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Indiana Jones and the Last Crusade (1989)
Indiana Jones and the Last Crusade (1989)
1989 | Action, Adventure
Returning to a much more balanced tone that the overly "cooky" Temple of Doom, the third Indiana Jones adventure gives Raiders of the Lost Ark some serious competition for best entry in the franchise (Raiders just about beats it for me based on the ratio of melting nazi face content).

The Last Crusade is a hugely entertaining movie from start to finish. It has a fantastic cast from the ever reliable Harrison Ford in the title role, to the convincingly menacing antagonist played by Julian Glover. Of course, Sean Connery is here for the ride this time around, as Indy's old man. The dynamic between Connery and Ford is great, and every scene with the two of them is cinema gold. Alison Doody makes for a welcome change with this films female protagonist (sort of), her character finally bucking the trend of typical love interest and having some depth, and a hell of a mean streak. Its nice to see John Rhys-Davies return from his ToD absence, and River Phoenix makes for an extremely memorable young Indiana in the movies opening flashback scene - on the subject of that scene, the transition from young Indy to Harrison Ford Indy is epic, thanks in part to another wonderful John Williams score, and is one of my highlights of the entire franchise!

The pacing is spot on - the over-two-hour runtime never once feels like a slog. The constant action is some of Spielberg's best work, and is suitably high octane. Everything in between boasts an engaging screenplay that develops all of the characters nicely, and the comedy elements are well done and sporadically placed, making the sillier moments genuinely funny (even the ridiculous Hitler scene)

All in all, The Last Crusade is a wonderful conclusion to the original trilogy, and is a genuinely fantastic adventure movie that stands toe to toe with the first film in its quality.
  
Stand by Me (1986)
Stand by Me (1986)
1986 | Drama
A Modern Classic
Remember the days of your youth, when Summer was just one long vacation - where you and your buddies would take off and let the day unfold as it presents itself - no schedules, no meetings and the only clock was the rising and setting of the sun?

Such, nostalgic, feelings and remembrances is at the heart of the 1986 Rob Reiner film, STAND BY ME, a "coming of age" tale of boys on the cusp of leaving boyhood behind.

Based on a Stephen King novella, STAND BY ME follows the adventures of Gordie LaChance and his pals Vern, Teddy and Chris as they set off to find the body of a young man who has been missing - and presumed dead.

But it is not the destination that is at the heart of this story, it is the journey - and what a journey, filled with heart, it is. We join in with these 4 boys as the walk towards the unknown - both physically and (more importantly) metaphorically, growing and developing in front of our eyes.

Credit for this film has to start with Director Rob Reiner - mainly known before this film as "Meathead" on the classic TV Series ALL IN THE FAMILY. This was Reiner's 5th film as a Director and, I believe, announced his "arrival" as a signature Director. Look at the run Reiner had. In order, he directed THIS IS SPINAL TAP, THE SURE THING, STAND BY ME, THE PRINCESS BRIDE, WHEN HARRY MET SALLY, MISERY and A FEW GOOD MEN. I would also include THE AMERICAN PRESIDENT and GHOSTS OF MISSISSIPPI in this list, but they come after the misfire NORTH. But, 9 out of 10 good films is quite the track record.

What struck me in this showing of the film (seen on the big screen for the first time by me since 1986) is the contrast between intimacy and enormity. When the boys are on their trek, Reiner shoots a good deal of these scenes from a distance - showing how small these boys are in comparison to the world around them. But, when the scene is an intimate, dialogue, character-driven scene, he tightens his shots right into the faces of the 4 leads, creating an intimacy that draws us into these characters.

The other credit has to go to whomever cast this film - for the 4 unknown boys that were cast in the leads were well cast, indeed.

Start with Wil Wheaton as Gordie. Gordie has spent his whole life in the shadow of his over-achieving "All American" brother, trying to be noticed for who - and what - he is, an author, not an athlete. Wheaton brings the right combination of determination, intelligence and vulnerability to Gordie, giving us a protagonist we can root for. Jerry O'Connell was funnier than I remembered as the "fat kid", Vern, who just wants to play by the rules, but always goes along with his friends, despite his better judgement. Corey Feldman has never been better than he is here as Teddy Duchamp - a young boy with a troubled home life - and a troubled life - that is trying to control, and understand, the rage inside of him.

But it is the work of the late River Phoenix as Chris Chambers, the "leader" of this group that really shines. He is the glue that keeps this foursome together, strong but showing a vulnerability and a "realistic" view of what it is to be a misunderstood youth - the hurt that comes with that and the walls that one puts up to combat that. Phoenix commands the screen in every scene that he is in and when the scene is just Phoenix and Wheaton, you are drawn into a real friendship.
I was surprised, at this viewing, at how serious this film is - and the topics that this film addresses - but those moments are wisely balanced by scenes of action/adventure (like the train tressel scene), comedy (like the the "lard-ass" pie eating scene) and "other" moments (the leaches!).

This is one of those films that is getting better with time - it is aging well - and, rightfully, fits in the category of "Modern Classic".

Letter Grade: A
  
The Gate (1987)
The Gate (1987)
1987 | Horror
Gremlins meets Explorers in some good 80's fun!
After a lightning storm, a major tree get uprooted in the suburban back yard of Glen and his sometimes nice big sister, Al. Glen and his best friend Terry proceed to investigate and discover some cool geode stones. At the same time, Glen and Al's parents are going away and leaving the teen and pre-teens home alone (doesn't this always happen in 80's movies).

All seems well enough until the boys split the geode and it spurts out some ancient writing that Glen reads aloud. Al decides to have a party while her parents are away (go figure) where Glen is levitated during a mini seance. Terry discovers during one of his headbanging sessions some of these events coincidentally are said to open a demonic gate where strange creatures can emerge, torment those they find and ravage the Earth.

