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Derrik Osborn (5 KP) rated the PlayStation 3 version of Tomb Raider in Video Games
May 2, 2019
I have always been a huge fan of the Tomb Raider games since the first one in '95. I had high hopes for this game as the modern reboot and they were exceeded. The gameplay, story, and just overall fun of this game made it my favorite game of 2013. The multiplayer was even pretty fun. Much like the Uncharted multiplayer but less focus on action and more on stealth. Throughout the story, you will feel for Lara as she fights her way through overwhelming obstacles. She is the overcomer everybody wants to be.
The rpg elements of this game are very well placed. The level design has a good balance of linear and open world. Puzzles are cleverly thought out (something nobody seems to be able to figure out but creators of tomb raider games). Secrets are everywhere and pretty rewarding.
This is just all around a very well done game. They had a lot to overcome with the success of the Uncharted series but they really did their own thing and proved that Lara Croft is still the better Tomb Raider. The only complaint I have is that the multiplayer seems like they threw it together at the end to try to be like Uncharted. It was still pretty good and fun and somewhat unique but I think unnecessary. It did add longevity to the game. If you have not played this game, you are missing out!
The rpg elements of this game are very well placed. The level design has a good balance of linear and open world. Puzzles are cleverly thought out (something nobody seems to be able to figure out but creators of tomb raider games). Secrets are everywhere and pretty rewarding.
This is just all around a very well done game. They had a lot to overcome with the success of the Uncharted series but they really did their own thing and proved that Lara Croft is still the better Tomb Raider. The only complaint I have is that the multiplayer seems like they threw it together at the end to try to be like Uncharted. It was still pretty good and fun and somewhat unique but I think unnecessary. It did add longevity to the game. If you have not played this game, you are missing out!
Rolando Jesus Feliciano (3 KP) rated Undertale in Video Games
Apr 26, 2018
Sound quality (2 more)
Retro feel
One man project
Even after three years
Three years ago, Toby "Radiation" Fox stopped making rom hacks. Kinda sad, yet we did benefit. He released a one man project called Undertale on the pc market and the inter webs, as a whole, lost their mind. The game is your basic jrpg fare, traverse a world, do a thing, try not to die and don't trust flowers. Honestly, of all the games I played I rank this in my 10 favorites, not number one however. The truth of the matter is Toby was a rom breaker first and he would hack many games with the Nintendo rpg Earthbound being his playground. In essence it was Earthbound that inspired Undertale as many themes can be found. Honestly I felt as if I was playing another Earthbound game and yet it felt new, different. As Jon Jafari said with Earthbound, I could say it with this game, As an experience, this game goes beyond limitations. If you haven't played it, play it, but don't go in expecting amazing game play and mechanics. Go in expecting nothing and watch your expectations get overwhelmed. In fact as you play keep that determination thing in mind. It becomes so prominent that you begin to feel it. In fact the themes Undertale portray have in themselves become the driving force for my blog. Anyways, give the game a shot. No watching it online, you won't feel the emotions this game tries to portray. Get it, personalize it, experience it.
BadgerMuffin (48 KP) rated Judge Dredd in Tabletop Games
Jun 3, 2019
Judge Judge Dredd? Sure, I'll do that.
Unfortunately I've only played this game for about an hour, and yet it's something I intend on spending a lot more time on in the near future.
The Judge Dredd RPG is simple, but adds things many RPG's don't have. For example, say you were trying to investigate someone's emails, you would add together your computer dice (2d6) and your investigation dice (1d6) rolling for a total of 3d6. This is a nifty feature which totally makes sense and means you really think about who does what in your games.
Now I do have a problem with Sci Fi games. Namely you can do almost anything, nothing stops you but the laws of physics. This can really derail a game. If you play with the right group then this isn't a problem, but finding those players can be hard.
On the outside of the DM's screen it contains a list of crimes and what their punishment is, which is rather useful as a player. They also contain many useful stats for vehicles.
