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400 Days (2016)
400 Days (2016)
2016 |
Story: 400 Days starts with our four main characters Captain Theo (Routh), Emily (Lotz), Cole (Cook) and Bug (Feldman) being put in a social simulation for 400 days to show what it will be like to travel through space over long periods of time. We follow the four as they get put hiccups as the learn to manage them after losing connect to mission control early on but it is dealing with the psychological side of the mission that will test them the most.

When they open the hatch they find themselves questioning what happened but more worrying where they are now.

400 days really seems to be a film that is two different incomplete films, the first half is all psychological but when they leave the hatch it turns into a post-apocalyptic film that never really ends up being dealt with. Each side of the story works well as a single film but both don’t have enough time to really pull off what is really happen. As for the ending it is all left up to you what you think happens which doesn’t help and what happens to two of the character never really gets answered either. This has problems but really could have been great.

 

Actor Review

 

Caity Lotz: Emily is the medical officers who is also the former partner of Theo who has to make sure the crew remains sane over the course of the mission as well as keeping the medication up to date. Caity gives us a solid performance but really doesn’t get a chance shine.

 

Brandon Routh: Theo is the captain of the mission; he has to make the big decision with the information provided by his crew. He doesn’t want to be on the mission and has been on a four-day bender before the mission. Brandon continued to show why he is struggling to live up to the hype he once had early in his career.

 

Dane Cook: Cole is the engineer on the mission, he is easily the most unpopular on the crew and his cocky attitude leads him to become distant to the rest of the crew. Dane is another actor in this film who hasn’t made much of his career and even with this choice because he tries to do something different.

 

Ben Feldman: Bug is the brains of the crew making all the hard decisions and is clearly the smartest of the four crew members on the ship. He had to leave his young family behind for the mission which haunts him every day of the mission. Ben does a good job even if he does end up being a very generic character for the genre.

 

Support Cast: 400 days has a supporting you only see half way through the film but they end up being very generic.

 

Director Review: Matt Osterman – Matt brings us a great idea that doesn’t quite get pulled off effectively.

 

Mystery: 400 days keep you guessing what is actually happening to our characters.

Sci-Fi: 400 days puts our character in the experiment which would include space travel and a post-apocalyptic world.

Thriller: 400 days does keep us guessing from start to finish.

Settings: 400 days has two good settings the space ship which creates the isolation and the town the end up in that shocks.
Special Effects: 400 days uses the effects for certain moments but tries to keep everything need to the minimum.

Suggestion: 400 days is one to try, it does have a few flaws but you can see a couple of good points. (Try It)

 

Best Part: The ideas are good.

Worst Part: Not enough time for each story, both sides could have been short to increase the second one.

 

Believability: No

Chances of Tears: No

Chances of Sequel: No

Post Credits Scene: No

 

Oscar Chances: No

Runtime: 1 Hour 31 Minutes

 

Overall: Something Missing but good ideas being created.

https://moviesreview101.com/2015/11/02/400-days-2015/
  
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Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Jurassic World Evolution in Video Games

Aug 14, 2019  
Jurassic World Evolution
Jurassic World Evolution
2018 | Simulation
People are fickle creatures by nature. They say they want to experience a time when dinosaurs roamed the earth and then they suddenly abandon you when they decide your park is too dangerous. So what if a few people got eaten when my cash flow dried up and my Ceratosaurus had no choice but to break free of its enclosure and snack on a few visitors. Is that really a reason to decide my park isn’t worth visiting any longer? I think not. That is just how things are when you are trying to build a combination of zoo and theme park in Frontier Developments’ latest park simulator game Jurassic World Evolution.

As a kid I used to spend time with my older sister playing dinosaur hunter with my old View-Master and some 3D slides of dinosaurs. We’d pretend that we had gone back in time to an age where dinosaurs walked the earth. As I got older, and technology improved dramatically, I had the opportunity to experience Jurassic Park when it was first released on the big screen and my simple exploration dream turned into a dream of what it would be like to experience this in real life. While dinosaur cloning hasn’t become an actual thing…yet, Jurassic World Evolution introduces you to a world of fossil digging, dinosaur incubating and park managing.

