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Gareth von Kallenbach (980 KP) rated The Way Way Back (2013) in Movies
Aug 6, 2019
Prior to the press screening for The Way, Way Back I had little knowledge of the film. Despite the heavy hitters in this film, including Steve Carell, Toni Collette and Sam Rockwell, I did not expect to be amazed by the movie. Even as I entered the theater and the studio reps were handing out sunglasses, t-shirts and beach balls I had little hope for the movie. Typically, great films are not promoted through cheap novelties.
Fortunately for us all, The Way, Way Back turned out to be a surprisingly delightful movie with a lot of heart. IT is way, way better than its marketing campaign, that’s for sure.
The movie centers on 14-year-old Duncan (Liam James), a kind of dorky and awkward teenager whose mother, Pam (Toni Collette), brings him along to an extended summer vacation on the Massachusetts coast. Duncan would rather be spending time with his father than his mother and her unlikeable boyfriend, Trent (Steve Carell), and his stuck up teenage drama-queen daughter, Steph (Zoe Levlin).
Duncan finds little of interest in the small beach town, and immediately feels alienated from the rest of his group. This is until he meets Susanna (AnnaSophia Robb), the brainy, older woman (16) who is staying next door with her hilariously blunt mother, Betty (Allison Janney), a friend of Trent’s. The two teens make an immediate, if not awkward connection, and share in the bond of thinking the town sucks, both being children of divorce, and their families are unbearable.
Aside from Susanna, Duncan finds an even better excuse to disappear and avoid the likes of his would-be family at the local water park, where he develops an unlikely friendship with Owen (Sam Rockwell), owner of Water Wizz. Sensing that Duncan is a lonely, outcast teen looking for place to belong, Owen hires him to work at the water park. Duncan is so alienated from his family that he doesn’t even bother mention to them that he is employed. Instead, he pretends to that he is just hanging out all day not really doing anything.
If this all sounds eerily familiar, it’s because The Way, Way Back follows a formula that most standard-issue summer vacation/coming of age movie does. But familiar isn’t always bad. The Way, Way Back has genuinely funny humor to it, and the characters are very relatable. It wouldn’t surprise me to find out that you were comparing them to others in your life, or that you may have met along the way. I know I was.
In fact, the film’s undeniable charm lies in its appealing, and not so appealing, characters, all portrayed excellently by a cast with a surprising amount of credibility for a film of this genre. James, a relatively new name, plays Duncan superbly, displaying the sort of low self-esteem that drives other kids to mock him. Anyone who does, or has, ever retreated into a lonely, nerdy, self-absorbed world will understand his angst and immediately attach themselves to Duncan. Especially in the early scenes that Duncan shares with Susanna, who obviously terrifies him with her confidence and beauty.
Rockwell steals every scene he is in as the ever-wisecracking Owen. He is your typical summer comedy character that you see in every film of this sort – the fast-talking adult male prankster whom all the kids flock to – but Rockwell plays the part with great depth. Beneath all of his bravado and clowning, there is clearly a man who has a lot of soul and cares about those around him. This side of Owen is brought out by Caitlin (Maya Rudolph), Owen’s park manager and sometimes girlfriend.
Carell takes on an unusual to most role as Trent, the films antagonist, if there really is one in this genre. He is one of the guys who is kind of a jerk, but not enough for you to really hate. Collette plays her part well, but doesn’t really get a significant amount of focus in the film. The funniest character of the fill is the over-the-top inappropriate Betty, a mom with a mean steak who does her best to embarrass her children and make everyone cringe with her nosy questions and open sexual frankness. Janney plays her with perfect comic timing.
I spoke with a friend, who also screened this movie, and he felt the movie played it too safe. He wanted it to explore the film’s darker themes more (family dysfunction, career frustration, teenage alienation) with much more insight. The one point I did agree with him was that Collette’s character was too underwritten to fully explain Pam’s tense relationships with, well… everyone. This is accentuated by the ending of the film where based on the buildup, I expected a much different action from her.
Still, The Way, Way Back is a delightful and smartly funny film that is sure to entertain you, and has a bit more gravitas than most summer comedies. I can tell you that I will be sporting my white “Ray-Ban”-esque sunglasses.
Fortunately for us all, The Way, Way Back turned out to be a surprisingly delightful movie with a lot of heart. IT is way, way better than its marketing campaign, that’s for sure.
The movie centers on 14-year-old Duncan (Liam James), a kind of dorky and awkward teenager whose mother, Pam (Toni Collette), brings him along to an extended summer vacation on the Massachusetts coast. Duncan would rather be spending time with his father than his mother and her unlikeable boyfriend, Trent (Steve Carell), and his stuck up teenage drama-queen daughter, Steph (Zoe Levlin).
Duncan finds little of interest in the small beach town, and immediately feels alienated from the rest of his group. This is until he meets Susanna (AnnaSophia Robb), the brainy, older woman (16) who is staying next door with her hilariously blunt mother, Betty (Allison Janney), a friend of Trent’s. The two teens make an immediate, if not awkward connection, and share in the bond of thinking the town sucks, both being children of divorce, and their families are unbearable.
Aside from Susanna, Duncan finds an even better excuse to disappear and avoid the likes of his would-be family at the local water park, where he develops an unlikely friendship with Owen (Sam Rockwell), owner of Water Wizz. Sensing that Duncan is a lonely, outcast teen looking for place to belong, Owen hires him to work at the water park. Duncan is so alienated from his family that he doesn’t even bother mention to them that he is employed. Instead, he pretends to that he is just hanging out all day not really doing anything.
If this all sounds eerily familiar, it’s because The Way, Way Back follows a formula that most standard-issue summer vacation/coming of age movie does. But familiar isn’t always bad. The Way, Way Back has genuinely funny humor to it, and the characters are very relatable. It wouldn’t surprise me to find out that you were comparing them to others in your life, or that you may have met along the way. I know I was.
In fact, the film’s undeniable charm lies in its appealing, and not so appealing, characters, all portrayed excellently by a cast with a surprising amount of credibility for a film of this genre. James, a relatively new name, plays Duncan superbly, displaying the sort of low self-esteem that drives other kids to mock him. Anyone who does, or has, ever retreated into a lonely, nerdy, self-absorbed world will understand his angst and immediately attach themselves to Duncan. Especially in the early scenes that Duncan shares with Susanna, who obviously terrifies him with her confidence and beauty.
Rockwell steals every scene he is in as the ever-wisecracking Owen. He is your typical summer comedy character that you see in every film of this sort – the fast-talking adult male prankster whom all the kids flock to – but Rockwell plays the part with great depth. Beneath all of his bravado and clowning, there is clearly a man who has a lot of soul and cares about those around him. This side of Owen is brought out by Caitlin (Maya Rudolph), Owen’s park manager and sometimes girlfriend.
