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Purple Phoenix Games (2266 KP) rated Steam Park in Tabletop Games

Aug 15, 2019 (Updated Aug 19, 2021)  
Steam Park
Steam Park
2013 | City Building, Dice Game, Real-time, Science Fiction
Who couldn’t go for a nice week or weekend at a fancy theme park these days? I think even our Alexas and Googles would like to catch some rays in their robot bodies, if they had them. Welcome to Steam Park, where all your robots can enjoy themselves on roller coasters, visit vendor stands, and also create metric tons of dirt. You ready?


Steam Park is a real-time dice rolling, theme park building, negative VP mitigating game for two to four players. In it players are theme park owners who are attempting to build the greatest park in the land hoping to attract many robots and keep their parks squeaky clean. The game spans six rounds of four phases and the player with the most VP at the game end will be the winner!
To setup, separate all the different components by type and color and shuffle the cards into a face-down deck. Deal each player six dice, one large starting tile to build upon, six cards from which they will choose to keep three, and one pig board. The game may now begin!

The four phases of each round are Roll, Dirt, Actions, and Income. During the Roll phase players will simultaneously be rolling their dice until they get a result they like. The first player to finish will quickly grab the First Player token in the middle of the table. Each other player may continue rolling as much as they like, but the turn order tokens will be taken one by one until they are all gone. Bonuses exist for the First and Second Player tokens and a negative bonus for the last player (more Dirt).

The Dirt phase causes each player to add Dirt tokens to their park according to the number of Dirt symbols rolled on their dice as well as the number of visitors currently in their park. The player who nabbed the First Player token can now discard four Dirt tokens from the bonus while the last player will add two more Dirt tokens to their park.

Actions that can be taken during the next phase include: Building Rides, Building Vendor Stands, Attracting Visitors, Cleaning Dirt, Playing Bonus Cards, and Expanding the Park. Each of these actions cost symbols rolled on the dice. To build a ride of capacity three, then three Build symbols would need to be spent from those rolled, et al. The only Action that requires no specific symbol is the Expand the Park. Use any symbol to add on a small square tile to the existing park layout.

Players will collect $3 (not USD, just the game money) for every visitor enjoying their park amenities during this Income phase. If a player has less than three Bonus Cards they may draw two from the deck and choose one to take in hand.


The game continues in this fashion over the course of six rounds total and once the final Income phase has been completed players will consult the Final Dirt Track to see how much will need to be paid in Dirt fees. Whomever ends the game with the most money wins!
Components. This game has a LOT of cardboard components. Nearly everything in the box is medium-quality cardboard and generally fine. The art is quirky, whimsical, and endearing. The insert leaves much to be desired so I made my own out of foam board. I have no complaints about the components except that I wish I could visit some of the rides, and I am still not super sure why the dice locking area is a metal pig token.

I originally played Josh’s copy he brought over to my house. I fell in love with it right away, and I still very much enjoy it. It will never make my Top 10 Games of All Time, but I will cherish my copy. I have yet to add in the Play Dirty expansion for it, as I like the base game so well, but I plan to sometime soon.

What I like most about it is the real-time rolling of the dice coupled with the grabbing of the turn order tokens when satisfied. This means that I could just go with what I roll after one roll, or I can take my time and just accept the Dirt coming my way. Sometimes being last and taking that extra Dirt is worth having all the dice read what you really want.

I also like having a lot of vendor stands in my park. Finding room for them is a different story, but I end up usually having just a few rides and mostly stands. They each provide some different benefit or way to change up the game a little that I just love to take advantage of them.

I adore games with real-time dice rolling, so I was predisposed to being attracted to Steam Park. Coupled with the great overall theme, this is an easy win for me, and a prized entry in my collection. In fact, I’m not the only one of us who thinks this as Purple Phoenix Games gives Steam Park a monotone-robot-thrill-seeker-scream 14 / 18. If you are tiring of Escape: The Curse of the Temple (which is possible), then pick up a copy of Steam Park. It will spark your joy of frantic dice rolling once more!
  
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Lee (2222 KP) rated Colossal (2016) in Movies

Jul 26, 2017  
Colossal (2016)
Colossal (2016)
2016 | Comedy, Drama
Colossal is written and directed by Nacho Vigalondo, who also wrote and directed 2007’s Timecrimes. One of my favourite movies and probably the best movie about time travel that isn’t Back to the Future! So, I’d been looking forward to catching this, his latest movie, for a while now. Luckily, it didn’t disappoint.

Anne Hathaway is Gloria, a 30-something party girl whose life is in a serious downward spiral. Her boyfriend (an underused Dan Stevens) decides that enough is enough and kicks her out of his New York apartment. So, Gloria moves back to the quiet little town where she grew up and moves into her parents empty house in an attempt to try and rebuild her life. After a bad nights sleep on the bare floor (a nice running joke throughout the movie), she heads out to buy an inflatable mattress and on the way back is passed by Oscar (Jason Sudeikis) in his pickup truck, who pulls up and offers her a ride. It turns out that Oscar and Grace are old school friends and as they get talking about old times it transpires that things aren’t so great for Oscar these days either. He takes her to the bar he inherited from his father, only half renovated due to a lack of money, and later on offers Gloria a waitress job. Most of their time in the bar though seems to be spent after hours, drinking away the stock with a couple of other friends/barflies. Gloria is soon back to blacking out from drink and then waking up at some point the next day with vague memories of the night before.

