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Purple Phoenix Games (2266 KP) rated Sorrim in Tabletop Games
Sep 2, 2020
Head to head competitive games are great, especially during the current lockdown situation. My wife and I could play 1v1 games all the time and be quite happy. That’s why we really enjoy abstract games so much. However, head to head fighting card games are something that my wife and I can kinda get heated over. How did Sorrim do for us? Keep reading.
Sorrim is a competitive 1v1 (or 2v2 or 3v3) card game for two players. A player wins once all of their opponent’s fighters have been knocked out. Fighters are all of differing magic (element) types and therefore can only be equipped with sigils (spells and attacks) of matching type. Whittling the opposing fighters’ health to zero will award triumphant players victory!
DISCLAIMER: We were provided a copy of this game for the purposes of this review. These are retail copy components, and all copies will have components matching these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. You are invited to order from The Game Crafter directly, your FLGS, or purchase through any retailers stocking it after it is released. -T
To setup the game, separate and shuffle the fighter deck and sigil deck. Deal each player a set of colored chips to keep track of values for each fighter. Fighter cards will be flipped and revealed at the beginning of the conflict. Roll the die to determine starting player and the game can begin! Note: this preview will be using the introductory 1v1 setup, though games can also be played on 2v2 and 3v3 modes with slightly different rules.
Each fighter will have their own stats to track as shown on their cards: Might, Altruism, Trickery, Health. Fighters will also possess special abilities printed on their cards to be used during the game.
Sigil cards will show either the word “Passive,” which will be active throughout the game or triggered by a special event, or they will show a group of numbers to indicate the required rolls needed to launch a successful attack.
On a player’s turn they will consult the fighter’s passive abilities to see if they will trigger. Next, the player will roll the die and compare with their cards to cast a sigil (spell). If the rolled result matches a sigil it may be cast. Opponents will check any passive abilities and adjust Health by amount of the fighter’s Might. Play continues in this fashion until one player’s fighters are all reduced to zero Health. That player loses and the winner must then mock the loser until the next game played.
Components. This game consists of some cards, a die, and some translucent chips. Each copy will be provided a link to the designer’s document to print off the rulebook and the stat sheets to track fighter stats as they change throughout the game. The cards are acceptable quality, the die is just an entry-level normal d6 (we were sent green with white ink), and the chips are TiddlyWink style. Everything is… fine. The art leaves some to be desired, especially in this era of gaming where art can elevate a good game to great, and a great game to amazing. This art does not help Sorrim. It’s not terrible, but it’s not wonderful either. Not my style.
All in all, the game is actually pretty decent. It is very quick-playing, especially the 1v1 mode, and after playing one game you kinda want to try some of the other fighter and sigil combinations. Any time a game makes you want to play more, that’s a great thing.
With Sorrim, my final thoughts are that it is a good game. I wouldn’t call it great, but there are several interesting mechanics and the variability/replayability built in is quite good. There are lots of two player battle card games, and Sorrim brings something a little different. The theme is enjoyable, and the gameplay is fast. There isn’t a ton of strategy involved as turns are dependent on rolling a number that matches your sigil cards, but it does deliver an easy-feeling, low-stress battle game for two. For some reason you just don’t feel annoyed when you lose, as can be the case with other PvP games. If you are looking for something in your collection that gives you this quick gameplay and is relatively rules-light, head over to The Game Crafter and give Sorrim a try.
Sorrim is a competitive 1v1 (or 2v2 or 3v3) card game for two players. A player wins once all of their opponent’s fighters have been knocked out. Fighters are all of differing magic (element) types and therefore can only be equipped with sigils (spells and attacks) of matching type. Whittling the opposing fighters’ health to zero will award triumphant players victory!
DISCLAIMER: We were provided a copy of this game for the purposes of this review. These are retail copy components, and all copies will have components matching these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. You are invited to order from The Game Crafter directly, your FLGS, or purchase through any retailers stocking it after it is released. -T
To setup the game, separate and shuffle the fighter deck and sigil deck. Deal each player a set of colored chips to keep track of values for each fighter. Fighter cards will be flipped and revealed at the beginning of the conflict. Roll the die to determine starting player and the game can begin! Note: this preview will be using the introductory 1v1 setup, though games can also be played on 2v2 and 3v3 modes with slightly different rules.
Each fighter will have their own stats to track as shown on their cards: Might, Altruism, Trickery, Health. Fighters will also possess special abilities printed on their cards to be used during the game.
Sigil cards will show either the word “Passive,” which will be active throughout the game or triggered by a special event, or they will show a group of numbers to indicate the required rolls needed to launch a successful attack.
On a player’s turn they will consult the fighter’s passive abilities to see if they will trigger. Next, the player will roll the die and compare with their cards to cast a sigil (spell). If the rolled result matches a sigil it may be cast. Opponents will check any passive abilities and adjust Health by amount of the fighter’s Might. Play continues in this fashion until one player’s fighters are all reduced to zero Health. That player loses and the winner must then mock the loser until the next game played.
Components. This game consists of some cards, a die, and some translucent chips. Each copy will be provided a link to the designer’s document to print off the rulebook and the stat sheets to track fighter stats as they change throughout the game. The cards are acceptable quality, the die is just an entry-level normal d6 (we were sent green with white ink), and the chips are TiddlyWink style. Everything is… fine. The art leaves some to be desired, especially in this era of gaming where art can elevate a good game to great, and a great game to amazing. This art does not help Sorrim. It’s not terrible, but it’s not wonderful either. Not my style.
All in all, the game is actually pretty decent. It is very quick-playing, especially the 1v1 mode, and after playing one game you kinda want to try some of the other fighter and sigil combinations. Any time a game makes you want to play more, that’s a great thing.
With Sorrim, my final thoughts are that it is a good game. I wouldn’t call it great, but there are several interesting mechanics and the variability/replayability built in is quite good. There are lots of two player battle card games, and Sorrim brings something a little different. The theme is enjoyable, and the gameplay is fast. There isn’t a ton of strategy involved as turns are dependent on rolling a number that matches your sigil cards, but it does deliver an easy-feeling, low-stress battle game for two. For some reason you just don’t feel annoyed when you lose, as can be the case with other PvP games. If you are looking for something in your collection that gives you this quick gameplay and is relatively rules-light, head over to The Game Crafter and give Sorrim a try.

Haley Mathiot (9 KP) rated Anything But Typical in Books
Apr 27, 2018
nything but Typical by Nora Raleigh Baskin anything-but-typical
Rating: 4.5/5
<b> My Summary: </b> <i> Jason is Autistic. Letters define his life, and he thinks in full complete sentences, no contractions, and perfect grammar. Every morning, a word pops into his head. He says it out loud while he brushes his teeth. He has been able to spell any word he has ever seen perfectly since the age of four, but he has no control over his body. When he gets stressed out, his hands start to fly away from his body, and his head begins to buzz, and feels like it’s going to fly away. He can’t keep his body together. He can’t talk to people very well, if at all. He can’t look at people’s faces, and he doesn’t respond to questions. He has no social skills. But, his mind is full of everything in the room—the sound of the air conditioner, the smell of his teacher’s shampoo, the light in the room, the echo of slamming doors… Jason has permission to come home from school when he needs too if he can’t handle it. Jason’s outlet is writing. He writes stories online at storyboard. He meets a girl named PhoenixBird online, and she loves his stories. They become friends. That’s a huge thing for Jason—they start talking about things like school drama and pets instead of grades and story ideas. She tells him that her name is Rebecca. They’re real friends now. But then Jason finds out that he has to meet his friend at the storyboard convention, and he’s afraid Rebecca won’t like him anymore because she will think he’s weird, just like everyone else who has met him. It’s the end of his world. Boy meets girl. Boy gets girl. Boy looses girl. Isn’t that the way all the stories go? </i>
<b> My Thoughts: </b> My brother is Autistic. Or rather, he has Aspergers syndrome, which is on the Autism spectrum. I thought I understood autistic kids pretty well. I was wrong.
From the first page I could hear Jason’s voice, the way he spoke, the way he thought. It was all very clear—and fascinating. I can’t really say much about this book, simply because it’s something you have to read for yourself and understand. You have to get inside Jason’s head and listen to what he has to say, and learn from him. He’s a brilliant person, and personally I think he understands some things better than most “normal” people.
<b> The Characters: </b> the characters were the most important aspect of this book. I could feel Jason’s confusion over little things that set him off and his stress about meeting his would-be girlfriend, and his wandering mind that went from one thought to another. Most people wouldn’t connect thoughts the way Jason did. But while I was inside his head, I understood that connection a little better. All the characters were very well developed and strong, too. Mother had her quirks and was technology-illiterate. Dad was quiet but wanted everyone to be happy. Little brother worshiped the ground Jason walked on and had his own little compulsions. Jason was my favorite character, though.
