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Little Evil (2017)
Little Evil (2017)
2017 | Comedy, Horror
5
6.6 (5 Ratings)
Movie Rating
Little Evil is essentially a comedy version of The Omen, an ok idea on paper, and an ok idea in its execution. Everything about is just ok. It's an easy to watch piece of fluff.

I like Evangeline Lilly, I can tolerate Adam Scott, and Owen Atlas is a decent enough evil little shit. Clancy Brown appears as the primary antagonist but his talent is unfortunately wasted here. I ALWAYS enjoy Donal Faison, but he's not given much to do which is a shame.

The scares are non existent, but the comedy is occasionally funny, and just about carries the movie to an entertaining enough level

There's nothing inherently bad about Little Evil, it's just a bit forgettable. Probably worth a one off viewing if you're subscribed to Netflix.
  
Batman: Detective Comics, Volume 7: Batmen Eternal
Batman: Detective Comics, Volume 7: Batmen Eternal
James Tynion IV | 2018 | Comics & Graphic Novels, Mystery
8
8.0 (1 Ratings)
Book Rating
Well, boys and girls (and all non-gender folks as well), I have made to the last entry in James Tynion IV's run on DETECTIVE COMICS! Wowwowwoweeewow! What an amazing run it was!!

Following the beginnings of "Rebirth", I was excited, as it was doing away with much of the New52 stuff that was just crap, helping to restructure the DCU. Unfortunately, my initial excitement was partially crushed by Tom King, as he left me, for want of a better word, <i><b>hating</i></b> the Dark Knight!

That was the general feeling until I read Scott Snyder's BATMAN run (OMG! The Court of Owls is such a cool concept! I could totally see Faction Paradox involving themselves with the Court!) and then Tynion's run on DETECTIVE! Both writers have helped me to remember why I always liked the character of Batman, and what goes into making him cool and interesting!

This final volume, BATMAN ETERNAL, brings all of the plotlines together: the stuff with Tim Drake, angst-y Steph Brown/Spoiler (who, actually, was less angst-y, so that was great) and all her issues, Batman "vs." Batwoman, the Belfry, Cassandra Cain/Orphan and her role in the world going forward, as well as what became of [Spoiler!]. The answers given were well-thought out and fitting to the whole arc overall. Everything Tynion presented made sense, and really helped to restore Batman to being a great character, with depth and emotion. Definitely a better Batman than in the Tom King-helmed BATMAN book!

All the artists, even Eddy Barrows (who, normally, I kinda like, but the last two volumes he felt off), were top notch! Perfectly suited to the mood, environment running through this final Tynion 'TEC arc! So, let me just give a hearty applause for all their effort to Javier Fernandez, Eddy Barrows, Alvaro Martinez, Philippe Briones, Scot Eaton, Raul Fernandez, Eber Ferreira, and Wayne Faucher! Brilliant work, lads, absolutely brilliant!

Yes, I recommend this book, but more than that, I recommend you read all seven of the volumes of DETECTIVE COMICS! Some of the best, most Batman-like Batman stuff you will read!
  
Edison Jones and The ANTI-GRAV Elevator
Edison Jones and The ANTI-GRAV Elevator
Michael Scott Clifton | 2020 | Science Fiction/Fantasy, Young Adult (YA)
9
9.0 (1 Ratings)
Book Rating
If you've followed my blog for awhile, you know I have a thing for middle grade fiction. There's something so refreshing that I just love. When the chance to read Edison Jones and The ANTI-GRAV Elevator arose, I couldn't say no. The synopsis sucked me right in, and I figured I'd be in for a great adventure. I wasn't wrong.

Edison Jones is a 12 year old seventh grader. After a car accident (that really wasn't an accident) left him paralyzed from the waist down and killed his parents, he's been living a very sheltered life with his grandpa. Edison isn't like most 12 year olds though. He's highly intelligent and has come up with a way to invent a anti-gravity space elevator. He's just go to prove to NASA that it works. Oh, and he's also being enrolled into the local public junior high school for the first time which also presents problems of its own. Edison will have to prove his space elevator has what it takes while also navigating the new realm of school and friendship if he's going to make his dreams come true.

