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The Beginning - Single by The Crab Apples
The Beginning - Single by The Crab Apples
7
7.0 (1 Ratings)
Album Rating
The Crab Apples is an indie pop-rock band based in Barcelona. Not too long ago, they released a wonderful indie-pop tune, entitled, “The Beginning”.

“You’ve already taken all your roots. Planted at least two seeds and you talk about them and I smile and nod my head. Though deep down I feel like dying. ‘Cause I know you have your life across the sea while I’m stuck in here, lost, wondering what I might potentially be.” – lyrics

‘The Beginning’ tells a bittersweet tale of a young woman who wants to travel overseas to visit a special guy in her life, someone who she desires to be with.

While in preparation to depart, she decides not to go and see him anymore. Subsequently, she rejects the idea of traveling on a plane to a far-away land.

Her sudden decision might be based on the fact that she considers herself an easy prey whose heart was effortlessly captured by the above-mentioned individual.

Later, she admits that if he would have opened his hand, she would’ve fallen into his trap like a big dumb fly.

What she wants now is to be free from his enchanting hook, which he uses to catch victims who are attracted to his charm.

But in order to achieve her desired goal, she can’t go to see him because she will fall under his spell once again.

‘The Beginning’ contains a relatable storyline, pleasing vocals, and buoyant instrumentation flavored with guitar products and alternative-pop elements. Also, the likable tune is featured on The Crab Apples’ “More Mistakes” EP.

“‘The End’ and ‘The Beginning’ are two parts of the same song. But in the versions we have made, we understand each part as different entities. Recording ‘The End’ was amazing because we experienced like never before. We went crazy with voice effects and synths. Laia came to the studio when she only needed to record the bass and recorded it in a shot as she listened and discovered how she had mutated the song throughout the process. All this took us away from our habitual ways of doing things and took us to lands we had never explored before.” – The Crab Apples

The Crab Apples consists of Carla Gimeno (vocals, guitar), Laia Alsina (electric guitar), Laia Martí (bass) and Mauro Cavallaro (drums).

What started as a project between four friends from the same town, quickly grew and they became the group we know now.

The release of their EP has led the dynamic foursome to comfortably play on stages all over Spain.

Not too long ago, Laia Alsina mentioned why their custom pedalboards for guitar and bass gives them freedom and peace of mind while on tour.

“I’ve been practically two years with the Evo Track S2 pedalboard and it has certainly been a great change. I find it very comfortable and easy to use to carry my pedals and especially when playing live. The elevation of the second row really helps me to activate and deactivate the effects easily. It prevents me to play accidentally the pedal on the side (common). I’m very happy because I’ve toured a lot and the pedalboard still lasts.” – Laia Alsina

Although they might not look like it at first sight, The Crab Apples considers their mistakes beautiful. Through their scars, what once seemed weak is now attractively strong.
  
Beyond the Red Mountains
Beyond the Red Mountains
Greg Johnson | 2014 | Science Fiction/Fantasy
7
7.0 (1 Ratings)
Book Rating
Kelvin has lived all his life in the city of Triopolis, a peaceful place between the mountains and the sea. After all there are no other towns or civilisations on the planet, not since the Dark Days when everything changed.

Kelvin's first clue that all might not be as he has been taught when he discovers an old book warning about a mysterious figure called Luther who seems to have been carefully erased from the history of Triopolis. And it is clear that he is not the only one who is aware of secrets.

Elizabeth is the princess of Westville, the centre of a civilisation that has conquered every other city in the world - there are not many. She is locked in a loveless and arranged marriage but is determined to find some way out.

When fate brings Kelvin and Elizabeth together they realise there is a lot more going on than the elders of either city would have them believe. Before long they are on the run, desperately trying to save themselves and their cities from dark forces. They have allies and enemies, but telling one from the other is only half the battle...

Beyond the Red Mountains is a fantasy novel that is of epic proportions but avoids all the tropes and cliches of 'epic' fantasy. There isn't really a great quest, there isn't a dark lord threatening all of existence. All of the characters seem very real and all have their own reasons for their actions, whether these are with or against the main protagonists.

