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Lee (2222 KP) rated Queen & Slim (2019) in Movies
Dec 4, 2019
Usually when my local cinema chain hosts a secret screening, it's for a lesser known film that they're hoping to drum up interest and support for. They do occasionally show something a bit more mainstream though (the last one I went to was for an advance showing of Le Mans '66) and a lot of people in the run up to last nights secret screening were actually expecting it to be Little Women. It turned out to be Queen & Slim, a film that I knew very little about, and probably wouldn't have ventured to see at the cinema if I'm honest. Which is obviously the whole idea behind the secret screenings and why they urge you on social media beforehand to stick with it when you discover what it is!
Queen (Jodie Turner-Smith) and Slim (Daniel Kaluuya) are at a diner for their first Tinder date and they seem to be getting along, although a second date isn't exactly a definite just yet. As they drive home afterwards, they are pulled over by a white cop for driving erratically (Slim was quickly reaching to grab his phone back from Queen at the time) and for failure to execute a turn signal. There are clearly some racial motives behind the actions of the police officer though, not helped by Slim's impatience as the officer checks through the contents of his car, and the questioning coming from Queen, who works as a defense attorney and knows their rights. Following a heated exchange, a shot is fired and Queen is left with a flesh wound to her leg. An angered Slim then brawls with the cop and, in what is clearly self defense, shoots and kills the officer. Fearing what will happen to them next and the likelihood of further injustice, they decide to go on the run.
What follows is around 40 minutes of pretty tense drama, unexpectedly peppered with some moments of real humour when as the pair find themselves getting into even more difficult situations. As dash-cam footage from the vehicle of the deceased police officer goes viral, there's a real sense of urgency and intensity to their predicament, making for a really intense and gripping roller-coaster of a ride. They make it to New Orleans, and a brief stopover at the home of Queen's Uncle Earl (Bokeem Woodbine), and it's around this point in the movie that momentum gets lost somewhat, never really recovering until the finale.
Written by Lena Waithe (Master of None and Ready Player One), Queen & Slim is clearly a relevant and important movie, boasting a great look and style from director Melina Matsoukas. Daniel Kaluuya is a great choice for Slim too, no stranger to portraying strong emotions with his eyes and facial expressions, as he did so perfectly in his iconic Get Out role. While I wasn't so keen on Jodie Turner-Smith, the pair did work well together, despite making some questionable character choices at times. When a photo of the pair goes viral, they become a kind of modern day Bonnie & Clyde, hailed as heroes and legends by many as they make their way down towards Florida, where they hope to be able catch a flight to freedom in Cuba. Along the way, their relationship develops and they occasionally find support among the black community in each town they stop at.
But, following that stopover in New Orleans, Queen & Slim becomes much more of a slow meander towards the finish line, and it's a real noticeable tonal shift and change of pacing from those first 40 minutes or so. People in the cinema became fidgety (including me), some gave up on the movie completely and left the cinema (I've done that before, vowed never to do it again though) and all I could think about when they get help from some old friends of Queen's Uncle was "Is that Needles, from Back to the Future?" (it was).
All of this shouldn't detract from how important this movie is though, highlighting racial injustice and delving into real issues unashamedly. While Queen & Slim didn't quite work for me overall, it is certainly a story which deserves to be told and seen by many, getting people talking and hopefully instigating some real change. I'm glad I had the chance to see it, and glad I stuck with it right until the end.
Queen (Jodie Turner-Smith) and Slim (Daniel Kaluuya) are at a diner for their first Tinder date and they seem to be getting along, although a second date isn't exactly a definite just yet. As they drive home afterwards, they are pulled over by a white cop for driving erratically (Slim was quickly reaching to grab his phone back from Queen at the time) and for failure to execute a turn signal. There are clearly some racial motives behind the actions of the police officer though, not helped by Slim's impatience as the officer checks through the contents of his car, and the questioning coming from Queen, who works as a defense attorney and knows their rights. Following a heated exchange, a shot is fired and Queen is left with a flesh wound to her leg. An angered Slim then brawls with the cop and, in what is clearly self defense, shoots and kills the officer. Fearing what will happen to them next and the likelihood of further injustice, they decide to go on the run.
What follows is around 40 minutes of pretty tense drama, unexpectedly peppered with some moments of real humour when as the pair find themselves getting into even more difficult situations. As dash-cam footage from the vehicle of the deceased police officer goes viral, there's a real sense of urgency and intensity to their predicament, making for a really intense and gripping roller-coaster of a ride. They make it to New Orleans, and a brief stopover at the home of Queen's Uncle Earl (Bokeem Woodbine), and it's around this point in the movie that momentum gets lost somewhat, never really recovering until the finale.
Written by Lena Waithe (Master of None and Ready Player One), Queen & Slim is clearly a relevant and important movie, boasting a great look and style from director Melina Matsoukas. Daniel Kaluuya is a great choice for Slim too, no stranger to portraying strong emotions with his eyes and facial expressions, as he did so perfectly in his iconic Get Out role. While I wasn't so keen on Jodie Turner-Smith, the pair did work well together, despite making some questionable character choices at times. When a photo of the pair goes viral, they become a kind of modern day Bonnie & Clyde, hailed as heroes and legends by many as they make their way down towards Florida, where they hope to be able catch a flight to freedom in Cuba. Along the way, their relationship develops and they occasionally find support among the black community in each town they stop at.
But, following that stopover in New Orleans, Queen & Slim becomes much more of a slow meander towards the finish line, and it's a real noticeable tonal shift and change of pacing from those first 40 minutes or so. People in the cinema became fidgety (including me), some gave up on the movie completely and left the cinema (I've done that before, vowed never to do it again though) and all I could think about when they get help from some old friends of Queen's Uncle was "Is that Needles, from Back to the Future?" (it was).
All of this shouldn't detract from how important this movie is though, highlighting racial injustice and delving into real issues unashamedly. While Queen & Slim didn't quite work for me overall, it is certainly a story which deserves to be told and seen by many, getting people talking and hopefully instigating some real change. I'm glad I had the chance to see it, and glad I stuck with it right until the end.
Bob Mann (459 KP) rated Jojo Rabbit (2019) in Movies
Jan 16, 2020 (Updated Jan 16, 2020)
Cutting satire (1 more)
Great ensemble cast
Don't be stupid, be a smarty
Taika Waititi's much discussed movie is an odd beast. Set in a small German town towards the end of the war, Jojo (Roman Griffith Davis), is a young boy indoctrinated with Nazi fervour as a member of the Hitler youth. Together with his rotund and bespectacled friend Yorki (Archie Yates), they are not likely to spread fear into the approaching Allied forces: they are a pair that would be likely to get picked last for 'sides' in a school football match.
Perhaps to bolster his flagging self-esteem, Jojo has an imaginary friend - - Adolf Hitler (played by director Taika Waititi). Hitler provides him with sage - and sometimes foolish - advice. His mother (Scarlett Johansson), as well as obviously being hot and thus obtaining lustful looks from returning troops, is also kindly. She makes up for the absence of Jojo's father, due to the war, with the help of some play-acting and a sooty beard.
But, when alone in the house, Jojo hears noises from upstairs, his world - and his whole belief system - begins to unravel.
Comedies have tip-toed around the sensibilities of World War II in the past, most famously with Mel Brook's "The Producers". I don't think anyone's previously been brave enough to introduce the holocaust into the comedy mix. And - to a degree... we are NOT talking excessive bad taste here - the movie goes there. There's an underlying sharpness to some of the dialogue that - despite not being Jewish myself - nevertheless put my sensibilities on edge: the pit in hell 'set aside for Jews', for example, is filled with not only piranhas... but also bacon.
As a satire lampooning Antisemitism, much of the comedy is slapstick and the anti-Jewish sentiments expressed are deliberately ludicrous. And it's one of my issues I guess with the film. There are some good lines (Rebel Wilson's fanatical Nazi screaming "Let's burn some books" at the students) but some of the slapstick farce just didn't work for me. Sam Rockwell is great as a one-eyed ex-war hero looking for new challenges and exuberant costumes! But a lame gag from him about German Shepherds made me go "What? Really?". And this lessens the impact for me of the satire.
The second half of the film for me was far better, taking a much darker and edgier tone. There's a sudden turn in the film - brilliantly executed - that is truly shocking. This scene is somewhat reminiscent of one in that other great Holocaust comedy, "Schindler's List". It's understated, yet devastating. (Now, before seeing the film I'd heard from other reviews that the film "turned darker" and - based on the trailer - I'd kind of set in my mind what that would be. But I was wrong! So take this comment not as a spoiler, but as an anti-spoiler!).
