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Bob Mann (459 KP) rated Mission: Impossible - Fallout (2018) in Movies
Sep 28, 2021
Hunt on the edge… again.
2015’s “MI: Rogue Nation” was one of my favourite films of that year, so of all the summer blockbusters this was the one I was most looking forward to. Was I delighted? It’s a slightly qualified “YES!”.
The film neatly follows on from Rogue Nation with arch terrorist-in-need-of-a-razor Solomon Lane (Sean Harris) being extraordinarily renditioned (probably not a valid phrase!) between multiple countries who want to torture/punish him. But his followers – “The Apostles” – are still active and on the trail of plutonium that could devestate key sites, with religious centres being the top of the target list. Since Ethan Hunt (Tom Cruise) originally caught Lane, IMF Director Hunley (Alec Baldwin) despatches Hunt to intercept the plutonium.
But CIA director Erica Sloan (Angela Bassett) has no faith in the IMF, or trust that the organisation has not been infiltrated, and she insists that her ‘heavy’ August Walker (Henry Cavill) goes along for the ride. But they are not the only parties in play, for Isla Faust (Rebecca Ferguson) is also involved. But who is she working for?
What makes these films a cut above your average action adventure is the stunt work, with the knowledge that Cruise is at the centre of the action. In “Skyscraper” you KNOW Dwayne Johnson is standing on the ‘edge’ in front of a big green screen. Similarly here you KNOW Cruise is standing on the edge of the Tate Modern tower – probably without a safety line – as the camera goes 360 degrees around him. This makes all the difference to the adrenalin count.
There are some outstanding set pieces in the film, with extraordinarily spectacular shots from a ‘halo jump’ and a dramatic helicopter finale. But it is some of the smaller stuff that really impresses: a dramatic edge-of-the-seat car and motorbike chase through central Paris is one of the most impressive and terrifying things I’ve seen on film for many years; and Cruise’s literally bone-crunching run through London is also extremely exciting, with Simon Pegg adding good humour in his regular role of Benji. By the way, series regulars Ving Rhames, as Luther, and Michelle Monaghan, as Hunt’s ex-wife Julia, also make welcome returns but Jeremy Renner is missing this time.
Tom Cruise at 56 (he’s just 15 months younger than I am, damn it!) will eventually meet a Roger Moore-like Bond cliff when his Hunt role is no longer credible. But he’s not there yet! Rebecca Ferguson is again outstanding as Faust and as a newcomer in a similar role Vanessa Kirby (memorable as Princess Margaret in “The Crown”) impresses as the “White Widow” – someone with a familial link to a villain from the past!
Unusually, for a film series which has traditionally been kept fresh by changing directors and composers at each turn, Christopher McQuarrie (“Edge of Tomorrow“, “The Mummy“) returns following “Rogue Nation“, and he also writes the screenplay. The composing baton is handed over this time though to Lorne Balfe (“Churchill“, “Terminator: Genisys“) and for me this was a bit of a step down from the “Rogue Nation” soundtrack by Joe Kraemer which I really enjoyed.
Is it sufficiently fresh though? Let’s be clear here, I was enormously entertained throughout, and this should be near the top of your summer watch list. But it did ultimately feel at times a little like a light retread of “Rogue Nation“. Some of the stunts – notably the Paris and London scenes as above – were a step up for me, but there are some annoyances in McQuarrie’s script (see the spoiler section below the trailer), so for me the rating plateaus at the same as “Rogue Nation“.
The film neatly follows on from Rogue Nation with arch terrorist-in-need-of-a-razor Solomon Lane (Sean Harris) being extraordinarily renditioned (probably not a valid phrase!) between multiple countries who want to torture/punish him. But his followers – “The Apostles” – are still active and on the trail of plutonium that could devestate key sites, with religious centres being the top of the target list. Since Ethan Hunt (Tom Cruise) originally caught Lane, IMF Director Hunley (Alec Baldwin) despatches Hunt to intercept the plutonium.
But CIA director Erica Sloan (Angela Bassett) has no faith in the IMF, or trust that the organisation has not been infiltrated, and she insists that her ‘heavy’ August Walker (Henry Cavill) goes along for the ride. But they are not the only parties in play, for Isla Faust (Rebecca Ferguson) is also involved. But who is she working for?
What makes these films a cut above your average action adventure is the stunt work, with the knowledge that Cruise is at the centre of the action. In “Skyscraper” you KNOW Dwayne Johnson is standing on the ‘edge’ in front of a big green screen. Similarly here you KNOW Cruise is standing on the edge of the Tate Modern tower – probably without a safety line – as the camera goes 360 degrees around him. This makes all the difference to the adrenalin count.
There are some outstanding set pieces in the film, with extraordinarily spectacular shots from a ‘halo jump’ and a dramatic helicopter finale. But it is some of the smaller stuff that really impresses: a dramatic edge-of-the-seat car and motorbike chase through central Paris is one of the most impressive and terrifying things I’ve seen on film for many years; and Cruise’s literally bone-crunching run through London is also extremely exciting, with Simon Pegg adding good humour in his regular role of Benji. By the way, series regulars Ving Rhames, as Luther, and Michelle Monaghan, as Hunt’s ex-wife Julia, also make welcome returns but Jeremy Renner is missing this time.
Tom Cruise at 56 (he’s just 15 months younger than I am, damn it!) will eventually meet a Roger Moore-like Bond cliff when his Hunt role is no longer credible. But he’s not there yet! Rebecca Ferguson is again outstanding as Faust and as a newcomer in a similar role Vanessa Kirby (memorable as Princess Margaret in “The Crown”) impresses as the “White Widow” – someone with a familial link to a villain from the past!
Unusually, for a film series which has traditionally been kept fresh by changing directors and composers at each turn, Christopher McQuarrie (“Edge of Tomorrow“, “The Mummy“) returns following “Rogue Nation“, and he also writes the screenplay. The composing baton is handed over this time though to Lorne Balfe (“Churchill“, “Terminator: Genisys“) and for me this was a bit of a step down from the “Rogue Nation” soundtrack by Joe Kraemer which I really enjoyed.
Is it sufficiently fresh though? Let’s be clear here, I was enormously entertained throughout, and this should be near the top of your summer watch list. But it did ultimately feel at times a little like a light retread of “Rogue Nation“. Some of the stunts – notably the Paris and London scenes as above – were a step up for me, but there are some annoyances in McQuarrie’s script (see the spoiler section below the trailer), so for me the rating plateaus at the same as “Rogue Nation“.

Bob Mann (459 KP) rated Me Before You (2016) in Movies
Sep 29, 2021
“You are scored on my heart Clark”
“Me Before You” is a bit of a queer fish of a movie. It never quite decides whether it wants to be a romantic weepy, a drama, or a rom-com and as such ends up rather falling between all three stools.
Emelia Clarke (“Game of Thrones”, “Terminator: Genesys”) plays Lou Clark, an ‘invisible’ girl “with potential” who is trapped – due to unemployment-led poverty – living with her parents in a provincial castle town (a picturesque Pembroke, though notably hardly a Welsh accent in earshot). Her boyfriend Patrick (“Harry Potter”’s Matthew Lewis) is a running nut that doesn’t play to her romantic needs in any way. Circumstance leads her into the job of a carer for a quadriplegic, Will Traynor (Sam Claflin, from “The Hunger Games” sequels) who also happens to be the son of the local millionaire couple (played by Charles Dance and Janet McTeer). They own the castle, a large mansion and most of the surrounding countryside too.
Will – previously a sports jock – is paralyzed from the neck down after an accident and is a frustrated and suicidal mind in a useless body. Can the quirky and vivacious Lou bring him out of his morbid shell and find him a life worth living again?
From this outline, you might think the story almost writes itself, and for most of the film it does. But the writers have a number of twists and turns in store which – depending on your sentiments – might entertain or appall.
As her first leading actress role in a non-action feature it’s a bit difficult to sum up Emilia Clarke’s performance. At face value it could be described as an advanced case of over-acting, with an extensive array of kooky looks and gurning facial expressions. (Those eyebrows! At some point we’re going to have to see her acting opposite Cara DeLevingne in a “Batman v Superman” eye-brow-off). On the other hand, she plays the part with such vivacity and charm – and notably in a manner so in keeping with the character she portrays – that it is hard not to be enchanted by her: I certainly was.
Claflin plays the brooding and resentful Traynor well and Matthew Lewis shows he is growing into a really professional jobbing actor as he enters his mid-20’s.