The plot for Edison Jones and The ANTI-GRAV Elevator definitely was an interesting one for sure. While there are similar books out there, Michael Scott Clifton really made his book stand out. I liked how the main character had a disability which made it harder for him when it came to everything. It's refreshing to see a main character that's different from the mainstream. There is a bunch of science speak and terminology which can be a little overwhelming for the average person, but eventually, you get used to it. Plus, you don't need to know all of the terminology to enjoy this book. Context clues are also available to help make the terminology a bit more understandable. Descriptive scenes abound throughout this novel which makes it very easy to get lost in this book. In fact, many times I forgot where I was because I was so focused on this novel. The anticipation that Clifton sets up for major events throughout Edison Jones and The ANTI-GRAV Elevator is done brilliantly. I was definitely holding my breath and turning the page quickly to find out what would happen next especially when it came to scenes with the Breakstone twins, the robotics competition, the last junior high football game, and the launching of Edison's space elevator! The build up in those scenes was amazing! The ending does leave the possibility of another Edison Jones story being released in the future.

One thing that did irk me quite a bit was the stereotype that all of those who live in mobile homes are trashy. I felt like the author played into that a bit too much during one chapter. Here's one example which can be found at the end of chapter 26 when discussing Markie Franks who is a bully and Hondo's house (Hondo, Edison's friend, comes from a home where his mom chooses her boyfriend over him, and the boyfriend and Hondo don't get along.): "Markie's house surprised Edison. Although more modest than Bree's, it was also a brick home with an immaculate yard and appearance. He wasn't sure what he expected--maybe a mobile home with rusting cars on blocks in the yard--not the tidy home the bully lived in. Hondo...did live in a mobile home complete with a yard full of foot-high weeds. The only light came from the blue flicker of a TV through a grimy window next to the front door. With a grimace, Hondo got out and waved, his shoes pushing a path through the brown weeds and grass." It's stereotypes like this that make those who live in mobile homes easy targets for bullying as well as making those that live in mobile homes feel horrible about their life. It really shouldn't have been discussed like this at all. Not everyone who lives in a mobile home is trailer trash which is what I felt this book was implying.

I did feel like all the characters in Edison Jones and The ANTI-GRAV Elevator where very fleshed out and realistic. Edison is extremely intelligent when it comes to science, but he struggles with fitting in as he's been sheltered his whole life. Even though Edison isn't your average 12 year old when it comes to smarts, it was refreshing to see just how average he was when it came to navigating friendships and romance. I loved reading about Edison's thought process when it came to his crush on Carly as well as his friendship between Bree, Hondo, and Carly. I liked how Edison, for the most part, wouldn't give that bully, Markie Franks, the satisfaction of knowing that he bothered him. I admired Hondo after all he had been through. Throughout most of the book, I was trying to figure out if Hondo was a genuine person or if he would end up double crossing Edison. Bree and Carly were great friends to Edison, and it was obvious how much they admired Edison. I liked how they would stand up for him. The Breakstone Twins were also very interesting. I can't wait to see more of them in future books (if the author chooses to make this a series). I liked how cunning and calculated they both were.

Trigger warnings for Edison Jones and The ANTI-GRAV Elevator include some profanity, name calling including using the word pussy which I didn't like, some stereotyping, some violence, bullying, attempted murder, murder, a mention of drugs (being stoned), some underage smoking, and a mention of beer.

All in all, Edison Jones and The Anti-GRAV Elevator is a fantastic story that straps you in for a very exciting adventure throughout its pages. The plot is fantastic, the characters are diverse, and the action abounds. I would definitely recommend Edison Jones and The ANTI-GRAV Elevator by Michael Scott Clifton to those aged 13+ who seek adventure in their life. This would appeal mostly to those interested in science, but I think everyone who enjoys a solid story would like it.
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(A special thank you to Lone Star Literary Life for the tour and to Michael Scott Clifton for sending me a paperback of Edison Jones and The ANTI-GRAV Elevator in exchange for an honest and unbiased review.)
  
The Pale Blue Eye (2022)
The Pale Blue Eye (2022)
2022 | Crime, Mystery, Thriller
8
7.2 (6 Ratings)
Movie Rating
Haunting and Intriguing
An eerie, gothic murder mystery pairing an ingenious Detective with a young Edgar Allan Poe is now streaming on Netflix and is the perfect way to shut out the January winds and hibernate on your couch and get involved in the mystery while sitting in front of a warm, roaring fire (or heat lamp) and your favorite warm (possibly adult) beverage).

Written for the screen (from book by Louis Bayard) and Directed by Scott Cooper (OUT OF THE FURNACE), THE PALE BLUE EYE stars the always good Christian Bale (probably my favorite actor working today) as Civilian Detective Augustus Landor who is summoned to 1830’s West Point Military Academy to solve a murder. He is aided by a young cadet played by Harry Melling (Dudley Dursley in the HARRY POTTER FILMS) who turns out to be none other than Edgar Allan Poe.