As the war unravels for Germany, a late re-appearance by the imaginary Hitler is also memorable.
As the young star, Welsh kid Roman Griffith Davis - with no previous acting experience - turns in a star performance. Though to say that the performance ranks alongside the top 5 male performances of 2019 is, I think, overstepping the mark. Scarlett Johansson got a Best Supporting Actress nomination for her role. And I think this is deserved.
Elsewhere in the cast, few seemed to have recognized Thomasin McKenzie's role playing Elsa. The 19 year-old New Zealander really delivered for me. A strong female character, she's vulnerable yet with a will of iron under the surface. She made me really care about the outcome of the story.
Less positive for me is Rebel Wilson. Here she is marginally less annoying than I normally find her in that she's playing a deliberately annoying and unhinged character. But the role seemed largely redundant to me: it didn't add anything to the overall story (unlike Rockwell's - surprising - character arc).
If there was an Oscar for originality - and that WOULD be a good new award category - then this film would be a contender. It's certainly novel: amusing in places; disturbing in others. If you like your comedies on the edge and bit whacky - like "Death of Stalin" - then you will probably enjoy this. I'm not sure it's the best film of the year - and there are probably others I would swap into that Oscars nomination list - but it's still a well-made movie and a recommended watch.
(For the full graphical review, please check out One Mann's Movies at https://bob-the-movie-man.com/2020/01/16/one-manns-movies-film-review-jojo-rabbit-2020/ )
Perhaps to bolster his flagging self-esteem, Jojo has an imaginary friend - - Adolf Hitler (played by director Taika Waititi). Hitler provides him with sage - and sometimes foolish - advice. His mother (Scarlett Johansson), as well as obviously being hot and thus obtaining lustful looks from returning troops, is also kindly. She makes up for the absence of Jojo's father, due to the war, with the help of some play-acting and a sooty beard.
But, when alone in the house, Jojo hears noises from upstairs, his world - and his whole belief system - begins to unravel.
Comedies have tip-toed around the sensibilities of World War II in the past, most famously with Mel Brook's "The Producers". I don't think anyone's previously been brave enough to introduce the holocaust into the comedy mix. And - to a degree... we are NOT talking excessive bad taste here - the movie goes there. There's an underlying sharpness to some of the dialogue that - despite not being Jewish myself - nevertheless put my sensibilities on edge: the pit in hell 'set aside for Jews', for example, is filled with not only piranhas... but also bacon.
As a satire lampooning Antisemitism, much of the comedy is slapstick and the anti-Jewish sentiments expressed are deliberately ludicrous. And it's one of my issues I guess with the film. There are some good lines (Rebel Wilson's fanatical Nazi screaming "Let's burn some books" at the students) but some of the slapstick farce just didn't work for me. Sam Rockwell is great as a one-eyed ex-war hero looking for new challenges and exuberant costumes! But a lame gag from him about German Shepherds made me go "What? Really?". And this lessens the impact for me of the satire.
The second half of the film for me was far better, taking a much darker and edgier tone. There's a sudden turn in the film - brilliantly executed - that is truly shocking. This scene is somewhat reminiscent of one in that other great Holocaust comedy, "Schindler's List". It's understated, yet devastating. (Now, before seeing the film I'd heard from other reviews that the film "turned darker" and - based on the trailer - I'd kind of set in my mind what that would be. But I was wrong! So take this comment not as a spoiler, but as an anti-spoiler!).
As the war unravels for Germany, a late re-appearance by the imaginary Hitler is also memorable.
As the young star, Welsh kid Roman Griffith Davis - with no previous acting experience - turns in a star performance. Though to say that the performance ranks alongside the top 5 male performances of 2019 is, I think, overstepping the mark. Scarlett Johansson got a Best Supporting Actress nomination for her role. And I think this is deserved.
Elsewhere in the cast, few seemed to have recognized Thomasin McKenzie's role playing Elsa. The 19 year-old New Zealander really delivered for me. A strong female character, she's vulnerable yet with a will of iron under the surface. She made me really care about the outcome of the story.
Less positive for me is Rebel Wilson. Here she is marginally less annoying than I normally find her in that she's playing a deliberately annoying and unhinged character. But the role seemed largely redundant to me: it didn't add anything to the overall story (unlike Rockwell's - surprising - character arc).
If there was an Oscar for originality - and that WOULD be a good new award category - then this film would be a contender. It's certainly novel: amusing in places; disturbing in others. If you like your comedies on the edge and bit whacky - like "Death of Stalin" - then you will probably enjoy this. I'm not sure it's the best film of the year - and there are probably others I would swap into that Oscars nomination list - but it's still a well-made movie and a recommended watch.
(For the full graphical review, please check out One Mann's Movies at https://bob-the-movie-man.com/2020/01/16/one-manns-movies-film-review-jojo-rabbit-2020/ )
Gareth von Kallenbach (980 KP) rated Transcendence (2014) in Movies
Aug 6, 2019
First time director and Academy award-winning cinematographer Wally Pfister (Inception, The Dark
Knight Trilogy) takes on an ambitious film both visually and thematically for his first attempt at the
director chair. And while he hits all the visual cues you would expect from someone who has worked
so closely with Christopher Nolan on several films, he does less so when it comes telling us a story
that works in the world that he is presenting to us on screen. And thus this film falls flat, muddled and
fragmented in its story.
Visually the film provides you with framing and movement that that is easy to follow and pleasing to
look at. Along with the score, the look of the film constantly feels like it is taking you somewhere grand
or eye-opening. However it never quite gets there as the passage of time is not clear which creates a
fragmented sense of reality.
Furthermore, because of the structure of the film, the viewer is expecting a form of payoff or definitive
stance from the message of the story. But instead the story falls flat upon itself by not clearly defining
the characters motivations on screen. That is not to say that the film is acted poorly, it is just that
there really isn’t any reason to believe the motivations of the characters because they were never
shown to us. We are supposed to believe that the love between Johnny Depp as Dr. Will Caster, the
leading artificial intelligence researcher and his wife Evelyn (Rebecca Hall) is the reason why the plot is
developing. But we are never truly shown the reason why their love is so strong. Furthermore, when Dr.
Caster is shot to stop him from furthering his research, his own wife Evelyn barley even sheds a tear.
Why then would I believe her ridiculous motivations to follow a self-aware artificial intelligence that she
believes is her husband, down the rabbit hole for years without constant reassurance that it is in fact her
Husband, which we never really get any explanation of? Nor do we get any reassurance that she loves
him, other than an occasional had touching a computer screen. I get that people greave in different
ways, but not all ways work on advancing a story on film.
Perhaps the biggest disjointed story development is when the Caster’s close friend and colleague Max
(Paul Bettany) is kidnapped by extremists for two years and no one is looking for him. Furthermore,
when he reappears after being told that two years has passed, he is now trying to stop the evolution of
AI that he helped create without more than a mere sentence. The film keeps reminding us that people
fear what they don’t understand, which is right. I fear I don’t understand the motivation behind the
characters without being shown or explained what happened to them or why they are doing something.
As if this was not enough, at no real point did any of ancillary characters matter. Cillian Murphy
represents the government at large as the lone FBI agent in the film. But his purpose is meaningless as
he does nothing to stop anything suspicious until the final act. What is worse, is that he was brought in
to stop the extremist (that are mostly forgotten after the first act) but then sides with them to attempt
to stop the AI. The same AI he let grow out of control in the first place.
I am not even going to go into the “pod-people” plot as it seemed as a way to try to advance the story
to an ending. As if these good scientists, who are just trying to help the world, have crossed the line or
something. This, which Evelyn still doesn’t see a problem with and continues to allow for years until
Morgan Freeman shows up and tells her to get out of her situation and away from the AI. At which
point, she mulls it over for perhaps a day and decides she is done. Ugh. You have come this far with no
reason, why stop? Just keep going?
I, like most movie goers, am willing to suspend my disbelief as long as the reasons for what I am
watching on screen make sense in the world shown to me. A few scenes here or there that provided
explanation or reason why is should care about these characters would have been appreciated and
helped this movie be less disjointed and muddled. Because of this, I really cannot recommend this film
to anyone except those who want to think abstractly about AI. But be warned, thematically, there is no
clear stance on weather that is good or bad either.
Knight Trilogy) takes on an ambitious film both visually and thematically for his first attempt at the
director chair. And while he hits all the visual cues you would expect from someone who has worked
so closely with Christopher Nolan on several films, he does less so when it comes telling us a story
that works in the world that he is presenting to us on screen. And thus this film falls flat, muddled and
fragmented in its story.