Also radiant (she always is… sorry to break it to the wife like this… but I am basically in love with her!!) is the ever-gorgeous Jenna Coleman (“Dr Who”, “Victoria”) in what is to date a rare outing for her onto the big screen (she previously has only had a small role in the first “Captain America” film: she really needs a breakout movie like Carey Mulligan’s “An Education”). Coleman and Clarke make a very credible pair of sisters, with the “bed” discussion scene being very touching.
Elsewhere a number of other well-known faces crop up including Brendan Coyle (“Downton Abbey”) as Lou’s father and Joanna Lumley as a wedding guest with a handy line in references.
The soundtrack by Craig (“Love Actually”) Armstrong is top notch with pleasing songs from Ed Sheeran, Imagine Dragons, Cloves and We The Kings.
The production quality is as professional as you would expect from a British-made movie, although the Mallorca and Paris locations are not particularly well exploited, since for a large chunk of these scenes I was convinced they hadn’t left Pinewood!
So, a bit of a mixed bag, but enjoyable nonetheless. A guilty pleasure. If you like a romantic piece of escapism this is one for a wet Sunday afternoon, provided you have a box of tissues handy.
Emelia Clarke (“Game of Thrones”, “Terminator: Genesys”) plays Lou Clark, an ‘invisible’ girl “with potential” who is trapped – due to unemployment-led poverty – living with her parents in a provincial castle town (a picturesque Pembroke, though notably hardly a Welsh accent in earshot). Her boyfriend Patrick (“Harry Potter”’s Matthew Lewis) is a running nut that doesn’t play to her romantic needs in any way. Circumstance leads her into the job of a carer for a quadriplegic, Will Traynor (Sam Claflin, from “The Hunger Games” sequels) who also happens to be the son of the local millionaire couple (played by Charles Dance and Janet McTeer). They own the castle, a large mansion and most of the surrounding countryside too.
Will – previously a sports jock – is paralyzed from the neck down after an accident and is a frustrated and suicidal mind in a useless body. Can the quirky and vivacious Lou bring him out of his morbid shell and find him a life worth living again?
From this outline, you might think the story almost writes itself, and for most of the film it does. But the writers have a number of twists and turns in store which – depending on your sentiments – might entertain or appall.
As her first leading actress role in a non-action feature it’s a bit difficult to sum up Emilia Clarke’s performance. At face value it could be described as an advanced case of over-acting, with an extensive array of kooky looks and gurning facial expressions. (Those eyebrows! At some point we’re going to have to see her acting opposite Cara DeLevingne in a “Batman v Superman” eye-brow-off). On the other hand, she plays the part with such vivacity and charm – and notably in a manner so in keeping with the character she portrays – that it is hard not to be enchanted by her: I certainly was.
Claflin plays the brooding and resentful Traynor well and Matthew Lewis shows he is growing into a really professional jobbing actor as he enters his mid-20’s.
Also radiant (she always is… sorry to break it to the wife like this… but I am basically in love with her!!) is the ever-gorgeous Jenna Coleman (“Dr Who”, “Victoria”) in what is to date a rare outing for her onto the big screen (she previously has only had a small role in the first “Captain America” film: she really needs a breakout movie like Carey Mulligan’s “An Education”). Coleman and Clarke make a very credible pair of sisters, with the “bed” discussion scene being very touching.
Elsewhere a number of other well-known faces crop up including Brendan Coyle (“Downton Abbey”) as Lou’s father and Joanna Lumley as a wedding guest with a handy line in references.
The soundtrack by Craig (“Love Actually”) Armstrong is top notch with pleasing songs from Ed Sheeran, Imagine Dragons, Cloves and We The Kings.
The production quality is as professional as you would expect from a British-made movie, although the Mallorca and Paris locations are not particularly well exploited, since for a large chunk of these scenes I was convinced they hadn’t left Pinewood!
So, a bit of a mixed bag, but enjoyable nonetheless. A guilty pleasure. If you like a romantic piece of escapism this is one for a wet Sunday afternoon, provided you have a box of tissues handy.

Bob Mann (459 KP) rated Denial (2016) in Movies
Sep 29, 2021
Jewry Trial.
It’s the mid-90’s and Deborah Lipstadt (Rachael Weisz, “The Lobster“), an American professor of Holocaust studies at a US university has written a book naming and shaming David Irving (Timothy Spall, “Mr Turner”) as a Nazi-apologist who denies that the Holocaust ever happened. Filing a law suit against Penguin Books and Lipstadt in the UK, Lipstadt chooses to fight rather than settle and takes the case to the High Courts in a much publicised trial.
Help is required and Lipstadt is assigned a hot-shot solicitor (if that’s not an oxymoron) in the form of Anthony Julius (Andrew Scott, “Sherlock”) and top barrister Richard Rampton (Tom Wilkinson, “Selma“). The stage is set for an epic legal battle that will establish not just legal precedent but also historical precedent affecting the entire Jewish people.
This film’s trailer really appealed to me, and I was looking forward to this film. And that view clearly also got through to people of my age bracket (and older) since the cinema was pretty full. But ultimately I was disappointed by the film.
But first the good points.
The cinematography by Haris Zambarloukos (“Thor”, “Mamma Mia”) is memorable, particularly for the Auschwitz tour which is done in an impressively bleak way on an astoundingly bleak winter’s day.
Andrew Scott, so woefully miscast as “C” in “Spectre“, here is a nice shoo-in for the cocksure but aloof expert. And Tom Wilkinson, who can seldom put a movie foot wrong, is also perfectly cast as the claret-swigging defence-lead: passionless and analytical even when facing the horrors of a trip to Auschwitz.
Timothy Spall’s Irving is well portrayed as the intelligent and articulate – albeit deluded – eccentric he no doubt is.
There are also some nice cameo performances, including John Sessions (“Florence Foster Jenkins“) as an Oxbridge history boffin and Mark Gatiss (“Sherlock”) as an Auschwitz expert.
However, these positives don’t outweigh the big negative that the broader ensemble cast never really gels together well. The first time this is evident is in an office meeting of the defence team where the interactions have a sheen of falseness about them that is barely hidden behind some weak script and forced nervous laughter. Tea can’t help.
In particular, attractive Kiwi actress Caren Pistorius (“The Light Between Oceans“) seems to have been given a poor hand to play with as the junior member of the team. A late night interaction with her boyfriend, who whinges at her for having to work late, seems to be taken from a more sexist age: “the 70’s called and they want their script back”.
None of this is helped by Rachel Weisz, who I’m normally a fan of, but here she is hindered by some rather dodgy lines by David Hare (“The Reader”) and an unconvincing (well, to me at least) New York accent. For me I’m afraid she just doesn’t seem to adequately convey her passion for the cause.
While the execution of the court scenes are well done, the film is hampered by its opening five words: “Based on a True Story”. This is something of a disease at the moment in the movies, and whilst in many films (the recent “Lion” for example) the story is in the journey rather than the result, with “Denial” the story is designed to build to a tense result that unfortunately lacks any sort of tension – since the result is pre-ordained.
This is all a great shame, since director Mick Jackson (“LA Story”, in his first feature for nearly 15 years) has the potential here for a great movie. Perhaps a more fictionalised version (“vaguely based on a true story”) might have provided more of a foundation for a better film?
Help is required and Lipstadt is assigned a hot-shot solicitor (if that’s not an oxymoron) in the form of Anthony Julius (Andrew Scott, “Sherlock”) and top barrister Richard Rampton (Tom Wilkinson, “Selma“). The stage is set for an epic legal battle that will establish not just legal precedent but also historical precedent affecting the entire Jewish people.
This film’s trailer really appealed to me, and I was looking forward to this film. And that view clearly also got through to people of my age bracket (and older) since the cinema was pretty full. But ultimately I was disappointed by the film.
But first the good points.
The cinematography by Haris Zambarloukos (“Thor”, “Mamma Mia”) is memorable, particularly for the Auschwitz tour which is done in an impressively bleak way on an astoundingly bleak winter’s day.
Andrew Scott, so woefully miscast as “C” in “Spectre“, here is a nice shoo-in for the cocksure but aloof expert. And Tom Wilkinson, who can seldom put a movie foot wrong, is also perfectly cast as the claret-swigging defence-lead: passionless and analytical even when facing the horrors of a trip to Auschwitz.
Timothy Spall’s Irving is well portrayed as the intelligent and articulate – albeit deluded – eccentric he no doubt is.
There are also some nice cameo performances, including John Sessions (“Florence Foster Jenkins“) as an Oxbridge history boffin and Mark Gatiss (“Sherlock”) as an Auschwitz expert.
However, these positives don’t outweigh the big negative that the broader ensemble cast never really gels together well. The first time this is evident is in an office meeting of the defence team where the interactions have a sheen of falseness about them that is barely hidden behind some weak script and forced nervous laughter. Tea can’t help.
