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Truth Seekers - Season 1
Truth Seekers - Season 1
2020 | Comedy
Enjoyably British
Truth Seekers is the latest collaboration from Nick Frost and Simon Pegg, and centres around employees of a network services provider who run a YouTube channel as amateur paranormal investigators.

The series follows Gus Roberts (Nick Frost), the top installation engineer for network provider Smyle. He lives with his dad (Malcolm McDowell) and investigates paranormal activities in his spare time, running his own YouTube channel as ‘The Truth Seeker’. His boss Dave (Simon Pegg) pairs Gus with a new employee Elton John (Samson Kayo), and Truth Seekers follows the pair as they increasingly encounter paranormal and mysterious entities as they go about their daily work, including a haunted young woman called Astrid (Emma D’Arcy).

Truth Seekers starts off as a case by episode series, with a new spooky encounter every time (think Supernatural but very British) and then mid-way works into a bigger overall plot involving Julian Barratt’s Dr Peter Toynbee that seems to tie all the earlier elements together. As a supernatural horror show, this works really well. It doesn’t rely on typical jump scares, and instead uses well known horror situations to be as creepy as possible. Admittedly this is a tad cliched – think of all the known supernatural experiences you’d expect to see (psychiatric hospitals, hotels, demons and satanic books to name a few) and you’ll definitely find them here. However this doesn’t matter as they’re done well and in such a smart, creepy and very British way. Even the special effects are impressive for something that looks like it should be fairly low budget.

Whilst this is made out to be a horror comedy, it’s the comedy side that appears to be a little lacking. Don’t get me wrong, this has its’s funny and witty moments and seems to relish all of the pop culture references it throws in at every opportunity, however it doesn’t seem quite as edgy and quick witted as Frost and Pegg’s previous collaborations. Frost delivers his usual deadpan style well and is ably supported by Samson Kayo’s Elton as his rather adorable and unwitting partner. The standout though is unsurprisingly Malcolm McDowell as Gus’ dad Richard. Right from the first episode McDowell shines and is an absolute riot. Every scene he’s in gives rise to so many laughs and in particular there’s one scene featuring him going upstairs on a stair lift so slowly that nearly had me crying with laughter. But despite this the humour is maybe a little lacking from what we’d expect. I also felt like some of the pop culture references were a little forced and unnatural, which is a shame as there were also a lot that worked quite well – nods to Aliens and The Shawshank Redemption were particularly appreciated.

Truth Seekers may be lacking a little in humour, but what is there is adeptly delivered by a rather stellar cast. Pegg takes a backseat as boss Dave with an atrocious hairpiece and there are some small roles for Kelly MacDonald, Susie Wokoma and Julian Barratt, but everyone puts in a great performance no matter the screen time. McDowell undoubtedly steals the show, but the main trio of Frost, Kayo and D’Arcy carry the show well between them.

What surprised me the most about Truth Seekers is how short it was. A mere eight episodes running at 30 minutes each doesn’t seem like enough – by the end of the eighth episode I was shocked to see there wasn’t any more, although the final scenes do at least set this up for a second series that will hopefully come to fruition. I was a little concerned about the main plot involving Toynbee as it did get a little convoluted towards the end, and the final scenes do nothing but add to this and hint at a much bigger story going on. This could end up being rather good, but it could also turn what is by and large a very enjoyable British supernatural series into something rather crazy and confused. Only series two will tell.
  
Rambo: Last Blood (2019)
Rambo: Last Blood (2019)
2019 | Action, Adventure, Drama
Not really a "Rambo" flick...but kind of is (if you squint)...
The "final" installment in the Sylvester Stallone as John Rambo series of films (the 5th!) RAMBO: LAST BLOOD is one of those hybrid type of films that is really two 45-50 minute films put together to give you one 1 hour, 45 minute adventure. These two film-ettes are clear throwbacks to 2 other films.

"Oh...you say...they are paying homage to previous RAMBO films, like the first one FIRST BLOOD and the best one RAMBO..." and...that would make sense and give a reason for this character to re-emerge, but this is NOT what is happening here.

