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Gareth von Kallenbach (980 KP) rated the PC version of Tiny Tina's Wonderlands in Video Games
Apr 10, 2022
Tiny Tina’s Wonderlands Is A Hysterical Mayhem Filled Adventure Not To Be Missed
The quirky and more than slightly unstable Tiny Tina from the Borderlands series is back and the new Borderlands Spin-Off Tiny Tina’s Wonderlands is a hysterical and engaging adventure that is one of the finest outings in the series to date.
Fans may remember the Borderlands 2 DLC Assault on Dragons Keep where Tina and friends played an RPG called Bunkers and Badasses which cast players to take on mythical quests from her neurotic mind and the stand-alone version of the DLC was released prior to the game to bring players up to speed although it is not required to have played it.
Players create a character known as the “Fatemaker” and pick various classes, skills, and attributes which they can update and modify along the way as their characters gain experience and all sorts of timed abilities come into play which will greatly help the players along the way as a well-timed spell can mean the difference between failure and victory.
The gameplay will be familiar to Borderlands fans and characters will have countless weapons, shields, upgrade charms, and more available to them deciding which ones come along, get used, get sold, or left behind is always one of the harder parts of the game. Some may find a weapon that does lower damage but has a high rate of fire better than a weapon that does more damage but has a slow reload time and a smaller ammunition clip. The best bet is to find a mix of weapons through trial and error as players can always sell items that do not make the cut.
The game offers a clever overhead perspective at times when players navigate the map versus using the Quick Travel options and this allows players to take on side quests, explore areas and more to gain experience and items should the desired quest area prove too difficult for their current ability level.
The missions are filled with plenty of humor and challenges and the vast number of enemies is amazing. From a dried-up ocean complete with crabs, walking sharks, and Serpent creatures to Pirates, Skeletons, dragons, and more, this game has something for everyone and RPG fans will love the various dice encounters and challenges that arise.
As with Borderlands games, players who fall in battle have a chance to revive by defeating an enemy before a timer runs out or by paying a fee and being revived at various checkpoints.
The game was released a few days before we went on vacation and to cover a convention so I did find myself at times avoiding side quests to complete the main story missions and I look forward to trying them in the future with my enhanced arsenal and abilities.
The voice-cast in-game is very strong as are the graphics and audio which really makes the game a true joy from start to finish. My only real issue with the game was at times when I needed help, matchmaking often set me in an area I had already completed as it looked to match me with a player of a similar skill level vs my spot in the game.
I had to resolve this by going on forums and threads and asking for help but thankfully members of the community were happy to add me and join me in the game when needed. I also had the option to set my preference to wanting help but I did not have much success in this area.
The game will have future DLC and with the limitless potential of the premise, it is safe to say that fans will have plenty of adventures ahead as Tiny Tina’s Wonderlands is a hysterical and mayhem-filled romp not to be missed.
4.5 stars out of 5
The quirky and more than slightly unstable Tiny Tina from the Borderlands series is back and the new Borderlands Spin-Off Tiny Tina’s Wonderlands is a hysterical and engaging adventure that is one of the finest outings in the series to date.
Fans may remember the Borderlands 2 DLC Assault on Dragons Keep where Tina and friends played an RPG called Bunkers and Badasses which cast players to take on mythical quests from her neurotic mind and the stand-alone version of the DLC was released prior to the game to bring players up to speed although it is not required to have played it.
Players create a character known as the “Fatemaker” and pick various classes, skills, and attributes which they can update and modify along the way as their characters gain experience and all sorts of timed abilities come into play which will greatly help the players along the way as a well-timed spell can mean the difference between failure and victory.
The gameplay will be familiar to Borderlands fans and characters will have countless weapons, shields, upgrade charms, and more available to them deciding which ones come along, get used, get sold, or left behind is always one of the harder parts of the game. Some may find a weapon that does lower damage but has a high rate of fire better than a weapon that does more damage but has a slow reload time and a smaller ammunition clip. The best bet is to find a mix of weapons through trial and error as players can always sell items that do not make the cut.
The game offers a clever overhead perspective at times when players navigate the map versus using the Quick Travel options and this allows players to take on side quests, explore areas and more to gain experience and items should the desired quest area prove too difficult for their current ability level.