The paper quality this book is printed on is ~130gsm and as such has a good feel to it.
I personally would look to buy it, but maybe not at full price. They are releasing new expansions and as such this many change with time. But currently I'd look to spend maybe a maximum of £35 on this book.
TL;DR
-Expansive book and screen
-Fun to Play
-Cool Mechanics
-Maybe wait until it's on sale.
The Judge Dredd RPG is simple, but adds things many RPG's don't have. For example, say you were trying to investigate someone's emails, you would add together your computer dice (2d6) and your investigation dice (1d6) rolling for a total of 3d6. This is a nifty feature which totally makes sense and means you really think about who does what in your games.
Now I do have a problem with Sci Fi games. Namely you can do almost anything, nothing stops you but the laws of physics. This can really derail a game. If you play with the right group then this isn't a problem, but finding those players can be hard.
On the outside of the DM's screen it contains a list of crimes and what their punishment is, which is rather useful as a player. They also contain many useful stats for vehicles.
The paper quality this book is printed on is ~130gsm and as such has a good feel to it.
I personally would look to buy it, but maybe not at full price. They are releasing new expansions and as such this many change with time. But currently I'd look to spend maybe a maximum of £35 on this book.
TL;DR
-Expansive book and screen
-Fun to Play
-Cool Mechanics
-Maybe wait until it's on sale.
Lou Grande (148 KP) rated Marvel Strike Force in Apps
Jul 17, 2018
I really enjoy this game (and not because I'm a Marvel geek). It's basically a turn-based RPG, but instead of leveling up from battles, your characters increase skill and power from "character shards," which are also used to recruit characters, and by equipping gear that you often need to craft. You get equipment from battles and from spheres that are also acquired through combat.
There are many aspects to the game: the blitz competition allows you to compete against other players for a particular set of shards. These campaigns go on for about a week. There are also special events, which are stories that take place outside of the regular campaign. These special events usually result in a new character. The arena is exactly what it sounds like, and you get in-game currency to buy shards or equipment. There are daily challenges that award you special prizes, and then there is the main campaign. Each character belongs to a certain class and has certain skills. The trick is creating a team that is well-balanced enough to win against other players and in the campaign. There are so many ways to play that you can open it several times a day and play for a good twenty minutes before your resources ("energy") is depleted. There's very low pressure to buy anything with actual currency, which is nice. However, if you went that route, the prices are hideously expensive and often pretty useless (hence the 8/10 rating).
It's a fun diversion, and I highly recommend checking it out!
There are many aspects to the game: the blitz competition allows you to compete against other players for a particular set of shards. These campaigns go on for about a week. There are also special events, which are stories that take place outside of the regular campaign. These special events usually result in a new character. The arena is exactly what it sounds like, and you get in-game currency to buy shards or equipment. There are daily challenges that award you special prizes, and then there is the main campaign. Each character belongs to a certain class and has certain skills. The trick is creating a team that is well-balanced enough to win against other players and in the campaign. There are so many ways to play that you can open it several times a day and play for a good twenty minutes before your resources ("energy") is depleted. There's very low pressure to buy anything with actual currency, which is nice. However, if you went that route, the prices are hideously expensive and often pretty useless (hence the 8/10 rating).
It's a fun diversion, and I highly recommend checking it out!
Paganfire (19 KP) rated Persona 5 in Video Games
Aug 13, 2017
Characters (4 more)
Design
Story
Game Mechanics
Loading Screens/Menus
The Game RPG Die hards have been waiting for
The first thing I can think of to say is WOW. Fans of this franchise have been waiting for a very long time for this entry in the Shin Megami Tensei universe. I, as a long time fan SMT, absolutely adore this game.
To really play this game and to get the full grasp of this game expect to put at least 150 hours into the initial game play. Persona 5 does have a new game plus which opens up other options and avenues for players to choose. Seriously though, my first play through was 153 hours. Plan to spend a lot of time in this universe.