Carell takes on an unusual to most role as Trent, the films antagonist, if there really is one in this genre. He is one of the guys who is kind of a jerk, but not enough for you to really hate. Collette plays her part well, but doesn’t really get a significant amount of focus in the film. The funniest character of the fill is the over-the-top inappropriate Betty, a mom with a mean steak who does her best to embarrass her children and make everyone cringe with her nosy questions and open sexual frankness. Janney plays her with perfect comic timing.
I spoke with a friend, who also screened this movie, and he felt the movie played it too safe. He wanted it to explore the film’s darker themes more (family dysfunction, career frustration, teenage alienation) with much more insight. The one point I did agree with him was that Collette’s character was too underwritten to fully explain Pam’s tense relationships with, well… everyone. This is accentuated by the ending of the film where based on the buildup, I expected a much different action from her.
Still, The Way, Way Back is a delightful and smartly funny film that is sure to entertain you, and has a bit more gravitas than most summer comedies. I can tell you that I will be sporting my white “Ray-Ban”-esque sunglasses.
Purple Phoenix Games (2266 KP) rated Horreos in Tabletop Games
Jan 23, 2022
I’m not a huge history buff or anything, but I am definitely interested in my family lineage/ancestry. What does that have to do with this game? Well, with the last name Rodriguez, I’m sure you guessed that there’s some Spanish heritage in my background. My Dad will often talk about how our family originally came from Spain a loooooong time ago. Specifically from Galicia, Spain. So when I saw this ButtonShy game based on the real-life location of Galicia, my roots were calling to me and I had to get it. Hórreos gives us a small glimpse into life in 18th century Galicia – and it sounds pretty great!
Hórreos is a 2-player game in which players are competing to build the most effective and aesthetically pleasing hórreo in town. What is a hórreo? It is a building for storing grain, elevated from the ground to prevent rodents from infiltrating the structure. So in this game, players are building long and ornate hórreos that not only look stunning, but can keep the rats out of the grain! To setup for a game, each player receives 2 Action cards and the Hórreo cards are shuffled. The deck is placed between the players, and the top card is placed beside the deck to form a 2-card Market. The Leader card is placed beside the Market, facing the starting player. Pictured below is the setup for the beginning of a game.
Over a series of rounds, players will be taking 1 of 4 possible actions as they attempt to build the highest-scoring structure. Each player has 2 Action cards at their disposal. Each Action card has 2 possible Actions on it – one card is Sabotage or Plan, the other is Steal or Build. Both players will secretly choose whichever Action they wish to perform this turn, and place their card face-down in front of them. Players will then simultaneous reveal their chosen Actions, and they will be resolved in the following order – Sabotage, Plan, Steal, and Build. If a player has chosen to Sabotage, they will rotate their opponent’s Action card, forcing them to perform the other listed action this round. To perform the Plan action, the player will select one of the cards from the Market to be placed into their personal supply tableau. If you have chosen to Steal, you will select a card from your opponent’s supply, and take it into your own supply tableau. And finally, to Build is to move a card from your supply to your hórreo. Cards in your hórreo cannot be stolen. As with many other ButtonShy games, cards in your hórreo may be placed adjacent to, or even overlapping, previously played cards – cards may never be tucked under cards in your existing hórreo.
If both players have chosen the same action, the player with the Leader card facing them gets to decide which player will resolve their action first. The Leader card is then rotated to face the opposite player, and so on, for future ‘ties’. An important note – you cannot pick the same Action twice in a row, you must pick one of the other 3 Actions. So take that strategic tidbit into consideration when deciding what to do each round! The game continues in this fashion, with players selecting/simultaneously revealing Actions, resolving their Actions in order, and building their hórreo until there is 1 or fewer cards left in the Market and the players’ supplies at the end of a round. At that point, the game ends, points are tallied, and the winner is declared!
Points are scored in several ways. Most of the hórreo cards are ‘decorated’ with crosses and pikes, and each pair you have in your final hórreo will earn you points. Similarly, the number of doors in your hórreo, as well as adjacent pillars supporting your structure, will earn you points dependent upon the number (the more doors you have, the more points you earn, etc.). As mentioned earlier, you’re trying to keep these pesky rats out of your grain, so any rat pictured on your cards is worth -2 points, but each owl you have pictured eats (cancels out) one rat. And of course, whichever player has build the longest hórreo earns extra points. All points are tallied, and the player with the highest score is the winner!
I have to admit that Hórreos surprised me. The gameplay seems simple enough, so I honestly wasn’t really expecting a lot from this game. For such a small game, Hórreos is all about strategy. Each round, you only have 4 Actions from which to choose, and that really forces you to think long-term with your strategy. But at the same time, since Actions are revealed simultaneously and resolved in a set order, you have to consider what your opponent might do. For example, the Sabotage action forces the opposing player to use the other Action of their chosen card this round. Can you bluff your opponent into playing that Sabotage, forcing you to switch Actions, thus letting you perform the Action you really wanted to perform? That goes hand in hand with the fact that you cannot choose the same Action twice in a row. Can you anticipate your opponents moves to benefit your strategy? Or will you be out of touch, and thus be forced to essentially waste a turn performing an Action that you actually didn’t want to? And don’t forget the Leader card – if players both pick the same Action, the Leader can decide who resolves first. Maybe it’s strategically better to let your opponent resolve first, so then you can just negate what they just did, or vice versa.
To touch on components for a minute, this is a game of 18 cards in a wallet. So nothing out of the ordinary for ButtonShy. That being said, production quality is always top notch with these games, and I have no complaints. the cards are thick and sturdy, and the wallet is nice and supportive. The artwork is thematic and refreshing, while not being too overwhelming. Is it the most beautiful game I’ve ever seen? No. But it is aesthetically and thematically appropriate, and gives a serene and peaceful vibe. ButtonShy has yet to disappoint with their components, so I am definitely a big fan!
Hórreos is a pretty solid game. I’m not personally a huge fan of ‘take that’ type games, and there is an element of that in this gameplay. But there seems to be enough strategy needed to negate some of that direct competitiveness. The game itself is fast to teach, learn, and play, and that adds to the overall appeal. It’s not necessarily my favorite 2-player game, but it’s one that I can see myself pulling out often when I’ve got a quick minute between other games, or when I’ve got a little downtime. Purple Phoenix Games gives this one a structural 4 / 6. Check it out if you’re in the market for something small, yet strategic!
Hórreos is a 2-player game in which players are competing to build the most effective and aesthetically pleasing hórreo in town. What is a hórreo? It is a building for storing grain, elevated from the ground to prevent rodents from infiltrating the structure. So in this game, players are building long and ornate hórreos that not only look stunning, but can keep the rats out of the grain! To setup for a game, each player receives 2 Action cards and the Hórreo cards are shuffled. The deck is placed between the players, and the top card is placed beside the deck to form a 2-card Market. The Leader card is placed beside the Market, facing the starting player. Pictured below is the setup for the beginning of a game.
