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b.Young (97 KP) rated Win (The Atlantis Grail Book 3) in Books
May 21, 2018
Romance (3 more)
Action
The Atlantis Grail Games
Awesome storyline
My favorite in the series so far
Contains spoilers, click to show
I originally downloaded Book 1, Qualify, on my Kindle because it was offered for free. I immediately purchased Book 2 (Compete) and Book 3 (Win) after getting through the third chapter! I knew this was going to be a series to follow because Vera Nazarian's writing has an amazing way of drawing you into the story.
After Qualify, I was completely invested in the fate of Gwen Lark and needed to know what happened, so I continued with Compete. While Compete did not have the same action and urgency as Qualify, it was still an outstanding sequel and made me want to continue the The Atlantis Grail Series.
To be honest, Compete left me right where I wanted to be! Everything I had hoped for Gwen was happening and I had no choice but to continue the story (yes, I am a person who gets emotionally attached to certain fictional characters and therefore live my fantasy life vicariously through them).
Now, on to Win. Oh. My. Lord! Be still my heart, because Aeson has admitted his feelings for Gwen and they are going to get married!!! Yes, regular Earth-girl and winner of an all expense paid trip to Atlantis gets to marry the friggen Crown Prince of Atlantida!!!
Nevermind that Aeson's dad, the Imperator of Atlantida, does not like this one little bit, because what Gwen and Aeson have is real true love and it is so sweet and tender and... I must stop here before I gush all over this review since shit is about to get very real for them (at the hands of the Imperator, of course).
Flashback to that mindnumbing and heartbreaking decision Gwen made in Book 2 to niether become a Civilian or Cadet and instead enter the Atlantis Grail to become a Citizen so she could save her parents and her brother George from the impeding doom of the Asteriod hurtling through space with the purpose of destroying Earth. Well, it just so happens that because she is now the Imperial Bride-to-be, she will be awarded Citizenship when she marries Aeson and thusly inherit the ability to save the rest of her family without having to compete in the horrible and terrifying Atlantis Grail Games. I was literally jumping in my seat and squealing when I learned this!
All that worry and training for the entire year travelling in space to Atlantis was put to a rest and all seemed just hunky-dory. Until....
The Imperial Court Assembly that is held to recognize Gwen as Aeson's choice of Imperial Consort and Bride. Everything goes as planned until the Imperator decides to bestow an unrefusable gift unto Gwen: the "opportunity" to compete in the Atlantis Grail Games. This was such a blow to my heart and I wanted to hold Gwen and tell her it was never going to happen and she could just marry her Prince and have many children and live happily ever after. Alas, that would not have made for a very interesting story, so we must concede to the Imperator's whim and suffer with Aeson as Gwen competes in the stupid Atlantis Grail for her life all because the Imperator is not happy Aeson did not choose Lady Tiri, a proper Atlantean Royal.
Things get intense from this point on as Gwen only has 28 days to train and become a warrior capable of NOT dying in the Games. Thankfully, she has the support of her Bridegroom and the crew of the Astra Diamon to help her with this nearly impossible challenge.
After the 28 days of intense training, it is finally time for Gwen to say her goodbyes and focus on staying alive through all 4 stages of the deadly Grail Games.
During the Games, she is met with unique challenges and ordeals that left me reading into the wee hours of the night to make sure Gwen survived. I seriously could not put this book down I was so worried for Gwen and Aeson.
The Grail Games were more intense and horrible than Katniss Everdeen ever had to endure and although I was confident Gwen would make it through alive, I was unsure just how much of her would make it out at the end.
I cannot wait for Book 4, Survive! I saw an update yesterday from the author mentioning that over 26,000 words had been completed for the book! It cannot come soon enough!
After Qualify, I was completely invested in the fate of Gwen Lark and needed to know what happened, so I continued with Compete. While Compete did not have the same action and urgency as Qualify, it was still an outstanding sequel and made me want to continue the The Atlantis Grail Series.
To be honest, Compete left me right where I wanted to be! Everything I had hoped for Gwen was happening and I had no choice but to continue the story (yes, I am a person who gets emotionally attached to certain fictional characters and therefore live my fantasy life vicariously through them).
Now, on to Win. Oh. My. Lord! Be still my heart, because Aeson has admitted his feelings for Gwen and they are going to get married!!! Yes, regular Earth-girl and winner of an all expense paid trip to Atlantis gets to marry the friggen Crown Prince of Atlantida!!!
Nevermind that Aeson's dad, the Imperator of Atlantida, does not like this one little bit, because what Gwen and Aeson have is real true love and it is so sweet and tender and... I must stop here before I gush all over this review since shit is about to get very real for them (at the hands of the Imperator, of course).
Flashback to that mindnumbing and heartbreaking decision Gwen made in Book 2 to niether become a Civilian or Cadet and instead enter the Atlantis Grail to become a Citizen so she could save her parents and her brother George from the impeding doom of the Asteriod hurtling through space with the purpose of destroying Earth. Well, it just so happens that because she is now the Imperial Bride-to-be, she will be awarded Citizenship when she marries Aeson and thusly inherit the ability to save the rest of her family without having to compete in the horrible and terrifying Atlantis Grail Games. I was literally jumping in my seat and squealing when I learned this!