That being sad, don't be scared! The game is visually stunning and the story line is unique and highly involved. You have character relationships, jobs, and side missions.
There is a heavy time management quality to this game. You make the choices to work, hang out, or go to the dungeon. The best way to state what Persona 5 is this: Time Management + Dating Simulator + Dungeon Crawler.
As the story progresses, so do the relationships you choose to grow. The main character will make a relationship with people the represent the major arcana tarot cards (so, 20+ relationships to juggle!) From there you get missions to save people from themselves. Some of these are accomplished in the major dungeons (7 overall), while the rest are in the peoples dungeon.
I love every aspect of this game. I had high hopes going into it and ATLUS did not disappoint.
To really play this game and to get the full grasp of this game expect to put at least 150 hours into the initial game play. Persona 5 does have a new game plus which opens up other options and avenues for players to choose. Seriously though, my first play through was 153 hours. Plan to spend a lot of time in this universe.
That being sad, don't be scared! The game is visually stunning and the story line is unique and highly involved. You have character relationships, jobs, and side missions.
There is a heavy time management quality to this game. You make the choices to work, hang out, or go to the dungeon. The best way to state what Persona 5 is this: Time Management + Dating Simulator + Dungeon Crawler.
As the story progresses, so do the relationships you choose to grow. The main character will make a relationship with people the represent the major arcana tarot cards (so, 20+ relationships to juggle!) From there you get missions to save people from themselves. Some of these are accomplished in the major dungeons (7 overall), while the rest are in the peoples dungeon.
I love every aspect of this game. I had high hopes going into it and ATLUS did not disappoint.
Sarah (7798 KP) rated Everybody's Golf in Video Games
Sep 19, 2017
Good & Promising but frustrating
You might be wondering why on earth I've even played this game. However my other half and I are into our golf, and are also on the look out for couch co-op games, so this seemed a no brainer. And in all fairness despite a few flaws, it's actually a good game.
Let's start with the negatives. The main flaw is the multiplayer mode, which is the main reason we bought this. To begin with, there is only 1 course available on multiplayer. You have to unlock the rest one single player mode, which takes forever (I'm still at it). Which is weird, as how you do in multiplayer has no effect on your single player rankings. The other issue with multiplayer is your can't create your own player in that mode. You can create one in single player & use it in multiplayer, but there's no direct creation in multiplayer. You also can't use multiple custom players if you're using numerous PSN accounts. The only other issue is that they've tried to throw rpg elements into the single player mode and it really isn't necessary. It's a golf game, after all.
Those criticisms aside, it's actually a very fun and quite accurate golf game. The courses are great looking and fairly challenging, and the different mode options are fairly fun too. The single player mode has lots to do and the character builder is very detailed.
If you're into golf and are looking for a fun game to play, I'd probably recommend this. As long as you can put up with the very Japanese style and the multiplayer niggles.
Let's start with the negatives. The main flaw is the multiplayer mode, which is the main reason we bought this. To begin with, there is only 1 course available on multiplayer. You have to unlock the rest one single player mode, which takes forever (I'm still at it). Which is weird, as how you do in multiplayer has no effect on your single player rankings. The other issue with multiplayer is your can't create your own player in that mode. You can create one in single player & use it in multiplayer, but there's no direct creation in multiplayer. You also can't use multiple custom players if you're using numerous PSN accounts. The only other issue is that they've tried to throw rpg elements into the single player mode and it really isn't necessary. It's a golf game, after all.
Those criticisms aside, it's actually a very fun and quite accurate golf game. The courses are great looking and fairly challenging, and the different mode options are fairly fun too. The single player mode has lots to do and the character builder is very detailed.
If you're into golf and are looking for a fun game to play, I'd probably recommend this. As long as you can put up with the very Japanese style and the multiplayer niggles.
