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    Lost Echo

    Lost Echo

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    Featured by Apple in: 15 Most Mysterious Games, Epic Adventures, 15 Greatest Storylines, Amazing...

    Growtopia

    Growtopia

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    BE AWARE! This is a game about collecting and protecting items while playing and chatting with...

    The Lost City

    The Lost City

    Games and Entertainment

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    **** The Lost City achieved the #1 paid app position in the UK, Japan, Canada, France, Australia,...

    Pepi Tree

    Pepi Tree

    Education and Games

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    > FWA Mobile Of The Day (MOTD) Award - thefwa.com/mobile > Kids App award 2012 - KinderAppGarten ...

Shadow in the Cloud (2020)
Shadow in the Cloud (2020)
2020 | Action, Horror, War
6
6.0 (6 Ratings)
Movie Rating
Contains spoilers, click to show
In short, Shadow in the Cloud is a whole load of silly, but entertaining nonsense. In all honesty, the opening 30 or so minutes completely grabbed me - it has a foreboding synth heavy soundtrack that's completely at odds with its WWII time period but still works, it has a sort of gothic aesthetic in it's cloudy night sky setting that boasts some wonderful shots, it has a well built up sense of dread, and then, when the penny drops that there's something not quite right, there's a shot that is legitimately chilling. I was hooked and found myself thinking "this is going to be one of my new favourite films", but alas, it wasn't to last.
From the moment the gremlin creature is fully revealed, proceedings get sillier and sillier - there is one bit in particular that is so mind numbingly dumb, I felt some brain cells die off (but it still made me audibly laugh so, every cloud). The silliness isn't even the main problem, it's actually a plus, but it does highlight how shoddy most of the writing is. Chloë Grace Moretz does the best with what she's given, but honestly, Max Landis' claims that 95% of the finished product is still his work despite re-writes isn't something to be proud of. There's just a lot of iffy dialogue, and some narrative twists later down the line that feel forced and unnecessary.
However, all the silliness that I mentioned makes up for it, if that's your kind of thing. I really can't hate on a film too much when it has its lead beating the shit out of a CGI monkey-bat thing that's trying to eat her baby after all.
  
Star Trek II: The Wrath of Khan (1982)
Star Trek II: The Wrath of Khan (1982)
1982 | Action, Sci-Fi
Wowee! From the ridiculous to the sublime. This is how to make a Star Trek movie! If you were trying to bring back the action and fun of the original TV series, then what better than to bring back one of the original villains in a sequel to that story? And being able to cast the original actor (Ricardo Montalban) is just perfect.

Nicholas Meyer also clearly had the same frustrations about that first movie. The film barely pauses for breath. Interestingly, it clearly reuses footage from the original movie in travelling to the Enterprise in space dock, but cuts that 6 minute special-effects-porn-fest to about 20 seconds! It’s a striking comparison!

The movie “introduces” Kirstie (“Cheers”) Alley as Vulcan officer Saavik (although she was in a student-made feature the year before). She makes quite an impression. Also new to the series is Merritt Buttrick, playing Kirk’s son David. Sadly, like Khambatta from the last film, his Trek-voyage was to be short lived. Although he appeared in Star Trek III, he died of Aids just three years later.

The movie is also notable for launching the late James Horner onto the world stage as a leading film composer. Horner cleverly associates the “ship” in starship with a roistering seafaring motif that would be equally at home in a Hornblower movie as it is here. I remember leaving the cinema when this was released and heading STRAIGHT into HMV to buy the vinyl soundtrack!

There are very few things I can find to critique in this movie. It all holds up pretty well, even after nearly 40 years (MAN, I FEEL OLD NOW!) The only scene that perhaps grates with modern sensitivities is in the (supposedly comic) “lady driver” reactions from Kirk.
  
Escape: The Curse of the Temple
Escape: The Curse of the Temple
2012 | Adventure, Dice Game, Electronic, Exploration, Real-time
Being a treasure hunter definitely sounds like a ton of fun – you get to travel to and explore exotic locations, decipher some hidden clues, and ultimately uncover some cool (and probably expensive!) artifacts and treasures! No reward is without risk, however, and you must be willing to put your life on the line, literally, to hack it in the treasure-hunting world!

Your latest quest has brought you and your comrades to an ancient temple. While exploring, you come across a treasure cache – score!! Your team decides to take it…for research purposes of course…but unbeknownst to you, this temple and its treasure are cursed, and you have just literally brought that curse down upon yourselves. The temple begins to collapse, and you and your team must make it to the exit alive! But wait, which way did you come from? Seriously? Did nobody leave any breadcrumbs? Which path is the right way? Too late to ask questions, just go! Traverse your way through this maze of a temple and get out! Will you make it out? Will your comrades make it too? I guess you’ll just have to wait and see…

DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T

Escape: The Curse of the Temple is a real-time cooperative game in which players must roll dice, uncover new tiles, and find their way to the exit before the temple collapses, trapping the explorers inside. Played in exactly 10 minutes, all actions are taken simultaneously – you are trying to escape after all! By rolling dice, players can uncover new rooms and find magic gems. Once the exit tile has been discovered, all players must make their way to it and out of the temple! Strategy is key – do you move as a group in the same direction (there is safety in numbers…) or do you split up in an attempt to find the exit more quickly? That’s up to you and your team to decide – but decide quickly, because time is running out!

One super neat thing about this game is the countdown timer/soundtrack. When I say the game takes 10 minutes to play, I mean that literally – there is a timer! The corresponding soundtrack really brings the theme to life and creates a unique atmosphere. The pressure of a time limit means that players are frantically rolling dice and moving throughout the temple, just as they would be frantically searching for the exit in the real world. For a pretty simple game of dice-rolling, I think the timer adds to the overall excitement of the game – without it, there is no element of urgency and the theme would not feel as authentic.

That being said, timers kind of stress me out in games. One thing that can alleviate some of the pressure created by the timer is being able to work as a group. Cooperation is important to success because everyone wins or loses together. I don’t have to race against the clock on my own, I just need to do my part to help the group succeed. Whether it’s uncovering new room tiles or pooling dice with another player to find magic gems, winning Escape is, overall, a group effort.

If you’ve never played a real-time game or one with a timer before, I would recommend Escape: The Curse of the Temple. It’s simple enough to be a good introduction to the mechanics, yet engaging and exciting enough to keep you coming back. Purple Phoenix Games gives it a heart-pounding 17 / 24.