All that worry and training for the entire year travelling in space to Atlantis was put to a rest and all seemed just hunky-dory. Until....
The Imperial Court Assembly that is held to recognize Gwen as Aeson's choice of Imperial Consort and Bride. Everything goes as planned until the Imperator decides to bestow an unrefusable gift unto Gwen: the "opportunity" to compete in the Atlantis Grail Games. This was such a blow to my heart and I wanted to hold Gwen and tell her it was never going to happen and she could just marry her Prince and have many children and live happily ever after. Alas, that would not have made for a very interesting story, so we must concede to the Imperator's whim and suffer with Aeson as Gwen competes in the stupid Atlantis Grail for her life all because the Imperator is not happy Aeson did not choose Lady Tiri, a proper Atlantean Royal.
Things get intense from this point on as Gwen only has 28 days to train and become a warrior capable of NOT dying in the Games. Thankfully, she has the support of her Bridegroom and the crew of the Astra Diamon to help her with this nearly impossible challenge.
After the 28 days of intense training, it is finally time for Gwen to say her goodbyes and focus on staying alive through all 4 stages of the deadly Grail Games.
During the Games, she is met with unique challenges and ordeals that left me reading into the wee hours of the night to make sure Gwen survived. I seriously could not put this book down I was so worried for Gwen and Aeson.
The Grail Games were more intense and horrible than Katniss Everdeen ever had to endure and although I was confident Gwen would make it through alive, I was unsure just how much of her would make it out at the end.
I cannot wait for Book 4, Survive! I saw an update yesterday from the author mentioning that over 26,000 words had been completed for the book! It cannot come soon enough!
Daniel Boyd (1066 KP) rated Captain Marvel (2019) in Movies
Apr 2, 2019 (Updated Apr 2, 2019)
Blockbuster Fun (1 more)
SFX
Marvellous
I am usually there to see a Marvel movie on day 1, unfortunately though with this film there was a load of bias and negative mentality surrounding it's release. To be honest discussing this movie seemed like a volatile minefield immediately after it's release and it put me off going to see it for a while. Instead I decided to wait a couple of weeks for the dust to settle before going into it. The main reason for this was that I didn't want my experience of the movie to be tarnished by some bitter neckbeard's opinion on the other side of the planet. It is unfortunate that I felt repelled from the movie because of a loud angry minority, but in hindsight I am glad that I waited to see Captain Marvel, because I got to see it in with an untainted mind-set as the filmmakers most likely intended.
I had a lot of fun with this movie, far more than I expected to based on the trailers. Captain Marvel is a great space hopping romp that will put a smile on your face in spite of a few minor shortcomings. The action is great throughout and every fight sequence is exciting and impressive to watch unfold. The CGI is also incredible too, from the vast space shots to the impeccable de-aging on Sam Jackson throughout the movie, to allow him to portray a younger Nick Fury.
The characters are all great as well, I loved that Sam Jackson put a different more playful tone behind his younger, fresher Nick Fury performance as opposed to his stern colder portrayal as the older more battle hardened Fury in the Avengers movies. In the trailers it seemed out of place, but in the context of the movie, it worked really well. I also enjoyed seeing a younger, rookie Coulson and Ben Mendelsohn was great as the movies villain (?)
I was looking forward to seeing what Jude Law would bring to the MCU, but unfortunately he just played Jude Law, as in the same character type that we have already seen him play in a ton of other movies. His performance was perfectly serviceable, but nothing to write home about. Then there is arguably the most important performance of all, Brie Larson as the lead character, Captain Marvel. I thought for the most part she did a pretty great job. I will admit that there were a few lines, (mostly from flashback scenes before she left Earth for the first time,) that felt a bit forced and took me out of the movie slightly. As much as I wanted to buy everything in her performance, there was maybe 10% of the lines that she delivered that were just a bit too cheesy and somewhat wooden. However the other 90% was great and I am very much looking forward to her joining the larger Marvel universe.
The plot was given to us in drips and drabs due to the flashback filled nature of the way that the filmmakers chose to tell this story, but overall I enjoyed the ride. There were a few twists and turns along the way, - some painfully obvious and some not so much, - but most of them were enjoyable and some even felt refreshing, which isn't often said about the 21st movie in a franchise.
The last major thing to address is the female empowerment element that lies under the film's plot and is the thing that a bunch of bigots on Reddit seemed to assume would become the focus of the movie and take away from their beloved superhero fantasy. I am glad to report that no, although it is present, it in no way takes away from the scale or plot of the film. Some moments, (again moments predominately from the flashbacks before Carol leaves Earth for the first time,) were a bit on the nose and felt somewhat forced, such as the 'cockpit,' comment. However, later on in the movie there is an incredibly powerful, more subtle scene that shows different stages of Carol's life where she has been pushed to the ground and has had to get back on her own two feet and carry on. This sequence which showed a bunch of different young girls, ending with Brie Larson herself, standing up to face adversity with bravery and it was it moving and empowering and very well done.
