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Midsommar (2019)
Midsommar (2019)
2019 | Drama, Horror, Mystery
In 2017 the stale market of “horror” thrillers got a royal shake-up when Jordan Peele made Get Out. All of a sudden it seemed possible again to use the tired genre, that had been relying on gore and jump shocks alone for at least two decades, as a palette for intelligent social commentary and some seriously artistic flourishes. The following year, Ari Aster came out of nowhere with a debut feature that impressed everyone for it’s originality and bravado in this new “art-horror” model – the devisive yet always interesting Hereditary, a film that confused me on first watch, but gave me faith that I could be unnerved again, it’s secret being that you couldn’t compare it to anything since the golden days of the 70s.

So, when I saw the trailer for Midsommar in 2019 and realised it was the same director, it went straight to the top of my must see list. Add to the appeal the significant lure of the lead actress and main character, the extremely promising Florence Pugh, who blew me away for her raw ability in Lady Macbeth, and beguiled me even more in every minute of Chan-Wook Park’s superlative espionage mini-series The Little Drummer Girl, and I knew this was something I didn’t want to miss. Sometimes it only takes two projects on a CV to elevate a future star from obscurity to A-list potential. In Pugh I had already seen enough range, charisma and depth to suspect she was one of those special few. By the end of Midsommar I was convinced of it!

Plot wise, all you need to know going in cold is that Dani (Pugh) racked with grief following early scenes is dragged to Sweden to participate in the Midsommar celebrations of a small isolated community, as her relationship with boyfriend Christian is very much on the rocks and she is in need of some catharsis and release. At first the Idyllic setting, bathed in sunlight you can almost feel, seems refreshing and clean. The whites, yellows and blues of the images are so crisp you can imagine every smell and texture, and you find yourself smiling, despite the fact a creeping unease and sinister secret is already infiltrating the calm in wonderfully subtle ways.

Needless to say it goes to some very dark and strange places. So much so I gasped out loud twice and stood up from my seat involuntarily on one particularly disturbing moment. To try and explain how that unfolds and comes to be is both impossible and would need some big time spoilers, so I won’t do that. It’s enough to say that where you are emotionally at the end of this filmic experience is very, very far from where you started. Much in the same way as Hereditary, you feel you have been dragged by the hair on a very uncomfortable journey that is both strangely unsatisfying, confusing and upsetting; you can’t say you “liked” either film as much as admitting you can’t stop thinking about them and need to see them again to absorb the detail, if indeed you can bear that.

As of writing this I haven’t gone back and watched this again – I’m genuinely wary of putting myself through it a second time! But, I have gone back to Hereditary and appreciated it much more knowing the ending already, and seeing the detail that is there from the beginning, that makes it all make sense in a way it doesn’t first time around. Midsommar, I sense, is the same, in that there has been so much attention to the build up and background that you will see and hear relevant clues to the mystery much more the more times you watch it. What they are wearing, images on walls and seemingly insignificant things the camera picks up on create a tapestry of loose threads that can be woven together into deeper meaning if that is what you want to do.

Without doing that it may seem like a bewildering entity, deliberately odd for the sake of it, and as such it could put anyone off. At 2 hours and 28 minutes it is a bit of a stretch, and the last half hour, once it descends into the complete madness suggested earlier, perhaps doesn’t live up to the promises it makes. Also, despite Pugh being a mesmeric presence from start to finish, the supporting cast can’t quite go with her on the same level. Even the talented Will Poulter seems burdened by a less than three dimensional character, underwritten as are many in a script that focuses so much on Dani that everything else suffers.

My overall impression of it as a film is that it falls short of greatness by a narrow margin, but comes very close at times to genuine genius. It is the promise of Aster as a filmmaker that excites me most, even if this is not the film it could have been with a little more experience, maturity and, perhaps, budget. It is his Bottle Rocket, or Hard Eight, when you suspect he will have a Grand Budapest Hotel, or a There Will Be Blood in him at some point down the line.

In conclusion, I can’t emphasise enough how much I was drawn to every moment of what Florence Pugh was doing. Be wary of the film if a casual viewing experience is what you want, because it may infuriate you, and compel you even to switch it off, if you are not totally ready to meet it where it wants to take you. But, watch it for Pugh and see what a rare talent she is bringing to cinema into the 2020s. A very exciting prospect indeed.
  
Captain America: Civil War (2016)
Captain America: Civil War (2016)
2016 | Action, Sci-Fi
Chris Evans as Steve Rogers/ Captain America RDJ as Tony Stark/Iron man Sebastian Stan as Bucky Barnes Tom Holland as Peter Parker/Spider-man Chadwick Boseman as Black panther/Tchalla (1 more)
The Airport fight scene The climatic three-way battle Zemo is a fantastic villian brilliantly played by Daniel Bruhl Feels like a Captain America movie Giant-Man is awesome,so is Paul Rudd
Zemo's plan was a bit too convenient (0 more)
Mission Report, December 16, 1991
"Captain America: Civil War" is not only the best "Captain America" movie yet, but it may just be at the very top of the Marvel Cinematic Universe, due to it's emotionally satisfying themes. That may seem like extremely high praise, so I will explain why I believe that to be true, as well as why I think this is the most mature Marvel film to this point. Loosely following the events of both "Captain America: The Winter Solider" and "Avengers: Age of Ultron," while still harking back to previous films from this universe, this 13th installment in the ever growing Marvel Cinematic Universe, follows the team on different paths as they are once again pulled together.

Opening the film in the past, audiences will be given a look into the life of the Winter Soldier, as his character will later have the biggest impact on the story at hand. Flash forward to the Avengers. The team is realizing that the events from the past have killed many innocent lives in the process and they must decide whether or not they want to sign the "Sokovia Accords" and be restrained by the government, and only released when called upon. This divides the team stronger than ever before, creating friction as to what the right move truly is. Then arrives the Winter Soldier. Still brainwashed, Bucky causes Steve to go after him (a fugitive), thus sparking the war of family and friendship within the team. This is just the basis. There are many levels to this picture, including the addition of Zemo as the side villain.

This character served a very pivotal role in my opinion and definitely does not deserve the flack he is receiving. Daniel Bruhl is terrific in everything he is in and he only justified that more with this character. Without giving anything away, his character is involved with the heart of the story and is the reason for many actions/motivations. This review has been very dour so far and that is due to the fact that the entire first act of this film is extremely sad, but enjoyably so. Unlike certain unnamed films, this has a very light tone which elevates enough of the somber moments, making for a very balanced film throughout.