The first half of this film has been done better as the Liam Neeson film TAKEN while the 2nd half of this film is a clear homage to HOME ALONE - or as I call it BLOODY HOME ALONE. So, instead of the crooks being comically hurt, they are dismembered, disemboweled, be-headed and run through the middle with pointy stuff.

All with lots and lots of blood spurting everywhere.

Inexplicably, Sylvester Stallone agreed to revise his John Rambo personae after 11 years away from it and he is showing every moment of his 73 years of age in this role. To say that Stallone is a little "long in the tooth" for this type of action/beat 'em up role would be doing a disservice to the term "long in the tooth".

As is fairly typical in these types of films, the plot is fairly straightforward - John Rambo is living a peaceful existence until someone close to him is kidnapped by bad guys south of the border, so Rambo goes in search of her (that's the first half of the film - the TAKEN portion). And...this part of the film is...okay (just...okay). The "good guys" around Rambo are nice (enough) and he is joined by a crusading journalist who also has had someone kidnapped so you think he might be joined by a ragtag group of "frenemies" to fight a common enemy...but...Rambo goes in "mano a mano" (this is a Stallone/Rambo film after all) and this part of the film, ultimately, fails to deliver the goods and falls flat.

Director Adrian Grunberg (the immortal GET THE GRINGO...yeah, I've never heard of it, either) sets up at the beginning of this movie some interesting side characters (the journalist, the one time bad guy who is now out of the bad guy business and might have a redemption-type arc, the plucky teenager) and some interesting character traits (PTSD, Concussion symptoms) that our hero is suffering from. All of these elements should have/could have been utilized to bring some interesting twists to the action scenes - but they are all quickly...and promptly...dropped to show Stallone being macho and killing bad guys on his way to fulfilling the goal of the first half of the film.

And then comes the 2nd half.

The bad guys come to Rambo's Ranch to exact some revenge (I can see a bobby-trapped Halloween-type walk through haunted house coming to a corn field near you this fall). Any pretense of plot, character development, etc. is gone in a hot minute as this part of the film is all about the bloody Home Alone-type booby-traps at the ranch. Wanna see someone get a pitchfork to the face? Check! Wanna see someone get their arm chopped off with a machete? Check! How about falling through a trap door onto some spikes? You got it! And it just gets bigger, bloodier and more comedicly-"awesome-gruesome" as we go. If you enjoy this type of thing (and...I gotta admit...I do) then this is pretty entertaining.

Ridiculous? Yes. Is Stallone too old for this type of film? Yes. Over-the-top? Of course. A good film with strong characters? Heck no.

But that's not what we came to see. If you can get through the fairly slow (and poorly written) first half of this film, the 2nd half is bloody good fun.

Letter Grade: B-

6 stars (out of 10 - just know what kind of film you are watching) and you can take that to the Bank(ofMarquis).
  