<b> The Plot: </b> the plot didn’t really matter in this book. Although it was very well thought out and executed, the point of this book was Jason and his mind, not what happened. With that in mind—the plot was very plausible, realistic, and easy to follow. There was a little bit of jumping around, from past tense to present, telling a story from his earlier experiences, but not much. Jason’s life is very interesting, because every day things mean different things to him than they do to us. Every little thing that we experience is special or different or scary or exhilarating for Jason.
<b> Writing: </b> This book is written in first person, so I was able to get inside Jason’s head from the very first sentence: “Most people like to talk in their own language.” The words were beautiful, and I was wrapped up in the immediately. I loved it.
<b> Recommendation: </b> I would want everyone to read this book—everyone. If you can read, you should read it. If your kid can’t read, read it out loud to them. If your grandma is blind, buy the audio book. It’s fantastic, enjoyable, and perfect for any age group.
<u> This is one of my favorite books that I’ve read in a long time. I’m going to make my mom read it, and all my friends read it, because it was so fantastic. Maybe now I can understand my autistic brother just a little bit more. </u>
<i> Thank you to Krissy at NPCCPL for providing this ARC for review. I did not receive any compensation in exchange for this review. Please see my disclaimer for more information. </i>
~Haleyknitz
Rating: 4.5/5
<b> My Summary: </b> <i> Jason is Autistic. Letters define his life, and he thinks in full complete sentences, no contractions, and perfect grammar. Every morning, a word pops into his head. He says it out loud while he brushes his teeth. He has been able to spell any word he has ever seen perfectly since the age of four, but he has no control over his body. When he gets stressed out, his hands start to fly away from his body, and his head begins to buzz, and feels like it’s going to fly away. He can’t keep his body together. He can’t talk to people very well, if at all. He can’t look at people’s faces, and he doesn’t respond to questions. He has no social skills. But, his mind is full of everything in the room—the sound of the air conditioner, the smell of his teacher’s shampoo, the light in the room, the echo of slamming doors… Jason has permission to come home from school when he needs too if he can’t handle it. Jason’s outlet is writing. He writes stories online at storyboard. He meets a girl named PhoenixBird online, and she loves his stories. They become friends. That’s a huge thing for Jason—they start talking about things like school drama and pets instead of grades and story ideas. She tells him that her name is Rebecca. They’re real friends now. But then Jason finds out that he has to meet his friend at the storyboard convention, and he’s afraid Rebecca won’t like him anymore because she will think he’s weird, just like everyone else who has met him. It’s the end of his world. Boy meets girl. Boy gets girl. Boy looses girl. Isn’t that the way all the stories go? </i>
<b> My Thoughts: </b> My brother is Autistic. Or rather, he has Aspergers syndrome, which is on the Autism spectrum. I thought I understood autistic kids pretty well. I was wrong.
From the first page I could hear Jason’s voice, the way he spoke, the way he thought. It was all very clear—and fascinating. I can’t really say much about this book, simply because it’s something you have to read for yourself and understand. You have to get inside Jason’s head and listen to what he has to say, and learn from him. He’s a brilliant person, and personally I think he understands some things better than most “normal” people.
<b> The Characters: </b> the characters were the most important aspect of this book. I could feel Jason’s confusion over little things that set him off and his stress about meeting his would-be girlfriend, and his wandering mind that went from one thought to another. Most people wouldn’t connect thoughts the way Jason did. But while I was inside his head, I understood that connection a little better. All the characters were very well developed and strong, too. Mother had her quirks and was technology-illiterate. Dad was quiet but wanted everyone to be happy. Little brother worshiped the ground Jason walked on and had his own little compulsions. Jason was my favorite character, though.
<b> The Plot: </b> the plot didn’t really matter in this book. Although it was very well thought out and executed, the point of this book was Jason and his mind, not what happened. With that in mind—the plot was very plausible, realistic, and easy to follow. There was a little bit of jumping around, from past tense to present, telling a story from his earlier experiences, but not much. Jason’s life is very interesting, because every day things mean different things to him than they do to us. Every little thing that we experience is special or different or scary or exhilarating for Jason.
<b> Writing: </b> This book is written in first person, so I was able to get inside Jason’s head from the very first sentence: “Most people like to talk in their own language.” The words were beautiful, and I was wrapped up in the immediately. I loved it.
<b> Recommendation: </b> I would want everyone to read this book—everyone. If you can read, you should read it. If your kid can’t read, read it out loud to them. If your grandma is blind, buy the audio book. It’s fantastic, enjoyable, and perfect for any age group.
<u> This is one of my favorite books that I’ve read in a long time. I’m going to make my mom read it, and all my friends read it, because it was so fantastic. Maybe now I can understand my autistic brother just a little bit more. </u>
<i> Thank you to Krissy at NPCCPL for providing this ARC for review. I did not receive any compensation in exchange for this review. Please see my disclaimer for more information. </i>
~Haleyknitz
Amazing historical retelling!
You can also find this review on my blog: bookingwayreads.wordpress.com
4.5 stars
TRIGGER WARNINGS: murder, hostage situation, violence, alcoholism, loss of a loved one, starvation, terminal illness, executions, gunshots, trauma
“The bond of our hearts spans miles, memory, and time.”
Main Characters:
Anastasia "Nastya" Romanov - the mischievous and cunning main character. Narration is told from her POV and the development she receives throughout the novel is a breath of fresh air. The emotions she feels leaps out to the reader on every page and is honestly the most relatable character in the entire novel.
Zash - at first he was a hardhearted Bolshevik but eventually warms to Nastya's mischievousness. He does a full 180 after a certain scene and it was really nice to see him and Nastya become close.
Alexei - Nastya's brother who has a terminal illness that weakens his body. He's sassy, stubborn (but not as much as Nastya), and calms the wildness within Nastya. Alexei is the yin to Nastya's yang.
The Romanov family - the first half of the book revolves around the family as a whole, but they all had equal parts throughout the storyline compared to the two that outshown everyone: Alexei and Nastya.
The Bolsheviks - the soldiers in charge of keeping the Romanov's in order. They're all stone and ice and everything but warmth and friendliness (besides Ivan and Zash of course.)
Ivan - oh my dear Ivan... (let's just leave it at that)
“It is if you separate the two- old life and new life. But once you learn that it's all one life and each day is a new page, it gets a bit easier to let your story take an unexpected path.”
Review:
**Possible spoilers ahead**
Romanov starts with the Romanov's in a house that is their base of exile, they have been taken into custody and are awaiting their execution trial. The family lives life to the best of their ability but then the dreadful day comes when half of the family is moved further away to be questioned. This only brings even more heartbreaking scenes until the moment when Nastya saves herself and Alexei.
Romanov is a historical retelling with a magical aspect that combines into a wonderfully executed novel. Family is the central focus, this ends up not only being the Romanov's greatest strength, but also their biggest burden. How the family is portrayed adds a sympathetic nature to the novel, and the relationship between Alexei and Nastya is not only sweet but also a strength that keeps them fighting together until the very end.
One thing that I really loved about Romanov, was that the Romanov's themselves were kind and forgiving to the Bolshevik's. They believed that they could prove their innocence to them by being friendly, plus it was just second nature to be friendly. The tension between the two was felt by everyone though, especially Nastya. Throughout the novel, you can see everything that she has to worry about but she still holds onto that little spark that makes her who she is, even despite the predicament she's in.
Nastya is a mischievous, cunning, and lovable young woman and her emotions leap out at the reader. When Zash enters the picture, he's nothing but harsh words and hostility. Nastya though, senses a kindness lurking underneath that stone wall and she becomes determined to release it.
As the story progresses, readers can sense the chemistry between the two of them and it makes you crave more of this heartbreaking story.
Story background and development –
The connections that are built with the reader and the narrator is beautiful and well crafted. And oh man! Was there a TON of background and development on more than just the main character. Romanov is a historical retelling of what the real Romanov family experienced, with a little bit of a fantasy twist to it of course. Nadine does an amazing job at giving the facts yet keeping it light enough to be read like a fantasy novel.
Plot –
History of fact and fiction with magic interwoven brings a tale that's not only intriguing but fascinating as well. Every page brings a few more steps into the build-up, causing this novel to be a pivoting story to be read by all.