Visually the film provides you with framing and movement that that is easy to follow and pleasing to
look at. Along with the score, the look of the film constantly feels like it is taking you somewhere grand
or eye-opening. However it never quite gets there as the passage of time is not clear which creates a
fragmented sense of reality.
Furthermore, because of the structure of the film, the viewer is expecting a form of payoff or definitive
stance from the message of the story. But instead the story falls flat upon itself by not clearly defining
the characters motivations on screen. That is not to say that the film is acted poorly, it is just that
there really isn’t any reason to believe the motivations of the characters because they were never
shown to us. We are supposed to believe that the love between Johnny Depp as Dr. Will Caster, the
leading artificial intelligence researcher and his wife Evelyn (Rebecca Hall) is the reason why the plot is
developing. But we are never truly shown the reason why their love is so strong. Furthermore, when Dr.
Caster is shot to stop him from furthering his research, his own wife Evelyn barley even sheds a tear.
Why then would I believe her ridiculous motivations to follow a self-aware artificial intelligence that she
believes is her husband, down the rabbit hole for years without constant reassurance that it is in fact her
Husband, which we never really get any explanation of? Nor do we get any reassurance that she loves
him, other than an occasional had touching a computer screen. I get that people greave in different
ways, but not all ways work on advancing a story on film.
Perhaps the biggest disjointed story development is when the Caster’s close friend and colleague Max
(Paul Bettany) is kidnapped by extremists for two years and no one is looking for him. Furthermore,
when he reappears after being told that two years has passed, he is now trying to stop the evolution of
AI that he helped create without more than a mere sentence. The film keeps reminding us that people
fear what they don’t understand, which is right. I fear I don’t understand the motivation behind the
characters without being shown or explained what happened to them or why they are doing something.
As if this was not enough, at no real point did any of ancillary characters matter. Cillian Murphy
represents the government at large as the lone FBI agent in the film. But his purpose is meaningless as
he does nothing to stop anything suspicious until the final act. What is worse, is that he was brought in
to stop the extremist (that are mostly forgotten after the first act) but then sides with them to attempt
to stop the AI. The same AI he let grow out of control in the first place.
I am not even going to go into the “pod-people” plot as it seemed as a way to try to advance the story
to an ending. As if these good scientists, who are just trying to help the world, have crossed the line or
something. This, which Evelyn still doesn’t see a problem with and continues to allow for years until
Morgan Freeman shows up and tells her to get out of her situation and away from the AI. At which
point, she mulls it over for perhaps a day and decides she is done. Ugh. You have come this far with no
reason, why stop? Just keep going?
I, like most movie goers, am willing to suspend my disbelief as long as the reasons for what I am
watching on screen make sense in the world shown to me. A few scenes here or there that provided
explanation or reason why is should care about these characters would have been appreciated and
helped this movie be less disjointed and muddled. Because of this, I really cannot recommend this film
to anyone except those who want to think abstractly about AI. But be warned, thematically, there is no
clear stance on weather that is good or bad either.
Kara Skinner (332 KP) rated Hart Broken (Cale & Mickey #1) in Books
Sep 10, 2019
Genre: Contemporary
Goodreads Rating: 4.75/5 stars
My rating: 4/5 stars
Mickey Hart doesn’t do one-night stands. Until she wakes up in a luxury penthouse. With nothing but a t-shirt. And no idea who it belongs to.
Enter Cale Windermere. Driven. Ambitious. Successful. And so gorgeous he could’ve walked straight out of a romance novel…
Except he can’t walk. Not that it ever stops him from getting what he wants. And he wants Mickey. Even if she’s keeping secrets from him.
This book…
Where do I even begin? It has a strong start and it stays strong. Mickey is awkward and funny. She starts out at the perfect chick lit character.
“Cale Windermere,” he said, sticking out his hand.
“C-Cale?”
“Yeah. Like the leafy green, just take off the K and replace with a C.”
Oh. My. God.
“And you are?”
“Uh…”
Cale raised an eyebrow, chuckling lightly.
Say something, Mickey.
“I-l’m, uh…”
Something intelligent. And preferably English.
With the help of a mental slap, Mickey willed herself to take his hand and shake it, a bit too eagerly. “I-I’m Mickey.”
It’s difficult not to like her. I like even more that she doesn’t really care Cale’s in a wheelchair and she doesn’t do anything stupid and awkward like kneel down so they’re eye level or act as if he’s an invalid. Even though she does notice the wheelchair, she is easily distracted by how attractive he is.
Carefully taking a sip, Mickey did a once over of the man sitting in front of her. Cale’s shirt was just fitted enough to show off the remarkably solid build of his upper torso. She jotted down a mental list of all his attractive attributes thus far.
Thick, unruly chocolate locks. Gorgeous emerald eyes. Award-winning smile.
And he had a long list of greats.
Great back. Great shoulders. Great chest. Great arms.
Really great arms.
She ran her nails over the hot ceramic.
You’d never think that something was wrong with him.
She wondered if he had great abs too.
So I love Mickey. And the farther I got into the book, the more complex she became. I found myself really wanting to know why she was so commitment shy and found it difficult to sleep in the same bed as someone.
I love Cale a lot too, although not as much as Mickey. He’s charismatic, sexy, and very much in love with Mickey. He’s everything you’d expect in a love interest. So much so, he’s a bit of a cliche. Just because he can’t walk doesn’t mean he’s not a stereotypical billionaire love interest.
Cale gets self-conscious about his disability at times, and he has a lot of emotional baggage from that and his ex wife. But he’s pretty easy to get, and I don’t feel the same complexity with him I do with Mickey. That being said, he does have flaws, and I love that. He gets mad at Mickey and fed up with her unwillingness to share.
“Essentially, you’re more than happy to fuck my brains out but you won’t stay by my side. How am I doing so far, Mickey?”
“Cale…”
“So I understand, okay? Well, I wouldn’t exactly call it understanding,” he corrected himself wryly. “But I get it. I get that you need your space. It didn’t take a fucking genius to figure that one out. And I’ve tried my best to respect that…”
True.
“And be patient…”
True.
“And understanding.”
All painfully true.
He suddenly looked exhausted. And he suddenly sounded exhausted, “But Jesus, Mickey.” Shaking his head slowly, Cale blew the hair out of his eyes and sighed, “You need to throw a guy a bone eventually.”
Gotta love that he’s human and isn’t an eternal patience machine. So Cale’s all right. However, the chapters from his point of view are really weird.
They’re short, in first person, and melodramatic. A lot of the time the reader doesn’t get to see where he is or what he’s doing. Instead, they just hear his internal thoughts about Mickey. That’s it. And they’re melodramatic and repetitive, especially in the beginning of the book. The farther into the book, the more fleshed out the chapters get. But a full star is knocked off for those earlier chapters.
Despite that, I definitely recommend reading this book. It’s darker than most contemporary romances, which is very refreshing, but it has plenty of light and hilarious moments. Definitely worth the read.
If you liked this review, or know someone who might like Hart Broken, then I’d definitely appreciate it if you shared this post with your friends. Thank you, and have a great day!
Goodreads Rating: 4.75/5 stars
My rating: 4/5 stars
Mickey Hart doesn’t do one-night stands. Until she wakes up in a luxury penthouse. With nothing but a t-shirt. And no idea who it belongs to.
Enter Cale Windermere. Driven. Ambitious. Successful. And so gorgeous he could’ve walked straight out of a romance novel…
Except he can’t walk. Not that it ever stops him from getting what he wants. And he wants Mickey. Even if she’s keeping secrets from him.
This book…
Where do I even begin? It has a strong start and it stays strong. Mickey is awkward and funny. She starts out at the perfect chick lit character.
“Cale Windermere,” he said, sticking out his hand.
“C-Cale?”
“Yeah. Like the leafy green, just take off the K and replace with a C.”
Oh. My. God.
“And you are?”
“Uh…”
Cale raised an eyebrow, chuckling lightly.
Say something, Mickey.
“I-l’m, uh…”
Something intelligent. And preferably English.
With the help of a mental slap, Mickey willed herself to take his hand and shake it, a bit too eagerly. “I-I’m Mickey.”
It’s difficult not to like her. I like even more that she doesn’t really care Cale’s in a wheelchair and she doesn’t do anything stupid and awkward like kneel down so they’re eye level or act as if he’s an invalid. Even though she does notice the wheelchair, she is easily distracted by how attractive he is.