Over a series of rounds, players will be taking 1 of 4 possible actions as they attempt to build the highest-scoring structure. Each player has 2 Action cards at their disposal. Each Action card has 2 possible Actions on it – one card is Sabotage or Plan, the other is Steal or Build. Both players will secretly choose whichever Action they wish to perform this turn, and place their card face-down in front of them. Players will then simultaneous reveal their chosen Actions, and they will be resolved in the following order – Sabotage, Plan, Steal, and Build. If a player has chosen to Sabotage, they will rotate their opponent’s Action card, forcing them to perform the other listed action this round. To perform the Plan action, the player will select one of the cards from the Market to be placed into their personal supply tableau. If you have chosen to Steal, you will select a card from your opponent’s supply, and take it into your own supply tableau. And finally, to Build is to move a card from your supply to your hórreo. Cards in your hórreo cannot be stolen. As with many other ButtonShy games, cards in your hórreo may be placed adjacent to, or even overlapping, previously played cards – cards may never be tucked under cards in your existing hórreo.
If both players have chosen the same action, the player with the Leader card facing them gets to decide which player will resolve their action first. The Leader card is then rotated to face the opposite player, and so on, for future ‘ties’. An important note – you cannot pick the same Action twice in a row, you must pick one of the other 3 Actions. So take that strategic tidbit into consideration when deciding what to do each round! The game continues in this fashion, with players selecting/simultaneously revealing Actions, resolving their Actions in order, and building their hórreo until there is 1 or fewer cards left in the Market and the players’ supplies at the end of a round. At that point, the game ends, points are tallied, and the winner is declared!
Points are scored in several ways. Most of the hórreo cards are ‘decorated’ with crosses and pikes, and each pair you have in your final hórreo will earn you points. Similarly, the number of doors in your hórreo, as well as adjacent pillars supporting your structure, will earn you points dependent upon the number (the more doors you have, the more points you earn, etc.). As mentioned earlier, you’re trying to keep these pesky rats out of your grain, so any rat pictured on your cards is worth -2 points, but each owl you have pictured eats (cancels out) one rat. And of course, whichever player has build the longest hórreo earns extra points. All points are tallied, and the player with the highest score is the winner!
I have to admit that Hórreos surprised me. The gameplay seems simple enough, so I honestly wasn’t really expecting a lot from this game. For such a small game, Hórreos is all about strategy. Each round, you only have 4 Actions from which to choose, and that really forces you to think long-term with your strategy. But at the same time, since Actions are revealed simultaneously and resolved in a set order, you have to consider what your opponent might do. For example, the Sabotage action forces the opposing player to use the other Action of their chosen card this round. Can you bluff your opponent into playing that Sabotage, forcing you to switch Actions, thus letting you perform the Action you really wanted to perform? That goes hand in hand with the fact that you cannot choose the same Action twice in a row. Can you anticipate your opponents moves to benefit your strategy? Or will you be out of touch, and thus be forced to essentially waste a turn performing an Action that you actually didn’t want to? And don’t forget the Leader card – if players both pick the same Action, the Leader can decide who resolves first. Maybe it’s strategically better to let your opponent resolve first, so then you can just negate what they just did, or vice versa.
To touch on components for a minute, this is a game of 18 cards in a wallet. So nothing out of the ordinary for ButtonShy. That being said, production quality is always top notch with these games, and I have no complaints. the cards are thick and sturdy, and the wallet is nice and supportive. The artwork is thematic and refreshing, while not being too overwhelming. Is it the most beautiful game I’ve ever seen? No. But it is aesthetically and thematically appropriate, and gives a serene and peaceful vibe. ButtonShy has yet to disappoint with their components, so I am definitely a big fan!
Hórreos is a pretty solid game. I’m not personally a huge fan of ‘take that’ type games, and there is an element of that in this gameplay. But there seems to be enough strategy needed to negate some of that direct competitiveness. The game itself is fast to teach, learn, and play, and that adds to the overall appeal. It’s not necessarily my favorite 2-player game, but it’s one that I can see myself pulling out often when I’ve got a quick minute between other games, or when I’ve got a little downtime. Purple Phoenix Games gives this one a structural 4 / 6. Check it out if you’re in the market for something small, yet strategic!
Eilidh G Clark (177 KP) rated Tony Hogan Bought Me an Ice Cream Float Before He Stole My Ma in Books
May 14, 2017
This is not only a well-written novel but also a powerful commentary on life within the poverty trap.
‘Graffiti and scorch marks, echoes of small fires, decorated doorsteps. Golden Special Brew cans and crushed vodka bottles, bright as diamonds, collected in gutters. Front gardens were filled with mouldy paddling pools and, occasionally, a rust burnished shell of a car. I had never seen anything so beautiful, so many colours, before in grey Aberdeen.’
This is a novel with nothing held back. While the title is light hearted and the cover art bright and cheerful, both are deceiving. The cover shows a silhouette of a young girl holding a giant red balloon against the backdrop of a Scottish suburban town. It is important to address the significance of this image. Readers may recall a similar painting by Banksy, named Girl With Balloon which was originally painted on a wall in London. Beside the painting was engraved “There Is Always Hope”. While Banksy’s painting shows the girl releasing the balloon, possibly representing lost hope or lost innocence, Hudson’s cover shows the girl being lifted by the balloon. Considering this when addressing the text, it is clear that Hudson wished to demonstrate that one can only hold on to hope by not letting go. Critics have described this book as containing bittersweet humour and Hudson cleverly intrudes in the second chapter by saying that this is in fact a ‘humorous cautionary tale’. As soon as you begin reading, expect to get dirt under your nails. The author launches right into the location of the novel using regional Scottish dialect and local Aberdonian vernacular. The story begins with the birth of out protagonist, Janie Ryan. Born to Iris (formally Irene), a single, homeless mother who comes from a line of women described as ‘fishwives to the marrow’, Iris has recently returned from London after trying to change her destiny (not wanting to become her mother). After falling pregnant to a rich and married American man, the relationship breaks down. Iris is forced to return to poverty in the back streets of Aberdeen but is keen to ensure that things have changed,’ I didnae go all the way to fuckin’ London to come back an’ be the same old Irene!’ Unfortunately, Iris falls back into her old ways and for Janie; this has a direct effect on her life. The reader follows the protagonist from her first home to temporary care and then to a string of homes over the UK in some of its poorest areas. Janie watches, as her mother gets involved in some abusive relationships, including one with alcohol, and watches helplessly as her mother loses hope. Towards the latter end of the novel, it is clear that Janie is falling into the same habits as her mother, however, a string of unfortunate event forces her to reassess her life. The end of the novel, like the cover art, is left to the reader’s interpretation. Can Janie break the cycle and make changes to her life, or is she destined to become her mother? This is not only a well-written novel but also a powerful commentary on life within the poverty trap.
