William Oh (3 KP) rated Super Smash Bros. Ultimate in Video Games
May 24, 2019
The Marinated Meeple (1848 KP) rated Ticket to Ride in Apps
Feb 20, 2018
Entertainment Editor (1988 KP) rated The 7th Continent in Tabletop Games
Mar 7, 2018
Reviewer: Will James
Read the full review here: https://geekdad.com/2015/10/7th-continent/
Matthew Krueger (10051 KP) rated Zombie Dice in Tabletop Games
Aug 5, 2020
Gameplay: The gameplay of Zombie Dice is simple. The player has to shake a cup containing 13 dice and randomly select 3 of them without looking into the cup and then roll them. The faces of each die represent brains, shotgun blasts or "runners" with different colours containing a different distribution of faces (the 6 green dice have 3 brains, 1 shotgun and 2 runners, the 4 yellow dice have 2 of each and the 3 red dice have 1 brain, 3 shotguns and 2 runners). The object of the game is to roll 13 brains. If a player rolls 3 shotgun blasts their turn ends and they lose the brains they have accumulated so far that turn. It is possible for a player to roll 3 blasts in a single roll, but if only one or two blasts have been rolled the player will have to decide whether it is worth it to risk rolling again or "bank" the brains acquired so far and pass play to the next player. A "runner" is represented by feet and rolling a runner means that the player can roll that same dice if they choose to press their luck. A winner is determined if a player rolls 13 brains and all other players have taken at least one more turn without reaching 13 brains.
Its a excellent game and a must play if you havent already. Its fun, its easy and i love the theme of it. Thank you Steve Jackson Games.
Hannah Gilpin (10 KP) rated the PlayStation 4 version of Grand Theft Auto V in Video Games
Aug 24, 2018
The single player is also really fun with the three character dynamic making it so there is always something to do/someone to kill.
Purple Phoenix Games (2266 KP) rated Orbital Conflict in Tabletop Games
Sep 10, 2019
Orbital Conflict is a player versus player (PvP) card game in which the winner is the player showing the most VPs on their cards at game end. It is a game where placement of cards and orientation of cards is paramount in creating a space station that can dole out damage, take a ton of damage, or hybridizes offense and defense using resources granted from off-station investors.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. These are final components, and the game is available from the publisher and other online retail stores. Also, I do not intend to explicitly cover every rule for the game, but to give an idea of game flow and play. -T
To setup the game (in this case a 1v1 head-to-head bout) shuffle all the cards with the white back together and deal each player a hand of five. Shuffle the smaller investor cards to form a draw pile. Give the starting player the Initiative card and you are ready to start!
The game follows a simple game flow following three phases per round: Draw, Main, Combat. During the Draw phase, the player with the Initiative card (I’ll call them the active player) will draw two cards from the white-backed deck (which I will just call cards). Then the other player will draw two cards as well. The active player then draws two investor cards for themselves and places them in front of their play area as possible investors to claim. The other player does the same. If there are any cards containing discard abilities that a player would like to play during the Draw phase, and the discard text reads they may do so during the Draw phase or any phase, they may play them and follow the discard instructions now.
Once done, the game moves on to the Main phase. During this phase the active player will play any cards they wish that are appropriate for this phase, and then the other player will do the same. During this phase players will be playing cards from hand (and as many as they would like) to add on to their space station, activate modules that were previously deactivated, claim investor cards, and prepare for the next game phase. Space stations can be added to via modules. Modules can be single cards, or multiple splayed cards. As you can see in the photo above cards have icons to the left of the white barrier and some will also have icons to the right. Depending on how a card is added to a module certain icons may be covered and therefore inactive. When adding a card to a module (called an extension) the player decides if they want to add the card to the right of the splay, thus covering up icons to the right of the barrier of the covered card, or under the stack to the left of the splay. Additionally, players may flip any card over to have the back showing, which will provide icons usable in a station module. There are restrictions for playing cards, but I will let you discover those on your own.