Carefully taking a sip, Mickey did a once over of the man sitting in front of her. Cale’s shirt was just fitted enough to show off the remarkably solid build of his upper torso. She jotted down a mental list of all his attractive attributes thus far.
Thick, unruly chocolate locks. Gorgeous emerald eyes. Award-winning smile.
And he had a long list of greats.
Great back. Great shoulders. Great chest. Great arms.
Really great arms.
She ran her nails over the hot ceramic.
You’d never think that something was wrong with him.
She wondered if he had great abs too.
So I love Mickey. And the farther I got into the book, the more complex she became. I found myself really wanting to know why she was so commitment shy and found it difficult to sleep in the same bed as someone.
I love Cale a lot too, although not as much as Mickey. He’s charismatic, sexy, and very much in love with Mickey. He’s everything you’d expect in a love interest. So much so, he’s a bit of a cliche. Just because he can’t walk doesn’t mean he’s not a stereotypical billionaire love interest.
Cale gets self-conscious about his disability at times, and he has a lot of emotional baggage from that and his ex wife. But he’s pretty easy to get, and I don’t feel the same complexity with him I do with Mickey. That being said, he does have flaws, and I love that. He gets mad at Mickey and fed up with her unwillingness to share.
“Essentially, you’re more than happy to fuck my brains out but you won’t stay by my side. How am I doing so far, Mickey?”
“Cale…”
“So I understand, okay? Well, I wouldn’t exactly call it understanding,” he corrected himself wryly. “But I get it. I get that you need your space. It didn’t take a fucking genius to figure that one out. And I’ve tried my best to respect that…”
True.
“And be patient…”
True.
“And understanding.”
All painfully true.
He suddenly looked exhausted. And he suddenly sounded exhausted, “But Jesus, Mickey.” Shaking his head slowly, Cale blew the hair out of his eyes and sighed, “You need to throw a guy a bone eventually.”
Gotta love that he’s human and isn’t an eternal patience machine. So Cale’s all right. However, the chapters from his point of view are really weird.
They’re short, in first person, and melodramatic. A lot of the time the reader doesn’t get to see where he is or what he’s doing. Instead, they just hear his internal thoughts about Mickey. That’s it. And they’re melodramatic and repetitive, especially in the beginning of the book. The farther into the book, the more fleshed out the chapters get. But a full star is knocked off for those earlier chapters.
Despite that, I definitely recommend reading this book. It’s darker than most contemporary romances, which is very refreshing, but it has plenty of light and hilarious moments. Definitely worth the read.
If you liked this review, or know someone who might like Hart Broken, then I’d definitely appreciate it if you shared this post with your friends. Thank you, and have a great day!
Kara Skinner (332 KP) rated Fallen Angel in Books
Sep 10, 2019
Genre: Contemporary Adult
Average Goodreads Rating: 4.27
My Rating: 2.5
“What do you see when you look into my eyes?” I asked breathlessly and not entirely sure where the question had come from.
“All there is to know,” was his reply. “What do you see when you look into my eyes, Brooke?” he whispered, there was a slight anger to his voice.
I trembled. “An abyss and danger,” was all I could say.
I found Fallen Angel when I was looking for angel/mortal romance novels. Even though Fallen Angel was listed as a mafia romance and not not the supernatural romance I was looking for, I picked it up anyway. And at first it was great.
It immediately started out with a strong love story. Brooke is in the midst of an existential crisis after breaking up with her long-time boyfriend. When she visits her best friend Sam in New York, she ends up meeting billionaire Robert Stone, a handsome CEO who doesn’t know how to take no for an answer. To the point of being a jerk about it. But at least he’s self aware about that.
“I’m worried that I might hurt you. I have a knack of doing that when people get too close to me, a defense mechanism, I guess.”
No one pretends Robert is a great boyfriend, which I love. There are too many alpha billionaires out there that are disturbingly abusive while everyone pretends it’s a normal relationship. Not here. Robert’s actually one of the first to admit that he’s not a good boyfriend and he’s never had a real relationship. Which is great. I love flawed heroes. And when Robert does get better at communicating his feelings, it’s worth it.
“I love you, Brooke. You’ll never know just how much because there are no words.”
And Brooke is strong enough to handle him. She stands up to Robert when he disses Sam for being gay (which, by the way, I hated a lot. You can be a flawed badass without being a homophobe. Ugh. Major turn-off for me) and when he makes a big deal about her wearing a revealing dress.
“I wore it for you and not for anyone else. If people can see my body, so what? You’re the only one touching it,” I told him.
Brooke’s even a trained kick boxer. She’s incredibly strong and perfect to help Robert get over his past.
Then the story falls flat.
tired-and-bored-boy-sleep-014
After their second fight and make up, the story gets monotonous real fast. A lot of sex scenes– which, to be fair, were actually hot and well-written– and a lot of the mundane stuff. Brooke hanging out with Sam and Scott, Brooke working, Brooke attending one event or another with Robert. The story just dragged. And with the actual story dragging, the amount of comma splices and run-on sentences became more noticeable to me and book was practically unreadable. I had to make myself finish because I had already invested so much time into it.
It’s not like there wasn’t potential for more plot. There’s a jealous ex girlfriend out to steal Robert back and Brooke’s ex boyfriend can’t accept their break up. Brooke takes a troubled teen under her wing and isn’t this supposed to be a mafia romance?
And yet the majority of the middle of the book is sex, clothes, work days, and how great Brooke is for Robert. On top of that, Brooke loses a lot of the strength and independence I saw earlier in the book. In fact, she turned into a love sick teen.
Our souls, so entwined, were part of each other, true soul mates. Not even death would separate us.
marrypoppinsareyouill
To make matters worse, Robert’s criminal background isn’t revealed until three quarters of the way through the story! And since he got out of illegal activities years before he met Brooke, it’s really anticlimactic. Brooke makes a huge deal out of it and almost leaves him because of his past, which makes me dislike her even more. The criminal element actually seems more like an after thought to this so-called mafia romance. I’m really surprised it has such a high rating on Goodreads because I found it pretty disappointing. My rating is 2.5 stars because of the strong beginning, but I definitely won’t be reading any more of the Fallen Angel series.
Average Goodreads Rating: 4.27
My Rating: 2.5
“What do you see when you look into my eyes?” I asked breathlessly and not entirely sure where the question had come from.
“All there is to know,” was his reply. “What do you see when you look into my eyes, Brooke?” he whispered, there was a slight anger to his voice.
I trembled. “An abyss and danger,” was all I could say.
I found Fallen Angel when I was looking for angel/mortal romance novels. Even though Fallen Angel was listed as a mafia romance and not not the supernatural romance I was looking for, I picked it up anyway. And at first it was great.
It immediately started out with a strong love story. Brooke is in the midst of an existential crisis after breaking up with her long-time boyfriend. When she visits her best friend Sam in New York, she ends up meeting billionaire Robert Stone, a handsome CEO who doesn’t know how to take no for an answer. To the point of being a jerk about it. But at least he’s self aware about that.
“I’m worried that I might hurt you. I have a knack of doing that when people get too close to me, a defense mechanism, I guess.”
No one pretends Robert is a great boyfriend, which I love. There are too many alpha billionaires out there that are disturbingly abusive while everyone pretends it’s a normal relationship. Not here. Robert’s actually one of the first to admit that he’s not a good boyfriend and he’s never had a real relationship. Which is great. I love flawed heroes. And when Robert does get better at communicating his feelings, it’s worth it.
“I love you, Brooke. You’ll never know just how much because there are no words.”
And Brooke is strong enough to handle him. She stands up to Robert when he disses Sam for being gay (which, by the way, I hated a lot. You can be a flawed badass without being a homophobe. Ugh. Major turn-off for me) and when he makes a big deal about her wearing a revealing dress.
“I wore it for you and not for anyone else. If people can see my body, so what? You’re the only one touching it,” I told him.
Brooke’s even a trained kick boxer. She’s incredibly strong and perfect to help Robert get over his past.
Then the story falls flat.
tired-and-bored-boy-sleep-014
After their second fight and make up, the story gets monotonous real fast. A lot of sex scenes– which, to be fair, were actually hot and well-written– and a lot of the mundane stuff. Brooke hanging out with Sam and Scott, Brooke working, Brooke attending one event or another with Robert. The story just dragged. And with the actual story dragging, the amount of comma splices and run-on sentences became more noticeable to me and book was practically unreadable. I had to make myself finish because I had already invested so much time into it.