In particular, attractive Kiwi actress Caren Pistorius (“The Light Between Oceans“) seems to have been given a poor hand to play with as the junior member of the team. A late night interaction with her boyfriend, who whinges at her for having to work late, seems to be taken from a more sexist age: “the 70’s called and they want their script back”.
None of this is helped by Rachel Weisz, who I’m normally a fan of, but here she is hindered by some rather dodgy lines by David Hare (“The Reader”) and an unconvincing (well, to me at least) New York accent. For me I’m afraid she just doesn’t seem to adequately convey her passion for the cause.
While the execution of the court scenes are well done, the film is hampered by its opening five words: “Based on a True Story”. This is something of a disease at the moment in the movies, and whilst in many films (the recent “Lion” for example) the story is in the journey rather than the result, with “Denial” the story is designed to build to a tense result that unfortunately lacks any sort of tension – since the result is pre-ordained.
This is all a great shame, since director Mick Jackson (“LA Story”, in his first feature for nearly 15 years) has the potential here for a great movie. Perhaps a more fictionalised version (“vaguely based on a true story”) might have provided more of a foundation for a better film?

BankofMarquis (1832 KP) rated No Time to Die (2021) in Movies
Oct 16, 2021
Works well enough - despite a weak villain
The Daniel Craig James Bond films are a different breed of Bond films. Instead of each one being a “one-off, fun romp” filled with Gadgets, Villains, Beautiful Ladies and Wild Stunts, the 5 films of the “Daniel Craig era” of Bond films was something else…gritty, serious and serialized, each film standing on it’s own but also building on the previous one to tell one long story.
It will be up to the individual to decide whether this type of storytelling works for Bond.
For me, it does.
Picking up where SPECTRE left off, NO TIME TO DIE follows Bond and his lady love from that film, Madeliene (Lea Seydoux) as they are followed and threatened by agents from SPECTRE. After an action-packed opening, Bond heads into retirement only to be drawn back in.
Director Cary Fukunaga (BEASTS OF NO NATION) crafts a satisfying, if somewhat too long and dragged out, finale for Craig as Bond battles villains joined by old friends (and fiends) along the way (as a bit of a final Curtain Call for them all), meets some new allies (and adversaries) all while dealing with his own feelings.
And it is this part of the film that “Bond purists” will be the most annoyed about. JAMES BOND HAS FEELINGS! He isn’t just a “Super-Spy” with a quip and a gadget, Fukunaga and perennial Bond writers Neal Purvis & Robert Wade (along with Fukunaga and Phoebe Waller-Bridge) craft a Bond that has cracks in his veneer that show doubts and fears underneath.
This rounding out of the character works for me in this film, especially if you put this film in the context of all 5 Craig Bond films. It is a natural growth for the character and one that Craig handles well.
As for the performances, regular Bond players Ralph Fiennes (M), Naomi Harris (Moneypenny), Ben Whishaw (Q), Rory Kinnear (Tanner) and Jeffrey Wright (CIA Agent Felix Leiter) all have a moment (or 2) to shine and they show up on the screen like old friends showing up at a going away party. Christoph Walz also reprises his role of Blofeld from SPECTRE (it’s not a spoiler, it’s in the trailers) and it was good to see Blofeld and Bond play chess one last time and Seydoux’s performance as Bond’s “lady love” is “good enough”.
But it is the newcomers to this story that stand out to me - with one strong exception. Lashana Lynch (as a fellow 00 agent) and Billy Magnussen both shine in this film as do Ana de Armas as another femme that Bond encounters - this is the 3rd strong performance I’ve seen from the former model (following strong turns in BLADE RUNNER 2049 and opposite Craig in KNIVES OUT) and am eagerly awaiting what she will do next.
Only Rami Malek as villain Safin fails to be interesting and that’s where this film falls down. Safin’s encounters with Bond bring the energy and excitement down, thanks to Malek’s “underplaying” of a role that should have been overplayed. His performance just doesn’t work.
But, this is a Bond film, so the acting and plot always take a backseat to the action - and the action in this film is better than average, but not A-M-A-Z-I-N-G as one expects from Bond films. Couple that with Malek’s underwhelming performance and this Bond film will leave audiences with an unfulfilled feeling.
Unless, you are invested in the journey that Craig has taken Bond on - and the culmination of that journey to conclude this film. If you are invested in that, this film work. If you are not, it will not.
It worked for me.
Letter Grade: B+
7 1/2 stars (out of 10) and you can take that to the Bank(ofMarquis)
It will be up to the individual to decide whether this type of storytelling works for Bond.
For me, it does.
Picking up where SPECTRE left off, NO TIME TO DIE follows Bond and his lady love from that film, Madeliene (Lea Seydoux) as they are followed and threatened by agents from SPECTRE. After an action-packed opening, Bond heads into retirement only to be drawn back in.
Director Cary Fukunaga (BEASTS OF NO NATION) crafts a satisfying, if somewhat too long and dragged out, finale for Craig as Bond battles villains joined by old friends (and fiends) along the way (as a bit of a final Curtain Call for them all), meets some new allies (and adversaries) all while dealing with his own feelings.
And it is this part of the film that “Bond purists” will be the most annoyed about. JAMES BOND HAS FEELINGS! He isn’t just a “Super-Spy” with a quip and a gadget, Fukunaga and perennial Bond writers Neal Purvis & Robert Wade (along with Fukunaga and Phoebe Waller-Bridge) craft a Bond that has cracks in his veneer that show doubts and fears underneath.
This rounding out of the character works for me in this film, especially if you put this film in the context of all 5 Craig Bond films. It is a natural growth for the character and one that Craig handles well.
As for the performances, regular Bond players Ralph Fiennes (M), Naomi Harris (Moneypenny), Ben Whishaw (Q), Rory Kinnear (Tanner) and Jeffrey Wright (CIA Agent Felix Leiter) all have a moment (or 2) to shine and they show up on the screen like old friends showing up at a going away party. Christoph Walz also reprises his role of Blofeld from SPECTRE (it’s not a spoiler, it’s in the trailers) and it was good to see Blofeld and Bond play chess one last time and Seydoux’s performance as Bond’s “lady love” is “good enough”.
But it is the newcomers to this story that stand out to me - with one strong exception. Lashana Lynch (as a fellow 00 agent) and Billy Magnussen both shine in this film as do Ana de Armas as another femme that Bond encounters - this is the 3rd strong performance I’ve seen from the former model (following strong turns in BLADE RUNNER 2049 and opposite Craig in KNIVES OUT) and am eagerly awaiting what she will do next.
Only Rami Malek as villain Safin fails to be interesting and that’s where this film falls down. Safin’s encounters with Bond bring the energy and excitement down, thanks to Malek’s “underplaying” of a role that should have been overplayed. His performance just doesn’t work.
But, this is a Bond film, so the acting and plot always take a backseat to the action - and the action in this film is better than average, but not A-M-A-Z-I-N-G as one expects from Bond films. Couple that with Malek’s underwhelming performance and this Bond film will leave audiences with an unfulfilled feeling.
Unless, you are invested in the journey that Craig has taken Bond on - and the culmination of that journey to conclude this film. If you are invested in that, this film work. If you are not, it will not.
It worked for me.
Letter Grade: B+
7 1/2 stars (out of 10) and you can take that to the Bank(ofMarquis)

Bob Mann (459 KP) rated The Last Duel (2021) in Movies
Oct 28, 2021
Three nuanced perspectives on a winter’s tale.
In Ridley Scott’s new movie “The Last Duel” we are in the late 14th century in France. And – apart from in one scene – it appears to be perpetual winter!
Plot Summary:
Widowed Jean de Carrouges (Matt Damon) is a battle-hardened warrior, loyal to King Charles VI of France (Alex Lawther). He is becoming progressively estranged from his one-time friend Jacques Le Gris (Adam Driver), a personal favourite of Normandy ruler Pierre d’Alençon (Ben Affleck).
But Carrouges’ lovely new wife Marguerite (Jodie Comer) accuses Le Gris of a terrible crime. But who is telling the truth? Only God can decide, as Carrouges and Le Gris must duel to the death.
Certification:
US: R. UK: 18.
Talent:
Starring: Jodie Comer, Matt Damon, Adam Driver, Ben Affleck.
Directed by: Ridley Scott.
Written by: Matt Damon, Ben Affleck and Nicole Holofcener.