Overall, I had way more fun with this film than I expected to. Try and ignore the negative comments coming from a loud minority of angry people when you see this one and enjoy what is actually happening onscreen.
I had a lot of fun with this movie, far more than I expected to based on the trailers. Captain Marvel is a great space hopping romp that will put a smile on your face in spite of a few minor shortcomings. The action is great throughout and every fight sequence is exciting and impressive to watch unfold. The CGI is also incredible too, from the vast space shots to the impeccable de-aging on Sam Jackson throughout the movie, to allow him to portray a younger Nick Fury.
The characters are all great as well, I loved that Sam Jackson put a different more playful tone behind his younger, fresher Nick Fury performance as opposed to his stern colder portrayal as the older more battle hardened Fury in the Avengers movies. In the trailers it seemed out of place, but in the context of the movie, it worked really well. I also enjoyed seeing a younger, rookie Coulson and Ben Mendelsohn was great as the movies villain (?)
I was looking forward to seeing what Jude Law would bring to the MCU, but unfortunately he just played Jude Law, as in the same character type that we have already seen him play in a ton of other movies. His performance was perfectly serviceable, but nothing to write home about. Then there is arguably the most important performance of all, Brie Larson as the lead character, Captain Marvel. I thought for the most part she did a pretty great job. I will admit that there were a few lines, (mostly from flashback scenes before she left Earth for the first time,) that felt a bit forced and took me out of the movie slightly. As much as I wanted to buy everything in her performance, there was maybe 10% of the lines that she delivered that were just a bit too cheesy and somewhat wooden. However the other 90% was great and I am very much looking forward to her joining the larger Marvel universe.
The plot was given to us in drips and drabs due to the flashback filled nature of the way that the filmmakers chose to tell this story, but overall I enjoyed the ride. There were a few twists and turns along the way, - some painfully obvious and some not so much, - but most of them were enjoyable and some even felt refreshing, which isn't often said about the 21st movie in a franchise.
The last major thing to address is the female empowerment element that lies under the film's plot and is the thing that a bunch of bigots on Reddit seemed to assume would become the focus of the movie and take away from their beloved superhero fantasy. I am glad to report that no, although it is present, it in no way takes away from the scale or plot of the film. Some moments, (again moments predominately from the flashbacks before Carol leaves Earth for the first time,) were a bit on the nose and felt somewhat forced, such as the 'cockpit,' comment. However, later on in the movie there is an incredibly powerful, more subtle scene that shows different stages of Carol's life where she has been pushed to the ground and has had to get back on her own two feet and carry on. This sequence which showed a bunch of different young girls, ending with Brie Larson herself, standing up to face adversity with bravery and it was it moving and empowering and very well done.
Overall, I had way more fun with this film than I expected to. Try and ignore the negative comments coming from a loud minority of angry people when you see this one and enjoy what is actually happening onscreen.
Movie Metropolis (309 KP) rated The Giver (2014) in Movies
Jun 10, 2019
A Striking visual translation
Over the last decade, cinema-going audiences have had the treat of numerous adaptations of popular young adult novels. Some of them have been particularly great – the Harry Potter series the highlight – whilst others have been less than stellar – Twilight, I’m looking at you.
However, with The Hunger Games on the edge of its tantalising conclusion, director Phillip Noyce introduces teens and adults alike to a whole new world in The Giver, but can it seduce audiences which have already had numerous fantasy worlds to enjoy?
For the most part, yes. Noyce directs this adaptation with extreme visual flair and commands some great performances from the veteran actors, even if the young thespians pale a little in comparison.The-Giver-Brenton-Thwaites-character-poster-691x1024
The Giver follows a community dealing with the aftermath of a brutal conflict. The Elders (people in charge) have been forced to eradicate all feelings, emotion, colour and memories from the past to ensure that this doesn’t happen again. Unfortunately, the plan isn’t fool-proof and one person each generation must be tasked with storing information from the past to ensure the progression of the future.
The book’s intriguing premise brings a striking visual translation. The majority of the picture is shot in black and white which adds to the emotionless atmosphere – just how The Elders want it.
Meryl Streep plays the Chief Elder and despite her limited screen time manages to command each scene she is a part of – though we have come to expect nothing less from the woman who played Margaret Thatcher so beautifully. Jeff Bridges is the title character – The Giver, who manages to impart wisdom to the one teenager each generation.
The teenage characters, despite their constant presence on screen, lack the magic and sparkle of their older counterparts. Brenton Thwaites stars as The Receiver Jonas and is probably the best of the younger stars, though a decent turn by True Blood’s Alexander Skarsgard helps alleviate the offerings somewhat, and there’s even a small role for Taylor Swift.
