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Blazing Minds (92 KP) rated Finding Steve McQueen (2019) in Movies

Oct 29, 2021 (Updated Nov 2, 2021)  
Finding Steve McQueen (2019)
Finding Steve McQueen (2019)
2019 | Crime, Romance
The film stars Travis Fimmel (Raised by Wolves), Rachael Taylor (Jessica Jones), William Fichtner (Armageddon) and Academy Award winner, Forest Whitaker (Last King of Scotland) and is directed by Mark Steven Johnson (Daredevil, Ghost Rider).

Based on the true story of the Youngstown mob, President Richard Nixon, the FBI, and the biggest bank heist in US history! In 1972, a gang of like-minded thieves plan a heist to steal $30 million in illegal campaign contributions from the President’s secret fund.

When it comes to a heist movie Finding Steve McQueen is undoubtedly one that is fun to watch, the true comedy element comes from Travis Fimmel’s Harry Barber character who was obsessed with McQueen hence his look and name change, the film takes on the journey of the heist as series of flashbacks as Harry tells Molly (Rachel Taylor) “the truth”, this is how we get introduced to Enzo Rotella (William Fichtner) the boss of the heist, I have to say that when it comes to Fitchner he always pulls off a great performance and he plays the character great as he tries to hold the mismatch of a team together.
  
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Colin Farrell recommended Paris, Texas (1984) in Movies (curated)

 
Paris, Texas (1984)
Paris, Texas (1984)
1984 | International, Drama, Romance
8.8 (4 Ratings)
Movie Favorite

"The whole feel of this film was something that woke me up to cinema in a way. Before this film it was very much an Amblin world for me. Lots of Indiana Jones and John Hughes and Willy Wonka (the original) and Van Damme action movies and Richard Pryor comedies like Brewster’s Millions, etc. Then a friend introduced me to Paris, Texas. The aching loneliness and sense of lost love that pervades the film from the arid desolation of the desert landscape to the haunting strings of Ry Cooder’s soundtrack just blew me away. Maybe I was 17 or 18 when I saw it, but it stayed with me, and I go back to it about once a year. It also has one of the most honest portrayals of the loss of love between a couple, and the inherent danger within the nature of obsession. This lost love is broken down for the audience in what, to me, is possibly most quietly powerful monologue ever delivered in any film I’ve seen; when Harry Dean Stanton’s character, Travis, finally sits with the woman he loved and lost, and he recounts their story to her. Travis has to turn the chair around, so he’s facing away from her while he speaks. I assume because it’s too much to look at her while he’s expressing where and how such love disintegrated. Yeah, it’s a beautiful, beautiful film."

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Matthew Krueger (10051 KP) rated Lethal Weapon 3 (1992) in Movies

Jul 10, 2020 (Updated Jul 10, 2020)  
Lethal Weapon 3 (1992)
Lethal Weapon 3 (1992)
1992 | Action
8
6.8 (10 Ratings)
Movie Rating
The Perfect Trio : Mel, Danny and Joe
Lethal Weapon 3- i love the chemistry between Mel, Danny and Joe. Its the perfect trio, their bounce off of each other. The comedy is excellent. The one liners are good. The action is good, the plot is good.

The plot: Veteran police detective Roger Murtaugh (Danny Glover) is only days away from retiring when he and his tough partner, Martin Riggs (Mel Gibson), are roped into an important internal affairs case. Working with the beautiful, no-nonsense Sergeant Lorna Cole (Rene Russo) and aided by the shifty informant Leo Getz (Joe Pesci), Murtaugh and Riggs begin to close in on a black-market weapons operation involving corrupt cop and arms dealer Jack Travis (Stuart Wilson).

Director Richard Donner is an animal-rights and pro-choice activist, and placed many posters and stickers for these causes in the film. Of note are the T-shirt worn by one of Murtaugh's daughters (the actress's idea), an 18-wheeler with an anti-fur slogan on the side, and a sticker on a locker in the police station.