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Uncertain Magic
10
10.0 (1 Ratings)
Book Rating
Uncertain Magic by Laura Kinsale
Genre: Adult Historical romance
ISBN: 9781402237027
Published: May 4th 2010 by Sourcebooks Casablanca (first published March 2nd 1987)
Rating: 5
Roddy has a "gift"—or as she thinks of it, a curse—that allows her to hear the mind and feel the emotions of every human and animal on earth. Because of this, and her family history, she knows she will never be married, never have her own family… because what man wants every single thought and emotion on display for his wife? Past failed marriages in the family have shown her that her happiness is a hopeless cause… until she meets one man whom she does not have access to his thoughts and feelings. So Roddy takes things into her own hands. She realizes a little too late what kind of man she's gotten interested in her: Lord Iveragh. The Devil Earl of Ireland.
She carries out her plan, however, and he seems to like her enough to marry her. But The Devil Earl is hiding things from her… and possibly himself. Roddy finds that she can help him… but it will require more than she may be willing to give. If she doesn't, though, she will loose him forever… and maybe loose herself, too.
I loved Uncertain Magic. I wasn't sure what to expect when I started reading it. It was certainly a romance, and a very good one at that. But it was so much more than a romance novel: It was a clever blend of romance, adventure, historical events, family secrets, and Gaelic magic. The plot incorporated a rebellion in Ireland, smuggling, murder, and magic. There were horse races, escaping soldiers, and midnight balls with the dead.
The relationship between Roddy and Faelan (Lord Iveragh) started off a little random: a chance meeting, Roddy saving his horse from a heart attack, her pretending to be a stable boy and bragging on his employer (herself, of course) and Faelan seeing through it and embarrassing her. As it continued, I was a little surprised at the speed it progressed: They were married by chapter five. But them being married though the book was such an important aspect, that I understood it later. Of course, no marriage is perfect, and many romances are victims of happyland syndrome, where their relationship is so perfect that it's almost Holy.
Not this one.
There were misunderstandings, tears, heartbreak, scandals, possible affairs, redemption, and healing. And plenty of love-making.
With that said: the characters were great. Roddy was sweet and soft, but she had her spunk and I liked her immediately (especially when she took out a rude stableboy with a single kick). Faelan was, as his nickname describes him, a devil—but he was good that way. He was a little obnoxious, he had his sarcastic moments, and he certainly had his pride. He's the kind of dark secretive hero that everyone looks for… but with a touch of madness—or maybe magic—to make him even more mysterious. I love Roddy, I adore Faelan, and his mother (let's just say she never. shuts. up.) makes me laugh… the characters in this story are gems.
Just as I didn't expect the twisting exciting plot, I didn't expect the writing to be so good. It felt great to read, and the dialogue was easy to speak and felt natural. It flowed well, and was descriptive and lyrical. I liked the way Kinsale described Roddy experiencing everyone else's thoughts and emotions, and I liked the way she didn't over-describe everything—every little facial expression, every little movement—leaving out some for your imagination, but added enough description to allow you to see everything.
There were disappearing faeries and blind men who could see (try figuring that one out!) and missing chunks of time… all tied up beautifully at the end. Although it was, at first, a little confusing to figure out what had just happened on the last few pages, I loved the ending. There wasn't quite enough closure, but it didn't need to be closed: it was more like an opening for their new life together. After reading it, you know what will happen… so it doesn't need to be said.
This is probably one of my favorite books I've read this year, and it demands a re-read in the future.
Content/Recommendation: Some sex, mild language. Ages 18+
Review copyright Haley Mathiot 2010. Review copy supplied by publisher.
  
Solo: A Star Wars Story (2018)
Solo: A Star Wars Story (2018)
2018 | Action, Sci-Fi
Lando and VFX (0 more)
Ron Howard's safe direction. You can't help but wonder what Phil Lord & Chris Miller's movie might have been...? (0 more)
The Star Wars Story that nobody asked for, but was is a story worth telling?
In short, NO.

Where to start? Indeed, where to start with a background prequel focusing on one of the most iconic Star Wars characters ever, taking the ageing Harrison Ford’s characters to, well not so far beyond the age that we first met him back in 1977.

Recast with actor who brings very little Ford with him, apart from a few well practice smiles and other expressions here and there, this is a reinterpretation of the character, in this case as a naive and wimpy version, maybe even soft, is not the part for Alden Ehrenreich.

The Character arch of Han Solo in the original trilogy was his redemption from a selfish, self-assured space pirate to a man who could recognise and fight for a cause bigger than himself. But according this haphazard prequel, he was already a big softy before her learns the harsh realities of life, only he doesn’t, not really.

He just learns to be a little more cynical and to smirk his way through every situation with his lucky die and everything turns out okay for him. Ehrenrieich done not bring an ounce of the gravitas or charisma of Harrison Ford, as this film, which had to be almost entirely re-shot with Ron Howard taking the helm after The Lego Movie directing due Chris Miller and Phil Lord where unceremoniously fired after “not getting it”, apparently, shoe horns as much of the token events of Solo’s pre-rebellion life into its two and bit hour run time.

