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Gareth von Kallenbach (962 KP) rated the PC version of Mortal Shell in Video Games
Oct 8, 2020
Beautiful Scenery (1 more)
Hardening Skill can save you when you screw up
Back in 2009 Demon’s Soul, a PlayStation 3 exclusive, made its way into the hands of players around the world. The game was punishingly difficult, and was revered for its no handholding, brutally steep learning curve. A game that harkened back to the days of old, when video games were more about a player spending hour upon hour of mastering its nuances then relying on a never-ending supply of save games. This game, and the even more popular successor Dark Souls, gave way to its own genre defining style, the “souls-like” game. Since those genre defining years, several companies have tried to take inspiration from the originals and craft them into their own unique experiences. Whether that be futuristic takes such as Surge 2, or sticking to a familiar fantasy setting, with mixed results. Enter the latest in this genre, a game developed by the fine folks at Cold Symetry, released on Windows, Xbox and PlayStation.
Mortal Shell is an “souls-like” action role playing game, where you are a creature whose unique ability is to inhabit the bodies of fallen warriors scattered across the realm of Fallgrim. Much like its inspiration, Fallgrim is a land that is bleak and unforgiving. Whether you are traipsing across murky swamps, filled with bear tramps and poisonous frogs, snowy fields or fiery plains, there are always an unending supply of enemies that you must contend with. Each “shell” you inhabit offers up a distinct playstyle and upgrade tree that should appeal to every unique player.
The first shell you inhabit, is what I refer to as the Jack-of-All trades shell, Harros. Harros is a traditional knight like character that has a balance of health, stamina, and resolve (the statistic that allows you to use your special upgrades applied to your weapon of choice). As you progress through the story, you will come across three other shells for you to inhabit, that you can switch between as you wish. This allows you to vary your play style between Eredrim, a tank-architype with lots of health but low stamina, Tiel, the acolyte with less health but is more agile and able to dodge and roll out of the way, or Solomon, who has the most resolve. Each character upgrade requires Tar (the gold of Fallgrim) and Glimpses. These are acquired by defeating enemies, and through gathering various plants throughout your journey.
In addition to the four shells, there are also four upgradable weapons that can be found along your journey. You begin with the Hollow Sword but will come across others to aid you on your quest. There is the Hammer and Chisel, a dual wield, fast attack, but lower damage weapon. The Martyr’s Blade, a heavy two-handed sword that does massive damage but is slow to attack. Lastly, The Smoldering Mace. All of these can be upgrades with special attacks that are initiated by your characters resolve, that can do an incredible amount of damage when initiated.
Combat occurs by locking onto your opponent and then utilizing fast and heavy attacks to defeat them. Experimenting with executing fast and heavy in specific sequences will result in numerous combos that do additional damage and stagger your foes. Mortal Shells unique blocking ability is what the game refers to as Hardening. Hardening, does exactly as the name suggests, turning yourself into stone and blocking most incoming attacks. It can be initiated at practically any time, even during the middle of your attack, allowing you to brush off an incoming attack and finish up with an epic strike. Learning the best time and place to use your hardening skill, is the key to overcoming your most difficult opponents, and ultimately slaying them in the process. There is also a parry aspect, which you obtain at the beginning of your quest, that allows you to parry incoming blows, and respond with devastating effect. Be aware that not all attacks can be parried, and your Tarnished Seal Emblem (which enables your skill) will glow red to warn you of this.
During combat, if your health reaches zero, you will be pushed out of your shell (which reminded me of playing a mech game where your mech is destroyed and you are automatically ejected). You are given the chance to climb back into your shell, but if you are hit while outside of your shell you will almost always die quickly. If your health reaches zero again, you die and you return back to Sester Genessa, a shadowy figure who acts like a bonfire from the souls’ games. As with the games before it, dying forces you to drop your tar and re-spawns all enemies that you have killed previously. Returning to your body allows you to retrieve your tar and restores all your health.
One of the more interesting aspects of the game is in the use of items you discover during your adventure. Most items effects will be unknown until you use the item, which forces you to experiment with everything you find. As you use the item more frequently you become more familiar with the item, and as that familiarity grows, the effects grow as well. Some will damage you in the beginning, only to benefit you as you grow more familiar with them, others you will utilize at the wrong time, and not benefit from the effect, but you will still learn from the experience. In this way Mortal Shell rewards you for experimentation, and forces those who like to hoard their findings for “when the right time arrives to use it” to utilize it and learn from it.
Much like the Souls-like games that inspired it, Mortal Shell could almost be mistaken for one of the games it garnered inspiration from. The setting, the characters, even the fonts used, could easily have been taken directly from a Dark Souls game. You’d be forgiven if someone came up to you and asked you which of the Dark Souls games you are playing. That’s not to say that Mortal Shell doesn’t distinguish itself in other ways, but on the surface, it would be easy to mistake it for another clone. The sound design, the graphic design, is all very well done, so at least the inspiration is put to good use in Mortal Shell
While Mortal Shell generally plays fast and well, there are a couple of instances where death seemed to come due to little I had control over. There are various cut scenes where you are crawling through tunnels, and you come out on the other side. Occasionally your character will be attacked immediately follow the cut scene, which gives you little time to react. There are ways to time your crawl, as to not emerge immediately into a group of baddies, but nothing frustrated me more, when I came across these areas. The difficulty and learning curve are about as difficult as one would expect from such a game.
If you are a fan of Dark Souls or Souls-like games, there is a lot to like in Mortal Shell. Most of the gameplay and style will feel immediately familiar, and there is just enough uniqueness in the game to satisfy veterans of the soul’s type games. If you have been put off by the difficulty of souls-like games in the past, Mortal Shell doesn’t differ enough from the formula to likely change your mind. While it’s not as long as the games that inspire it, it’s hard to beat the price ($29.99 on the Epic Store), and it’s refreshing enough to act as a place holder until the Demon’s Soul remake becomes available
What I liked: Beautiful Scenery, Hardening Skill can save you when you screw up
What I liked less: No real direction on where to start
Mortal Shell is an “souls-like” action role playing game, where you are a creature whose unique ability is to inhabit the bodies of fallen warriors scattered across the realm of Fallgrim. Much like its inspiration, Fallgrim is a land that is bleak and unforgiving. Whether you are traipsing across murky swamps, filled with bear tramps and poisonous frogs, snowy fields or fiery plains, there are always an unending supply of enemies that you must contend with. Each “shell” you inhabit offers up a distinct playstyle and upgrade tree that should appeal to every unique player.
The first shell you inhabit, is what I refer to as the Jack-of-All trades shell, Harros. Harros is a traditional knight like character that has a balance of health, stamina, and resolve (the statistic that allows you to use your special upgrades applied to your weapon of choice). As you progress through the story, you will come across three other shells for you to inhabit, that you can switch between as you wish. This allows you to vary your play style between Eredrim, a tank-architype with lots of health but low stamina, Tiel, the acolyte with less health but is more agile and able to dodge and roll out of the way, or Solomon, who has the most resolve. Each character upgrade requires Tar (the gold of Fallgrim) and Glimpses. These are acquired by defeating enemies, and through gathering various plants throughout your journey.
In addition to the four shells, there are also four upgradable weapons that can be found along your journey. You begin with the Hollow Sword but will come across others to aid you on your quest. There is the Hammer and Chisel, a dual wield, fast attack, but lower damage weapon. The Martyr’s Blade, a heavy two-handed sword that does massive damage but is slow to attack. Lastly, The Smoldering Mace. All of these can be upgrades with special attacks that are initiated by your characters resolve, that can do an incredible amount of damage when initiated.
Combat occurs by locking onto your opponent and then utilizing fast and heavy attacks to defeat them. Experimenting with executing fast and heavy in specific sequences will result in numerous combos that do additional damage and stagger your foes. Mortal Shells unique blocking ability is what the game refers to as Hardening. Hardening, does exactly as the name suggests, turning yourself into stone and blocking most incoming attacks. It can be initiated at practically any time, even during the middle of your attack, allowing you to brush off an incoming attack and finish up with an epic strike. Learning the best time and place to use your hardening skill, is the key to overcoming your most difficult opponents, and ultimately slaying them in the process. There is also a parry aspect, which you obtain at the beginning of your quest, that allows you to parry incoming blows, and respond with devastating effect. Be aware that not all attacks can be parried, and your Tarnished Seal Emblem (which enables your skill) will glow red to warn you of this.