It’s not like there wasn’t potential for more plot. There’s a jealous ex girlfriend out to steal Robert back and Brooke’s ex boyfriend can’t accept their break up. Brooke takes a troubled teen under her wing and isn’t this supposed to be a mafia romance?
And yet the majority of the middle of the book is sex, clothes, work days, and how great Brooke is for Robert. On top of that, Brooke loses a lot of the strength and independence I saw earlier in the book. In fact, she turned into a love sick teen.
Our souls, so entwined, were part of each other, true soul mates. Not even death would separate us.
marrypoppinsareyouill
To make matters worse, Robert’s criminal background isn’t revealed until three quarters of the way through the story! And since he got out of illegal activities years before he met Brooke, it’s really anticlimactic. Brooke makes a huge deal out of it and almost leaves him because of his past, which makes me dislike her even more. The criminal element actually seems more like an after thought to this so-called mafia romance. I’m really surprised it has such a high rating on Goodreads because I found it pretty disappointing. My rating is 2.5 stars because of the strong beginning, but I definitely won’t be reading any more of the Fallen Angel series.
Lowlands
Tabletop Game
The low land is a rough area where hard-working folk make a living by the sweat of their brow. Under...
BoardGames 2018Games FarmGames
Bob Mann (459 KP) rated Sully (2016) in Movies
Sep 29, 2021
No, not “Monsters Inc 3”.
Chesley Sullenberger was just a very experienced US Airways pilot starting an everyday job flying from LaGuardia airport in New York to Charlotte when fate stepped in. Following an extensive bird strike and the loss of both engines, ‘Sully’ achieved worldwide fame by landing his aircraft and all 151 passengers and crew safely on the Hudson river. Sully is immediately acclaimed by the public as a hero; US Airways, and their insurers, however, are not necessarily as impressed given that their plane has got rather soggy when the flight data suggests it might have actually been able to make it to a landing at a number of nearby airports. So a National Transportation Safety Board (NTSB) inquiry is called, where a decision against Sully could see him facing the fastest fall from grace since Icarus.
This film is obviously based on this real-life ‘Miracle on the Hudson’ and to a large extent the recreation of the crash…. sorry… “forced water landing” is both vivid and gripping. The film is certainly unlikely to make the regular list of in-flight movies for nervous passengers, but it does serve as a good training film for all of those regular airline passengers who don’t “put down their reading materials” to listen to the aircraft safety announcement.
Director Clint Eastwood has delivered a highly watchable action sequence showcasing the undisputed acting talents of Tom Hanks (playing Sully) and his Aaron Eckhard (“Olympus Has Fallen”, playing the co-pilot Jeff Skiles). This makes for a great 45 minute film. The problem is the other 51 minutes.
Where the film works well – aside from the actual recreation itself – is in representing the post-traumatic stress experienced by Sully, with his insomnia and regular flashbacks of ‘what might have happened’ (anyone still strongly affected by 9/11 will struggle with these scenes). The final NTSB hearing scenes are also well-done and suitably gripping: particularly for viewers outside of the UK where we wouldn’t have heard the outcome of the affair once the news cycle had moved on from the ‘gee-whizz’ headline event.
Where the film aquaplanes somewhat is in the padding achieved through multiple (MULTIPLE!) scenes of New Yorkers back-slapping Sully. Some of this is needed to establish the pedestal that Sully is set upon: the bar scene, for example, is well done. But all the rest of the references become just plain tiresome.
There is also a back-story focused on Sully’s financial problems and rather scratchy marriage (as portrayed) to Lorraine (Laura Linney). Linney is normally a highly-watchable actress, but here her character is just so irritating that the mood of the film plummets every time she reappears on screen.
The key problem that screenwriter Todd Komarnicki (“Elf”!!) had here is the obvious one: that as a real-event (based on Sullenberger’s own book “Highest Duty”) he would have had more scope to build tension if the flight had lasted more than 208 seconds! We end up with little visibility into the back-stories of the passengers. We get to see a father and two grown-up sons who – as fate would have it – just manage to catch the doomed plane: and we end up caring what happens to them. But this approach could have perhaps been usefully extended to feature more of the passenger back-stories (without getting the full “Airport” soap treatment).
Clint Eastwood is also clearly an All-American patriot, and in common with some of his other films he can’t help himself from putting up rather soupy statements about the self-sacrifice of New Yorkers (“the best of New York came together”): when actually the rescue teams did what they were paid to do and Ferry captains did what you or I would do if we stumbled on the scene! These sentiments might go down well in the States: in the cynical UK they tend to generate snorts of irritation.
What IS nice are a couple of “monkeys” (see Glossary) during the closing credits where the real Sully, Skiles, cabin-crew and passengers appear together in a celebration of continued life against all the odds. And just so you are aware, this is done as two separate segments during the titles, so if you don’t want to be one of those people standing in the aisles with your coat half on, then wait for the second one!
A curate’s egg of a film: great in places, but overall not as well executed as it could have been.
This film is obviously based on this real-life ‘Miracle on the Hudson’ and to a large extent the recreation of the crash…. sorry… “forced water landing” is both vivid and gripping. The film is certainly unlikely to make the regular list of in-flight movies for nervous passengers, but it does serve as a good training film for all of those regular airline passengers who don’t “put down their reading materials” to listen to the aircraft safety announcement.
Director Clint Eastwood has delivered a highly watchable action sequence showcasing the undisputed acting talents of Tom Hanks (playing Sully) and his Aaron Eckhard (“Olympus Has Fallen”, playing the co-pilot Jeff Skiles). This makes for a great 45 minute film. The problem is the other 51 minutes.
Where the film works well – aside from the actual recreation itself – is in representing the post-traumatic stress experienced by Sully, with his insomnia and regular flashbacks of ‘what might have happened’ (anyone still strongly affected by 9/11 will struggle with these scenes). The final NTSB hearing scenes are also well-done and suitably gripping: particularly for viewers outside of the UK where we wouldn’t have heard the outcome of the affair once the news cycle had moved on from the ‘gee-whizz’ headline event.
Where the film aquaplanes somewhat is in the padding achieved through multiple (MULTIPLE!) scenes of New Yorkers back-slapping Sully. Some of this is needed to establish the pedestal that Sully is set upon: the bar scene, for example, is well done. But all the rest of the references become just plain tiresome.
There is also a back-story focused on Sully’s financial problems and rather scratchy marriage (as portrayed) to Lorraine (Laura Linney). Linney is normally a highly-watchable actress, but here her character is just so irritating that the mood of the film plummets every time she reappears on screen.
The key problem that screenwriter Todd Komarnicki (“Elf”!!) had here is the obvious one: that as a real-event (based on Sullenberger’s own book “Highest Duty”) he would have had more scope to build tension if the flight had lasted more than 208 seconds! We end up with little visibility into the back-stories of the passengers. We get to see a father and two grown-up sons who – as fate would have it – just manage to catch the doomed plane: and we end up caring what happens to them. But this approach could have perhaps been usefully extended to feature more of the passenger back-stories (without getting the full “Airport” soap treatment).
Clint Eastwood is also clearly an All-American patriot, and in common with some of his other films he can’t help himself from putting up rather soupy statements about the self-sacrifice of New Yorkers (“the best of New York came together”): when actually the rescue teams did what they were paid to do and Ferry captains did what you or I would do if we stumbled on the scene! These sentiments might go down well in the States: in the cynical UK they tend to generate snorts of irritation.
What IS nice are a couple of “monkeys” (see Glossary) during the closing credits where the real Sully, Skiles, cabin-crew and passengers appear together in a celebration of continued life against all the odds. And just so you are aware, this is done as two separate segments during the titles, so if you don’t want to be one of those people standing in the aisles with your coat half on, then wait for the second one!
A curate’s egg of a film: great in places, but overall not as well executed as it could have been.