The central dynamic/conflict of Steve Rodgers (Captain America), Bucky Barnes (Winter Soldier) and Tony Stark ( Iron man) is what elevates the film for me. These are my three favourite characters and you follow their stories as they weave together and by the end you don't know who's side you are on as they beat each other down in what i'd call the most brutal fight in the mcu. Chris Evans and Robert Downey Jr are fantastic in this film both of them once again improve their performances over the other films but Sebastian Stan steals the movie for me, Bucky Barnes is a tragic character and sebastian sells you on that tragedy and also makes Bucky likeable again whilst not being the winter soldier persona but also not the same Bucky from the first avenger. You sympathize with him even after all of the bad things he did, he was amazing and his arc was my favourite in the movie.

Speaking of the light tone, the addition of "Ant-Man" and "Spider-Man" was absolutely fantastic and needed for this depressing story. It is hard to watch the character having to fight each other, especially when you have come to love them over the last eight years, so it was necessary to include some fun. Paul Rudd is great once again, "fanboying" out just like audiences, and his action sequences are nothing short of crowd-pleasing. That being said, "Spider-Man" is still the standout here. Tom Holland get's a very solid introduction as to who he is, where he has been, and how he got his spider abilities. The chemistry between Peter and Tony was masterful and I could not get enough of it. "Spider-Man" nearly steals the show with his contribution.

Within two scenes of meeting "Black Panther," they are able to establish his past, why he is present, and what his motives are, as far as siding with "Iron Man" goes. No, he does not have a clear side, but that is for specifics that can not be discussed here. Chadwick Boseman is great and his action sequences are terrific. It may seem like this review is overly character-driven, but that is exactly what this film is all about. Developing character in characters you thought you had already known from front to back. The excessive amount of layers in this film work in many more ways than one.

Joe and Anthony Russo have proven why they are the best thing that could have ever been added to this universe, directing this film with ease. Bringing on the directors of "John Wick" (Chad Stahelski and David Leitch) was an incredible idea, as the action sequences throughout this entire film are some of the best you will ever lay eyes on in the Marvel Cinematic Universe. If for some reason you walked out of this film disappointed, I can confidently say that you are crazy to not have been blown away by the action throughout this picture, especially the incredible airport sequence.

"Captain America: Civil War" is first and foremost a Captain America sequel, while simultaneously being a great Avengers sequel. Directed brilliantly, terrifically performed all around, with jaw-dropping action set pieces and a very raw emotional core. "Captain America: Civil War" is a triumph in every sense of the word. Absolutely amazing.
  
Les Misérables (2012)
Les Misérables (2012)
2012 | Drama, Musical, Romance
Words cannot express how amazing this movie is. For those of you who have shouldered through the modern-day musical revival; suffering through the questionable singing talents of many stars as “Phantom of the Opera,” “Chicago,” “Moulin Rouge,” “Sweeny Todd,” and that abysmal rendition of “Nine” – I can assure you, that “Les Mis” will change that perception. For once, the casting crew took the time to select a cast capable of the repertoire’s vocal demands (and Les Mis is very vocally demanding – as most operatic pieces are). It’s apparent that each singer was heavily vocally coached and trained, some faring more so than others. While this is no replacement for raw talent, I can assure you that the cast was downright fantastic.

For years I studied and sang opera. I know music and I’ve sung my fair share of Les Mis pieces in my past. I adore Victor Hugo and “Les Misérables” is by far one of my favorite literary works. When I began to watch this movie, I was keyed up to be critical on the vocal spectrum, the literary aspect, and the representation of one of my favorite Broadway/London pieces. To be frank, I wasn’t disappointed at all.

For those unfamiliar with Hugo’s work or what to expect with Les Mis, let me give you a brief synopsis on its plot and the history of the French revolution in which this takes place. France has just endured her infamous Revolution (the one with the guillotine, Marie-Antoinette, and the Sans Culottes movement) and her people are still suffering. There is no money for food, the country is in the midst of a depression, and the Napoleonic regime is yet to come to fruition. Thus, you find Fantine (Hathaway), a poor but determined (and beautiful) woman trying desperately to make enough money to support her daughter, Cosette, who resides with friends in another city. The book reveals that Madame Thénardier (Bonham-Carter) and her husband, Thénardier (Baron-Cohen) were supposed to be taking the money that Fantine had given to them to provide for her daughter, Cosette. Instead, however, Cosette is forced to live in absolute poverty while Thénardier’s daughter, Eponine, lives the life of opulence. Meanwhile, Jean Valjean (Jackman), an ex-convict, is trying desperately to find legitimate work after his stint in prison for stealing a loaf of bread to provide for his starving family. The infamous policeman, Javert (Crowe), feels Valjean will re-offend and makes it his mission to pursue Valjean until the end.
Finding the world a terrible place as an ex-convict, Valjean seeks to steal from a church her silver, believing he has no other way to survive. It is the love of a good priest, however, who gives Valjean the silver he seeks under the pledge he will become a servant of God and provide for others the same good he has provided for him. Thus, years later, we find Valjean a reformed man (who has skipped on his parole and assumed a new name), running a factory in which Fantine works. And so, when Fantine is fired from her job and takes to a life of prostitution in order to provide for her daughter, it is Valjean who feels the burden of her demise and takes it upon himself to save Cosette and raise her as his own.

Of course, this entire time, Javert is pursuing Valjean and a new revolution is starting to take place amongst Paris’ people. Years later we find Cosette grown to womanhood (now played by Seyfried), and falling in love with one of the revolution’s key players, a youth by the name of Marius (Redmayne). The Thénardiers are back again and we find their once-grand lifestyle has resorted to a life of gutter-crime and Éponine (now played by Barks), is desperately in love with Marius as well (although her love is unrequited). For those unfamiliar with how the story plays out, I will leave it at that.

I will caution those who have never seen this play to prepare for a long show. It is very dramatic and very intense, but visually breath-taking and emotionally moving in so many ways. Vocally, there are times when the legato is lacking and some transitions seemed forced (Crowe struggled many times with allowing his natural vibrato to come through instead of pushing a sustained note; Seyfried’s vibrato is very trill-like and sometimes distracts from the pure quality of her spinto-soprano range). However, I must say that I was blown away by Hathway’s performance (she brought me to tears with “I Dreamed a Dream” due to her emotional rendition) and her ability to truly escape into her character. Similarly, Tviet (he played Enjolras) was stunning with his vocal command and Redmayne was equally as impressive. Jackman will amaze you with his rich tenor and, surprisingly, I found Crowe to have a fantastic baritone when he didn’t force his work. Baron-Cohen and Bonham-Carter provided a much needed comical respite throughout the film (and both sing beautifully as well, although this movie didn’t focus on their vocal command as much). Barks did a lovely job for most of her work; although I found her rendition of “On My Own” a bit forced (she is a true mezzo but seemed to push her high notes, although this may have been where her voice shifted into her head voice which is no fault of her own).