Spelling/ Grammatical errors –
I did notice a few grammatical and spelling errors that took away from the scene but overall, Nadine's writing style is gripping and crafted in a way that allows nothing to pass you by.
Overall –
Romanov is a breathtaking and heart-wrenching story that will make the reader feel every tragedy, heartbreak, and moment of love that is seeped into every page.
Enjoyment –
I enjoyed every second of this novel and even stayed up late to devour it! All because I couldn't put it down. Nadine grabbed my attention and kept it until the very last page, leaving me in a ball of agony, mourning the pain that I felt.
Do I recommend?
H to the E to the L to the L to the Y to the E to the S, what does that spell? HELL YES! Everyone needs to pick this novel up and give it a read!!
“Let no one call you tame.”
4.5 stars
TRIGGER WARNINGS: murder, hostage situation, violence, alcoholism, loss of a loved one, starvation, terminal illness, executions, gunshots, trauma
“The bond of our hearts spans miles, memory, and time.”
Main Characters:
Anastasia "Nastya" Romanov - the mischievous and cunning main character. Narration is told from her POV and the development she receives throughout the novel is a breath of fresh air. The emotions she feels leaps out to the reader on every page and is honestly the most relatable character in the entire novel.
Zash - at first he was a hardhearted Bolshevik but eventually warms to Nastya's mischievousness. He does a full 180 after a certain scene and it was really nice to see him and Nastya become close.
Alexei - Nastya's brother who has a terminal illness that weakens his body. He's sassy, stubborn (but not as much as Nastya), and calms the wildness within Nastya. Alexei is the yin to Nastya's yang.
The Romanov family - the first half of the book revolves around the family as a whole, but they all had equal parts throughout the storyline compared to the two that outshown everyone: Alexei and Nastya.
The Bolsheviks - the soldiers in charge of keeping the Romanov's in order. They're all stone and ice and everything but warmth and friendliness (besides Ivan and Zash of course.)
Ivan - oh my dear Ivan... (let's just leave it at that)
“It is if you separate the two- old life and new life. But once you learn that it's all one life and each day is a new page, it gets a bit easier to let your story take an unexpected path.”
Review:
**Possible spoilers ahead**
Romanov starts with the Romanov's in a house that is their base of exile, they have been taken into custody and are awaiting their execution trial. The family lives life to the best of their ability but then the dreadful day comes when half of the family is moved further away to be questioned. This only brings even more heartbreaking scenes until the moment when Nastya saves herself and Alexei.
Romanov is a historical retelling with a magical aspect that combines into a wonderfully executed novel. Family is the central focus, this ends up not only being the Romanov's greatest strength, but also their biggest burden. How the family is portrayed adds a sympathetic nature to the novel, and the relationship between Alexei and Nastya is not only sweet but also a strength that keeps them fighting together until the very end.
One thing that I really loved about Romanov, was that the Romanov's themselves were kind and forgiving to the Bolshevik's. They believed that they could prove their innocence to them by being friendly, plus it was just second nature to be friendly. The tension between the two was felt by everyone though, especially Nastya. Throughout the novel, you can see everything that she has to worry about but she still holds onto that little spark that makes her who she is, even despite the predicament she's in.
Nastya is a mischievous, cunning, and lovable young woman and her emotions leap out at the reader. When Zash enters the picture, he's nothing but harsh words and hostility. Nastya though, senses a kindness lurking underneath that stone wall and she becomes determined to release it.
As the story progresses, readers can sense the chemistry between the two of them and it makes you crave more of this heartbreaking story.
Story background and development –
The connections that are built with the reader and the narrator is beautiful and well crafted. And oh man! Was there a TON of background and development on more than just the main character. Romanov is a historical retelling of what the real Romanov family experienced, with a little bit of a fantasy twist to it of course. Nadine does an amazing job at giving the facts yet keeping it light enough to be read like a fantasy novel.
Plot –
History of fact and fiction with magic interwoven brings a tale that's not only intriguing but fascinating as well. Every page brings a few more steps into the build-up, causing this novel to be a pivoting story to be read by all.
Spelling/ Grammatical errors –
I did notice a few grammatical and spelling errors that took away from the scene but overall, Nadine's writing style is gripping and crafted in a way that allows nothing to pass you by.
Overall –
Romanov is a breathtaking and heart-wrenching story that will make the reader feel every tragedy, heartbreak, and moment of love that is seeped into every page.
Enjoyment –
I enjoyed every second of this novel and even stayed up late to devour it! All because I couldn't put it down. Nadine grabbed my attention and kept it until the very last page, leaving me in a ball of agony, mourning the pain that I felt.
Do I recommend?
H to the E to the L to the L to the Y to the E to the S, what does that spell? HELL YES! Everyone needs to pick this novel up and give it a read!!
“Let no one call you tame.”
<a href="https://bookingwayreads.wordpress.com">Blog</a> | <a href="https://https://www.instagram.com/ernest.bookingway/">Bookstagram</a> | <a href="https://https://twitter.com/bookingwayreads">Twitter</a>
4.5 stars
TRIGGER WARNINGS: murder, hostage situation, violence, alcoholism, loss of a loved one, starvation, terminal illness, executions, gunshots, trauma
“The bond of our hearts spans miles, memory, and time.”
Main Characters:
Anastasia "Nastya" Romanov - the mischievous and cunning main character. Narration is told from her POV and the development she receives throughout the novel is a breath of fresh air. The emotions she feels leaps out to the reader on every page and is honestly the most relatable character in the entire novel.
Zash - at first he was a hardhearted Bolshevik but eventually warms to Nastya's mischievousness. He does a full 180 after a certain scene and it was really nice to see him and Nastya become close.
Alexei - Nastya's brother who has a terminal illness that weakens his body. He's sassy, stubborn (but not as much as Nastya), and calms the wildness within Nastya. Alexei is the yin to Nastya's yang.
The Romanov family - the first half of the book revolves around the family as a whole, but they all had equal parts throughout the storyline compared to the two that outshown everyone: Alexei and Nastya.
The Bolsheviks - the soldiers in charge of keeping the Romanov's in order. They're all stone and ice and everything but warmth and friendliness (besides Ivan and Zash of course.)
Ivan - oh my dear Ivan... (let's just leave it at that)
“It is if you separate the two- old life and new life. But once you learn that it's all one life and each day is a new page, it gets a bit easier to let your story take an unexpected path.”
Review:
**Possible spoilers ahead**
Romanov starts with the Romanov's in a house that is their base of exile, they have been taken into custody and are awaiting their execution trial. The family lives life to the best of their ability but then the dreadful day comes when half of the family is moved further away to be questioned. This only brings even more heartbreaking scenes until the moment when Nastya saves herself and Alexei.
Romanov is a historical retelling with a magical aspect that combines into a wonderfully executed novel. Family is the central focus, this ends up not only being the Romanov's greatest strength, but also their biggest burden. How the family is portrayed adds a sympathetic nature to the novel, and the relationship between Alexei and Nastya is not only sweet but also a strength that keeps them fighting together until the very end.
One thing that I really loved about Romanov, was that the Romanov's themselves were kind and forgiving to the Bolshevik's. They believed that they could prove their innocence to them by being friendly, plus it was just second nature to be friendly. The tension between the two was felt by everyone though, especially Nastya. Throughout the novel, you can see everything that she has to worry about but she still holds onto that little spark that makes her who she is, even despite the predicament she's in.
Nastya is a mischievous, cunning, and lovable young woman and her emotions leap out at the reader. When Zash enters the picture, he's nothing but harsh words and hostility. Nastya though, senses a kindness lurking underneath that stone wall and she becomes determined to release it.
As the story progresses, readers can sense the chemistry between the two of them and it makes you crave more of this heartbreaking story.
Story background and development –
The connections that are built with the reader and the narrator is beautiful and well crafted. And oh man! Was there a TON of background and development on more than just the main character. Romanov is a historical retelling of what the real Romanov family experienced, with a little bit of a fantasy twist to it of course. Nadine does an amazing job at giving the facts yet keeping it light enough to be read like a fantasy novel.
Plot –
History of fact and fiction with magic interwoven brings a tale that's not only intriguing but fascinating as well. Every page brings a few more steps into the build-up, causing this novel to be a pivoting story to be read by all.
Spelling/ Grammatical errors –
I did notice a few grammatical and spelling errors that took away from the scene but overall, Nadine's writing style is gripping and crafted in a way that allows nothing to pass you by.
Overall –
Romanov is a breathtaking and heart-wrenching story that will make the reader feel every tragedy, heartbreak, and moment of love that is seeped into every page.
