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The Last Song
The Last Song
Nicholas Sparks | 2009 | Fiction & Poetry
10
7.8 (12 Ratings)
Book Rating
My Summary: Ronnie does not want to spend the summer with her dad. Her dad left them three years ago, and she hasn’t really forgiven him for it. She hated him for it so much, that she refused to take his calls, quit playing the piano, and never read the letters he sent her. What is she going to do all summer stuck with a dad she hates in a small town with nothing but sand on every side of her, no clubs, no friends…

When she finds Will, the cutest volley-ball players slash aquarium volunteer in her back yard helping her protect un-hatched sea turtles from being eaten by raccoons, she judged him as not-her-type. She doesn’t expect to find a friend in a jock-rich-perfect-family boy, nor does she expect that this will be the best—most exciting, most scary, most fun, most painful—summer of her lifetime.

My Review: I’m not really sure where to start here, other than I am so utterly pleased with The Last Song, I cannot begin to find words to describe it.

Ronnie, Jonah (her brother), Her dad Steve, Will… all the characters really, were such real characters. I felt everything they felt, I laughed when they laughed, and I (nearly) cried when they cried.

I hate it when books suffer from "happy-land syndrome—" where everything works out just too perfectly that it seems silly. The Last Song seemed to work perfectly, but it didn’t have that plot-manipulated feel to it. It didn’t feel like Sparks was just trying to move the story along and causing things to line up too perfectly to be realistic—it felt like the story was writing itself, and it was perfect. The pacing didn’t feel rushed or slow. It was not a thriller, but I did find myself sitting on the edge of my seat dying to find out what happens. I read it through in two or three days (which is fast for me right now, what with school the way it is!). There are twists, there are surprises—some beautiful, some painful, but all wonderful.

The writing was contemporary. It was easy reading and it wasn’t Dostoevsky, but it wasn’t bad either. The humor was light and witty and sarcastic, sometimes laugh out loud, and more times than I can count my sister would look up from her homework and say “Haley. What is so funny?” The perspective alternated between several different characters, but it wasn’t disorientating. It was all from third person perspective, but I still felt like I could get inside the character’s head.

The end was perfect. That’s all I can really say about it because any information would totally ruin the story. All the loose ends were tied, all the questions were answered, and the ending was open to the future but closed in a wonderful conclusion. Suffice to say I grinned so wide I couldn’t see, and my cheeks are still sore.
 
Audio Review: Let’s just say that I almost gave up reading The Last Song when I started listening to the audio. Pepper Binkley read Ronnie’s perspective and had a high pitched voice, she read a little too fast (which is rare. Most of the time readers are way too slow), there was no differentiating between voices of characters so you couldn’t tell who was talking, and she seemed up tight and nervous. Scott Sowers read the various men’s perspectives, and he read alright. He was a little slow and his voice took some getting used to but he was otherwise ok. I did get too frustrated to get far in the audio book though. I ended up quitting and reading the paperback. I recommend reading The Last Song over listening to it.

Content: blissfully clean. There was romance between Will and Ronnie, but no sex. It wasn’t needed, either. I feel like the fact that they didn’t sleep together added to the book rather than took away from it. It was also clean of foul language. There was some mention of God and the Bible, but never did it feel like Sparks was preaching.

Recommendation: Ages 14+
  
Let me get this out of the way first. I do like games like Dynasty Warriors and they are fun to play when I just want to relax and do a few minutes of hack and slash, so I didn't mind that Dragon Quest Heroes seemed to be a mashup of Dynasty Warriors, Tower Defense, and Hyrule Warriors. It was different and not like Dragon Quest 8 and 9 which I loved, but I did find myself having fun with it. The graphics are beautiful and you have over 10 characters from the various Dragon Quest games to choose from to be in your party. There are a lot of references to the Dragon Quest lore which is fun as well.

First fight with a dragon!

The tutorial for the controls is easy to follow and the game play controls handle really well. The battle system for the most part is pretty decently thought out and you can play a quick mission here and there. You can switch back and forth between your party members with a quick press of a button which is handy. The story isn't as good as previous Dragon Quest games with a pretty thin plot and a rather sub-par ending. The thing that really shines is the various special battle moves characters can do and the tension gauge. As your heroes land hits on monsters, the tension meter builds up and once it's full you can unleash a chain of powerful attacks that will defeat your enemies.


Tension attacks really pack a punch.

There are side quests you can do while doing the main story; mainly fetch quests or defeat a certain number of monsters. That can get tedious after a while because you revisit some of the same dungeon areas. There's a lack of exploration as you basically just go from one dungeon crawl area to another. Sure the airship town is cool, but I would have liked an opportunity to at least get to check out areas freely rather than have a go from point A to point B situation. Level grinding is pretty easy especially with the live weekend events they have where you can get extra EXP for your heroes (20% this weekend), rare items, and bonus gold. With all the battles your heroes do you can earn more than enough gold to buy weapons and gear for your party which is pretty great. The addition of monster medals is also a plus. Monster medals drop off any monsters you defeat and you can use the medals to summon those monsters to fight alongside you.