Ron Howard; A few hits and plenty of misses. Willow (1988) springs to mind. Not only was Willow Lucas’ attempt to begin and new fantasy trilogy after the Star Wars Saga was completed, it was micro directed by George Lucas as Ron Howard took the credit. And this has a lot of the hallmarks of Willow.

In short; A poor mans Star Wars. Hammy scripting and at times acting, the story is all over the place, with shallow characterisations, poor exposition, haphazard pacing and the action is actually quite hard to follow. Just please, give us ONE decent shot of the Millennium Falcon that we can keep up with and actually see, especially as it has been altered so much from the icon version that we all love. Maybe we’re getting bored of the same ship after 40 years? Maybe we all need to go out and by a new version?

Toyetic… anyone?

Instead everything of interest is speeding across the screen and the boring stuff is left to linger. And there was a level of boredom here. Incredibly predictable plotting, simply going through the motions of a no stakes story. But it does feel as if they shoehorned a larger narrative in there, with introduction in the final act of the rebellion and an old villain returns with a new legs, but by the time what should have been an earth shattering twist appeared, it wasn’t really interested, especially if you know the The Clone Wars or Rebels.

One major plus note though, Donald Glover aced Lando Calrissian, to such an extant that I wish this movie was actually called Lando: A Star War Story rather than Solo, because there’s no doubt that Glover brought so much more Billy Dee Williams and built on it, than Ehrenreich did for Ford’s.

As well as the subtle and well conceived plotting around Lando’s female droid, L3-37 (Phoebe Waller-Bridge) who may well be the ‘Old girl’ referred to by both Han and Lando during in the original trilogy when they speak to the Falcon, whilst shining a light on the deliberately ambiguous nature of droids in the Star Wars universe. In short; are they sentient or not? But this is not Star Trek so we do not really need an answer to that… do we?

Overall, I want to say that this was missed opportunity but in truth, it was not. It was waste of time. A story that did not need to be told with script that did not know what say. Clearly, they were aiming for a Guardians Of The Galaxy (2015), unaware that the secret of that surprise success was that it tapped in to the retro Star Wars vibe by NOT being Star Wars. And with little expectations.

Here they were playing with one of the biggest guns in modern film history and in my opinion, it blew up in there faces.
  
Call of Duty: Black Ops 4
Call of Duty: Black Ops 4
2018 |
The latest in the popular Call of Duty series has arrived with Call of Duty: Black Ops IIII. The game has made the controversial decision to forgo the traditional campaign in favor of a Battle Royale mode known as Blackout and a more expansive online experience which includes more Zombie modes and a greater emphasis on gameplay.

I played the game first at E3 and then again during the Beta phases for the game so I had a decent familiarity with what to expect when the full release version of the game arrived.

After several days of playing the game, I have to say it is to me a mixed bag and many aspects of it disappointed me which is very frustrating as fan of the series since the very first game.

The look and feel of the game does not come across to me as a new game but instead to me look and play like DLC for Call of Duty: Black Ops 3. Many of the maps seem familiar and have been updated from their appearances in previous games. The same holds true for the weapons and kill streaks. I am not saying it is not fun, but it all has a sense of having seen most of it before.

Another very annoying change to the game is the severe limitation of grenades in the game. Usually a player has a grenade option which comes in handy when Snipers setup behind cover. Without the ability to lob a grenade to get Snipers out from cover, players are easy pickings, especially when the first appear on the screen. You can unload a full clip into a player at a distance and still end up dead with one shot from a sniper. As such you have to wait until you reach level 42 in order to add them to your customized loadout and even then they are very Nerfed from what players have come to expect.

The multiplayer modes are what you have come to expect as there are the Team Deathmatch variations as well as the Capture and Control modes and a new mode called Heist where players need to capture or prevent the capture of a target.

For me the most enjoyable aspect of the game was the Zombie modes as not only were the players I was matched with usually very helpful, but they were also much friendlier than many of the other people I encountered.