Overall, if you are an avid musical lover and have been waiting for a proper rendition of this production, this movie will astound you. Visually, the movie is breath-taking and the acting is absolutely fantastic. I’m still haunted by the revolutionary song, to be honest. If you’ve been waiting for a musical worthy of the big screen, this one is it. Look for it to sweep the Oscars this year.
This movie deserves an A all around.
  
Beasts of the Frozen Sun
Beasts of the Frozen Sun
Jill Criswell | 2019 | Romance, Science Fiction/Fantasy, Young Adult (YA)
10
10.0 (2 Ratings)
Book Rating
The plot - so bloody action-packed that leaves you exhausted at times (3 more)
The Villain - makes you want to fall in love with him but then he does something terrible and you want to dismiss him
The enemies to lovers - the MC's are everything
The writing - Jill Criswell does an amazing job with descriptive text and lyrical writing. I was enthralled throughout.
This book is so underrated and it deserves all the hype!
You can also find this review on my blog: bookingwayreads.wordpress.com

TRIGGER WARNINGS: war, violence, blood, gore, talk of sexual assault, child abuse, emotional abuse, animal violence, animal sacrifice, death of an animal, anger issues, arsony, death, murder, talk of drowning, absent parent, death of a parent, disowning, forced marriage, death of a sibling, manipulation, mind control, slavery, starvation, torture, trauma

REVIEW: First off, I want to say to not let all of those trigger warnings deter you from reading this breathtaking novel. Beasts of the Frozen Sun was extremely well-written and I will keep screaming this from the rooftops for as long as I am alive of how amazing this novel is.

Beasts of the Frozen Sun is loaded with badassery and brutally epic scenes. Also, that cover is one of the most beautiful covers I’ve ever seen. There was complexity to the world-building, relatable characters that you just can’t help but fall in love with, brutal wars and men as monstrous as some of the men in the world today. This fantasy novel was defiantly on the darker side, but it D E L I V E R E D ! And it delivered an immersive read that drowned you in the world until the very end.

Beasts of the Frozen Sun follows Lira, the heroine who is gifted from the gods and goddess’. This gift, the ability to read a person’s soul by just touching their chest, was used by others – mainly Lira’s father and uncle. But then a golden-haired giant washes ashore and Lira decides to help him heal. She hides him away and the two of them grow close, forming a bond that is forbidden by both of their clans. But then, the Dragon comes into the story and Lira is left fighting for her life, Reyker’s soul, and her people’s freedom.

Things I loved about Beasts of the Frozen Sun:
1. The main character being a badass heroine who gets angry when her sword is taken from her.
2. The love interest being a tough “bad boy” on the outside, but deep down he’s a big ole softie.
3. Gods/Goddess’ that walk the Earth with humans (even sometimes messing with them)
4. Magical powers that were once used for evil but now are used for good.
5. The whole ‘pretend to be sick so we can get close’ ordeal.

“Looking into his eyes was like gazing at the ocean – swirling shades of deep cobalt and steel gray. Fathomless. Familiar.”

When each of the characters were introduced, I was amazed at how spectacular, unique, and so very strong each of them were! Lira and Reyker’s bond was intense and absolutely addictive. They are literally EVERYTHING. The two are star-crossed lovers but also enemies to lovers and I NEED MORE OF THEM.

The world is out to keep them apart but the two are magnets. And nothing can keep them apart for very long, not even the world no matter how hard it tries too. Reyker is the beast. He was saved from drowning by Lira, who helped him heal by hiding him away. She teaches him her language and she stands by his side. Even when the rest of the world has chewed him up and spit him back out.

Lira battles with being used and caged. She hates feeling like “property” by her father and uncle. She also refuses to believe that Reyker isn’t worth saving. She is one badass heroine and I strive to be her. Smash these two together and you get one powerful couple!

I also want to take a moment to say that Quinlan has my heart and I need to see more of him in book 2 please dear author! I will pay you in my tears and heart if I have too.

“If I die in a cage tomorrow, or I die in a cage in ten years – what is the difference? A cage is not a life.”

The world-building in Beasts of the Frozen Sun was… OMG seriously some of the best I’ve ever read. With history, there is always brutality and this novel does include that. Death, torture, the treatment of woman were all horrible and at times a bit hard to read but Jill Criswell has such raw talent at describing things that she does an amazing job writing those style of scenes. And with this being a story set back in history, those themes are inevitable. But each theme included, made Beasts of the Frozen Sun seem more and more realistic with each passing page.

The plot of this novel is everything!! Wars to villages raids to snuggles between Lira and Reyker. There was never a boring moment within Beasts of the Frozen Sun. It was packed with so much intensity that at times, it left you a bit exhausted. The plot was also dark and brutal but it fit with the story. This was a bloody amazing action-packed novel of magic and redemption, high stakes and brutal fights, powerful woman and monstrous men.

I am on my first ever book hangover. That ending… Jill Criswell is a cruel woman to leave me hanging in the way she did. But OHMAGAWD, I CAN NOT WAIT for book two of this series. Please, if you only ever pick up one book that I recommend, please please please pick this amazing novel up!

“When that dark womb of stillness engulfed him, he embraced it with a flood of relief. Reyker welcomed whatever torments waited him on the other side of this world, knowing it was nothing less than he deserved.”
  
Jurassic World: Fallen Kingdom (2018)
Jurassic World: Fallen Kingdom (2018)
2018 | Action, Adventure, Sci-Fi
A bold new era
“We’re not on an island anymore” barks Chris Pratt’s Owen Grady towards the finale of Jurassic World: Fallen Kingdom. And he’s not wrong, the fifth film in the Jurassic franchise says goodbye to Isla Nublar in rip-roaring fashion, transforming itself into a a family friendly gothic horror film in its last hour.

Ok, ok, let’s start from the beginning. The Jurassic franchise has often been criticised for relying too heavily on the same story points to make a film. 2015’s Jurassic World, whilst becoming one of the highest-grossing films of all time, was lambasted for being a modern-day reimagining of 1993’s classic, Jurassic Park. And while some of that criticism was justified, it was still pure sugary, popcorn entertainment.

Now, three years later, director J.A. Bayona (The Impossible, A Monster Calls) takes over from Colin Trevorrow to bring us a film that starts out like we expect, but ends on a note that will transform the series beyond recognition. The question is, does it actually work?

Three years after the destruction of the Jurassic World theme park, Owen Grady (Pratt) and Claire Dearing (Bryce Dallas Howard) return to the island of Isla Nublar to save the remaining dinosaurs from a volcano that’s about to erupt. They soon encounter terrifying new breeds of gigantic dinos while uncovering a conspiracy that threatens the entire planet and our own existence.