Kerry Hudson, Tony Hogan Bought me an Ice Cream Float Before He Stole My Ma, 2012 published by Vintage Books
This is a novel with nothing held back. While the title is light hearted and the cover art bright and cheerful, both are deceiving. The cover shows a silhouette of a young girl holding a giant red balloon against the backdrop of a Scottish suburban town. It is important to address the significance of this image. Readers may recall a similar painting by Banksy, named Girl With Balloon which was originally painted on a wall in London. Beside the painting was engraved “There Is Always Hope”. While Banksy’s painting shows the girl releasing the balloon, possibly representing lost hope or lost innocence, Hudson’s cover shows the girl being lifted by the balloon. Considering this when addressing the text, it is clear that Hudson wished to demonstrate that one can only hold on to hope by not letting go. Critics have described this book as containing bittersweet humour and Hudson cleverly intrudes in the second chapter by saying that this is in fact a ‘humorous cautionary tale’. As soon as you begin reading, expect to get dirt under your nails. The author launches right into the location of the novel using regional Scottish dialect and local Aberdonian vernacular. The story begins with the birth of out protagonist, Janie Ryan. Born to Iris (formally Irene), a single, homeless mother who comes from a line of women described as ‘fishwives to the marrow’, Iris has recently returned from London after trying to change her destiny (not wanting to become her mother). After falling pregnant to a rich and married American man, the relationship breaks down. Iris is forced to return to poverty in the back streets of Aberdeen but is keen to ensure that things have changed,’ I didnae go all the way to fuckin’ London to come back an’ be the same old Irene!’ Unfortunately, Iris falls back into her old ways and for Janie; this has a direct effect on her life. The reader follows the protagonist from her first home to temporary care and then to a string of homes over the UK in some of its poorest areas. Janie watches, as her mother gets involved in some abusive relationships, including one with alcohol, and watches helplessly as her mother loses hope. Towards the latter end of the novel, it is clear that Janie is falling into the same habits as her mother, however, a string of unfortunate event forces her to reassess her life. The end of the novel, like the cover art, is left to the reader’s interpretation. Can Janie break the cycle and make changes to her life, or is she destined to become her mother? This is not only a well-written novel but also a powerful commentary on life within the poverty trap.
Kerry Hudson, Tony Hogan Bought me an Ice Cream Float Before He Stole My Ma, 2012 published by Vintage Books
Lee (2222 KP) rated Dunkirk (2017) in Movies
Jul 26, 2017
Breathtaking and Intense
It's 1940 and the Nazis are overpowering the British army, forcing them to retreat to Dunkirk in an effort to return home to England. The English channel is all that stands in the way of the 400,000 soldiers that are stranded on the beach. The story begins with Tommy (Fionn Whitehead), making his way through the town as propaganda is being dropped from the sky, informing them that the enemy are closing in. After a brief dash to avoid the bullets that begin raining down on him and some fellow soldiers, he barely manages to make it to the beach where the immense desperation of the situation becomes apparent. Thousands of men lined up, waiting for something to free them while bodies wash up on the beach. The cinematic scale is, as you'd expect from Christopher Nolan, impressive. And it doesn't let up from then on.
We follow three different stories, covering land, sea and air and spanning differing time-frames. Intersecting and even overtaking each other at crucial moments, which sounds confusing but actually works very well. After being introduced to the perspective on land, which then continues to play out over a week, we're introduced to Mr Dawson (Mark Rylance) as he prepares to set off from England by yacht along with his son and another local boy, loaded with lifejackets and keen to do their bit to help bring our boys home. This storyline is set to play out over the period of one day. Finally, we're introduced to RAF pilot Farrier (Tom Hardy), whose story will play out over an hour. He's up in the sky, over the channel. As we alternate between each story, momentum is never lost and the tension continues to grow as time, and available options, begin to dwindle. On land, bombs, bullets and torpedoes repeatedly prevent a successful escape, sinking boats and ships. Up in the air, a damaged fuel gauge means that Farrier has to constantly guesstimate how much fuel and time he's got left before dropping out of the sky, while single-handedly taking out enemy planes in the process. Down on the water, Dawson and his small crew have their own drama after rescuing a stranded soldier (Cillian Murphy). Clearly a broken man who takes a turn for the worse upon realising that they're not headed for home and are in fact on their way back to the hell that he's just left behind.
Despite featuring a number of famous faces, probably the most surprising cast member of all is Harry Styles. Every time he features in a scene, and he does feature quite a bit, it kind of threw me off balance and I was just expecting him to cock the whole thing up. Luckily he doesn't. This is a truly breathtaking movie, with no over the top CGI or gore and with everyone at the top of their game. Perfectly ramped up tension, accompanied by an intense musical score from the fantastic Hans Zimmer. The dogfights, featuring real spitfires filmed over the English Channel, are also incredible with the roar of their engines and bullets flying. The movie does an amazing job of fully immersing you in this pivotal moment of history. It's truly edge of seat stuff throughout. Incredible.
We follow three different stories, covering land, sea and air and spanning differing time-frames. Intersecting and even overtaking each other at crucial moments, which sounds confusing but actually works very well. After being introduced to the perspective on land, which then continues to play out over a week, we're introduced to Mr Dawson (Mark Rylance) as he prepares to set off from England by yacht along with his son and another local boy, loaded with lifejackets and keen to do their bit to help bring our boys home. This storyline is set to play out over the period of one day. Finally, we're introduced to RAF pilot Farrier (Tom Hardy), whose story will play out over an hour. He's up in the sky, over the channel. As we alternate between each story, momentum is never lost and the tension continues to grow as time, and available options, begin to dwindle. On land, bombs, bullets and torpedoes repeatedly prevent a successful escape, sinking boats and ships. Up in the air, a damaged fuel gauge means that Farrier has to constantly guesstimate how much fuel and time he's got left before dropping out of the sky, while single-handedly taking out enemy planes in the process. Down on the water, Dawson and his small crew have their own drama after rescuing a stranded soldier (Cillian Murphy). Clearly a broken man who takes a turn for the worse upon realising that they're not headed for home and are in fact on their way back to the hell that he's just left behind.