Connor Sheffield (293 KP) created a post
Jun 12, 2017
Jon Hansen (9 KP) rated Magic Rush: Heroes in Apps
May 2, 2019
Boring (3 more)
Gacha (random character drawing)
Throttled progress
Free to play, pay to progress: Hostageware
The latest in a long line of soulless Gacha
This game gets a solid C for effort. An RPG with occasionally tower defense elements is okay in concept, but this implimentation is sure to leave you feeling hungry for more. As in, more of some other game. Because let me be clear there's nothing satisfying here to playing this game. Take a look at the central gameplay mechanics:
- Energy system arbitrarily keeps you from playong the game at a pace necessary to actually enjoy it (oh, of course, you can insert a quarter in the form of $5 % to keep playing for another twenty seconds)
- hero draw mechanic makes sure that you have no control over what champions you have and whether they're good or not, leaving zero room for customization
- Standard Battles amount to little more than an Idle clicker.
- Alliances encourage you to team up with people you don't know and don't and won't ever care about to do nothing
- weak and meaningless pvp battles because they're still just the aforementioned idle clicker
- re-raid previously completed maps for junk to progress! This of course costs money, and with its poor interface it is left taking days longer than it needs to. But hey, for those of us who like farming but not gameplay, I guess it makes sense.
- constant ads and offers for bundles that cost your life savings and do nothing
- ...and much, much more, ensuring the game is 4x as generic as every other game on the entire app store. 2 stars for good (read:non-buggy) implimentation of this cash grab street beggar simulator.
- Energy system arbitrarily keeps you from playong the game at a pace necessary to actually enjoy it (oh, of course, you can insert a quarter in the form of $5 % to keep playing for another twenty seconds)
- hero draw mechanic makes sure that you have no control over what champions you have and whether they're good or not, leaving zero room for customization
- Standard Battles amount to little more than an Idle clicker.
- Alliances encourage you to team up with people you don't know and don't and won't ever care about to do nothing
- weak and meaningless pvp battles because they're still just the aforementioned idle clicker
- re-raid previously completed maps for junk to progress! This of course costs money, and with its poor interface it is left taking days longer than it needs to. But hey, for those of us who like farming but not gameplay, I guess it makes sense.
- constant ads and offers for bundles that cost your life savings and do nothing
- ...and much, much more, ensuring the game is 4x as generic as every other game on the entire app store. 2 stars for good (read:non-buggy) implimentation of this cash grab street beggar simulator.
Steven Dodd (1449 KP) created a post
Feb 23, 2021
Mothergamer (1511 KP) rated the PC version of Kingdoms of Amalur: Reckoning in Video Games
Apr 3, 2019
Say Fable, Skyrim, and Dragon Age have a baby and Kingdoms of Amalur: Reckoning is the result and what a brilliant result it is. Not only is there a fantastic in depth story created by R.A. Salvatore, there is amazing art work done by Todd McFarlane and an incredible musical score by Grant Kirkhope. Last but not least, there is of course the game's executive designer, Ken Rolston. Together, these individuals made one hell of a RPG video game, that was not only fun to play, it's worth playing through again and again.
The story begins with your character finding himself or herself revived from death by a creation known as the Well Of Souls. This event has disrupted the threads of fate that affect the people and events of Amalur leaving you with no determined fate. This opens you up to many possibilities and of course there are those who would exploit it for their own personal gain.
With an opening like this, Kingdoms Of Amalur's story has a lot of depth and there are many possibilities that one can take as it progresses. There is so much to explore on the map and there is a freedom to it as you can explore as much as you like. The story line itself leads to you exploring the kingdom of Amalur even further opening up new areas and you are not isolated to just one location.