There are many twists and turns and the story doesn't let itself get too bogged down in long conversations or descriptions, letting the story unfold to reveal the narrative and the history. Not every decision Kelvin and Elizabeth make is the right one, but it is always made with the best intentions. The characterisation really does stand out, with a lot of care taken to make the characters believable. I was particularly struck by one of the characters who are opposed to Kelvin and Elizabeth but the reader ends up feeling enormous sympathy for.

There is a (perhaps inevitable) romantic connection between Kelvin and Elizabeth but this is well played and unfolds very realistically and is never overplayed or overstated. Some of the keepers of ancient wisdom they meet are perhaps a little to forthcoming about forbidden knowledge but this means the story doesn't slow but can take the next step so this can be forgiven.

The prose is very simple, clearly aimed at a young adult audience, although some of the themes and scenes are perhaps not for the very young end of the spectrum. As an introduction to lengthy fantasy tales this works very well though. The ending is a real cliff hanger and definitely makes me want to read the sequel.

There were a few more spelling mistakes and incorrect (or plain missing) words in the eBook version I read but this wasn't really a problem, it was always clear what was intended.

I would recommend this book to anyone who wanted to tackle a human-scale epic fantasy novel with a difference, one that cared about all of its characters, even the ones nominally pitched against the 'heroes'.
  
HG
Hullmetal Girls
8
8.0 (1 Ratings)
Book Rating
<b><i>I received this book for free from Publisher in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b>
<em>Hullmetal Girls</em> was both painful and fun to read, with machinery and body modification in space. Skrutskie's latest novel is quite different for those who have read her <em><a href="https://bookwyrmingthoughts.com/mini-reviews-part-1-emily-skrutskie-marie-lu-and-others/">The Abyss Surrounds Us</a></em> duology, but just as good.

No cute sea monsters though. &#x1f61e;

<h2><strong>What can you expect from <em>Hullmetal Girls</em> then?</strong></h2>
Because that's what you're really here for. (That, and well, prime book shoving from one of your favorite book dragons.)

<h3>Space and machinery</h3>
<em>Hullmetal Girls</em> is kind of cyborgs in space but not exactly cyborgs as Scela are people who are enhanced with machinery to be stronger and better. There's a huge price to pay, but also rewarding for those who make it to the top. I found it interesting to see how the Scela worked both during the process of becoming one and training.

<h3>Very painful beginning</h3>
Skrutskie introduces us to Aisha, a girl who decides to undergo surgery to become Scela, an enhanced soldier who is stripped of humanity to protect the Fleet ruled by the General Body. We're in the process of the surgery with her, and it'll be a painful read as she is being taken apart and put back together.

<h3>Strong sense of family</h3>
Family is a huge theme from the beginning of the book until the end. Aisha risks her life to become Scela to provide a better life for her remaining family and to give her younger brother the best care for his sickness. Throughout the book, we see this as her motivation to get through basic training and to be a part of the best Scela, even though she probably doesn't care or want to be there. She's not the only one though, as one of her teammates undergoes the procedure to help her sister become the best researcher she can possibly be. If anything happens to the people they love, they're in a void of nothing, trying to figure out what their meaning of life is.

<h3>Friendship and teamwork</h3>
After Scela survive their procedure, they are placed into squads who they will be with from training and into their careers as the Fleet's protective body. From early on, Aisha and her squadmates: Key, Wooj and Praava are all thrown together and have to figure how they can work together as a team. They learn that if they all want to accomplish their goals, they'll have to meet somewhere in the middle. It's not something they get ahold of easily and without some challenges, though, but they get there eventually.

<h3>Open-ended ending</h3>
<em>Hullmetal Girls</em> has an open ending but brings everything together to a satisfying closure that leaves some imagination to the readers of what could happen to the characters after the book ends.

