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The Black Phone (2022)
The Black Phone (2022)
2022 | Horror, Thriller
7
7.8 (9 Ratings)
Movie Rating
Ethan Hawke (2 more)
Madeleine McGraw
Leaves much of the horror to the audience's imagination
Writing is a bit silly at times (1 more)
Teases more story elements and horror than it reveals
A Juvenile Curtain Call of Death
Somewhere in North Denver in 1978, The Black Phone sees Finney (Mason Thames) and his sister Gwen (Madeleine McGraw) attempting to survive constant bullying at school and the abuse of an alcoholic father (played by Jeremy Davies). The missing kids in town are said to be a result of The Grabber (Ethan Hawke); a man who drives around in a black van with black balloons kidnapping and eventually killing kids. When Finney is suddenly taken by The Grabber, he’s told that the black phone in his room doesn’t work but then the phone rings.

Based on the short story of the same name by Joe Hill, The Black Phone is directed by Scott Derrickson (Doctor Strange, Sinister) and written by Derrickson and C. Robert Cargill (the two have been collaborating together on everything Derrickson has done since Sinister). What’s interesting is The Black Phone has mastered the art of subtlety and teasing its audience. The Grabber is introduced in the film similar to the shark in Jaws. You only see glimpses of him for the first third of the film. The black van will come into frame and the screen will immediately fade to black. The Grabber will park and get out of his van to abduct a kid, but he’ll purposely be out of focus. The Grabber lurks in the background like a shark waiting for that first drop of blood, which is essentially when Finney walks by alone.

The unfortunate aspect is that it feels like something is missing. The supernatural horror film keeps building and building that when the finale rolls around it feels like it isn’t a big enough payoff. Most of the violence and kills aren’t seen since the film deals with child and teenager victims. The audience is shown the end result instead; the wounds sustained by the victims that call Finney, The Grabber’s game of Naughty Boy, and Gwen being whipped with a belt by her father (you see him holding the belt and her crying, but we never see the contact). There’s artistry to leaving some things to the viewer’s imagination. In a time where horror has evolved into showing its audience every gruesome detail it’s become a forgotten art. It could also be a personal preference, but it feels like The Black Phone teases more than it reveals.

The writing of the film is as genius as it is ridiculous. Most of it is very good, especially with what Finney is building up to in the basement. The unveiling of the location of The Grabber’s house is silly though, especially since an entire police squad didn’t make the connection. Finney and Gwen’s mom is never seen since she’s passed during the events of the film, but she is mentioned. She apparently heard things and seen things that ended up in a fatal situation for her. Gwen has visions of The Grabber while she sleeps and Finney is able to receive phone calls from The Grabber’s victims because of the relation to their mom. This leads to one of the greatest lines in the film when Finney asks why no one has ever called before. “The phone rang, but no one heard it.”

Ethan Hawke’s performance is so mesmerizing that you wish he had more screen time. Even his motive behind what he intends to do with his victims is hinted at, but not really clarified. With all of the bodies piling up and the amount of phone calls Finney receives, the end result is always the same. The Grabber is slightly flamboyant in his demeanor and particular about how everything should play out. His mask and the fact that it resembles the comedy and tragedy masks that tend to symbolize the theater hint at this all being a performance for him. Things not going his way is like someone fumbling over their lines; it’s unforgivable.

Madeleine McGraw is not so secretly the best part of the film. Her career before The Black Phone has mostly been in voice acting (Cars 3, Toy Story 4, The Mitchells vs The Machines) and playing younger versions of other characters (Pacific Rim: Uprising, Ant-Man and the Wasp). McGraw gets a fair amount of screen time here and Gwen is an incredibly resourceful character and arguably the film’s biggest asset. McGraw’s performance is genuine as you believe every word she says. She’s hilarious as she has the best lines of dialogue in the film. Her portrayal of sadness and anguish is top notch as well as she has the most powerful and emotional sequence in the film that breaks your heart and only makes you sympathize with both her and Finney.

With supernatural dread lifted from the likes of Stir of Echoes and The Sixth Sense, The Black Phone features a breakthrough performance from Madeleine McGraw while Ethan Hawke’s hauntingly memorable turn as The Grabber is felt in a hair-raising sense; like someone who has unknowingly snuck up behind you and waits in your peripheral for that dramatic reveal. The Black Phone is a solid, pulse racing horror film that packs a punch, but seems like the type of film that simply won’t be as delectable on repeat viewings.
  
