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Emma @ The Movies (1786 KP) rated Can You Ever Forgive Me? (2018) in Movies

Jun 22, 2019 (Updated Sep 25, 2019)  
Can You Ever Forgive Me? (2018)
Can You Ever Forgive Me? (2018)
2018 | Drama
I long for the blockbusters to come around again so I can stop saying "this is great but..." It has definitely become my mantra for January and I think it's the curse of awards season.

Melissa McCarthy is the second actor this month to take a big leap in genre and I'm loving it. Her comedy offerings have always amused me, Life Of The Party last year was great fun and I've just discovered she was DNAmy in Kim Possible so that means I need to watch all of that again!

I'm in danger of going off point now I've realised that last fact. Where was I?

McCarthy... Lee Israel is rather brash and as such has the potential to be entirely unlikeable, the performance is excellent though and McCarthy manages to make every situation feel very real. Despite that though I didn't get any real emotions out of any of it.

Luckily Richard E. Grant's inclusion allows the film to have a few lighter moments and the pair work wonderfully together on screen. I'm rather glad that this erased some of the damage The Nutcracker And The Four Realms did.

At no point during the film did I think anything was badly done. Lead and supporting actors were brilliant, the story it was based on was an interesting one... insert my phrase of the month here... The main issue I had with the film was pacing. I came out thinking that was a long two hour film before realising that it was only actually an hour and 46 minutes. At the mid-point my interest dwindled severely for a while but it did thankfully pick up a little. There are several bits that don't feel like they have much of a place in the story, whether they're part of the original narrative or added for the film I don't know but while they might have been there for background they didn't add any impact to the main story.

This rating has me a little at odds, the stars are mainly for the acting and the switch in pace for Melissa McCarthy, and as I said, nothing is badly done. Even with the limited audience potential this could have been an amazing film had it had something to keep you interested the whole way through.

What you should do

It's got some good points, but it is a very niche subject matter so I don't think I'd be recommending a viewing to anyone but my most booky friends.

Movie thing you wish you could take home

All those glorious bookshops!
  
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JT (287 KP) rated Insidious (2010) in Movies

Mar 10, 2020  
Insidious (2010)
Insidious (2010)
2010 | Horror
6
7.3 (23 Ratings)
Movie Rating
James Wan has all the talent but for some reason is unable to put the killer instinct into his films and finish them off like they should be. With the exception of being one of the founding members of the Saw franchise, his films to date haven’t quite lived up to the expectations we know he can and should be able to deliver on.

Wan returns with Leigh Whannell the creator and writer of Saw, with the pair looking to yet again scare everyone shitless with a haunted house tale, this time focussing on a young boy whose slipped into a coma and drifted into the outer realms called The Further.

When writing Insidious Whannell wanted to make sure that he avoided all the haunted house cliches, and he pretty much did that. What he failed to do though was script a stronger third act, something which might have brought this up on a par with Saw.

Dalton is the one in peril as he suddenly slips into a coma one morning, his mother Renai (Byrne) is then forced to spend time looking after her trio of kids all the while looking over her shoulder, as she hears one bump to the next occurring both in broad daylight and at night.

After some decent scares from the outset including the old “he’s behind you” and murmurings through the baby monitor the film was almost guilty of slipping into a farce as our protagonist Josh Lambert (Wilson) was forced to engage in some astro physics in order to save the day.

It was a real shame as up till that point you’d have spent most of the run time hiding under the covers, as Wan introduced one jolt after another, some more subtle than others but ultimately offering the same desired effect.

The introduction of Elise Rainier (Lin Shaye) the Ghost hunter whose come to see what all the fuss is about is pretty much inevitable. Armed with the latest high tech equipment and a couple of geeks, the aptly named Specs and Tucker, provides much amusement as Rainier delivers the killer line “It’s not the house that’s haunted”.

The film moves through the gears well, but it’s that annoyingly poor third act that ruins it for me. It does try and redeem itself with an all too predictable ending, those that have seen Wan and Whannel’s other film Dead Silence will know what I mean.

At the end of the day you feel all Wan had to do was hit the target, but this is just off to the right!
  