<h2><strong><em>Hullmetal Girls</em> is different from Skrutskie's debut novels, but just as amazing with the technology in space, the friendship that develops and the sibling relationship that drives some of the characters.</strong></h2>

<a href="https://bookwyrmingthoughts.com/hullmetal-girls-by-emily-skrutskie/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
  
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Kirk Bage (1775 KP) rated The Boys in TV

Mar 3, 2020  
The Boys
The Boys
2019 | Action, Crime, Fantasy, Sci-Fi, Thriller
Never meet your heroes is the succinct tag line of this Amazon original series, dealing with the notion that all superheroes are morally good… but what if they weren’t…?

Filmed in Canada, and starring New Zealand actors Karl Urban and American Gothic’s Antony Starr, this violent and very adult take on the costumed hero mythology is enough removed from standard American sensibilities to allow it to explore itself boldly and largely uncensored. It is definitely not a show for kids!

From the opening scenes it is evident that The Boys is not afraid to use gallons of blood and gore, nudity and colourful language to emphasise its point of a world corrupt, corporate and cruel, where the falacy of the powerful being there to protect you is shown up as pure money-spinning political and media manipulation.

We follow Jack Quaid’s naive victim Hughie Cambell, as he comes to realise the true nature of the self-centred and entirely flawed “heroes” that make up The Seven – an elite collection of super-powered “freaks”, led by Starr’s superbly vain and ego-maniachal Homelander; yet ultimately controlled by the Vought corporation and its unethical CEO Madelyn Stillwell, played with nervy relish by Elizabeth Shue.

There is Translucent, who can turn his skin invisible, but has to be naked to do so, and uses it largely to lurk in women’s bathrooms… The Deep, who can speak to sea creatures, but manifests a poisonous macho air, driven by massive insecurity… and A-Train, the world’s fastest man, who is a self-serving junkie with big issues.

Into the mix comes, the newest member of The Seven, Erin Moriaty, as Annie January, aka Starlight. Who may or may not have what it takes to join the ranks of well publicised fame, if she can turn a blind eye to the sinister workings of Vought and fit in.

Meanwhile, Hughie, looking for justice and perhaps revenge, meets Will Butcher (Urban), a man with a shady past, a terrible London accent (hilariously brought to attention whenever possible), and a reason to despise and hunt The Seven to extinction. The narrative progresses through this hunt, and the revelation of many secrets, into a cat and mouse game between the powerful “heroes” and the mere mortals determined to stop them.

Arch humour presides; nothing is handled with any sense of realism, favouring spectacle over believability. The tongue is firmly in cheek throughout, and the fun comes from the inventive ways the “Supes” use and misuse their powers, versus the resourcefulness of the essentially powerless methods employed by The Boys to chase them down and bring them to justice.

There are moments when the idea overshadows the actual script, for sure. Other times when the density of characters becomes confusing and unfocused. Without spoilers, it does all go in some very interesting directions, and by the end of episode 8 and the season finale it reaches a point suggesting a tactic many new shows seem to favour. Namely, to leaves things open enough, and on a cliff edge enough, to lead it anywhere it wants to go in a second series.

I have to admit, I wasn’t always comfortable with the tone of it… but, perhaps, that is the point. I did, however, find it very entertaining, fascinatingly post-modern and allegorical. As with many of the “Supes” it could have the ability to fly… but isn’t quite there yet!
  
Madagascar 3: Europe&#039;s Most Wanted (2012)
Madagascar 3: Europe's Most Wanted (2012)
2012 | Action, Animation, Comedy
8
7.1 (13 Ratings)
Movie Rating
After being shipped from New York to Madagascar and then leaving Madagascar only to end up stranded in Africa, our four favorite zoo animals are back and causing a ruckus once again, but this time in Europe.

Madagascar 3: Europe’s Most Wanted starts off where Madagascar: Escape 2 Africa left off, with Alex the lion(Ben Stiller), Marty the zebra(Chris Rock), Gloria the hippo (Jada Pinkett Smith) and Melman the giraffe (David Schwimmer) are stranded in Africa longing to get back to their beloved zoo in New York City. They realize the only way they will be able to return home is by relying on their super competent penguin buddies who have made their way to Monte Carlo with their chimp powered plane and the loot of jewels and money they squandered upon in Africa during the second movie.