“The Last Duel” Review: Positives:
It’s an intriguing script – the first collaboration between Damon and Affleck since their Oscar-winning “Good Will Hunting” from 25 years ago. It presents 3 different versions of “the truth” from three different perspectives. (One of these – Marguerite’s version – is suggested as being the ‘actual’ truth through a clever delayed fade of the chapter title). Many of the same scenes are repeated in each variant: sometimes with obvious differences in fact; sometimes with the slightest nuance of tone or expression; and sometimes with no change to the visuals, but with the benefit of hearing the dialogue being spoken. Very clever.
“Killing Eve”‘s Jodie Comer is just brilliant here. She is the master of nuanced expression, and she genuinely deserves an Oscar nomination for this work. Combined with her great and fun role in the surprise summer hit “Free Guy“, Comer is surely on a path to movie acting greatness.
Damon, Driver and Affleck also have great fun with their roles: they are all eminently watchable and this is a study in acting greatness. But I particularly loved Alex Lawther’s turn as the king: all excitable childish power in the body of a young adult.
Battle scenes and the final duel are delivered in visceral nature reminiscent of Ridley Scott’s famous battle and arena scenes in “Gladiator”.
Excellent production design and special effects on show here. Another Oscar nomination perhaps? The movie was filmed in the Dordogne region of France and also – after a 2020 Covid lockdown – in Ireland.
Negatives:
At two and a half hours it’s another long film (is October 2021 designated long film month??). And although the nuances between the different versions of reality are fascinating, there’s a degree of tedium involved in rehashing the same scenes (in some cases) for the third time. Arguably I think a few of these re-versions could have been omitted to reduce the bladder-testing run time.
Summary Thoughts on “The Last Duel”
This is Ridley Scott back on top form again. I found this a gripping watch. As the film opens, we are teased with the start of the ‘boss level’ duel between Damon and Driver. But these final dramatic scenes are the emotional lynchpin of the movie since only then do you understand the background and the ramifications of the fight.
Evidently, 14th Century France was NOT a great time for sexual equality. Women were merely chattels, denied not only fair play and self-determination, but also the bedroom niceties of foreplay and, in most cases, orgasms. As the story was based on real events, the courage and determination of Marguerite of Carrouges were extraordinary. And Jodie Comer’s portrayal of her wonderfully demonstrates, yet again, why she is the UK’s most exciting acting export for many years.
Plot Summary:
Widowed Jean de Carrouges (Matt Damon) is a battle-hardened warrior, loyal to King Charles VI of France (Alex Lawther). He is becoming progressively estranged from his one-time friend Jacques Le Gris (Adam Driver), a personal favourite of Normandy ruler Pierre d’Alençon (Ben Affleck).
But Carrouges’ lovely new wife Marguerite (Jodie Comer) accuses Le Gris of a terrible crime. But who is telling the truth? Only God can decide, as Carrouges and Le Gris must duel to the death.
Certification:
US: R. UK: 18.
Talent:
Starring: Jodie Comer, Matt Damon, Adam Driver, Ben Affleck.
Directed by: Ridley Scott.
Written by: Matt Damon, Ben Affleck and Nicole Holofcener.
“The Last Duel” Review: Positives:
It’s an intriguing script – the first collaboration between Damon and Affleck since their Oscar-winning “Good Will Hunting” from 25 years ago. It presents 3 different versions of “the truth” from three different perspectives. (One of these – Marguerite’s version – is suggested as being the ‘actual’ truth through a clever delayed fade of the chapter title). Many of the same scenes are repeated in each variant: sometimes with obvious differences in fact; sometimes with the slightest nuance of tone or expression; and sometimes with no change to the visuals, but with the benefit of hearing the dialogue being spoken. Very clever.
“Killing Eve”‘s Jodie Comer is just brilliant here. She is the master of nuanced expression, and she genuinely deserves an Oscar nomination for this work. Combined with her great and fun role in the surprise summer hit “Free Guy“, Comer is surely on a path to movie acting greatness.
Damon, Driver and Affleck also have great fun with their roles: they are all eminently watchable and this is a study in acting greatness. But I particularly loved Alex Lawther’s turn as the king: all excitable childish power in the body of a young adult.
Battle scenes and the final duel are delivered in visceral nature reminiscent of Ridley Scott’s famous battle and arena scenes in “Gladiator”.
Excellent production design and special effects on show here. Another Oscar nomination perhaps? The movie was filmed in the Dordogne region of France and also – after a 2020 Covid lockdown – in Ireland.
Negatives:
At two and a half hours it’s another long film (is October 2021 designated long film month??). And although the nuances between the different versions of reality are fascinating, there’s a degree of tedium involved in rehashing the same scenes (in some cases) for the third time. Arguably I think a few of these re-versions could have been omitted to reduce the bladder-testing run time.
Summary Thoughts on “The Last Duel”
This is Ridley Scott back on top form again. I found this a gripping watch. As the film opens, we are teased with the start of the ‘boss level’ duel between Damon and Driver. But these final dramatic scenes are the emotional lynchpin of the movie since only then do you understand the background and the ramifications of the fight.
Evidently, 14th Century France was NOT a great time for sexual equality. Women were merely chattels, denied not only fair play and self-determination, but also the bedroom niceties of foreplay and, in most cases, orgasms. As the story was based on real events, the courage and determination of Marguerite of Carrouges were extraordinary. And Jodie Comer’s portrayal of her wonderfully demonstrates, yet again, why she is the UK’s most exciting acting export for many years.

Gareth von Kallenbach (980 KP) rated the PC version of Tiny Tina's Wonderlands in Video Games
Apr 10, 2022
Tiny Tina’s Wonderlands Is A Hysterical Mayhem Filled Adventure Not To Be Missed
The quirky and more than slightly unstable Tiny Tina from the Borderlands series is back and the new Borderlands Spin-Off Tiny Tina’s Wonderlands is a hysterical and engaging adventure that is one of the finest outings in the series to date.
Fans may remember the Borderlands 2 DLC Assault on Dragons Keep where Tina and friends played an RPG called Bunkers and Badasses which cast players to take on mythical quests from her neurotic mind and the stand-alone version of the DLC was released prior to the game to bring players up to speed although it is not required to have played it.
Players create a character known as the “Fatemaker” and pick various classes, skills, and attributes which they can update and modify along the way as their characters gain experience and all sorts of timed abilities come into play which will greatly help the players along the way as a well-timed spell can mean the difference between failure and victory.
The gameplay will be familiar to Borderlands fans and characters will have countless weapons, shields, upgrade charms, and more available to them deciding which ones come along, get used, get sold, or left behind is always one of the harder parts of the game. Some may find a weapon that does lower damage but has a high rate of fire better than a weapon that does more damage but has a slow reload time and a smaller ammunition clip. The best bet is to find a mix of weapons through trial and error as players can always sell items that do not make the cut.
The game offers a clever overhead perspective at times when players navigate the map versus using the Quick Travel options and this allows players to take on side quests, explore areas and more to gain experience and items should the desired quest area prove too difficult for their current ability level.
The missions are filled with plenty of humor and challenges and the vast number of enemies is amazing. From a dried-up ocean complete with crabs, walking sharks, and Serpent creatures to Pirates, Skeletons, dragons, and more, this game has something for everyone and RPG fans will love the various dice encounters and challenges that arise.
As with Borderlands games, players who fall in battle have a chance to revive by defeating an enemy before a timer runs out or by paying a fee and being revived at various checkpoints.
The game was released a few days before we went on vacation and to cover a convention so I did find myself at times avoiding side quests to complete the main story missions and I look forward to trying them in the future with my enhanced arsenal and abilities.
The voice-cast in-game is very strong as are the graphics and audio which really makes the game a true joy from start to finish. My only real issue with the game was at times when I needed help, matchmaking often set me in an area I had already completed as it looked to match me with a player of a similar skill level vs my spot in the game.
I had to resolve this by going on forums and threads and asking for help but thankfully members of the community were happy to add me and join me in the game when needed. I also had the option to set my preference to wanting help but I did not have much success in this area.
The game will have future DLC and with the limitless potential of the premise, it is safe to say that fans will have plenty of adventures ahead as Tiny Tina’s Wonderlands is a hysterical and mayhem-filled romp not to be missed.
4.5 stars out of 5
The quirky and more than slightly unstable Tiny Tina from the Borderlands series is back and the new Borderlands Spin-Off Tiny Tina’s Wonderlands is a hysterical and engaging adventure that is one of the finest outings in the series to date.
Fans may remember the Borderlands 2 DLC Assault on Dragons Keep where Tina and friends played an RPG called Bunkers and Badasses which cast players to take on mythical quests from her neurotic mind and the stand-alone version of the DLC was released prior to the game to bring players up to speed although it is not required to have played it.