And then one morning Gloria wakes to images on TV of a giant Godzilla-like creature which suddenly materialised and started rampaging through Seoul in South Korea. Furthermore, after a few more appearances by this creature, Gloria comes to the realisation that this creature somehow appears to be copying her movements! And a bit later on, a giant robot appears too!!

It’s difficult to elaborate on this part of the movie much further without going into serious spoiler territory. The whole idea sounds crazy, but it’s surprising just how quickly the whole concept just settles in and this remains primarily a movie about humans, our relationships and our inner demons. Hathaway and Sudeikis are at their best here, with Sudeikis progressing from his usual likeable slacker role into something much more darker and complex. Things become increasingly tense, culminating in a highly original and hugely satisfying final act which I absolutely loved. It’s truly amazing what’s been achieved here with such a low budget too, with only a few occasions where the effects appear a little shaky. Overall though, this is a smart must-see movie. Brilliant.
  
Sleeping Giants (Themis Files #1)
Sleeping Giants (Themis Files #1)
Sylvain Neuvel | 2016 | Fiction & Poetry, Science Fiction/Fantasy
8
8.0 (20 Ratings)
Book Rating
Sleeping Giants is the first book in a new sci-fi series that is told epistolary-style, mostly in interviews and journal entries, with various other reports and articles thrown in for good measure. The basic synopsis is giant alien body parts were strewn across the globe millennia ago and (supposed to be) discreet teams go look for them while our "A-Team" -- as it were -- figures out how it works.

I found the book to be swift, fun, and easy to read, except for a couple of sections that made my eyes cross at trying to visualize the science and math. Readers who are more adept at math would most likely find it easier to grasp. There is also plenty of humor right up my alley, dry oftentimes, with a side of sarcasm. The first character we are introduced to is Rose Franklin, a physicist and the head of the project, who also was the first to stumble upon a body part, quite literally, as a child. I had a hard time getting a feel for her personality as she often is describing or explaining things about the alien robot. The others are Kara Resnik, a helicoptor pilot for the U.S. Army, Ryan Mitchell, also a pilot of the Army, Vincent Couture, a linguist of a sort, Alyssa Papantoniou, a geneticist, and an unnamed interviewer who I dubbed The Handler. Kara is one of the best characters as she really comes to life in the text. She provides most of the sarcasm and is prickly to boot. So I won't give anything away, I enjoyed the different personalities as they came together and interact, although it's not the usual sort of interactions since the story isn't traditionally told. However, by far, my favorite character is The Handler as he is dry and witty in a very subtle way. Nothing personal is mentioned about him, or at least not much, but his exchanges with everyone are highly enjoyable and amusing.

I don't have anything really bad to say about Sleeping Giants, but it did have a slightly slow start as it was more info-dumpy than I'd like, and I thought there was a little too much personal relationship issues brought into it. Those are only little nit-picky things, and on the whole, I don't mind them. During my reading I couldn't help but think numerous times that this would make an awesome tv series, it's just ripe with imagery that would totally work in that medium. In fact, it reminded me of Stargate SG-1 on occasion. I'm a bit put out that I want to read the next book immediately and the first hasn't even come out yet. If you're into sci-fi with a bit of a humor and mystery, I'd definitely recommend giving it a read.
  
Gods Of Egypt (2016)
Gods Of Egypt (2016)
2016 | Action, Sci-Fi
3
5.5 (15 Ratings)
Movie Rating
God Awful
Those of you who keep up to date with the goings on in the film world may be thinking Gods of Egypt was released way back in February; and you’d be right for thinking that.

The film, directed by Alex Proyas (I, Robot, Knowing) performed so poorly in America at the start of the year that its UK release was scrapped, until now. But is the resulting film as bad as its figures would suggest? Or are we looking at a future cult classic?

Good god no. From shocking dialogue to laughable special effects; Gods of Egypt is a dreadful dirge of a movie with practically no saving graces. It’s just that bad.

The survival of mankind hangs in the balance when Set (Gerard Butler), the merciless god of darkness, usurps Egypt’s throne and plunges the empire into chaos. Hoping to save the world and rescue his true love, a defiant mortal named Bek (Brenton Thwaites) forms an alliance with the powerful god Horus (Nikolaj Coster-Waldau) to stop Set before he destroys everything.

Thankfully, the plot itself isn’t too bad and has a vaguely interesting premise. The problem is how it is executed. Alex Proyas takes our protagonists on a rollercoaster ride of bland set pieces, populated by cardboard enemies and special effects that manage to look expensive and awful at the same time.

Gold, blood red, sparkling granite and deep, rich blacks all combine for a nauseating colour palate, only worsened by the cinematography. No shot is lingered on for any great amount of time – it’s like Alex Proyas was too terrified of allowing his audience to see the mess up close, shifting from frame to frame every few seconds.