Purple Phoenix Games (2266 KP) rated Space Kraken in Tabletop Games
Jul 22, 2021
The overall story is not unfamiliar. Scientists create a genetically-modified creature to help solve a global problem, creature is somehow mutated through radioactive exposure, creature poses a threat to mankind, mankind must eliminate the creature. Now take that monster to space and BAM – we’ve got the origins on Space Kraken. Humanity has been forced to space in search of a new inhabitable planet. But alien races await you in the vast unknown, and the Space Kraken is always lurking…
Disclaimer: We were provided with a demo version of Space Kraken. The gameplay is that of the full version, just with a shorter storyline and fewer variations. What you see pictured below may not be identical to what will be received in the finalized version. Also, the game can be played solo or with multiple players – this preview will be covering the solo-only mode of play. I do not intend to cover the entire rulebook, but rather provide an overview of the mechanics and gameplay. -L
Space Kraken is a sci-fi dungeon crawler encompassed in a spiral-bound book. The only additional components you need are 2d6, 1d20, and a pencil with a decent eraser. To start a new game, you will first get set up for the campaign. There are 6 Flights (game modes) to choose from and you select one with which to play. Different Flights affect the start of game conditions, which will affect the overall gameplay. For example, one Flight might offer bonuses to your ability scores, while another could give you stronger weapons right from the start. Once you’ve selected your Flight, you will then set up your Story Lines. These will help dictate the story of your overall campaign, and will be influenced by your strategies and decisions along the way. From crucial plot points to opportunities for ‘side quests,’ the Story Lines work to drive the narrative. The next step is to create your crew. You choose 3 heroes to start with, and will ‘build’ them by giving them attributes, equipment, and skills. The specific parameters are detailed in the rules. After the crew is created, the game is officially ready to begin!
A game of Space Kraken is played over a series of turns, broken down into 5 phases. The first phase of a turn is to Activate Story Lines. These are tracked across a series of 4 tables of coordinates. Find the coordinate on the appropriate table for your Story Line, and proceed as necessary. Some coordinates link to Events that require you to make decisions, roll dice, execute commands, while other coordinates will just link to a new coordinate to be used next turn. Once you have Activated and resolved all your Story Lines for the turn, the game moves to the Ship Construction phase. At the start of the game, you will most likely skip this phase, but as the game progresses and you earn funds, you will be able to upgrade and modify your spaceship during this part of the turn.
The third phase of a turn is to Perform Your Own Action. You can choose to either: Initiate Space Flight, Land at an Already-Discovered Location, or Activate a Story Line Again. Initiating space flight gives you the opportunity to explore different regions of space, discover/explore new locations, and sometimes even engage in space combat. You could choose to land at an already-discovered location, which allows you to visit many of the ‘dungeons’. Or you can activate a story line again, which lets you advance one of your story lines forward. After you perform your own action, phase 4 begins – Quick Visit a Shop, Ammo Dealer, or Quest Master. This one is pretty self-explanatory. You can trade or purchase goods from locations you have visited, or you could visit the Quest Master for ‘side quests.’ And then finally the last turn phase is Quest Timer. Any quests you have that were not advanced in this turn get a mark for Lost Time – after 5 marks they are erased! So prioritize wisely when it comes to your quest completion. A new turn now begins, following the same phase structure as detailed above. The game continues until either you have defeated the Space Kraken, or your entire crew and/or ship has perished.
At first glance, Space Kraken is kind of daunting and intimidating. There’s a bit of a learning curve as you figure out this gameplay system before you can really dive in to play. That being said, once you understand how the different aspects work – Space Flight, Combat, Story Lines, Dungeon Exploration, etc. – it will all click together. This isn’t a game you just pick up and decide to play on a whim, it’s one that takes focus and dedication to complete a play-through. Just something to keep in mind! As with most campaign-style games, the question of replayability is always in the forefront, and I think that Space Kraken really handles it very well. The Story Lines alone offer a range of variability that ensures no two games will be the same. How you build your crew and ship could influence decisions made with regards to Story Lines, which in turn leads you down a unique path with a plethora of opportunities. The mechanic for generating new locations to explore (the dungeon crawling element) also provides a variety of places to explore, alien races to interact with, and physical elements like atmosphere. The chances for generating the exact same location more than once are pretty slim, I would say. All of these elements just add to the replayability of Space Kraken and keep it fresh and unique for each play-through.
Guiding the overall gameplay are your dice. Some Story Lines offer 2 solutions, and you will roll the dice to see with which one you end up. To generate a new location, you roll the dice a number of times, looking at the corresponding tables in order to build the map for your current foray into space. Obviously, combat, either in ships or on the ground, will use dice to help dictate the flow of battle and the outcomes of said fights. That is how you can get so much replayability from this game – dice rolling. The range of Story Lines and locations coupled with dice rolls really create a one-of-a-kind gameplay experience, no matter how many times you play through. You’ll never play the same game twice….well, unless your dice results are the exact same for every roll as they were the previous game.
Let’s touch on components for a minute. As stated above, this is only a demo version of the game. That being said, the game is encompassed in a spiral-bound book, and that is what the complete game will be like too. The only things you need to play besides the book are a couple of d6, a d20, and a pencil! I think it’s neat that so much gameplay can be packed into a single book. Between sessions if you’re not able to leave the book on your table, simply mark your page, fold everything back into the book, and you’re good to go! What do I mean by fold everything back into the book? Several of the pages in this game have fold-outs of additional materials to be pulled out when necessary. I really like that if you don’t currently need a page, it doesn’t need to be showing. It helps keep the game a little more focused, visually, in my opinion. My only complaint is that a couple of times, a fold-out section may overlap another fold-out section, meaning that you have to end up flipping pages anyway. A small price to pay for an all-in-one game book! My other qualm is that as you play, you will write in the book. After you complete a play-through, you can go back and play again – just erase everything and start over. My concern is that with repeated erasing on the pages, the quality will wear down and could be unusable after a certain number of plays. Maybe that’s not a problem for other gamers, but that is something that jumped into my head when playing this.
Overall thoughts? Space Kraken is pretty cool. There is a bit of a learning curve as you delve into the new system, but once you’ve got the general mechanics/gameplay down, the rest is pretty straight-forward. The fact that the entire game is encompassed in one book is a neat element too. It allows you to ‘save’ your progress and come back to it without the hassle of setting up a million components. Having only played the solo version of the game, I’m curious to see how the multiplayer side works, so that may just be my next play-through! If you’re in the market for a campaign-style game, without requiring tons of table space and eons of time to play through, consider checking out Space Kraken. It successfully funded on Kickstarter and the late pledges are now open!
Disclaimer: We were provided with a demo version of Space Kraken. The gameplay is that of the full version, just with a shorter storyline and fewer variations. What you see pictured below may not be identical to what will be received in the finalized version. Also, the game can be played solo or with multiple players – this preview will be covering the solo-only mode of play. I do not intend to cover the entire rulebook, but rather provide an overview of the mechanics and gameplay. -L
Space Kraken is a sci-fi dungeon crawler encompassed in a spiral-bound book. The only additional components you need are 2d6, 1d20, and a pencil with a decent eraser. To start a new game, you will first get set up for the campaign. There are 6 Flights (game modes) to choose from and you select one with which to play. Different Flights affect the start of game conditions, which will affect the overall gameplay. For example, one Flight might offer bonuses to your ability scores, while another could give you stronger weapons right from the start. Once you’ve selected your Flight, you will then set up your Story Lines. These will help dictate the story of your overall campaign, and will be influenced by your strategies and decisions along the way. From crucial plot points to opportunities for ‘side quests,’ the Story Lines work to drive the narrative. The next step is to create your crew. You choose 3 heroes to start with, and will ‘build’ them by giving them attributes, equipment, and skills. The specific parameters are detailed in the rules. After the crew is created, the game is officially ready to begin!
A game of Space Kraken is played over a series of turns, broken down into 5 phases. The first phase of a turn is to Activate Story Lines. These are tracked across a series of 4 tables of coordinates. Find the coordinate on the appropriate table for your Story Line, and proceed as necessary. Some coordinates link to Events that require you to make decisions, roll dice, execute commands, while other coordinates will just link to a new coordinate to be used next turn. Once you have Activated and resolved all your Story Lines for the turn, the game moves to the Ship Construction phase. At the start of the game, you will most likely skip this phase, but as the game progresses and you earn funds, you will be able to upgrade and modify your spaceship during this part of the turn.
The third phase of a turn is to Perform Your Own Action. You can choose to either: Initiate Space Flight, Land at an Already-Discovered Location, or Activate a Story Line Again. Initiating space flight gives you the opportunity to explore different regions of space, discover/explore new locations, and sometimes even engage in space combat. You could choose to land at an already-discovered location, which allows you to visit many of the ‘dungeons’. Or you can activate a story line again, which lets you advance one of your story lines forward. After you perform your own action, phase 4 begins – Quick Visit a Shop, Ammo Dealer, or Quest Master. This one is pretty self-explanatory. You can trade or purchase goods from locations you have visited, or you could visit the Quest Master for ‘side quests.’ And then finally the last turn phase is Quest Timer. Any quests you have that were not advanced in this turn get a mark for Lost Time – after 5 marks they are erased! So prioritize wisely when it comes to your quest completion. A new turn now begins, following the same phase structure as detailed above. The game continues until either you have defeated the Space Kraken, or your entire crew and/or ship has perished.