Cooper films this movie in shadow and dark brown and yellow tones, giving the 1830’s setting a certain dream-like, dreary quality that underscores the gruesome goings-on happening behind the scenes at the fledgling United States Military Academy. These types of films - and the mood that is permeated throughout - can often be slow slogs and often times bogs down under the weight of it’s own pretentiousness - but Cooper keeps the action moving forward (though at a deliberate pace) often-times mimicking the piecing together of the circumstances that Bale’s character is doing.

Thank goodness Cooper had the good sense to reunite with his OUT OF THE FURNACE star and cast Bale in the lead role. The character of Detective Augustus Landor is dark and brooding - himself still working through the emotions of a tragedy from his past. But he is also thoughtful and deliberate in his detective work and Bale handles these moods…and the pacing of the film…like the pro that he is. If for no other reason, check out THE PALE BLUE EYE (a reference to Poe’s TELL TALE HEART) for Bale’s performance at the center of things.

Fortunately, Bale is aided in this film by a strong ensemble of (mostly) British actors from Toby Jones to Gillian Anderson to Simon McBurney and Timothy Spall - they all bring their considerable talents to lesser roles as suspects and/or witnesses in this “whodunnit”. Cooper also trots out good ol’ (and I do mean old) Robert Duvall for a “blink or you’ll miss it” cameo. The casting works well for this gothic murder mystery.

And then there is Melling as Edgar Allan Poe. He plays Poe as you might expect one to play a young Edgar Allan Poe - as an “odd duck” who is fascinated by macabre scenarios (which would be later found in his storytelling), but Melling gives him an intelligence and gentleness of soul that really works in this case.

The Cinematography of this movie is bleak and dark - as befits a gothic murder mystery - and the pacing is not fast in any sense of the word, but if you click into this world, you’ll be rewarding by an interesting murder mystery that resolves itself in a surprising - and satisfactory - way.

Letter Grade: B+

8 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
The Bloody Inn
The Bloody Inn
2015 | Adult, Economic, Horror
It’s cliche to post a game review like this so near to Halloween, so I will probably hold off on that. However, what a perfect game to go along with the macabre tone of the Halloween season! Get this: you and your family own a motel in a small town where many travelers stop to rest. You are strapped for cash, so what is a logical step in achieving wealth? Of course! Murdering and robbing your customers upon their stays! No? Not a typical business model? Unsustainable? Pfft. You just aren’t robbing the right customers…

The Bloody Inn is a card-drafting, hand management, horror game of recruiting accomplices and having them carry out dastardly deeds to secure the most money at the end of the game. In it, players take on the roles of one of the inn’s staff members and control pawns in their evil schemes in order to swindle and kill for mountains of francs (it’s set in France, pre-Euro).


To setup, place the main board on the table, give each player the components of their color choice, two Peasant cards, a 10 franc (f) check, and a player aid card. The “traveler deck” is assembled and shuffled per the rules, and placed on the Entrance side of the board. Players choose one room to place a key token in their color, and several gray neutral key tokens are placed in other rooms. Unsuspecting travelers will be staying in these rooms each night. Per the rules, the greediest player is given the first player card and the mischief may begin!
The Bloody Inn is played over several rounds, and each round has players completing three phases: Welcome Travelers, Player Actions, and End of Round. Players will Welcome Travelers to signify the start of the round by the first player drawing one card from the deck at a time and choosing in which room they will be placed.

After Travelers have been welcomed and turn in for the evening, the second phase may begin: Player Actions. In turn order players will be able to perform two actions each round. Players may choose from five different actions, and actions can be repeated for the second action of the round. Players may Bribe a Guest by discarding cards from hand equal to the printed value on the target card’s front. Initially all players simply employ the two starter Peasants, so Bribing is only performed on cards that show a value of 0-2. When a player Bribes a guest, they essentially spend cards from hand to recruit the new guest to their employ. These new employees (accomplices) are then available to be used on future actions. One or two Peasants may also be Bribed from the bistro, adding to a player’s hand of usable human resources.

