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Crimson Bound
9
8.5 (2 Ratings)
Book Rating
Amazing worldbuilding (0 more)
Well, Rosamund Hodge has done it again. I think this one was actually better than Cruel Beauty, and about on par with Bright Smoke, Cold Fire. Crimson Bound is billed as Cruel Beauty #2, but it doesn't actually seem to take place in the same world. They're only connected in that they're both dark fantasy retellings of fairy tales. Crimson Bound is loosely (VERY loosely!) based on Little Red Riding Hood. It's amazing.

In Rachelle's world, The Forest is the dominating theme - it encroaches on villages and towns, sending "woodspawn" to attack people, and Forestborn to turn more humans into bloodbound and ultimately Forestborn. Humans are sheep to The Forest; prey to the Forestborn. Once a Forestborn has marked a human, they have three days to kill someone or they will die. If they kill someone, they become bloodbound - an intermediary step before they become completely Forestborn. Bloodbound have increased strength, resilience, and fighting skills, so the King has extended an offer to Bloodbound - even though they are known murderers, since they had to have killed someone to gain their powers - he will grant them clemency in exchange for their service to the realm. Guard the people from the woodspawn, the mindless monsters the Forest sends to attack people, and he'll let you live.

So Rachelle is a Bloodbound, bound to the King. Unlike most, though, she still believes in some of the old pagan stories about The Forest and the Devourer - the ancient evil driving the Forest's predatory ways. The book is about her quest to stop it from coming through into their world and destroying everything. There are twists and reveals that I cannot mention here, but it is an AMAZING piece of world-building and myth and I LOVED IT.

I also discovered she has several short stories post on her website so I'll be binge-reading those for a while!

This book - and anything by Rosamund Hodge - is pure magic. If you like dark fairy tales, you can't do better than this.

You can find all my reviews at http://goddessinthestacks.wordpress.com
  
Scarlet (The Lunar Chronicles, #2)
Scarlet (The Lunar Chronicles, #2)
Marissa Meyer | 2013 | Fiction & Poetry
10
8.4 (36 Ratings)
Book Rating
Awesome continuation of the series
I’m so happy to be back in the world of the Lunar Chronicles! Scarlet, is Marissa Meyer’s take on Red Riding Hood, big bad wolf and grandma included. As with Cinder, Scarlet is a whirlwind of a story, straight into the good stuff and the story blends seamlessly with the continuation of Cinder’s overarching story line. Scarlet is a girl on a mission to rescue her Grandmother with Wolf (the big bad fighter) on her side. Outside of New Beijing, Scarlet’s story is set in a future France, which seems very undamaged by the wars, it has a very rustic feel, with Scarlet and her Grandmother enjoying a simple farming life. But Grandma, what big secrets you have! The collision of her grandmothers disappearance and the entrance of Wolf is played to perfection and their journey to Paris is both exciting and full of anxious moments. Scarlet is a fantastic character and you can completely understand, through the brief glimpses of her father, why she gives up everthing to take the journey to Paris. Whilst she wants to appear worldly, she is also wonderfully niaive at times, very much wearing her heart on her sleeve. I also loved the nuggets of information about hers and Cinder’s past and how the lines become blurred at times as the secrets and lies unfurl.

The action is frequent with huge set pieces which played out cinematically in my mind as I was reading. It’s quite an emotional one at times too, Kai’s dispair, Cinder’s desperation, Wolf’s inner turmoil and a bit of an insight into Levana left me quite breathless by the end.

My favourite thing at this stage, is how there is still so many secrets to be revealed. With 2 more books in the series to go it’s clear that each of the next characters will have some connection to what happened to Cinder as a child and how we reach present day, in story terms, I can’t wait to pick up Cress and see where the story goes next!
  
    Flip Flap Dogs

    Flip Flap Dogs

    Book and Education

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    What do you get when you cross a whippet with a chihuahua? Why, a whippihuahua, of course! What...

The Grimm Masquerade
The Grimm Masquerade
2019 | Bluff, Card Game, Deduction, Fantasy
Have you ever been to a proper masquerade? I have not, though I would enjoy it, I think. I would enjoy it even more if I were competing against the other attendees to figure out who is who (and avoid having to do those Victorian square dances). But what if I were actually fairytale folk cavorting around with others trying to gain artifacts that speak to me while refusing any artifacts that may hurt me. Well now you understand my plight and the premise of this game.