A town with everything you need all on one ship!

While I did like Dragon Quest Heroes, I did not love it the way I have the previous games. It is good, but it's not perfect. I understand they went in a different direction and for the most part it works and is fun up to a point. In many of the missions there's usually an object that must be protected from the onslaught of monsters and strategy is crucial here as well as deciding your party setup and which monsters to summon. However, sometimes the strategy isn't enough because there can be hordes of monsters that can overwhelm your party and as you're struggling to zip to and from different areas, it can be frustrating as you try to read a very cluttered map. Sometimes you will fail a mission and have to try again from the beginning. The one good thing about that is all your EXP and items you've gained carry over. It can get repetitive and I did find myself a little bored as I progressed. I tried different tactics if I had trouble with a mission and trying different things does help to an extent. The AI can also be incredibly stupid. There were a few times where I had a party member just standing there doing nothing while they would be attacked by enemies.


Early dungeons start out okay and then it gets complicated.



The game play overall is good, but it's not great. Dragon Quest Heroes is fun to play once and not at full price especially with only 30 hours of play time. I'd suggest waiting until it goes on sale or buying it used. It pains me to say that because I love the Dragon Quest series, but this game could have been better and it just felt so much like a Dynasty Warriors/Hyrule Warriors clone in places which left me a little disappointed.
  
Summoned (Summoned, #1)
Summoned (Summoned, #1)
Rainy Kaye | 2014 | Erotica
8
6.0 (3 Ratings)
Book Rating
<em>Summoned</em> follows a 23-year-old genie named Dimitri - who, in typical genie fashion - is bound by his master to fulfill wishes. The twist is that Dimitri's master isn't limited to just 3 but has no limit.

The story opens with Dimitri fulfilling a kidnapping request followed by his inevitable rest period directly after - where he meets Syd in a dive bar. From there the story just gets a little weird - Dimitri takes Syd home and they end up having sex literally right away (nothing against it cause whatever floats your boat right?) But it was practically as soon as they got in Dimitri's house.

For a book that generally is considered fantasy with a bit of romance thrown in there's an awful lot of sex and it's rushed sex - almost as if the author felt a little weird writing the scenes - Syd is all kinds of crazy stalker as well, like she steals his number from his phone, turns up on his doorstep unannounced and threatens to slash his tires kinda crazy.
<h2 style="text-align: center;"><span style="color: #f6c7b7;">∞</span></h2>
The master - Karl - is an millionaire arse. I have nothing good to say about him whatsoever. Generally, Dimitri can rest for a day or two before Karl makes another wish but Karl starts to make make a new wish every day - Silvia is Karl's daughter and she screams spoiled rich girl who wants to breed with Dimitri - her inheritance.

It's all kinds of messed up.

Dimitri does a job for Karl and goes home to rest only to get a call from Stalker Syd going a little crazy on him for abandoning her - I forgot to mention that when Karl wants a wish he summons Dimitri to a chamber - the following day after yet more rushed sex Karl has another wish for Dimitri where he has to steal a safe - only he <em>fails</em>.

When Dimitri fails to fulfill a wish the buzz in his head grows and he ends up getting a really bad migraine until he fulfills his wish or pigs fly and Karl recant the wish.
<h2 style="text-align: center;"><span style="color: #f6c7b7;">∞</span></h2>
Syd is all kinds of crazy. I don't think much of her character at all, it's like she's got her heart invested after a one night stand and then goes crazy everyone Dimitri doesn't do what she expects him to do.
<blockquote>"You're just gone so much." Syd's voice sounds so empty and hollow. "I never really know when you'll be back, what you're doing, or anything at all. I don't want to be that needy girlfriend, but it's so frustrating. I know it was meant to be casual, but I thought it could be... more. I just wanted some way to know you were thinking of me."</blockquote>
They've been having sex - not even dating - for what feels like 2 days but is more like 3 weeks or so. Little cray cray.

Silvia Walker is also all kinds of crazy - she wants to breed with Dimitri even if it's against his wishes, she murders small furry animals and she smokes like a chimney.  She's got it into her head that Dimitri is the love of her life even though he makes it abundantly clear that he can't stand the sight of her. To make matters worse, she finds out that her daddy is trying to sire a son to make sure she doesn't receive her inheritance.
<h2 style="text-align: center;"><span style="color: #f6c7b7;">∞</span></h2>
Although it's a very good concept - a power hungry, slightly crazy millionaire with his own personal genie to fulfill any and every wish he wants - there was just something missing. I don't know maybe the book was too short and the story was a little rushed for me, the insta-love between Dimitri and Syd bugged the ever-loving crap out of me.

The story as a whole was just too rushed for my tastes and at times I didn't get why something was happening or why Dimitri sounded like a stupid teenager, or why for an "all-powerful" master Karl was an absolute douchebag about a lot of stuff.Like wishing Dimitri kills Syd for one - what's his deal?