The missions are filled with plenty of humor and challenges and the vast number of enemies is amazing. From a dried-up ocean complete with crabs, walking sharks, and Serpent creatures to Pirates, Skeletons, dragons, and more, this game has something for everyone and RPG fans will love the various dice encounters and challenges that arise.
As with Borderlands games, players who fall in battle have a chance to revive by defeating an enemy before a timer runs out or by paying a fee and being revived at various checkpoints.
The game was released a few days before we went on vacation and to cover a convention so I did find myself at times avoiding side quests to complete the main story missions and I look forward to trying them in the future with my enhanced arsenal and abilities.
The voice-cast in-game is very strong as are the graphics and audio which really makes the game a true joy from start to finish. My only real issue with the game was at times when I needed help, matchmaking often set me in an area I had already completed as it looked to match me with a player of a similar skill level vs my spot in the game.
I had to resolve this by going on forums and threads and asking for help but thankfully members of the community were happy to add me and join me in the game when needed. I also had the option to set my preference to wanting help but I did not have much success in this area.
The game will have future DLC and with the limitless potential of the premise, it is safe to say that fans will have plenty of adventures ahead as Tiny Tina’s Wonderlands is a hysterical and mayhem-filled romp not to be missed.
4.5 stars out of 5
Lottie disney bookworm (1056 KP) rated A Vow So Bold and Deadly in Books
Jun 17, 2021
Regular readers will know that I devoured the Cursebreaker series earlier in the year but Netgalley were generous enough to provide the opportunity to listen to this fantastic audiobook in exchange for an honest review.
The final book in the Cursebreakers series is a hard thing to come to terms with. Brigid Kemmerer has been messing with our hearts for 2 books so far and she isn’t about to let us go without a fight! Rhen and Grey are on opposite sides of a war, Harper is (deservedly) super mad at Rhen and Lilith has returned, seemingly unharmed. Is there nothing that can stop the enchantress?
Similarly to the previous two books, A Vow so Bold and Deadly is written from multiple POVs but what I loved in comparison to A Heart so Fierce and Broken is that we got a lot more of Harper! I really felt that Lia Mara took a bit of Harper’s “airtime” in the last book.
I also specifically loved the audiobook version because any third party’s speech within a character’s POV is done in that character’s voice – Rhen voicing Lilith is particularly hilarious.
The characters themselves seem to fall in my favour as we progress through the series and AVSBAD was no exception.
I still loved Harper with her fierceness and her sarcasm. I think the physical journey in the book (this is me trying to not give any spoilers) really spoke to her as a character and her unwavering, loyal nature and the fact that her anger towards Rhen took a long time to dissipate felt very real. I also loved her friendship with Zo but I must admit that sometimes Harper did border on petty – I guess she is fairly young though.
Lia Mara was a great character in AHSFAB, she was a breath of fresh air and I really admired her fight for peace in a violent kingdom. However, shacking up with Grey has made this Queen a wet fish! For a woman who has been raised with the notion that you do not need a man to rule Lia Mara severely disappoints. I really didn’t understand her character in the final book, she was unable to stand up for herself and totally dependent on Grey, even pining after him at times. It was sickening.
Grey has been my favourite in both the previous books, even when he was scary Grey! Don’t get me wrong he hasn’t totally changed and it is nice to see his struggles in gaining the loyalty of people in Shyl Shallow BUT his coldness towards Harper and THAT ending….nah it didn’t sit well with me. The fact that Grey has a claim to Emberfall is bad enough (it seems to be the only Kingdom in the fictional universe which includes bastards in the laws of succession) but to completely disregard Rhen is not the Grey the readers know and love.
Speaking of Rhen, and I’m going to get a lot of hate for this, but Rhen has never been my favourite. He has gone from being a tortured prince to a torturing prince to a tortured prince again. He just doesn’t seem to develop. Yes, I felt sorry for him, particularly towards the end of the book but I didn’t love him. I nearly did in book 1 but then he ruined it in book 2 and has never redeemed himself. I particularly felt that the ending held no justice for Rhen – there was a clear path for a happily ever after for all and, while I love a good twist, I feel that Kemmerer’s choice of ending kind of kicked Rhen while he was down.
