The Open Boat
Book
None of them knew the color of the sky. Their eyes glanced level, and were fastened upon the waves...
Debbiereadsbook (1197 KP) rated Markov (Tangled Tentacles #4) in Books
Oct 6, 2022
This is book for in the Tangled Tentacles series, and you really do need to read the other three, Alexi, Victor and Todd, before you read this one. There is an on-going story arc that is not really fully recapped here.
The first three books were fab, great and I really loved and enjoyed them. While I did enjoy this one, though, I found it missing. . . .something!
When I sat down to write this, I knew something was off, and I couldn't quite put my finger on it, but now I'm here, I have had a bit of a light bulb moment and I will come back to it in a mo!
We knew Markov had issues with Cassius, and that they were mates and Cassius had rejected him, so poor Cassius was not seen in a good light up to this point. But when we find out just WHY Cassius did what he did, you fully understand. Markov does too, and that's the most important thing. Once Markov knows the full story, he lets Cassius in, and it really was wonderful to read, them getting to be open with their feelings for each other. How THAT all resolved itself was amazing though.
We find out more about the missing shifters and what's been happening to them. Markov got first-hand experience of that. It does something, though, to his kraken and the result is both amusing and powerful, and both Markov AND Cassius benefit from that.
The other brothers all take part, and we get a lead into what is the final book . . .maybe. . . in this series. Given what happens here, at the bottom of the Mariana Trench, makes me wonder! It's clear from previous books that Kelvin, the last brother, and the F-B-freaking-I-guy who has got him all a-fluster will get together, but I wonder why they didn't get that message before now!
Back to what I felt was missing, and it really did just hit me as I started to type! Markov is a kraken and Cassius is a Hammerhead shark. They do get their smexy times in the sea, but what I really missed, and I've no idea WHY I felt it should be here, but, book feelings, people, was there was no time in the pool at the bottom of the Thalassa building and I missed that! There were no beautiful descriptions of singing from the kraken either. Oh, don't get me, he gets himself HEARD loud and clear, in more ways than one, but in the other books, pool time involves kraken singing and I don't get that here.
Still a very good read, and I am thoroughly enjoying watching these brothers fall one by one. Can't wait for Kelvin and what's gonna happen there!
4 very good stars
*same worded review will appear elsewhere
Purple Phoenix Games (2266 KP) rated Survive: Escape from Atlantis! in Tabletop Games
Sep 4, 2019 (Updated Jul 2, 2020)
Survive: Escape from Atlantis! (which I now will call Survive) is an competitive adventure game featuring action points, grid movement, secret unit deployment, dice rolls, and lots of take-that. And little boats. It also can destroy friendships and ruin evenings. Play at your own risk.
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. We ARE including the 5-6 player mini expansion, however. Should we review the others in the future we will either update this review or post a link to the new material here. Also, I do not intend to detail every rule in the book, but give our readers an idea of how the game plays and our thoughts on it. -T
To setup a game of Survive, each player will choose a color and take into their supply all the meeples of that color and two boats. Place all the terrain tiles randomly (and face down) within the bolded line on the board to create the central island. Place out the sea serpents on the sea serpent spots as menacingly as possible. Players then take turns placing their numbered meeples on terrain tiles until all meeples have been placed, and their boateeples on any water space near the island they wish. Keep aside the shark, whale, and dolphin meeples for later. Give the die to the first player and you are ready to play.
On a player’s turn they will 1. Play any tiles from their hand, 2. Move meeples, 3. Remove terrain a tile, 4. Roll the die and move creatures. At the beginning of the game nobody will have any tiles in hand to play, so skip this step if there are no tiles in hand. On subsequent turns players may have collected tiles as a result of the #3 action, and now is the time to play those. Typically they are beneficial for the active player or detrimental to the opponents. Next, the active player will move their meeples in any combination three total board hexes. This can be done with one or more meeples on land or in the water. There are movement restrictions that I will not cover here. After movement, the active player will remove one of the terrain tiles with the lowest elevation (sand, forest, then mountain tiles). The player flips over the tile and will play it immediately if it shows an arrow, or keeps it in hand if it shows a hand icon. Finally, the active player will roll the red die and move creatures per the movement table printed on the board.
Creature movement creates the tension in the game (as if fighting over the boats wasn’t enough). You see, when sharks enter the board and are moved, they are hungry for swimmer meeples (obv). Whales are hungry(?) for boats and will destroy them but fling the meeples aboard into the water to become swimmers. Sea serpents don’t care. They will eat swimmers and manned boats… but they’re the slowest movers. So consider that.
Play continues in this fashion until the either all meeples have been removed from the play grid, or a player flips over the volcano mountain tile and ends the game. Any meeples who have made it to the safety of the outer islands are worth the VP printed on their bottoms. Wait, not the butts. The bottom of the meeples. Which I guess are the feet.
Components. To reiterate, in case it was missed, we are reviewing the 2010 Stronghold edition. There is a newer version, and it seems to look a little better but plays the same. However, I love the components of this version too. The meeples are fine, the creatures are cool, the varying thicknesses of the terrain tiles makes for an interesting mini-3D look, and the board is great without being too busy and distracting. I have absolutely no issues with these components and think they are super.