So the quartet of four legged lovable characters along with a few familiar lemurs, King Julien (Sacha Baron Cohen), the self proclaimed King of Madagascar and his assistants Maurice (Cedric the Entertainer) and Mort (Andy Richter), decide to make their way to Monte Carlo, find the penguins, the chimpanzees, and head to New York.

Once the gang arrives in Monte Carlo it doesn’t take long for them to incite panic. Enter Captain Chantal Dubois (Francis McDormand), an impassive, somewhat indestructible animal control officer, who wants nothing more than to add a lion to her already impressive collection of animal heads mounted on her office wall. Due to her relentless pursuit and unconventional hunting techniques the animals are forced to take refuge aboard a circus train where they are welcomed by a simple-minded sea lion named Stefano (Martin Short). Stefano introduces the group to the rest of the animal circus performers and they each demonstrate their amazing tricks. The train is on its way to London and the circus crew hopes their show will garner the attention of a big time U.S. circus promoter looking to bring a show to New York. This was Alex and company’s ticket home! But would they be up to the challenge of putting on the greatest show anyone has ever seen AND evade Dubois who is hot on their tails every step of the way?

The simple storyline of animals wanting to get home has been the common thread in all three Madagascar movies. Dreamworks Animation rarely reaches the emotional expertise of Pixar, but they always manage to create movies that are still very much engaging, humorous and visually stunning. Eric Darnell and Tom McGrath, who directed the first two movies, come together once again and steer clear from the choppy, thrown together sequence of events that have plagued some sequels and trilogies. I truly believe that keeping with the same directoral chemistry plays a big part in this movie’s well-paced and entertaining storyline.

This movie is definitely geared toward the kindergarten and preschool aged audience with much of the action in the movie involving the circus performance and its Cirque du Soleil-type entertainment. Let’s add the 3D component and voila! An amazing, kaleidoscope of lights and pyrotechnics along with wonderful performances of acrobats, seal shot from cannon, high wire dancing giraffe and hippo, and flying penguins. It’s like a box of animal crackers come to life!
  
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ClareR (5603 KP) rated The Mercies in Books

Feb 25, 2020 (Updated Feb 25, 2020)  
The Mercies
The Mercies
Kiran Millwood Hargrave | 2020 | Fiction & Poetry, History & Politics
10
9.0 (2 Ratings)
Book Rating
The Mercies is a slow burn of a novel, set in the Arctic town of Vardø in 1617 (Norway, the part that was called Finnmark). On Christmas Eve, whilst all of the men are out fishing, a storm blows in and kills them all. The women are left without their husbands, brothers and fathers, and must learn to fend for themselves. Maren Magnusdatter is one of these women. She watches as her father, brothers and future husband are drowned.

Three years later, a Scot, Absalom Cornet and his young Norwegian wife, Ursa, arrive. Absalom has been appointed Commissioner of Vardø, and is adamant that witchcraft was the cause of the storm three years ago. The fact that the women are surviving and taking on the roles of their dead menfolk doesn’t help their case. Absalom only sees evil, and women who have forgotten their place as servants of God. He is a witch finder, and has been responsible for the prosecution and death of women at home in Scotland. Unsurprisingly, he’s not a very nice character, and I liked NOT liking him, although I couldn’t help but feel sorry for Ursa. She is shy and inexperienced in the ways of the world. She has been shut away, caring for her sick younger sister. She knows nothing of what is expected of her as a wife - in every sphere. She doesn’t know how to keep a house at all. This is where Maren steps in as an advisor. They become good friends, and there is the beginnings of something more than just a simple friendship. I loved the interactions between these two women. Maren, strongly independent, competent and lonely, and Ursa, inexperienced, unhappy and lonely. In other circumstances, theirs could have been a good friendship - but unlikely because of social status, I should think.


The writing in this is gorgeous. The descriptions of the landscape and the sea made me feel as though I was standing there with them (warmer though!), and I loved getting to know the women, even the ultra-religious women who were only too keen to give up their fellow towns-women as witches. This part doesn’t happen for quite a while, so we’re given the chance to become emotionally invested in these characters. So when we read of their treatment at the hands of Absalom and his fellow witch hunters, it makes it all the more appalling. If it wasn’t bad enough already.