Players create a character known as the “Fatemaker” and pick various classes, skills, and attributes which they can update and modify along the way as their characters gain experience and all sorts of timed abilities come into play which will greatly help the players along the way as a well-timed spell can mean the difference between failure and victory.
The gameplay will be familiar to Borderlands fans and characters will have countless weapons, shields, upgrade charms, and more available to them deciding which ones come along, get used, get sold, or left behind is always one of the harder parts of the game. Some may find a weapon that does lower damage but has a high rate of fire better than a weapon that does more damage but has a slow reload time and a smaller ammunition clip. The best bet is to find a mix of weapons through trial and error as players can always sell items that do not make the cut.
The game offers a clever overhead perspective at times when players navigate the map versus using the Quick Travel options and this allows players to take on side quests, explore areas and more to gain experience and items should the desired quest area prove too difficult for their current ability level.
The missions are filled with plenty of humor and challenges and the vast number of enemies is amazing. From a dried-up ocean complete with crabs, walking sharks, and Serpent creatures to Pirates, Skeletons, dragons, and more, this game has something for everyone and RPG fans will love the various dice encounters and challenges that arise.
As with Borderlands games, players who fall in battle have a chance to revive by defeating an enemy before a timer runs out or by paying a fee and being revived at various checkpoints.
The game was released a few days before we went on vacation and to cover a convention so I did find myself at times avoiding side quests to complete the main story missions and I look forward to trying them in the future with my enhanced arsenal and abilities.
The voice-cast in-game is very strong as are the graphics and audio which really makes the game a true joy from start to finish. My only real issue with the game was at times when I needed help, matchmaking often set me in an area I had already completed as it looked to match me with a player of a similar skill level vs my spot in the game.
I had to resolve this by going on forums and threads and asking for help but thankfully members of the community were happy to add me and join me in the game when needed. I also had the option to set my preference to wanting help but I did not have much success in this area.
The game will have future DLC and with the limitless potential of the premise, it is safe to say that fans will have plenty of adventures ahead as Tiny Tina’s Wonderlands is a hysterical and mayhem-filled romp not to be missed.
4.5 stars out of 5

BankofMarquis (1832 KP) rated BEING THE RICARDOS (2021) in Movies
Jan 14, 2022
Superb "A" plot, Boring "B" plot
When I first heard that Nicole Kidman (of all people) was set to play Lucille Ball in a bio-pic (of sorts), I was suspect over the casting.
Darned if she doesn’t pull it off.
Written and Directed by Aaron Sorkin, BEING THE RICARDOS isn’t, exactly, a bio-pic of Lucy, but rather it tells the tale of a pivotal week in the life of Lucy and her husband Desi Arnaz (Javier Bardem) as Lucy deals with infidelity issues with Desi and accusations of being a Communist from the House UnAmerican activities committee all while trying to put on her weekly TV show. Oh…and it also shows, in flashback, Lucy and Desi’s courtship.
This is a lot to pack-in in one film and this movie almost manages to do it well.
Let’s start with the performances. Kidman is excellent as Lucy - especially as she recreates the Lucille Ball we know on-screen. She has the pattern and physicality of the TV star down and recreates Lucy’s TV personae well. Kidman also digs deeply into her considerable acting talent to pull out the “business” Lucy, showing a determined woman driving her way through a “man’s world”.
JK Simmons is brilliant, as always, as William Frawley (who played Fred Mertz in I LOVE LUCY). Sorkin has written Frawley as the “all knowing” mystic of the piece, hanging into the background, but coming to fore when one of the principal characters needs a bit of sage advice. It’s an old trope, but Simmons pulls it off well.
Unfortunately, the Desi Arnaz and Vivian Vance (who played Ethel) character’s are underwritten by Sorkin. Nina Arianda is well cast as Ethel, but she just doesn’t have much to do (besides being a foil for Lucy - which was what Vance was for many, many years). I’d love to see a version of this film where Arianda is giving something more meaty, I think she’d tear into it.
And then there is Javier Bardem’s portrayal of Desi Arnaz. It is an underwritten part and Bardem plays the surface of this character and just doesn’t get “deep enough” into the soul of this man, so Desi really ended up a throw away character in this.
It was good to see, however, some “veteran” performers (Linda Lavin, Ronny Cox and John Rubenstein) playing older versions of characters involved in the activities in this film, reminiscing (and commenting on) the events. It was a nice framing touch and added some depth to the film.
The praise for the good parts of this film (and there are plenty) and the blame for the bad (boring/underwritten) parts of this film (and there are plenty) all lie at the feet of Writer/Director Sorkin. It is as if he had a really good idea (showing Lucy under pressure by the House Un-American Committee while battling the Corporate Suits - and Directors/Writers/Producers who are not as in touch with Lucy’s Comedy as she is - while trying to put on a weekly show), but it wasn’t quite enough to fill a complete movie, so he added a “B” plot of Desi’s philandering (which is true to what really occurred) and flashbacks to how they met.
The first part works very well (clearly, this was the part that Sorkin was interested in) while the 2nd part feels “put on” (Sorkin “banging it out” to fill the film).
This film is worth watching, I just wish there was more “A” plot and less “B” plot.
Letter Grade: B
7 stars (out of 10) and you can take that to the Bank(ofMarquis)
Darned if she doesn’t pull it off.
Written and Directed by Aaron Sorkin, BEING THE RICARDOS isn’t, exactly, a bio-pic of Lucy, but rather it tells the tale of a pivotal week in the life of Lucy and her husband Desi Arnaz (Javier Bardem) as Lucy deals with infidelity issues with Desi and accusations of being a Communist from the House UnAmerican activities committee all while trying to put on her weekly TV show. Oh…and it also shows, in flashback, Lucy and Desi’s courtship.
This is a lot to pack-in in one film and this movie almost manages to do it well.
Let’s start with the performances. Kidman is excellent as Lucy - especially as she recreates the Lucille Ball we know on-screen. She has the pattern and physicality of the TV star down and recreates Lucy’s TV personae well. Kidman also digs deeply into her considerable acting talent to pull out the “business” Lucy, showing a determined woman driving her way through a “man’s world”.
JK Simmons is brilliant, as always, as William Frawley (who played Fred Mertz in I LOVE LUCY). Sorkin has written Frawley as the “all knowing” mystic of the piece, hanging into the background, but coming to fore when one of the principal characters needs a bit of sage advice. It’s an old trope, but Simmons pulls it off well.
Unfortunately, the Desi Arnaz and Vivian Vance (who played Ethel) character’s are underwritten by Sorkin. Nina Arianda is well cast as Ethel, but she just doesn’t have much to do (besides being a foil for Lucy - which was what Vance was for many, many years). I’d love to see a version of this film where Arianda is giving something more meaty, I think she’d tear into it.
And then there is Javier Bardem’s portrayal of Desi Arnaz. It is an underwritten part and Bardem plays the surface of this character and just doesn’t get “deep enough” into the soul of this man, so Desi really ended up a throw away character in this.
It was good to see, however, some “veteran” performers (Linda Lavin, Ronny Cox and John Rubenstein) playing older versions of characters involved in the activities in this film, reminiscing (and commenting on) the events. It was a nice framing touch and added some depth to the film.
The praise for the good parts of this film (and there are plenty) and the blame for the bad (boring/underwritten) parts of this film (and there are plenty) all lie at the feet of Writer/Director Sorkin. It is as if he had a really good idea (showing Lucy under pressure by the House Un-American Committee while battling the Corporate Suits - and Directors/Writers/Producers who are not as in touch with Lucy’s Comedy as she is - while trying to put on a weekly show), but it wasn’t quite enough to fill a complete movie, so he added a “B” plot of Desi’s philandering (which is true to what really occurred) and flashbacks to how they met.
The first part works very well (clearly, this was the part that Sorkin was interested in) while the 2nd part feels “put on” (Sorkin “banging it out” to fill the film).
This film is worth watching, I just wish there was more “A” plot and less “B” plot.
Letter Grade: B
7 stars (out of 10) and you can take that to the Bank(ofMarquis)

Purple Phoenix Games (2266 KP) rated Lost Ruins of Arnak in Tabletop Games
Feb 7, 2021
If you are reading this review, chances are you have heard something about the board game “Lost Ruins of Arnak.” If not, continue forward, as there’s a lot to discover in this jungle adventure experience. “Lost Ruins of Arnak” for those that have not already been exposed to the exciting hype leading up to its release date, is a board game that delves deep into the jungle, not unlike a 1980’s Indiana Jones film. It has treasure, hidden idols, lost artifacts, guardians of the jungle, and exploration in the form of a very large game board. The box boasts of multiple gaming mechanisms that all work in tandem for one epic journey. From deckbuilding, exploration, worker placement, to resource management this game throws the entire kitchen at the players. Whether that is a positive or negative is up to each player. I share my thoughts at the very bottom if you want to skip past the gameplay portion of the review.