The three protagonists decide to try and close the "gate" by reading ancient text and Bible verses. This proves successful and small, feisty demons begin to appear and creep into their house. After several run ins, more unusual things start happening within the home, possibly as a precursor for something even bigger on the horizon.

The teens must formulate a plan to dispose of their new house-guests before it is too late!



Funny that Glen is played by a very young Stephen Dorff in his very first role. He reminds me of a young Ethan Hawke in Explorers as his nerd friend Terry reminds me of River Phoenix in the same film.

The movie is cheesy with dated special and optical effects that modern audiences might get annoyed by or find lame and of poor quality. The small demons are more funny than they are scary, but I still enjoyed seeing them on screen. I actually thought it was stop motion animation similar to a Ray Harryhausen film like Clash of the Titans, but they were actually actors in demon costumes and then shot in forced perspective to make them seem smaller.

The movie is only 85 minutes and the plot does take a little while to get going. The first half of the movie is more like every 80's movie you have ever seen with dated hairstyles, clothing and dialogue, but once the demon stuff manifests it becomes more interesting.

Even though PG-13 with some semi scary moments, the movie does seem the style of Gremlins meaning maybe aiming more for a younger audience rather than being excessively disgusting or graphic.

Hopefully you can put aside the elements I mentioned that aren't up to today's standards and enjoy the cute, interesting story this film inhabits. I surely did.

  
The Quest Kids: Matching Adventure
The Quest Kids: Matching Adventure
2021 | Fantasy, Kids Game
Those of you with kids: you know how you are just aching for a good game to come out that will satisfy your 3-year-old’s interest, keep their attention throughout, and even get them talking about board games afterward? At least a game that isn’t super-basic and boring? Well have I a treat for you today. I may have just found the game for us!

The Quest Kids: Matching Adventure (can I please just call it MA from here please?) is a tile matching game based off the old evergreen Memory mechanic. However, this isn’t your gramma’s Memory. In it players are recruiting The Quest Kids to scare off the silly bad guys by matching tiles and collecting treasures. The player with the most stars at the end of the game will be the winner! But in actuality, all the players will be winners because all will have had a great time.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, shuffle the brown tiles, forest tiles, and river tiles separately. Lay out the brown treehouse tiles face-down into a 5 x 4 grid. Around these brown tiles will be placed the river tiles and forest tiles, the numbers of which are dependent upon how lengthy the players wish the game to be. Add the appropriate types of treasure tokens to the provided treasure chest and the game is ready to begin! We ALWAYS let our little go first. They like that.
On a turn each player will attempt to recruit a Quest Kid Hero from the brown treehouse tiles. Once a match has been found the player may begin taking their hero on an adventure! Adventures can only be attempted when a player has matched two Hero tiles from the treehouse. An adventure consists of finding a matching pair of bad guys, one each from the forest and river. For example, in order to find the matching Honey Beard bad guy tiles a Hero would need to search the river for one tile AND the forest for its match.

When bad guys are matched they provide the player with a certain number of treasures, as printed on their tile. The player reaches into the treasure chest and pulls out the correct number of treasures (my son’s favorite part). These treasures provide a number of stars (VP) depending on whether the player has matched a specific hero or not. Less stars are awarded if the appropriate hero is absent, more stars if that hero has been matched by the player.

Some treehouse tiles contain Quest Kid Allies. These Allies provide stars, but also very helpful special abilities to be used on a future turn. When these Allies are matched, the active player keeps the tile with stars and gives away the matching tile to another player. So that other player may also use the Ally for its special ability on a future turn. Alliances with a 3-year-old? I can dig it! Alliances that do not involve said 3-year-old? Watch out for the forthcoming tantrum.


Play continues in this fashion of matching tiles, scaring away bad guys and receiving treasures, and utilizing Ally special abilities until all tiles have been matched and claimed. Players all add up their stars on their collected tiles and treasures, and the most stars collected wins the game!
Components. This game is a ton of tiles and treasure tokens. That equates to, well, a whole bunch of thick cardboard in a box. The material quality is very good, but I am most impressed with the art style. I love game art that can be cartoony while also being interesting and detailed. Such is the art here. The characters are really well illustrated and each have their own personality. I have one gripe about the components: the treasure tokens feature a small picture of the Hero that allows it to be worth more stars. That Hero picture is very very tiny and details do not really transfer well to the small space, so it IS difficult to know which Kid will power up the treasure. I did find a workaround if players are not colorblind: each Hero is featured along with a color. That same color is used as the token icon and can more easily be matched to the Hero. It may save some headache if players are able to use the color as the indicator instead of the tiny picture.

In a nutshell this is Memory with strategy. The main game mechanic is memory – matching up the tiles in order to collect them. However, by throwing in the randomness of treasure token pulls and the Ally special abilities, MA just becomes a thousand percent more compelling for children and adults alike. At the end of the game my son is having a great time and almost always asks to play again. The adults are also impressed that Memory can be so much fun!

So if you are looking for that game to introduce to your youngster that actually challenges their little minds, then I strongly recommend The Quest Kids: Matching Adventure. Yes, it’s Memory, but it’s Memory that is actually fun. It’s Memory with a theme, and a kid-based theme at that. It gives the littles an opportunity to look up to these kid heroes and lets them imagine being heroes themselves. Any game that helps to empower my children will definitely be a well-loved addition to my collection. Purple Phoenix Games (well, my wife, my son, and I) give this one a victoriously heroic 16 / 18. I won’t say that I will beat you every time, but my son may. I dare you to play against him. Just make sure you throw all your extra Allies to him or he will get real mad real quick.