Despite it’s reasonably small budget of $25million compared to The Hunger Games $78million, the special effects are all of a decent standard. Of course there’s a few lapses here and there in areas were most people would probably never notice, and a few larger issues involving unrealistic space ships – but there isn’t too much to criticise as the striking cinematography is were the eyes are drawn.
Overall, it’s easy to feel sorry for The Giver, it’s come at an awkward time when audiences aren’t ready to get invested in another young adult movie and therefore I predict its box office success will fall short of the quality of the film itself.
The acting is on the whole very good and it’s nice to see Meryl Streep getting her teeth into the role of a villain in a style similar to her role in The Devil Wears Prada, but it all feels a little unsure of itself. Is it a sentimental rom-com or a utopian thriller? Who knows, but it’s definitely worth a watch for the striking visuals alone.
https://moviemetropolis.net/2014/09/24/a-striking-visual-translation-the-giver-review/
However, with The Hunger Games on the edge of its tantalising conclusion, director Phillip Noyce introduces teens and adults alike to a whole new world in The Giver, but can it seduce audiences which have already had numerous fantasy worlds to enjoy?
For the most part, yes. Noyce directs this adaptation with extreme visual flair and commands some great performances from the veteran actors, even if the young thespians pale a little in comparison.The-Giver-Brenton-Thwaites-character-poster-691x1024
The Giver follows a community dealing with the aftermath of a brutal conflict. The Elders (people in charge) have been forced to eradicate all feelings, emotion, colour and memories from the past to ensure that this doesn’t happen again. Unfortunately, the plan isn’t fool-proof and one person each generation must be tasked with storing information from the past to ensure the progression of the future.
The book’s intriguing premise brings a striking visual translation. The majority of the picture is shot in black and white which adds to the emotionless atmosphere – just how The Elders want it.
Meryl Streep plays the Chief Elder and despite her limited screen time manages to command each scene she is a part of – though we have come to expect nothing less from the woman who played Margaret Thatcher so beautifully. Jeff Bridges is the title character – The Giver, who manages to impart wisdom to the one teenager each generation.
The teenage characters, despite their constant presence on screen, lack the magic and sparkle of their older counterparts. Brenton Thwaites stars as The Receiver Jonas and is probably the best of the younger stars, though a decent turn by True Blood’s Alexander Skarsgard helps alleviate the offerings somewhat, and there’s even a small role for Taylor Swift.
Despite it’s reasonably small budget of $25million compared to The Hunger Games $78million, the special effects are all of a decent standard. Of course there’s a few lapses here and there in areas were most people would probably never notice, and a few larger issues involving unrealistic space ships – but there isn’t too much to criticise as the striking cinematography is were the eyes are drawn.
Overall, it’s easy to feel sorry for The Giver, it’s come at an awkward time when audiences aren’t ready to get invested in another young adult movie and therefore I predict its box office success will fall short of the quality of the film itself.
The acting is on the whole very good and it’s nice to see Meryl Streep getting her teeth into the role of a villain in a style similar to her role in The Devil Wears Prada, but it all feels a little unsure of itself. Is it a sentimental rom-com or a utopian thriller? Who knows, but it’s definitely worth a watch for the striking visuals alone.
https://moviemetropolis.net/2014/09/24/a-striking-visual-translation-the-giver-review/
Purple Phoenix Games (2266 KP) rated That Snow Moon in Tabletop Games
Jun 12, 2019 (Updated Jun 12, 2019)
Many years ago, in a star system located quite a long ways away from our own…… Remind you of a wildly successful fantasy film series involving laser swords, telekinetic powers, and space travel? That snow coincidence. Ha! See what I did there?
That Snow Moon is a card game of dexterity, mixed with some bluffing. Players are divided between two ‘teams’ – the Liberation (good guys) and the Dynasty (bad guys). The goals are simple. The Liberation is trying to assemble a set of plans to be used in the destruction of the Snow Moon. The Dynasty is trying to destroy the Liberation base and stop them from acquiring those plans. I don’t know about you, but if they turned this into a movie, I would probably watch it.
Here’s the kicker though – you don’t simply PLAY cards in this game. You toss/drop them. Yep, you read that right. In this game, you throw cards. Each team takes turns tossing cards into the play area, in hopes of creating clusters of touching cards that activate powers to aid in the completion of their respective goals. Bluffing comes into play because Liberation cards can be played face-down, and remain that way until exposed by a Dynasty card. Can you trick the Dynasty into revealing a card whose power you want to use, or will they see through your ruse and expose and eliminate your more powerful cards? On the flip side, can you foil the plans of the rebellious Liberation, or will they be sly enough to avoid detection? The final fate of your galaxy is up in the air – literally.
The premise of this game sounded really cool to me, but when I actually got to play it, it was quite….underwhelming. In theory, tossing cards puts a unique twist on the standard card game. But the unpredictability of actually tossing/dropping cards makes this game way more luck-driven than strategic to me. It should be noted that we have a PnP of this game – sleeved and with regular playing cards added to beef up the cards. Maybe if we had a retail version, the cards would be easier to manipulate? I’m not sure. At times it just felt futile to try to strategize certain tosses because they cards are going to fall where they may. The actual gameplay is a little bland too – it feels like it’s missing something. Maybe adding more action options or more complex/powerful card powers would up the ante a little bit. The game, as is, just kind of feels like 16-Card-Pick-Up to me.