The ending of A Vow So Bold and Deadly definitely paves the way for a spin off book but that feels like it would centre more around Grey and Lia Mara and so I don’t know how much appetite I would have for it. I’d read it but it wouldn’t be top of my TBR.
Overall I liked this book, but I didn’t love it. I had such high expectations after ACSDAL and was willing to overlook AHSFAB as plot filler but this ending fell flat for me. As someone who has read both the book and listened to the audiobook I would recommend the audiobook as it seems to keep you interested in that first few hundred pages where very little happens.
The final book in the Cursebreakers series is a hard thing to come to terms with. Brigid Kemmerer has been messing with our hearts for 2 books so far and she isn’t about to let us go without a fight! Rhen and Grey are on opposite sides of a war, Harper is (deservedly) super mad at Rhen and Lilith has returned, seemingly unharmed. Is there nothing that can stop the enchantress?
Similarly to the previous two books, A Vow so Bold and Deadly is written from multiple POVs but what I loved in comparison to A Heart so Fierce and Broken is that we got a lot more of Harper! I really felt that Lia Mara took a bit of Harper’s “airtime” in the last book.
I also specifically loved the audiobook version because any third party’s speech within a character’s POV is done in that character’s voice – Rhen voicing Lilith is particularly hilarious.
The characters themselves seem to fall in my favour as we progress through the series and AVSBAD was no exception.
I still loved Harper with her fierceness and her sarcasm. I think the physical journey in the book (this is me trying to not give any spoilers) really spoke to her as a character and her unwavering, loyal nature and the fact that her anger towards Rhen took a long time to dissipate felt very real. I also loved her friendship with Zo but I must admit that sometimes Harper did border on petty – I guess she is fairly young though.
Lia Mara was a great character in AHSFAB, she was a breath of fresh air and I really admired her fight for peace in a violent kingdom. However, shacking up with Grey has made this Queen a wet fish! For a woman who has been raised with the notion that you do not need a man to rule Lia Mara severely disappoints. I really didn’t understand her character in the final book, she was unable to stand up for herself and totally dependent on Grey, even pining after him at times. It was sickening.
Grey has been my favourite in both the previous books, even when he was scary Grey! Don’t get me wrong he hasn’t totally changed and it is nice to see his struggles in gaining the loyalty of people in Shyl Shallow BUT his coldness towards Harper and THAT ending….nah it didn’t sit well with me. The fact that Grey has a claim to Emberfall is bad enough (it seems to be the only Kingdom in the fictional universe which includes bastards in the laws of succession) but to completely disregard Rhen is not the Grey the readers know and love.
Speaking of Rhen, and I’m going to get a lot of hate for this, but Rhen has never been my favourite. He has gone from being a tortured prince to a torturing prince to a tortured prince again. He just doesn’t seem to develop. Yes, I felt sorry for him, particularly towards the end of the book but I didn’t love him. I nearly did in book 1 but then he ruined it in book 2 and has never redeemed himself. I particularly felt that the ending held no justice for Rhen – there was a clear path for a happily ever after for all and, while I love a good twist, I feel that Kemmerer’s choice of ending kind of kicked Rhen while he was down.
The ending of A Vow So Bold and Deadly definitely paves the way for a spin off book but that feels like it would centre more around Grey and Lia Mara and so I don’t know how much appetite I would have for it. I’d read it but it wouldn’t be top of my TBR.
Overall I liked this book, but I didn’t love it. I had such high expectations after ACSDAL and was willing to overlook AHSFAB as plot filler but this ending fell flat for me. As someone who has read both the book and listened to the audiobook I would recommend the audiobook as it seems to keep you interested in that first few hundred pages where very little happens.
Gareth von Kallenbach (980 KP) rated Max Payne (2008) in Movies
Aug 14, 2019
Against the gritty, snow covered, and crime ridden streets of New York, one man is waging a battle for redemption and revenge. The man in Detective Max Payne (Mark Wahlberg), and following the murder of his wife and infant son, Payne has seen his life and career spin down an ever deepening black hole to the point where he is relegated to a basement office working on cold cases.
Max has become a creature of the night, and spends his off hours patrolling the grimy sections of the city looking for clues about the death of his wife and taking on all manner of the cities criminal elements to get to the truth which has so long eluded him.