Despite featuring a number of famous faces, probably the most surprising cast member of all is Harry Styles. Every time he features in a scene, and he does feature quite a bit, it kind of threw me off balance and I was just expecting him to cock the whole thing up. Luckily he doesn't. This is a truly breathtaking movie, with no over the top CGI or gore and with everyone at the top of their game. Perfectly ramped up tension, accompanied by an intense musical score from the fantastic Hans Zimmer. The dogfights, featuring real spitfires filmed over the English Channel, are also incredible with the roar of their engines and bullets flying. The movie does an amazing job of fully immersing you in this pivotal moment of history. It's truly edge of seat stuff throughout. Incredible.
graveyardgremlin (7194 KP) rated Would-Be Witch (Southern Witch, #1) in Books
Feb 15, 2019
While at first (in the first four pages) it seemed that the character of Tammy Jo Trask would be a good one, that was quickly proven to be a false notion. To put it quite simply, she was a helpless moron. Now, I don't expect a MC to be invulnerable or a genius, but I would still hope for someone who can think and act for herself. As if her ex-husband with benefits is an Alpha of the worst kind isn't enough, he also belittles her just about all the time and tells her what and what not to do. But that's okay because he comes to her rescue and shows an occasional kindness. Excuse me? That makes his emotional abuse alright? I don't think so! And Bryn (whose name seems female to me), her other love interest, isn't much better. He is also derogatory towards her and orders her around, so basically he's just as big a jackass as her ex. To make matters even worse, Bryn is on this list, that was written ages ago, of people the Trask women cannot fraternize with, and Tammy doesn't even question why. She just accepts everything she is told, and all she's says about the list is that it has "something to do with the family being destroyed for all of eternity." Mmm-hmm, likely. Ever heard of family feuds or women scorned? Now I'm not saying it's not totally impossible, but how can I like or respect a character who doesn't look into things herself and let's people (re: men) treat her the way they do? And I don't care how sheltered someone is, how can Tammy not know what a red light district is? There is a difference between sheltered and stupidity, and Tammy Jo doesn't even straddle the line (most of the time she's on the side of stupid). Now, to be fair, she does do some things on her own that aren't always moronic, but for me, that's all trumped by her numerous negative attributes.
Onto the plot, which is pretty convoluted to say the least. Finding her locket is supposed to be the main storyline, but it quickly gets lost in the midst of zombies, werewolves, and who-knows-what? because I couldn't take anymore and stopped reading on page 180. What little so-called humor came across mean-spirited and close-minded and made me cringe more than once. Also, all the terms of endearments were very annoying and distracting to read, especially when it wasn't used in the dialogue. Honestly, I know it's a small Texas town, where they might use sugar, honey, sweetie, etc. more than, well anywhere, but it seemed overdone and far-fetched. Still, if only Tammy had been more sympathetic and had more qualities that I admire, I might have made it to the end. While I did read the last chapter or two and it looks as if she may have gotten a little better by that point, it's way too little, too late for this reader. How Mercutio puts up with her is beyond me, because cats are smart and regal creatures (the majority anyway :P). Good luck to future readers out there, maybe you won't have any problems with what I did, but I'd advise anyone who finds what I mentioned annoying, to skip the book then.
Onto the plot, which is pretty convoluted to say the least. Finding her locket is supposed to be the main storyline, but it quickly gets lost in the midst of zombies, werewolves, and who-knows-what? because I couldn't take anymore and stopped reading on page 180. What little so-called humor came across mean-spirited and close-minded and made me cringe more than once. Also, all the terms of endearments were very annoying and distracting to read, especially when it wasn't used in the dialogue. Honestly, I know it's a small Texas town, where they might use sugar, honey, sweetie, etc. more than, well anywhere, but it seemed overdone and far-fetched. Still, if only Tammy had been more sympathetic and had more qualities that I admire, I might have made it to the end. While I did read the last chapter or two and it looks as if she may have gotten a little better by that point, it's way too little, too late for this reader. How Mercutio puts up with her is beyond me, because cats are smart and regal creatures (the majority anyway :P). Good luck to future readers out there, maybe you won't have any problems with what I did, but I'd advise anyone who finds what I mentioned annoying, to skip the book then.
Movie Metropolis (309 KP) rated Power Rangers (2017) in Movies
Jun 10, 2019
Anyone fancy a doughnut?
If I had a pound for every time someone said they wanted a live-action Power Rangers reboot, I’d have exactly… nothing. The popular television series isn’t the first franchise that comes to mind when imagining films that’ll draw in the crowds, especially considering its era was very much the 90s.
Nevertheless, production company Lionsgate has taken the chance and given the plucky superheroes their first film in 20 years. But does this classic brand have what it takes to excite 21st Century audiences?
Five ordinary teenagers must band together to become something extraordinary when they learn that their small town of Angel Grove – and the world – is on the verge of being obliterated by the villainous Rita Repulsa (Elizabeth Banks). Chosen by destiny, the new heroes quickly discover they are the only ones who can save the planet. But to do so, they will have to overcome the issues blighting their real lives and before it’s too late, band together as the Power Rangers.
Director Dean Israelite in his second feature film crafts a gritty, modern-day reimagining of the series that manages to lose nearly all the campy fun in the process. It’s such a shame that a film as progressive as Power Rangers gets bogged down in poor pacing, expositional dialogue, messy action sequences and hilariously obvious product placement for Krispy Kreme doughnuts.
“How is it progressive” I hear you say. Well, this is the first film to feature an autistic superhero and a female protagonist who appears to be questioning her sexuality and for that Power Rangers should be given huge applause.
There is also an impressive cast. Bryan Cranston playing wise former Ranger Zordon is one of the most bizarre casting choices in recent memory. He’s certainly very good, though why he would choose a project of this nature is beyond me. The new Rangers are all fine with RJ Cyler probably coming across best as the autistic Billy Cranston.
Unfortunately, Elizabeth Banks is the only person who seems to grasp the camp, cheesy nature of the original television series. Her completely over-the-top performance is one of the best parts of the film, but it feels at odds with the darker tone that’s been set.
Pacing is also not a strong point. At 124 minutes, you’d be forgiven for thinking there’s time to pop in an origins story, a nice training montage and a climactic battle. It’s there in some form, but our heroes don’t “suit up” until the final 20 minutes which then becomes a mess of brash CGI as the film-makers try to tie up all the loose ends.
Overall, Power Rangers isn’t the royal mess it could have been. It’s stylish, progressive and well-acted with a decent storyline that desperately tries to bring this 90s pop-culture phenomena very much into the 21st Century.
Unfortunately, Lionsgate haven’t realised that retro is all the rage and in updating Power Rangers for a modern audience, they’ve lost what made the series and its films so endearing in the first place. It’s definitely better than 2015’s Fantastic Four, but Guardians of the Galaxy it isn’t.
Anyone fancy a doughnut?
https://moviemetropolis.net/2017/04/08/anyone-for-doughnuts-power-rangers-review/
Nevertheless, production company Lionsgate has taken the chance and given the plucky superheroes their first film in 20 years. But does this classic brand have what it takes to excite 21st Century audiences?
Five ordinary teenagers must band together to become something extraordinary when they learn that their small town of Angel Grove – and the world – is on the verge of being obliterated by the villainous Rita Repulsa (Elizabeth Banks). Chosen by destiny, the new heroes quickly discover they are the only ones who can save the planet. But to do so, they will have to overcome the issues blighting their real lives and before it’s too late, band together as the Power Rangers.
