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Jane and the Lost City (1987)
Movie
Jane and the Colonel must journey to Africa to the lost city to retrieve the diamonds before the...
Merissa (12066 KP) rated Had a Great Fall (The Wish Makers #4) in Books
Apr 14, 2023
Desiree has been left in charge by Kaf, leaving her to deal with irate Guides and no clear idea of what to do or how to do it. Dara is there as the youngest Guide but is more interested in spending time with her family. And, Robin, poor Robin, he's the maker of the wish that Dara is in charge of Guiding.
Wow, this book had me in tears! For about the last 25% of the book, I had a massive lump in my throat as Robin did what he thought he had to. Dara was neglectful in her duties but then she didn't really make the choice to be a Guide anyway. I won't give anything about the story away as that would be unfair of me. Suffice it to say, this is another star in the crown of Shawn McGuire's Wish Makers series.
The story and plot line flowed smoothly and seamlessly. The characters grow and develop throughout the book, especially Desiree as she learns to find her own path and make choices that she can live with. There were no grammatical or editing issues that I found.
To get the best out of this series, I would recommend reading them in order. Although each story stands by itself, the characters mentioned and how other characters react are all down to the previous stories. I really can't recommend this series highly enough. I love it!
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Aug 3, 2015
Wow, this book had me in tears! For about the last 25% of the book, I had a massive lump in my throat as Robin did what he thought he had to. Dara was neglectful in her duties but then she didn't really make the choice to be a Guide anyway. I won't give anything about the story away as that would be unfair of me. Suffice it to say, this is another star in the crown of Shawn McGuire's Wish Makers series.
The story and plot line flowed smoothly and seamlessly. The characters grow and develop throughout the book, especially Desiree as she learns to find her own path and make choices that she can live with. There were no grammatical or editing issues that I found.
To get the best out of this series, I would recommend reading them in order. Although each story stands by itself, the characters mentioned and how other characters react are all down to the previous stories. I really can't recommend this series highly enough. I love it!
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Aug 3, 2015
Business Bootcamp Podcast w/ Mike Andes | Similar to Dave Ramsey Show, Grant Cardone, Pat Flynn, Tony Robbins, Clark Howard
Podcast
Business Bootcamp Podcast is the Dave Ramsey Show for small business owners and entrepreneurs. You...
Purple Phoenix Games (2266 KP) rated Rescuing Robin Hood in Tabletop Games
Nov 10, 2020
I have a secret to tell you all. I love the Robin Hood IP, even though my only real knowledge of it comes from the “Robin Hood: Men in Tights” and “Robin Hood: Prince of Thieves” movies. I have never read the story, nor have I ever watched the Errol Flynn movie. So why do I love Robin Hood so much? I really can’t tell you for sure, it just seems like such a fun theme with lots of characters and an interesting central plot. So how does this quasi-deck-builder fare? Faire? I think fare. Let’s find out.
Rescuing Robin Hood is a cooperative card drafting and deck building game with multiple value usage on each card and, at least in my very first play, the humbling experience of having over 20 guards protecting the Sheriff of Nottingham. Players will win once Robin Hood is rescued, but may achieve an ultimate victory by defeating the Sheriff and his guard detail.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign launching November 10, 2020, or through any retailers stocking it after fulfillment. -T
To setup, follow the setup suggestion in the rulebook. The game should roughly look how it is below in the photo. Roughly. The components include cards for Nottingham Castle, the Sheriff, his guards, Robin Hood, his band of Merry Men, other recruitable villagers, and a Tracker Card. Along with all the cards, inside the box are tracker cubes and ability chips. Once the game is setup, determine the starting player and the game may begin!
A game of Rescuing Robin Hood lasts five rounds (or “days” to rescue the hero from being executed). Each round has players dealing four cards from their draw decks and using these four villagers in conjunction with their chosen Merry Men character card to create values on the Tracker Card for Wit, Stealth, Brawn, and Jolliness. Some villagers or characters will also provide the player with ability chips to be used during the turn. These include Prayer (which can move guards from one group to another, or eliminate a guard entirely – the power of prayer is REAL), Cookery (which can be used to increase the values of Wit, Stealth, or Brawn by +2 for each chip), and Scouting (which allows a player to reveal a face-down guard card in any group).