Fallen Kingdom begins with a pre-title card sequence situated in the lagoon of Isla Nublar that is up there with the best in the series. J.A. Bayona masterfully uses light and shadow to create a really compelling opening that is sure to be one of the summer’s best action scenes. And that is a trait that is brought to the rest of the film. Fallen Kingdom is absolutely beautiful.

The cinematography is exquisite and much better than the staid filming style of Bayona’s predecessor. There are scenes throughout this film that feel like they could be pulled straight from the screen and hung in your living room: it’s gorgeous.

Despite Bayona’s inexperience at creating a juggernaut film like this, his previous films are felt throughout. There’s a deep, earthy colour palatte that is the polar opposite of what we saw in Jurassic World. Where that was clinical and far too blue, Bayona’s colourings feel real, raw and grounded in reality.

The cast is also an incredibly strong part of the film. Pratt and Bryce Dallas Howard both sizzle with on-screen chemistry and there’s a cheeky nod to the backlash Howard faced after wearing high-heels for much of Jurassic World’s runtime. Newcomers Justice Smith and Daniella Pineda are terrific as a jumpy IT wiz and veterinary surgeon respectively. James Cromwell is nicely ret-conned into the story as John Hammond’s business partner, Benjamin, and adds a touch of class to proceedings.

Rafe Spall is excellent as the slimy assistant of Benjami, Eli and Toby Jones hams up the screen as an auctioneer. So far, so good then?

The first half of the film, situated on Isla Nublar as it pops into life is astounding and features some of the best destruction ever put to film. The CGI is leaps and bounds ahead of its predecessor and the dinosaurs feel absolutely real throughout. What I didn’t expect however, is poignancy. There are moments in Fallen Kingdom that have real emotional whack, especially as the rescue operation leaves the island. A lone Brachiosaur standing at the dock is heart-breaking and beautifully done.

J.A. Bayona utilises his horror roots beautifully and there is no denying it is the best-looking film in the series
Unfortunately, Fallen Kingdom’s biggest selling point is also its biggest downfall. In trying to do something new, the film stalls as we head to a gothic-esque mansion for the final hour. The confines of the house slow the pacing right down and despite the constant onslaught of action, it really does lag. The special effects and animatronics remain flawless and the action is thrilling, but the script lets them down.

Speaking of the script, this was Jurassic World’s biggest weakness and the same can be said here. Colin Trevorrow and Derek Connelly should be applauded for bringing this franchise back from the edge of extinction, but my god, they cannot write dialogue to save their lives. The characters often converse in what feels like speech bubbles and this can really bring you out of the moment.

There’s also a laughably poor plot twist that feels like it was written by a five-year-old to add some wow factor to the film’s final third. It fails miserably. Then there’s the film’s ‘villain’, the Indoraptor. This genetically modified beast is a sorely underdeveloped entity throughout the film. Sure, she’s menacing enough, but it feels shoehorned in. Trevorrow has stated that Fallen Kingdom will be the last Jurassic movie to feature hybrid dinosaurs: this is absolutely the right decision.

Trevorrow has said that his Jurassic vision is a new trilogy, but the ending of Fallen Kingdom feels like it simply can’t be fixed in one more film. It’s Planet of the Apes-esque in scale.

When we take a look at the score, it’s a story of two halves. Michael Giacchino is one of the greatest composers working today and his music for Jurassic World was absolutely sublime. Here, however, the music is unrecognisable as Jurassic in its construction. John Williams’ iconic theme is rendered to a few bars here and there and that’s a real shame. It’s a good score most definitely, but it could have been so much better.

Finally, we have to circle back around to the cast and the elephant in the room: Jeff Goldblum. His return as Dr Ian Malcolm in this film adds a nice bookend, beginning and end, but you have seen all but two or three lines of his dialogue in the trailer. A horrifically underused presence, but a nice cameo nonetheless.

Overall, Jurassic World: Fallen Kingdom is a solid addition to the ever-expanding series. J.A. Bayona utilises his horror roots beautifully and there is no denying it is the best-looking film in the series with superb set pieces, well-choreographed action and gorgeous cinematography. However, once again the film is let down by poor scriptwriting from Trevorrow and Connelly and a second half that struggles to keep pace with the stunning first.

Is it better than Jurassic World? Well that’s for you to decide, but comparing them is almost impossible.


https://moviemetropolis.net/2018/06/07/jurassic-world-fallen-kingdom-review-a-bold-new-era/
  
A Whole New World
A Whole New World
Liz Braswell | 2015 | Young Adult (YA)
7
7.0 (11 Ratings)
Book Rating
Review by Disney Bookworm
“What if Aladdin had never found the lamp?”

OK so I am going to start off this review with a really pedantic comment and I know I am being petty and that this will almost definitely end in a rant but… he does find the lamp! Of course he does! Aladdin is the diamond in the rough! He is literally the only one who can find the lamp. If he didn’t find the lamp nothing would happen: Jasmine would probably grow old with her tiger; Jafar would carry on hypnotising the Sultan; Aladdin would probably wind up arrested and this would be the shortest twisted tale in history.
*Ahem*
So, Aladdin finds the lamp. Let’s move past it, because if you have read my other reviews, you will know I love Liz Braswell: her twisted tales always wind up being my favourites as she always brings something completely unexpected to the novels. In the circumstances, I can forgive the tagline.

This review of “A Whole New World” comes at a time where Aladdin is everywhere: the live action movie was released in the UK just over a month ago and, I for one, loved it! With this in mind, I just had to re-read this twisted tale and shout about the wholly different Agrabah that it presents to the reader.

Braswell’s Agrabah is a raw, dirty, troubled cousin of the Agrabah we all know and love. I struggle to comprehend exactly how the movies did it, because both showed starving children, but we found ourselves simultaneously accepting and glossing over the poverty of the street rats. We have no such option in “A Whole New World”.
From starving infants; old men shovelling camel dung for coins; to Aladdin’s own mother dying of a wasting disease: this novel takes no prisoners in the Quarter of the Street Rats. However, those in the Palace remain blind to the struggles of the poor, with the Sultan playing with his golden toys whilst some of his citizens have no food or clean water.
The plight of the Agrabah people creates an undercurrent of resentment that runs all the way through Aladdin and Jasmine’s story. It is also a clear indicator of the identity of this novel: Braswell has taken all the romanticism of the familiar story and buried it in her own cave of wonders, leaving behind a highly political but incredibly powerful story.

The twisted tale starts off on a similar vein to both movies, boy meets girl, boy rescues girl from hand severing businessman, boy winds up arrested and transported to a creepy cave where he finds an old lamp, boy’s monkey can’t keep his hands to himself and boy is left clinging on for his life at the entrance to said creepy cave. However, in this version, when Jafar steps on Aladdin’s fingers to prevent his escape, Abu doesn’t grab the lamp! How will Aladdin escape now?