Director Dean Israelite in his second feature film crafts a gritty, modern-day reimagining of the series that manages to lose nearly all the campy fun in the process. It’s such a shame that a film as progressive as Power Rangers gets bogged down in poor pacing, expositional dialogue, messy action sequences and hilariously obvious product placement for Krispy Kreme doughnuts.
“How is it progressive” I hear you say. Well, this is the first film to feature an autistic superhero and a female protagonist who appears to be questioning her sexuality and for that Power Rangers should be given huge applause.
There is also an impressive cast. Bryan Cranston playing wise former Ranger Zordon is one of the most bizarre casting choices in recent memory. He’s certainly very good, though why he would choose a project of this nature is beyond me. The new Rangers are all fine with RJ Cyler probably coming across best as the autistic Billy Cranston.
Unfortunately, Elizabeth Banks is the only person who seems to grasp the camp, cheesy nature of the original television series. Her completely over-the-top performance is one of the best parts of the film, but it feels at odds with the darker tone that’s been set.
Pacing is also not a strong point. At 124 minutes, you’d be forgiven for thinking there’s time to pop in an origins story, a nice training montage and a climactic battle. It’s there in some form, but our heroes don’t “suit up” until the final 20 minutes which then becomes a mess of brash CGI as the film-makers try to tie up all the loose ends.
Overall, Power Rangers isn’t the royal mess it could have been. It’s stylish, progressive and well-acted with a decent storyline that desperately tries to bring this 90s pop-culture phenomena very much into the 21st Century.
Unfortunately, Lionsgate haven’t realised that retro is all the rage and in updating Power Rangers for a modern audience, they’ve lost what made the series and its films so endearing in the first place. It’s definitely better than 2015’s Fantastic Four, but Guardians of the Galaxy it isn’t.
Anyone fancy a doughnut?
https://moviemetropolis.net/2017/04/08/anyone-for-doughnuts-power-rangers-review/
Chris Sawin (602 KP) rated Zombie Strippers (2008) in Movies
Jun 19, 2019
In the not too distant future where George Bush has somehow fluked his way into another term as president, a chemo-virus has broken out in a small town. The Z-Squad is sent in to eliminate the problem, but a member of the squad gets infected and flees. He manages to to find refuge in an underground strip club, which has also been deemed illegal by the government of the future. The soldier takes a turn for the worse and finds himself a member of the undead only to take the club's biggest star as his first victim. She continues to dance and the odd thing is...the customers love it. Zombie strippers are the new sex appeal. As the money piles up, so do the victims. Will the chemo-virus continue to spread and if so...how will it be contained?
First of all, don't be confused. This is movie is one of the cheesiest films ever. I almost turned it off several times and I honestly can't tell you why I'm reviewing this thing. The sad thing is it's like a trainwreck in slow motion. You can't look away from it once you start watching and you have to see not only how it's going to end, but who's going to make it out alive. Not that you really care, but you wonder whose really deemed worthy of surviving said trainwreck. It is ludicrous, ridiculous, and absurd...but it's amusing as hell.
How ridiculous is it? Let's see...strippers being turned into zombies and becoming super strippers, zombies being sexy, having the most stereotypical Mexican janitor...ever, the casts biggest names being Jenna Jameson and Robert Englund, special effects you'd find in Xena: Warrior Princess, a Christian stripping for her nanna, Jenna Jameson shooting ping pong balls and pool balls out her...well...I'll let you see that for yourself, angry dragons, and foamy chewbaccas...the list goes on and on. I'm sure I missed so many more. The sad thing is that despite being the cheesiest of cheese and being as bad as it is, there's still a few good things buried under the cheese. It's kind of like an enchilada made with cheap cheese. All the cheap stuff is on the outside, but there's some good stuff on the inside. The most obvious being that there's a lot of nudity in this, which is good because it'll probably be one of the only things that'll keep anyone watching. Robert Englund's over the top performance as the germophobic strip club owner is pretty memorable. Also, the make-up effects are surprisingly good at times. The special effects are horrid, but the make-up is actually better than you think it'd be.
In a film as ridiculously cheesy as this, I can't blame anyone if they turn it off before it reaches the half hour mark. The thing is though if you stick with it, it's actually enjoyable because it's so bad. It's cheesy, it's amusing, the acting is so bad that you'll be quoting it for days, the plot is pointless, and it even has a weak attempt at a twist in the ending! My point is that it's a bad film and I'm not defending it, but if you manage to sit through the whole thing...you may find yourself enjoying parts of it like I did.
First of all, don't be confused. This is movie is one of the cheesiest films ever. I almost turned it off several times and I honestly can't tell you why I'm reviewing this thing. The sad thing is it's like a trainwreck in slow motion. You can't look away from it once you start watching and you have to see not only how it's going to end, but who's going to make it out alive. Not that you really care, but you wonder whose really deemed worthy of surviving said trainwreck. It is ludicrous, ridiculous, and absurd...but it's amusing as hell.
How ridiculous is it? Let's see...strippers being turned into zombies and becoming super strippers, zombies being sexy, having the most stereotypical Mexican janitor...ever, the casts biggest names being Jenna Jameson and Robert Englund, special effects you'd find in Xena: Warrior Princess, a Christian stripping for her nanna, Jenna Jameson shooting ping pong balls and pool balls out her...well...I'll let you see that for yourself, angry dragons, and foamy chewbaccas...the list goes on and on. I'm sure I missed so many more. The sad thing is that despite being the cheesiest of cheese and being as bad as it is, there's still a few good things buried under the cheese. It's kind of like an enchilada made with cheap cheese. All the cheap stuff is on the outside, but there's some good stuff on the inside. The most obvious being that there's a lot of nudity in this, which is good because it'll probably be one of the only things that'll keep anyone watching. Robert Englund's over the top performance as the germophobic strip club owner is pretty memorable. Also, the make-up effects are surprisingly good at times. The special effects are horrid, but the make-up is actually better than you think it'd be.
In a film as ridiculously cheesy as this, I can't blame anyone if they turn it off before it reaches the half hour mark. The thing is though if you stick with it, it's actually enjoyable because it's so bad. It's cheesy, it's amusing, the acting is so bad that you'll be quoting it for days, the plot is pointless, and it even has a weak attempt at a twist in the ending! My point is that it's a bad film and I'm not defending it, but if you manage to sit through the whole thing...you may find yourself enjoying parts of it like I did.
Hazel (1853 KP) rated Saint Death in Books
Dec 17, 2018
<i>This ARC was provided by the publisher via NetGalley in exchange for an honest review </i>
What must life be like living in a poor neighbourhood? Every night your sleep is disturbed by gunshots, the people you know slowly disappear each time a gang raids the town, you live in fear for your own life. This is the concept international award-winning author Marcus Sedgwick explores in his latest Young Adult novel. Set in Anapra, one of the poorest communities in Mexico, Sedgwick delivers a story of poverty, gang crime and greed.