Now, you may have read in my intro that this game may ruin friendships and the evening, and I really am not joking about this. I have played this so many times where at least one person becomes completely angered by the chomping of the shark or the horrible movement of the sea serpent adjacent to their boat. It’s just a game, and it’s inevitable in this one – your meeples will get eaten. It’s gonna happen! When I teach this now I try to make that apparent right away because it is then not viewed as absolutely treachery when it happens to newer players. Should you be playing with sensitive gamers, please instruct them early that it WILL happen or you’re gonna have a bad time.
However, this game is great! I love it now as much as I ever have. It’s an older horse for me, but one of which I will never tire. I can and love to play it with new gamers, especially the ones that are hoping to join the inner circle. If you can hang through a game of Survive without being angered and taking it all in stride, you are welcome at my table ANY time. That said, as you can see by our ratings, Purple Phoenix Games gives this one a mighty and well-deserved 21 / 24. If you enjoy games that upset your players and want a cool theme on it, check out Survive: Escape from Atlantis!
Chris Sawin (602 KP) rated The Suicide Squad (2021) in Movies
Oct 6, 2021
Gunn has always had a knack for getting gory or gross or raunchy if the opportunity presented itself. The Suicide Squad almost feels like a clean, strike that, blood-splattered slate for the filmmaker. Gunn had complete creative control while making The Suicide Squad and it shows; not only in its graphic content and excessive vulgarity, but also in the characters Gunn chose to be in the film. Nearly everyone has been replaced from the previous Suicide Squad film except for Captain Boomerang (Jai Courtney), Colonel Rick Flagg (Joel Kinnaman), Harley Quinn (Margot Robbie), and Amanda Waller (Viola Davis). The new characters are mostly unknown or barely known villains, which makes the fact that nearly all of them are expendable all the more intriguing.
While Guardians of the Galaxy and The Suicide Squad are two different films, there are some undeniable similarities. The cast of The Suicide Squad is insanely stacked, but you have to know by now that three quarters of these characters die in horribly gruesome ways. Witnessing who lives and who dies is half the fun of the film, so that won’t be spoiled here. But The Suicide Squad has a team of five characters that are grouped together and featured more than anyone else. It’s a lot like how Guardians began with Star-Lord, Gamora, Drax, Rocket, and Groot. These five characters also end up being the ones you love the most.
Gunn also has a thing for taking a group of assholes and giving them meaning. In the tenth season of South Park, Eric Cartman meets Bart Simpson face to face. Bart has always been a troublemaker and a prankster, but Cartman ground up Scott Tenorman’s parents, slapped that ground parent meat in some chili, and made Scott eat his own parents. The comparison between Guardians and The Suicide Squad is a lot like the difference between Bart Simpson and Eric Cartman. The Suicide Squad features straight up murderers, demented psychopaths, and whatever the hell Weasel is.
Not unlike his other comic book film work though, Gunn typically takes what would be unlikable characters on their own and finds a purpose for them once they’re with other outcasts that they can relate to. There is a ton of heart in The Suicide Squad. You fall in love with King Shark because he’s trying to read books upside down and use one of his fingers as mustache as a brilliant disguise, but you don’t feel for him until he reveals that he’s never had a friend. Sebastian, Ratcatcher II’s go-to rat, is adorable because he waves at, offers leaves to, and flocks toward Bloodsport even though he’s afraid of rats. There’s still this camaraderie in The Suicide Squad. It may be broken and gory, but it’s still camaraderie.
There are some unusual choices that Gunn made with The Suicide Squad though. They originally wanted Will Smith to come back as Deadshot, but supposedly cast Idris Elba to replace Smith in the role. Then they backtracked and made Elba Bloodsport. The odd thing is that both Bloodsport and Peacemaker are exactly the same as Deadshot. Peacemaker seems to be a bit crazier, but both characters have a thing for making anything a weapon in their hands and having precise aim. Bloodsport is even doing everything in the film for the sake of his daughter. It gives Warner Bros a chance to bring Smith back as Deadshot down the line, but having all three characters in the same film would be serious overkill.
Harley Quinn’s action sequences in The Suicide Squad are better and more satisfying than anything Margot Robbie has done with the role. Polka Dot Man is low-key the coolest character of the film despite seeing his mom in every person that he meets. Many will likely point to the blood, the gore, and all of the F-bombs shouted mostly among teammates as Gunn cleansing his Marvel/Disney palette so to speak. However, the major difference is Starro. Starro is a giant blue and purple starfish with an eyeball in the middle of his body. He is essentially a kaiju, but he shoots miniature versions of himself out of his armpits which latch onto people’s faces, kills them, and turns their corpses into zombie-like slaves that do his bidding; all while Starro gets bigger and bigger in the process. The abridged version of this starfish heavy explanation is that Starro is fucking terrifying. The entire world is basically on the verge of bowing down to a Godzilla sized starfish that has the ability to shoot armies of himself out of his Goddamn armpits! The MCU featuring a monster or creature of any kind that is that scary is slim to none.