The Blackout mode is very popular with gamers but not being a fan of the One and Done mode of play, I found myself enjoying the vast details of the map and preferring to work with a team, capturing vehicles, and such. I have seen multiple players unload point blank on a player in this mode only to see them walk away and one shot kill their attackers. This is either a hack or an example of how imbalanced things can be at times and you will see multiple instances of players taking numerous hits and walking away while others go down with one shot.

Black Ops IIII does not have a regenerative health system and instead requires players to use a timed injection in order to restore health.

This is all designed to foster teamwork and to make the game more appealing to the eSports community. While this is nice, it deviates from much of what has made the game so appealing from the start.

The game to me seems like it was hurried to market as it released on October 12th vs the traditional November release date. I am sure a big part of this was a desire to beat Red Dead Redemption 2 to market but in doing so it seems that things are missing from the final product.

There is much to like about the game as it is still an exciting and intense experience but to me is the first Call of Duty game to not feel shiny and new but instead more of the same in many cases.

The developers have supported the game with numerous updates and there are more on the way as well as planned DLC down the road so the game as it is now is likely to change in the next few months as more feedback is given to developers and new features are added.

Hopefully they will also look to add a campaign at a later date as although it is fun, it seems lacking and dated in many aspects as the changes seem like a step back to me rather than progress.

http://sknr.net/2018/10/23/call-of-duty-black-ops-iiii-2/
  
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Daniel Boyd (1066 KP) created a post

Dec 19, 2018 (Updated Dec 19, 2018)  
Time for a rant and no spoilers if you haven't finished the game yet.


So last night, I decided that I was finally finished with Red Dead Redemption 2. I have played through the entire 60+ hour campaign including the Epilogue, (which is like an entire game in and of itself,) I have done all of the side missions in my side-bar other than the tedious collectathons and I believe that I have encountered the majority of relevant strangers in the wilderness.

It's not my favourite game of all time, I don't even think that it's my Game Of The Year, but there is no denying that it is still one of the greatest achievements ever seen in the medium of videogames. There have been a few stories talking about the 6 figure bonuses that some Rockstar employees are receiving on the back of this release and frankly I feel like that is well deserved. As a 3D Animator near the beginning of my career, a project like this is what I aspire to one day get the chance to work on. The level of quality and vastness present here is astonishing from a development perspective.

Red Dead 2 has been in development for around 8 years, as apparently work began on this game very quickly after RDR Undead Nightmare was released. If you sit through the almost hour long credit sequence at the story's conclusion, you will see thousands of names scroll by. When you consider the salary of the amount of people that worked on this game over eight years along with the extravagant worldwide marketing campaign, the total budget for RDR2 must have been astronomical, yet the game made it's money back IN IT'S FIRST WEEK!

Regardless of the huge profit and enormous number of sales that this game has generated, the entire Rockstar staff that worked on this game can now put this milestone on their CV's. It's a golden mark against their name that would most likely land them a job at any other game studio that they desire joining.

The reason that I am bringing all of this up is due to a number of articles that were published on a fair few major gaming websites back at the time around the game's release. Kotaku, IGN, Gamespot and Unilad Gaming all reported that during an interview with one of the Houser brothers, (the joint CEO's at Rockstar,) when asked about the crunch period of the game's development that employees were more of less forced to work 100+ hour work weeks.

This was of course an exaggeration of what was actually said and the context was twisted for the sake of click-bait headlines, but nevertheless there was an outrage within the videogame echo-chamber. People online decided to become civil rights speakers on behalf of Rockstar employees before it came out that at most, even the heaviest work weeks leading up to the game's release never exceeded 60 hours and even then, that was only if the employee volunteered to work the overtime, time for which they were financially compensated.