Players, or “archaeologists” as the game coins them, will have only 5 rounds to explore as much of the board as possible, which includes a hidden temple as well as the jungle proper. At the end of the 5 rounds, players will add up all victory points they have obtained from the temple, any treasure they have left, points on any cards collected, and guardians they have overcome.
“Lost Ruins of Arnak” takes place on, well… Arnak. It’s a fictional jungle that is teeming with wild animals and guardians which keep watch over various treasures all over the expansive island, from here forward referred to as the giant game board. These guardians appear when you explore a new jungle tile for the first time. They attack only if you stay in the location longer than a turn OR if you return to the location on a subsequent turn. If you eliminate a guardian, they provide a couple victory points towards your overall total at the end of the game, and a slight bonus when collecting artifacts from other locations later. Being attacked by a guardian isn’t the end of the world, but can have detrimental effects on your personal deck of cards if you fail to overcome a guardian too many times.
While in the jungle, you may place a single meeple, or “archaeologist” on your turn to discover a new area, or visit a previously discovered one. These new areas contain a guardian and some sort of gold amount or trinket (idols, artifacts, or jewels). These items can be used to push your token further through the hidden temple (see below) OR to purchase cards to improve your play deck going forward. While navigating this mysterious jungle can seem exciting at first glance, you have to be careful not to let your gold fever take over, as it may leave you with minimal points by not using some worker placement to explore the mysterious temple ruins further.
While the jungle takes up a majority of the board, there is a temple which players navigate through simultaneously on the right hand side of the giant board. While it isn’t as visually appealing as the jungle portion of the board, it serves by far the highest purpose by scoring victory points. As your token travels through this temple, more and more treasure (victory points) await. It is not suggested in the rulebook, but should be noted that failing to spend ample treasure to work your way through the temple is almost a sure-fire means of not having a chance to win the game. The mechanic of exploring the temple is unique, but can be costly in terms of managing your resources properly. In my opinion, this takes away from the luster of traversing through a hidden temple and finding as much fat loots as possible. Rather, it feels like another board game I own, where you are furiously chucking dice just trying to get through with no time to look around.
The final mechanic of the game, which, as I read reviews myself prior to purchase, thought would be more prominent, is the deck building mechanic. You are provided a few cards at the start, which is similar to most any deckbuilding game. These basic cards are your first few resources to use for traveling around the board OR for their monetary value in either gold or scrolls. Using the cards for travel allow you to explore different levels of the jungle on the game board. The lower areas of the board require less travel points, while the more lucrative spaces higher up in the jungle require more. To get more travel points, you will need better cards from the decks provided. By using your gold, also an aspect of each card, you may purchase stronger cards from the supply. So, there is a balance you must find between using your cards for travel or for purchases each turn. This can be very limiting with only having the 5 rounds in which to play.
My final thoughts: I am a total sucker for pretty much anything that says the words “deck building” on them, and this game was no exception. I went into this game thinking there was going to be this new way of using a deck building mechanic to also explore a really well crafted game board. I could not have been more wrong. The deck building aspect got so lost in the other mechanics, that I felt like I rarely had the opportunity to actually build my deck. After 3-4 plays of this game, with varying player counts from 2-4, I always ended up with a deck no bigger than about 15-20 cards. When I think deck build, I think of those powerhouses like Marvel Legendary, Ascension, or Star Realms where you are really transforming your deck into a large deck by the end. On top of that, most highly regarded deck builders require you to strategize somewhat in which cards that you buy to compliment your current deck further. Arnak completely leaves both of these elements out. Most times I found myself only able to purchase 1 card in the supply due to lack of resources that I did not have any choice in how that card would compliment my deck or not. It was merely just collecting a card to try and give my deck any sort of a distinct advantage going forward. Now, don’t get me wrong, like the game board, the artwork on the cards is stunning. By far this saves the poor mechanism of the actual cards themselves.
To me, the amount of mechanisms in the game is what gets in its own way. Its that classic, everything but the kitchen sink expression. The exploration gets in the way of the deck-building, which gets in the way of the worker placement, which gets in the way of the resource management. When I found myself wanting to build my deck, it was more crucial that I move up the temple one step. When I wanted to move up the temple, I was missing a certain idol, so I had to resort to wasting cards for gold to purchase a card for my deck that I really didn’t want. So while I think the premise is really thrilling for what this game could have been, in my opinion it just fell short. I left me wanting to explore the upper part of the jungle I never got to. I left me wanting to look at more of the artwork on the cards I never was able to purchase. In the end, I made it to the top of the temple. I couldn’t wait to enjoy my heaping pile of fat loots that awaited my studded archaeologist. However, once I turned over the treasure token, I only acquired another measly 12 victory points. This feeling left me wanting more from this game that was so hyped for its gameplay. I no longer felt like Indiana Jones, and more like I was in a bad B movie hoping for a better acting career.
Players, or “archaeologists” as the game coins them, will have only 5 rounds to explore as much of the board as possible, which includes a hidden temple as well as the jungle proper. At the end of the 5 rounds, players will add up all victory points they have obtained from the temple, any treasure they have left, points on any cards collected, and guardians they have overcome.
“Lost Ruins of Arnak” takes place on, well… Arnak. It’s a fictional jungle that is teeming with wild animals and guardians which keep watch over various treasures all over the expansive island, from here forward referred to as the giant game board. These guardians appear when you explore a new jungle tile for the first time. They attack only if you stay in the location longer than a turn OR if you return to the location on a subsequent turn. If you eliminate a guardian, they provide a couple victory points towards your overall total at the end of the game, and a slight bonus when collecting artifacts from other locations later. Being attacked by a guardian isn’t the end of the world, but can have detrimental effects on your personal deck of cards if you fail to overcome a guardian too many times.
While in the jungle, you may place a single meeple, or “archaeologist” on your turn to discover a new area, or visit a previously discovered one. These new areas contain a guardian and some sort of gold amount or trinket (idols, artifacts, or jewels). These items can be used to push your token further through the hidden temple (see below) OR to purchase cards to improve your play deck going forward. While navigating this mysterious jungle can seem exciting at first glance, you have to be careful not to let your gold fever take over, as it may leave you with minimal points by not using some worker placement to explore the mysterious temple ruins further.
While the jungle takes up a majority of the board, there is a temple which players navigate through simultaneously on the right hand side of the giant board. While it isn’t as visually appealing as the jungle portion of the board, it serves by far the highest purpose by scoring victory points. As your token travels through this temple, more and more treasure (victory points) await. It is not suggested in the rulebook, but should be noted that failing to spend ample treasure to work your way through the temple is almost a sure-fire means of not having a chance to win the game. The mechanic of exploring the temple is unique, but can be costly in terms of managing your resources properly. In my opinion, this takes away from the luster of traversing through a hidden temple and finding as much fat loots as possible. Rather, it feels like another board game I own, where you are furiously chucking dice just trying to get through with no time to look around.
The final mechanic of the game, which, as I read reviews myself prior to purchase, thought would be more prominent, is the deck building mechanic. You are provided a few cards at the start, which is similar to most any deckbuilding game. These basic cards are your first few resources to use for traveling around the board OR for their monetary value in either gold or scrolls. Using the cards for travel allow you to explore different levels of the jungle on the game board. The lower areas of the board require less travel points, while the more lucrative spaces higher up in the jungle require more. To get more travel points, you will need better cards from the decks provided. By using your gold, also an aspect of each card, you may purchase stronger cards from the supply. So, there is a balance you must find between using your cards for travel or for purchases each turn. This can be very limiting with only having the 5 rounds in which to play.
My final thoughts: I am a total sucker for pretty much anything that says the words “deck building” on them, and this game was no exception. I went into this game thinking there was going to be this new way of using a deck building mechanic to also explore a really well crafted game board. I could not have been more wrong. The deck building aspect got so lost in the other mechanics, that I felt like I rarely had the opportunity to actually build my deck. After 3-4 plays of this game, with varying player counts from 2-4, I always ended up with a deck no bigger than about 15-20 cards. When I think deck build, I think of those powerhouses like Marvel Legendary, Ascension, or Star Realms where you are really transforming your deck into a large deck by the end. On top of that, most highly regarded deck builders require you to strategize somewhat in which cards that you buy to compliment your current deck further. Arnak completely leaves both of these elements out. Most times I found myself only able to purchase 1 card in the supply due to lack of resources that I did not have any choice in how that card would compliment my deck or not. It was merely just collecting a card to try and give my deck any sort of a distinct advantage going forward. Now, don’t get me wrong, like the game board, the artwork on the cards is stunning. By far this saves the poor mechanism of the actual cards themselves.