As a huge fan of the brand-name muse of this game, That Snow Moon fell flat for me. It feels a little too simple, yet wildly unpredictable at the same time. Is it a game I’d pull out to play again? I don’t know – maybe? It’s not high on my list. That snow joke, Purple Phoenix Games gives it a disappointing 9 / 18.
https://purplephoenixgames.wordpress.com/2019/05/30/that-snow-moon-review/
That Snow Moon is a card game of dexterity, mixed with some bluffing. Players are divided between two ‘teams’ – the Liberation (good guys) and the Dynasty (bad guys). The goals are simple. The Liberation is trying to assemble a set of plans to be used in the destruction of the Snow Moon. The Dynasty is trying to destroy the Liberation base and stop them from acquiring those plans. I don’t know about you, but if they turned this into a movie, I would probably watch it.
Here’s the kicker though – you don’t simply PLAY cards in this game. You toss/drop them. Yep, you read that right. In this game, you throw cards. Each team takes turns tossing cards into the play area, in hopes of creating clusters of touching cards that activate powers to aid in the completion of their respective goals. Bluffing comes into play because Liberation cards can be played face-down, and remain that way until exposed by a Dynasty card. Can you trick the Dynasty into revealing a card whose power you want to use, or will they see through your ruse and expose and eliminate your more powerful cards? On the flip side, can you foil the plans of the rebellious Liberation, or will they be sly enough to avoid detection? The final fate of your galaxy is up in the air – literally.
The premise of this game sounded really cool to me, but when I actually got to play it, it was quite….underwhelming. In theory, tossing cards puts a unique twist on the standard card game. But the unpredictability of actually tossing/dropping cards makes this game way more luck-driven than strategic to me. It should be noted that we have a PnP of this game – sleeved and with regular playing cards added to beef up the cards. Maybe if we had a retail version, the cards would be easier to manipulate? I’m not sure. At times it just felt futile to try to strategize certain tosses because they cards are going to fall where they may. The actual gameplay is a little bland too – it feels like it’s missing something. Maybe adding more action options or more complex/powerful card powers would up the ante a little bit. The game, as is, just kind of feels like 16-Card-Pick-Up to me.
As a huge fan of the brand-name muse of this game, That Snow Moon fell flat for me. It feels a little too simple, yet wildly unpredictable at the same time. Is it a game I’d pull out to play again? I don’t know – maybe? It’s not high on my list. That snow joke, Purple Phoenix Games gives it a disappointing 9 / 18.
https://purplephoenixgames.wordpress.com/2019/05/30/that-snow-moon-review/
Mothergamer (1546 KP) rated Warframe in Video Games
Apr 3, 2019
A friend of mine suggested that I check out the game Warframe. They thought I would like it since I like games like Phantasy Star Online and Mass Effect. Warframe is a free to play co-operative third person shooter game. It's a science fiction futuristic role playing game. You can play Warframe on the PC, Xbox One, or the Playstation 4. Unfortunately there is no cross platform play with this, but at least you have a choice about which one you want to play on.
You play as a member of the Tenno, a race of ancient warriors who have awoken from cryosleep and find themselves at war with a race known as the Grineer who appear to be human clones with metal mods and the Corpus a corporation with robots and laser technology. I found that concept pretty intriguing and decided to check it out on my computer.
There are three starter warframes to choose from; Mag, Volt, and Excalibur. I decided to go with Mag and started my adventure in Warframe and named her Pirotess Dragontamer like my Final Fantasy XIV character. The introductory tutorial is quite helpful which gave me a chance to get used to the battle controls. I also liked that you can change the colors of your warframe and customize it to your tastes.
My Mag warframe is pretty cool.
There are so many missions you can do on each planet ranging from rescue missions to spy missions. You can do these missions solo, but it's definitely easier to do them with friends. The max number of people on a team is four and it does make a mission go a lot faster when you have a full team. Finding a team is fairly easy as you can make your match settings public and the game will match you with people who are doing the same mission.
Pirotess doing a mission with her friends.
I'm glad I tried Warframe out because I love it. It's a lot of fun to play and the story is very interesting. The graphics for the game look great and the voice acting and music is really good as well. It's hard to believe it's a free to play online game because there is so much content and so many great areas to explore.
You can also do crafting in the game and it isn't boring. In many of the missions you get blueprints for weapons and different warframes which you can build in your ship. Level grinding is not boring at all because of the variety of the missions. You also have solo missions for ranking up your warframe. The max level for a warframe is 30 and you can level up your weapons and pets as well.
Pirotess on her Frost warframe.
My husband Ron plays Warframe with me as well and he's really enjoying it also. It's a lot of fun playing the game together and with our friends. Having a good clan helps too because they can help you get missions done as well as helping with getting blueprints and items you need for crafting and modding equipment.