It had one <em>hell</em> of a twist at the end though. I didn't expect that all which is what pushed this review up from a 3 to a 3.5.
<blockquote>I'm no longer Leo, or Alan, or Alex.
I'm Dimitri.
And I'm free.</blockquote>
&nbsp;
  
Bad Dreams (1988)
Bad Dreams (1988)
1988 | Horror
10
8.0 (2 Ratings)
Movie Rating
Contains spoilers, click to show
Bad Dreams

Cast: Bruce Abbott (Re-Animator; Bride of Re-Animator); Jennifer Rubin (Nightmare on Elm Street 3: Dream Warriors)

Release date: April 8th 1988

Blu-ray release date: 23rd July 2018

Genre: Horror

Directed by: Andrew Fleming

Run time: 84 mins (approx)

 

'When Cynthia wakes up, she'll wish she were dead...'

 

Cynthia (Jennifer Rubin) wakes up from her coma after 13 years. She was the only survivor of a Jonestown-style suicide cult, a suicide-by-fire pact, instigated by Unity Fields cult leader Franklin Harris (Richard Lynch). We see in a later flashback that she began to retreat after the fire was started, she was just far enough away from the source of the resulting explosion that she lived, badly hurt, but alive.

When she wakes, she begins to have nightmarish visions of Harris, burnt and bloodied from the fire that destroyed all bar herself at Unity Fields.

Cynthia is inserted into a group therapy session, for borderline personality disorder treatment, run by Dr Alex Karmen (Bruce Abbott). Here she meets an eclectic bunch of individuals, including masochist Ralph (Dean Cameron), who takes an instant shine to Cynthia. The film is worth a watch for Dean Cameron's performance, he portrays a very likable psychotic patient perfectly.

The first of Dr Karmen's patients to die is Lana (E.G.Daily). an upset Cynthia has a flashback/vision of herself being baptized into the cult of Unity fields, a vision that takes a dark twist when Harris begins holding her underwater, forcing her under until she drowns, Cynthia horrified, realizes this is actually Lana. Afterwards, with Lana's body below him, Harris turns to Cynthia and says "I warned you Cynthia, I warned you someone else would take your place". Cynthia then 'wakes up' and hears a scream. Running into the pool room, she is confronted with the lifeless body of Lana, who has drowned in the pool - much like in her vision.

Each of the group continue to meet their end, one by one, by Harris (or so it would seem). Cynthia continues to have horrendous visions of him, his face all burnt up from the fire, and then the next person meets a grisly demise. She is convinced it's Harris, she is convinced he has returned to take her, and is punishing her and those around her for fleeing the fire.

This is a very well acted, intense and thought provoking film. It doesn't rely on gore and shocks to garner reaction, it relies primarily on the interactions and relationships of the characters, as well as the increasing tension and fear within Cynthia and the remaining patients of Dr Karmen. I particularly enjoyed the relationship between Cynthia and Dr Karmen, Bruce Abbot portrays a very sweet and empathetic character, who cares a great deal about his patients, especially Cynthia who he bonds with closely.

I very much enjoyed the end twist of the film, up on a rooftop, when we are shocked to find out that it is actually Karmen's superior, Dr Berrisford, who has been dosing the patients with psychogenic drugs to make the patients unstable and suicidal. All this just to corroborate his research - makes you wonder how much of this actually goes on in institutions. Karmen had suspected something was amiss with Berrisford for a while, and he confronts him after he sends Cynthia to isolation - "you want this, you want her on the edge, you've wanted this from the beginning".

We are then left to decide for ourselves whether Cynthia's visions of Harris and the resulting deaths of the patients were actually suicides caused by Dr Berrisford's drug cocktails, or was Harris actually there, was he he really tormenting Cynthia and murdering everyone around her in a twisted revenge for her survival.

Special Features:

Duel format collectors edition includes the High Definition Blu-ray (1080p) and the Standard Definition DVD version of the movie.
Interview with director Andrew Fleming.
Interview with actress Jennifer.
Interview with Spencer Murphy - Bad Dreams fan and University Lecturer.
Audio commentary with Nathaniel Thompson and Tim Greer (Mondo-Digital.com).
Theatrical trailer.
Reversible sleeve with alternate artwork.
The blu-ray includes a booklet from 88 Films, looking back at the 30 essential North American slasher movies from 1960-89.

I love this film, I'm extremely impressed with the Blu-ray from 88 Films' Slash Classics Collection.

Great special features, well worth a watch and a listen.

5/5 for the film and 3/5 for the features (A Bruce Abbott interview would have made it perfect)

If you haven't seen this, give it a watch, it's a horror classic!!