To me, the amount of mechanisms in the game is what gets in its own way. Its that classic, everything but the kitchen sink expression. The exploration gets in the way of the deck-building, which gets in the way of the worker placement, which gets in the way of the resource management. When I found myself wanting to build my deck, it was more crucial that I move up the temple one step. When I wanted to move up the temple, I was missing a certain idol, so I had to resort to wasting cards for gold to purchase a card for my deck that I really didn’t want. So while I think the premise is really thrilling for what this game could have been, in my opinion it just fell short. I left me wanting to explore the upper part of the jungle I never got to. I left me wanting to look at more of the artwork on the cards I never was able to purchase. In the end, I made it to the top of the temple. I couldn’t wait to enjoy my heaping pile of fat loots that awaited my studded archaeologist. However, once I turned over the treasure token, I only acquired another measly 12 victory points. This feeling left me wanting more from this game that was so hyped for its gameplay. I no longer felt like Indiana Jones, and more like I was in a bad B movie hoping for a better acting career.

Purple Phoenix Games (2266 KP) rated Final Challenge in Tabletop Games
Oct 1, 2021
Have you got some stiffs in your gaming group? Do you introduce lots of new gamers to the hobby? Are you looking to get up off the table every once in a while and just play something wacky? Well, I may have the answer for you here. I am a natural performer, so many things do not affect me, and I do not have performance anxiety AT ALL. But what if you have a table with a bunch of people who do not really know each other? What do you pull out then? I might suggest you keep reading.
Final Challenge is a crazy party game for up to six players. In it, players are attempting to earn cards from different categories in order to place themselves in the Final Challenge round where they will attempt to compete for all the marbles.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign coming October 2021, or through any retailers stocking it after fulfillment. -T
To setup, shuffle all the cards in the game (in this prototype version I was given a smattering of each type of card, including several from planned expansions) and make a large draw pile. Place the timer nearby and give each player a player board and reminder card. Determine the first player and the game may begin!
On a turn, the active player will check their board to see if they have any active challenges. These are challenge cards that have specific timing applied in order to complete. Completed challenges are either placed face-down on their board or discarded. Next, the active player draws the top card from the deck and has three choices: Perform the Challenge, Ask for Volunteers, or Attack Another Player.
The active player will most often prefer to Perform the Challenge by reading the card’s challenge aloud and attempting to satisfy the requirement. Other players at the table are the judges in determining if the attempt is successful or not. If so, the challenge is placed face-down on the player’s board. If unsuccessful, the card is discarded. As this is the only way to progress in the game, it is usually the best bet on a turn.
However, the player may not wish the complete the challenge and can Ask for Volunteers to help perform the challenge. Whomever accepts and completes will win the card and be able to place it in front of themselves for a quick extra boost of completed challenges.
Should the active player not wish to complete the challenge drawn, and to Attack Another Player, they may assign the challenge to another player who already has completed a challenge of the same type previously. This offers some benefit to the assigned player, as they may collect another card of a similar type, and forces them the complete the challenge card instead of the active player. Should the attacked player lose, however, they lose not only the attacking card, but the face-down card they have previously completed!
Once a player has locked (earned completed face-down cards) one challenge card of each type, they have unlocked the Final Challenge. On the back of each challenge card is one word. When placed on the player board the words will spell out a ridiculous prompt that the active player will need to perform in order to win the Final Challenge. In the example photo below, the prompt is: Mischievous Cavegirl Uses Force On Someone’s Ear While Moaning Loudly. Therefore, in order to win this Final Challenge, the active player will need to exemplify this prompt to the satisfaction of the other players/judges. Think about how you would complete this one.
After a successful Final Challenge, the winner collects the red Personality card to add to their winnings. On the backs of red cards are abilities that are now in effect for the rest of the game. The winner is the player who collects two red cards. The rules indicate any stopping point that is agreed upon by the players is acceptable, but they suggest just to two.
Components. Again, this is a prototype copy of this game, and I do not know which, if any, components will be different in the final version. That said, what I received was a box of cards, player boards, reminder cards, and a sand timer. Also included were card dividers, which confused me since the cards are to be shuffled for play. I like the direction the game is going, especially with regards to aesthetics. In a crazy over-saturated niche of party games, Final Challenge is trying to be a little different. The art is quirky, and that is definitely not a bad thing here. All the text is easily legible and the sand timer… works. It is fine as is, but I am sure that a successful Kickstarter will improve all the components in the game.
I am definitely not a party game kind of guy. My wife always makes fun of me when I groan at them, like I am some board game snob. And maybe I guess I really am. I know how I would like to spend my gaming time, and usually it is not with a party game. That said, Final Challenge does offer something a little different by having each card present a challenge that could be storytelling, actions, impersonations, and all kinds of cuckoo… but I like it. Now, I think every game has its place, and for me and my typical game groups, this would be a great one to pull out when I introduce fresh gamers into the hobby, or as something to completely break the ice/tension. As long as all players understand that they may need to get out of their comfort zones to have a good time with it, Final Challenge can be that entry into the hobby for some.
My highest-rated party game to this point is Happy Salmon, and I use it for silliness between heavier games, or to help re-energize my players. It works wonders, and I love it for that. I don’t think Final Challenge will replace Happy Salmon for me for its purpose, but I definitely can see instances when I would need something with just a little more meat on its bones, but still in the ridiculous category. So if you are in need of a weird, quick, zany, little card game (with origins in Serbia – how many Serbian games do you have?) then check out Final Challenge, coming to Kickstarter in October.
For those more raunchy gamers, I have some insight for you as well. I said earlier that Kerber was kind enough to pepper this copy with a few cards from expansions as well, and one of them is the “Rated R Expansion.” I won’t give you exact examples of cards from that set, but just as a levels-check, two cards I pulled from the normal deck has this text on the front, “You have ended up in a talent show. Tell a joke. If no one laughs, you lose.” On the back of this it says, “Their Nipples.” Another example from the core set is, “Someone in this group just got immensely attractive. Point that person out by casually looking at them in a seductive manner until your next draw.” On the back? It says, “While Praying.” Soooooooo, the fronts and backs don’t necessarily have anything to do with each other… but they could. Enjoy the game, everyone!
Final Challenge is a crazy party game for up to six players. In it, players are attempting to earn cards from different categories in order to place themselves in the Final Challenge round where they will attempt to compete for all the marbles.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign coming October 2021, or through any retailers stocking it after fulfillment. -T
To setup, shuffle all the cards in the game (in this prototype version I was given a smattering of each type of card, including several from planned expansions) and make a large draw pile. Place the timer nearby and give each player a player board and reminder card. Determine the first player and the game may begin!
On a turn, the active player will check their board to see if they have any active challenges. These are challenge cards that have specific timing applied in order to complete. Completed challenges are either placed face-down on their board or discarded. Next, the active player draws the top card from the deck and has three choices: Perform the Challenge, Ask for Volunteers, or Attack Another Player.
The active player will most often prefer to Perform the Challenge by reading the card’s challenge aloud and attempting to satisfy the requirement. Other players at the table are the judges in determining if the attempt is successful or not. If so, the challenge is placed face-down on the player’s board. If unsuccessful, the card is discarded. As this is the only way to progress in the game, it is usually the best bet on a turn.
However, the player may not wish the complete the challenge and can Ask for Volunteers to help perform the challenge. Whomever accepts and completes will win the card and be able to place it in front of themselves for a quick extra boost of completed challenges.
Should the active player not wish to complete the challenge drawn, and to Attack Another Player, they may assign the challenge to another player who already has completed a challenge of the same type previously. This offers some benefit to the assigned player, as they may collect another card of a similar type, and forces them the complete the challenge card instead of the active player. Should the attacked player lose, however, they lose not only the attacking card, but the face-down card they have previously completed!
Once a player has locked (earned completed face-down cards) one challenge card of each type, they have unlocked the Final Challenge. On the back of each challenge card is one word. When placed on the player board the words will spell out a ridiculous prompt that the active player will need to perform in order to win the Final Challenge. In the example photo below, the prompt is: Mischievous Cavegirl Uses Force On Someone’s Ear While Moaning Loudly. Therefore, in order to win this Final Challenge, the active player will need to exemplify this prompt to the satisfaction of the other players/judges. Think about how you would complete this one.