As someone trying to break into the videogame industry, I understand feeling passion for a project and I recognise that feeling of pride you get when finally completing a project that you have slaved over, (on a much smaller scale of course.) I understand that there are developers out there that choose to work a 50-60 hour work week on something that they are passionate about and can be proud of and I also understand that games like RDR2, which are so vast and yet so full of intricate detail and high levels of quality don't get made without devs that refuse to put in the extra time required to pull something like this off. Frankly if I was a Rockstar dev that had put this amount of work into a product that I am proud of and then seen these rants online, I would be offended. Who are you to judge how much of a workload someone else can handle?

I am not saying that there aren't toxic places to work that have horrific line managers that force their staff to work crazy hours or lose their jobs, but by all accounts that I have heard, Rockstar isn't one of those places. So the next time that you decide to put on your SJW hat and sit in front of your computer and start berating someone for being passionate about something that they have worked extremely hard on, remember what Rockstar delivered through RDR2 and maybe do some research before unleashing your tirade.
     
Ralph Breaks the Internet: Wreck-It Ralph 2 (2018)
Ralph Breaks the Internet: Wreck-It Ralph 2 (2018)
2018 | Adventure, Animation, Comedy
This is an entertaining film. I definitely came out of it with a smile on my face. At the same time though, as an adult, it surprisingly gave me several pauses for thought. It's about change and friendship, jealousy and insecurity... things as a grown-up that you perhaps push to the back of your mind so that you can carry on. I was in danger of thinking a bit too deep at one point, but luckily something funny happened to distract me (much like real life).

But enough of that deep sigh moment.

Ralph is still the bumbling bad guy and inadvertently causes the mayhem that sets off the main storyline in the film. That coupled with the new whiffy... wifey...? in the arcade means that they get to meet a whole new world on the internet.

It's a fun way to think about going online, everyone milling around like it's a shopping centre. And I'm sure that we've all been in Ralph's position too, shopping on the internet and forgotten to be prepared with our credit card to checkout. Of course I don't think we've ever thought to do what he does to fix the problem.

Vanellope makes a few new friends in the form of Shank and her crew from GTA style game, Slaughter Race. Just like the first movie all the different styles went well together. But my favourite bit about their first outing in Slaughter Race were the player avatars. Those slightly stunted turns and limb movements were perfect and took me back to my days of game play. I've also got to give the shark an honourable mention, his next staring role should be "The Meg: The Musical".

I can't do a review for this and not mention the Princesses. I'm not sure they're as good as I'd hoped they'd be. Pocahontas gets the biggest praise for her constantly fluttering hair but they were all just kind of... there, and there wasn't much else. They do at least teach V that she can channel her inner Princess by staring into some water, but gazing at her reflection doesn't quite have the desired effect.

When the story goes back to Ralph it's a little sad to see that he can't let it go and see how Vanellope has found a new home. They do at least give him some redemption and he realises that she's a girl worth fighting for and goes about fixing all of the drama that he's caused.

As well as the fun there's some truths about the internet in there too. First rule of the internet, don't read the comments, and the troll at the Q&A. Good luck explaining those things to your kids... "When people grow up, some of them become dickhead and upset other people because they have nothing better to do with their spare time."

Watching this I did at least find an answer to the age old question of why I occasionally lose my internet connection! Watching all those poor unfortunate souls losing theirs... well it'll probably make me less stressed to imagine that happening when the whiffy box says no next time.

Honestly, this waffle will end soon...

Ralph Breaks The Internet is like the kids version of Ready Player One. I spent so much of the movie looking around for all the little hidden tidbits. What websites can you spot? Which characters? Dial-up Express amused me, and it's certainly one for the adults to laugh at. I also took a pause at Stan Lee, I nearly had my own Princess moment in a puddle of tears.

Lastly we obviously have to mention the credit scenes. Two of them. I got super annoyed when the credits started to roll, as you may well do, but scene one really turned that around. You have to stay right until the end for the second one, it will reeeeeally annoy you, so enjoy that!

What you should do

You should watch it. The kids will love it because of all the characters and daft antics, and you'll love it because of those two things and all the hidden references.

Movie thing you wish you could take home

So many choices. I wouldn't mind having my own amusement arcade... oooooooh or Princess hair... ooooooooooh or animals that sew clothes... ooooooooh or... I could be here a while, why don't you click on a pop up ad and go heart some videos instead of waiting around.