Lesley-Ann, the Housewife of Horror
  
40x40

Hadley (567 KP) rated The Other Mrs. in Books

Apr 4, 2020  
The Other Mrs.
The Other Mrs.
Mary Kubica | 2020 | Thriller
10
9.0 (2 Ratings)
Book Rating
Mental illness done correctly (1 more)
Addictive
Written like a YA novel (0 more)
Mental illness.

I've read a lot of horror books that cover this subject, watched horror movies covering this subject, listened to music covering this subject, but none of them have covered mental illness as well and correctly as Mary Kubica's "The Other Mrs.."

So, with that said, if you have any type of PTSD, this book may be hard for you to read. Otherwise, this novel is very addicting, filled with so many twists and turns that you won't be able to set it down for long. For me, someone who deals with C-PTSD, 'The Other Mrs.' by Mary Kubica has been a heartache to read, but also very fulfilling to finish.

Kubica is known for her best-selling novel 'the Good Girl' - - - a thriller following a mother and a detective in search of the the former's missing daughter that leads them down a twisted tale of family secrets. From highly acclaimed critics, 'the Other Mrs.' has out-done 'the Good Girl' as Kubica's best novel so far. Kubica sticks with her psychological thriller writing that she is known for in this newest novel. She keeps the reader guessing at what will happen next, and she plays out mental illnesses in a way that most who suffer can relate while winding in a mystery well enough that the reader won't be able to guess everything before the ending.

I can't give such a heavy review on this book because, to do so, would give away a lot of the ending, so I'll stick to talking about noteworthy characters that make up the novel. The main character is a woman named Sadie, whose family is being uprooted from Chicago and moved to a small island in Maine after her husband's sister dies, which leaves them with not only a house in the will, but a sixteen-year-old niece named Imogen.

Sadie is already a mother of two sons, both younger than sixteen, when she suddenly finds herself in-charge of the stereo-typical edgy teenager, Imogen. Sadie describes her the first time she sees Imogen: " But there she stands, a morose figure dressed in black. Black jeans, a black shirt, bare feet. Her hair is black, long with bangs that slant sideways across her face. Her eyes are outlined in a thick slash of black eyeliner. Everything black, aside from the white lettering on her shirt, which reads, I want to die. The septum of her nose is pierced. Her skin, in contrast to everything else, is white, pallid, ghostlike. She's thin. "

Early one morning when Sadie is heading off to work, she finds a word spelled on her car window. The word reads: "Die." Sadie, as most readers, quickly assumes that Imogen is responsibly for this, as she tries to explain: "I've tried to be understanding because of how awful the situation must be for her. Her life has been upended. She lost her mother and now must share her home with people she doesn't know. But that doesn't justify threatening me. Because Imogen doesn't mince words. She means just what she said. She wants me to die."

The next character that makes up a big part of this story is a confident, self-centered woman, whose name is Camille,and is also the 'other woman' in this story. Camille is a woman who gets what and who she wants, and won't let anyone get in her way, including Sadie, whose husband is someone Camille wants. I can't go much into the things that Camille's character does because it would give away a lot of the surprises in this novel - - - I can say though that there is murder and mystery throughout; the book will leave most readers guessing until the very end.

One other character who deserves mentioning is a little girl- - - with the nickname 'Mouse' - - - who finds herself suddenly dealing with a horrific stepmother, who abuses her physically and mentally unbeknownst to Mouse's father. One time, in which Mouse shows how smart she is to her the stepmother while being in front of her father (who Mouse likes to call 'Fake Mom'), later that night, when Mouse's father isn't looking, Fake Mom lets Mouse know how she felt about that:

" But later that night, when he father wasn't looking, Fake Mom got down into Mouse's face and told her if she ever made her look stupid again in front of her father, there would be hell to pay. Fake Mom's face got all red. She bared her teeth like a dog does when it's mad. A vein stuck out of her forehead. It throbbed. Fake Mom spit when she spoke, like she was so mad she couldn't stop herself from spitting. Like she was spitting mad. She spit on Mouse's face but Mouse didn't dare raise a hand to wipe it away."

Mental and physical abuse make up all that The Other Mrs. is about. So far, this is the best story I have read in a long time. My only problem with it is it's written like a YA novel, where it seems Kubica tried to keep that from happening by throwing in some heavy syllable words to make it more fitting for adults. But, luckily, she left out most of the wishy-washy elements that make up YA novels, so I believe most adults will enjoy this. I highly recommend this book to people who love murder mysteries!
  
The Amazing Spider-Man 2
The Amazing Spider-Man 2
2014 | Action/Adventure
Web Slinging (0 more)
Poor Graphics (3 more)
Awkward Animation
Glitches Galore
Rushed Ending
Can He Swing From A Web? Yeah, But That’s About All He Can Do…
You may be thinking Dan, why the hell are you reviewing a low rated movie tie in game that came out three years ago? Well, I would say, that is a very valid question. I am reviewing this game because I actually believe it is one of the most relevant games I’ve played so far this year in terms of the wider gaming landscape, so yeah you have me rumbled, this won’t be so much a review of The Amazing Spiderman 2 for PS4 as it will be a commentary on bad games in general and their place in the modern gaming landscape.