After a successful Final Challenge, the winner collects the red Personality card to add to their winnings. On the backs of red cards are abilities that are now in effect for the rest of the game. The winner is the player who collects two red cards. The rules indicate any stopping point that is agreed upon by the players is acceptable, but they suggest just to two.
Components. Again, this is a prototype copy of this game, and I do not know which, if any, components will be different in the final version. That said, what I received was a box of cards, player boards, reminder cards, and a sand timer. Also included were card dividers, which confused me since the cards are to be shuffled for play. I like the direction the game is going, especially with regards to aesthetics. In a crazy over-saturated niche of party games, Final Challenge is trying to be a little different. The art is quirky, and that is definitely not a bad thing here. All the text is easily legible and the sand timer… works. It is fine as is, but I am sure that a successful Kickstarter will improve all the components in the game.
I am definitely not a party game kind of guy. My wife always makes fun of me when I groan at them, like I am some board game snob. And maybe I guess I really am. I know how I would like to spend my gaming time, and usually it is not with a party game. That said, Final Challenge does offer something a little different by having each card present a challenge that could be storytelling, actions, impersonations, and all kinds of cuckoo… but I like it. Now, I think every game has its place, and for me and my typical game groups, this would be a great one to pull out when I introduce fresh gamers into the hobby, or as something to completely break the ice/tension. As long as all players understand that they may need to get out of their comfort zones to have a good time with it, Final Challenge can be that entry into the hobby for some.
My highest-rated party game to this point is Happy Salmon, and I use it for silliness between heavier games, or to help re-energize my players. It works wonders, and I love it for that. I don’t think Final Challenge will replace Happy Salmon for me for its purpose, but I definitely can see instances when I would need something with just a little more meat on its bones, but still in the ridiculous category. So if you are in need of a weird, quick, zany, little card game (with origins in Serbia – how many Serbian games do you have?) then check out Final Challenge, coming to Kickstarter in October.
For those more raunchy gamers, I have some insight for you as well. I said earlier that Kerber was kind enough to pepper this copy with a few cards from expansions as well, and one of them is the “Rated R Expansion.” I won’t give you exact examples of cards from that set, but just as a levels-check, two cards I pulled from the normal deck has this text on the front, “You have ended up in a talent show. Tell a joke. If no one laughs, you lose.” On the back of this it says, “Their Nipples.” Another example from the core set is, “Someone in this group just got immensely attractive. Point that person out by casually looking at them in a seductive manner until your next draw.” On the back? It says, “While Praying.” Soooooooo, the fronts and backs don’t necessarily have anything to do with each other… but they could. Enjoy the game, everyone!

Connor Sheffield (293 KP) rated Supernatural - Season 1 in TV
Apr 20, 2017
Great Character development (2 more)
Brilliant take on the myths/legends lore
Somewhat educational
Saving People, Hunting Things, The Family Business...
Supernatural Season One first aired in 2005, and I was only 10 years old when I first watched it with my Dad. I didn't sleep for right for ages and didn't look in a mirror for a long time. However, now when I watch it, this show still has the horror factor but my brain has grown accustomed to the genre so it doesn't necessarily frighten me these days but it is very creepy.
The first thing I loved about this show was that the lore's it followed were real from the legend of Bloody Mary, to the Woman in White and even a Wendigo. I knew about these legends but this show taught me more about what people believed about them and how they came to be, so this show is somewhat educational as well as being a great action horror drama show.
SPOILERS AHEAD!
So in Season One we are introduced to a family who witness the death of their mother/wife as she bursts into a fiery explosion on the ceiling of baby Sam's nursery room. Fast forward years later and Sam's in college/university and has left his past behind him until his brother Dean shows up to tell him their Dad has gone missing after a 'Hunting' trip.
This is where we learn that Sam, Dean and their Father, were actual in the life of Hunters who hunt down demons, ghosts/spirits, and monsters.
This show takes you one a journey with Sam and Dean saving lives from all sorts of strange and horrifying evil beings, who don't always turn out to be an evil being, just tortured or maybe even a being trying to warn them of a greater evil.
The effects are on par with a lot of big budget movies, even better than some of the most recent box office hits and in 2005, that says a lot about how the show can only get better with age. And it has!
Writer Eric Kripke truly did create something spectacular and to say that it's still running to this day, with a whole 12 seasons finished and a 13th season coming soon, it's hard to believe that it can still stay fresh and entertaining with this genre, but when you watch this show I guarantee you'll be entertained as there are dozens of pop culture references in every episode from X- Files to Lord of the Rings and many more, and with soundtracks that include rock and metal bands such as AC/DC it's hard to wrap your head around just how awesome this show is.
Many episodes are either named after movies ("Children Shouldn't Play with Dead Things", "The Usual Suspects", "I Know What You Did Last Summer") or classic rock songs ("In My Time of Dying", "Born Under a Bad Sign", "What is and What Should Never Be", "Sympathy For The Devil", "When The Levee Breaks"). - Copied from IMDB
The on screen chemistry between characters is brilliant and more often than not, even in serious situations, it can become hilarious with cheesy one liners or pop culture references used with perfect timing to lighten the mood of the show.
Sam and Dean (portrayed by Jared Padalecki and Jensen Ackles) have some of the best character development that I've seen in a show, and sometimes throughout the different series' the formula of arguing, falling out, and coming back to one another, can become somewhat tedious and repetitive making you scream at the TV saying "WHY!? YOU KNOW YOU'RE JUST GOING TO REALIZE YOU NEED EACH OTHER!" but if you think about it, that's how brothers would be in this situation. Having to spend every day with your brother on the road fighting the unthinkable, it would be stressful and tensions would run high, but you'd soon realize that after everything you've been through, who else could you feel comfortable around?
If you're into the paranormal or want to start learning more about different paranormal legends then this is the show for you.
TIP: For further entertainment, watch the bloopers. Some of the most hilarious clips I have ever seen from a show ;)
The first thing I loved about this show was that the lore's it followed were real from the legend of Bloody Mary, to the Woman in White and even a Wendigo. I knew about these legends but this show taught me more about what people believed about them and how they came to be, so this show is somewhat educational as well as being a great action horror drama show.
SPOILERS AHEAD!
So in Season One we are introduced to a family who witness the death of their mother/wife as she bursts into a fiery explosion on the ceiling of baby Sam's nursery room. Fast forward years later and Sam's in college/university and has left his past behind him until his brother Dean shows up to tell him their Dad has gone missing after a 'Hunting' trip.
This is where we learn that Sam, Dean and their Father, were actual in the life of Hunters who hunt down demons, ghosts/spirits, and monsters.
This show takes you one a journey with Sam and Dean saving lives from all sorts of strange and horrifying evil beings, who don't always turn out to be an evil being, just tortured or maybe even a being trying to warn them of a greater evil.
The effects are on par with a lot of big budget movies, even better than some of the most recent box office hits and in 2005, that says a lot about how the show can only get better with age. And it has!
Writer Eric Kripke truly did create something spectacular and to say that it's still running to this day, with a whole 12 seasons finished and a 13th season coming soon, it's hard to believe that it can still stay fresh and entertaining with this genre, but when you watch this show I guarantee you'll be entertained as there are dozens of pop culture references in every episode from X- Files to Lord of the Rings and many more, and with soundtracks that include rock and metal bands such as AC/DC it's hard to wrap your head around just how awesome this show is.
Many episodes are either named after movies ("Children Shouldn't Play with Dead Things", "The Usual Suspects", "I Know What You Did Last Summer") or classic rock songs ("In My Time of Dying", "Born Under a Bad Sign", "What is and What Should Never Be", "Sympathy For The Devil", "When The Levee Breaks"). - Copied from IMDB
The on screen chemistry between characters is brilliant and more often than not, even in serious situations, it can become hilarious with cheesy one liners or pop culture references used with perfect timing to lighten the mood of the show.
Sam and Dean (portrayed by Jared Padalecki and Jensen Ackles) have some of the best character development that I've seen in a show, and sometimes throughout the different series' the formula of arguing, falling out, and coming back to one another, can become somewhat tedious and repetitive making you scream at the TV saying "WHY!? YOU KNOW YOU'RE JUST GOING TO REALIZE YOU NEED EACH OTHER!" but if you think about it, that's how brothers would be in this situation. Having to spend every day with your brother on the road fighting the unthinkable, it would be stressful and tensions would run high, but you'd soon realize that after everything you've been through, who else could you feel comfortable around?
If you're into the paranormal or want to start learning more about different paranormal legends then this is the show for you.
TIP: For further entertainment, watch the bloopers. Some of the most hilarious clips I have ever seen from a show ;)