As is to be expected from Braswell’s novels, the characters are phenomenal. Aladdin is the proud, eternal optimist that we recognise but with a strong ethical viewpoint that is introduced by the inclusion of his mother as a character.
Creating a new character, particularly Aladdin’s mother, could simply be a tactic to give some history to the charming thief. However, Braswell uses the matriarch to add depth to Aladdin: she tells him “don’t let how poor you are, decide who you are…you can choose to be something more”.
This is ultimately the lesson the genie would teach Aladdin if they were to meet and so I think it is very clever of Braswell to keep this element of Aladdin’s character. It allows us to witness Aladdin’s pride and strength through these instilled virtues: he has even lost friends over his views of when he considers it acceptable to be a thief.

Although I wouldn’t consider the genie a main character in this tale (he doesn’t get as much airtime as in the films): he remains a funny and flippant sidekick for the most part. However, in keeping with the tone of “A Whole New World”, he does use this humour to provoke our thoughts. The genie and Braswell divulge that there was once a whole race of djinn who have since died out. The genie has lost his home, his wife and his freedom and so, he rightly asks, who would stay sane under those conditions?

Jafar; Mr dark and twisty himself, is a whole other level of evil in this twisted tale. He does present some of the characteristics of the movie villain: power mad, desperate for everyone to love him and all that jazz; however, he also tortures the genie and plans to break the laws of magic in order to create an army of the dead. It’s all very game of thrones all of a sudden!

I know what you’re thinking: what about Jasmine? Surely, she isn’t all dark and twisty as well? The girl looks good in turquoise baggy trousers for goodness sakes!
Jasmine begins her journey as the typical naïve, sheltered princess she is always portrayed as: possessing no knowledge of the price of food or the struggles of her own people. However, Braswell manages to make even the live-action Jasmine appear over-dramatic and petty: she isn’t resisting marriage just because she doesn’t fancy random foreign prince number 3; she is resisting becoming a “baby making machine” and signing herself up to an early grave.
“A princess among men”, Jasmine and the reader soon realise that she has to step forward and become the hero of this tale. This is no small ask for someone who has never led an army or witnessed death before. Nonetheless, Jasmine is clearly up to the task: this is no weak princess trapped in an hourglass of sand, waiting to be rescued by a man. This is a Sultana!

The story of Aladdin typically conjures up images of love, magic carpets and romantic duets. Liz Braswell’s story of Agrabah does orbit around love, how could it not? However, “A Whole New World” explores the shades of grey in life: Street rats are not always bad, Princesses are not always good and magic is not always the solution. This is not a tale of love; it is a tale of finding strength in unlikely places; it is a tale that teaches us you don’t need magic to have a happy ending.
  
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Bob Mann (459 KP) rated Roma (2018) in Movies

Sep 28, 2021  
Roma (2018)
Roma (2018)
2018 | Drama
“Siempre estamos solas”
Alfonso Cuarón‘s “Roma” has been lauded with praise and award’s hype, and I must admit to have been a little bit snooty about it. A black-and-white Spanish language film with subtitles that – to be honest – looks a bit dreary: can it really be that good? Having now (finally) seen it on Netflix I can confirm that’s a big YES from my point of view. It’s a novelty of a glacially slow film that grips like a vice.

A primer on 70’s Mexican History.
This is a film about ordinary life set against tumultuous times. Set in the Colonia Roma district of Mexico City (if you were puzzled, as I was, where the title came from) it is an “Upstairs, Downstairs” tale of Cleo (Yalitza Aparicio), a maid and nanny to a middle class family in the early 70’s.

There are two intertwined stories here: Cleo’s personal story and that of the family background in which she works.

Cleo has a pleasant enough life working as partners in crime in the household with Adela (Nancy García García). Life is about getting the work done (well, more of less), keeping the four children happy – to who she is devoted – and scraping enough by to spend her downtime with her martial arts boyfriend Ramón (José Manuel Guerrero Mendoza).

Meanwhile the lady of the house Senora Sofia (Marina de Tavira) has an affluent and cosseted lifestyle amid her loving family.

But times are about to change for all of the players, as events – not just the events of the ‘Mexican Dirty War’ of 1971 going on in the background – transpire to change all their lives forever.

A masterclass in framing.
It’s criminal that I wasn’t able to get to see this in the cinema. Since every frame of this movie is a masterpiece of detail. There is just so much going on that your eyes dart this way and that, and you could probably watch it five times and see more. Even the opening titles are mesmerising, as the cobbled floor becomes a screen and an airliner lazily flies across it.

Even major action sequences, that other directors would fill the screen with (“Do you KNOW how much this scene is costing for God’s sake??”), are seen as they would typically be seen in real life – second hand, from a place of hiding. This is typified by the depiction of the Corpus Christi Massacre of June ’71, where the military, and more controversially the elite El Halconazo (The Hawks) of the Mexican army, turned on a student protest. Most of the action is seen as glimpses through the windows by the characters during a shopping trip to the second floor of a department store. How this was enacted and directed is a mystery to me, but it works just brilliantly.

A masterclass in pacing and panning.
One of Cuarón’s trademarks is the long take (think “Children of Men”) and here he (literally!) goes to town with the technique. An incredibly impressive scene has Cleo and Adela running through the streets of the City to meet their lovers at the cinema. It’s a continuous pan that again defies belief in the brilliance of its execution.

Even the mundane act of Cleo tidying up the apartment is done with a glorious slow pan around the room. Some of this panning is done to set the mood for the film (“Get settled in… this is going to be a long haul”) but others manage to evoke a sense of rising dread, an example at the beach being a brilliant case in point.

The cinematography was supposed to have been done by the great Emmanuel Lubezki, but he was unavailable so Cuarón did it himself! And it’s quite brilliant. So, that’s a lesson learned then that will reduce the budget for next time!

A personal story.
Cuarón wrote the script. Of course he did… it’s his story! He’s the same age as I am, so was nine years old for the autobiographical events featured in the film (he is the kid who gets punished for eavesdropping). Numerous aspects of the film are from his own childhood, including the fact that his younger brother kept spookily coming out with things that he’d done in his past lives! It’s a painful true story of his upbringing and of the life of Liboria Rodríguez: “Libo” to whom the film is dedicated.

Where the script is delightful is in never destroying the mood with lengthy exposition. Both of the key stories evolve slowly and only gradually do you work out what’s really going on. This is grown-up cinema at its finest.