Pickup on South Street (1953)
Pickup on South Street (1953)
1953 | Classics, Drama, Mystery
(0 Ratings)
Movie Favorite

"I remember being baffled by the first Sam Fuller film I saw when I was in my late teens or early twenties, a revival at the old St. Mark’s theater on Second Avenue in New York. The audience was guffawing and cheering and I thought it was really stupid: some kind of condescending intellectual slumming, about a movie that looked to me like plain harmless, and pretty much sincere, if inept, cheap melodramatic exposé. It was Shock Corridor. The movie was bad, but the audience was worse. I can’t remember which film turned me around. The Naked Kiss? That’s a great one, as is Shock Corridor. Eventually I also learned how highly Fuller is rated by the most intellectual film analysts. I think what makes Fuller so popular with them is Fuller’s unpretentiousness, not because it’s naive, but because it makes him a purer example of filmmaking talent: since there’s no subtlety, no subtext, no self-consciousness, it means that to enjoy it you’ve got to enjoy it for the pure, abstract methods of film as film. Famously, his roots are in two realms, tabloid journalism and World War II (where he saw a lot of action with the infantry). In a scene at a party in Godard’s Pierrot le fou, when he’s asked what cinema is, he says, “Film is like a battleground: love, hate, action, violence, death. In one word: emotion.” And that’s the way his films feel: like they’re emotion, the way music is. They’re not about ideas except on the most basic level, like a tabloid. They’re “hard-boiled,” and there’s tabloid/sensationalist fury and irony. His fight scenes are thrilling and like no one else’s; you can recognize them in a second. His style altogether is distinctive. Everything is in your face. Lots of close-ups, lots of tracking in for close-ups, long takes with plenty of camera movement. It is like pulp journalism, like a fluid Weegee. Emotion. As corny and cartoony as she is, Thelma Ritter’s last scene in this is really moving. She actually got an Academy Award nomination for supporting actress for the role. The close-up smooching of Richard Widmark and Jean Peters can leave you breathless too, even though the sessions usually end with him mocking or slapping her. In 1974, when I was first singing my song “Love Comes in Spurts” at CBGB, I sometimes used to introduce it with the line that comes when Widmark’s kissed an eager Peters and she’s told him she really likes him and he sneers, “Everybody likes everybody when they’re kissing.”

Source
  
    Imperial Struggle

    Imperial Struggle

    (0 Ratings) Rate It

    Tabletop Game

    In 1697 the Sun King, Louis XIV, emerged from a decade of war with his Continental ambitions still...

Of Knights & Ninjas
Of Knights & Ninjas
2020 | Card Game, Medieval
Little-known factoid about me: I am a Knight. Not from England, and not due to my daring heroics in war, but a Knight Templar of the Grand Commandery in the York Rite of Freemasonry. Politics and conspiracy theories aside, becoming a Knight was a highlight of my life, and something I will forever treasure. And speaking of treasure and Knights Templar (read your history, kids), we all know that one of the biggest foes of the Knights in olden times were the nefarious Ninjas. Or maybe it’s just fun to think about and play a game where these factions are represented.

Of Knights & Ninjas is a card game about claiming enough treasure to ascend to kinghood and rule all the lands. You can accomplish this by sending forces to your opponents’ realms and stealing their glorious gems. The first lord to amass 10 gems will have sufficient wealth to assume the kinghood and rule all realms!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. If you would like to read the rulebook in full, you may visit the publisher’s website, purchase the game through the publisher, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T

To setup, each player will take five gems of their preferred color in front of them. Shuffle the large deck of cards, and deal each player four cards (this rule was updated after our play-throughs). You are now ready to play!

On your turn, you will draw two cards from the deck (unless it’s the first draw of the game – that player will draw just one). You must now play a card to the table or discard a card from your hand. Cards that you can play from your hand will each have different abilities, and thankfully the designer will be providing a reference sheet for these, as there are many cards with wildly different abilities. This is also why I will not be explaining the entire rulebook.

Typically you will be able to play Fortify cards (castles, archers), Attack cards (knights, ninjas, etc), Respond cards, and Special cards (minstrels, jesters, etc). Fortify cards protect your gems from certain Attack cards, like an Archer only being able to attack another Archer, or a Dragon being able to attack a Castle – but not if an Archer is stationed there (logic). Although, a Ninja can scale a Castle wall, and a Catapult can destroy a Castle altogether (but not that pesky Archer that happens to be sitting on top)…

Attack cards are just that: they Attack. Each Attack card will show a number in a starburst icon in the upper right hand corner that signifies how many gems they are able to steal. Once an opponent is declared and an Attack card played, let’s say a 1-power Peasant, the defender may then play a card with the Respond keyword (which will also have a starburst number) to offset the number of stolen gems. If the attacker chooses, they may continue playing Attack cards against the same opponent in order to draw out all the Respond cards and come away with some sweet, sweet gems.