Enjoyment –
I enjoyed every second of this novel and even stayed up late to devour it! All because I couldn't put it down. Nadine grabbed my attention and kept it until the very last page, leaving me in a ball of agony, mourning the pain that I felt.
Do I recommend?
H to the E to the L to the L to the Y to the E to the S, what does that spell? HELL YES! Everyone needs to pick this novel up and give it a read!!
“Let no one call you tame.”
4.5 stars
TRIGGER WARNINGS: murder, hostage situation, violence, alcoholism, loss of a loved one, starvation, terminal illness, executions, gunshots, trauma
“The bond of our hearts spans miles, memory, and time.”
Main Characters:
Anastasia "Nastya" Romanov - the mischievous and cunning main character. Narration is told from her POV and the development she receives throughout the novel is a breath of fresh air. The emotions she feels leaps out to the reader on every page and is honestly the most relatable character in the entire novel.
Zash - at first he was a hardhearted Bolshevik but eventually warms to Nastya's mischievousness. He does a full 180 after a certain scene and it was really nice to see him and Nastya become close.
Alexei - Nastya's brother who has a terminal illness that weakens his body. He's sassy, stubborn (but not as much as Nastya), and calms the wildness within Nastya. Alexei is the yin to Nastya's yang.
The Romanov family - the first half of the book revolves around the family as a whole, but they all had equal parts throughout the storyline compared to the two that outshown everyone: Alexei and Nastya.
The Bolsheviks - the soldiers in charge of keeping the Romanov's in order. They're all stone and ice and everything but warmth and friendliness (besides Ivan and Zash of course.)
Ivan - oh my dear Ivan... (let's just leave it at that)
“It is if you separate the two- old life and new life. But once you learn that it's all one life and each day is a new page, it gets a bit easier to let your story take an unexpected path.”
Review:
**Possible spoilers ahead**
Romanov starts with the Romanov's in a house that is their base of exile, they have been taken into custody and are awaiting their execution trial. The family lives life to the best of their ability but then the dreadful day comes when half of the family is moved further away to be questioned. This only brings even more heartbreaking scenes until the moment when Nastya saves herself and Alexei.
Romanov is a historical retelling with a magical aspect that combines into a wonderfully executed novel. Family is the central focus, this ends up not only being the Romanov's greatest strength, but also their biggest burden. How the family is portrayed adds a sympathetic nature to the novel, and the relationship between Alexei and Nastya is not only sweet but also a strength that keeps them fighting together until the very end.
One thing that I really loved about Romanov, was that the Romanov's themselves were kind and forgiving to the Bolshevik's. They believed that they could prove their innocence to them by being friendly, plus it was just second nature to be friendly. The tension between the two was felt by everyone though, especially Nastya. Throughout the novel, you can see everything that she has to worry about but she still holds onto that little spark that makes her who she is, even despite the predicament she's in.
Nastya is a mischievous, cunning, and lovable young woman and her emotions leap out at the reader. When Zash enters the picture, he's nothing but harsh words and hostility. Nastya though, senses a kindness lurking underneath that stone wall and she becomes determined to release it.
As the story progresses, readers can sense the chemistry between the two of them and it makes you crave more of this heartbreaking story.
Story background and development –
The connections that are built with the reader and the narrator is beautiful and well crafted. And oh man! Was there a TON of background and development on more than just the main character. Romanov is a historical retelling of what the real Romanov family experienced, with a little bit of a fantasy twist to it of course. Nadine does an amazing job at giving the facts yet keeping it light enough to be read like a fantasy novel.
Plot –
History of fact and fiction with magic interwoven brings a tale that's not only intriguing but fascinating as well. Every page brings a few more steps into the build-up, causing this novel to be a pivoting story to be read by all.
Spelling/ Grammatical errors –
I did notice a few grammatical and spelling errors that took away from the scene but overall, Nadine's writing style is gripping and crafted in a way that allows nothing to pass you by.
Overall –
Romanov is a breathtaking and heart-wrenching story that will make the reader feel every tragedy, heartbreak, and moment of love that is seeped into every page.
Enjoyment –
I enjoyed every second of this novel and even stayed up late to devour it! All because I couldn't put it down. Nadine grabbed my attention and kept it until the very last page, leaving me in a ball of agony, mourning the pain that I felt.
Do I recommend?
H to the E to the L to the L to the Y to the E to the S, what does that spell? HELL YES! Everyone needs to pick this novel up and give it a read!!
“Let no one call you tame.”

Emma @ The Movies (1786 KP) rated Fantastic Beasts: Crimes of Grindelwald (2018) in Movies
Sep 25, 2019
Well where do I start? I love the fact that there is no substantial synopsis for this film, a lot have just gone with "the ongoing adventures of Newt Scamander" or similarly vague offerings.
It's difficult to separate them from their Harry Potter ancestry. They are of course the same universe. If you can sever the links then the films aren't too bad, but they're not amazing either. The other issue is that with the links you're obviously given lots of issues with continuity and timelines.
After only given a brief sighting of Grindelwald in the first film we're sold a creepy and scary version in this one very early on. His suspension during the transfer to the coach gives him the sinister grace of a dementor. This leads to the first of two problems for me. Abernathy in this whole introductory section is odd and you can tell something is up, so when we're eventually presented with that was happening it wasn't a surprise.
Here's problem two. Once Grindelwald is secured in the coach the rest of the sequence takes place outside, in the dark, in a storm. Very atmospheric with striking shots... most of which you can't see because of the lightning and rain. Everything is so fast that it's just a blur. It seems to be a popular occurrence recently and I will never understand why you would spend so much money on them when you can't see what's happening. One of the bits that you can see properly is the ghostly face of Grindelwald appearing in the coach window... which is a shame because it felt like it was awfully done and could have used some covering up.
As a quick note while I remember, I would like to acknowledge the impressive advances in wizarding technology. Early roombas and Fitbits. Great job!
Looking back over the notes most of them were about characters. Barely any about storyline. Just one thing that seemed completely out of place/inaccurate, and that was Minerva McGonagall. I'm not well enough versed in Harry Potter history but looking at the chatter I don't think her timeline matches with that of the film... but I'll leave that to the super nerds. If it is inaccurate it would have been very easy to avoid so it seems ridiculous to have had in at all.
The fluffy, feathered and scaly friends also need an honourable mention. *gets out soap box and steps up* Nifflers rule. I will fight anyone who thinks otherwise. Although, bad film! Getting my hopes up and then dashing them. You give them leeway with the animation considering they're fantastic beasts, but the only creatures that don't really have a decent presence on screen are the matagots that protect the Ministry of Magic. Even as hairless catlike creatures you'd expect something a little more impressive than what feels like CGI with a layer of detail missing.
I'm also intrigued by the phoenix. Is it Fawkes? How did Albus get his? Of course I could have missed things that answer all of the questions I have about it.
After reviewing all my notes I can (un)happily say that almost all of the women come off quite badly in this film. Bunty, Newt's assistant (I hope that was her name, she was fairly forgetable other than this point), came over as a little creepy with her comments that clearly show her affections for him. Queenie has a bit of a transformation in this one. She's still got her optimistic outlook but she's devolving a bit. Tina is taken by jealousy, which seems a little off for her. The newest addition of Nagini came out relatively unscathed and I'm hoping for an intriguing ongoing story for her.
The male characters came off slightly better. Jacob and Flamel were some welcome relief from this bleak installment of the franchise. Hats off to Callum Turner and Joshua Shea though. They both managed to pick up the Newt mannerisms really well. I can appreciate it even though it's one of the things I dislike about Fantastic Beasts, the constant head tilting.
Jude Law as Albus Dumbledore still doesn't sit quite right, but he made a reasonable job of it. He doesn't quite hold the same presence in the scenes as you'd expect him to for the man he becomes though. Everyone also got into a tizzy about his sexuality. Who cares? Whether he is or isn't gay makes no difference to the movie whatsoever. Just enjoy a film a don't worry about it until it's relevant.
It really is difficult to sum the story line up for this one. There's a reason that everyone has generalised the synopsis. It's just a lot of nothing in particular. It's part two of five. There didn't really seem to be a lot apart from filler. What I can tell you is that the first time I saw this (I went to the midnight screening at Vue originally) I fell asleep through a significant chunk in the middle and yet I still came out with the same understanding and enjoyment as I did after the second time.
What you should do
You're going to have to see it at some point if you're into the HP universe. Just a statement of fact there!
Movie thing you wish you could take home
That magic spell for collapsing all my belongings into a couple of trunks, I'm assuming it would come in handy for cleaning as well.