During combat, if your health reaches zero, you will be pushed out of your shell (which reminded me of playing a mech game where your mech is destroyed and you are automatically ejected). You are given the chance to climb back into your shell, but if you are hit while outside of your shell you will almost always die quickly. If your health reaches zero again, you die and you return back to Sester Genessa, a shadowy figure who acts like a bonfire from the souls’ games. As with the games before it, dying forces you to drop your tar and re-spawns all enemies that you have killed previously. Returning to your body allows you to retrieve your tar and restores all your health.
One of the more interesting aspects of the game is in the use of items you discover during your adventure. Most items effects will be unknown until you use the item, which forces you to experiment with everything you find. As you use the item more frequently you become more familiar with the item, and as that familiarity grows, the effects grow as well. Some will damage you in the beginning, only to benefit you as you grow more familiar with them, others you will utilize at the wrong time, and not benefit from the effect, but you will still learn from the experience. In this way Mortal Shell rewards you for experimentation, and forces those who like to hoard their findings for “when the right time arrives to use it” to utilize it and learn from it.
Much like the Souls-like games that inspired it, Mortal Shell could almost be mistaken for one of the games it garnered inspiration from. The setting, the characters, even the fonts used, could easily have been taken directly from a Dark Souls game. You’d be forgiven if someone came up to you and asked you which of the Dark Souls games you are playing. That’s not to say that Mortal Shell doesn’t distinguish itself in other ways, but on the surface, it would be easy to mistake it for another clone. The sound design, the graphic design, is all very well done, so at least the inspiration is put to good use in Mortal Shell
While Mortal Shell generally plays fast and well, there are a couple of instances where death seemed to come due to little I had control over. There are various cut scenes where you are crawling through tunnels, and you come out on the other side. Occasionally your character will be attacked immediately follow the cut scene, which gives you little time to react. There are ways to time your crawl, as to not emerge immediately into a group of baddies, but nothing frustrated me more, when I came across these areas. The difficulty and learning curve are about as difficult as one would expect from such a game.
If you are a fan of Dark Souls or Souls-like games, there is a lot to like in Mortal Shell. Most of the gameplay and style will feel immediately familiar, and there is just enough uniqueness in the game to satisfy veterans of the soul’s type games. If you have been put off by the difficulty of souls-like games in the past, Mortal Shell doesn’t differ enough from the formula to likely change your mind. While it’s not as long as the games that inspire it, it’s hard to beat the price ($29.99 on the Epic Store), and it’s refreshing enough to act as a place holder until the Demon’s Soul remake becomes available
What I liked: Beautiful Scenery, Hardening Skill can save you when you screw up
What I liked less: No real direction on where to start
Kevin Wilson (179 KP) rated Playstation 4 in Tech
Feb 26, 2019
Incredible games (4 more)
Easy to use
Very comfortable controller
Brings in a new audience for affordable vr
Great value
My favourite console of all time?
Yes i know im a bit late reviewing this. This is a system that has been out for over 5 years. But what better time to reciew when a large bulk of games have come out and we have come to see most, if not all, of wha ps4 has to offer.
First off we have to talk about the games. Last of us remastered, uncharted 4, god of war, spiderman, detroit, bloodborne, ratchet and clank, until dawn, horizon zero dawn.......i can keep going and going. The list just cant seem to end. The amount of games on this sysem is astounding, the list of exclusives even more so. There is a game for everyone and they will blow you away. We are nearly the end of its life cycle now and i have to see this has been 1 of my favourife systems, if not THE favourite system and ive been playing since sega master system.
I dont want to speak too much about vr, ill most likely do a seperate review but ps4 managed to bring in an audience like myself into vr at an affordable price. Is it the best vt experience on the market, of course not but at the price they other you can certainly have a lot of fun with it with a bunch of different games. Just being able to offer vr at all makes the ps4 an impressive machine.
The ps4 controller is vastly upgraded since ps3 and feels incredibly comfortable in my hands. The touch pad was a nice touch but i feel very underused. Not many games utilise the touch pad aspect, its mainly just used as a button to open maps in games or in some cases change camera angle.
The ui is slick and simple. Its easy to find specific things and this has been updated over time to make things even easier. The addition of making folders, while small, was a huge help with organising my digital library. There are countless themes on the store which change the icons, text and background of the ui. Some will will even have their own tones and music to give a more relaxing vibe.
The playstation store is so much more improved since ps3. Its no longer an app to be booted into. You just find it to the far left on the main menu and your on the store in seconds. It appears its constanly open which is a huge help. It can be a little difficult to navigate but once you get the hang of it it gets easier. The constant sales and the many categories on the main page in the stores means i am always in here. It can just be a little tough to find the free ps plus games for example.
Ps plus is a must have for this system. Its an expensive subscription at about £50 a year but it is a must have if you want to play online. You do also get free ps4, ps3 and ps vita fames every month but as of March 2019 it will only be ps4. The games can be hit and miss. Amazing 1 month but meh the next or so sometimes they will be games i already own.
There are so many things i can still talk about but i dont want to make this too long so for now ill make a list of any other things and may expand on them in future.
Comes with 500gb or 1tb hard drive but can easily be upgrades
External hard drive support
Fun apps like youtube (now with vr support), media player, bbc iplayer
Ability to share clips, screenshot or stream gameplay
Boost mode and supersampling (ps4 pro only)
Party chat with friends
Overall if your a gamer you need this system. Its amazing and needed for all the incredible exclusives that have come out and yet to be released.
First off we have to talk about the games. Last of us remastered, uncharted 4, god of war, spiderman, detroit, bloodborne, ratchet and clank, until dawn, horizon zero dawn.......i can keep going and going. The list just cant seem to end. The amount of games on this sysem is astounding, the list of exclusives even more so. There is a game for everyone and they will blow you away. We are nearly the end of its life cycle now and i have to see this has been 1 of my favourife systems, if not THE favourite system and ive been playing since sega master system.
I dont want to speak too much about vr, ill most likely do a seperate review but ps4 managed to bring in an audience like myself into vr at an affordable price. Is it the best vt experience on the market, of course not but at the price they other you can certainly have a lot of fun with it with a bunch of different games. Just being able to offer vr at all makes the ps4 an impressive machine.
The ps4 controller is vastly upgraded since ps3 and feels incredibly comfortable in my hands. The touch pad was a nice touch but i feel very underused. Not many games utilise the touch pad aspect, its mainly just used as a button to open maps in games or in some cases change camera angle.
The ui is slick and simple. Its easy to find specific things and this has been updated over time to make things even easier. The addition of making folders, while small, was a huge help with organising my digital library. There are countless themes on the store which change the icons, text and background of the ui. Some will will even have their own tones and music to give a more relaxing vibe.
The playstation store is so much more improved since ps3. Its no longer an app to be booted into. You just find it to the far left on the main menu and your on the store in seconds. It appears its constanly open which is a huge help. It can be a little difficult to navigate but once you get the hang of it it gets easier. The constant sales and the many categories on the main page in the stores means i am always in here. It can just be a little tough to find the free ps plus games for example.
Ps plus is a must have for this system. Its an expensive subscription at about £50 a year but it is a must have if you want to play online. You do also get free ps4, ps3 and ps vita fames every month but as of March 2019 it will only be ps4. The games can be hit and miss. Amazing 1 month but meh the next or so sometimes they will be games i already own.
There are so many things i can still talk about but i dont want to make this too long so for now ill make a list of any other things and may expand on them in future.
Comes with 500gb or 1tb hard drive but can easily be upgrades
External hard drive support
Fun apps like youtube (now with vr support), media player, bbc iplayer
Ability to share clips, screenshot or stream gameplay
Boost mode and supersampling (ps4 pro only)
Party chat with friends
Overall if your a gamer you need this system. Its amazing and needed for all the incredible exclusives that have come out and yet to be released.
Gareth von Kallenbach (962 KP) rated the PlayStation 4 version of Tom Clancy's Ghost Recon Wildlands in Video Games
Jun 19, 2019
The latest game in the Ghost Recon series takes players on a wild adventure across Bolivia as a member of an elite CIA unit tasked with bringing down the Santa Blanca Cartel.