It’s also a love letter from Cuarón to the cinema of his youth, a passion that sparked his eventual career. We see a number of trips to the local fleapit, and in one cute scene we seen a clip from the Gregory Peck space epic “Marooned”: the film that inspired Cuarón’s own masterpiece “Gravity“.

A naturalistic cast.
Casting a large proportion of the cast from unknowns feels like a great risk, but its a risk that pays off handsomely, particularly in the case of Yalitza Aparicio, who is breathtakingly naturalistic. Cuarón withheld the script from his cast, so some of the “acting” is not acting at all – specifically a gruelling and heartrending scene featuring Cleo later in the film. That’s real and raw emotion on the screen.

Marina de Tavira, although an actress with a track record, is also mightily impressive as the beleaguered and troubled wife.

Final Thoughts.
This is a masterpiece, and thoroughly deserves the “Best Picture” awards it has been getting. It’s certainly my odds on favourite, as well as being my pick, for the Oscar on Sunday. Will it be for everyone? Probably not.

There are some scenes which feel slightly ostentatious. A forest fire scene is brilliantly done (“Put out the small fires kids”), but then a guy in a monster suit pulls off his head-wear and starts singing a long and mournful song. Sorry?

There will also be many I suspect who will find the leisurely pace of the film excruciating; “JUST GET ON WITH IT” I hear them yelling at the screen. But if you give it the time and let it soak in, then you WILL be moved and you WILL remember the film long after you’ve seen it.

I remain cross however that this was released through Netflix. This is a film that deserves a full and widespread cinema release in 70mm format. It’s like taking an iPhone snap of the Mona Lisa and putting the phone on display instead.
  
Viceroy
Viceroy
2014 | Bluff, Card Game, City Building, Civilization, Fantasy
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

Power. That’s what everyone wants, isn’t it? Well, at least it is in Viceroy! As an inhabitant of the world of Laar, you are fighting to become the ultimate ruler. Recruit allies who provide strategic advantages and enact laws that solidify your claim for power. Do you have what it takes to build and maintain a powerful kingdom, or will your attempts fall short?

DISCLAIMER: There is an expansion to this game, but we are not reviewing it at this time. Should we review it in the future we will either update this review or post a link to the new material here. -T

Viceroy, a game of card drafting and tile placement, is played over 12 turns in which players build a pyramid with their cards – paying to place each card and collecting rewards based upon which level of the pyramid a card is placed. Each turn is divided into two phases: Auction and Development. During the Auction Phase, players bid gemstones to buy a card from the auction line. Once every player has either collected 1 card from auction or passed, play moves to the Development Phase. During the Development Phase, players can either play a card into their pyramid, pass, or discard a card and take 2 gemstones from the reserve. To play a Law card into your pyramid, you place it for free. To play a Character card into your pyramid, you have to pay for it with gems. The cost is dependent upon which level of the pyramid the card is to be placed. You must pay for the level the card will sit on, as well as pay the cost for every level beneath it. For example, to add a card to the third level of the pyramid, you must pay the cost for the 3rd level, AND 2nd level, AND 1st level. The rewards gained from adding a card to the pyramid, however, are taken only for the level on which the card sits. In the earlier example, you would only get the reward for the third level alone, since that is the level on which the card sits. The Development Phase is played over 3 rounds, so a player could play up to 3 cards into their pyramid during 1 Development Phase. After the 3 rounds are up, the next turn begins again in the Auction Phase. When all cards are gone from the Auction Deck, the game ends. Players count up all of their Power Points, and the player with the highest Power value wins!

The only change in Viceroy between a group and solo game is during the Auction Phase. Obviously, if you are playing solo, there is nobody to bid against for cards. How that is alleviated is that you still bid your gemstone as normal, and you randomly draw an unused gemstone from the box as an AI bid. If the colors match, you lose your gem and go on to the next auction. If the colors do not match, you collect your choice card, and the card the AI would have collected gets discarded. If the AI color does not match an available card, you just discard one of the remaining cards. This mimics group play in the sense that you might not always get the card you want from auction! The Development Phase is played as normal. At the end of the game, count points as normal and try to beat your own high score.

Viceroy is a neat game. Every card has so many options that there is no one single strategy that is a sure-win every time. Maybe one game I’ll go for Magic tokens. And maybe the next I’ll try to go for raw Power Point tokens. The possibilities really are endless, and that keeps this game fresh for me. I don’t feel like I’m just going through the motions because every card will act differently depending on where it is played. Strategy really is everything here. On the flip-side of that, however, is that sometimes the options can be a little overwhelming. With so many possibilities for each card, it can get hard for me to decide on what strategy I really want to use. It should also be noted that a card can only be played onto a level if it can sit on exactly 2 cards on the level beneath it. So sometimes I buy a card to play on a certain level only to get to the Development Phase and realize I don’t have a legal place to which I can play it. So do I sacrifice other cards/gemstones to build a slot for this one card, or do I play it to a different level and change my strategy a bit? There’s a little bit of a learning curve, but the more I play, the better I get (or at least, the better I think I get).

Another grievance with Viceroy is that I find myself running out of cards in my hand a lot. The only opportunity to draw cards is if you play a card into your pyramid that allows you to do so. And since I’m usually focused on other strategic routes, I don’t use those cards for those purposes. So then I play all of the cards in my hand (leaving me empty-handed), get 1 card at the next auction, play it, and am again left with no cards in my hand. To fix this issue, I wish one of the actions you could take during the Development Phase was to draw 1 card. I’m not sure if other people have this issue, or if it’s just me, but it’s a problem I run into almost every game.

Overall, I think Viceroy is a good game. It’s unique in the sense that there are so many possibilities that you’ll probably never play the same game twice, even if you decide to play by the same strategy. The mechanics and gameplay are cool too – it’s fun to watch your pyramid literally grow in front of you as the game progresses. This game takes a little more focus and thought than you might think, so it’s not one I’d necessarily just pull out for some light fun. I think Viceroy is as exciting as a solo game as it is as a group game since there really aren’t any differences between the two settings. If you like Viceroy, give it a try solo! If you’ve never played Viceroy, try it either solo or in a group – it’s the same game after all!

https://purplephoenixgames.wordpress.com/2019/04/18/solo-chronicles-viceroy/
  
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Emma @ The Movies (1786 KP) rated Avengers: Endgame (2019) in Movies

Jun 22, 2019 (Updated Sep 25, 2019)  
Avengers: Endgame (2019)
Avengers: Endgame (2019)
2019 | Sci-Fi, Thriller
Contains spoilers, click to show
I'm not really sure where to start with this so settle in for a ride. I've tried to avoid major spoilers but some of the things I've written might give away or hint at events in Endgame so please don't read this until you've seen it at the cinema.