Director Richard Donner demanded some big changes on the script which included changing the original character of Lorna (who had a different name in earlier drafts) into a woman and turning her into Riggs's girlfriend. He also re-worked the script to be less story-oriented and not focus on the main villains but instead on the relationship between Riggs and Murtaugh. He also toned down action scenes from the script and brought back Leo Getz into the story. All of his scenes were written in afterwards. In the original script Leo had left L.A. for New York. Boam had some disagreements with changes that Donner made but he was not against them. Boam was fired after he wrote his first two drafts of the script. One of the reasons for this was because Donner wasn't interested in the script and he disagreed with some parts of Boam's original draft.

Carrie Fisher was an uncredited script doctor on the film.

Several versions of a Lethal Weapon video game were released in conjunction with this sequel's release, appearing on the NES, SNES, Game Boy, Amiga, Atari ST, and Commodore 64 platforms. Also released was a Lethal Weapon 3 pinball game.

Its a funny entertaining movie, on to the last one in the franchise. I've loved the franchise so far and hopefully the 4th one is good.
  
Robin Hood: Hero of the People
Robin Hood: Hero of the People
2019 | Adventure, Card Game, Fighting, Medieval
“Yer a hero, Travis!” … said no Hagrid to me ever in my life. However, I do enjoy playing heroes in my board games. As Robin Hood you live by few rules: rob from the rich, give to the poor, and save your fellow Merry Men. That dastardly Sheriff of Nottingham is out to foil and jail you and your crew. Can you use your skills to rob enough from the rich, recruit your fellows, and keep your bounty on your head low enough to win the game? Such is your plight in this one-player game from first-time designer, Rodney Owen.

Disclaimer: This review is for a Kickstarter preview. We are not being paid for this preview, but we were sent the game from the designer. Components and rules may be changed before the product and project is finished. -T

As this game is not yet in full production, I will paraphrase the rulebook here for you so you can get an idea of how the game plays. Then I will give my opinions on this little card game.

Robin Hood: Hero of the People is a one-player card game that is played over three phases. To win the game you must have all Merry Men and Maid Marian recruited and active, while the bounty on your head is less than 500. You lose by seeing the bounty at or above 1,000 or by playing through the entire deck of Story Cards without winning. You may set the difficulty level by choosing how much you would like the bounty to start at before you begin play (100, 200, or 300). The rulebook instructs you how to setup the game using several piles of cards to create the play area. Deal yourself three Loot (skill) cards and the game is on!


The first phase of the game is Robbing from the Rich. During this phase you draw three (or more depending on other cards currently in play) Loot cards from the big deck. These cards consist of different skills to use later – like Archery, Strength, Swords, etc. You will also find Gold and Influence cards. These Loot cards are needed to recruit Maid Marian and all the Merry Men, as well as used for negating powerful negative Story Card effects in the third phase of the game. Once you have drawn your Loot cards, you may play up to three of them into your Inventory in front of you (unless a card instructs you otherwise). Only your cards in the Inventory will be used to recruit and rescue Merry Men, or be affected by Story Cards.

You have placed your skills and bargaining cards in the Inventory. It is now time to use them to recruit your Merry Men! The second phase is the Actions phase. You have several options of actions to take on your turn, but you may only take one action. One option is to recruit Merry Men characters. Each character card begins the game face-down in a grid. The card backs show the recruitment costs (paid in skills) for each. They all have different skill cost combinations on each back so you must choose your Inventory cards carefully in the first phase. During the game some characters may become jailed through the Story Cards. Also on the backs of the character cards are the costs to rescue your friends from jail, and the costs are different than the recruitment costs. This throws a wrench into your plans as you are trying to recruit and protect all your Merry Men, just to have them thrown in jail and made unavailable to you. Curse you, Sheriff of Nottingham!

Also during this phase, in addition to recruiting and rescuing your allies, you may purchase King Richard cards, Sherwood Forest cards, or decrease your bounty. King Richard cards are very very costly (requiring up to nine skills to purchase!) but also very powerful and very helpful to your cause. There are three of these in the game and when you have used one you must discard it out of the game. Do you have an abundance of skills and Loot cards to use? Would you like to protect your Merry Men from becoming jailed? Well during this phase you may also purchase Sherwood Forest cards to begin building a hideout. It costs two Strength skills, but once you have acquired all six Sherwood Forest cards, most of the Merry Men are protected from being jailed. Huzzah! The final option you have in this phase is spending any three Loot cards from your Inventory to reduce your bounty by 100.