While attempting to gain information from a former snitch, Max is introduced to the Natasha Sax (Olga Kurylenko), and her sister Mona (Mila Kunis). The fact that Mona is suspicious of Max from the start is of little concern to Natasha who follows Max back to his apartment and attempts to seduce him. Max quickly spurns her advances which causes Natasha to leave his apartment angry and unbeknownst to Max, steals his wallet in the process. Shortly after leaving Max’s apartment, Natasha is brutally murdered and when Max’s wallet is found at the scene, he becomes the lead suspect in the murder.
Soon after learning from his former partner that Natasha’s dead may be linked to the death of Max’s wife, Max becomes the subject of a city wide manhunt when his partner turns up dead which is attributed to Max going over the edge.
In a race against time, Max must get to the bottom of the deaths as well as solve his family’s murder and clear his good name. This will not be easy as Max must face the resources of a gigantic corporation as well as a crazed drug lord, and his colleagues on the police force.
Based on the popular video games series from Remedy Entertainment and 3D Realms, Max Payne takes some of the games more prominent characters and themes and creates a new storyline. The bullet time ability that Max had in the game has been omitted and replaced with a few gun battles that are shot at times in slow motion, such as a well staged battle in an office building.
While the storyline and character development may be lacking, the film does a decent job of capturing the look and tone of the games, and Wahlberg is solid as the tormented lead character.
Backed by a solid supporting cast which includes Beau Bridges, Chris O’Donnell, and Ludacris, “Max Payne” is an enjoyable if flawed movie experience that makes up for its shortcomings with solid visuals and some great gun battles that come late in the film.
The picture and sound quality of the movie are very crisp and if you have the chance to enjoy the film in surround sound and HDTV I would highly suggest it.
The bonus features are very good and there is a great graphic book feature that delves more into the character of Max Payne’s wife and the events leading up to her murder.
Max has become a creature of the night, and spends his off hours patrolling the grimy sections of the city looking for clues about the death of his wife and taking on all manner of the cities criminal elements to get to the truth which has so long eluded him.
While attempting to gain information from a former snitch, Max is introduced to the Natasha Sax (Olga Kurylenko), and her sister Mona (Mila Kunis). The fact that Mona is suspicious of Max from the start is of little concern to Natasha who follows Max back to his apartment and attempts to seduce him. Max quickly spurns her advances which causes Natasha to leave his apartment angry and unbeknownst to Max, steals his wallet in the process. Shortly after leaving Max’s apartment, Natasha is brutally murdered and when Max’s wallet is found at the scene, he becomes the lead suspect in the murder.
Soon after learning from his former partner that Natasha’s dead may be linked to the death of Max’s wife, Max becomes the subject of a city wide manhunt when his partner turns up dead which is attributed to Max going over the edge.
In a race against time, Max must get to the bottom of the deaths as well as solve his family’s murder and clear his good name. This will not be easy as Max must face the resources of a gigantic corporation as well as a crazed drug lord, and his colleagues on the police force.
Based on the popular video games series from Remedy Entertainment and 3D Realms, Max Payne takes some of the games more prominent characters and themes and creates a new storyline. The bullet time ability that Max had in the game has been omitted and replaced with a few gun battles that are shot at times in slow motion, such as a well staged battle in an office building.
While the storyline and character development may be lacking, the film does a decent job of capturing the look and tone of the games, and Wahlberg is solid as the tormented lead character.
Backed by a solid supporting cast which includes Beau Bridges, Chris O’Donnell, and Ludacris, “Max Payne” is an enjoyable if flawed movie experience that makes up for its shortcomings with solid visuals and some great gun battles that come late in the film.
The picture and sound quality of the movie are very crisp and if you have the chance to enjoy the film in surround sound and HDTV I would highly suggest it.
The bonus features are very good and there is a great graphic book feature that delves more into the character of Max Payne’s wife and the events leading up to her murder.
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Kyera (8 KP) rated Lord Of Shadows in Books
Jan 31, 2018
Lord of Shadows is the second book in the Dark Artifices trilogy by Cassandra Clare. The book is fantastically written and follows our main characters as they deal with the aftermath of Lady Midnight. Be sure that you read Lady Midnight before delving into this book as there will be many spoilers.