Tom Clancy’s Ghost Recon Wildlands gives players a very large and diverse open world in which to operate and numerous vehicles in which to move through the massive and highly-detailed gaming maps.
Players start off by customizing their character and they can play with up to three real players or a mix of AI or humans. Missions are available via a map and contain story and side missions which grow as players progress through the game.
A typical mission may entail stopping a convoy, eliminating a target of interest, obtaining information, or disrupting operations for the Cartel.
Players can walk, fly, sail, or drive to the locales as the various provinces of the game are stocked with vehicles. There are also plenty of dangers along the way as random checkpoints, patrols, and other dangers lurk. The Cartel is not the only danger facing players as the local military or Unidad is in the pockets of the Cartel and they have an abundance of gunships, armored vehicles, and well-armed troops to bring to the fight.
The game does lead best to a more stealthy approach but at times run and gun can be effective if you are smart. I have taken at times to blowing up Propane and other explosives to create diversions while members of my team slip in and complete mission objectives.
>
Wildlands also has plenty of side content such as the conversations between the main characters and the constant presence of the Cartel DJ on the radio. While this is a great addition to the game, hearing the same lines repeated the more you play the game can get old.
The graphics and detail level of the game are solid as I really enjoyed the diverse topography of the landscape. From snow covered mountains to rugged jungles and forest, the game offers plenty to look at, and while driving or flying, it is great fun to get caught up in.
Wildlands also has a great day and night cycle as well as dynamic weather as being caught in the rain makes handling vehicles harder and can slow your approach on a target locale. The game has a very deep menu of weapons, skills, and gear that are available and unlock as players gather Skill Points along the way. I recently upgraded my spy drone to have an explosive so I could fly it into an enemy area to scout the locale, and then deliver a nice surprise when needed.
There are some issues that arise from time to time such as clipping issues where a player will merge with a wall or steps and lag can arise with the graphics even when playing on an I7 system with an NVIDIA 1060 Founders Edition card. This was not as common playing on a Playstation 4 Pro system.
The biggest fault I have with Wildlands is the amount of repetition that comes up. I have played the early access and beta versions of the game as well as the launch version and I still keep playing various missions over and over. While I am free to play on my own with AI characters, the most enjoyable way to play for me is with other players, and as such I find myself often playing missions over and over even though I select the option to continue my story. Like Tom Clancy’s The Division, Wildlands offers a very large and immersive world filled with options for players and plenty of customization. The game also offers great replay value as even when the core story mode is completed, there are numerous side missions for players to play and more content is on the way.
If you want a good challenge and a game that will offer you countless hours of solid gameplay and replay value, you will not want to miss this one.
http://sknr.net/2017/03/27/tom-clancys-ghost-recon-wildlands/
Tom Clancy’s Ghost Recon Wildlands gives players a very large and diverse open world in which to operate and numerous vehicles in which to move through the massive and highly-detailed gaming maps.
Players start off by customizing their character and they can play with up to three real players or a mix of AI or humans. Missions are available via a map and contain story and side missions which grow as players progress through the game.
A typical mission may entail stopping a convoy, eliminating a target of interest, obtaining information, or disrupting operations for the Cartel.
Players can walk, fly, sail, or drive to the locales as the various provinces of the game are stocked with vehicles. There are also plenty of dangers along the way as random checkpoints, patrols, and other dangers lurk. The Cartel is not the only danger facing players as the local military or Unidad is in the pockets of the Cartel and they have an abundance of gunships, armored vehicles, and well-armed troops to bring to the fight.
The game does lead best to a more stealthy approach but at times run and gun can be effective if you are smart. I have taken at times to blowing up Propane and other explosives to create diversions while members of my team slip in and complete mission objectives.
>
Wildlands also has plenty of side content such as the conversations between the main characters and the constant presence of the Cartel DJ on the radio. While this is a great addition to the game, hearing the same lines repeated the more you play the game can get old.
The graphics and detail level of the game are solid as I really enjoyed the diverse topography of the landscape. From snow covered mountains to rugged jungles and forest, the game offers plenty to look at, and while driving or flying, it is great fun to get caught up in.
Wildlands also has a great day and night cycle as well as dynamic weather as being caught in the rain makes handling vehicles harder and can slow your approach on a target locale. The game has a very deep menu of weapons, skills, and gear that are available and unlock as players gather Skill Points along the way. I recently upgraded my spy drone to have an explosive so I could fly it into an enemy area to scout the locale, and then deliver a nice surprise when needed.
There are some issues that arise from time to time such as clipping issues where a player will merge with a wall or steps and lag can arise with the graphics even when playing on an I7 system with an NVIDIA 1060 Founders Edition card. This was not as common playing on a Playstation 4 Pro system.
The biggest fault I have with Wildlands is the amount of repetition that comes up. I have played the early access and beta versions of the game as well as the launch version and I still keep playing various missions over and over. While I am free to play on my own with AI characters, the most enjoyable way to play for me is with other players, and as such I find myself often playing missions over and over even though I select the option to continue my story. Like Tom Clancy’s The Division, Wildlands offers a very large and immersive world filled with options for players and plenty of customization. The game also offers great replay value as even when the core story mode is completed, there are numerous side missions for players to play and more content is on the way.
If you want a good challenge and a game that will offer you countless hours of solid gameplay and replay value, you will not want to miss this one.
http://sknr.net/2017/03/27/tom-clancys-ghost-recon-wildlands/
Gareth von Kallenbach (962 KP) rated Resident Evil: Revelations in Video Games
Jun 19, 2019
Following the disappointing fan response to Resident Evil 6 and Resident Evil: Operation Raccoon City, Capcom has taken a page from the past to present one of the more enjoyable Resident Evil games in recent memory. Resident Evil: Revelations first saw life as a Nintendo 3 DS game which now has been polished up and released it for the PlayStation 3, Xbox 360, and Wii U gaming systems.The game does not acquire any previous experience with the resident evil series although the story is set approximately between Resident Evil 4 and 5.
Playing as Jill Valentine to start players must navigate and explore various locales as they attempt to locate Jill’s missing partner Chris. The game is broken down into chapters and in some chapters players will play as Chris when aspects of the storyline are told in a nonlinear fashion.
Although this sounds confusing it’s a very clever way of advancing the story without giving too much away. Players are given a scenario and then in a future mission, there given the opportunity to fill in the blanks and discover how the later or past events transpired.
The game uses an over the shoulder perspective which although a third person survival horror shooter, the game effectively mixes various styles of play as players may go to a first-person mode should they feel the need.
This is not a straight run and gun game; instead players have to use a device known as Genesis in order to scan rooms to find clues as well as much-needed objects such as keys and ammunition. Of course scanning enemies is always a good idea I just suggest that players do that only after dispatching them.
The game does have its share of puzzles that must be solved as players have to do things such as hack electrical boxes in order to gain access to various locales. Although this at times slows down the flow of the game it does provide a break from the action at times when it is most needed.
Keep in mind this was originally designed for handheld control system of the game is very streamlined and effective. Players can change weapons easily and I was able to navigate the map without any real problems aside from the fact that most of the game occurs within a very dark setting and occasionally requires you to hug the wall in order to find your way around obstacles.
Combat is very simple where you simply raise the weapon and fire your shots or toss a grenade or exploding decoy at your intended victims. While very creepy most of the enemies I encountered move very slowly and tended to have a very linear and predictable attack path. I found that firing my weapon and back stepping and using object such as table between us while reloading usually was more than sufficient to dispatch them with little to no threat.
The only times I really was challenged were moments when I was forced to be stationary or encounter enemies with no weapon available to me. The game does offer three gameplay settings so you can find one that works best for you. I left it on Normal during my review sessions.
The game’s graphics are dated and while enhanced for consoles they are coming from a handheld environment so players expecting state-of-the-art graphics are going to be out of luck.
That being said the storytelling was very enjoyable and I found myself being quickly immersed into the game more so than I had at any point in the previous two Resident Evil games.
There is also an online Raid mode for two players team up to take on waves of incoming bad guys which adds an enjoyable new dimension to the game as well as an extra level of replayability.