At it’s core, Jurassic World Evolution is a theme park management sim. It’s much less complex than Frontier’s other theme park sim, Planet Coaster, and of course brings with it the main draw of “living” dinosaurs. There are three major departments that you are trying to appease as you bring your park to life, Entertainment, Science and Security. As you play through the initial campaign, you will be given tasks from each department who are all trying to further their own agendas. Entertainment is focused on adding attractions, bringing people into your parks, and ensuring your profit margin is as high as possible. Science is focused on furthering the study of the dinosaurs, ensuring their survivability and tracking down and bringing to life numerous other species from around the globe. Finally, Security is trying to ensure that should a disaster strike, the proper fail-safes are in place to minimize the impact to the visitors and the park. While satisfying all three of these factions is the best way to make money and make your park a success, the tasks you do will impact your reputation with one department as you satisfy the requests of the others. It becomes a balancing act between ensuring each faction is as loyal and happy as possible (to avoid sabotage and espionage) and making enough money to ensure your park continues to function.

You begin the game with a sizable amount of money that you use to build your park and send teams on archeological digs around the world to unearth dinosaur fossils. The teams then bring back the fossils for you to practice your dinosaur cloning skills. Successful dinosaur cloning will result in absolutely breath-takingly detailed dinosaurs being added to your park. It’s up to you to ensure that the dinosaur enclosures are well suited and comfortable for the individual species of dinosaurs that will live in them. Each dinosaur has a specific set of traits that determine its’ comfort level. Some dinosaurs need grassland to run around in, while others are social creatures that don’t do well in solitary confinement. If your dinosaur’s comfort decreases below 50% they will attempt to break free of their enclosures and find what makes them happy and sometimes snacking on fear-stricken patrons is what they seek. So, keeping their comfort levels high is one key to avoiding major catastrophes in your park. After all, a happy dinosaur is one that is less likely to attempt an escape and snack on your paying patrons.

Ensuring your guest are happy and spending money is another key to running a successful park. Adding buildings and attractions for your guests to spend money on increases the rating of your park and adds additional cash flow. You will need all the cash you can get to keep things running smoothly and to prevent “accidents” from occurring. You will also need cash flow to research building improvements, finance other archeological digs, and ultimately continue to grow your park into what you had always envisioned it could be.

Graphically Jurassic World Evolution is absolutely stunning. The dinosaur models are gorgeous, and the weather effects (particularly when it’s raining) take on a near photo-realistic quality. This is easily one of the best-looking games available in this genre. When you aren’t busy managing the park, you’ll have the opportunity to pilot a helicopter and chase down escaped dinosaurs with your handy tranquilizer gun. You will also be given tasks where you will drive a Jeep through your park to do things such as replenish feeders or take pictures of your creations. The ability to traverse your park and get up close and personal with everything you have created is a real joy. As you progress, you can also unlock additional islands for you to create parks on and each island has its own unique challenges and adventures.

No game is perfect however, and Jurassic World Evolution certainly has a few issues. One of the more annoying issues I encountered is that some quests you are given are ones that you had already completed. Instead of the game recognizing I had already completed the quest, I had to redo what had already been done for the quest to continue. In the early stages of the game when you are asked to incubate a specific expensive breed of dinosaur when you have already done so (and it will cost you more than you can really afford to spend) it can get annoying fast. Some folks might also get tired of some of the more monotonous areas of the game, as flying a helicopter to tranquilize an escaped dinosaur the first dozen times you do it is exhilarating, but after that it can start to get a little stale. Additionally, there are some tasks that simply take time to complete such as waiting for a specific type of dinosaur to finish incubating before moving on to the next phase of the mission. As stated above there are ways to help pass the time (drive a Jeep and take some pictures for example), but an option to speed up the time just a bit would have been a real benefit. All-in-all though, these are pretty minor issues I had with an overall amazing game.

The developer Frontier is known for regularly updating their other games, including free (and paid) releases. While I think this game launches with an already incredible amount of variety, I suspect that Frontier will continue to add additional content and dinosaurs to the game. Considering the game launched without mod support (and whether mods will be supported in the future is still unclear) it’s important to have a developer who will continue to update the game and keep things fresh. This is an area that I believe Frontier will do an amazing job.

Jurassic World Evolution isn’t the perfect theme park simulation, but it’s pretty darn close. If you enjoy theme park simulators but have been intimidated by others on the market, you certainly should give this game a try. If you love dinosaurs or ever dreamed of owning your own Jurassic Park someday then this game is an absolute no brainer purchase. I was excited when I got my hands on it at E3, and the final release lived up to all my expectations and more. It’s truly an incredible game in one of this generations most beloved franchises. So, jump in the Jeep and “Welcome to Jurassic Park” (cue the Jurassic Park theme song).

What I liked: Stunning graphics, Accessible theme park management, Huge variety of dinosaurs

What I liked less: Some missions needing to be repeated for no reason