I'm also looking forward to the new expansion for the game, Plains of Eidolon because it looks fantastic and there's going to be even more things added including a new warframe. Warframe is so much fun and I love just exploring and doing all the events and missions with everyone. It's fast paced and fits in my wheel house for sci-fi space games. Now, I'm off to explore more of the galaxy!
You play as a member of the Tenno, a race of ancient warriors who have awoken from cryosleep and find themselves at war with a race known as the Grineer who appear to be human clones with metal mods and the Corpus a corporation with robots and laser technology. I found that concept pretty intriguing and decided to check it out on my computer.
There are three starter warframes to choose from; Mag, Volt, and Excalibur. I decided to go with Mag and started my adventure in Warframe and named her Pirotess Dragontamer like my Final Fantasy XIV character. The introductory tutorial is quite helpful which gave me a chance to get used to the battle controls. I also liked that you can change the colors of your warframe and customize it to your tastes.
My Mag warframe is pretty cool.
There are so many missions you can do on each planet ranging from rescue missions to spy missions. You can do these missions solo, but it's definitely easier to do them with friends. The max number of people on a team is four and it does make a mission go a lot faster when you have a full team. Finding a team is fairly easy as you can make your match settings public and the game will match you with people who are doing the same mission.
Pirotess doing a mission with her friends.
I'm glad I tried Warframe out because I love it. It's a lot of fun to play and the story is very interesting. The graphics for the game look great and the voice acting and music is really good as well. It's hard to believe it's a free to play online game because there is so much content and so many great areas to explore.
You can also do crafting in the game and it isn't boring. In many of the missions you get blueprints for weapons and different warframes which you can build in your ship. Level grinding is not boring at all because of the variety of the missions. You also have solo missions for ranking up your warframe. The max level for a warframe is 30 and you can level up your weapons and pets as well.
Pirotess on her Frost warframe.
My husband Ron plays Warframe with me as well and he's really enjoying it also. It's a lot of fun playing the game together and with our friends. Having a good clan helps too because they can help you get missions done as well as helping with getting blueprints and items you need for crafting and modding equipment.
I'm also looking forward to the new expansion for the game, Plains of Eidolon because it looks fantastic and there's going to be even more things added including a new warframe. Warframe is so much fun and I love just exploring and doing all the events and missions with everyone. It's fast paced and fits in my wheel house for sci-fi space games. Now, I'm off to explore more of the galaxy!
Flight Alert : Impossible Landings Flight Simulator by Fun Games For Free
Games and Entertainment
App
Feel like a HERO! face dangerous situations, land safely and save everyone! + Immersive scenarios:...
Night Reader Reviews (683 KP) rated Ten Minutes On Mars in Books
Jan 10, 2020
Honest Review for Free Copy of Book
Ten Minutes on Mars by Jonathan Fisher is a small collection of eighteen short stories. Some, or rather, most of these stories are a bit on the twisted side so reader be warned. On a deeper level this book appears to explore the darker side of humanity and how we are monsters to each other and to animals.
Keeping with more of a horror theme this book starts off with a ghost in a graveyard although the ghost doesn't make another appearance until the end of the book. Readers are then taken on a hunting trip through the eyes of the prey. A truly scary experience. During the course of this book, the people who live in the cracks in the pavement or as it seemed to be the down and out or homeless are brought to light as well. Basically these are the people that the majority of society pretends don’t exist.
This journey takes readers to the far reaches of space abroad The Ascension. It is on The Ascension where tattoos can be used to control people and others are able to shapeshift. In our technologically advanced society, many wonder about what will happen when AI becomes so advanced that it sees itself as human or tries to take over. That is what happens in another one of the stories to a worker on another planet. Finally, readers see the lengths that a mother will go to in order to avenge a close friend and protect her own child. So sit back and relax as you are taken on a creepy trip deep into the monstrous world that we call humanity, in a town where monsters are normal.
What I liked best was that many of the stories overlapped with one another in some way. While they all take place in the same town the connections go deeper than just that. This book could almost read as each story being just a chapter instead of a stand-alone story. What I did not like was how often this book was confusing to me. I had to reread areas to clear up and be sure what I just read was correct. Some of the confusing points were just because of me misunderstanding the wording. On the other hand, some areas such as when it talks about a decapitated dolphin head being sentient and a vampire still confuse me.
The target readers for this book are adults and young adults. Specifically, those who like fantasy and horror should enjoy this book the most. There is cussing, murder, and the overall tone was not for children to read, even if it wasn’t that long. A high school student should be able to handle this book if they wanted to read it. I rate this book 2 out of 4. After reading this book a second time I might increase my score but for now, this is the best I can offer it. I found this book to be enjoyable yet at the same time, I did not really like it. On the surface I found some of the stories to be confusing or even pointless. When I looked deeper I found it had more depth about the nature of humans than I previously thought, although I do not know if this was the author’s intention.