The voice acting game is solid and really helps propel the characters although some of the lines are stuff that B-movie cheese has made legendary.
That being said, the game definitely has a lot going for it as a must own for fans of the series or for anybody looking for a return to the basics that made the franchise what it is today.
http://sknr.net/2013/05/31/resident-evil-revelations/
Playing as Jill Valentine to start players must navigate and explore various locales as they attempt to locate Jill’s missing partner Chris. The game is broken down into chapters and in some chapters players will play as Chris when aspects of the storyline are told in a nonlinear fashion.
Although this sounds confusing it’s a very clever way of advancing the story without giving too much away. Players are given a scenario and then in a future mission, there given the opportunity to fill in the blanks and discover how the later or past events transpired.
The game uses an over the shoulder perspective which although a third person survival horror shooter, the game effectively mixes various styles of play as players may go to a first-person mode should they feel the need.
This is not a straight run and gun game; instead players have to use a device known as Genesis in order to scan rooms to find clues as well as much-needed objects such as keys and ammunition. Of course scanning enemies is always a good idea I just suggest that players do that only after dispatching them.
The game does have its share of puzzles that must be solved as players have to do things such as hack electrical boxes in order to gain access to various locales. Although this at times slows down the flow of the game it does provide a break from the action at times when it is most needed.
Keep in mind this was originally designed for handheld control system of the game is very streamlined and effective. Players can change weapons easily and I was able to navigate the map without any real problems aside from the fact that most of the game occurs within a very dark setting and occasionally requires you to hug the wall in order to find your way around obstacles.
Combat is very simple where you simply raise the weapon and fire your shots or toss a grenade or exploding decoy at your intended victims. While very creepy most of the enemies I encountered move very slowly and tended to have a very linear and predictable attack path. I found that firing my weapon and back stepping and using object such as table between us while reloading usually was more than sufficient to dispatch them with little to no threat.
The only times I really was challenged were moments when I was forced to be stationary or encounter enemies with no weapon available to me. The game does offer three gameplay settings so you can find one that works best for you. I left it on Normal during my review sessions.
The game’s graphics are dated and while enhanced for consoles they are coming from a handheld environment so players expecting state-of-the-art graphics are going to be out of luck.
That being said the storytelling was very enjoyable and I found myself being quickly immersed into the game more so than I had at any point in the previous two Resident Evil games.
There is also an online Raid mode for two players team up to take on waves of incoming bad guys which adds an enjoyable new dimension to the game as well as an extra level of replayability.
The voice acting game is solid and really helps propel the characters although some of the lines are stuff that B-movie cheese has made legendary.
That being said, the game definitely has a lot going for it as a must own for fans of the series or for anybody looking for a return to the basics that made the franchise what it is today.
http://sknr.net/2013/05/31/resident-evil-revelations/
Gareth von Kallenbach (962 KP) rated Wreck-It-Ralph (2012) in Movies
Aug 7, 2019
In this modern age of console, p.c., and mobile video games it’s easy to forget the days of my youth when the video arcade was king. This is not to say that we didn’t have gaming systems of our own but an Atari 2600 and PlayStation 3 are about as similar as one of Henry Ford’s model T’s to a fully loaded Mercedes.
Suffice it to say I remember very clearly when video games were only a quarter, and how timeless classics ranging from Space Invaders, Donkey Kong, and countless other arcade treasures became cultural icons as well as school yard conversation topics in the pre-Internet days.
Walt Disney Studios have crafted an amazing visual spectacle that combines numerous references to gaming greats old and new with their new movie “Wreck-it Ralph”. The film stars John C. Reilly as Ralph, the villain of a very popular arcade game called Fix it Felix. When the arcade closes for the evening Felix Jr. (Jack McBrayer), and the other residents the game enjoy carefree life of companionship and socialization while Ralph is relegated to a pile of bricks in the town dump and forced to watch the frivolity enjoyed by his workmates from a distance.
His only relief comes when he travels to a central gaming hub and enjoys the company of other gaming villains in a support group. During one such group, Ralph drops the shocking revelation that he wishes to become a hero. Not only does this disclosure shock his fellow gaming villains but the cast of his game, one of whom taunts Ralph to go off and win a hero’s medal elsewhere.
Undaunted, Ralph sets off and finds himself in a brand-new 3-D shooter called Heroes Duty. It is here that Jack meets Sgt. Calhoun (Jane Lynch), a grizzled and bitter veteran who’s been programmed to have the most tragic back story ever developed for gaming persona. Despite his bumbling actions, Ralph achieves his medal and plans to returns to his own game in triumph. Unfortunately in the time that he is been away, the arcade owner believes that his game is defective since Ralph is missing from it and labels the game out of order.
This is a terrible situation especially for older game, as once a game is un-plugged, all of the characters contained within are lost forever. On his way back to his game, Ralph finds himself in a colorfully festooned sugar and treat filled racing game as he attempts to retrieve his medal and set things right unaware that an even bigger threat is looming that threatens all the game characters in the arcade.
Assisting Ralph is Vanellope von Schweetz, (Sarah Silverman), who is an impish glitch that Ralph views as a kindred spirit as she is also ostracized by her fellow game cast. With the gigantic race looming, and the loony King Candy (Alan Tudyk), making things difficult Ralph must rise up and become more than he ever thought he could be to save the day.
The 3-D animation the film the spectacular but what really makes the movie is fine performances by Riley, Lynch, and Silverman, as well as the amazing supporting work by Tudyk, McBrayer, and the rest of the cast. The jokes are extremely clever and come at you at a fairly steady pace. The film was nearly 2 hours in length so parents be warned that this and the PG rating might make things a little harder than usual for extremely young viewers.
There were several fantastic jokes that clearly went over the heads of many of the younger viewers during our test screening as they were geared at those who grew up with arcades and the original Nintendo console.
The film did have a few pacing issues but they were minor and did not as a whole take away from my overall enjoyment of the film. While it falls just short of being considered a modern classic, the movie is definitely one of the more enjoyable films of the year and one that I hope spawns several follow-ups as it was pure Disney magic and gaming nostalgia blended to perfection.
Suffice it to say I remember very clearly when video games were only a quarter, and how timeless classics ranging from Space Invaders, Donkey Kong, and countless other arcade treasures became cultural icons as well as school yard conversation topics in the pre-Internet days.
Walt Disney Studios have crafted an amazing visual spectacle that combines numerous references to gaming greats old and new with their new movie “Wreck-it Ralph”. The film stars John C. Reilly as Ralph, the villain of a very popular arcade game called Fix it Felix. When the arcade closes for the evening Felix Jr. (Jack McBrayer), and the other residents the game enjoy carefree life of companionship and socialization while Ralph is relegated to a pile of bricks in the town dump and forced to watch the frivolity enjoyed by his workmates from a distance.
His only relief comes when he travels to a central gaming hub and enjoys the company of other gaming villains in a support group. During one such group, Ralph drops the shocking revelation that he wishes to become a hero. Not only does this disclosure shock his fellow gaming villains but the cast of his game, one of whom taunts Ralph to go off and win a hero’s medal elsewhere.
Undaunted, Ralph sets off and finds himself in a brand-new 3-D shooter called Heroes Duty. It is here that Jack meets Sgt. Calhoun (Jane Lynch), a grizzled and bitter veteran who’s been programmed to have the most tragic back story ever developed for gaming persona. Despite his bumbling actions, Ralph achieves his medal and plans to returns to his own game in triumph. Unfortunately in the time that he is been away, the arcade owner believes that his game is defective since Ralph is missing from it and labels the game out of order.
This is a terrible situation especially for older game, as once a game is un-plugged, all of the characters contained within are lost forever. On his way back to his game, Ralph finds himself in a colorfully festooned sugar and treat filled racing game as he attempts to retrieve his medal and set things right unaware that an even bigger threat is looming that threatens all the game characters in the arcade.
Assisting Ralph is Vanellope von Schweetz, (Sarah Silverman), who is an impish glitch that Ralph views as a kindred spirit as she is also ostracized by her fellow game cast. With the gigantic race looming, and the loony King Candy (Alan Tudyk), making things difficult Ralph must rise up and become more than he ever thought he could be to save the day.