I had just come off of finally getting around to playing Until Dawn at the start of January. A well made, well written, well acted, well executed teen horror story that had atmosphere and intrigue in spades. I then went on to play a game that I thought was mediocre by comparison, DMC Definitive Edition. When playing through the story I was so underwhelmed and disappointed in what they had turned this once great franchise into, an angsty, melodramatic, arcade slash ‘em up with as much depth as the shallow end of the kiddies swimming pool. I thought what a waste of cash and time. What a piece of garbage. Oh how naive I was, I had no idea how much worse it could get. After beating DMC and the attached story DLC that came with the Definitive Edition, I popped out the game and slid in The Amazing Spiderman 2. The first thing that I noticed was that the game graphically is at the same level if not worse than the first Amazing Spiderman game on PS3, but I thought hey, games with under par graphics can still be fun, UI’s and poly counts aren’t everything so I began working my way through the main story. Let’s start with the only positive that this game has going for it, the web slinging. Traversal feels and looks great in the game, zipping around NYC is a treat and when everything works correctly, you can pull off some truly spectacular acrobatics while shooting around in mid air. The shoulder buttons on the controller are matched to Spidey’s arms, left trigger for left swing, right trigger for right swing, and unlike the last game, in this one the web shooters have to be aimed at a building in order to perform a successful swing. The important phrase here, is ‘when it works.’ There were several times when I would be right next to a building and press the trigger to swing, only to hear Spidey say, ‘Hey, this just in, web slingers need something to stick to.’ No shit Spidey, that’s why I’m pressing the trigger on the side where the huge fucking skyscraper is. Also, there would be times when I had a decent amount of momentum going, swing left, right, left, right consecutively and as I pressed the left trigger again to attach to the building on my left, for some odd reason, Spidey would fire his right hand web shooter, attaching to a distant building on the right, turning me away from the direction I was swinging and totally ruining my momentum, this was particularly frustrating during boss fights and chase sequences or when swinging against the clock. Overall though traversal is fun, okay now that the positive is out of the way, let’s rip this thing apart. Animations are stiff, glitches are common and every cutscene in the game ends abruptly with an awkward animation that resembles the look of a news anchor when they run out of words to read off the teleprompter, but the camera is still rolling. Why they decided to add a dialogue system, I have no idea, it is so unnecessary and out of place and has absolutely no effect on the outcome of the game’s narrative, it’s simply there for the sake of having a dialogue option. The plot is fairly standard, but is bearable for the first two thirds of the game, however the point that the publishers told the development team to get a move on and meet the deadline to coincide with the release of the movie becomes instantly clear. The last 5 or so chapters in the game are so rushed it’s like going through a checklist. The first bossfight in the last third of the game is pretty mundane, but at least there is an attempt at a build up to it. However after that fight you are teleported to the top of a skyscraper to battle Electro in a boss fight with the least build up ever. So you do that and then you are corrected, this next boss fight with the Green Goblin is the least build up to a boss fight ever. You don’t see the transformation of either Electro or the Goblin and honestly, if I hadn’t seen the movie that goes with this game, I would not have had a clue about what was going on. Then it’s as if the game remembers that they made a half arsed attempt at introducing Carnage away back at the beginning of the story and so they throw in another out of the blue boss fight to end the game. Wow, this lack of story build up and context wouldn’t have been acceptable in a PS1 game, it certainly isn’t acceptable here. Also the game again (just like the first one,) tries to copy the Arkham games in terms of the stealth and combat systems and miserably fails.

In my opinion, games like this; lazy, half arsed cash grabs, just aren’t acceptable in today’s modern landscape of video games. I thought DMC was a slog, but after playing this piece of dogshit, DMC is game of the year material. So please, please stop. Until you have a dedicated team who genuinely want to make a good game for fans of a franchise, don’t bother. Signed by everyone.
  
The Forever Purge (2021)
The Forever Purge (2021)
2021 | Action, Horror, Sci-Fi
6
6.0 (12 Ratings)
Movie Rating
The Purger's costumes (1 more)
The film's genuinely bad ass female characters.
There's no character development. (1 more)
The film is just more of the same.
America, A Ho-Hum Dystopia
Searching for stability in the face of record high levels of illegal immigration resulting from a surge in refugees fleeing cartel violence in Mexico and a growing wave of White Supremacy and anti-hispanic racism in the United States, the New Founding Fathers of America have proposed the unthinkable in order to solve the nation’s problems: the reinstatement of the Purge.

Written by The Purge creator James DeMonaco and directed by Everardo Gout, The Forever Purge is the fifth film in the franchise and its first entry since The Purge TV series ended after only two seasons in 2019.

Taking place primarily in Los Felis Valley, Texas, The Forever Purge follows Mexican refugees Adela (Ana de la Reguera) and Juan (Tenoch Huerta), who despite having made a life in America after living in the country for just ten months, continue to find themselves the victims of racism.