But maybe once all is said and done, and gems are about to change hands, another opponent plays a Special card – a Highwayman, for example. These characters will steal all the gems that are about to change hands (as if he was robbing the gem carriage en route to the new owner). But then again, perhaps yet ANOTHER opponent plays a Highwayman as well, and steals those gems a second time! You just never know when these Special cards will come out and how they may affect the best laid plans.

Play continues in this fashion until one player has amassed the 10 gems they require to win the game!

Components. Again, we were provided a prototype copy of this game, and we understand that components can change during the course of a successful Kickstarter campaign. That said, this game is a ton of cards and some plastic gem pieces. The art is stellar – cartoony, but whimsical and fun. The card layouts make sense and are very easy to read and understand. The gems are colorful and fun to play with. I only have one concern/suggestion/wish for the components here. I wish the individual card’s abilities were somehow printed on the cards themselves. That would alleviate the need for a reference sheet, but it would then detract from the cute art on the cards. So, maybe that wouldn’t be so great after all. I’m torn on that.

All in all, this game is super fun to play. It will be chaotic one moment, and strategically tense the next. Being able to whittle an opponent’s hand down to nothing and then slapping them with a King card to steal a huge chunk of gems is just so sneakily satisfying. Or sending your Ninja to infiltrate their unArchered (I know it’s not a word) Castle and slither away with the goods. Don’t get too attached to your gems, because you may find yourself without for several rounds. You can always rebuild, but make haste as your opponents will keep you down if you let them.

If you are a fan of games that are cute, fun, and relatively quick with a quirky, but light-hearted theme, then definitely check this one out.
  
Doctor Strange (2016)
Doctor Strange (2016)
2016 | Action, Adventure, Sci-Fi
Benedict cumberbatch as Doctor strange Tilda swinton as the ancient one Rest of the cast are good The trippy visuals The action sequences are cool (0 more)
Villains are underwhelming Plot can be a bit formulaic (0 more)
"Try me Beyoncé"
The 14th instalment in the Marvel Cinematic Universe marks the arrival of yet another avenger into the already crowded Marvel family while also bringing mystic arts & alternate dimensions into its ever-expanding universe. But even though it offers a kaleidoscopic journey through astral realms, infinite realities & spacetime contortions, it isn't entirely different from the norm.

Doctor Strange tells the story of Stephen Strange, a brilliant but arrogant neurosurgeon who loses the use of his hands after a car accident, spends all his money on experimental surgeries to regain his abilities, and travels east for a last resort treatment where he meets a powerful sorcerer who teaches him ways to harness energy & shape realities through the mystic arts.

Co-written & directed by Scott Derrickson (best known for The Exorcism of Emily Rose & Sinister), Doctor Strange marks his first stint with comic book movies and while he succeeds in delivering a sufficiently entertaining blockbuster, his latest suffers from the same issues that marred his earlier works as Derrickson begins this story on a promising note but once again loses his grip in the middle.

The screenplay features a universe that's full of imaginations & possibilities yet beneath its parallel universes, time manipulation & astral projections lies the same generic storyline following the same predictable route that we all have seen many times before. What's interesting, however, is how the arc of the eponymous character is handled, for Stephen Strange remains an intriguing character at all times.

Production Design team chips in with set pieces that brim with mystical qualities while props such as ancient artefacts & antiquated relics provide added details to the desired spiritual environment. Camerawork is fine, Editing gets carried away by letting numerous CGI-infested moments overstay their welcome due to which it feels longer than it should. And Michael Giacchino contributes with a score that's fitting yet not enthralling.

Coming to the acting department, the film features a talented ensemble in Benedict Cumberbatch, Chiwetel Ejiofor, Rachel McAdams, Benedict Wong, Mads Mikkelsen & Tilda Swinton. Cumberbatch as Strange is pitch-perfect casting and does total justice to his role by depicting his stubbornness, arrogance & ambition with precision while Swinton steals nearly every scene she's in. But the main highlight of this film is its shape-shifting & eye-popping visual effects.

On an overall scale, Doctor Strange does serve its purpose by delivering an entertaining, amusing & serviceable origin story but it isn't impressive enough to garner a spot amongst Marvel's finest features. Travelling a safe, risk-free route & sugarcoated with trippy, hallucinatory visuals, it is a typical fun-filled extravaganza that we've come to expect from Marvel Studios and is another enjoyable addition to their ever-inflating repertoire. Definitely worth a shot.