The 3-D animation the film the spectacular but what really makes the movie is fine performances by Riley, Lynch, and Silverman, as well as the amazing supporting work by Tudyk, McBrayer, and the rest of the cast. The jokes are extremely clever and come at you at a fairly steady pace. The film was nearly 2 hours in length so parents be warned that this and the PG rating might make things a little harder than usual for extremely young viewers.
There were several fantastic jokes that clearly went over the heads of many of the younger viewers during our test screening as they were geared at those who grew up with arcades and the original Nintendo console.
The film did have a few pacing issues but they were minor and did not as a whole take away from my overall enjoyment of the film. While it falls just short of being considered a modern classic, the movie is definitely one of the more enjoyable films of the year and one that I hope spawns several follow-ups as it was pure Disney magic and gaming nostalgia blended to perfection.
Gareth von Kallenbach (962 KP) rated the PlayStation 4 version of Tony Hawk's Pro Skater 1 + 2 (Remastered) in Video Games
Oct 8, 2020
Tony Hawk Pro Skater 1+2 Takes What Was Old And Makes It New And Amazing
It’s a sunny day in Southern California. Friends are gathered around the Playstation and the CRT. The game in the console is letting us do what many of us just can’t do in real life. You’re mashing buttons trying to string together those combos for bragging rights among your friends. There’s a cold drink by your side, and your friend’s mom pops in to see if anyone wants some tortas. Nostalgia at its finest. I know this wasn’t everyone’s childhood, it wasn’t even mine most of the time. But those moments when we were blissfully unaware of what the future holds were some of the greatest of our lives. And like some out there, I can link a lot of this to video games, and few are more important in my life than Tony Hawk’s Pro Skater.
Flash forward 21 years and the world is crumbling around us. But there’s still that shining light waiting for those of us that know. An escape. A chance to do something we really can’t do in real life. Most of us couldn’t do it in 1999 either, but that’s neither here nor there. Tony Hawk’s Pro Skater 1+2 is the perfect release during this pandemic, whether you believe in it or not (I can’t believe I actually have to type those words). It gives the nostalgic fun to the old-timers like me, and introduces a whole new generation of gamers.
As I am sure you know by now, THPS1+2 is essentially the exact same games that we know and love, with a few minor tweaks. First and foremost, graphics have been updated significantly. From cut scenes to gameplay, everything has been modernized. Even the veteran skaters in the game have been updated to their current appearances, though their original appearances in the game are still available. There are other small things, like Subway Tokens being updated to Subway Cards, which, in true Tony Hawk fashion, are also about to be discontinued from use in the NY Subway System (tokens were on their way out when the game first released).
We also see some new skaters this time around, with a good addition of female skaters to the game. But beyond that, the games are, in many, many ways the same as original. It feels the same, and quite honestly looks the exact same to what I remember. Now clearly, this is not the case, but it’s weird what the brain will tell you when looking at things 20 years apart. Not only is the game play, goals, and levels set up exactly the same as it has always been, even most of the original soundtrack is present, with the addition of 37 new songs as well.
There’s not a lot I can tell you that will convince you either way. You’re either a fan of the series or you’re not. If you had a problem with the series back then, especially some people’s issues over the controls (which brought about competition such as Skate – which is being rebooted as well – or the newly released Skater XL), you will likely have the same issues now. As mentioned, and as you will see in many reviews, the gameplay is nearly identical to the first releases of both games. It is just really nice to revisit an important part of my young adult life, even if they still included those crappy competition levels.
With a price tag of $39.99, Tony Hawk Pro Skater 1+2 seems the perfect bit of happy distraction to help get us through the unknown in these difficulty times. My only qualm with the game would be platform availability. It’s available on PS4, Xbox One, and PC (by way of Epic Games Store), but I think they hindered themselves with 2 decisions: no Nintendo Switch version and EGS. I would love to be able to take this game on the go with me on the Nintendo, and the alleged anti-consumer practices of Epic Games regarding their store, not to mention their current publicity stunt with Apple and Google, has left a sour taste in the mouths of many gamers. Hopefully we will see availability on more platforms, including Stadia, in the future.
Flash forward 21 years and the world is crumbling around us. But there’s still that shining light waiting for those of us that know. An escape. A chance to do something we really can’t do in real life. Most of us couldn’t do it in 1999 either, but that’s neither here nor there. Tony Hawk’s Pro Skater 1+2 is the perfect release during this pandemic, whether you believe in it or not (I can’t believe I actually have to type those words). It gives the nostalgic fun to the old-timers like me, and introduces a whole new generation of gamers.
As I am sure you know by now, THPS1+2 is essentially the exact same games that we know and love, with a few minor tweaks. First and foremost, graphics have been updated significantly. From cut scenes to gameplay, everything has been modernized. Even the veteran skaters in the game have been updated to their current appearances, though their original appearances in the game are still available. There are other small things, like Subway Tokens being updated to Subway Cards, which, in true Tony Hawk fashion, are also about to be discontinued from use in the NY Subway System (tokens were on their way out when the game first released).
We also see some new skaters this time around, with a good addition of female skaters to the game. But beyond that, the games are, in many, many ways the same as original. It feels the same, and quite honestly looks the exact same to what I remember. Now clearly, this is not the case, but it’s weird what the brain will tell you when looking at things 20 years apart. Not only is the game play, goals, and levels set up exactly the same as it has always been, even most of the original soundtrack is present, with the addition of 37 new songs as well.
There’s not a lot I can tell you that will convince you either way. You’re either a fan of the series or you’re not. If you had a problem with the series back then, especially some people’s issues over the controls (which brought about competition such as Skate – which is being rebooted as well – or the newly released Skater XL), you will likely have the same issues now. As mentioned, and as you will see in many reviews, the gameplay is nearly identical to the first releases of both games. It is just really nice to revisit an important part of my young adult life, even if they still included those crappy competition levels.
With a price tag of $39.99, Tony Hawk Pro Skater 1+2 seems the perfect bit of happy distraction to help get us through the unknown in these difficulty times. My only qualm with the game would be platform availability. It’s available on PS4, Xbox One, and PC (by way of Epic Games Store), but I think they hindered themselves with 2 decisions: no Nintendo Switch version and EGS. I would love to be able to take this game on the go with me on the Nintendo, and the alleged anti-consumer practices of Epic Games regarding their store, not to mention their current publicity stunt with Apple and Google, has left a sour taste in the mouths of many gamers. Hopefully we will see availability on more platforms, including Stadia, in the future.
Gareth von Kallenbach (962 KP) rated the PlayStation 4 version of Crash Bandicoot N. Sane Trilogy in Video Games
Jun 19, 2019
When news first arrived that the crash empire would be releasing a new game. The whole world went nuts. It was a childhood favourite for so many households across the world. It was rolled out onto the PS4 platform on the 30th of June 2017. It smashed pre sale records, with tons of people choosing to put a deposit down in order of not missing the game. It consists of three of the crash games; Crash Bandicoot, Cortex Strikes Back, and Warped. The three most iconic of the crash series. All three had a major face lift, which was going to be obvious due to sheer jump in technology and graphics we’ve had. Yet nothing about the actual game has really changed. The levels, characters, and sounds have all stayed the same. Here’s a review of what the game was like to play.
Game Play
The first thing that a lot of people pointed out is, the game is hard to play. Well, harder than when most of us were kids and attempting it. But this shouldn’t be classed as a negative. It added excitement to the game, and if anything, made game play last longer. The graphics were incredible. Everything was so sharp and defined, it really made the characters and scenery pop to life. It also sort of made the game easier to play. Although the levels were hard, moving through them was easy. There were no annoying glitches, the characters were extra responsive to movements, and it really just had a smoother feeling compared to its very older brother. This game was review on a standard PS4, the graphics would have been 10x better on a custom gaming pc, it would have been interesting to compare the difference.
The attention to detail that Vicarious Visions (the developer) has gone to is outstanding. One huge improvement is the enemies. In the first lot of the three games, the enemies were always so hard to kill. It is very noticeable that in the new series, enemies move more fluidly, and are easier to kill or dodge. There’s no lag what so ever during the game which is perfect. The sounds are also crisper, with additional noises such as feet crunching on the floor, or the wind blowing have been added. It doesn’t affect gameplay, but it’s a nice additional touch. The best of the three games is definitely Cortex Strikes Back, it’s much more fun, crash is able to move around better, and it’s just generally more engaging.