It's difficult to separate them from their Harry Potter ancestry. They are of course the same universe. If you can sever the links then the films aren't too bad, but they're not amazing either. The other issue is that with the links you're obviously given lots of issues with continuity and timelines.
After only given a brief sighting of Grindelwald in the first film we're sold a creepy and scary version in this one very early on. His suspension during the transfer to the coach gives him the sinister grace of a dementor. This leads to the first of two problems for me. Abernathy in this whole introductory section is odd and you can tell something is up, so when we're eventually presented with that was happening it wasn't a surprise.
Here's problem two. Once Grindelwald is secured in the coach the rest of the sequence takes place outside, in the dark, in a storm. Very atmospheric with striking shots... most of which you can't see because of the lightning and rain. Everything is so fast that it's just a blur. It seems to be a popular occurrence recently and I will never understand why you would spend so much money on them when you can't see what's happening. One of the bits that you can see properly is the ghostly face of Grindelwald appearing in the coach window... which is a shame because it felt like it was awfully done and could have used some covering up.
As a quick note while I remember, I would like to acknowledge the impressive advances in wizarding technology. Early roombas and Fitbits. Great job!
Looking back over the notes most of them were about characters. Barely any about storyline. Just one thing that seemed completely out of place/inaccurate, and that was Minerva McGonagall. I'm not well enough versed in Harry Potter history but looking at the chatter I don't think her timeline matches with that of the film... but I'll leave that to the super nerds. If it is inaccurate it would have been very easy to avoid so it seems ridiculous to have had in at all.
The fluffy, feathered and scaly friends also need an honourable mention. *gets out soap box and steps up* Nifflers rule. I will fight anyone who thinks otherwise. Although, bad film! Getting my hopes up and then dashing them. You give them leeway with the animation considering they're fantastic beasts, but the only creatures that don't really have a decent presence on screen are the matagots that protect the Ministry of Magic. Even as hairless catlike creatures you'd expect something a little more impressive than what feels like CGI with a layer of detail missing.
I'm also intrigued by the phoenix. Is it Fawkes? How did Albus get his? Of course I could have missed things that answer all of the questions I have about it.
After reviewing all my notes I can (un)happily say that almost all of the women come off quite badly in this film. Bunty, Newt's assistant (I hope that was her name, she was fairly forgetable other than this point), came over as a little creepy with her comments that clearly show her affections for him. Queenie has a bit of a transformation in this one. She's still got her optimistic outlook but she's devolving a bit. Tina is taken by jealousy, which seems a little off for her. The newest addition of Nagini came out relatively unscathed and I'm hoping for an intriguing ongoing story for her.
The male characters came off slightly better. Jacob and Flamel were some welcome relief from this bleak installment of the franchise. Hats off to Callum Turner and Joshua Shea though. They both managed to pick up the Newt mannerisms really well. I can appreciate it even though it's one of the things I dislike about Fantastic Beasts, the constant head tilting.
Jude Law as Albus Dumbledore still doesn't sit quite right, but he made a reasonable job of it. He doesn't quite hold the same presence in the scenes as you'd expect him to for the man he becomes though. Everyone also got into a tizzy about his sexuality. Who cares? Whether he is or isn't gay makes no difference to the movie whatsoever. Just enjoy a film a don't worry about it until it's relevant.
It really is difficult to sum the story line up for this one. There's a reason that everyone has generalised the synopsis. It's just a lot of nothing in particular. It's part two of five. There didn't really seem to be a lot apart from filler. What I can tell you is that the first time I saw this (I went to the midnight screening at Vue originally) I fell asleep through a significant chunk in the middle and yet I still came out with the same understanding and enjoyment as I did after the second time.
What you should do
You're going to have to see it at some point if you're into the HP universe. Just a statement of fact there!
Movie thing you wish you could take home
That magic spell for collapsing all my belongings into a couple of trunks, I'm assuming it would come in handy for cleaning as well.

Purple Phoenix Games (2266 KP) rated WizBang! in Tabletop Games
Aug 3, 2020
The current COVID-19 lockdown has really placed a burden on gaming with groups of 3 or more. Luckily, not all games are intended for medium or larger groups. I can sometimes game with up to 4 players but I am mostly able to game with my wife… when the kids (rarely) nap or are asleep for the night. So when I saw that WizBang! is a card dueling game for 2 players only I jumped at the chance to preview it. How did it fare for my wife and I? Keep reading.
A-la-kalhambra! A wizard’s duel has been accepted between you and your rival. Based on the whims of judges wanting displays of specific and ever-changing magic-types, you must cast a flurry of impressive spells to best your opponent. The duel will last exactly 6 rounds and the greatest spellslinger will reign supreme.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game. You are invited to download the rulebook, back the game through the Kickstarter campaign launching in August, or purchase through any retailers stocking it after fulfillment. -T
WizBang! is a two-player card dueling game akin to a mashup of War and Crazy 8s. To setup, shuffle the large deck of WizBang! cards, and deal 30 to each player. Similarly, shuffle the small deck of Extra Trick Up My Sleeve cards and deal four to each player. Roll the magic die, place it on the Round 1 section of the round tracking card and the game is ready to begin!
A game of WizBang! is short, sweet, and light on rules. Perfect for that lockdown date night. The game lasts 6 rounds, and each round consists of playing five cards. First things first – roll that magic die. Yellow is Shiny magic, green is Slimy magic, and purple is Weird magic. This means that for the duration of the round, the judges only care about the values that correspond with the rolled magic type. So if Shiny is rolled, each card played (a la War) will compare Shiny values. Highest number wins both cards to the player’s VP stack.
However, Extra Trick Up My Sleeve cards can be played at any time, and can affect either yourself or your opponent. I have included some of those below. These cards do not count for VP at game end, but can certainly shake things up quite a bit during a round. In addition to these special cards, included in the WizBang deck are several Wizard cards that change the preferred magic type for the round or just for one trick. Once all six rounds have been played players count up their VP Spell cards and majority wins! If no majority: SUDDEN DEATH round.
Components. As I mentioned previously, we were provided a prototype copy of the game, but were assured that it is very close to the final version. This game is a bunch of cards and one die. The cards are nice and a little glossy, with sometimes funny art, and even better inside jokes on them. The die is nice quality and easy to interpret which magic source is being judged. All in all the components are good.
I also stated previously that this game is quick. The box says around 10-15 minutes and that’s spot on. I can see seasoned players being able to knock out a game in 5, but for the first few games we were in that 10-15 minute range. What I like about the game is that it is quick. We were needing something to fill a short timeframe, so I broke this one out, taught it to my wife, and played through once or twice before a child needed Mommy. So it definitely fits that bill.
However, the game play itself is a little lacking. Don’t get me wrong – I would play this again, and I would even use it to help teach my son (4 years old) several gaming concepts, but without using the cheat cards. It is basically a combination of War (play a card, winner takes both) and Crazy 8s/UNO (constantly changing trumps) with a wizard duel theme. I love wizards/fantasy themes in my games, so I am still somewhat drawn to this, but ultimately, if I want to play War or Crazy 8s, I might simply break out a normal deck of playing cards to do so.
The game is not at all bad. I really want to stress this. Just for gamers, it is a bit elementary. This would be great in a library’s game collection, or for educational purposes, or even simply as a quick filler game if you want a theme for your War/Crazy 8s hankerin. Need a game for younger gamers? Yes, this. Need a quick game for grandparents or in-law nongamers? This. Don’t know what to play and you’re running out of time (happens to me OFTEN)? This. If you need something like WizBang! in your collection to fill a 2-player fantasy card game hole, definitely check this one out.
A-la-kalhambra! A wizard’s duel has been accepted between you and your rival. Based on the whims of judges wanting displays of specific and ever-changing magic-types, you must cast a flurry of impressive spells to best your opponent. The duel will last exactly 6 rounds and the greatest spellslinger will reign supreme.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game. You are invited to download the rulebook, back the game through the Kickstarter campaign launching in August, or purchase through any retailers stocking it after fulfillment. -T
WizBang! is a two-player card dueling game akin to a mashup of War and Crazy 8s. To setup, shuffle the large deck of WizBang! cards, and deal 30 to each player. Similarly, shuffle the small deck of Extra Trick Up My Sleeve cards and deal four to each player. Roll the magic die, place it on the Round 1 section of the round tracking card and the game is ready to begin!
A game of WizBang! is short, sweet, and light on rules. Perfect for that lockdown date night. The game lasts 6 rounds, and each round consists of playing five cards. First things first – roll that magic die. Yellow is Shiny magic, green is Slimy magic, and purple is Weird magic. This means that for the duration of the round, the judges only care about the values that correspond with the rolled magic type. So if Shiny is rolled, each card played (a la War) will compare Shiny values. Highest number wins both cards to the player’s VP stack.