The Suicide Squad is an uproarious extravaganza filled with grotesque nom-noms, full-on naked dick shots, and John Cena in tighty-whities and it’s is the most fun you’ll have with an R-rated comic book film in a theater (or at home with HBO Max) since Deadpool. It’s the first comic book film to come along in a good long while that’s charming because of how weird it is. As a final note, stay/watch after the credits. James Gunn and John Cena are doing an 8-episode Peacemaker TV series for HBO Max due sometime in 2022, so that may or may not be teased in some capacity.
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postapocalypticplayground (27 KP) rated Crooked Kingdom in Books
Jan 9, 2018
Crooked Kingdom is a longer book than Six of Crows yet the action takes place mainly over a matter of days, the multiple POV's stretching the tortuously epic and heart thumping twists across the pages. It still has that immense page turning captivation that was within Six of Crows, but it just lacked that extra sense of excitement along with it. They are both books of equal joy but I think book 1 just pips it, but only just. In typical Kaz Brekker style there are twists and swindles and multiple cons that would given Danny Ocean on his best day a run for his money. I love a story that keeps me questioning myself and hanging on a thread as to the outcome, and Crooked Kingdom gave this to me in spades.
I don't know what is wrong with me of late in the emotions stake, but this book again reduced me to tears, the short but intense bursts of connectivity with the characters overwhelmed me. Multiple POV's in books is a risk and I have been drowned by them in books in the past but Leigh Bardugo manages to completely avoid this. Despite every player being forced to battle for chapter time, I felt utterly part of them and their story, sharing their joys and sadness as they peaked and troughed through the words.
The only thing that I didn't enjoy about this concluding part of the duology was entirely down to the publisher. I read the paperback of this book and found that the text was just so hard to read. The margins were so tight, the text was disappearing into the gutter and hiding under my thumbs as I was reading. I hate having to bend back spines on paperbacks which made this even more of an arduous task, I get that more text on a page means fewer pages and lower print costs but this made it such a hard read at times, sort it out Indigo!! This is the first Duology that I have read and I have to say this is now my favourite book series style, all of the action and none of the filler - I hope that more writers/publishers take this forward in the future.
Would I love more from Kaz and the Dregs? Of course! However, unlike a TV show that jumps the shark I am glad that the world of Ketterdam has been left the way it has and I look forward immensely to the next original world created by Bardugo.
BankofMarquis (1832 KP) rated The Sting (1973) in Movies
Mar 29, 2020
Set in Chicago in the gangster-ridden, depression era mid-1930's, THE STING tells the tale of two con man who join forces for the ultimate con of a vile N.Y. Gangster who is responsible for killing a friend of theirs.
From everything I have read about it, the script by David S. Ward (who won an Oscar for his work) arrived pretty much finished. He shaped the story of the con men - and the myriad pieces of misdirection - fully before shopping it around to the studios. Universal jumped all over it and tabbed veteran Director George Roy Hill (BUTCH CASSIDY AND THE SUNDANCE KID) to helm the picture. Hill - being no dummy - saw this as a vehicle to re-team Newman and Redford (stars of Butch Cassidy) and the rest...as they say...is history.
Newman and Redford are perfectly cast as veteran grifter Henry Gondorff (Newman) and up and coming grifter Johnny Hooker (Redford). They have an ease of playing off of each other - each one complimenting the other one - both giving in their scenes with the other one which makes the scenes more rich and alive. They are joined by a veritable "who's who" of late '60's/early '70's character actors - Harold Gould, Eileen Brennan, Charles Durning, Ray Walston and Dana Elcar - all of them bring their "A" game and they are fun to watch. Special notice should be made to Robert Earl Jones (father of James Earl Jones) as Luther, the character who's fate propels the plot forward.
But...none of this would work if you didn't have a "bad guy" that was interesting to watch - and to root against - and bad guys don't get much better...and badder...than Robert Shaw's Doyle Lonnegan. Shaw plays Lonnegan as a physically tough boss who doesn't suffer failure, but is smart enough to avoid obvious traps. He is a worthy adversary of Gondorff and Hooker's and it is fun to watch Newman, Redford and Shaw play off each other. One other note - it was with this performance that Universal recommended Shaw to young Director Stephen Spielberg for his "shark flick" JAWS.
Edith Head won her 8th (and last) Oscar for the magnificent period costumes in this film and Marvin Hamlisch won for the Music - a surprising hit on the pop charts of re-channeled Scott Joplin tunes. The set design won an Oscar - as did the Director, George Roy Hill. All in all, the film won 7 out of the 11 Oscars it was nominated for (Redford was nominated for Best Actor, but did not win).
THE STING is a well crafted film. One that tells a timeless story and that stands the test of time as a testament of how great of an achievement in film this is. It is one of my All Time favorites.
Letter Grade: the rare A+
5 stars (out of 5) and you can take that to the Bank(ofMarquis)