Search

Search only in certain items:

Beautiful Creatures (Caster Chronicles, #1)
Beautiful Creatures (Caster Chronicles, #1)
Kami Garcia | 2009 | Fiction & Poetry, Paranormal, Romance
8
7.4 (34 Ratings)
Book Rating
I was made aware of this book when, at the cinema to see Les Miserables, I saw the trailer for the film adaptation. Apart from loving the song, which immediately went on my iPod when I got home (Seven Devils – Florence + the Machine), what I saw caught my attention enough to jot down the name and read the book.

Beautiful Creatures is set in the fictional town of Gatlin, South Carolina. Ethan Wate, from whose perspective the book is written, describes his town’s residents as either “stupid or stuck”, and can’t wait to leave, bored with the banality of his life. Fairly soon into the book, the reader is pulled into his dream, where we meet a girl smelling of lemons and rosemary, in need of help. A girl who, although he hasn’t yet met her, Ethan can’t live without.

The girl is Lena Duchannes (“Duchannes rhymes with rain”), with black hair, green eyes, and mysterious powers that see her surrounded by the pathetic fallacy. It’s often raining when Lena’s upset, and at one point there’s even a tornado. Lena’s a Caster, a broader term for a witch that, within her family, also includes a palimpsest, a siren and an incubus. The main premise of the story is that Lena’s family is cursed, and on the night of their sixteenth birthday each member of that family becomes ‘claimed’ as either a dark or light Caster. Lena keeps a count on her hand of how many days she has left until this night, but until she gets to that point, she’s tormented by a Carrie-esque group of Gatlin-born-and-raised girls, alongside much of the rest of the town.

I read quite a good blog post on this a few days ago, although, sorry, I can’t find it again for love nor money now! They pointed out that Ethan had a fair few feminine qualities (being very observant of Lena’s clothes, for example), but that if the story had been written from Lena’s perspective, it would have been 900 pages of teenage angst. I agree with that! It’s easy to see why she would be feeling so fraught though – it is made clear that she has no control over which way she will turn. If she is claimed as a Dark Caster, the book says, her personality will completely change, and she’ll no longer be able to see the family she has grown up with (apart from Ridley, I guess).

I did enjoy the story – it was fast paced, there was always enough going on to hold my attention, and there was a great twist at the end that I didn’t see coming. I really liked the fact that Lena craved normality, even though it was, ironically, the thing that Ethan hates about his town. As a teenager with medical/weight/my share of social issues, I could really relate to the idea that, despite whatever else she had going on, she just wanted to be able to do what everyone else does, no matter how boring or basic it may seem. That really resonated with me.

I was also really fascinated with the character of Ridley. She came strutting onto the scene and automatically made my jaw drop, as I think she was supposed to. Even when we’re told she’s a Dark Caster, her struggle with good and bad always seems to be lurking somewhere. <spoiler>I thought it really added grit to the book that she and Lena were best friends all through their childhood – you can really tell that Ridley still wants what’s best for Lena, even if that later translates to her trying to help Sarafine turn Lena towards the dark side. Then, later on, it’s obvious she has feelings for Link, and even the darkness within her can’t squash that. It’s an intriguing conflict!</spoiler>

However, I think this book will only ever be a guilty pleasure, and that’s because of the love thing. Now, I must admit, it’s not as bad as the Twilight film (which sickened me, and put me off reading the books), where Bella and Edward meet and she’s almost straight away “in love” with him. However, it’s still obvious almost from the beginning that by the end of the book, Lena and Ethan will have said those 3 overused, under-meant words – “I love you”. She’s 15, and he’s 16, by the way. <spoiler>The book manages to make it seem like their destiny by making their ancestors romantically linked, but I’m still not sure.</spoiler> I admit this may be because I’m slightly biased; I’ve never been in love, and didn’t actually have a boyfriend as a teenager. Maybe it is really easy to fall in love, I don’t know. To me though, being realistic is important – even in a fantasy book. As a reader, I need to be able to relate to the characters in some way, and it seemed like a cliche to make their feelings so intense, despite the events in the book.

Then, there’s the ending. While I really enjoyed the twist at the end, it was over too quickly. <spoiler>There was so much build up to meeting Sarafine, only for her to die (it seemed like) 10 minutes after she was first introduced. Plus, what happened to Ridley? Technically, Lena didn’t choose a side, so I do want to read further on in the series to see what happened to her – I’ll be really disappointed if she’s just forgotten about. As well as this, I want to know more about the name changes – why are they necessary, and do the new names fit them better somehow?</spoiler>

Well, if you’ve made it through my rambling, I’m impressed! I know I haven’t mentioned several important characters (Amma, for one), but I’ve covered most of the things I remember thinking about the book. Overall, I did like it and I reckon I'll see the film when it comes out on DVD, as well as reading more of the series, but I did see some parallels with Twilight, which isn't necessarily a good thing!

This review is also on my <a href="http://awowords.wordpress.com">blog</a>; - if you liked it, please check it out!
  
