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Inferno (2016)
Inferno (2016)
2016 | Action, Adventure, Crime
5
6.3 (40 Ratings)
Movie Rating
Infernal
Dan Brown has had a bad rap over the years from snobbish reviewers who dismiss his work as “trash”. I’m sure to a large degree the multi-millionaire Dan Brown couldn’t give a toss! I personally enjoyed both the books and Ron Howard’s films of “The Da Vinci Code” and “Angels and Demons” as glossy escapism. Occasionally though books will generate a “WHHAAAT??” moment and Brown’s 2013 novel “Inferno” generated just such a response in its dramatic conclusion… and (for me at least) not in a good way. As someone always looking at script potential in books, the words “unfilmable” came to mind. So veteran screenwriter David Koepp (“Jurassic Park”, “Mission Impossible”, “Spiderman”) is to be congratulated in ‘adapting’ the story to provide a coherent screenplay.
But unfortunately it’s still arrant nonsense.

The film starts in promising style with famed symbologist Robert Langdon (Tom Hanks) waking in hospital to horrific visions of hell on earth with only the attractive young nurse Dr Sienna Brooks (Felicity Jones) to soothe his nerves. A serious head wound prevents him from remembering the last 48 hours which makes it a bit tricky when a “Terminator”-style female cop (the striking Romanian actress Ana Ularu) arrives to try to kill him. Fleeing the scene, Langdon follows a typically convoluted trail of puzzles in a race to find the location of the source of a plague that if released will devastate the world’s population. In the process he has to dodge police, World Health Organisation (WHO) staff and members of a shadowy “private security organisation” trying to catch him.

The problem with the story is that it has a plague-sized hole in its plot. The actions of the main protagonist of the film, Bertrand Zobrist (Ben Foster, “The Program”), make absolutely zero sense. If he wanted to achieve his aims he would have just done it! (“No, Mr Bond – I won’t shoot you now”). Laying a devious cryptic trail for others to follow makes even less sense, particularly as he is even seen (in flashback) to be not very good at that! Quite bonkers!
Unfortunately, the more you ponder the story, the worse it gets, and it is this that fatally drags the film down despite all the good work that Hanks, Jones and director Ron Howard try to counter-balance it with.

For there are elements on the positive side of the scales. The Italian and Turkish scenes (in Florence, Venice and Istanbul) are gloriously filmed with lush colours and exotic and evocative locations. Tom Hanks is as solidly reliable as ever in the Langdon role, and its great to see Felicity “The Theory of Everything” Jones in a leading role before she disappears into obscurity again (humour: “Rogue One” is released in December).
Tom Hanks
The film has fun with romantic expectations of the Langdon and Brooks characters. Here though is Hanks with the more age-appropriate Knudsen.

The supporting cast is also of great quality. Sidse Babett Knudsen (“Borgen”) is Dr Sinsky, leader of the W.H.O. (not credited – as memorably done with Peter Capaldi in “World War Z” as “Doctor, W.H.O.”!). Irrfan (“Jurassic World”) Khan is striking as the mysterious and authoritarian “Provost”. And Omar Sy (who made such an impact in the brilliant “The Intouchables”) plays the lead W.H.O. officer in pursuit of Langdon.

Hans Zimmer again provides the soundtrack, with his beautiful series theme cleverly working its way into the music as Langdon’s memory returns. However, at various points the music become overtly noticeable, intrusive and not to my liking. A bombastic choral reworking of the theme over the end titles is stirring though.
In summary, a glossy and nonsensical disappointment.
  
40x40

Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Jurassic World Evolution in Video Games

Aug 14, 2019  
Jurassic World Evolution
Jurassic World Evolution
2018 | Simulation
People are fickle creatures by nature. They say they want to experience a time when dinosaurs roamed the earth and then they suddenly abandon you when they decide your park is too dangerous. So what if a few people got eaten when my cash flow dried up and my Ceratosaurus had no choice but to break free of its enclosure and snack on a few visitors. Is that really a reason to decide my park isn’t worth visiting any longer? I think not. That is just how things are when you are trying to build a combination of zoo and theme park in Frontier Developments’ latest park simulator game Jurassic World Evolution.