I love historical fiction, and I really liked how this was written in such a way that these didn’t really seem to be women separated from us by 400 years. They were normal women, working hard to survive and make lives for the,selves. Which made it all the more sad. There’s no way I could detach myself and NOT read this with a modern woman’s eye. These women were punished for something that we take for granted: independence.


Despite the terrible things that happen, it’s a beautifully written, very enjoyable book that I would easily recommend to anyone, even though it’s just like I would imagine the landscape around Finnmark is: bleak, yet beautiful.


Many thanks to NetGalley and the publisher for my copy of this book to read and review.
  
Some Will Not Sleep: Selected Horrors
Some Will Not Sleep: Selected Horrors
Adam Nevill | 2016 | Fiction & Poetry
9
9.0 (1 Ratings)
Book Rating
90 of 250
Kindle
Some Will Not Sleep: selected horrors
By Adam Nevill

Once read a review will be written via Smashbomb and link posted in comments

A bestial face appears at windows in the night.

In the big white house on the hill angels are said to appear.

A forgotten tenant in an isolated building becomes addicted to milk.

A strange goddess is worshipped by a home-invading disciple.

The least remembered gods still haunt the oldest forests.

Cannibalism occurs in high society at the end of the world.

The sainted undead follow their prophet to the Great Dead Sea.

A confused and vengeful presence occupies the home of a first-time buyer.

In ghastly harmony with the nightmarish visions of the award-winning writer's novels, these stories blend a lifelong appreciation of horror culture with the grotesque fascinations and childlike terrors that are the author's own.

So I wrote a few notes on each story that I enjoyed!

They are just little rambling I’m far from a in depth critic!

1. Where Angels come in

I’ve read this before and it it’s stuck with me for some reason. We all had that one house as kids that spooked us, only luckily mine was never full of creepy things.

2. The Original Occupant

A man determined to spend time in a Swedish forest finds himself disturbing a sacred ritual only to disappear after writing a frantic letter to his friends. After a search of the house and forest he’s never seen again! Really good and quite creepy never mess with someone’s sacred alter!

3. Mother’s Milk

Well that’s just made my stomach turn! A man thinks he’s found lodgings and a job finds himself turned into a milk fiend the source of the milk is definitely an interesting one.

4. Yellow Teeth

An old friend comes to visit and never leaves. This was creepy I’d just hate having someone around me that filthy and smelly.

5. Pig Thing

A strange little piggy tale after a family move to New Zealand

6. What God have Wrought

This follows a soldier searching across desert for the creature that holds his sister! For some reason this didn’t grab me.

7. Doll Hands

This is what will happen when the world comes to an end the over privileged using the poor souls as meat! Quite chilling!

8. To Forget and be Forgotten

I loved this! It reminded me of his Apartment 16 which is a book I fell totally in love with and the first book I read of Adams and this was in that style. A lot of the paragraphs struck home with me especially at the start! Solitude is something we all seek at some point and being around people can be taxing.

9. The Ancestors

This is the second time I’ve read this and it still creeps me out! A little girl makes friends with a ghost and some toys that have dark intentions and definitely dislike parents!

10.!The Age of Entitlement

11. Florrie

Another brilliant short! I think a good cleansing of all newly brought houses is in order to prevent this!

Overall I absolutely love his writing style each story even ones I didn’t quite click with transports you to that scene you’re reading. I’m building a steady collection of Adams books I highly recommend anyone of them!
  
Dark Tide (2012)
Dark Tide (2012)
2012 | Horror, Mystery
4
3.7 (3 Ratings)
Movie Rating
I always wonder what makes me not watch shark films, Dark Tide has Halle Berry, I like Halle Berry... so why have I never seen it?

Kate Mathieson has sworn off sharks ever since a dive went wrong and cost the life of one of her closest friends. Sharks were her life, and only doing tame tourist trips out on her boat means she's about to lose her business. Out of the blue, Kate's ex arrives with a man who's looking for more thrill than any regular dive can offer and he's convinced him that Kate is the only one who can do it. He's willing to pay big, but is the money worth reliving that memory?