Festival!
Festival!
2020 | Medieval
Remember music festivals, or concerts of any kind? I most certainly do. I used to perform almost every weekend with my band pre-COVID. Well, I haven’t performed in over eight months as of this writing. I miss it so much. So when I heard that a designer was working on a game about musicians putting on music festivals I just had to check it out.

Festival! is a competitive set collection game for larger groups, three to seven players. It is set in a medieval kingdom and the game lasts for four festivals. During the game players will be collecting sets of cards to be scored immediately and collecting other cards to be scored at the game’s end.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, but give an idea of how the game plays. You are invited to download the rulebook, back the game through the forthcoming Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, place the board in the middle of the table. Each player chooses a color of pawn to represent them and places one pawn on the 0 space upon the scoring track and the other pawn in the Festival! area upon the board. The game comes with four different types of cards and each type will be shuffled and placed face-down in stacks as in the photo below. Place the festival marker on either the 0 or 4 space (the rules are not clear, but it is to track the number of festivals, so just choose one) and give the first player busteeple to the youngest player. The game may now begin.
Festival! is played over several turns, but the first three turns will see players taking turns to travel to the different areas of the board and collect cards once they arrive. The initial Festival! area is located between the City and Village areas so a player can choose to move their pawn into either of those areas. As is printed on the board areas themselves, when players arrive in the Country they will immediately draw three Ensemble (green) cards to their hand and their turn is over. A trip to the Village affords the player two Ensemble cards to be drawn, while a visit to the City will allow a player to either draw one Ensemble card OR play as many cards from their hand as they choose. Finally, should the player’s wanderlust urge them to the Palace, they may draw a Palace card to be played to their tableau immediately. Movement from one area to the next is always done to the adjacent area. So if in the Village a player may only move to either the Country or the City. If in the Country a player may only move to the Village.

As I mentioned, the first three turns are head start rounds where players are merely collecting cards to amass a hand (of limit 7) of cards that can be played in sets in their personal tableau. These cards are divided into Exotic, Percussion, Melodic, and Choir cards. Players may play as many cards as they like when in the City, but will score bonus set and superset points if they are able to lay down multiple unique cards in each group. For example, a Horn card is worth one VP alone, but with three other unique Melodic cards earns bonus points for the entire set.

After the first three turns have been played, the first player will then flip a Festival card (stacked on the game board) at the beginning of each turn. It is from this stack that the four “Festival!” cards are located, and they are the time trackers for the game. If the result is “Preparation,” the turns continue as normal with no change. However, should the flipped card be a “Festival!” face, then players within range of the Festival Stages may claim a stage and participate in the festival. Participation in the festival simply means that players may play cards as normally played in the City, but then are entitled to one of the drawn Finale cards. These cards are scored at the end of the game and typically award bonus points for various reasons.


Play continues in this fashion of traveling the board areas to collect cards, performing in festivals, and earning the most amount of VP at game end, which is immediately following the fourth festival. The player with the most VP is the winner!
Components. Again, this is a prototype copy of the game, so the components may be different upon completion of a successful Kickstarter campaign. What we were provided, however, is a good-looking, though muted, game board, a ton of cards, and some painted wooden tokens. The tokens are fine, and I am sure will look different once the game is finalized. The cards are good, an interesting dimension, and the art upon them is good and simple. In fact, the cards’ art remind me of several computer icon sets, specifically Shadow or Sardi (though I use Sweet-Rainbow).

But how does it play? Okay, every time I get a new game I always play it solo multi-handed. During this initial play I had several questions for the designer about scenarios and other oddities that were not covered in the rulebook. He graciously, and immediately, answered my questions and the next play through ran quite smoothly. So I am sure the rulebook will be tweaked quite a bit before final production.

Once I was playing the right way the game ran smoothly and quickly. I found myself planning my turn in advance, however your success truly is dependent on the cards you draw. Ensemble cards are just the instruments, voices, and Minstrel (wild) cards, while the Palace cards are the rule-breaking fun cards. They allow increased travel, protection from certain cards in the deck, and other goodies I won’t spoil here. So having a nice collection of Palace cards can alleviate a lot of the random card draw issues that will plague players who refuse to grab the Palace cards. As I played more and more I found that I generally follow one strategy, but have to switch up tactics depending on my card draws. This is good and okay (not “bad”). Going in with a plan of attack is great, and being able to become flexible mid-game is enjoyable.

Overall this one is surprising to me because I was initially frustrated with the vague rulebook, but once I truly knew the real rules and how everything played together I found a real fondness for it. Festival! will probably never make it close to my Top 10 Games of All Time list, but for larger groups who are tiring of the hidden traitor or social deduction games, this one is a breath of fresh air. It can handle up to seven players, and is an easier teach than many other games for mid-to-large groups.

So if you are looking for something different for a weird player count, and you need some more medieval rock star games in your collection please check out Festival!. (Do I need the period there or am I covered with the exclamation point from the title of the game? I was not an English major.) I think you will be pleasantly surprised at how this unassuming set collection game (with aspects of take-that which I did not explore here) will perform. I am looking forward to following the Kickstarter campaign set to launch in Spring 2021, so keep it on your radars, people.