Elsewhere, the acting is fairly inconsistent. Gerard Butler yet again channels his character from 300, while newcomer Brenton Thwaites looks po-faced as he spouts complete and utter drivel, a departure from his promising turn in 2013’s The Giver. The painful attempts at comedy fall flat on every single occasion and ensure no cast member leaves with their dignity intact.

2016 has thrown up some pretty bad films. London Has Fallen, Through the Looking Glass and Zoolander 2 spring immediately to mind, but this manages to outdo them by a country mile.

Overall, Gods of Egypt leaves you with more questions than it answers. Why is the Egyptian god of darkness Scottish? Why is it over two hours long? What on earth was Summit Entertainment thinking pouring $140million into this thing?

There is some good news at the end of this rather murky rainbow however. Your question as to whether you should go and see it may well be the only question that can be answered.

https://moviemetropolis.net/2016/06/18/god-awful-gods-of-egypt-review/
  
Big Hero 6 (2014)
Big Hero 6 (2014)
2014 | Animation, Family
Mixing Anime with the cutting edge animation that Disney is famous for, “Big Hero 6” is the latest offering from the studio legendary for animated classics.
The film is sent in a near-future San Francisco which is now known as San Fransokyo and follows a boy genius named Hiro (Ryan Potter) who along with his older brother Tadashi (Daniel Henney) lives with his Aunt after being orphaned.

Hiro is very good at designing fighting robots and despite it being illegal; he has managed to earn himself some nice money winning fights on the underground circuit.
His brother wants him to do better and takes him to his college, and encourages him to enroll and follow him and his friends in helping build a better tomorrow.
Hiro opts to enter a technology showcase and blows away the competition which ensures him a place in the school and working with his brother and his team.
At the moment of his greatest triumph, tragedy strikes and Hiro finds himself in deep depression and unwilling to enter school and complete his education. When a freak discovery leads Hiro to learn that his invention has been stolen by a mysterious figure in a Kabuki mask, Hiro must use his knowledge along with Baymax (Scott Adsit), a medical robot designed by his brother to save the day.

Hiro is not without help as aside from complex fighting and flight tools and armor added to Baymax, Hiro enlists and equips his brother’s friends to form an elite fighting unit.
As the team gets closer to the mystery the danger grows, and Hiro must grow beyond his years to do what is right and learn some hard life lessons in the process.
The film is a bit slow to start and parents will want to note the PG rating as it may be a bit dark and intense for younger viewers.
Old viewers may get a bit impatient with the setup but after the first 45 minutes the film gets down to great characters and action which are the selling points of the film.
It was very clear to me that Disney was aiming the film mainly to the Asian markets and to fans of anime but I found the characters growing on me as it went along and I really enjoyed the 3D animation which was wonderful to behold.

In the end it was a pleasant enough introduction to what I hope is the first of many films in the series. Eagle eyed viewers will want to look carefully for a Stan Lee cameo as it is one to enjoy as is this charming new franchise film from Disney.

http://sknr.net/2014/11/07/big-hero-6/
  
Upgrade (2018)
Upgrade (2018)
2018 | Action, Horror, Sci-Fi
I'd go classifying Upgrade as sci-fi action... for some reason it also has a genre of horror on IMDb. Sure it's a bit gory, but with everything that happens in it I wouldn't have lumped it in there as well. It briefly gave me pause to ponder where the lines of classification are... but that way madness lies!

This one isn't for the faint hearted. There's quite a lot of violence in it. There was only one bit that I thought "that was a bit much", but even then it was more that I reacted to it with an intake of breath and a slight wince before laughing... because it was a tad ridiculous. The guy in the row behind me did the same, but his girlfriend wasn't overly impressed.

I actually found Grey's reactions to his body doing violent things to be very well done, and a nice touch because you do forget that it's not actually him. Acting so that your face is doing something completely different to how your body is performing must be very challenging, but Marshall-Green did it really well. He had humour, and really brought out the conflict between his head and his body... wow, well there are just some things that you don't expect to say when reviewing films.

The main reason it's missing that last half star is purely personal preference. I like sci-fi, and I like mindless violence. What I don't like are the motion and camera quirks. But like I say, it's personal preference. Those tracking shots that put Grey centre of the frame and follow him round like it's a third person shooter game (third person?) did nothing for me, and made everything seem kind of jumpy. This was so you could get the contrast between him being in control and STEM being in control, and I understand that but it's a shame they couldn't find another way to do it. My only other bug was that when Grey is laying on the floor and STEM gets him up to standing he goes from horizontal to vertical like he's on a hinge. How is that even possible? STEM is still constrained by what the human body can do, right? And last time I checked I can't pivot from laying down to standing just on my heels.

What should you do?

Great lead, interesting story line... if you don't mind mindless violence then you should definitely go and see this.

Movie thing you wish you could take home

I'd quite like to take home STEM and have my body be that coordinated all the time... but that does have the whole killer robot issue. So perhaps I'll just go with the self driving car this time.