At first glance, Space Kraken is kind of daunting and intimidating. There’s a bit of a learning curve as you figure out this gameplay system before you can really dive in to play. That being said, once you understand how the different aspects work – Space Flight, Combat, Story Lines, Dungeon Exploration, etc. – it will all click together. This isn’t a game you just pick up and decide to play on a whim, it’s one that takes focus and dedication to complete a play-through. Just something to keep in mind! As with most campaign-style games, the question of replayability is always in the forefront, and I think that Space Kraken really handles it very well. The Story Lines alone offer a range of variability that ensures no two games will be the same. How you build your crew and ship could influence decisions made with regards to Story Lines, which in turn leads you down a unique path with a plethora of opportunities. The mechanic for generating new locations to explore (the dungeon crawling element) also provides a variety of places to explore, alien races to interact with, and physical elements like atmosphere. The chances for generating the exact same location more than once are pretty slim, I would say. All of these elements just add to the replayability of Space Kraken and keep it fresh and unique for each play-through.
Guiding the overall gameplay are your dice. Some Story Lines offer 2 solutions, and you will roll the dice to see with which one you end up. To generate a new location, you roll the dice a number of times, looking at the corresponding tables in order to build the map for your current foray into space. Obviously, combat, either in ships or on the ground, will use dice to help dictate the flow of battle and the outcomes of said fights. That is how you can get so much replayability from this game – dice rolling. The range of Story Lines and locations coupled with dice rolls really create a one-of-a-kind gameplay experience, no matter how many times you play through. You’ll never play the same game twice….well, unless your dice results are the exact same for every roll as they were the previous game.
Let’s touch on components for a minute. As stated above, this is only a demo version of the game. That being said, the game is encompassed in a spiral-bound book, and that is what the complete game will be like too. The only things you need to play besides the book are a couple of d6, a d20, and a pencil! I think it’s neat that so much gameplay can be packed into a single book. Between sessions if you’re not able to leave the book on your table, simply mark your page, fold everything back into the book, and you’re good to go! What do I mean by fold everything back into the book? Several of the pages in this game have fold-outs of additional materials to be pulled out when necessary. I really like that if you don’t currently need a page, it doesn’t need to be showing. It helps keep the game a little more focused, visually, in my opinion. My only complaint is that a couple of times, a fold-out section may overlap another fold-out section, meaning that you have to end up flipping pages anyway. A small price to pay for an all-in-one game book! My other qualm is that as you play, you will write in the book. After you complete a play-through, you can go back and play again – just erase everything and start over. My concern is that with repeated erasing on the pages, the quality will wear down and could be unusable after a certain number of plays. Maybe that’s not a problem for other gamers, but that is something that jumped into my head when playing this.
Overall thoughts? Space Kraken is pretty cool. There is a bit of a learning curve as you delve into the new system, but once you’ve got the general mechanics/gameplay down, the rest is pretty straight-forward. The fact that the entire game is encompassed in one book is a neat element too. It allows you to ‘save’ your progress and come back to it without the hassle of setting up a million components. Having only played the solo version of the game, I’m curious to see how the multiplayer side works, so that may just be my next play-through! If you’re in the market for a campaign-style game, without requiring tons of table space and eons of time to play through, consider checking out Space Kraken. It successfully funded on Kickstarter and the late pledges are now open!
Lilyn G - Sci-Fi & Scary (91 KP) rated Earth Abides in Books
Jun 2, 2018
Truly a classic, and a must read.
Earth Abides is not an entertaining book. It is not perfect. It is a tad long-winded at some points, sometimes decidedly dated feeling, and has a serious lack of everything that generally entertains me. It is, at it’s base, a look at the post-apocalyptic world through one man’s eyes. It was first published in 1949, and according to Goodreads, currently has 55 editions. It is considered a sci-fi book, but there’s nothing science fiction about the book. A disease hits, wipes out most of the world’s population, and the few that survive are left to pick up the pieces. That’s it. But that’s not all there is to it. A lot happens, but it’s over the life of one man. There’s no grand battles, no good versus evil in the ruins of the old world, just the quiet puttering of one of the last embers of humanity as it strives to not die out completely. And yet it won’t let you alone until you finish it.
I think this book had to have made some waves when people first started reading in. Published in 1949 and it features an interracial union and espouses a life better without God in it? Yowzers.
I frequently disliked the main character. Isherwood Williams is the type of man that – while I might admire his mind – I would frequently want to thump. He’s full of himself. He’s so cynical about the ‘simplicity’ of the people around him. And, of course, he’s completely human, and there’s the rub. We look for a ‘hero’ in these types of books. Ish is no hero. He’s someone who had the ‘luck’ to survive the end of the world, and now he’s got to live in it. But the world changes – doesn’t it always? And Ish isn’t a King of old. He’s just the head of his Tribe.
Earth Abides feels timeless. I have read many post-apocalyptic books, and they’ve grown tiresome. I approached this book with some caution, because I was afraid of more of the same drivel that is wonderful the first few times you read it, and then swiftly approaches “Been there done that” with disturbing ease. I didn’t want to dislike this book because I was bone-weary of the sub-genre. Thankfully, that wasn’t the case. Because, for all the post-apocalyptic books I’ve read, I don’t think that I’ve ever read a novel like Earth Abides. It also feels the most real. This is how the world goes on; earth abides while humanity fumbles along.
I won’t deny that the main reason I’m making the connection between the two is because I just recently read it, but I could not help but think of McCammon’s Boy’s Life when I finished Earth Abides. I am not someone who self-describes as liking ‘literary fiction’. I’m happy with my genre jollies, thankyouverymuch. I’ll admit to even wrinkling my nose at the idea of reading ‘literature’. However, I think both Earth Abides and Boy’s Life are perfect examples of books that show the appeal of that type of book. They’re not 600 pages long and packed with five dollar words, yet they don’t fit into any particular genre, and they make you think far more than they entertain you.
Here are a few of my favorite quotes:
“If there is a God who made us and we did wrong before His eyes—as George says—at least we did wrong only because we were as God made us, and I do not think that He should set traps. Oh, you should know better than George! Let us not bring all that back into the world again—the angry God, the mean God—the one who does not tell us the rules of the game, and then strikes us when we break them. Let us not bring Him back.”
“Man has been growing more stupid for several thousand years; I myself shall waste no tears at his demise.”
“During ten thousand years his numbers have been on the upgrade in spite of wars, pestilences, and famines. This increase in population has become more and more rapid. Biologically, man has for too long a time been rolling an uninterrupted run of sevens.”
Earth Abides really does deserve it’s spot on the “Must Read” list folks. Its hard to talk about but easy to read. You’ll need some quiet to be able to really appreciate it. Take as long as you need to take with it. I actually walked away from it for a week or so because I have an attention span the length of a gnat, but was drawn back to it, and able to pick up right where I left off.
I think this book had to have made some waves when people first started reading in. Published in 1949 and it features an interracial union and espouses a life better without God in it? Yowzers.
I frequently disliked the main character. Isherwood Williams is the type of man that – while I might admire his mind – I would frequently want to thump. He’s full of himself. He’s so cynical about the ‘simplicity’ of the people around him. And, of course, he’s completely human, and there’s the rub. We look for a ‘hero’ in these types of books. Ish is no hero. He’s someone who had the ‘luck’ to survive the end of the world, and now he’s got to live in it. But the world changes – doesn’t it always? And Ish isn’t a King of old. He’s just the head of his Tribe.
Earth Abides feels timeless. I have read many post-apocalyptic books, and they’ve grown tiresome. I approached this book with some caution, because I was afraid of more of the same drivel that is wonderful the first few times you read it, and then swiftly approaches “Been there done that” with disturbing ease. I didn’t want to dislike this book because I was bone-weary of the sub-genre. Thankfully, that wasn’t the case. Because, for all the post-apocalyptic books I’ve read, I don’t think that I’ve ever read a novel like Earth Abides. It also feels the most real. This is how the world goes on; earth abides while humanity fumbles along.
I won’t deny that the main reason I’m making the connection between the two is because I just recently read it, but I could not help but think of McCammon’s Boy’s Life when I finished Earth Abides. I am not someone who self-describes as liking ‘literary fiction’. I’m happy with my genre jollies, thankyouverymuch. I’ll admit to even wrinkling my nose at the idea of reading ‘literature’. However, I think both Earth Abides and Boy’s Life are perfect examples of books that show the appeal of that type of book. They’re not 600 pages long and packed with five dollar words, yet they don’t fit into any particular genre, and they make you think far more than they entertain you.