The game follows a simple game flow following three phases per round: Draw, Main, Combat. During the Draw phase, the player with the Initiative card (I’ll call them the active player) will draw two cards from the white-backed deck (which I will just call cards). Then the other player will draw two cards as well. The active player then draws two investor cards for themselves and places them in front of their play area as possible investors to claim. The other player does the same. If there are any cards containing discard abilities that a player would like to play during the Draw phase, and the discard text reads they may do so during the Draw phase or any phase, they may play them and follow the discard instructions now.
Once done, the game moves on to the Main phase. During this phase the active player will play any cards they wish that are appropriate for this phase, and then the other player will do the same. During this phase players will be playing cards from hand (and as many as they would like) to add on to their space station, activate modules that were previously deactivated, claim investor cards, and prepare for the next game phase. Space stations can be added to via modules. Modules can be single cards, or multiple splayed cards. As you can see in the photo above cards have icons to the left of the white barrier and some will also have icons to the right. Depending on how a card is added to a module certain icons may be covered and therefore inactive. When adding a card to a module (called an extension) the player decides if they want to add the card to the right of the splay, thus covering up icons to the right of the barrier of the covered card, or under the stack to the left of the splay. Additionally, players may flip any card over to have the back showing, which will provide icons usable in a station module. There are restrictions for playing cards, but I will let you discover those on your own.
Peter Russell (61 KP) rated Legacy of Dragonholt in Tabletop Games
May 3, 2019
I played through this game once and it took me about 6 hours and feel tgere are not enough alternate choices to merit another playthrough. Even though the game says it can be played with 1 to 6 players I recommend one player because only a single choice can be made with each entry and multiple players may not agree on a single course of action. For this game you fo need some tablespace as there are lots of tracking sheets and books and possibly a map you will have out.
*Minor Spoiler Ahead
My overall view of this game is that I wish it was different in one of two ways.
1. It would be nice if there were expansions to this where a character could carry over to another campaign or an expansion that weaves in more npc drama. At the end there are only 4 possible endings and then the game just ends, I wanted more, but knew it would never be.
2. This game with all of its tracking was more akin to muds and I feel it would have been better suited (at least for single player) as an interactive book for a computer where the tracking is done behind the scenes. This would of provided more mystery and made the game feel more in the moment rather than breaking out of the story to reference tracking sheets to see if a choice was allowed.
Matthew Krueger (10051 KP) rated the Xbox One version of Alien: Isolation in Video Games
Jan 22, 2020
The game is set 15 years after the events of the original 1979 film Alien, and follows engineer Amanda Ripley, daughter of Alien protagonist Ellen Ripley, as she investigates the disappearance of her mother. Which is cool, because now you in the shoes of Ripley's daughter, trying to find her mom.
The Game requiries the player to avoid and outsmart a single Alien creature with tools such as a motion tracker and flamethrower.
The player can use the motion tracker to track the Alien's location. While motion was detected in front of the tracker, a circle will appear on its screen, indicating where the motion is detected. Which you will use often to track where the alien is.
The Alien creature cannot be defeated, requiring the player to use stealth tactics in order to survive. Instead of following a predetermined path, the Alien has the ability to actively investigate disturbances and hunt the player by sight or sound. Along the way, the player can use both a flashlight and a motion tracker to detect the Alien's movements. However, using any of these increases the chance of the Alien finding the player. For example, if the Alien is moving and close enough, the tracker's sound will attract the Alien, forcing the player to use the tracker wisely and remove it as soon as it detects motion. The motion tracker cannot detect enemies when they are not moving and cannot determine if the alien creature is up in the ducts or on ground level.
You have to use your survival skills and your stealth skills cause you dont you will get killed often by the alien.
A must play game for those who love the alien franchise and those who love survival isolation stealth horror games like Dead Space, Lost Planet and Prey.
Amelia's Tea (8 KP) rated the Xbox One version of The Outer Worlds in Video Games
Oct 28, 2019 (Updated Nov 1, 2019)
This game really scratched that itch for me. It's got great characters, great gameplay and a great story. It's just great. I can't recommend it enough.
Obviously it has some kinks to be worked out, but I was very easily able to overlook them when playing.
I am a little disappointed that some features were left out, like third person view and romances, but hope that these could be implemented into a sequel. Either way, I still enjoyed playing.
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