All the areas are beautifully done and are different from each other. No similarities or one map used repeatedly here. There is even a dangerous beauty and creativity to all the fantasy monsters that are a threat to you such as mountain trolls. Although you will see some of the same monsters in different areas as well as types of NPCs and other characters, it mixes together so well it doesn't hinder the game play or the story. The dialogue with characters is well written and even more refreshing, well acted. It's never boring and in some dialogues it even adds more to the tale.
One flaw Kingdoms Of Amalur has is a couple of the quests had a few bugs, such as the Shine And Shadow quest. The quest couldn't be finished because of the quest items not being in the inventory or the Boss for this particular quest just didn't show up. It wasn't a terribly trying ordeal, but it was something that was noticed and something that could and should be fixed. Other than that, there was no other technical issues with the game for me. The game didn't freeze once during all the hours of game play and the frame rate didn't drop, and because of how much fun I had with the game, a couple of quest bugs didn't bother me at all. But, let's move on to the rest of the good.
The core of Kingdoms Of Amalur is the combat throughout the game along with the ability to fully customize your character and play to your character's strengths due to your fate or lack of one. The possibilities are endless and you can even open up new job classes as your character levels up as the game progresses. Award points earned after leveling up can be put into three categories: Might, Finesse, and Sorcery giving you added abilities and status boosts associated with whichever job class you have chosen. Combine this with all the questing and yes, that includes all the side quests, five guild story arcs, and the downloadable content of The Legend Of Dead Kel, that could easily give you 100 hours or more of game time. To sum up, Kingdoms Of Amalur isn't just a run of the mill RPG. It's something more. It has a great mix of excellent story telling, amazing game play, and an exciting world to explore that promises tons of great adventure. Overall, it is a game worth having in a gamer's collection.
The story begins with your character finding himself or herself revived from death by a creation known as the Well Of Souls. This event has disrupted the threads of fate that affect the people and events of Amalur leaving you with no determined fate. This opens you up to many possibilities and of course there are those who would exploit it for their own personal gain.
With an opening like this, Kingdoms Of Amalur's story has a lot of depth and there are many possibilities that one can take as it progresses. There is so much to explore on the map and there is a freedom to it as you can explore as much as you like. The story line itself leads to you exploring the kingdom of Amalur even further opening up new areas and you are not isolated to just one location.
All the areas are beautifully done and are different from each other. No similarities or one map used repeatedly here. There is even a dangerous beauty and creativity to all the fantasy monsters that are a threat to you such as mountain trolls. Although you will see some of the same monsters in different areas as well as types of NPCs and other characters, it mixes together so well it doesn't hinder the game play or the story. The dialogue with characters is well written and even more refreshing, well acted. It's never boring and in some dialogues it even adds more to the tale.
One flaw Kingdoms Of Amalur has is a couple of the quests had a few bugs, such as the Shine And Shadow quest. The quest couldn't be finished because of the quest items not being in the inventory or the Boss for this particular quest just didn't show up. It wasn't a terribly trying ordeal, but it was something that was noticed and something that could and should be fixed. Other than that, there was no other technical issues with the game for me. The game didn't freeze once during all the hours of game play and the frame rate didn't drop, and because of how much fun I had with the game, a couple of quest bugs didn't bother me at all. But, let's move on to the rest of the good.
The core of Kingdoms Of Amalur is the combat throughout the game along with the ability to fully customize your character and play to your character's strengths due to your fate or lack of one. The possibilities are endless and you can even open up new job classes as your character levels up as the game progresses. Award points earned after leveling up can be put into three categories: Might, Finesse, and Sorcery giving you added abilities and status boosts associated with whichever job class you have chosen. Combine this with all the questing and yes, that includes all the side quests, five guild story arcs, and the downloadable content of The Legend Of Dead Kel, that could easily give you 100 hours or more of game time. To sum up, Kingdoms Of Amalur isn't just a run of the mill RPG. It's something more. It has a great mix of excellent story telling, amazing game play, and an exciting world to explore that promises tons of great adventure. Overall, it is a game worth having in a gamer's collection.