The third and final phase is the Story Card phase. During setup you are instructed to separate this deck into two piles, shuffle them independently, and place the Story Cards in set one on top of the story cards in set two. Set one cards are annoyances that can bleed you of skill cards or raise the bounty on your head. Annoying! The cards in set two are far worse, as they will jail your unprotected Merry Men and set you back further from victory… also whilst raising your bounty. Super annoying!! Curse you again, Sheriff!!

If no win or lose conditions have been met at this time, you will return to the first phase with this additional rule: switch your active character (you start the game with Robin Hood) with another character you have recruited in the grid. Each character has a different special ability to be used on your next turn as well as a different set of skills printed on the face that you may use as discounts for recruitment, rescues, and purchasing of King Richard and Sherwood Forest cards. Example: Much the Miller shows 1x Sword and 1x Strength. You can use his skills as a discount to purchase a Sherwood Forest card by spending just one Strength card from your Inventory. Time to stick it to the Sheriff!

So how does it all shake down? Overall I say the game is really good. It is unfinished, and has not yet made it to Kickstarter, and I suspect that has something to do with any drawbacks I have experienced. Upon reading the provided rulebook and attempting Game 1, I had several rules questions. Rodney was quick to provide answers and it made the game so much more playable and enjoyable. Since it is a solo game only, every decision you make directly impacts how the game is played (duh, right?). There’s nobody else to mess with your plans, nor help them succeed. There’s no AI or ghost player. Just you versus the game. I have played this many times now on different difficulty levels and have won and lost on each. It would seem balanced, however…

There are a few strategies I attempted to use on my different plays to see how they might add to the complexity and change the results. I noticed that I won more when I completely ignored Sherwood Forest and King Richard’s cards. Yes, one of the King Richard cards reduces the bounty by quite a bit, and that’s just in one turn, but the cost is so mighty that I rarely found them enticing enough to pull the trigger. Same goes for Sherwood Forest. Though the cards cost a paltry two Strength, I found that I needed those Strength cards to recruit or rescue my Men and could not justify spending two per card (and six total cards to build the hideout) for that protection. Your play style may vary, and I am itching to play again to try new things out. Maybe I’m wrong about Sherwood Forest. I think that’s a really great trait for a game – to have its players thinking about different strategies while not playing, and just waiting for when they can play again.

I have to say, I am very excited to see this go to Kickstarter, and to learn what Rodney has in mind for improvements to the components, or rule tweaks, and the almighty stretch goals. I might be backing this one, even though I have a great working version of it now…
  
WW
Wonder Woman: Her Greatest Battles
6
6.0 (1 Ratings)
Book Rating
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<img src="https://gipostcards.files.wordpress.com/2018/08/book-review-1.png"/>;

This is my first graphic novel, and I did enjoy the art in it! This book contains the greatest battles of Wonder Woman. It is a compilation of seven comic book scenes, all sharing a different battle of Wonder Woman, and a different kind of art.. But even though I enjoyed the art, as a first one, this didn’t make me happy.

The stories are put in this compilation chronologically by when they were made, starting from a scene that was made in 1987, until the last one, which was made in 2013. I will give a brief comment on all of them - in order:

<b>‘’Power Play’’ from Wonder Woman #6 (1987)
<i>Plot & Pencils: George Perez, Script: Len Wein, Inks: Bruce Patterson, Colors: Tatjana Wood, Letters: John Costanza, Cover: George Perez</i></b>

The first story is a scene where Diana is fighting the god of war - Ares. As a first one, it is not the best descriptive piece of information - so for a person that haven’t heard about Wonder Woman before, this one won’t be of any use. I also didn’t quite enjoy the art in this one.