Once the active player has adjusted all their values they wish, they may now begin attacking guards. Per the setup card for each round a group of guards are holding villagers captive and they must be defeated in order to free the villagers to be recruited to players’ decks. In order to defeat a guard or entire groups of guards, players will be attacking twice using their Wit, Stealth, and/or Brawn values.
To attack with Wit, the active player will determine which group of guards they will attack and target the face-up guard at the end of the group. If defeated, the player will reduce their total Wit by the value of Wit they expended to defeat the first guard. Should they wish to continue attacking guards with Wit, they must state this before flipping the next guard face-up. This adds the push-your-luck element to the game. Should the player wish to stop, the guards are defeated. Should the player bust, the entire collection of guards previously outwitted are added back to the group face-up to be defeated by another player or by the same player using a different attack method.
If the active player wishes to use Stealth to attack guards, they must choose a group of guards and pick them off one by one. Using their total Stealth value and decreasing it with each successful attack, the player will choose one or more (face-up or face-down) guards to attack. Again, should they succeed the guards will be defeated and removed from play. Should the player bust by attempting to pick off too many guards, then all guards are added back to the group face-up.
Using Brawn to attack guards requires the active player to choose a group of guards and attack the ENTIRE group using their Brawn value. Should the player succeed in defeating all guards in the group (no matter the size of the group) then all guards are removed from play. If the player fails, as always, the guards are returned to the group to taunt the next player.
Active players will be able to attack guards twice on a turn but must use two different attack methods. Should the player end their turn with remaining Brawn or Jolliness values, those values will be passed along to the next player in turn order to be used. Additionally, should the next player end their turn with Brawn or Jolliness, they will be passed to the next player and so on.
At the end of each round villagers that were freed of guards during the round will be drafted to players’ decks. At the end of round 2 and 4 players’ decks will be thinned by choosing which villagers stay and which will aid the players in the final round. The final round of Rescuing Robin Hood pits the players against the walls of Nottingham Castle, a Courtyard full of guards, and even Sheriff Nottingham and his personal guards. Again, should the players defeat the Castle walls and Courtyard, they free Robin Hood and win the game. If the players are feeling particularly confident they may also challenge the Sheriff for ultimate victory.
Components. Again, this is a prototype copy of the game using prototype components. That said, the components we received are truly excellent. Firstly, the art style throughout the game is crisp and colorful and a lot of fun. Some of the names of the villagers are downright silly and punny and I absolutely love that. The cards are all wonderful, and the cubes are normal game cubes (not Nintendo-related), and hopefully they will be upgraded via a successful Kickstarter campaign. All in all the components are great and the art is quite enjoyable.
So do I like Rescuing Robin Hood? Oh yes, quite a bit! This game exercises my brain so much without having to labor for minutes on end creating strategies and alternate strategies. I enjoy being able to just barrel into a group of guards and take out the entire swath of them using my extreme Brawniness. Need to pump up before a fight? Well obviously I’ll use up my Jolliness to boost my confidence or narrow my concentration. I purposely omitted several rules so as not to bog down my review any further, but there are so many interesting little flecks of mechanics working together to create a cohesive gaming experience and it is simply delicious.
While Rescuing Robin Hood is not incredibly heavy, there are tons of choices to be made and risks to be taken to achieve ultimate victory. I enjoy being able to tailor my deck with powerful villagers, or specialize in two attack values to unload on guards. Having players that use interesting mixes of Merry Men characters also increases the enjoyment as this game is absolutely cooperative and players may assist each other in many ways. Need some extra Wit for your turn coming up? Here, let me pass along my extra Jolliness to you to use. Want some Cookery too? Go ahead, I’ve got plenty to share. Oh, such great feelings at the table being able to share resources like this.
So I urge you, dear reader, to check out the Kickstarter campaign for Rescuing Robin Hood. If you enjoy lighter (but not tooooo light) cooperative, card drafting, deck building games with a great theme, you need to pick up a copy of Rescuing Robin Hood. I didn’t see Blinkin or Ahchoo in the game, but that’s not to say Castillo Games doesn’t have these hiding in stretch goals (I really don’t know if they are in the plans, but they SHOULD be).