Characters
All of the original characters still appear in the new games. There’s Aku Aku, the mask that appears making the funny noise. Crush, Crunch, Coco, Doctor Neo Cortex to name but a few. As with the scenery of the game, they’ve all had a little face lift too. It’s so much easier to see the features of the character’s. They look so crisp and clear in the HD platform. They all play exactly the same role as they did in the beginning, and seeing them all together in a high definition view really offers something nostalgic. Crash still remains the main character throughout the game.
Price
The price of the game when first released was around $35-$55 depending on which store you got it from. It has now rapidly reduced to around $20-$30. There’s also cool collectable extras to take a look at. You can get model figures of most of the main crash characters from the internet. If you can collect all of them, they might be worth something a little more in the future!
Negatives
There’s only two negatives of this game. One being the fact it is only available on the PS4 platform. Many xbox lovers weren’t too happy about this, but at the same time, crash has always been on playstation. It wouldn’t be right to release it on all platforms. If they had done however, there profit could have been exponential compared to what it was. Although this didn’t have PS4 lover’s complaining. The second issue is just how damn hard the levels were. Yes it’s good to have a little bit of a challenge, but not three whole games worth of rock solid challenges. It did anger a lot of people, especially parents. The game was simply just too hard to play for some children. I think if they had the chance to do it again, they should have options that let you choose game play difficulty. That way it’ll be suitable for all ages. But even so, the game did need to be toned down a bit.
http://sknr.net/2017/10/11/crash-bandicoot-n-sane-trilogy-review/
Game Play
The first thing that a lot of people pointed out is, the game is hard to play. Well, harder than when most of us were kids and attempting it. But this shouldn’t be classed as a negative. It added excitement to the game, and if anything, made game play last longer. The graphics were incredible. Everything was so sharp and defined, it really made the characters and scenery pop to life. It also sort of made the game easier to play. Although the levels were hard, moving through them was easy. There were no annoying glitches, the characters were extra responsive to movements, and it really just had a smoother feeling compared to its very older brother. This game was review on a standard PS4, the graphics would have been 10x better on a custom gaming pc, it would have been interesting to compare the difference.
The attention to detail that Vicarious Visions (the developer) has gone to is outstanding. One huge improvement is the enemies. In the first lot of the three games, the enemies were always so hard to kill. It is very noticeable that in the new series, enemies move more fluidly, and are easier to kill or dodge. There’s no lag what so ever during the game which is perfect. The sounds are also crisper, with additional noises such as feet crunching on the floor, or the wind blowing have been added. It doesn’t affect gameplay, but it’s a nice additional touch. The best of the three games is definitely Cortex Strikes Back, it’s much more fun, crash is able to move around better, and it’s just generally more engaging.
Characters
All of the original characters still appear in the new games. There’s Aku Aku, the mask that appears making the funny noise. Crush, Crunch, Coco, Doctor Neo Cortex to name but a few. As with the scenery of the game, they’ve all had a little face lift too. It’s so much easier to see the features of the character’s. They look so crisp and clear in the HD platform. They all play exactly the same role as they did in the beginning, and seeing them all together in a high definition view really offers something nostalgic. Crash still remains the main character throughout the game.
Price
The price of the game when first released was around $35-$55 depending on which store you got it from. It has now rapidly reduced to around $20-$30. There’s also cool collectable extras to take a look at. You can get model figures of most of the main crash characters from the internet. If you can collect all of them, they might be worth something a little more in the future!
Negatives
There’s only two negatives of this game. One being the fact it is only available on the PS4 platform. Many xbox lovers weren’t too happy about this, but at the same time, crash has always been on playstation. It wouldn’t be right to release it on all platforms. If they had done however, there profit could have been exponential compared to what it was. Although this didn’t have PS4 lover’s complaining. The second issue is just how damn hard the levels were. Yes it’s good to have a little bit of a challenge, but not three whole games worth of rock solid challenges. It did anger a lot of people, especially parents. The game was simply just too hard to play for some children. I think if they had the chance to do it again, they should have options that let you choose game play difficulty. That way it’ll be suitable for all ages. But even so, the game did need to be toned down a bit.
http://sknr.net/2017/10/11/crash-bandicoot-n-sane-trilogy-review/
Gareth von Kallenbach (962 KP) rated Borderlands 2 - Tiny Tina's Assault on Dragon Keep in Video Games
Jun 19, 2019
Fans of the award-winning Borderlands 2 will be thrilled with the latest downloadable content adventure (DLC) Tiny Tina’s assault on Dragon Keep. This is the fourth downloadable adventure for the game and while it is not necessary to own or have played the previous adventures it is required that you own the full version of Borderlands 2 in order to enjoy the game.
As any fans of the series will know, Tina is the highly precocious yet unstable character with a penchant for blowing things up. This time around she is hosting a role-playing game session for her colleagues from the first game. With time on their hands, the group reluctantly agrees to take part in the adventure which is set within a fantasy realm. This allows the game developers to capture the elements of Borderlands 2 that works so well such as the team-based gameplay, millions of weapons and power up combinations, customizations, and above all action-packed gameplay while introducing a new twist.
The twist this time around is not only in the fantasy setting which allows gamers to encounter skeletons, dragons, Orcs, dwarves, wizards, and other fantasy opponents, but dealing with Tina herself. As the host of the game, Tina often presents seemingly impossible challenges such as introducing an undefeatable Dragon at the start of the game. This allows humor to enter into the picture as you can clearly hear the other players complaining about this development which in turn causes her to adjust the game on the fly to a more manageable opponent or situation. While being immersed in the game and being able to hear the players banter about their situation as well as complain to Tina really captures the immersive elements of role-playing games and provides some of the best moments of the series to date.
The quest is a straightforward save the Queen style mission but along the way there’ll be plenty of laughs and challenges to keep even the most hard-core gamer satisfied. I took great delight in using my high-powered sniper rifle to take down adult skeletal archers as well as reducing skeletal swordsmen to crumbling piles of bone with one well-placed punch. For me the ultimate delight was knocking a helmet off opponent with a well-placed shot and then sending the skull flying with the follow-up. Unfortunately you still have the skeletal body to contend with but once weakened, they went down very easily. There are no vehicles to contend with this time as all travel is done on foot but this in no way lessens the experience as this is a classic combination of role-playing games and Borderlands universe that comes complete with jokes about rolling for initiative and other genre staples.
There is a lot of challenge offered in the game and at times some of the boss battles are exceptionally difficult and work best when you have players assisting you in the quest. Even so, expect several trips to the regeneration chamber as death is definitely a constant in the game even for the most experienced players. The game supports up to four players and allows them to drop in and out of the game at any time.
The graphics and sound of the game are first rate and illustrate just why Borderlands 2 won so many awards. The detail level of dungeons, castles, dark forests, and other fantasy realms came alive with vivid clarity and was a nice change of pace from the previous settings in and around the world of Pandora. I found myself enjoying this offering more than I had the previous three DLC packs which is saying something as each one of them was highly enjoyable in their own way. The banter between Tina and the players will have fans and stitches but there are some very unexpected and tender moments in the game as well.
There are also plenty of side quests available for those who want to expand their experience and countless new weapons and power up opportunities can be found from the abundant treasure chests that litter the landscape as well as by defeating key opponents. I did find the pathfinding at times to be a bit frustrating especially in the mines as at times various members of the party was unsure of which way to go. That being said, the final result was a big success and I look forward to seeing what is to come next in the franchise. The game is available for the PC, Xbox 360, and Playstation 3 systems.
http://sknr.net/2013/07/11/httpsknr-netreviewsgaming-reviewsborderlands-2-tiny-tinas-assault-on-dragon-keep-on-dragon-keep/
As any fans of the series will know, Tina is the highly precocious yet unstable character with a penchant for blowing things up. This time around she is hosting a role-playing game session for her colleagues from the first game. With time on their hands, the group reluctantly agrees to take part in the adventure which is set within a fantasy realm. This allows the game developers to capture the elements of Borderlands 2 that works so well such as the team-based gameplay, millions of weapons and power up combinations, customizations, and above all action-packed gameplay while introducing a new twist.