The storylines come together and diverge beautifully in this story, allowing each character to shine. Even though Julian and Emma are the main characters, we get to spend more time with the other Blackthorns, Kit, Cristina, Diana and the others. Each character grows over the course of the novel and we get to know them better. My heart goes out to Dru because although she has her family, she doesn’t have a best friend or someone to truly talk to – like Julian and Emma or Ty and Livvy. She clearly longs for that connection, or to at least be included more by her family and I think many can relate to that.
I loved getting to know Ty and Livvy more because they have such a unique and precious bond. It was also great to see Kit join in with their adventures, even though he is not new to the Shadow World he is new to being a Shadowhunter. They made him feel like part of the family and he understood Ty immediately in a way that most outsiders don’t take the time to. He fits in perfectly with them and I couldn’t wait to see how they would grow as a trio throughout the novel.
Mark has come into his own in this novel – the events he went through in Lady Midnight and with the Wild Hunt changed him, made him less sure of himself. Since he has been back with his family, he is learning to trust again and view himself as a Shadowhunter. He must reconcile his feelings about Kieran with the faerie’s betrayal in Lady Midnight, become more responsible and hopefully take some of the burdens off Julian.
Emma is dealing with the aftermath of discovering who killed her parents and why. As that pursuit has fueled her for the last five years, it’s a strange transition for her. It doesn’t help that her relationship with Julian is as complicated as ever. The two are battling with their emotions and letting it affect them as parabatai. The characters that Cassie has created are so real that you hurt when they hurt and just wish for a happy ending for all of them.
It was fantastic to see the cameos from some of the beloved characters we know from the other Shadowhunter Chronicles series. I personally miss them and always wonder what they’re up to now, how their lives are and what shenanigans they’re embroiled in. Cassie does not disappoint and the cameos were lengthy and detailed enough that I feel satisfied (although of course, I would be happy with several spin-off books chronicling their adventures).
Lord of Shadows takes our heroes outside of Los Angeles, which was brilliant because it allowed Cassie to continue to build and artfully illustrate her world. My favourite new location was Faerie, which we have visited before in the books but was allowed to flourish in this novel. The land was described in greater detail and the Fae themselves were given more depth. Previously, we witnessed interactions between the Seelie Queen and the Nephilim, but now we were able to learn more about the Unseelie.
I didn’t feel that there were any pacing issues in this story – the stories were interwoven with one another masterfully and action was interspersed with storytelling and world building elements. Each action made by the characters purposefully brought us down a road that while we won’t understand fully yet, you can sense the plot points are being introduced and will be fully realized in Queen of Air and Darkness. There are elements that feel like foreshadowing, but we won’t understand them until the series has concluded.
The final chapter was a rollercoaster that brought together several storylines and found all our characters together – but nothing played out as expected. Cassie is skilled at subverting our expectations and yet not leaving us unsatisfied with the conclusion. While I cannot believe some of the things that happened over the course of the novel, I appreciate the beauty of the plot and story, while not feeling like the book left me with a torturous cliffhanger.
I’ve mentioned it before, but Cassie’s books continue to get better and Lord of Shadows was fantastic. I highly recommend reading this book (after Lady Midnight, of course, and perhaps the rest of the Shadowhunter Chronicles as well) because in my humble opinion you will not regret it. I am absolutely in love with the book and utterly destroyed that we have to wait until 2019 to read the conclusion.
The storylines come together and diverge beautifully in this story, allowing each character to shine. Even though Julian and Emma are the main characters, we get to spend more time with the other Blackthorns, Kit, Cristina, Diana and the others. Each character grows over the course of the novel and we get to know them better. My heart goes out to Dru because although she has her family, she doesn’t have a best friend or someone to truly talk to – like Julian and Emma or Ty and Livvy. She clearly longs for that connection, or to at least be included more by her family and I think many can relate to that.
I loved getting to know Ty and Livvy more because they have such a unique and precious bond. It was also great to see Kit join in with their adventures, even though he is not new to the Shadow World he is new to being a Shadowhunter. They made him feel like part of the family and he understood Ty immediately in a way that most outsiders don’t take the time to. He fits in perfectly with them and I couldn’t wait to see how they would grow as a trio throughout the novel.