Rescuing Robin Hood is a cooperative card drafting and deck building game with multiple value usage on each card and, at least in my very first play, the humbling experience of having over 20 guards protecting the Sheriff of Nottingham. Players will win once Robin Hood is rescued, but may achieve an ultimate victory by defeating the Sheriff and his guard detail.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign launching November 10, 2020, or through any retailers stocking it after fulfillment. -T
To setup, follow the setup suggestion in the rulebook. The game should roughly look how it is below in the photo. Roughly. The components include cards for Nottingham Castle, the Sheriff, his guards, Robin Hood, his band of Merry Men, other recruitable villagers, and a Tracker Card. Along with all the cards, inside the box are tracker cubes and ability chips. Once the game is setup, determine the starting player and the game may begin!
A game of Rescuing Robin Hood lasts five rounds (or “days” to rescue the hero from being executed). Each round has players dealing four cards from their draw decks and using these four villagers in conjunction with their chosen Merry Men character card to create values on the Tracker Card for Wit, Stealth, Brawn, and Jolliness. Some villagers or characters will also provide the player with ability chips to be used during the turn. These include Prayer (which can move guards from one group to another, or eliminate a guard entirely – the power of prayer is REAL), Cookery (which can be used to increase the values of Wit, Stealth, or Brawn by +2 for each chip), and Scouting (which allows a player to reveal a face-down guard card in any group).
Once the active player has adjusted all their values they wish, they may now begin attacking guards. Per the setup card for each round a group of guards are holding villagers captive and they must be defeated in order to free the villagers to be recruited to players’ decks. In order to defeat a guard or entire groups of guards, players will be attacking twice using their Wit, Stealth, and/or Brawn values.
To attack with Wit, the active player will determine which group of guards they will attack and target the face-up guard at the end of the group. If defeated, the player will reduce their total Wit by the value of Wit they expended to defeat the first guard. Should they wish to continue attacking guards with Wit, they must state this before flipping the next guard face-up. This adds the push-your-luck element to the game. Should the player wish to stop, the guards are defeated. Should the player bust, the entire collection of guards previously outwitted are added back to the group face-up to be defeated by another player or by the same player using a different attack method.
If the active player wishes to use Stealth to attack guards, they must choose a group of guards and pick them off one by one. Using their total Stealth value and decreasing it with each successful attack, the player will choose one or more (face-up or face-down) guards to attack. Again, should they succeed the guards will be defeated and removed from play. Should the player bust by attempting to pick off too many guards, then all guards are added back to the group face-up.
Using Brawn to attack guards requires the active player to choose a group of guards and attack the ENTIRE group using their Brawn value. Should the player succeed in defeating all guards in the group (no matter the size of the group) then all guards are removed from play. If the player fails, as always, the guards are returned to the group to taunt the next player.
Active players will be able to attack guards twice on a turn but must use two different attack methods. Should the player end their turn with remaining Brawn or Jolliness values, those values will be passed along to the next player in turn order to be used. Additionally, should the next player end their turn with Brawn or Jolliness, they will be passed to the next player and so on.
At the end of each round villagers that were freed of guards during the round will be drafted to players’ decks. At the end of round 2 and 4 players’ decks will be thinned by choosing which villagers stay and which will aid the players in the final round. The final round of Rescuing Robin Hood pits the players against the walls of Nottingham Castle, a Courtyard full of guards, and even Sheriff Nottingham and his personal guards. Again, should the players defeat the Castle walls and Courtyard, they free Robin Hood and win the game. If the players are feeling particularly confident they may also challenge the Sheriff for ultimate victory.
Components. Again, this is a prototype copy of the game using prototype components. That said, the components we received are truly excellent. Firstly, the art style throughout the game is crisp and colorful and a lot of fun. Some of the names of the villagers are downright silly and punny and I absolutely love that. The cards are all wonderful, and the cubes are normal game cubes (not Nintendo-related), and hopefully they will be upgraded via a successful Kickstarter campaign. All in all the components are great and the art is quite enjoyable.
So do I like Rescuing Robin Hood? Oh yes, quite a bit! This game exercises my brain so much without having to labor for minutes on end creating strategies and alternate strategies. I enjoy being able to just barrel into a group of guards and take out the entire swath of them using my extreme Brawniness. Need to pump up before a fight? Well obviously I’ll use up my Jolliness to boost my confidence or narrow my concentration. I purposely omitted several rules so as not to bog down my review any further, but there are so many interesting little flecks of mechanics working together to create a cohesive gaming experience and it is simply delicious.