A player may instead choose to Kill a Guest by similarly discarding the appropriate number of accomplices and adding the freshly-slain guest to their tableau, face-down. The card backs feature a coffin with their “rank” (action number) printed on it. Corpses normally cause no issues, but they will need to be buried under an Annex in order to collect the money in their pockets. Players may use an action to Build an Annex by discarding the appropriate number of accomplices and using a card from hand to build and staff the Annex. Annexes can be used for the action printed on the card bottom, and/or as a housing for corpses, with the Corpses being sent to any player’s Annex via the Bury a Corpse action. Discard the requisite number of accomplices to bury a corpse, and avoid suspicion from the Law.

If none of these actions are attractive to the player, or if they simply wish, they may instead Pass and launder money from the village notary. To do this, either reduce the number of francs from the Wealth Track on the main board in order to gain a 10f check, or turn in a check for 10f on the Wealth Track.

Once all players have taken their two actions, the End of Round is performed. Firstly, if any Travelers remain belonging to the Police type (signified by pistol icons on the top of the card), they will conduct an investigation, finding any unburied corpses. Should a corpse be found in this way, the owning player will need to pay 10f for the local undertaker to dispose of the body respectfully. This not only costs the player 10f, but also the amount of money that could have been gained if they had only buried them or dealt with the Police traveler prior. Next, the Travelers who remain all wake up feeling refreshed and leave the inn by being placed in the discard pile. Once the board has been cleared of all Travelers, accomplices must be paid their wages for their help. For each accomplice in hand, the players must pay 1f from the Wealth Track.


Play continues in this fashion until the main Traveler deck has been depleted twice. Then, players add up their francs and the player with the most in francs and checks is the winner, and just the greatest little murderer/robber/briber in all the land!
Components. This game really has a modest amount of components, but they are all similarly great quality. The main board acts as the inn’s room display, the Wealth Track, AND the bistro (where Peasants are discarded, as opposed to being placed in the normal discard pile). I love when components pull double or triple duty. That said, the player aids not only remind the players of the phases and actions from which they may choose, but it also provides the player with a starter Annex that can be used to bury their first corpse! HOW COOL IS THAT?! However, the greatest thing that stands out in regards to the components is the overall look and feel of the game. The character artist for this one is Weberson Santiago, and he has also illustrated games such as the new Quest (the new version of The Resistance: Avalon), Coup, and the new Whirling Witchcraft. I adore his art style, even though I shouldn’t. My typical preference of character art is semi-realism (like that of Kwanchai Moriya), but this style is really unique and perfectly applied to the theme. Great matchup of artist and game here. I do have one silly wish for this game: PLEASE change the player colors. I mean, I am so tired of having the choice between red, blue, green, and yellow. Take a Cue from my good friend Scott Brady and use one of the more interesting color choices. I mean, even to fit in with the theme here a more appropriate palette could include a brown, black, orange, and yellow or something. Be bold!!

I knew right away that this was a great game for me. Yes, the theme is super dark and macabre, which is rare for me to enjoy, but I would only play this with adults anyway so I am unbothered by it. However, the puzzle that lies within this box is one that I thoroughly enjoy solving every round. What I neglected to mention up top is the fact that when actions are taken (Bribing, Killing, Building Annexes, and Burying Corpses) if you happen to have certain card types in hand, then the cost of discards is reduced by the number of cards present. For example, if I were to Bribe a Police card from the rooms in my first action, they have an affinity for killing (messed up, I know) and will thus help me to perform a Kill action on the next turn by reducing the number of accomplices I would need to discard for that action. Side benefit: by taking the Police Travelers off the board, they then will not perform their investigations in the morning.

Another aspect I truly enjoy about The Bloody Inn is that many cards have that dual-purpose mechanic I appreciate. The player aid is also an Annex. Brilliant! Many of the Annex cards can also offer one-time or recurring powers. It’s just so satisfying to grab cards that can combo well with each other in order to fulfill your evil plans. Every card is important, and when they can offer more than one benefit, I am a happy gamer.

I cannot express how happy I am to have decided to purchase this one. I have seen the BGG ratings and rankings, but always thought I wouldn’t like it due to its very adult theme, but boy was I wrong! This is one of the best games I have played recently and I hope to even bling it out a bit, maybe even with new player colors like I suggested earlier. Laura and my wife were able to join me for this one and they agree with me – this one is excellent and definitely worth consideration into anyone’s collection. Purple Phoenix Games gives this one a dastardly 15 / 18. Yeah, it’s perfect for Halloweentime, but also for ANY time. If you are looking for something a little grim and grisly with lighter rules and lots of interesting choices, you need to check out The Bloody Inn. Grab lots of Police cards and go on a killing spree for me!