Mark has come into his own in this novel – the events he went through in Lady Midnight and with the Wild Hunt changed him, made him less sure of himself. Since he has been back with his family, he is learning to trust again and view himself as a Shadowhunter. He must reconcile his feelings about Kieran with the faerie’s betrayal in Lady Midnight, become more responsible and hopefully take some of the burdens off Julian.
Emma is dealing with the aftermath of discovering who killed her parents and why. As that pursuit has fueled her for the last five years, it’s a strange transition for her. It doesn’t help that her relationship with Julian is as complicated as ever. The two are battling with their emotions and letting it affect them as parabatai. The characters that Cassie has created are so real that you hurt when they hurt and just wish for a happy ending for all of them.
It was fantastic to see the cameos from some of the beloved characters we know from the other Shadowhunter Chronicles series. I personally miss them and always wonder what they’re up to now, how their lives are and what shenanigans they’re embroiled in. Cassie does not disappoint and the cameos were lengthy and detailed enough that I feel satisfied (although of course, I would be happy with several spin-off books chronicling their adventures).
Lord of Shadows takes our heroes outside of Los Angeles, which was brilliant because it allowed Cassie to continue to build and artfully illustrate her world. My favourite new location was Faerie, which we have visited before in the books but was allowed to flourish in this novel. The land was described in greater detail and the Fae themselves were given more depth. Previously, we witnessed interactions between the Seelie Queen and the Nephilim, but now we were able to learn more about the Unseelie.
I didn’t feel that there were any pacing issues in this story – the stories were interwoven with one another masterfully and action was interspersed with storytelling and world building elements. Each action made by the characters purposefully brought us down a road that while we won’t understand fully yet, you can sense the plot points are being introduced and will be fully realized in Queen of Air and Darkness. There are elements that feel like foreshadowing, but we won’t understand them until the series has concluded.
The final chapter was a rollercoaster that brought together several storylines and found all our characters together – but nothing played out as expected. Cassie is skilled at subverting our expectations and yet not leaving us unsatisfied with the conclusion. While I cannot believe some of the things that happened over the course of the novel, I appreciate the beauty of the plot and story, while not feeling like the book left me with a torturous cliffhanger.
I’ve mentioned it before, but Cassie’s books continue to get better and Lord of Shadows was fantastic. I highly recommend reading this book (after Lady Midnight, of course, and perhaps the rest of the Shadowhunter Chronicles as well) because in my humble opinion you will not regret it. I am absolutely in love with the book and utterly destroyed that we have to wait until 2019 to read the conclusion.
Jamie Towell Cook (13 KP) rated the PlayStation 4 version of Kingdom Hearts III in Video Games
Apr 6, 2020
Contains spoilers, click to show
Kingdom Hearts 3 is the long anticipated third part officially in the series. It started back in 2002 and now in 2019 we finally have the 3rd (and allegedly) final part of what is Sora and his friends story. In this time we have travelled to many beloved Disney classics from Mount Olympus to Neverland and for some bizarre reason we even went to Tarzan's world. During all of this Sora is learning how to be the Keyblade wielder and defend all the worlds from the threat of the darkness. On his journey he meets many familiar faces ranging from final fantasy characters such as Cloud, Tidus and Vivi to famous disney heroes such as Ariel, Beast, Jack Skellington.
Unfortunalty since it began in 2002 Kingdom Hearts became a jumbled mess jumping on different consoles along the way. It may have begun as a PlayStation game but soon after there was a spin off for the game boy advance and another for the psp and another for the nintendo ds. Releasing titles that actually continue the plot from the original game on various different consoles and expecting fans to just role with that and keep up, well thats not exactly the best of ideas! Luckily the story so far has been released and rereleased and rererereleased so that fans can figure out just what the hell is actually going on in this either brilliantly masterminded tale or a way for the game producers to milk the franchise for all its worth. I'll let you decide that one.
So any ways, with a whopping 14 years between KH2 and KH3 a lot has changed within the Disney world and with their new corporate purchases a lot of people had questions about what would we see in a new Kingdom Hearts. Would the new game feature any worlds from Marvel? Would we see something from the Muppet Show? Maybe Star Wars? The answer to this was a big fat no. They were going to keep it old school Disney......although by old school Disney that didn't have the same meaning as what I thought it would. Instead of the familiar faces we have grown accustomed to there is no Halloween Town, no Neverland, no Atlantica (Thank god, good call on that one) instead we visit new realms, draining whatever is left from the Frozen franchise and travelling to worlds such as Arendale, San Frantokyo and some other Disney Pixar worlds. Now i'm not saying there is anything wrong with these worlds because they are beautiful and stunning and fun to play through. Couldn't they have at least tried to feature some golden oldies as well. Something else that i noticed that as well that made me feel disappointed in this release was the lack of final fantasy characters, minus a very brief glimpse of 2 characters as statues thats pretty much it.