We were left forlorn in the wilds of Wakanda after Thanos' snap in Infinity War. 50% of every living creatures on the planet, on every planet, wiped out of existence. Thanos has set off in his retirement while our heroes are reassembling. What's left of the team is trying to get back to a normal life, saving the world, saving each other. Some are moving on, some are stuck on the past, all are lost.

I wrote more notes for this than I've written for any other movie. It was so much of a problem that I condensed the original and then recondensed them into collected topics. I'm vaguely going to go in chronological order, let's do it!

We open with Hawkeye. The scene was simple and effective to help line up the change in him, but it wasn't the tone I expected for the beginning of the film. You have to start it somehow, and I don't know how I thought they would but tonally it didn't say "Marvel" to me. In the trailers we see his darker side coming through, after seeing the film I can't help but wonder if they needed to do this to him. It felt a little like they were just doing it to use for one scene. Clint is a stand-up guy, he would have been there for them regardless in this situation.

As we recap on what's happening in the wake of the snap we find Nebula and Tony attempting to return from Titan on the Guardian's ship. For me, Nebula was the best bit of the whole film. The scenes with Tony are wonderful and touching, she's able to make a connection that she's never really had before and her transformation through the film is a delight.

Something at this point that I feel I should bring up is the partnership that we witness. Tony and Nebula, Nebula and War Machine, Rocket and Thor. We're given lots of different Marvel Mash-ups with great results. Nebula, in particular, shone through in these. Watch out for her with Rhodey.

Steve, Cap, is very much in control throughout this movie, in leadership as well as of his emotions. He still has his positive outlook on life but even when it wanes he's determined. Visually they've left you no room to wonder on whether he is the first Avenger, he leads into a room and he gets a lot of shots that frame him perfectly. But he has changed... on more than one occasion I found myself going "Language, Steve!" I was unsure about his support group in the trailer and after the full scene it felt like it was just there to set up occurrences towards the end of the film. You'd be forgiven for thinking this was actually a Captain America film, it felt much more like one than Civil War did.

Before coming to Endgame one of the things I had been thinking about was how Scott was going to return from the quantum realm. What happens kind of feels like they had no idea how they were going to do it, and it was frustrating and leaves you with questions about what happened in the five years since the snap. There's also a potential horror movie spin-off teased in Scott's walk through San Francisco, he encounters a kid on a bike... classic horror movie moment in that scene.

Nat gets to flex her leadership muscles in the post-snap world trying to keep a new band of Avengers together. Still based in the Avengers complex she's coordinating with members around the world and out in space. We finally see some genuine raw emotion from her as they search for Hawkeye as he's off on his... well what is it? Redirected revenge? She's always had a trusted position with Fury and it seems like his dusting has pushed her to step up.

Carol is back after her recent debut... I still don't think we can call her Captain Marvel when no one else does. I still don't like her, I can't help it. She's cocky and she doesn't seem to have any desire to actually work with the team. If there's anything that I got from this film it's that Black Widow should have had her own film already rather than introducing Carol at the last minute. She's not really a massive feature of the film and her inclusion feels almost like they needed to a solution to a problem and she was the quickest way to fix it.

Now we get to the point where I had some major upset. In my opinion, Marvel have done wrong by Bruce/Hulk and Thor. I saw a spoiler on Twitter for Bruce that I hoped was fan-inspired, but when we get to him in the film I sat in annoyed silence as those around me murmured with excitement. As far as Thor goes, I can see why they made the choices they did with him but it felt like they just turned him into a joke, and that didn't sit right with me at all. Just one small step back from what they did and they would have nailed it, but it felt like they just went for the cheap laugh at his expense.

So it's time to talk about time travel, I think we all knew that we could expect to see it in some way or another in Endgame. Tony and Bruce obvious have a big hand in this one, and it was nice to see them acknowledging the "normal" person discussion of time travel with film references. Outside of that though they threw a lot of complicated script at it, it felt like a very random step away from how they usually deal with technical things in the universe.

From the one hour point of the movie(ish) everything starts to pick up, up until then I wasn't loving the film, and that was upsetting to me. What follows from the quantum suit walk is a lot of fun. There are a lot of nostalgic moments that brought humour and a fun layer to the older films and we get what is probably the most satisfying moment of the entire MCU.

Visually this is one of the better films in the sequence. Shots weren't overly cluttered and so busy that you couldn't see what was happening, and there were a lot more poignant visuals. There are however a few that make me think they had to be reshot because you get very specific angles that give you the back of someone's head and the audio sounds slightly off to the rest of the scene.

Two things left to specifically mention...

The women of Marvel. For so many films we had very few female heroes, certainly none that got their fair share of coverage until The Wasp, Captain Marvel and an excellent female ensemble in Black Panther. I'm all for more female characters but I think Endgame went too far. There is one scene near the end that felt more like they were worried they hadn't had enough women on screen and they really packed them in, it felt awkward rather than awesome.

Stan Lee's cameo. It wasn't the usual fun we're used to. Fleeting and forgettable. Stan deserved better, this just didn't feel right. I even briefly wondered if it was actually him.

For me, Endgame wasn't the finale that we deserved. It wasn't better than Infinity War but I don't think that it could have been because of how much it had to bring to the table. I went and saw it twice because I like to see the 3D and 2D when they come out, it was actually one of the better 3D films I've seen on a regular screen.

I probably would have given this 3 stars, while I had fun watching it I came out both times feeling kind of "meh" about it. Nebula, America's ass and the epic moment in the finale, as well as a few other amusing moments, bumped it up slightly. I sadly found that first hour rather challenging and couldn't get on board with some of the character choices that were made.

What you should do

Let's face it, you're going to watch it if you've invested time in watching all the Marvel movies and I'm sure you'll enjoy it. I'm aware I'm in a minority with my feelings about this, but not everyone can feel the same way about everything. What a world it would be if we could.

Movie thing you wish you could take home

I'd still like an infinity stone... but I don't know which one.
  
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Daniel Boyd (1066 KP) rated the PlayStation 4 version of Star Wars Jedi: Fallen Order in Video Games

Mar 1, 2020 (Updated Mar 1, 2020)  
Star Wars Jedi: Fallen Order
Star Wars Jedi: Fallen Order
2019 | Action/Adventure, Fighting
Lightsaber Customisation (0 more)
Almost everything else (0 more)
Wasted Potential
So I just finished Jedi: Fallen Order and it's left me feeling confused. Not because of some complex twist or story revelation, but because on paper I should have loved every minute of this game. You take the parkour movement and sense of adventure from a game like Uncharted and you give it to a Jedi, who we follow during some of the darkest days in the Star Wars lore and what do you get?

Apparently you get something that doesn't feel like Star Wars.

I have a fair number of problems with this game, so I'm going to go ahead and list them and explain why they bothered me so much during my experience playing through Fallen Order.