A young man – presumably still in his teens – named Arturo is living in a falling down shack, surviving on the small amount he earns at the local garage. Having kept to himself for the past year in order to remain safe, he experiences mixed emotions when his long lost friend turns up on his door stop – if you can call it that – and asks him to win $1000 by gambling at cards to appease a brutal gang leader.
What follows is an intense game against dangerous criminals with only prayers to Santa Muerte – Saint Death – to help Arturo get by. However, in the same way that the gang leaders are obsessed with wealth, Arturo begins to be overcome with greed, putting both himself and his friend in mortal danger.
<i>Saint Death</i> is not a book to be <i>liked</i>, after all, who would be fond of death, pain and violence? Instead it is a story that introduces an alternative culture to the readers – presuming that most will be from the more typical western world. Sedgwick throws us right into the slums of Mexico where religion, superstition, law and safety have an entirely different meaning. We learn that life in these areas is mostly a war between power and poverty, with the wealthy naturally championing over the rest.
Unfortunately <i>Saint Death</i> is a difficult book to read. For a start, it is a little bit boring. Whilst the events may be realistic there is no thrill or enjoyment garnered from reading about them. Understandably, Sedgwick is trying to bring a sense of culture into his work, however there is barely anything that a Young Adult reader can relate to. We are never told Arturo’s age and only assume he his in his teens, however he acts like a much older adult. It is difficult to imagine and comprehend the poverty, gangs and violence when we have not been witness to it ourselves. Whilst attempting to shock, Sedgwick lacks on description making it a challenge to picture the scene in our heads.
Prior to this book, I had only read Sedgwick’s <i>My Sword Hand is Singing</i> (2006), therefore I was unsure what to expect with his latest novel. It was my understanding that he tends to write horror or paranormal novels, whereas <i>Saint Death</i> was a complete change of genre. Of course authors experiment with their writing style all the time; some are successful, others less so. In this instance I personally think Sedgwick fell short of his goal, trying too hard to copy other writers that had influenced him to make this conversion. Whether Sedgwick decides to continue along this theme or revert back to what he has already been successful with remains to be seen, but I am hoping for the latter.
What must life be like living in a poor neighbourhood? Every night your sleep is disturbed by gunshots, the people you know slowly disappear each time a gang raids the town, you live in fear for your own life. This is the concept international award-winning author Marcus Sedgwick explores in his latest Young Adult novel. Set in Anapra, one of the poorest communities in Mexico, Sedgwick delivers a story of poverty, gang crime and greed.
A young man – presumably still in his teens – named Arturo is living in a falling down shack, surviving on the small amount he earns at the local garage. Having kept to himself for the past year in order to remain safe, he experiences mixed emotions when his long lost friend turns up on his door stop – if you can call it that – and asks him to win $1000 by gambling at cards to appease a brutal gang leader.
What follows is an intense game against dangerous criminals with only prayers to Santa Muerte – Saint Death – to help Arturo get by. However, in the same way that the gang leaders are obsessed with wealth, Arturo begins to be overcome with greed, putting both himself and his friend in mortal danger.
<i>Saint Death</i> is not a book to be <i>liked</i>, after all, who would be fond of death, pain and violence? Instead it is a story that introduces an alternative culture to the readers – presuming that most will be from the more typical western world. Sedgwick throws us right into the slums of Mexico where religion, superstition, law and safety have an entirely different meaning. We learn that life in these areas is mostly a war between power and poverty, with the wealthy naturally championing over the rest.
Unfortunately <i>Saint Death</i> is a difficult book to read. For a start, it is a little bit boring. Whilst the events may be realistic there is no thrill or enjoyment garnered from reading about them. Understandably, Sedgwick is trying to bring a sense of culture into his work, however there is barely anything that a Young Adult reader can relate to. We are never told Arturo’s age and only assume he his in his teens, however he acts like a much older adult. It is difficult to imagine and comprehend the poverty, gangs and violence when we have not been witness to it ourselves. Whilst attempting to shock, Sedgwick lacks on description making it a challenge to picture the scene in our heads.
Prior to this book, I had only read Sedgwick’s <i>My Sword Hand is Singing</i> (2006), therefore I was unsure what to expect with his latest novel. It was my understanding that he tends to write horror or paranormal novels, whereas <i>Saint Death</i> was a complete change of genre. Of course authors experiment with their writing style all the time; some are successful, others less so. In this instance I personally think Sedgwick fell short of his goal, trying too hard to copy other writers that had influenced him to make this conversion. Whether Sedgwick decides to continue along this theme or revert back to what he has already been successful with remains to be seen, but I am hoping for the latter.
Kristy H (1252 KP) rated The Invited in Books
Jun 21, 2019
Helen and Nate have a nice, settled life as teachers at a private school in Connecticut. But they also have aspirations for a simpler life. So using their savings and an inheritance, they buy 40+ acres in the tiny village of Hartsboro, Vermont and decide to build their own dream house themselves. Helen, a history teacher, wants a house and land with history--and she gets her wish when she discovers the story of Hattie Breckenridge, a woman who apparently lived (and died) on their property over a hundred years ago. Marked by the villagers as a witch, Hattie was killed, leaving behind her young daughter, Jane. Helen becomes fascinated with Hattie's past and begins trying to find out what happened to her--and her family members. But a series of more and more weird events start happening once they move in. Is it just the people of Hartsboro, who don't like outsiders? Or is it Hattie? And are Helen and Nate in danger?
I just love Jennifer McMahon's books and she's someone whom I will read anything they write. This was such a good book that drew me from the very beginning. I started it while on vacation in Vermont, so I was really excited that it happened to take place in Vermont--a place I'd never been until this year. McMahon's descriptive language makes it so easy to visualize her (often eerie) settings, as well as her characters.
Along with Helen and Nate, our slightly hippyish couple, we have Olive, a teenage girl from Hartsboro, and her dad and aunt, plus various Hartsboro townsfolk. Olive was a very compelling character; she's been abandoned by her mother and is teased and bullied terribly by her schoolmates, since the town all believes her mom ran off with another man. Her bereft father isn't much help, leaving her to raise herself or rely on her aunt. She has one friend, Mike, who is a good guy, but annoys our feisty heroine with his wimpy-ness. It's hard not to fall for Olive, believe me. Even Helen will grow on you, too. And no matter what, they are so easy to picture.
The novel is told from a variety of points of view, but mainly Olive and Helen. We learn a lot about each of them. As I said, it drew me in from the beginning and kept me reading. As with most of McMahon's books, it's layered with that creepy, mysterious edge. In many ways, it's a proper ghost story. But she always manages to write it so that instead of rolling your eyes, you feel a little creeped out, or find yourself looking over your shoulder at night. Hattie herself plays a really strong role in this book, and I liked how well the story set up the idea of how much people (and small towns) fear what they don't know.