[I'd like to apologise for more waffle than usual, but when I accidentally put one Disney song title in a sentence I couldn't pass up the chance to try for more!]
  
The Suicide Squad (2021)
The Suicide Squad (2021)
2021 | Action, Comedy, Crime
Much like the recent Justice League redo we have Suicide Squad... sorry, The Suicide Squad.

The bad guys (and gals) club together to protect America... and by default, the world.

So it's not really a sequel, it's not really a reboot, but it's sort of a rebooted sequel while being a standalone film in the same universe. I've got no idea, but what we've got doesn't really bring out the same character dynamics as we've had previously.

Harley, Flag, Boomerang and Waller make repeat visits to the franchise. Harley and Boomerang are their usual, slightly off the wall, selves to bring the outlandish humour element. But Flag and Waller aren't anywhere near the versions they were in their last outing. Flag isn't sceptical, and that could be acceptance after the previous missions, but he's less of a leader and altogether more... bland. Waller on the other hand is still a hardass, but on a much different level. Before, she was sinister evil with a smidge of understated terrifying. Now... she's just shouty. It didn't make for a good viewing experience.

The dynamic change also left me cold. Harley and Boomerang have great chemistry together, what they did to her and Flag though, that was an odd mood. At least last time he was firm and decisive, now we're getting lingering camera shots that feel like they have romantic undertones. They also took Harley out of a lot of group activity, for a storyline that could easily have been summed up in another way.

Supporting the old familiars are a lot of new faces. In fact, there are over a dozen new named characters in The Suicide Squad.

Idris Elba is obviously a big pull in the advertising of this. Bloodsport isn't a character I know well, but it's handy that there are several, almost identical, characters they could swap in for Deadshot in case they want to bring Will Smith back later. But whether or not the comic book characters are the same, the story on the screen comes across almost identical.

And then there's Peacemaker, played by John Cena... another highly trained marksman. But this one with a penchant for tighty-whities. With this and F9, I'm not sure I have enough words. This is the last in a string of roles for him that I really haven't enjoyed. I'm even more distressed now that I know there's an 8 episode Peacemaker series coming in 2022. Heavy "do not want" vibes.

I couldn't go through this review without talking about King Shark... that would be criminal. Sylvester Stallone did this perfectly. Nanaue has humour, vulnerability, anger, wonder... and that was all conveyed with animation and a minimal script. I will not apologise for saying he was the best thing about the whole movie.

The rest of the characters are a steep learning curve. There was a lot of opportunity, but some rash decisions meant there was also a lot of wasted IP.

Our bad guys were a little all over the place. Front and centre we had Peter Capaldi as Thinker. He's not exactly a force to be reckoned with though, and honestly, I kind of expected more considering his prominence in the trailer. Starro was more of a challenger as a baddie, but they did ignore a lot of his abilities and left him as more of a novelty... and those armpits... *shudder*

Effects were as you'd expect for a DC film, not bad, but nothing that blows your mind. Animating a giant starfish is never going to look all that believable though, so there's a certain amount of leeway you need to give them for that.

The vibrant colours felt very on brand for James Gunn, and almost made this a bit of a companion piece to Birds of Prey... but those flowers... Yes, Harley has her hallucinatory moments, those flowers felt entirely pointless and out of place.

While The Suicide Squad was watchable, I really didn't find it to be the redemption that a lot of people are praising it to be. In fact, it felt like a solid step back for some characters and an excessive waste of others. Had they made the entire movie from King Shark's point of view then this obviously would have been a 5 star film, but as it was I didn't like the tone it had, and a lot of the action felt way too lighthearted for me. This wasn't an improvement on the previous iteration.