The Suicide Squad (2021)
The Suicide Squad (2021)
2021 | Action, Comedy, Crime
The Suicide Squad is a (possible) reboot that may or may not follow on from Suicide Squad and (or only) Birds of Prey. Honestly I'm not sure that even DC knows what's going on with their movie time line. Anyway, Margot Robbie and Joel Kinnamen return as Harley Quinn and Rick Flagg to lead another team of criminal misfits on an impossible mission (or, if it's a reboot like James Gunn says then it's the first time they are together and we ignore that Flagg askes Harley why she's back in prison or that Waller's team are checking who has worked with who). This time task force X are sent to the island of Corto Maltese to find and destroy 'Project Starfish'.

Ok so 'The Suicide Squad' is a good film, it looks like it has learned form the problems of the first film and incorporated the humour from 'Birds of Prey'. Firstly It's not as formulaic as the first film, a problem that is caused by the premise of 'Task Force X', if each member of the task force is chosen because they have a skill that is useful for the mission then you would expect that skill to be used and the first film took this too literally, each member had a scene where they did their thing then they just faded into the background and 'The Suicide Squad' avoids this by focusing on the characters was, well characters and not powers.
The film is very action driven and very violent but, unlike some of the other recent DC films it's not dark, it has more of a 'Grindhouse' feel than the dark, brooding style of the Batman/Superman/Justice league films (I liked those but they were a bit heavy in parts). The Suicide Squad has humour in it, some of which is quite immature but it fits the tone of the film. The violence and humour is some what balanced out by the comic book feel the film has, King shark, Weasel and Staro are both some what cartoony in appearance and some of the costumes are straight out of the comic books and I think that this is what managed to keep it at a (UK) rating of 15 because (and I know I've said this) it's violent, it's bloody, people get ripped apart and there is torture and lots of talk about killing children.
Somehow 'The Suicide Squad' is a fun watchable film and defiantly one of the better DC films, don't be put of by the original Suicide Squad (no 'The).
Oh and also there's a, after credit scene that set's up for a film that's been announced so stick around until the credits finish.
  
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Repo Men (2010)
Repo Men (2010)
2010 | Action, Sci-Fi
7
6.8 (5 Ratings)
Movie Rating
What does it mean to be both alive and dead?

Based on the novel “The Repossession Mambo” by Eric Garcia, Repo Men is a dark sci-fi action film from director Miguel Sapochnik. It is an oddly sadistic film that begins as a fantastic black comedy/drama, loses its way in the second act with well-shot but mindless action and predictable plot elements, yet still finds its way back before the credits roll.
Remy and Jake, played by Jude Law and Forest Whitaker, are both Repo Men for The Union, an alarming combination of loan shark and artificial organ manufacturer. Those unfortunate patients that fall too far behind on their payments have their artificial parts removed and reclaimed, often accompanied by grisly special effects. Through an accident at a routine repossession, Remy ends up needing a new heart. In the process of trying to pay for it, he realizes that he can no longer find the moral ambivalence necessary to take the life of a stranger in order to earn the money to save his own. This film is definitely not for the squeamish, and many scenes were not unlike watching a surgery in progress.

This film will certainly attract more than a nod from those clamoring for universal healthcare in the United States, as well as those railing against corporate greed at the expense of human life. The Union is everything we love to hate in a corporation. Nothing, from duping emotionally compromised patients, to putting profits above all else, to even killing people, is out of bounds for this corporation. It’s uncommon to see corporate evil of this magnitude in a film, and with Liev Schreiber manning the helm, this evil is personified and delivered with such panache that he becomes an enjoyable caricature to watch.

This movie would be nothing without Remy’s path from classic amoral psychopath to redeemed soul, but the journey at times becomes muddy and obscure. Law plays the part somewhat stiffly, but still manages to shine in his interactions with Whitaker and Schreiber. Whitaker, however, is fantastic as Remy’s uncompromisingly unsympathetic partner Jake, who holds on tightly to what he knows and believes, however unprincipled. By the film’s end, Whitaker’s performance as the frustrated partner becomes even more impressive when compared to Law’s movement from perpetrator to victim to agent of retribution.

For years, Remy had no moral compunction against repossessing organs, nearly always from those who will die without them. But when his heart is removed, he suddenly empathizes with the victims of his profession. An odd paradox: that becoming less human can impart more humanity. Remy is both more genuinely alive after receiving his artificial heart, and more certain he will be dead when he can no longer pay. This is the crux of the film, and on this basis a clever story is told about the intersection of making a living, being alive, and the entanglements they create.
  