"What people don't understand, they destroy."
It's funny, I could guess where a lot of this book was leading, yet it in no way diminished my enjoyment of it. I could see how that might annoy some, but it didn't bother me in the least. I was completely immersed in the characters, the eerie ghost story, and trying to piece together all the plot pieces. Hattie's story--and that of her descendants--is fascinating. There was just something about this book that I loved: that intangible piece that makes you a part of the story, keeps you flipping the pages, and makes you feel both sad and amazed when you finish the book. 4.5 stars.
I just love Jennifer McMahon's books and she's someone whom I will read anything they write. This was such a good book that drew me from the very beginning. I started it while on vacation in Vermont, so I was really excited that it happened to take place in Vermont--a place I'd never been until this year. McMahon's descriptive language makes it so easy to visualize her (often eerie) settings, as well as her characters.
Along with Helen and Nate, our slightly hippyish couple, we have Olive, a teenage girl from Hartsboro, and her dad and aunt, plus various Hartsboro townsfolk. Olive was a very compelling character; she's been abandoned by her mother and is teased and bullied terribly by her schoolmates, since the town all believes her mom ran off with another man. Her bereft father isn't much help, leaving her to raise herself or rely on her aunt. She has one friend, Mike, who is a good guy, but annoys our feisty heroine with his wimpy-ness. It's hard not to fall for Olive, believe me. Even Helen will grow on you, too. And no matter what, they are so easy to picture.
The novel is told from a variety of points of view, but mainly Olive and Helen. We learn a lot about each of them. As I said, it drew me in from the beginning and kept me reading. As with most of McMahon's books, it's layered with that creepy, mysterious edge. In many ways, it's a proper ghost story. But she always manages to write it so that instead of rolling your eyes, you feel a little creeped out, or find yourself looking over your shoulder at night. Hattie herself plays a really strong role in this book, and I liked how well the story set up the idea of how much people (and small towns) fear what they don't know.
"What people don't understand, they destroy."
It's funny, I could guess where a lot of this book was leading, yet it in no way diminished my enjoyment of it. I could see how that might annoy some, but it didn't bother me in the least. I was completely immersed in the characters, the eerie ghost story, and trying to piece together all the plot pieces. Hattie's story--and that of her descendants--is fascinating. There was just something about this book that I loved: that intangible piece that makes you a part of the story, keeps you flipping the pages, and makes you feel both sad and amazed when you finish the book. 4.5 stars.
Chris Sawin (602 KP) rated S. Darko: A Donnie Darko Tale (2009) in Movies
Jun 22, 2019
Samantha Darko, or Sam as she goes by, just wants to feel like a normal person. Back where she's from, Virginia, she feels like everyone knows everything about her yet that she's invisible at the same time. She'd change places with somebody if she could. Somehow start all over. Nothing has been the same for her since her brother, Donnie, died seven years ago and she is consumed with the same outlandish visions Donnie had. She decides to go on a road trip with her friend, Corey, to California in hopes of working for Corey's dad. Their car breaks down along the way and they wind up in a small town called Conejo Springs. This is where the world will end in four days, seventeen hours, twenty six minutes, and thirty one seconds.
s. Darko wasn't nearly as bad as I thought it would be, but that still isn't saying much. I love Donnie Darko as it seems to be a film that gets better with each viewing. When news that a sequel to the film was being made, the question that plagued me and every other person who was a fan of the first film was, "Why?" Did the original really leave much room for a sequel? Not in my eyes. The sequel does little to add to the story established in the first film. It pretty much treads the same ground. The world is going to end again. An element that is different in the film is that more than one person is having the visions this time around. While it makes sense that Sam is having these visions, it doesn't really add up why these other people are having them as well. The movie does a lot of back tracking. A lot of things are explained only to rewind and have it play out differently, which makes full use of the time travel element of the film but kind of leaves the viewer wondering if the film was nothing more than a waste of time once the ending rolls around. The film just seems to recycle most of the ingredients of the first film (time travel, Frank the Bunny...even though he's not Frank this time around, religion playing a roll in the film, black holes, etc) and is unable to establish itself as a decent sequel, let alone its own film.
The scene in Donnie Darko that has "Head Over Heels" by Tears For Fears playing in the background while we see Donnie arrive at school and the "Mad World" scene are really the first scenes that come to mind when I think of the original film. The soundtrack played a pivotal role in the film. In s. Darko, there isn't really a scene like that and the soundtrack is forgettable, which really only hurt the film in the long run.
s. Darko walks a thin line between paying homage to the original film and complete bastardization. Its plot tries to string the viewer along this intelligent and thought provoking story, but executes doing so in clumsy fashion. It resembles a circus seal waiting for its reward after playing that ensemble with its nose on the horns currently residing in front of it. It'll really only be accessible to people who were fans of the first film, which is ironic since the film will probably just wind up irritating those fans. If you can ignore the first film entirely and have no expectations for this, then you may find yourself with a direct to video release that is...pretty much just that.
s. Darko wasn't nearly as bad as I thought it would be, but that still isn't saying much. I love Donnie Darko as it seems to be a film that gets better with each viewing. When news that a sequel to the film was being made, the question that plagued me and every other person who was a fan of the first film was, "Why?" Did the original really leave much room for a sequel? Not in my eyes. The sequel does little to add to the story established in the first film. It pretty much treads the same ground. The world is going to end again. An element that is different in the film is that more than one person is having the visions this time around. While it makes sense that Sam is having these visions, it doesn't really add up why these other people are having them as well. The movie does a lot of back tracking. A lot of things are explained only to rewind and have it play out differently, which makes full use of the time travel element of the film but kind of leaves the viewer wondering if the film was nothing more than a waste of time once the ending rolls around. The film just seems to recycle most of the ingredients of the first film (time travel, Frank the Bunny...even though he's not Frank this time around, religion playing a roll in the film, black holes, etc) and is unable to establish itself as a decent sequel, let alone its own film.
The scene in Donnie Darko that has "Head Over Heels" by Tears For Fears playing in the background while we see Donnie arrive at school and the "Mad World" scene are really the first scenes that come to mind when I think of the original film. The soundtrack played a pivotal role in the film. In s. Darko, there isn't really a scene like that and the soundtrack is forgettable, which really only hurt the film in the long run.
s. Darko walks a thin line between paying homage to the original film and complete bastardization. Its plot tries to string the viewer along this intelligent and thought provoking story, but executes doing so in clumsy fashion. It resembles a circus seal waiting for its reward after playing that ensemble with its nose on the horns currently residing in front of it. It'll really only be accessible to people who were fans of the first film, which is ironic since the film will probably just wind up irritating those fans. If you can ignore the first film entirely and have no expectations for this, then you may find yourself with a direct to video release that is...pretty much just that.