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Keeping with more of a horror theme this book starts off with a ghost in a graveyard although the ghost doesn't make another appearance until the end of the book. Readers are then taken on a hunting trip through the eyes of the prey. A truly scary experience. During the course of this book, the people who live in the cracks in the pavement or as it seemed to be the down and out or homeless are brought to light as well. Basically these are the people that the majority of society pretends don’t exist.
This journey takes readers to the far reaches of space abroad The Ascension. It is on The Ascension where tattoos can be used to control people and others are able to shapeshift. In our technologically advanced society, many wonder about what will happen when AI becomes so advanced that it sees itself as human or tries to take over. That is what happens in another one of the stories to a worker on another planet. Finally, readers see the lengths that a mother will go to in order to avenge a close friend and protect her own child. So sit back and relax as you are taken on a creepy trip deep into the monstrous world that we call humanity, in a town where monsters are normal.
What I liked best was that many of the stories overlapped with one another in some way. While they all take place in the same town the connections go deeper than just that. This book could almost read as each story being just a chapter instead of a stand-alone story. What I did not like was how often this book was confusing to me. I had to reread areas to clear up and be sure what I just read was correct. Some of the confusing points were just because of me misunderstanding the wording. On the other hand, some areas such as when it talks about a decapitated dolphin head being sentient and a vampire still confuse me.
The target readers for this book are adults and young adults. Specifically, those who like fantasy and horror should enjoy this book the most. There is cussing, murder, and the overall tone was not for children to read, even if it wasn’t that long. A high school student should be able to handle this book if they wanted to read it. I rate this book 2 out of 4. After reading this book a second time I might increase my score but for now, this is the best I can offer it. I found this book to be enjoyable yet at the same time, I did not really like it. On the surface I found some of the stories to be confusing or even pointless. When I looked deeper I found it had more depth about the nature of humans than I previously thought, although I do not know if this was the author’s intention.
https://www.facebook.com/nightreaderreviews
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Purple Phoenix Games (2266 KP) rated Abyss in Tabletop Games
Aug 5, 2021
I am not a great swimmer. For several years of my life I would avoid water at all costs. I have since grown to love it, but would still freak out a bit if a crab came towards me. I’m kind of a baby like that. I do so love underwater scenes and the wildlife, so I was bound to enjoy Abyss. Throw in some of the most amazing artwork in all of gaming and you have a hit, right?
Abyss is a push your luck, set collection, hand management, fantasy card drafting game for two to four players. In it players are attempting to gain the most Influence Points to rule the underwater kingdom by recruiting allies and Lords, and controlling locations. The game ends once a player recruits their seventh Lord or if the Lords cards run out before the Court can be refilled.
To setup, lay out the board, shuffle the Exploration cards (starfish backs) and place in the upper left corner. Shuffle the Lord cards (trident backs) and place the deck in the lower left corner. Reveal Lords to each of the spaces drawn to the right of the deck. This is the Court. Shuffle the Monster tokens and place in a messy pile near the board. Next to these place all the Key tokens. Display the Threat Tracker board with the Threat token on the first space. Shuffle the Location tiles into a stack and reveal the first one. Give each player a pearl in a shell cup and the game is ready to begin!
On a player’s turn they will follow the basic structure of Plotting at Court (by spending pearls to reveal more Lords), Taking One Action (by Exploring the Depths, Requesting Support from the Council, or Recruiting a Lord), and Controlling a Location.
Plotting at Court is simply paying pearls to reveal more Lords at Court.
The action choices begin with Exploring the Depths. This is the push your luck portion of the game where players will reveal cards from the top of the Exploration deck one by one, offer the card to their opponents for purchase (payable to the active player in pearls), and then deciding to continue or take into hand. These cards include members of five allied races of underwater species numbered in strength from one to five and monsters. Fighting monsters is an auto-win and the spoils are what is reflected on the Threat Tracker. If players decide to pass, they will move the Threat token down by one level and improve the treasure won when destroying a monster. Any allies that are undrafted will be sorted by family and placed on the appropriate space on the board.
To Request Support from the Council players will take the entire stack from one family on the board. Again, these are made up of the cards that were undrafted from previous Exploring the Depths actions.
Finally, Recruiting a Lord players will be spending their Exploration cards to combine strength values and family types to appease the Lords they wish to recruit. Players will analyze the strength needed on the bottom left of the Lord card along with the number and color of bubbles above the strength number to determine from which families cards will need to be paid. Lords will have special powers that can be used throughout the game until you use them to Control Locations.
Lords and monster tokens afford players keys, and once players accumulate three keys they MUST Control a Location. To Control a Location players will draft a face-up Location tile or draw one to four tiles and draft one of them. Also, players will sacrifice their Lords (and their special powers) to, well, lord over Locations as super powerful property managers. This is done by covering up the special Lord powers with the Location tiles.
Play continues in this fashion of quick turns until a player recruits their seventh Lord or if the Lords cards run out before the Court can be refilled during a Plot at Court action.