The Grimm Masquerade is a hidden role competitive bluffing game for two to five players. In it player take on the roles of well-known fairytale folk attending a magical masquerade thrown by The Beast (I mean, he has a name, right? Not just “The Beast…”). Attendees are tasked with trying to unmask other attendees while earning magical roses in the process. The winner is the player who can earn the most roses at the end of three rounds of bluffing and guessing, unless one player is able to earn 10 roses before the end.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. Also, this review concentrates on the two-player variant for the game as I played it mostly with my wife. -T


To setup, place the main board showing all the fairytale folk in the middle of the table. Each player will receive two (one if playing multi-player rules) Character cards, all Evidence Markers of their chosen color, and Reference cards. Around the board is placed the remaining Character cards, the Artifact deck, the stack of Broken Mirror tokens, the pile of roses, and the Action Board with two random Action cards revealed on either side. For the two-player game six Artifact cards are revealed in a line and each player will choose one Artifact for each of their two characters they are playing. The unchosen Artifacts will form the discard pile near the Artifact draw pile. Whomever most recently wore a costume will be the lead player and the game may begin!
The game is played in rounds, with each turn of a round consisting of two steps. First, the active player draws an Artifact card and decides to keep it in their face-up tableau of Artifacts for all to see or give the Artifact to another player. Then the active player will draw a second card and either keep or give, whichever is opposite of their first choice. For example, should the first card drawn be kept, the next card would need to be given away. Each character has one Boon suit (which they love), and one Bane suit (which they despise). If at any time a character receives a card to create a matching pair in their tableau they must indicate whether that Artifact is in fact their Bane suit or not. They do this by placing one of their Evidence Markers on the character who owns that suit’s Bane value. However, if the player is actually the character who has that suit as their Bane, they have been unmasked and will play their other character in hopes of winning with them.

Should a player receive a card that would cause a set of three matching suit cards, they must indicate that they have either won the round or that they are not the character that matches that suit’s Boon value. For example, should a player receive their third Treats card they must declare they have won the round (if they happen to be Red Riding Hood), or that they are not indeed Red Riding Hood by placing an Evidence Marker on Red Riding Hood.

After this card play at the beginning of their turn the active player may choose to discard a matching pair of Artifact cards in order to activate an Action available (optional step). The Actions available are on the revealed Action cards on either side of the Action Board (which also shows an always-available Action of Point the Finger). So by discarding a pair of Crowns, for example, a player could utilize the Action card Eavesdrop in order to force the other player(s) to place Evidence Markers on characters they are NOT. This gives the active player more insight into who the other player(s) may actually BE.


Once cards have been drawn and the optional Actions taken, play passes to the next player. Players win the round by collecting three matching Boon Artifact cards or by unmasking all other characters in play. Whichever player wins the round also takes the Rose Trophy depending on which of the three rounds was just completed (value 1 for the first round, 3 for the second, and 5 for the third). At the end of the third round players count up their total roses (unless one player has earned 10 or more at the end of a previous round) and whomever has collected the most is the winner of The Grimm Masquerade!
Components. I have to say, every game I have played by Druid City Games has had amazing components, and this one is certainly no different. All the cardboard pieces, the cards, and the wooden discs are all excellent quality. But what I want to concentrate on here is the perfect choice to employ Mr. Cuddington for the art. Every time I see Mr. Cuddington on the credits for a game I know I am going to love looking at it on the table. They just have amazing style and everything is so detailed and perfectly matched for the setting. This FEELS like a Grimm’s Fairy Tales game for sure, and I love it.

It is definitely no secret that I love this one. I enjoy hidden role games to begin with (The Resistance: Avalon also being one of my favorites), and this setting feels excellently matched to the genre and the execution is wonderful. I really have a great time sussing out who is who and giving those final Artifacts in order to unmask players that are perceived to be leading is so fulfilling. Being able to spend matching cards in order to use Actions is also great design, especially when you can bluff by discarding your Boon cards to throw opponents off your trail. So much deceit in a fun package.

If you have few hidden role games and you want something with a light theme and relatively quick playtime, please do yourself a favor and check out The Grimm Masquerade. Purple Phoenix Games gives this one a playful 15 / 18. If you are like us and enjoy games where you control some information and can guess other players’ identities, but also like games where you can still play on even when you have been found out, this one is for you. If only this could support even more players, I could see it unseating Avalon for me. As it is, I may still end up using this one more often than Avalon unless I have a larger group of people at the table. That is a big statement from me as Avalon is a proven winner and has been a staple of my collection for years. But The Grimm Masquerade is that good. Play it and let me know if you agree.
  
    LearnEnglish Kids: Playtime

    LearnEnglish Kids: Playtime

    Education and Entertainment

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    Read and watch fun animated songs and stories to help your child develop in key areas in English:...