While Rescuing Robin Hood is not incredibly heavy, there are tons of choices to be made and risks to be taken to achieve ultimate victory. I enjoy being able to tailor my deck with powerful villagers, or specialize in two attack values to unload on guards. Having players that use interesting mixes of Merry Men characters also increases the enjoyment as this game is absolutely cooperative and players may assist each other in many ways. Need some extra Wit for your turn coming up? Here, let me pass along my extra Jolliness to you to use. Want some Cookery too? Go ahead, I’ve got plenty to share. Oh, such great feelings at the table being able to share resources like this.
So I urge you, dear reader, to check out the Kickstarter campaign for Rescuing Robin Hood. If you enjoy lighter (but not tooooo light) cooperative, card drafting, deck building games with a great theme, you need to pick up a copy of Rescuing Robin Hood. I didn’t see Blinkin or Ahchoo in the game, but that’s not to say Castillo Games doesn’t have these hiding in stretch goals (I really don’t know if they are in the plans, but they SHOULD be).
Mayhawke (97 KP) rated Insomnia (2002) in Movies
Feb 9, 2018
Gripping remake lets it's Scandi roots show.
Contains spoilers, click to show
A truly excellent thriller, this U.S. remake of a Norwegian film retains the feel of it's Scandinavian genesis.
Tense, twitchy and enthralling with fantastic performances, potent settings, and a great script and direction.
Pacino plays an L.A. cop hiding from his own guilt while investigating the death of a girl in Alaska.
Robin Williams is chillingly convincing as the manipulative bad man, proving yet again that he was a masterful actor as well as a gifted comedian.
Tense, twitchy and enthralling with fantastic performances, potent settings, and a great script and direction.
Pacino plays an L.A. cop hiding from his own guilt while investigating the death of a girl in Alaska.
Robin Williams is chillingly convincing as the manipulative bad man, proving yet again that he was a masterful actor as well as a gifted comedian.
Dana (24 KP) rated Batman: A Death In The Family in Books
Mar 23, 2018
This was an interesting story. After reading the author's note, I found out that the death in the family was actually voted on by the public because they did not like this incarnation of Robin. That was interesting and made me really think about the power of asking readers what they want out of the story. It was actually a pretty intense story overall. I am glad I read it, thanks Dad for putting it in my room to read, but it wasn't my favorite.
Erika (17788 KP) rated Hook (1991) in Movies
Feb 19, 2018
Peter Pan is probably one of my two most favorite children's' books (the other being Winnie-the-Pooh). So, in the early 1990s, when this movie came out, I was so completely excited. One, you have Robin Williams, playing Peter. Two, you've got the Lost Boys, in all of the early 90s glory (Bangarang for life). Dustin Hoffman as Hook was so good, and the exchanges between Hook and Smee are some of my favorite in any movies. I still joke and say apostrophe instead of epiphany.
Mark @ Carstairs Considers (2204 KP) rated Nightmare (Dangerous Times, #2) in Books
Mar 9, 2018
Maia is at the newest amusement park in the country - Ghost Town - when she sees a friend as one of the ghosts. Then she finds out this friend is missing. What is going on? This is a Christian novel with heavy ghost elements. Yet it treats the ghosts are real, or at least potentially real. Very well done with some creepy scenes. Perfect Halloween read.
Read my full review at <a href="http://carstairsconsiders.blogspot.com/2013/06/book-review-nightmare-by-robin-parrish.html">Carstairs Considers</a>.
Read my full review at <a href="http://carstairsconsiders.blogspot.com/2013/06/book-review-nightmare-by-robin-parrish.html">Carstairs Considers</a>.
Nicole (2 KP) rated Jumanji: Welcome to the Jungle (2017) in Movies
Nov 7, 2018 (Updated Nov 7, 2018)
Amazing Cast (2 more)
Great references to the original
Great humour
nearly as good as the original
i was very sceptical about watching it because lets be honest doesn't mater what you watch the 2nd film never meets the expectations. however i was pleasantly surprised when watching it.
the cast as amazing, the humour was on point through out and the references to the first one (Robin Williams) was mind blowing.
though it didnt have the same tone as the first it was still an over all great film.
the cast as amazing, the humour was on point through out and the references to the first one (Robin Williams) was mind blowing.
though it didnt have the same tone as the first it was still an over all great film.
On the Wind Sailing
Podcast
‘On the Wind,’ is THE podcast about offshore sailing, where professional sailor & journalist...