Components. As I mentioned in my open, Abyss boasts some of the most magnificent art ever to grace a board game. The aesthetic coupled with the theme makes for a gorgeous game on the table. The cardboard is all good quality and thick, the cards are good quality as well. The black plastic shells and pearls they hold are so nice to play with and I find myself rolling those pearls as fast as I can within the shells and inevitably spilling them everywhere.
The game play is also quite solid. I like drafting games quite a bit and this delivers a lot of drafting in different locations. You draft Exploration cards and Location tiles to beef up your mini empire. Using the Lords as special power cards but having to cover them up to help control a Location is a clever mechanic and helps with any sort of runaway leader issue. I did not touch on a couple rules because they can be a little confusing to new players (ie the affiliation of allies), but even new gamers can appreciate what Abyss does and how beautifully it accomplishes its task.
I cannot overstate how gorgeous this game is and how much I enjoy being able to pull it off the shelf and set it up to people who have never seen it. I mean, even just the box cover, which is a giant face and no text, is very impressive and helps set the tone for the dark but interesting experiences held within. Purple Phoenix Games gives Abyss a boding 14 / 18. Pick it up, post a picture of which box cover you received, and tag us in the post so we can compare.
Abyss is a push your luck, set collection, hand management, fantasy card drafting game for two to four players. In it players are attempting to gain the most Influence Points to rule the underwater kingdom by recruiting allies and Lords, and controlling locations. The game ends once a player recruits their seventh Lord or if the Lords cards run out before the Court can be refilled.
To setup, lay out the board, shuffle the Exploration cards (starfish backs) and place in the upper left corner. Shuffle the Lord cards (trident backs) and place the deck in the lower left corner. Reveal Lords to each of the spaces drawn to the right of the deck. This is the Court. Shuffle the Monster tokens and place in a messy pile near the board. Next to these place all the Key tokens. Display the Threat Tracker board with the Threat token on the first space. Shuffle the Location tiles into a stack and reveal the first one. Give each player a pearl in a shell cup and the game is ready to begin!
On a player’s turn they will follow the basic structure of Plotting at Court (by spending pearls to reveal more Lords), Taking One Action (by Exploring the Depths, Requesting Support from the Council, or Recruiting a Lord), and Controlling a Location.
Plotting at Court is simply paying pearls to reveal more Lords at Court.
The action choices begin with Exploring the Depths. This is the push your luck portion of the game where players will reveal cards from the top of the Exploration deck one by one, offer the card to their opponents for purchase (payable to the active player in pearls), and then deciding to continue or take into hand. These cards include members of five allied races of underwater species numbered in strength from one to five and monsters. Fighting monsters is an auto-win and the spoils are what is reflected on the Threat Tracker. If players decide to pass, they will move the Threat token down by one level and improve the treasure won when destroying a monster. Any allies that are undrafted will be sorted by family and placed on the appropriate space on the board.
To Request Support from the Council players will take the entire stack from one family on the board. Again, these are made up of the cards that were undrafted from previous Exploring the Depths actions.
Finally, Recruiting a Lord players will be spending their Exploration cards to combine strength values and family types to appease the Lords they wish to recruit. Players will analyze the strength needed on the bottom left of the Lord card along with the number and color of bubbles above the strength number to determine from which families cards will need to be paid. Lords will have special powers that can be used throughout the game until you use them to Control Locations.
Lords and monster tokens afford players keys, and once players accumulate three keys they MUST Control a Location. To Control a Location players will draft a face-up Location tile or draw one to four tiles and draft one of them. Also, players will sacrifice their Lords (and their special powers) to, well, lord over Locations as super powerful property managers. This is done by covering up the special Lord powers with the Location tiles.
Play continues in this fashion of quick turns until a player recruits their seventh Lord or if the Lords cards run out before the Court can be refilled during a Plot at Court action.
Components. As I mentioned in my open, Abyss boasts some of the most magnificent art ever to grace a board game. The aesthetic coupled with the theme makes for a gorgeous game on the table. The cardboard is all good quality and thick, the cards are good quality as well. The black plastic shells and pearls they hold are so nice to play with and I find myself rolling those pearls as fast as I can within the shells and inevitably spilling them everywhere.
The game play is also quite solid. I like drafting games quite a bit and this delivers a lot of drafting in different locations. You draft Exploration cards and Location tiles to beef up your mini empire. Using the Lords as special power cards but having to cover them up to help control a Location is a clever mechanic and helps with any sort of runaway leader issue. I did not touch on a couple rules because they can be a little confusing to new players (ie the affiliation of allies), but even new gamers can appreciate what Abyss does and how beautifully it accomplishes its task.
I cannot overstate how gorgeous this game is and how much I enjoy being able to pull it off the shelf and set it up to people who have never seen it. I mean, even just the box cover, which is a giant face and no text, is very impressive and helps set the tone for the dark but interesting experiences held within. Purple Phoenix Games gives Abyss a boding 14 / 18. Pick it up, post a picture of which box cover you received, and tag us in the post so we can compare.