However, Extra Trick Up My Sleeve cards can be played at any time, and can affect either yourself or your opponent. I have included some of those below. These cards do not count for VP at game end, but can certainly shake things up quite a bit during a round. In addition to these special cards, included in the WizBang deck are several Wizard cards that change the preferred magic type for the round or just for one trick. Once all six rounds have been played players count up their VP Spell cards and majority wins! If no majority: SUDDEN DEATH round.
Components. As I mentioned previously, we were provided a prototype copy of the game, but were assured that it is very close to the final version. This game is a bunch of cards and one die. The cards are nice and a little glossy, with sometimes funny art, and even better inside jokes on them. The die is nice quality and easy to interpret which magic source is being judged. All in all the components are good.
I also stated previously that this game is quick. The box says around 10-15 minutes and that’s spot on. I can see seasoned players being able to knock out a game in 5, but for the first few games we were in that 10-15 minute range. What I like about the game is that it is quick. We were needing something to fill a short timeframe, so I broke this one out, taught it to my wife, and played through once or twice before a child needed Mommy. So it definitely fits that bill.
However, the game play itself is a little lacking. Don’t get me wrong – I would play this again, and I would even use it to help teach my son (4 years old) several gaming concepts, but without using the cheat cards. It is basically a combination of War (play a card, winner takes both) and Crazy 8s/UNO (constantly changing trumps) with a wizard duel theme. I love wizards/fantasy themes in my games, so I am still somewhat drawn to this, but ultimately, if I want to play War or Crazy 8s, I might simply break out a normal deck of playing cards to do so.
The game is not at all bad. I really want to stress this. Just for gamers, it is a bit elementary. This would be great in a library’s game collection, or for educational purposes, or even simply as a quick filler game if you want a theme for your War/Crazy 8s hankerin. Need a game for younger gamers? Yes, this. Need a quick game for grandparents or in-law nongamers? This. Don’t know what to play and you’re running out of time (happens to me OFTEN)? This. If you need something like WizBang! in your collection to fill a 2-player fantasy card game hole, definitely check this one out.

Bob Mann (459 KP) rated Life (2017) in Movies
Sep 29, 2021
Life after Gravity.
Mankind is on the verge of a major milestone. The “Pilgrim” probe is returning from Mars containing soil samples that might spell the discovery of the first palpable evidence of life beyond earth. Proving that earth scientists are not completely incompetent, the probe is being returned not to earth but to a lab on the International Space Station where strict quarantine can be maintained. This key mission requirement is the responsibility of Miranda North (Rebecca Ferguson, “Mission Impossible: Rogue Nation”). Supporting her is an international crew including fellow doctor David Harris (Jake Gyllenhaal, “Source Code”), professional astronaut Rory Adams (Ryan Reynolds, “Deadpool”) and Hugh Derry (Ariyon Bakare), the lead scientist studying the samples. Needless to say, the soil samples yield more promise than Derry could have ever hoped for (or North could have feared). A crisis of growth and death ensues in a manner that fans of “Alien” will be suitably familiar with. Can the crew survive against all the odds?
Jake Gyllenhaal is one of my favourite actors with a raft of quality films in his CV such as “Nightcrawler” and last year’s hugely underrated (and almost Oscar-ignored) “Nocturnal Animals”. Rebecca Ferguson is also a class act and one of my favourite actresses of the moment. Here they are starring together for the first time and they don’t disappoint. Whilst neither gets enough quality screentime to really hammer their roles home, both connect to the audience in different ways: Harris is heading for an ISS endurance record, and starting to mentally disconnect from earthly connections as his body also starts to atrophy. North, with a clear attraction to him, tries to hold both him and everything together with steely determination, while carrying more knowledge of the mission directives than anyone else has.
The supporting ensemble cast also work well, portraying a real mixture of nationalities from the cock-sure American played by Reynolds to the sultry Russian commander Golovkina, played by the lovely Olga Dihovichnaya. A special note should also be added in the margin for one of the most surprising portrayals of a disabled character in a recent film.
Unfortunately the material the actors get to deliver, by Rhett Reese and Paul Wernick (co-writers of “Deadpool” and “Zombieland”) doesn’t match their ability. The first 30 minutes or so of the film I found to be totally gripping, but even here some of the dialogue is sufficiently clunky to distract you from the ongoing narrative. Some of the rest of the dialogue becomes head-in-the-hands awful in places: a scene during a de-pressurization episode being particularly painful.
Some dodgy dialogue might be forgivable in an action movie if supported by a strong story. Unfortunately, while the premise of the film is sound (if not original), the story leaps from inconsistency to inconsistency from beginning to end. The writers never seem to settle on whether the ‘being’ needs oxygen, likes oxygen, likes hot, likes cold, etc. and this lack of credibility distracts from the whole film. While the screenplay delivers some seriously suspenseful moments, and some decent jump scares, this is not satisfactory enough to serve up a cohesive movie meal.
This is not helped by ‘bad science’. As I have commented upon before, I’m a physicist by training and unscientific scenes annoy me to distraction. I’ve had to learn to live with the basics of explosions and other ‘noise’ in space (something “Star Wars” started 40 years ago, damn those TIE fighters). But there is a scene in “Life” involving an airlock breach that just completely beggers belief, acted out as if it’s a stiff breeze on the front at Skegness! It’s almost – (almost) – as bonkers as the ‘reactor venting’ scene with Chris Pratt in “Passengers“.
However, the film has its strong points too. Like “Gravity”, this is another special effects triumph with the scenes outside the ISS being gorgeously rendered. “Gravity” was a clear 10/10; this is probably at least a 7, and a reason for seeing the film on the big screen. A key question though is why there wasn’t a 3D version of the film released? Heaven knows I’m no fan of 3D, but “Gravity” was one of the few films that was genuinely enhanced by the format: in fact it is currently the only 3D Blu-ray that I own!
In general, the whole film seems a little half-cocked and lacking in its own conviction. You wonder whether the production company (Skydance) got rather cold-feet about the film in releasing it when it did. Yes, “Deadpool” did very well with its February release, but this is a much more suitable film for a summer audience than a release in this post-Oscars doldrums.
In summary, its a moderately entertaining watch, but at heart just another retelling of the old ‘something nasty in the woodshed’ yarn that we’ve seen played out countless times before. Here though the swanky setting and special effects are diminished by a lack of credibility and consistency in the storytelling. Redemption was on hand though, for while it was heading for a middling 3-Fad rating, it managed to salvage another half Fad in the final 60 seconds: a memorable movie ending that might prove hard to beat during 2017.
Jake Gyllenhaal is one of my favourite actors with a raft of quality films in his CV such as “Nightcrawler” and last year’s hugely underrated (and almost Oscar-ignored) “Nocturnal Animals”. Rebecca Ferguson is also a class act and one of my favourite actresses of the moment. Here they are starring together for the first time and they don’t disappoint. Whilst neither gets enough quality screentime to really hammer their roles home, both connect to the audience in different ways: Harris is heading for an ISS endurance record, and starting to mentally disconnect from earthly connections as his body also starts to atrophy. North, with a clear attraction to him, tries to hold both him and everything together with steely determination, while carrying more knowledge of the mission directives than anyone else has.
The supporting ensemble cast also work well, portraying a real mixture of nationalities from the cock-sure American played by Reynolds to the sultry Russian commander Golovkina, played by the lovely Olga Dihovichnaya. A special note should also be added in the margin for one of the most surprising portrayals of a disabled character in a recent film.
Unfortunately the material the actors get to deliver, by Rhett Reese and Paul Wernick (co-writers of “Deadpool” and “Zombieland”) doesn’t match their ability. The first 30 minutes or so of the film I found to be totally gripping, but even here some of the dialogue is sufficiently clunky to distract you from the ongoing narrative. Some of the rest of the dialogue becomes head-in-the-hands awful in places: a scene during a de-pressurization episode being particularly painful.
Some dodgy dialogue might be forgivable in an action movie if supported by a strong story. Unfortunately, while the premise of the film is sound (if not original), the story leaps from inconsistency to inconsistency from beginning to end. The writers never seem to settle on whether the ‘being’ needs oxygen, likes oxygen, likes hot, likes cold, etc. and this lack of credibility distracts from the whole film. While the screenplay delivers some seriously suspenseful moments, and some decent jump scares, this is not satisfactory enough to serve up a cohesive movie meal.