A talented cowboy, Juan works for the financially successful Tucker family on their ranch alongside Dylan (Josh Lucas), a member of the Tucker family who isn’t as good of a cowboy as Juan and lets his “white man good, Mexican bad” mentality drive his actions way more often than he should.

With the announcement that the Purge will be reinstated, the two buckle down and prepare to survive their first ever experience with the country’s most gruesome tradition. While the two successfully find sanctuary and survive the initial 12 hours of the sanctioned Purge, they emerge to find that many US citizens have just outright refused to stop purging.

Amidst the chaos, Canada and Mexico open their borders for six hours, allowing anyone not interesting in partaking in the events and wants to survive to flee to one of respective countries. However, the two countries also announce that after these six hours pass, they will be closing their American borders forever, preventing any further escape.

As the entire nation falls into chaos, its citizens begin to realize that The Forever Purge has begun.

The fifth film in the franchise and the latest installment since The Purge tv series ended in 2019, The Forever Purge is pretty much of the same for the horror franchise – in other words, it’s not going to make or break the opinion you already have about these movies.

A definite improvement over The First Purge, which one could argue is the worst film in the series, the performances in The Forever Purge in particular are leaps and bounds better in comparison to those found in its predecessor

You know how there are some movies where, for some reason or another, you don’t watch every trailer it drops before release, and thus are end up surprised when the film turns out to be completely different from the one-note-concept you imagined it would have?

While the upside to this avoidance of marketing material is that you’re almost completely in the dark about a given film prior to seeing it, the downside is that what your own imagined concept of the film may have more more potential than the final product.

The Forever Purge was one such film for me. For some reason, I thought the movie took place in a not-too-distant future where the majority of the country had become a desolate wasteland, water was scarce, and tumbleweeds were the closest thing to a pet anyone had.

Not only that, but I imagined that The Purge, long-outlawed in this post-apocalyptic future, had been reinstated as a full-time event by a group of crazed desperadoes.

Sadly, my idea of a western-slash-Mad Max-inspired Purge film ended up being way more interesting than The Forever Purge actually was, as most of the film’s creativity is found not in the Purge itself, but rather in the expansion to the franchise’s lore – specifically the state in which the USA is left in by the end of the film, as well as the end credits reveal of where Americans across the country are located

A Purger in The Forever Purge, directed by Everardo Valerio Gout.As a result, The Forever Purge ends with the franchise seemingly having lost whatever bite it may have once had. Kills are about as memorable as a bug splat on your windshield while driving on the highway, character development is minimal at best, and you aren’t invested in the outcome of what’s transpiring whatsoever.

You also don’t really know who the protagonists of the film are. Do you root for the successful family that doesn’t know how to cooperate outside of its own race, or the married couple that came to this country illegally?


Furthermore, why is it that each film’s unique masked purgers, who literally show up for only a handful of scenes in each of their respective appearances, are the best part of these films? It’s like really awesome DLC for a lifelessly dull video game.
While the action-horror film does at least introduce two strong female characters, Dylan Tucker’s wife, Cassidy (Cassidy Freeman), isn’t one of them. Her defining characteristics are that she’s pregnant and helpless.

However, Dylan’s younger sister, Harper (Leven Rambin), is awesome. She knows how to use a gun, is resourceful, intelligent, and breaks the ‘dumb blonde’ stereotype we’re all too familiar with.

Ana de la Reguera also rectifies her death in Army of the Dead with her performance as Adela, a former member of a group of women who fought against the cartel in Mexico who can fight, has knowledge of weapons, and knows how to navigate the city in the safest way possible. In other words, she’s a bad ass.

While The Forever Purge is meant to serve as a ‘final entry’ for the franchise, everything is left wide open at the end of the film, just in case another sequel gets greenlit. After all, we know how the general movie-going population just loves to keep mediocre franchises alive.

As such, nothing is resolved by the end of film, and the Forever Purge ends up being just what it sounds like: never ending.

The issue with this non-ending is that where the franchise could potentially go and where it’s actually going are two entirely different things, and thus the end result of the Forever Purge is way more disappointing because of this split.

A lackluster Purge entry at best that is only considered decent because the film that came before it is so awful, The Forever Purge does put some effort into attempting to put a different spin on how we view immigrants, but even that seems half-cocked at best.

With a concept this stagnant, The Forever Purge has successfully done what other horror movies have never been able to do; make deaths, murdering, and killing a total bore. Hopefully, with any luck, The Purge franchise will pillage and murder itself with this entry.
  
The City of Kings
The City of Kings
2018 | Adventure, Exploration, Fantasy, Fighting, Puzzle
Great artwork (2 more)
Tons of content
Great for solo play
A bit fiddly (1 more)
Some scenarios are incredibly hard
A new take on the adventure game
The City of Kings is a tactical fantasy adventure, with procedurally generated monsters and some neat Euro mechanics. Frank West, the designer, has come up with a game that is massive in scope while being really simple to play and offering tons of replayability.