As a kid I used to spend time with my older sister playing dinosaur hunter with my old View-Master and some 3D slides of dinosaurs. We’d pretend that we had gone back in time to an age where dinosaurs walked the earth. As I got older, and technology improved dramatically, I had the opportunity to experience Jurassic Park when it was first released on the big screen and my simple exploration dream turned into a dream of what it would be like to experience this in real life. While dinosaur cloning hasn’t become an actual thing…yet, Jurassic World Evolution introduces you to a world of fossil digging, dinosaur incubating and park managing.

At it’s core, Jurassic World Evolution is a theme park management sim. It’s much less complex than Frontier’s other theme park sim, Planet Coaster, and of course brings with it the main draw of “living” dinosaurs. There are three major departments that you are trying to appease as you bring your park to life, Entertainment, Science and Security. As you play through the initial campaign, you will be given tasks from each department who are all trying to further their own agendas. Entertainment is focused on adding attractions, bringing people into your parks, and ensuring your profit margin is as high as possible. Science is focused on furthering the study of the dinosaurs, ensuring their survivability and tracking down and bringing to life numerous other species from around the globe. Finally, Security is trying to ensure that should a disaster strike, the proper fail-safes are in place to minimize the impact to the visitors and the park. While satisfying all three of these factions is the best way to make money and make your park a success, the tasks you do will impact your reputation with one department as you satisfy the requests of the others. It becomes a balancing act between ensuring each faction is as loyal and happy as possible (to avoid sabotage and espionage) and making enough money to ensure your park continues to function.

You begin the game with a sizable amount of money that you use to build your park and send teams on archeological digs around the world to unearth dinosaur fossils. The teams then bring back the fossils for you to practice your dinosaur cloning skills. Successful dinosaur cloning will result in absolutely breath-takingly detailed dinosaurs being added to your park. It’s up to you to ensure that the dinosaur enclosures are well suited and comfortable for the individual species of dinosaurs that will live in them. Each dinosaur has a specific set of traits that determine its’ comfort level. Some dinosaurs need grassland to run around in, while others are social creatures that don’t do well in solitary confinement. If your dinosaur’s comfort decreases below 50% they will attempt to break free of their enclosures and find what makes them happy and sometimes snacking on fear-stricken patrons is what they seek. So, keeping their comfort levels high is one key to avoiding major catastrophes in your park. After all, a happy dinosaur is one that is less likely to attempt an escape and snack on your paying patrons.

Ensuring your guest are happy and spending money is another key to running a successful park. Adding buildings and attractions for your guests to spend money on increases the rating of your park and adds additional cash flow. You will need all the cash you can get to keep things running smoothly and to prevent “accidents” from occurring. You will also need cash flow to research building improvements, finance other archeological digs, and ultimately continue to grow your park into what you had always envisioned it could be.

Graphically Jurassic World Evolution is absolutely stunning. The dinosaur models are gorgeous, and the weather effects (particularly when it’s raining) take on a near photo-realistic quality. This is easily one of the best-looking games available in this genre. When you aren’t busy managing the park, you’ll have the opportunity to pilot a helicopter and chase down escaped dinosaurs with your handy tranquilizer gun. You will also be given tasks where you will drive a Jeep through your park to do things such as replenish feeders or take pictures of your creations. The ability to traverse your park and get up close and personal with everything you have created is a real joy. As you progress, you can also unlock additional islands for you to create parks on and each island has its own unique challenges and adventures.

No game is perfect however, and Jurassic World Evolution certainly has a few issues. One of the more annoying issues I encountered is that some quests you are given are ones that you had already completed. Instead of the game recognizing I had already completed the quest, I had to redo what had already been done for the quest to continue. In the early stages of the game when you are asked to incubate a specific expensive breed of dinosaur when you have already done so (and it will cost you more than you can really afford to spend) it can get annoying fast. Some folks might also get tired of some of the more monotonous areas of the game, as flying a helicopter to tranquilize an escaped dinosaur the first dozen times you do it is exhilarating, but after that it can start to get a little stale. Additionally, there are some tasks that simply take time to complete such as waiting for a specific type of dinosaur to finish incubating before moving on to the next phase of the mission. As stated above there are ways to help pass the time (drive a Jeep and take some pictures for example), but an option to speed up the time just a bit would have been a real benefit. All-in-all though, these are pretty minor issues I had with an overall amazing game.