This is not helped by ‘bad science’. As I have commented upon before, I’m a physicist by training and unscientific scenes annoy me to distraction. I’ve had to learn to live with the basics of explosions and other ‘noise’ in space (something “Star Wars” started 40 years ago, damn those TIE fighters). But there is a scene in “Life” involving an airlock breach that just completely beggers belief, acted out as if it’s a stiff breeze on the front at Skegness! It’s almost – (almost) – as bonkers as the ‘reactor venting’ scene with Chris Pratt in “Passengers“.
However, the film has its strong points too. Like “Gravity”, this is another special effects triumph with the scenes outside the ISS being gorgeously rendered. “Gravity” was a clear 10/10; this is probably at least a 7, and a reason for seeing the film on the big screen. A key question though is why there wasn’t a 3D version of the film released? Heaven knows I’m no fan of 3D, but “Gravity” was one of the few films that was genuinely enhanced by the format: in fact it is currently the only 3D Blu-ray that I own!
In general, the whole film seems a little half-cocked and lacking in its own conviction. You wonder whether the production company (Skydance) got rather cold-feet about the film in releasing it when it did. Yes, “Deadpool” did very well with its February release, but this is a much more suitable film for a summer audience than a release in this post-Oscars doldrums.
In summary, its a moderately entertaining watch, but at heart just another retelling of the old ‘something nasty in the woodshed’ yarn that we’ve seen played out countless times before. Here though the swanky setting and special effects are diminished by a lack of credibility and consistency in the storytelling. Redemption was on hand though, for while it was heading for a middling 3-Fad rating, it managed to salvage another half Fad in the final 60 seconds: a memorable movie ending that might prove hard to beat during 2017.

Purple Phoenix Games (2266 KP) rated A Gentle Rain in Tabletop Games
Dec 3, 2021
“Take a deep breath and relax…” These words greet you as you open the box for A Gentle Rain, and they certainly set the tone for some cathartic experience. Such was the case when upon opening a mystery mailer I found a copy of A Gentle Rain. I had no idea it was coming to me, but it came, I played it, and it did indeed set my soul at ease for the 30 minutes I spent playing several games of it. Mystery games are always good, right? Even when they are bad? But how was this little soothing surprise?
A Gentle Rain is a solo tile placement puzzle game. In it the player is attempting to help eight lily varieties to bloom during a rain shower. This magnificent experience sets alight the spirit of the player and transports them to a new level of zen. Or they simply win the game. It just depends how into it one likes to be.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game (I think), so what you see in these photos is probably what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup A Gentle Rain, gently place on the table the eight blossom tokens. Near these place the shuffled stack of lake tiles, face-down. Flip over the top lake tile and place it on the table in whichever orientation your heart desires. You may now begin your tour of the lake.
On a turn the player will draw a tile from the top of the lake tile stack and attempt to place it on the table, joining a matching straight side to an existing lake tile on the table. As more and more lake tiles are revealed and placed the player may notice a group of four adjoining tiles forming a square. Once this is achieved the player may choose one of the completed lilies showing in this completed square and place a related blossom token in the created circular space. Placing the tokens allow this type of lily to bloom and nurture the player’s natural essence. Should a drawn tile have no space to occupy, it will be safely discarded and allowed to watch the magical spectacle unfold before it.
The lake journey continues in this fashion until either all blossom tokens have been placed in their respective safe spaces or all lake tiles have been drawn and placed or discarded. The player will count all blossom tokens placed for their final score, and if all eight blossom tokens were placed, will also add the number of lake tiles remaining with their brethren in the draw stack. These scores represent the level of enlightenment achieved by strolling near the lake to take in its beauty.
Components. This game is comprised of eight blossom tokens and a bunch of lake tiles in a small box. The lake tiles are all different and feature different lily semi-circles on the edges. They are thick enough to withstand multiple multiple plays and feature incredibly serene artwork. Similarly, the blossom tokens contain beautiful lily depictions upon painted wooden discs. The components in this game are high quality, and suited for addicted gamers’ need for play after play.
Again, I was surprised, not only by simply receiving the game out of the blue with no prior notification, but also by how much I truly enjoy playing this. The rulebook suggests pouring a cup of tea or other soothing beverage (chai is by far my favorite, with Earl Grey several leagues behind), and I certainly follow rulebooks’ suggestions every chance I get. What I was given here is a wonderful solo experience that I will absolutely be rewarding myself with many times in the future.
The puzzly bits of the game are not at all frustrating, as some puzzle games can be, but you truly feel bad for the lilies that you were unable to find a suitable match for it so it can bloom and display its beauty. And when a blossom token is finally placed, I found that I smiled a bit and wished the blossom a nurturing rain shower. Now, of course I have been using flowery words mostly in jest, but truthfully, this game does put one’s mind at ease for a spell. I have been slightly more stressed than normal lately and for some reason this game was EXACTLY what I needed at this point in my life. Destiny? Perhaps. Extremely lucky coincidence? Perhaps that is the same thing…
If you are a fan of puzzle games that can be played solo and that are addicting, then you must take a look at A Gentle Rain. I believe every gamer can appreciate the theme and artwork, and the design is so refreshing and simple. I will be treasuring this little gem for a very long time, and its small footprint makes it a near perfect travel companion. I give this one a very high recommendation for ALL gamer types and ages. Go find a copy today!
A Gentle Rain is a solo tile placement puzzle game. In it the player is attempting to help eight lily varieties to bloom during a rain shower. This magnificent experience sets alight the spirit of the player and transports them to a new level of zen. Or they simply win the game. It just depends how into it one likes to be.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game (I think), so what you see in these photos is probably what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup A Gentle Rain, gently place on the table the eight blossom tokens. Near these place the shuffled stack of lake tiles, face-down. Flip over the top lake tile and place it on the table in whichever orientation your heart desires. You may now begin your tour of the lake.
On a turn the player will draw a tile from the top of the lake tile stack and attempt to place it on the table, joining a matching straight side to an existing lake tile on the table. As more and more lake tiles are revealed and placed the player may notice a group of four adjoining tiles forming a square. Once this is achieved the player may choose one of the completed lilies showing in this completed square and place a related blossom token in the created circular space. Placing the tokens allow this type of lily to bloom and nurture the player’s natural essence. Should a drawn tile have no space to occupy, it will be safely discarded and allowed to watch the magical spectacle unfold before it.
The lake journey continues in this fashion until either all blossom tokens have been placed in their respective safe spaces or all lake tiles have been drawn and placed or discarded. The player will count all blossom tokens placed for their final score, and if all eight blossom tokens were placed, will also add the number of lake tiles remaining with their brethren in the draw stack. These scores represent the level of enlightenment achieved by strolling near the lake to take in its beauty.
Components. This game is comprised of eight blossom tokens and a bunch of lake tiles in a small box. The lake tiles are all different and feature different lily semi-circles on the edges. They are thick enough to withstand multiple multiple plays and feature incredibly serene artwork. Similarly, the blossom tokens contain beautiful lily depictions upon painted wooden discs. The components in this game are high quality, and suited for addicted gamers’ need for play after play.
Again, I was surprised, not only by simply receiving the game out of the blue with no prior notification, but also by how much I truly enjoy playing this. The rulebook suggests pouring a cup of tea or other soothing beverage (chai is by far my favorite, with Earl Grey several leagues behind), and I certainly follow rulebooks’ suggestions every chance I get. What I was given here is a wonderful solo experience that I will absolutely be rewarding myself with many times in the future.
The puzzly bits of the game are not at all frustrating, as some puzzle games can be, but you truly feel bad for the lilies that you were unable to find a suitable match for it so it can bloom and display its beauty. And when a blossom token is finally placed, I found that I smiled a bit and wished the blossom a nurturing rain shower. Now, of course I have been using flowery words mostly in jest, but truthfully, this game does put one’s mind at ease for a spell. I have been slightly more stressed than normal lately and for some reason this game was EXACTLY what I needed at this point in my life. Destiny? Perhaps. Extremely lucky coincidence? Perhaps that is the same thing…
If you are a fan of puzzle games that can be played solo and that are addicting, then you must take a look at A Gentle Rain. I believe every gamer can appreciate the theme and artwork, and the design is so refreshing and simple. I will be treasuring this little gem for a very long time, and its small footprint makes it a near perfect travel companion. I give this one a very high recommendation for ALL gamer types and ages. Go find a copy today!