Here are a few of my favorite quotes:
“If there is a God who made us and we did wrong before His eyes—as George says—at least we did wrong only because we were as God made us, and I do not think that He should set traps. Oh, you should know better than George! Let us not bring all that back into the world again—the angry God, the mean God—the one who does not tell us the rules of the game, and then strikes us when we break them. Let us not bring Him back.”
“Man has been growing more stupid for several thousand years; I myself shall waste no tears at his demise.”
“During ten thousand years his numbers have been on the upgrade in spite of wars, pestilences, and famines. This increase in population has become more and more rapid. Biologically, man has for too long a time been rolling an uninterrupted run of sevens.”
Earth Abides really does deserve it’s spot on the “Must Read” list folks. Its hard to talk about but easy to read. You’ll need some quiet to be able to really appreciate it. Take as long as you need to take with it. I actually walked away from it for a week or so because I have an attention span the length of a gnat, but was drawn back to it, and able to pick up right where I left off.
Amberley Yvonne Mackenzie (9 KP) rated the PlayStation 4 version of Fallout 76 in Video Games
Nov 27, 2018
Co-operative focus (3 more)
Exceptionally large game map
forced interaction with other realtime players
immersion in side quests and exploration
difficult in one player mode past level 12 (2 more)
occasionally repetitive
filled with glitches and bugs
Dystopian loneliness
"War... war never changes."
This instalment of the Fallout series sees us catapulted to West Virginia, an area never previously visited in the post nuclear armageddon indicative of the franchise. You begin as a lowly vault dweller and learn that Vault 76 is a control vault designed to open 25 years after the bombs have dropped and obliterated civilisation as we know it. the character creation is straight forward and the same in design as Fallout 4, infact, the whole game is the exact same as Fallout 4 with a few tweaks here and there so stepping out into Appalacia is easy with the same control system and feel to the game. The vault doesn't hold any surprises, fixed in place as a linear tutorial so the real game begins wandering out the big ol' vault door. Once free the sheer scale is apparent as you take in the horizon, a lush green forest stretches around and for a minute you feel almost like you've wandered into an Elder Scrolls game and not a Fallout instalment then you stumble upon your first Ghoul and you remember how unforgiving Fallout is as you're pummeled into oblivion since the 10mm pistol effectively equates to a peashooter at such low levels. So you dust yourself off and explore, levelling up as you go with a quirky new perk system based loosely on trading cards, now I've encountered other players grumbling about the perk system and I'll repeat the same here as I did there; they are interchangeable at any point, not only in the level up screen. So in other words don't be dissuaded. S.P.E.C.I.A.L attributes now have a cap of 15 however you stop earning points at level 50 so choose wisely. Online tools are avaliable to help choose your build that best suits your style of play. Another changed and quirky feature is the C.A.M.P, a play on Fallout 4's settlement building feature in which you can build your own personal campsite anywhere that's not too close to a settlement with plans for hundreds of pieces but a very low budget for items. I found out early on that your camp will literally only really be used for the essentials, workbenches, Cooking equipment, stash box and a bed with a few turrets to keep you safe whilst you sleep. Another unique feature is the stash box, with only 400lbs storage don't think about going anywhere with all those wonderglues! you find yourself in a constant loop of scrapping and bulking junk just to repair weapons and armour and EVERYTHING has weight, even ammo. Think Hardcore mode New Vegas on steroids, you need to eat, drink, you contract diseases and mutations. it's an eerily accurate depiction of post apocalyptia and a good lesson in self care, if you're starving or dehydrated you lose action points and the ability to run. Power armour in the game is essential but not avaliable till level 20, I wouldn't advise going to the South or east of the map until you have some as these areas have the highest level enemy's.
Speaking of enemies, Bethesda Game Studios has once again outdone themselves with the creation of complex new creatures and enemies. Due to the lack of NPC's, Raiders have been replaced by the Scorched, disease ridden humans liked in someway to the Scorchbeast, essentially a cut and paste dragon from Skyrim. there's also the previous selection of Ghouls, deathclaws, mole rats, feral mutts and Super Mutants with the lore of West Virginia found in the recreation of the Wendigo and Mothman. there's a few other new creatures but I'll leave that to you to discover.
The locations are stunning, it doesn't matter that it's on an older game engine, what bethesda have created is simply beautiful. In the Ash Heap to the south, a towering collosus of a mining machine in perfect detail stands 100ft above you and to the north of the map, a downed space station, everything recreated in stunning detail. Some of the sights are truly amazing.
Whilst Fallout 76 has had a lot of mixed reviews I can't say it's been a dissapointmet like some others, yes it heavily relies upon your interaction with other players so if you play solo it can seem a bit lonely and repetitive especially when doing the same events everyday but I went into the game knowing it was going to be different and that gave me another way to look at it objectively. Yes it needs more content but I can safely say, this game has so much potential and is another winner for Bethesda.
This instalment of the Fallout series sees us catapulted to West Virginia, an area never previously visited in the post nuclear armageddon indicative of the franchise. You begin as a lowly vault dweller and learn that Vault 76 is a control vault designed to open 25 years after the bombs have dropped and obliterated civilisation as we know it. the character creation is straight forward and the same in design as Fallout 4, infact, the whole game is the exact same as Fallout 4 with a few tweaks here and there so stepping out into Appalacia is easy with the same control system and feel to the game. The vault doesn't hold any surprises, fixed in place as a linear tutorial so the real game begins wandering out the big ol' vault door. Once free the sheer scale is apparent as you take in the horizon, a lush green forest stretches around and for a minute you feel almost like you've wandered into an Elder Scrolls game and not a Fallout instalment then you stumble upon your first Ghoul and you remember how unforgiving Fallout is as you're pummeled into oblivion since the 10mm pistol effectively equates to a peashooter at such low levels. So you dust yourself off and explore, levelling up as you go with a quirky new perk system based loosely on trading cards, now I've encountered other players grumbling about the perk system and I'll repeat the same here as I did there; they are interchangeable at any point, not only in the level up screen. So in other words don't be dissuaded. S.P.E.C.I.A.L attributes now have a cap of 15 however you stop earning points at level 50 so choose wisely. Online tools are avaliable to help choose your build that best suits your style of play. Another changed and quirky feature is the C.A.M.P, a play on Fallout 4's settlement building feature in which you can build your own personal campsite anywhere that's not too close to a settlement with plans for hundreds of pieces but a very low budget for items. I found out early on that your camp will literally only really be used for the essentials, workbenches, Cooking equipment, stash box and a bed with a few turrets to keep you safe whilst you sleep. Another unique feature is the stash box, with only 400lbs storage don't think about going anywhere with all those wonderglues! you find yourself in a constant loop of scrapping and bulking junk just to repair weapons and armour and EVERYTHING has weight, even ammo. Think Hardcore mode New Vegas on steroids, you need to eat, drink, you contract diseases and mutations. it's an eerily accurate depiction of post apocalyptia and a good lesson in self care, if you're starving or dehydrated you lose action points and the ability to run. Power armour in the game is essential but not avaliable till level 20, I wouldn't advise going to the South or east of the map until you have some as these areas have the highest level enemy's.
Speaking of enemies, Bethesda Game Studios has once again outdone themselves with the creation of complex new creatures and enemies. Due to the lack of NPC's, Raiders have been replaced by the Scorched, disease ridden humans liked in someway to the Scorchbeast, essentially a cut and paste dragon from Skyrim. there's also the previous selection of Ghouls, deathclaws, mole rats, feral mutts and Super Mutants with the lore of West Virginia found in the recreation of the Wendigo and Mothman. there's a few other new creatures but I'll leave that to you to discover.
The locations are stunning, it doesn't matter that it's on an older game engine, what bethesda have created is simply beautiful. In the Ash Heap to the south, a towering collosus of a mining machine in perfect detail stands 100ft above you and to the north of the map, a downed space station, everything recreated in stunning detail. Some of the sights are truly amazing.
Whilst Fallout 76 has had a lot of mixed reviews I can't say it's been a dissapointmet like some others, yes it heavily relies upon your interaction with other players so if you play solo it can seem a bit lonely and repetitive especially when doing the same events everyday but I went into the game knowing it was going to be different and that gave me another way to look at it objectively. Yes it needs more content but I can safely say, this game has so much potential and is another winner for Bethesda.
Lee (2222 KP) Dec 4, 2019
Sarah (7798 KP) Dec 4, 2019