The developer Frontier is known for regularly updating their other games, including free (and paid) releases. While I think this game launches with an already incredible amount of variety, I suspect that Frontier will continue to add additional content and dinosaurs to the game. Considering the game launched without mod support (and whether mods will be supported in the future is still unclear) it’s important to have a developer who will continue to update the game and keep things fresh. This is an area that I believe Frontier will do an amazing job.

Jurassic World Evolution isn’t the perfect theme park simulation, but it’s pretty darn close. If you enjoy theme park simulators but have been intimidated by others on the market, you certainly should give this game a try. If you love dinosaurs or ever dreamed of owning your own Jurassic Park someday then this game is an absolute no brainer purchase. I was excited when I got my hands on it at E3, and the final release lived up to all my expectations and more. It’s truly an incredible game in one of this generations most beloved franchises. So, jump in the Jeep and “Welcome to Jurassic Park” (cue the Jurassic Park theme song).

What I liked: Stunning graphics, Accessible theme park management, Huge variety of dinosaurs

What I liked less: Some missions needing to be repeated for no reason
  
The Scattering (The Outliers, #2)
The Scattering (The Outliers, #2)
Kimberly McCreight | 2017 | Young Adult (YA)
8
8.0 (1 Ratings)
Book Rating
Note that this review may (will) have spoilers if you haven't read the first book in McCreight's Outliers series.

Now that we pick up with the second book, Wylie and Jasper have escaped the camp in Maine. But they are both deeply affected by what happened there, especially Cassie's death--each feels guilty in their own way. Further, Wylie is still coming to terms with her ability as an Outlier--to read people's thoughts and emotions--and what it means for real life. She's getting better with her skill, but does that mean it's also of value to others in the community or the military? It seems like the answer is yes, especially when Wylie gets picked up by the police and taken to a local hospital. There, on an isolated wing, she finds a group of girls similar to herself. She's convinced she's among other Outliers, but they are under heavy security and Wylie senses something is amiss. She has to get the girls (and herself) to safety--before it's too late.

So, I read the first book in this series, [b:The Outliers|26116473|The Outliers (The Outliers, #1)|Kimberly McCreight|https://images.gr-assets.com/books/1450363086s/26116473.jpg|40782926], back in March 2016 and enjoyed it, but the Outlier storyline took some getting used to. I found the second novel to be far more enjoyable, as I was now prepared for the start for the story to revolve around Wylie, her Outlier abilities, and the fact that shadowy Government forces seem to be involved in seeking the Outliers and potentially having some control over their abilities. Probably my only complaint with this novel--and it actually has nothing really to do with the book itself, is that it's a little jumpy and confusing. Most of this would probably be resolved if I had a better memory, as a lot of the book relies on what happened in the first novel. I am not sure that you could just jump into this series without reading the first book--as I have <i>actually read</i> said first book and was still confused a few times and had to go back to my previous review to remind myself what happened.

Otherwise, this is a really exciting book, and I found it a great change of pace from some of the usual thrillers and other fare that I've been reading lately. If you're prepared for the plot (maybe suspend a little disbelief), it's a fast-paced read, and I often found myself lamenting when I couldn't read it. The novel is full of twists and turns, and it constantly keeps you guessing. McCreight has created a strong character in Wylie: she's tough and willing to fight for herself and those around her, even as she struggles with her own anxiety and the fact that she's an Outlier. Most of the novel focuses on Wylie, and she can hold her own. We meet some new characters in this one--all of whom add to the intricacy of the story--and some familiar faces from the first book pop up: many of whom will surprise (and confuse) you.

Overall, I think McCreight is coming into her own with this series. As far as I can tell, this is going to be a trilogy, and often, the second book in a trilogy can lag a bit, but not so here. Also, this one ends with a major cliffhanger (so much waiting for resolution!), and I'm fascinated to see how McCreight will resolve everything in just one book! But I'll definitely be reading it the moment it comes out!

You can read my review of book one in the series, THE OUTLIERS, <a href="https://www.goodreads.com/review/show/1518275530?book_show_action=false&from_review_page=1">here</a>;.

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