What We Do In The Shadows (2014)
What We Do In The Shadows (2014)
2014 | Comedy, Horror
I don't think I ever really knew what this was before seeing it, but then I genuinely think it would be difficult to conceive this in your brain accurately from the description.

Viago, Deacon, Vladislav and Petyr live together in Wellington, New Zealand. There's nothing too odd about a group of men living together, they do all the usual things, argue over the chores, have guests for dinner, clean blood out of their new second-hand clothing... oh right, yes, and they're vampires. Life is fine until Nick comes into their lives. He's young and hip and starts to show them what the modern world has to offer. We watch the story of these ordinary vampires as their night to night lives unfold.

The documentary style is always an interesting idea, it's not even something that actual documentaries get right all the time so a fictionalised version was intriguing and they really staked it through the heart with this one. We cut between interview and footage styles and it really does help to give you that real-life documentary feel as well as a sense of each individual character. The addition of historical photographs and illustrations was a fun way to get bits of their backstory and I thought they were created really well.

There is a brilliant casual nature about all the acting and being able to just be yourself means it does all feel a lot more real. While I like all the characters my favourite is definitely Viago played by Taika Waititi. There's a wonderful innocence to him and a kind nature that is really at odds with the whole vampire thing. He's keen for everyone to get along and he's got a very positive outlook on death. Waititi gives Viago that bouncy energy that always makes me smile, so many of his moments genuinely made me smile.

Everyone brings that bit of supernatural fun, the rivalry with the werewolves, meeting with other vampires on the street, and the vampire "tricks" that lead to one of my favourite pieces in the whole film... the police officers. Their reactions to everything were priceless.

I've watched it a few times recently and honestly, each watch is just as entertaining as the first. It might not have the high production values of other films but it really has a wonderful presence. There are some days when you need this sort of amusement (with a tiny bit of devastation thrown in), this is the antidote to so many of the world's troubles.


If you haven't already done so then check out these episodes of At The Flicks (Mega Shark In Lockdown) and MovieDrone (Episode 91) where I talking with all your favourite movie men about What We Do In The Shadows.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/06/what-we-do-in-shadows-movie-review.html
  
Markov (Tangled Tentacles #4)
Markov (Tangled Tentacles #4)
JP Sayle, Lisa Oliver | 2022 | LGBTQ+, Paranormal, Romance
8
9.0 (2 Ratings)
Book Rating
thoroughly enjoying this series!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.

This is book for in the Tangled Tentacles series, and you really do need to read the other three, Alexi, Victor and Todd, before you read this one. There is an on-going story arc that is not really fully recapped here.

The first three books were fab, great and I really loved and enjoyed them. While I did enjoy this one, though, I found it missing. . . .something!

When I sat down to write this, I knew something was off, and I couldn't quite put my finger on it, but now I'm here, I have had a bit of a light bulb moment and I will come back to it in a mo!

We knew Markov had issues with Cassius, and that they were mates and Cassius had rejected him, so poor Cassius was not seen in a good light up to this point. But when we find out just WHY Cassius did what he did, you fully understand. Markov does too, and that's the most important thing. Once Markov knows the full story, he lets Cassius in, and it really was wonderful to read, them getting to be open with their feelings for each other. How THAT all resolved itself was amazing though.

We find out more about the missing shifters and what's been happening to them. Markov got first-hand experience of that. It does something, though, to his kraken and the result is both amusing and powerful, and both Markov AND Cassius benefit from that.

The other brothers all take part, and we get a lead into what is the final book . . .maybe. . . in this series. Given what happens here, at the bottom of the Mariana Trench, makes me wonder! It's clear from previous books that Kelvin, the last brother, and the F-B-freaking-I-guy who has got him all a-fluster will get together, but I wonder why they didn't get that message before now!

Back to what I felt was missing, and it really did just hit me as I started to type! Markov is a kraken and Cassius is a Hammerhead shark. They do get their smexy times in the sea, but what I really missed, and I've no idea WHY I felt it should be here, but, book feelings, people, was there was no time in the pool at the bottom of the Thalassa building and I missed that! There were no beautiful descriptions of singing from the kraken either. Oh, don't get me, he gets himself HEARD loud and clear, in more ways than one, but in the other books, pool time involves kraken singing and I don't get that here.

Still a very good read, and I am thoroughly enjoying watching these brothers fall one by one. Can't wait for Kelvin and what's gonna happen there!