Originally posted on: https://emmaatthemovies.blogspot.com/2021/08/the-suicide-squad-movie-review.html
  
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Ryan Hill (152 KP) rated Spider-Man 3 (2007) in Movies

Jul 1, 2019 (Updated Jul 3, 2019)  
Spider-Man 3 (2007)
Spider-Man 3 (2007)
2007 | Action, Mystery, Sci-Fi
Tobey maguire as Peter Parker/Spider-man James franco as Harry osborne Kirsten dunst as MJ Jk simmons as J.Jonah jameson The action sequences Harry's arc and redemption The final battle (0 more)
Too many villains (0 more)
"None of that matters now, you're my friend"
After the worldwide success of the first two "Spider-Man" films, director Sam Raimi and the cast decided to take a break. The first two had been shot almost back-to-back, with very little "down time" in between. So, in late 2005, about 18 months after the release of "Spider-Man 2", Raimi began fleshing out ideas for a third storyline. For this chapter, the director wanted to teach Peter Parker about forgiveness; to do so, he'd need a villain with personal ties. The problem was that, besides the Osborn family and Otto Octavius, no villains in the comics had such a huge connection. Raimi didn't want to contradict a well-established character, so he sought one out whose backstory had never been fully realized: the Sandman, whose literary incarnation was little more than a random thief. Connecting the character to the death of Ben Parker gave Peter a huge obstacle that needed facing. Wrapping up Harry Osborn's story was also necessary, since Marvel wasn't sure if James Franco would agree to more chapters in the franchise. The addition of Gwen Stacy (who in the comics, was Peter's first love) was done mainly for the fans, and to create a conflicted love triangle with Peter & Mary Jane. Satisfied with his concept, Raimi told his plans to Marvel Comics; the result was less than expected.


Therein lies my biggest problem with "Spider-Man 3". I liked the Venom character as a kid, but in all honesty having 4 villains in the same film (Harry, Marko, the black symbiote itself, and eventually Venom) was just too much at once. From the standpoint of a fan, I'd have preferred that Venom be saved for a future entry, so he could have taken center stage. By having him alongside both Marko and Harry Osborn, the story became rather confusing for many fans, and the film's box office suffered as a direct result. Overall, this film made less money across the board than its predecessor...all because of corporate greed.

That being said, I still enjoy the film on many levels, but knowing what caused the multi-arc story makes some moments bittersweet. The actors clearly enjoyed this ride, but something in general seemed a bit lacking. Looking back, I realize it was the Venom character. The fact of it essentially being forced into the narrative only made the tale confusing and hard to follow. It became one of those films many people have to watch more than once, just to understand it...and these days, audiences don't have a lot of patience for films with too many angles. Rightfully so, in my opinion.

Tobey Maguire, slipping into the spandex suit for a third try, really shows his acting range here, even more so than his diverse performance in "Spider-Man 2". From intense love to seething hatred (and everything in between), he really brings his game up to a whole new level. Kirsten Dunst shines again as Parker's star-crossed love, Mary Jane Watson. I liked her performance very much, and her singing in the film is beautiful. She's less helpless than in either prior entry, and far more confident. Bryce Dallas Howard (daughter of acclaimed director Ron) makes her first apearance in the franchise as the bubbling, exuberant, and gorgeous Gwen Stacy. I liked her character, but felt she didn't have much to do in the long run.

James Franco does an equally-remarkable turn, finally completing the journey that began at the end of the original film. He gives Harry a blend of jealousy, mystique, and severe determination. He also revisits the lighter tones of his role, for the scenes where Harry has amnesia. And in the finale, he shows that in his heart, Harry was truly a hero. Thomas Haden Church gave Marko both sentiment and menace, and turned what was originally a two-bit thug into a far more interesting character. Topher Grace played the "creepy" card as Venom, and gave Eddie Brock a know-it-all arrogance that makes you almost feel disgusted.


Aside from the criticisms surrounding Venom, I honestly didn't have a lot for this entry. Mary Jane is no longer in a water-drenched position (thank God!), so I was very relieved. I guess my main concern was that there were too many villians should of just stuck with Harry and Venom or Harry and sandman. And for anyone who asks why i haven't put the dancing scenes as a negative. I get a kick out of them what can i say?