The twist this time around is not only in the fantasy setting which allows gamers to encounter skeletons, dragons, Orcs, dwarves, wizards, and other fantasy opponents, but dealing with Tina herself. As the host of the game, Tina often presents seemingly impossible challenges such as introducing an undefeatable Dragon at the start of the game. This allows humor to enter into the picture as you can clearly hear the other players complaining about this development which in turn causes her to adjust the game on the fly to a more manageable opponent or situation. While being immersed in the game and being able to hear the players banter about their situation as well as complain to Tina really captures the immersive elements of role-playing games and provides some of the best moments of the series to date.
The quest is a straightforward save the Queen style mission but along the way there’ll be plenty of laughs and challenges to keep even the most hard-core gamer satisfied. I took great delight in using my high-powered sniper rifle to take down adult skeletal archers as well as reducing skeletal swordsmen to crumbling piles of bone with one well-placed punch. For me the ultimate delight was knocking a helmet off opponent with a well-placed shot and then sending the skull flying with the follow-up. Unfortunately you still have the skeletal body to contend with but once weakened, they went down very easily. There are no vehicles to contend with this time as all travel is done on foot but this in no way lessens the experience as this is a classic combination of role-playing games and Borderlands universe that comes complete with jokes about rolling for initiative and other genre staples.
There is a lot of challenge offered in the game and at times some of the boss battles are exceptionally difficult and work best when you have players assisting you in the quest. Even so, expect several trips to the regeneration chamber as death is definitely a constant in the game even for the most experienced players. The game supports up to four players and allows them to drop in and out of the game at any time.
The graphics and sound of the game are first rate and illustrate just why Borderlands 2 won so many awards. The detail level of dungeons, castles, dark forests, and other fantasy realms came alive with vivid clarity and was a nice change of pace from the previous settings in and around the world of Pandora. I found myself enjoying this offering more than I had the previous three DLC packs which is saying something as each one of them was highly enjoyable in their own way. The banter between Tina and the players will have fans and stitches but there are some very unexpected and tender moments in the game as well.
There are also plenty of side quests available for those who want to expand their experience and countless new weapons and power up opportunities can be found from the abundant treasure chests that litter the landscape as well as by defeating key opponents. I did find the pathfinding at times to be a bit frustrating especially in the mines as at times various members of the party was unsure of which way to go. That being said, the final result was a big success and I look forward to seeing what is to come next in the franchise. The game is available for the PC, Xbox 360, and Playstation 3 systems.
http://sknr.net/2013/07/11/httpsknr-netreviewsgaming-reviewsborderlands-2-tiny-tinas-assault-on-dragon-keep-on-dragon-keep/
Mothergamer (1508 KP) rated BEYOND: Two Souls in Video Games
Jun 21, 2019
I had never played Beyond: Two Souls and I got the game for free with my Playstation Plus subscription. I decided to check it out. Right from the start of the game, the story hooks you in with an introduction to a young woman (played by Ellen Page) sitting in a sheriff's office looking grim. This is where Beyond really begins. It's an intriguing way to start a story and I found myself wanting to know who this young woman was and how she got to this point.
As the story progresses, you learn that the young woman's name is Jodie and she has a psychic connection with an entity known as Aiden. Jodie can communicate and work with Aiden to use telepathic abilities such as moving objects or possessing people's minds. This is where the game has time jumps between Jodie's childhood, her teen years, and adulthood. It seems the story does this on purpose, showing that memories in Jodie's mind are jumbled so there are frequent time jumps back and forth. It can be a little confusing at times, but it seems to meld well with the story.
You can adjust the difficulty settings in the game from easy to normal depending on your play style which is nice. Since this was my first time playing the game, I went with the easy setting so I could get a feel for things and just enjoy the story. As the story switched back and forth in the timeline you get to see the things Jodie went through as a kid with Aiden and how she came to be with the lead scientist of the paranormal department, Nathan who is played by Willem Dafoe. Throughout Jodie's childhood, Nathan is a constant presence and a bit of a father figure to her as they run tests to see how strong Jodie's abilities are as well as testing her connection to Aiden. This is where the game introduces you to the controls and the quick action button events.
You can also switch views between Jodie and Aiden. There are many points in the game where Jodie relies on Aiden for certain parts of the story in order to move objects, possess people, or fight enemies. This is where the quick action controls come in. Honestly, I did not like the quick action controls because for me it detracted from the story immersion and often felt like a chore to do especially if I missed it the first time. There were times where it was vital that I not miss the quick action moment and it could be very frustrating when I did miss it.
The aspect of Jodie and Aiden learning and growing together as the story progresses is definitely interesting. There are great emotional moments in the story with Jodie as she is trying to navigate what it means to be herself while trying to adjust and separate herself from Aiden. You also get to see how her relationships change with people like Nathan as she grows. The time skips through the fifteen year span of Jodie's life fill in some of the gaps in the story, but there are times where it feels a bit muddled because in some aspects it takes away the player control and just takes you along for the ride. That is not necessarily a bad thing, because Ellen Page does a phenomenal job as Jodie and I found myself caring a lot about this character and wanting to protect her from all the people who were trying to control or manipulate her.
There are multiple endings to Beyond depending on choices you make as Jodie, but it doesn't always seem like there are a ton of choices because you are basically there to see Jodie's story unfold and see how she came to be where she is. The voice acting and motion capture of the game is incredible and everyone did a fantastic job telling this story. That's not to say Beyond isn't flawed. As I said before, I did not like the quick action event sequences. I felt this detracted from the story a bit. I also felt there were a couple of writing choices that could have been done better and in a more thoughtful manner such as a troubling scene in one of Jodie's teen years memories. I also felt the ending could have been stronger because it took an odd cliffhanger turn. That being said, I did enjoy Beyond: Two Souls because of the great casting and the story. Ellen Page as Jodie is the real deal bringing a great sincerity to the character that made me care genuinely about Jodie and wanting her to be okay. That is the sign of some good storytelling. Beyond is definitely worth playing through at least once to see the story unfold through Jodie's eyes.
As the story progresses, you learn that the young woman's name is Jodie and she has a psychic connection with an entity known as Aiden. Jodie can communicate and work with Aiden to use telepathic abilities such as moving objects or possessing people's minds. This is where the game has time jumps between Jodie's childhood, her teen years, and adulthood. It seems the story does this on purpose, showing that memories in Jodie's mind are jumbled so there are frequent time jumps back and forth. It can be a little confusing at times, but it seems to meld well with the story.
You can adjust the difficulty settings in the game from easy to normal depending on your play style which is nice. Since this was my first time playing the game, I went with the easy setting so I could get a feel for things and just enjoy the story. As the story switched back and forth in the timeline you get to see the things Jodie went through as a kid with Aiden and how she came to be with the lead scientist of the paranormal department, Nathan who is played by Willem Dafoe. Throughout Jodie's childhood, Nathan is a constant presence and a bit of a father figure to her as they run tests to see how strong Jodie's abilities are as well as testing her connection to Aiden. This is where the game introduces you to the controls and the quick action button events.
You can also switch views between Jodie and Aiden. There are many points in the game where Jodie relies on Aiden for certain parts of the story in order to move objects, possess people, or fight enemies. This is where the quick action controls come in. Honestly, I did not like the quick action controls because for me it detracted from the story immersion and often felt like a chore to do especially if I missed it the first time. There were times where it was vital that I not miss the quick action moment and it could be very frustrating when I did miss it.
The aspect of Jodie and Aiden learning and growing together as the story progresses is definitely interesting. There are great emotional moments in the story with Jodie as she is trying to navigate what it means to be herself while trying to adjust and separate herself from Aiden. You also get to see how her relationships change with people like Nathan as she grows. The time skips through the fifteen year span of Jodie's life fill in some of the gaps in the story, but there are times where it feels a bit muddled because in some aspects it takes away the player control and just takes you along for the ride. That is not necessarily a bad thing, because Ellen Page does a phenomenal job as Jodie and I found myself caring a lot about this character and wanting to protect her from all the people who were trying to control or manipulate her.