<b><i>‘’And for the first time in his immortal existence, the war-god weeps… for, without those alive to worship him, Ares’ power swiftly wanes…’’</i></b>


<b>‘’In The Forest Of The Night’’ from Wonder Woman #119 (1997)
<i>Story & Art: John Byrne; Colors: Patricia Mulvihill; Cover: Jose Luis Garcia-Lopez</i></b>

In this scene, Diana is on a mission to save officer Michael P. Schorr of the G.C.P.D. from the cheetah that used to be Barbara Minerva. Diana manages to convince Barbara to win the battle with herself and become human again. Even though I didn’t quite enjoy the art - I did enjoy the story itself. It was a great lesson of fighting for who you are within, and winning battles with yourself and not surrendering to anything that might be in your way. We also get to have a little sneak-peak of how Wonder Woman started existing in the first place.

<b><i>‘’Yes, Mike, it is not widely known, but I was not born as mortals are, my mother sculpted a baby from the clay of Themyscira and the Gods themselves breathed life into that clay. ‘’</i></b>

<img src="https://gipostcards.files.wordpress.com/2018/08/book-cover-4.png"/>;

<b>‘’Stoned: Conclusion’’ from Wonder Woman #210 (2005)
<i>Script: Greg Rucka; Pencils: Drew Johnson; Inks: Ray Snyder; Colors: Richard & Tanya Horie; Letters: Todd Klein; Cover: J.G. Jones</i></b>

This one is a gladiator battle between Wonder Woman and Medusa. I really enjoyed this one, the art was amazing and we even get a few scenes with Circe-witch on it. I love how Wonder Woman is presented to be smart and the sacrifice that she made was very brave. Such a powerful story! Amazing!



<b>‘’Sacrifice: Part four’’ from Wonder Woman #219 (2005)
<i>Scripts: Greg Rucka; Pencils:Rags Morales, David Lopez, Tom Derenick, Georges Jeanty & Karl Kerschl; Inks: Mark Propst, BIT, Dexter Vines, Bob Petrecca & Nelson; Colors: Richard & Tanya Horie; Letters: Todd Klein; Cover: J.G. Jones</i></b>

Superman has been brainwashed and wants to kill Diana. Not much happens apart from Wonder Woman and Superman fighting. I didn’t like this one, only because of one quote that says:

<b><i>‘’You’ll forgive me for saying it, princess, but you look good on your knees…’’</i></b>


<b>‘’A Murder Of Crows: Part Two - Throwdown’’ from Wonder Woman #41 (2010)
<i>Script: Gail Simone; Pencils: Chris Batista & Fernando Dagnino; Inks: Doug Hazlewood & Raul Fernandez; Colors: Brad Anderson; Letters: Travis Lanham; Cover: Aaron Lopresti</i></b>

Even though the beginning features Achilles and Patroclus, after a page or two we don’t see them anymore, and I am standing like… what’s the point in mentioning them in the first place then? This piece of art contains a battle between Power Girl and Wonder Woman, and how Power Girl can never be like Wonder Woman, unless, of course, she has no other choice.

I liked this one, maybe the most, even though the art was just average.


<b>‘’Justice League: Part Three’’ from Justice League #3 (2011)
<i>Script: Geoff Johns; Pencils: Jim Lee; Inks: Scott Williams; Colors: Alex Sinclair, HI-FI & Gabe Ettaeb; Letters: Pat Brosseau; Cover: Jim Lee, Scott Williams & Alex Sinclair</i></b>


This piece of art was different than anything else in this book. We see a lot of famous heroes fight, like Superman, Batman, Green Lantern, Aquaman, and of course, Wonder Woman. The art is really colourful, which I enjoyed, but the story was confusing. See, it started from the middle of a comic book, and then ended unfinished. It only covered the part where Wonder Woman appears, but it confused me and I didn’t enjoy the story as much. Again, I didn’t like the way how they express themselves to a woman. They see Wonder Woman and they call dibs on her. Really?


<b>‘’Goddown’’ from Wonder Woman #23 (2013)
<i>Script: Brian Azzarello; Art: Cliff Chiang; Colors: Matthew Wilson; Letters: Jared K. Fletcher; Cover: Cliff Chiang </i></b>

A very confusing chapter, and I didn’t enjoy it at all. It was about Hera and her children, and Wonder Woman protecting them. Even though this is the newest made, it didn’t seem like it, and the art seemed old-style.

Overall, I didn’t enjoy it as much, and it wouldn’t be something I’d choose in the future. I’d rather go with a proper beginning-to-end story rather than a compilation next time.

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