Set in an as yet unknown land, you take control of a hero (or, as this will be a solo focused review, a minimum of 2 heroes) to try and free the lands of the evil armies of Vesh Darkhand. The main story plays out over 7 stories, each with 4 chapters and 2 optional endings (Heroic & Legendary). There are also a bunch of stand-alone missions not tied to the main story.

The game is nothing less than stunning. The components are all top quality and the artwork is luscious. If you spring for the Deluxe version, you also get shaped wooden components for the resources as well as storage trays and some really useful plastic overlays to keep your character's stat cubes in place.

The game plays really smoothly. The rulebook is well laid out and gives the main rules in easily referenced sections. There is also a separate glossary which lists all the different creature abilities, location types, quest types and special tokens. This keeps the rulebook free of clutter and lets you learn about the different things as you play, giving the game a sense of mystery as you will be finding new things for many games to come. It's also really easy to open up and look up a skill.

The character sheets look intimidating but are wonderfully functional and quite intuitive as you start playing. Each character starts off the same, but as you kill monsters, complete quests and progress through the chapters, you will gain experience which lets you upgrade one of the several stats on your character sheet. This lets you customise your character and will make each play subtly different. You could go for attack and become the party's "tank" or you could focus on boosting your workers and be the one responsible for gathering the resources needed to buy better weapons or armour.

Each character also has a skill tree where you can gain different abilities unique to that character. With 12 different abilities and the restriction of only being able to pick up to 3 each game, it will take a good many games to try out the different combinations.

You get to perform 4 actions each turn and as well as being able to move your character across the map, you also start with a little worker that you can send out to the various resource locations on the map (when you have explored and found them) to gather the resources needed to purchase better equipment.

All (or most) of the map tiles will be face down at the start of the game, so you will be moving out of the city and exploring as you go, but when you flip over a monster spawn tile, you get to the meat of the game.

Unlike every other fantasy game, this is not your usual hack and slash, stand there and kill everything affair. This is more like a game of chess, you will need to be cunning and tactical to be able to survive and win.

You won't be facing the standard fantasy monsters, rather you will draw an enemy tile which will give you a description of the mob (yes, you are fighting groups at a time) you have encountered and then you will draw a stat card. These are numbered so after a couple of games you will know the basic stats of the next monster and be ready for it.

This sounds like it would become terribly repetitive, but each time you spawn a monster, you also have to assign abilities to it. these abilities are drawn from one (or more) of 3 bags containing Easy, Medium and Hard abilities so while you may know that the monster will do 4 damage and have 16 health, you won't know if it will spit poison at you, pull you into it's clutches or make you flee in terror. Or any number of other nasty things.

Line of sight, movement and combat is only done orthogonally, so as long as you are not in a straight line of the creature's range, you can leave him alone while you go about completing quests to either complete a chapter or to get the skills and equipment needed to defeat the beast.

On the whole it works very well. As is the nature of random token draws, you occasionally come across something that is just way too much to deal with and you will struggle to beat it, but that's all part of the fun.

I keep mentioning quests and equipment. There are two massive decks of cards, one you draw from when you interact with the quest location on the map. This will give you a quest that could be killing a monster, gathering a specific amount of a certain resource or, if you have the Deluxe upgrade, a dexterity quest. These are cool, you have to stack the wooden shapes in a tower without them falling :) and if you succeed you will gain XP and sometimes equipment.

The equipment deck is not quite a big as the quest deck, but still contains a load of cool tems which will be set out ready for you to purchase from the town or any discovered shop. To buy these you will need to have your worker running about the map harvesting the various resources scattered about the land and once you have enough, you can equip your heroes with mighty weapons and armour.

Be warned though, you can't just amble about the land at your leisure as each chapter has a strict time limit and if you have failed to complete your objectives by the time the clock strikes midnight after however many days you have been given, then the city will lose hope and you will fail. This makes for a very challenging experience where you need to work as a team and harmonise your skills to get the most efficient party.

Playing solo, you have to control a minimum of 2 characters, but it is not a complex task unlike a lot of other fantasy games. You don't have stacks of cards to shuffle through or tons of abilities or special rules to remember, just two character sheets with all the information easily seen and remembered. Depending on whether you play a single mission or a full story, the game will take between 1 and 2.5-3 hours and will offer a challenging tactical experience and a great narrative adventure that will be different every time.

This is such a good game and plays brilliantly as every player count (1-4) with different enemy stat bars to balance the threat against the number of players. Back on Kickstarter for a second printing along with some new expansion content, this should be on every gamers' shelf if you are a fan of great story driven fantasy games.
  