Firstly, it was good to see a film with actual shark footage. I watch so many with terrible CGI that I sometimes forget that sharks aren't horribly pixelated and snarly. That is probably where the good comments end.

For a film with action in it I knew something was off almost instantly, there was no real hook into the film. It started out extremely calm and even the initial burst of energy didn't do anything to help and then almost as quickly we switch to present day and it's all calm again. Some might say that the up and down nature of the film reflects how quickly things can change at sea, I personally feel like saying they made a bad judgement call by giving it the pace of a terrible romance film.

Not helping the situation were the characters. Halle Berry always seems to have slightly brusk roles and although Kate doesn't start that way she certainly veers off when her ex shows up and the change in character is so sharp that it loses anything believable. Both Jeff (the ex) and Brady (the businessman) are unlikeable, one devious and the other arrogant, had they ditched some of the storyline between Kate and Jeff there might have been less tension and we'd have had something a little easier to watch. The few additional characters beyond these three were definitely light enough to lift parts of the film but they weren't in nearly enough to have a major effect.

The film was long, painfully long. It's not often I realise so early on that I'm struggling with a film, but for the entire length it felt like a slog. For some reason IMDb is listing 1 hour 34 (that would have been much better) but I checked the copy I watched and it says 1 hour 54. Perhaps 1,34 is how long we all wish it was. There was easily 20 minutes to shed from the runtime, but I don't know if it would have helped much without changes elsewhere too.

One last major change I would have like to have seen was to the whole ending. When things come to their climax it is almost impossible to tell what's going on, it doesn't make it anymore thrilling or intriguing, it's merely frustrating. A successful thriller can show me an almost pitch black scene and I'll be edging forward, eyes wide, waiting for whatever is going to make me jump out of my seat, but Dark Tide successfully bypasses that feeling in favour of leaving the viewer squinting at blackness.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/08/dark-tide-movie-review.html
  
Pirate&#039;s Mark
Pirate's Mark
2020 | Card Game, Party Game, Pirates
I simply cannot get enough of pirate games! I know some gamers are tired of pirates and zombies and Mediterranean trading, and I most certainly understand that. However, I’m just a sucker for some themes, and pirates are one. I am also growing to love press-your-luck style games for that giant helping of luck. I mean, how different is it from rolling a die and basing turns on those results? In this case it is flipping over cards instead of flipping the number of cards rolled. Similar, but different. In any case, today I take a look at Pirate’s Mark from first-time designers, artist, and publisher. Let’s see if I have found a treasure or contracted scurvy from the ordeal.

Pirate’s Mark is a bluffing, bidding, press-your-luck card game about finding treasure in the sea and avoiding contracting the Pirate’s Mark: the mark of death. In it players are pirates searching the seas by boasting about how many treasures they expect they will find, flipping over cards, and dealing with any consequences of their pulls. The last pirate to remain unmarked at the end of the game will be the winner and richest of all pirates on the vast seas.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, include the correct number of cards as described in the rulebook for the number of players. Once the cards are shuffled they will be laid out in a 10 x 15 grid on the table, face-down. The Compass Rose card and die are placed near the card grid and the game is ready to begin!
On a turn a short bidding round commences with players announcing how many cards they believe they can pull from the grid without uncovering a Pirate’s Mark card. This bidding goes around the table with bids increasing with each player until one player calls the bluff and forces the last player to bid to take their turn. That player then pulls a number of cards face-up from the sea and resolves any cards that are immediate, stashes cards that are treasures, and holds cards that contain the phrase, “Play this card,” to be used at a later time.

If the turn is uneventful, by not revealing any Pirate’s Mark cards, then the game continues with bidding and pulling. However, once a pirate reveals a Pirate’s Mark card, they are marked and cannot participate in the bidding any longer (unless they find a way to unmark themselves, which IS possible). Marked players can get back in the game by calling another player’s bluff correctly. There is indeed risk here as a marked player that incorrectly calls a bluff is permanently dead and out of the game.