First of all, when this game dropped and did pretty well commercially and critically, EA were commended in the games media for having the guts to release a single-player, story based Star Wars game with no online play. When the reviews dropped just before the game's release, this news got me really hyped as I have never been much for online gaming and much prefer story based games over anything else. Now whilst EA did give us a single-player, offline Star Wars story, they did so in such a sloppy, janky, half-finished fashion.

I lost count of the amount of times that I had to restart my game because of loading errors or game breaking bugs. Almost every time I would enter a new area the characters would initially appear in a T-pose position and remain that way for a good few seconds until I approached them. Onscreen prompts would often fail to appear making the game's already confusing exploration methods even more unclear. I have not seen this much pop-in in a videogame since the first version of No Man's Sky. Almost every area was covered in murky textures upon initially entering them, with some entire structures and areas failing to render. During a few boss fights, the AI character would fail to attack me and just stand still and no matter how many blows I would land on them, their health bar would not budge until I fully reloaded the level. This sort of thing was present during every one of my play sessions and at a few points the game became almost unplayable due to it's glaring technical glitches. Also, I got this game as a Christmas gift, so it has been out for a decent amount of time. A game of this calibre, that has been out for months at this point, from a major studio like Respawn and a publisher like EA, not to mention being from a major franchise like Star Wars, - the fact that it is in the current broken state that it's in is frankly unacceptable.

The next issue I had was the story and characters in the game. The game's protagonist Cal, is an unsympathetic, whiny bitch of a character that got on my nerves every time he opened his mouth. The rest of the crew were also pretty bland, unendearing and lacking in much personality. I grew up loving the Star Wars universe, yet I found myself trying in vain to skip almost every cutscene and really not giving a crap what happens to any one of the characters. The villains were unengaging and the other side characters like Cal's master and the old dude that left holograms for Cal to find got increasingly annoying every time they appeared. The only character I found engaging throughout the whole game was Sister Merrin.

I always thought Jedi Knights were supposed to be extremely capable, powerful warriors, yet at no point in this game do you ever feel powerful in any significant way. The whole time, you feel on par with the non descript enemies that you are fighting. While I agree that the last major AAA single-player Star Wars game, The Force Unleashed was too easy, at least you felt powerful while playing as that character. The combat never feels as satisfying as it should due to the lack of dismemberment. The decision not to allow the player to chop off limbs makes it feels more like you are hitting enemy shaped piñatas with a big stick, rather than welding a laser sword of pure, raw energy. I also felt that there was a lack of variation in the combos and moves-set and found myself watching the same animations over and again no matter what combination of buttons I was mashing. Every fight in this game is hard and not in a fun,challenging way, but instead in a grinding, irritating way. The ridiculously long loading times also made dying even more frustrating. If you are going to design a game where the player is going to die frequently, you HAVE TO have a snappy respawn system in place à la Super Meat Boy or Hotline Miami. (Especially when your fucking studio is called RESPAWN, but I digress.) They were clearly going for a more defensive, methodical approach to the combat system, which is fine, but they should have given you a choice between that and a more aggressive, offensive skill tree, meaning that more play styles could be catered to. Another majorly annoying thing was the way that the game justified unlocking new skills for Cal, with him having out-of-the-blue flashbacks at seemingly random points in the story where he would suddenly remember that he could wall-run or double-jump. I hate when games do this, it feels extremely lazy and unjustified within the context of the story that is being presented. Another thing that bothered me gameplay-wise was the checkpoint system. The whole refilling your health = respawning the enemies thing felt really arcady and often broke immersion.


Something else that I hate in games is when the game tries to pretend that it is an open world game rather than a linear experience, which this game does. I don't understand why you would want to masquerade as an open world game when that mechanic has been so oversaturated for this entire generation. After you play through the game's intro and get access to the ship, you are given the impression that you can choose what order to visit each planet and progress though the game. However this is not the case. When I was first given the choice to pick a planet, I chose Dathomir as I am a big Darth Maul fan and thought it would be cool to explore his home turf. I got there and was making my way through the clear-as-mud holomap when I got to a section where I could not progress. There was a jump that I just could not make no matter how many times I tried. After eventually getting fed up I had to look up a walkthrough to find out how to progress whereupon I learned that you actually need to go to the other planet first and gain an ability to make this jump. Now even if I did design my game so poorly that I let the player go to the wrong planet on their first travel, I would have at least had the decency to put in a prompt at the un-passable jump to let the player know that they don't have the skills to progress here yet and to go to the other planet and return here later. It could have been a voiceover from a crew member or even an immersion-breaking piece of text, but something would have been nice to prevent me having to look up a walkthrough to learn this fact. Witnessing this ineptitude in game design from such a major studio was shocking. So yeah, from that point on, - lesson learned, - I just followed the checkpoints to decide what my next planet would be to travel to, but then why even give players the illusion of choice in this? Why not just usher the player automatically to the next planet they need to visit after they return to the ship?

My final and biggest issue with this game is despite it being a Star Wars game, it never really felt like Star Wars. I noticed this during the first third of the game in the some of the character designs. Some of the side characters looked more akin to something from Ratchet & Clank than from the Star Wars universe. Then as I was playing through Kashyyyk and fighting spiders and giant slugs, I'm thinking to myself, I don't ever remember Luke Skywalker doing this and that dude lived and trained in a swamp for like a year. Then the shark was well and truly jumped. Upon revisiting Dathomir and finally being able to make some progress, a character literally raises bodies from the ground for you to fight. That's right, they put zombies in a Star Wars game. I thought since Disney had taken control of Star Wars, that they were way stricter than Lucas ever was about what does and doesn't get into the Star Wars universe, so whoever greenlit this zombie shit over at Disney should really get the boot. I can't quite believe that I'm saying this, but if you want a more authentic and higher quality Star Wars videogame experience, go play Battlefront 2. Sure it may have had an extremely messy launch and been marred with controversy ever since, but at least it feels like Star Wars.

There were a sparse few things that I did enjoy. As I mentioned above, Merrin was a fairly engaging and well acted character. The Lightsaber customisation was also pretty neat. I also enjoyed the music and (SPOILERS,) the brief appearance that Darth Vader makes. However the music is only great because it's the Star Wars score and whilst Vader's appearance as an unstoppable force was cool here, I personally feel like it was done better in Rogue One.

So yeah, I kind of feel like I played a different game to everyone else. I really wanted to fall in love with this game and I kept waiting for it to win me over, but unfortunately it never did. I think that there is potential here for something better, mostly owed to the interesting time period the game is set in on the Star Wars timeline, so I really hope that they take the few good elements that were present in Fallen Order and improve upon everything else for the sequel.