There are multiple endings to Beyond depending on choices you make as Jodie, but it doesn't always seem like there are a ton of choices because you are basically there to see Jodie's story unfold and see how she came to be where she is. The voice acting and motion capture of the game is incredible and everyone did a fantastic job telling this story. That's not to say Beyond isn't flawed. As I said before, I did not like the quick action event sequences. I felt this detracted from the story a bit. I also felt there were a couple of writing choices that could have been done better and in a more thoughtful manner such as a troubling scene in one of Jodie's teen years memories. I also felt the ending could have been stronger because it took an odd cliffhanger turn. That being said, I did enjoy Beyond: Two Souls because of the great casting and the story. Ellen Page as Jodie is the real deal bringing a great sincerity to the character that made me care genuinely about Jodie and wanting her to be okay. That is the sign of some good storytelling. Beyond is definitely worth playing through at least once to see the story unfold through Jodie's eyes.
Gareth von Kallenbach (962 KP) rated Call of Duty: Ghosts - Invasion in Video Games
Jun 19, 2019
Just in time for the 4th of July, Activision has released the Invasion DLC for Call of Duty: Ghosts so PC and Playstation users can get in on the action. The content as per the usual formula releases first on Xbox systems and then makes it way to the other platforms where it can be purchased on its own or as part of a season pass which offers 4 DLC releases.
The new release offers four new maps and the latest chapter of Extinction which will provide plenty of variety to keep fans going until the final DLC set is released which sets the stage for Call of Duty: Advanced Warfare in the fall.
Mixing old and new the new maps have much to offer at first glance and look to take the online experience of the game to the next level.
Pharaoh
Is set amongst Egyptian runes and there are dark temples and rubble strewn courtyards for players to navigate. Sadly it also makes for an ideal place for campers to setup in the shadow and this is one of the biggest frustrations as spawn camping happened to me often.
When I could get out to explore the richly detailed maps were great fun and I enjoyed the traps such as the collapsible pillar, the secret room, and the flesh eating scarabs as well as other treats the developers provided. I just wish gameplay issues did not mar the joy as much as they did.
Departed
Is set in a small Mexican Town during the Day of the Dead festival as if you had any doubt, the hearse and lively décor in the town’s fountain would be a giveaway. There is a church, retail shops, courtyards, and vehicles to contend with, however once again, camping rules the day as players often hide in the shadows or above picking players off when they spawn and making progress around the map tricky.
The Death Mariachi can be obtained via Field Orders and having a spectral ally with dual .44 Magnums can be a huge help along the way to victory for those lucky enough to obtain it.
Mutiny
This is perhaps the most creative of the new content as players battle in and around pirate ships and must contend with some speed and stealth requirements and two great Field Orders. There is the cannon barrage from the nearby sailing ship and the Ghostly Crew who are more than happy to help send enemies down the briny depths each chance they get.
I found a shotgun or an AK 47 worked best here as the close quarters make ideal conditions for a shotgun but on deck and the pier the rapid fire functions of the AK really helped out.
Favela
This is an update of the popular map from Modern Warfare II set in the Rio slums. Players have to run and gun across varied terrain to battle the enemy which is no easy task as snipers and campers love this map so expect to be frustrated if you have not played it before. Every window is a possible hiding place so this is not ideal for run and gun players.
Awakening
This is the third chapter in the Extinction storyline where players team up to battle an alien threat. This time they take the fight and the drill to the Alien’s backyard. As before players earn money by dispatching aliens which can be used for better weapons and power ups.
You need to work with one another as death will happen and you will need your team to revive you as once all four players are down, the game is over, and you will have to start the campaign over.
Calling in some sentry guns and artillery strikes help with the never ending waves as this is the best of the DLC by far.
As much as I wanted to love this collection, sadly I ran into several issues with this collection which has marred my enjoyment of it. Issues with camping, lag, and rampant hacking have been so bad that I have struggled at times to find games on the PC version and when I have, gameplay at times has been almost unplayable.
Skill is one thing but when you unload half a clip in a target and they stand there taking it or kill you dead with one shot all the while being hit, you know you have a hack, lag, or gameplay issues. This happened time and time again, day in and day out.
Many players had told me in game how unhappy they have been with this collection as the maps encourage camping which leads to a lot of frustration.
Some users have complained that the matchmaking system is combing players regardless of their geography which is resulting in latency issues. I cannot tell you how many times a game has slowed to a crawl or stopped or how gunfire appeared to have no affect due to lag which on a 20 MBS line should not happen.
I did not see issues as bad as this with the previous two DLCs, the first one actually helped change my thoughts on the multiplay of Ghost which for me has been the least enjoyable of the series. That being said, it sadly is a return to form this time around and I am hoping that we have a better finale in store.
http://sknr.net/2014/07/14/call-of-duty-ghosts-invasion-dlc/
The new release offers four new maps and the latest chapter of Extinction which will provide plenty of variety to keep fans going until the final DLC set is released which sets the stage for Call of Duty: Advanced Warfare in the fall.
Mixing old and new the new maps have much to offer at first glance and look to take the online experience of the game to the next level.
Pharaoh
Is set amongst Egyptian runes and there are dark temples and rubble strewn courtyards for players to navigate. Sadly it also makes for an ideal place for campers to setup in the shadow and this is one of the biggest frustrations as spawn camping happened to me often.
When I could get out to explore the richly detailed maps were great fun and I enjoyed the traps such as the collapsible pillar, the secret room, and the flesh eating scarabs as well as other treats the developers provided. I just wish gameplay issues did not mar the joy as much as they did.
Departed
Is set in a small Mexican Town during the Day of the Dead festival as if you had any doubt, the hearse and lively décor in the town’s fountain would be a giveaway. There is a church, retail shops, courtyards, and vehicles to contend with, however once again, camping rules the day as players often hide in the shadows or above picking players off when they spawn and making progress around the map tricky.
The Death Mariachi can be obtained via Field Orders and having a spectral ally with dual .44 Magnums can be a huge help along the way to victory for those lucky enough to obtain it.
Mutiny
This is perhaps the most creative of the new content as players battle in and around pirate ships and must contend with some speed and stealth requirements and two great Field Orders. There is the cannon barrage from the nearby sailing ship and the Ghostly Crew who are more than happy to help send enemies down the briny depths each chance they get.
I found a shotgun or an AK 47 worked best here as the close quarters make ideal conditions for a shotgun but on deck and the pier the rapid fire functions of the AK really helped out.
Favela
This is an update of the popular map from Modern Warfare II set in the Rio slums. Players have to run and gun across varied terrain to battle the enemy which is no easy task as snipers and campers love this map so expect to be frustrated if you have not played it before. Every window is a possible hiding place so this is not ideal for run and gun players.
Awakening
This is the third chapter in the Extinction storyline where players team up to battle an alien threat. This time they take the fight and the drill to the Alien’s backyard. As before players earn money by dispatching aliens which can be used for better weapons and power ups.
You need to work with one another as death will happen and you will need your team to revive you as once all four players are down, the game is over, and you will have to start the campaign over.
Calling in some sentry guns and artillery strikes help with the never ending waves as this is the best of the DLC by far.
As much as I wanted to love this collection, sadly I ran into several issues with this collection which has marred my enjoyment of it. Issues with camping, lag, and rampant hacking have been so bad that I have struggled at times to find games on the PC version and when I have, gameplay at times has been almost unplayable.
Skill is one thing but when you unload half a clip in a target and they stand there taking it or kill you dead with one shot all the while being hit, you know you have a hack, lag, or gameplay issues. This happened time and time again, day in and day out.
Many players had told me in game how unhappy they have been with this collection as the maps encourage camping which leads to a lot of frustration.
Some users have complained that the matchmaking system is combing players regardless of their geography which is resulting in latency issues. I cannot tell you how many times a game has slowed to a crawl or stopped or how gunfire appeared to have no affect due to lag which on a 20 MBS line should not happen.
I did not see issues as bad as this with the previous two DLCs, the first one actually helped change my thoughts on the multiplay of Ghost which for me has been the least enjoyable of the series. That being said, it sadly is a return to form this time around and I am hoping that we have a better finale in store.
http://sknr.net/2014/07/14/call-of-duty-ghosts-invasion-dlc/