There are some more rules for the end of the game phase called, “Duel Mode,” but I will let you discover those on your own. Play continues in this fashion until one player is standing and unmarked. This player wins the game and the others need to pack up the 130 cards that were setup. Okay, I added that last part.
Components. This game is a ton of square cards and a fantastic d12 that is only used for the two-player variant. The cards are all glossy, but good quality, and feature photos (akin to screencaps from movies) instead of illustrations. I find the theme to be very present in not only the press-your-luck and bidding/bluffing mechanics, but also in the design of the cards and the photos used. It feels like a piratey game and plays like a piratey game. Like I said, the d12 is fabulous, and I actually happen to own a set of dice that I use for my RPG campaigns… sometimes. All in all the game has some good components and looks great on the table.

So I have some good AND bad news to deliver. First the bad. Some cards that are pulled are way too overpowered. One is called “Blackbeard’s Sword.” It allows the player to “peek under the number of cards left in your bid.” I used this card on a bid of 22 cards and was able to pull all safe cards because this allowed me to see 22 cards and avoid any Pirate’s Marks. Super OP if you ask me. The only other bad I have here is setup. There are 130 cards to be sorted, shuffled, and laid out in a nice-looking grid before the game can be played. For those of us with slight or full-blown OCD that is a nightmare. Luckily, I only stress if the cards are way out of whack instead of just slightly askew.

Now for all the good. I like this game quite a bit. To offset some of the OP of the aforementioned card, the game comes with some pretty great Lucky and Curse cards to be pulled. A couple Lucky cards are, “Drop Anchor,” which ends the player’s turn when revealed, thus negating any Mark pulls, and “Flying Dutchman,” which can be played on a marked player to instantly kill them. Now, I do not condone murder normally, but when playing a pirate game, it is to be expected. The Curses pulled are equally unlucky. “Winds of Fate” allows the person who called the bluff to choose the rest of the cards to be pulled for your turn. OUCH! Especially if they had used “Blackbeard’s Sword” and know where one or more Pirate’s Marks are hidden. Similarly unlucky is “Isla Muerta” which penalizes the player if they have 10 or more treasure cards and pull a Pirate’s Mark – they die instantly from the curse! These are just a few examples of some cards that can be encountered during play, and there are a whole lot more of them included.

I do so enjoy bluffing and luck-based games more and more, and Pirate’s Mark certainly gives it to me on those fronts. Being able to just whisk away 20 or more cards because you happen to have that coveted card you used is devilishly fun. Watching the other players seethe with envy as you pull treasure after treasure and avoid Marks is like winning $20 on a scratch-off. It won’t change your life, but it will give a shot of adrenaline and euphoria for a few minutes. I think Pirate’s Mark fills a void of straight bidding, bluffing, and luck that certainly matches the theme perfectly, and remains a good game as well.

Also, if you happen across one of the expansions, “Parrghty Mode,” it adds another five players to the game and bumps up the count of cards in play from 130 to a whopping 168! This is not for the small of table. I wish there was room inside the base game’s box to fit these extra cards, but alas, there is not.

So if you are like me and enjoy games on the lighter side that perfectly match game to theme, then you have to check out Pirate’s Mark. Purple Phoenix Games gives this one a haunting 8 / 12. I certainly recommend it and will now be finding a place in my main shelf unit for it. Hmm, which game do I make walk the plank…?
  
Tranquility
Tranquility
2020 | Card Game, Numbers Game
Are you a boat person? As in, do you enjoy lounging on a boat, floating to nowhere in particular, just enjoying the day? Or are you a thrill-seeking water-skiier or tuber that enjoys shredding the waves and nearly drowning? Perhaps you are neither. I am definitely in the first category. I would rather just toot around a lake in a boat, maybe throw out a fishing pole, and just enjoy being out on the water with little care for what may be happening in the world around me. So when I heard that Lucky Duck Games was planning on publishing Tranquility I just had to jump at the opportunity to get it on my table. And I was definitely impressed.