okletmereviewit (4 KP) rated Doctor Strange (2016) in Movies
May 11, 2018
One heck of a ride
Contains spoilers, click to show
I went to see Doctor Strange last night and let me tell you, it was one hell of a ride. I saw it in 3D which is the only way I will watch movies nowadays, because its so immersive and makes the movie really come alive, at least in my opinion. Marvel Studios did a really amazing job on capturing the essence of this movie. If you want a good idea on how it is, think The Matrix meets Inception, meets Harry Potter.
If you don't know the story of Doctor Strange, well let me fill you in. Dr. Steven Strange was a brilliant neurosurgeon, and an egotist. In the movie, we find Doctor Strange (played by Benedict Cumberbatch) washing up to perform brain surgery. His prideful, ways have him showboating the surgery by not waiting for any imaging equipment and dislodging a bullet from the brain of a person who was thought to be dead.
After he has preformed a miracle surgery, he is rushing through traffic to go to a gala, when he hits another car, and crashes. In the process of crashing he crushes his hands, the very tools to which he was made famous for. After countless surgeries and experimental procedures he is left in destitute.
He then begins to wander the city and comes across a man who had sever spinal cord injury and was supposed to never walk again, but was and playing basketball, who tells him of a spiritual retreat that he went on in order to heal himself. Using what money he has left Dr. Strange flies to Kathmandu to search out this mystical temple and its healer.
He wanders the streets of Kathmandu, looking for any signs of where this holy temple may be. Getting desperate, and weary of looking. He makes a fated turn down a back alley street, where he is assaulted by a group of Pick Pockets, who target him as easy prey. They are quickly dispatched as Mordo (played by Chiwetel Ejiofor) beats them down, thus saving Strange from certain death by the hands of petty thugs.
Mordo takes Dr. Strange to the temple, explaining that The Ancient One (played by Tilda Swinton) may be able to help him, but that he would have to be very humble in asking for help. Dr. Strange with his medical, and scientific knowledge, begins to dismiss the teachings and workings of The Ancient One, as no more than metaphysical BS. The Ancient One then sends Dr. Strange on a quick out of body journey throughout the multiverse the whole time narrating the journey with deep wisdom. And then quickly after he is brought back from this journey he is banished to the streets and the doors locked behind him. Begging and pleading for hours, Mordo convinces The Ancient One to accept him for training.
Through what can be assumed as months of training, Dr. Steven Strange begins learning the mystical arts and excelling at a phenomenal rate. While studying he discovers The Eye of Agamotto. A powerful talisman capable of augmenting time and space. He then uses it to reveal the missing pages of a manuscript, and discovers that The Ancient One has been harnessing energies from a dark dimension to prolong her life, and a realm of a dimensional being known as Dormammu. Dormammu wants nothing else than to absorb the Earth into his being and make it part of the dark dimension. Doctor Strange then learns that Dormammu's henchmen are devising a plot to overtake 3 power houses throughout the world, in order to allow his reign of power to be complete.
Doctor Strange then must battle Kaecilius (played by Mads Mikkelsen) a former student of The Ancient One, and top disciple of Dormammu, for control of the Sanctum's (three mystical power houses that create a magical shield that protects the earth). This is the point in the movie where Steven begins to really take point and understand the extent of the power that he has learned. An epic magical battle of the wills ensues where Dr. Strange, Mordo, and Kaecillius, all take the the streets of New York in 'Mirror Dimension' where Kaecillius bends space and time to create an augmented reality (if you have seen Inception this is where they flip the world upside down and sideways and things get really visually intense), The battle of wills continues until finally The Ancient One joins the fight and battles her former pupil in a no holds battle. She is then critically injured and all of reality returns to normal. As she lays dying in a hospital room, she and Strange exchange an emotional yet sagely goodbye on the Astral Plane.
Doctor Strange returns to the New York Sanctum only to find that it had been destroyed. He and Mordo go to Hong Kong, the where they discover that the last Sanctum has fallen and that Dormammu is in the process of over taking the Earth with help from his lackey Kaecillius. Acting on instinct and whim, Doctor Strange uses The Eye of Agamotto to turn back time and restore the city and Sanctum back to its original form, when Kaecillius breaks the spell and concentration of Doctor Strange. DS then flies into the heart of the dark dimension bringing along with him The Eye of Agamotto, where he then traps Dormammu and himself in an endless time loop. Driving Dormammu mad realizing that he is trapped inside of time and no longer existing outside of time. Strange strikes a bargain that Dormammu will retreat from the Earth and take with him all of his followers never to return again, to which a defeated and angry Dormammu agrees and calls back his forces. The movie ends with Doctor Strange taking up the mantel of Sorcerer Supreme.
If you don't know the story of Doctor Strange, well let me fill you in. Dr. Steven Strange was a brilliant neurosurgeon, and an egotist. In the movie, we find Doctor Strange (played by Benedict Cumberbatch) washing up to perform brain surgery. His prideful, ways have him showboating the surgery by not waiting for any imaging equipment and dislodging a bullet from the brain of a person who was thought to be dead.
After he has preformed a miracle surgery, he is rushing through traffic to go to a gala, when he hits another car, and crashes. In the process of crashing he crushes his hands, the very tools to which he was made famous for. After countless surgeries and experimental procedures he is left in destitute.
He then begins to wander the city and comes across a man who had sever spinal cord injury and was supposed to never walk again, but was and playing basketball, who tells him of a spiritual retreat that he went on in order to heal himself. Using what money he has left Dr. Strange flies to Kathmandu to search out this mystical temple and its healer.
He wanders the streets of Kathmandu, looking for any signs of where this holy temple may be. Getting desperate, and weary of looking. He makes a fated turn down a back alley street, where he is assaulted by a group of Pick Pockets, who target him as easy prey. They are quickly dispatched as Mordo (played by Chiwetel Ejiofor) beats them down, thus saving Strange from certain death by the hands of petty thugs.
Mordo takes Dr. Strange to the temple, explaining that The Ancient One (played by Tilda Swinton) may be able to help him, but that he would have to be very humble in asking for help. Dr. Strange with his medical, and scientific knowledge, begins to dismiss the teachings and workings of The Ancient One, as no more than metaphysical BS. The Ancient One then sends Dr. Strange on a quick out of body journey throughout the multiverse the whole time narrating the journey with deep wisdom. And then quickly after he is brought back from this journey he is banished to the streets and the doors locked behind him. Begging and pleading for hours, Mordo convinces The Ancient One to accept him for training.
Through what can be assumed as months of training, Dr. Steven Strange begins learning the mystical arts and excelling at a phenomenal rate. While studying he discovers The Eye of Agamotto. A powerful talisman capable of augmenting time and space. He then uses it to reveal the missing pages of a manuscript, and discovers that The Ancient One has been harnessing energies from a dark dimension to prolong her life, and a realm of a dimensional being known as Dormammu. Dormammu wants nothing else than to absorb the Earth into his being and make it part of the dark dimension. Doctor Strange then learns that Dormammu's henchmen are devising a plot to overtake 3 power houses throughout the world, in order to allow his reign of power to be complete.
Doctor Strange then must battle Kaecilius (played by Mads Mikkelsen) a former student of The Ancient One, and top disciple of Dormammu, for control of the Sanctum's (three mystical power houses that create a magical shield that protects the earth). This is the point in the movie where Steven begins to really take point and understand the extent of the power that he has learned. An epic magical battle of the wills ensues where Dr. Strange, Mordo, and Kaecillius, all take the the streets of New York in 'Mirror Dimension' where Kaecillius bends space and time to create an augmented reality (if you have seen Inception this is where they flip the world upside down and sideways and things get really visually intense), The battle of wills continues until finally The Ancient One joins the fight and battles her former pupil in a no holds battle. She is then critically injured and all of reality returns to normal. As she lays dying in a hospital room, she and Strange exchange an emotional yet sagely goodbye on the Astral Plane.
Doctor Strange returns to the New York Sanctum only to find that it had been destroyed. He and Mordo go to Hong Kong, the where they discover that the last Sanctum has fallen and that Dormammu is in the process of over taking the Earth with help from his lackey Kaecillius. Acting on instinct and whim, Doctor Strange uses The Eye of Agamotto to turn back time and restore the city and Sanctum back to its original form, when Kaecillius breaks the spell and concentration of Doctor Strange. DS then flies into the heart of the dark dimension bringing along with him The Eye of Agamotto, where he then traps Dormammu and himself in an endless time loop. Driving Dormammu mad realizing that he is trapped inside of time and no longer existing outside of time. Strange strikes a bargain that Dormammu will retreat from the Earth and take with him all of his followers never to return again, to which a defeated and angry Dormammu agrees and calls back his forces. The movie ends with Doctor Strange taking up the mantel of Sorcerer Supreme.