Talisman: Kingdom Hearts
Talisman: Kingdom Hearts
2019 | Adventure, Exploration, Fantasy, Fighting, Video Game Theme
I do not play video games much anymore. There was a time that I would spend most of my waking hours on my computer trying to LFG in Jeuno or the Valkurm Dunes as a DRG/THF to get those dang 10-20s. I completely understand if you have no idea what I am talking about, but if you did, hello from Limber on Ramuh! The last two sentences refer to my 3 and a half years playing Final Fantasy XI online. It was a glorious game and I made really great friends playing it. This version of Final Fantasy released within months of the very first Kingdom Hearts game. If you are also unfamiliar with the Kingdom Hearts IP, it is a mashup of Final Fantasy and Disney characters. That’s right, medieval style hack ‘n slash with magic fighting fantastical beasts meets Mickey Mouse. I don’t know why, but it worked and it still does. Obviously, combining two universes that I happen to love will automatically endear a high level of affinity from me, but is this implementation of an older board game going to satisfy my need for nostalgia or will it simply be a strange skin over a bad game?

In Talisman Kingdom Hearts (which I will now call simply Talisman for this review) players will be taking on roles of Kingdom Hearts characters to traverse the world with the ultimate goal of reaching the Door to Darkness and sealing it forever. The player who seals the Door ends the game, but it does not necessarily mean they will win this semi-cooperative-but-mostly-competitive roll-and-move game.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, follow the instructions in the rulebook. Each player will either be dealt a character at random or may choose from the 11 characters in the box. The gigantic board goes wherever it will fit on the table, and the decks of cards are to be shuffled and stacked nearby. The Object cards will be separated by type and placed face-up near the face-up pile of Keyblade cards. Players will adjust their Stat Dials to match the starting stats printed on their character card and the game is ready to begin!
Talisman is a game played over a series of many very quick turns. Each turn is comprised of two phases: Movement and Encounters. During the Movement phase within the Outer and Middle Regions the active player will roll 1d6 and decide to move clockwise or counter-clockwise that many spaces around the board. Once within the Inner Region players will move one space at a time and no longer need to roll. Once a player lands on a space they will have Encounters while stopping.

Encounters on a space may involve several cards in play. Spaces on the board will have written instructions or merely iconography to instruct players what to do on each space. If drawing an Adventure Card from the deck, the active player may come across enemies to fight, followers to recruit, or even items to help in their journeys.

Combat is pretty slick and easy in the game: the player has a base Strength or Magic stat on their dials to which is added the result of a die roll. Compare this to the enemy’s matching base stat plus their roll. The larger result wins the combat. The player takes the enemy card as a trophy when they win, and loses a Health value when they lose and the enemy typically stays on the board space until defeated.


Play continues in this way (with a few more surprises along the way that I will have you play to discover on your own) of taking turns moving and encountering spaces until one player seals the Door to Darkness. Players are then awarded VP for various numbers of cards, where they end up on the board, stat differentials, and other means. The player with the most VP wins the game!
Components. This is a large box and comes with several different types of components. The first is a monstrously-sized game board that takes up a lot of space. That’s not at all bad, but it is certainly a busy board. There is so much information and artwork on the board, and also may have tokens set upon it to be linked to cards on the table. With over 200 cards in the box along with player character cards, stat dials, and 11 plastic minis you get a lot in the box for your money. I would say that all of the components are of excellent quality and I have no qualms with any of them aside from the very large and very busy main board.

I have some good and bad news here. First the bad. This plays somewhat similarly to a game I happen to have very lukewarm feelings for: Jim Henson’s Labyrinth. In both games players are rolling a die and deciding which direction to travel in order to have an encounter on the space. Combat is decided primarily by stats and die rolls with only the Fate tokens in Talisman to assist with a re-roll of one die. Combine that with the frustration of needing to land exactly on a space on the board in order to progress to the next Region inward and players may be volleying themselves back and forth trying to roll just the right number to hop into the Middle or Inner Regions.

That all said, I still do enjoy this game. Yes, I like it because of the art and the theme. I have always said that I prefer my games to have great art and a great theme before I start to care about mechanics and other attributes. This is a case in point. I love the look of the game, the table presence, the Kingdom Hearts IP, and I typically do not gravitate toward roll-and-move games. But, there is enough in Talisman that it keeps me interested in playing more and more. I will eventually be able to play with all of the different characters to experience their own unique special abilities and select a character with whom I most relate. I think I will enjoy that journey.

I can also play this game with my wife pretty readily, and that is a huge positive for me. I know that in time my children will be able to play this game without much arm-twisting as well as we are a huge Disney household. The rules are relatively light, and the rulebook does a great job of breaking everything down. That said, Purple Phoenix Games gives this one a hybridized and limit broken 9 / 12. If you love the Kingdom Hearts IP, or the Talisman games, or even games to introduce to newer players, then you need to take a look at Talisman Kingdom Hearts. I am still discovering things in the game that I hadn’t noticed on previous plays and that keeps me coming back for more. You won’t feel the brain burn here but you will have a great time having Chip ‘n Dale, Dumbo, and Tinkerbell following you along your adventure.