Tranquility is a cooperative hand management, tile placement card game for one to five players. In it players will be attempting to create a sea of islands around which they sail their boat towards infinite paradise. They will accomplish this by laying numbered cards from their hand in numerical order before any of the players run out of chances to play a card. Oh, and there’s also no talking during the game. That’s kind of a big deal.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup the standard game, place all the border cards around a 6×6 grid, as in the photo below. Shuffle the appropriate number of Start and Finish cards into the deck of Island cards and place that beside the grid. Draw a hand of five cards and the game may begin. Setup is similar to the multiplayer setup, with a few changes. Once the hand of cards has been drawn, the game may begin! It is the solo player’s goal to build the sea of island cards, and place the Start and Finish cards before they run out of cards to be legally played.
The game is played over many turns. Each turn players will be either playing a card from hand or discarding two cards. When a player plays a card from hand to the grid, they may place it anywhere they wish within the grid. The goal is to have each card placed numerically in order beginning from the lower left of the grid in a zig-zag pattern left to right, then ascending to the next highest level. In other words, the play area would be ordered numerically as English-speaking people read, but from the bottom up instead of the top down – like a reverse typewriter.

When a card is played, the player may choose to place it in its own area, or immediately next to another card already in play. If the new card is placed adjacent to an existing card, the player must discard cards equal to the difference between the values of the two adjacent cards. For example, if a 12 is placed next to a 14, then the player would need to discard two cards after placement. If a card is placed that is already in direct numerical order, no discards are needed. Again, a card at the right-hand edge of a row is adjacent to the card on the next row higher on the left-hand edge, and this is the most difficult aspect of the game to grasp for new players.

Should a player instead wish to discard two cards for their turn, they do so to their discard pile. After each action (playing a card or discarding two cards) the player will draw back up to their hand of five cards.


Eventually, the player will happen across the Start and Finish cards. In the solo game, when a Start card is placed (outside the grid, but in amongst the border cards in the lower left-hand corner), the player will need to draw eight cards from the draw deck, keep four, and discard the remaining eight. This eats up cards from the draw pile and draws the game closer to the end. When the grid is completed and all the numbered cards are in numerical order, the player may then play the Finish card to end the game. If all cards are properly placed the player wins! If not, they must try again. Probably immediately, because it is that kind of game.
Components. This game is a bunch of square cards in a cubic box. Now, while that doesn’t sound super exciting, the art on the cards certainly make up for the lack of component diversity. Each card is matte finished, which I prefer for cards with great art on them. And oh man, that art is something wonderful! I have always been a fan of Tristam Rossin’s art, and it is on full display here. The cards are, well, I guess I cannot find the correct word because they aren’t double-sided, but split on the horizontal, with a daytime scene on the “top” and a nighttime scene on the “bottom” (or vice-versa, however you feel). I have nothing but praise for the components here.

The gameplay is familiar in feel, but definitely a little different and a whole lot of fun. Fans of The Mind will find this familiar in that the game is structured around silent players building a grid/stack of numerically appropriate cards until the win condition is met. However, I have not been able to play The Mind solo, and Tranquility comes with solo rules in the box. So that’s a win in my book.

Now, Tranquility solo is no cakewalk. No, there are no other players to make crazy decisions to throw off any tactics planned, but you most certainly can misjudge where to place a card, and then be married to its position as you try to fill in all the appropriate cards around it. I learned that all too early when I decided my first game that I should try to divide the grid into equal sections and approximate where a 48 should go. Well, I’ll tell you now that a 48 has absolutely no business being a row above a 19 (check the photo above if you don’t believe me). Silly choices like this make for an afternoon of pondering optimal placements when unboxing your next play, and that brings a smile to my face. Any time I think about a game the next day or several days later and it entices me to play again with a different strategy, I feel is the mark of a great game.

I have yet to play this with a group (damn COVID), but I know the people I play with are going to love this one. And, honestly, I am going to love the peace and quiet as the game plays out, so I can think about my turn and then think about a different possibility once someone ruins my plans. But I tell you what, even as a solo game, this one is great. I am quite happy to keep this as a pure solo experience, but I do want to try it once with others. We do not typically give out ratings for Solo Chronicles reviews, but this one would be pretty high, I’m telling you now. Okay, I have to go get the boat ready and pack my cooler. Enjoy Tranquility!