4 very good stars

*same worded review will appear elsewhere
  
Survive: Escape from Atlantis!
Survive: Escape from Atlantis!
1982 | Adventure, Animals, Bluff, Nautical
I have never been on a sinking anything. Sure, I have flipped over kayaks, and paddle-boards, and anything else that requires me to balance on top of water. But I cannot imagine the terror of being on an island that just… sinks into the deep. Oh also running out of room and having to swim to safe land. Oh also while sharks, whales, and sea monsters are chasing me. You know what? Maybe I’m cool with being located in the Midwest. I’ll just play this game and live vicariously through the esceeples (escaping meeples? I need a handbook for these -eeple terms).

Survive: Escape from Atlantis! (which I now will call Survive) is an competitive adventure game featuring action points, grid movement, secret unit deployment, dice rolls, and lots of take-that. And little boats. It also can destroy friendships and ruin evenings. Play at your own risk.

DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. We ARE including the 5-6 player mini expansion, however. Should we review the others in the future we will either update this review or post a link to the new material here. Also, I do not intend to detail every rule in the book, but give our readers an idea of how the game plays and our thoughts on it. -T


To setup a game of Survive, each player will choose a color and take into their supply all the meeples of that color and two boats. Place all the terrain tiles randomly (and face down) within the bolded line on the board to create the central island. Place out the sea serpents on the sea serpent spots as menacingly as possible. Players then take turns placing their numbered meeples on terrain tiles until all meeples have been placed, and their boateeples on any water space near the island they wish. Keep aside the shark, whale, and dolphin meeples for later. Give the die to the first player and you are ready to play.
On a player’s turn they will 1. Play any tiles from their hand, 2. Move meeples, 3. Remove terrain a tile, 4. Roll the die and move creatures. At the beginning of the game nobody will have any tiles in hand to play, so skip this step if there are no tiles in hand. On subsequent turns players may have collected tiles as a result of the #3 action, and now is the time to play those. Typically they are beneficial for the active player or detrimental to the opponents. Next, the active player will move their meeples in any combination three total board hexes. This can be done with one or more meeples on land or in the water. There are movement restrictions that I will not cover here. After movement, the active player will remove one of the terrain tiles with the lowest elevation (sand, forest, then mountain tiles). The player flips over the tile and will play it immediately if it shows an arrow, or keeps it in hand if it shows a hand icon. Finally, the active player will roll the red die and move creatures per the movement table printed on the board.

Creature movement creates the tension in the game (as if fighting over the boats wasn’t enough). You see, when sharks enter the board and are moved, they are hungry for swimmer meeples (obv). Whales are hungry(?) for boats and will destroy them but fling the meeples aboard into the water to become swimmers. Sea serpents don’t care. They will eat swimmers and manned boats… but they’re the slowest movers. So consider that.


Play continues in this fashion until the either all meeples have been removed from the play grid, or a player flips over the volcano mountain tile and ends the game. Any meeples who have made it to the safety of the outer islands are worth the VP printed on their bottoms. Wait, not the butts. The bottom of the meeples. Which I guess are the feet.
Components. To reiterate, in case it was missed, we are reviewing the 2010 Stronghold edition. There is a newer version, and it seems to look a little better but plays the same. However, I love the components of this version too. The meeples are fine, the creatures are cool, the varying thicknesses of the terrain tiles makes for an interesting mini-3D look, and the board is great without being too busy and distracting. I have absolutely no issues with these components and think they are super.

Now, you may have read in my intro that this game may ruin friendships and the evening, and I really am not joking about this. I have played this so many times where at least one person becomes completely angered by the chomping of the shark or the horrible movement of the sea serpent adjacent to their boat. It’s just a game, and it’s inevitable in this one – your meeples will get eaten. It’s gonna happen! When I teach this now I try to make that apparent right away because it is then not viewed as absolutely treachery when it happens to newer players. Should you be playing with sensitive gamers, please instruct them early that it WILL happen or you’re gonna have a bad time.

However, this game is great! I love it now as much as I ever have. It’s an older horse for me, but one of which I will never tire. I can and love to play it with new gamers, especially the ones that are hoping to join the inner circle. If you can hang through a game of Survive without being angered and taking it all in stride, you are welcome at my table ANY time. That said, as you can see by our ratings, Purple Phoenix Games gives this one a mighty and well-deserved 21 / 24. If you enjoy games that upset your players and want a cool theme on it, check out Survive: Escape from Atlantis!