The story itself is appealing as it continues the tales of Sora, Ventus and Roxas and ultimately brings the trios story to a (almost) conclusion. The voice acting for the kingdom hearts series will never win any awards and in some areas is just hands down terrible but, as it plays out you notice it a lot less and just want to see where its all headed.
The gameplay is as it has always been, if its not broke don't fix it. There are a few additions though. Kingdom Hearts 1 had abilities, in kingdom hearts 2 we seen this become built upon by fusion. This was a way of fusing Sora's abilities with either Donald or Goofy and eventually both. Leading to Wisdom mode, which was magic based. Valour mode, which was strength and defence based. Master, which, yes you guessed it, is a mix of all the above. Limit mode, which brings Sora's abilities to the spotlight. Then you had Final form which was basically a combination of Limit and Master and finally there was anti form, this turned Sora into a heartless version of himself with attacks and abilities to match. These were all scrapped in Kingdom Hearts 3 to make way for attractions, which is an attack based on Disneyworld theme park attractions. There are also attacks based on whose in your team as well. As fun as these are in the beginning, they get old and repetitive fast. The summons have never really played a main part in the Kingdom Hearts series since its first release and KH3 makes that very apparent again, with what i thought was a very lackluster 5 summons in the form of Ariel, Ralph, Stitch, Simba and a dream eater from Kingdom Hearts own series. I mean come on, wheres Mushu? Genie? Bambi? Dumbo? Tinkerbell? Why aren't there any new ones? They could have played up new Pixar entries such as Bolt or Up, even The Incredibles.
The other feature that is new and unique to KH3 is the ability to transform the Keyblade. Now picking up a new keyblade isn't just about the stat boosts, they each feature something different and unique. Without giving too much away, all i can really say about this is the additions to turn your weapon in to such things as shields, blasters and other random creations based on the worlds they are related to is actually a brilliant concept and makes up for the drive form that was taken from KH2 and not featured again.
I really hope that Square Enix are planning on releasing some decent DLC for KH3. Hopefully in the form of some old Disney worlds, a coliseum and some extra story with old familiar faces. Because it is definitely needed.
The Gummi ship does manage to make a come back (yet again). I would like to say something positive about this because it does seem like a lot of work went into making this feel like a more relevant part of the game but, the controls take a bit of figuring out and there is no real need for it other than it being a mini game really.
If Square Enix does add some DLC that adds worlds, characters, keyblades and modes. Then i honestly believe they could boost the game from being a good game to an amazing game. Just listen to the fans, hear what they want and deliver.
I wish i had better news for Kingdom Hearts fans. Especially those who have waited those 14 years but i am judging this game harshly because of my love for the series and the length of time it has been under development.
Unfortunalty since it began in 2002 Kingdom Hearts became a jumbled mess jumping on different consoles along the way. It may have begun as a PlayStation game but soon after there was a spin off for the game boy advance and another for the psp and another for the nintendo ds. Releasing titles that actually continue the plot from the original game on various different consoles and expecting fans to just role with that and keep up, well thats not exactly the best of ideas! Luckily the story so far has been released and rereleased and rererereleased so that fans can figure out just what the hell is actually going on in this either brilliantly masterminded tale or a way for the game producers to milk the franchise for all its worth. I'll let you decide that one.
So any ways, with a whopping 14 years between KH2 and KH3 a lot has changed within the Disney world and with their new corporate purchases a lot of people had questions about what would we see in a new Kingdom Hearts. Would the new game feature any worlds from Marvel? Would we see something from the Muppet Show? Maybe Star Wars? The answer to this was a big fat no. They were going to keep it old school Disney......although by old school Disney that didn't have the same meaning as what I thought it would. Instead of the familiar faces we have grown accustomed to there is no Halloween Town, no Neverland, no Atlantica (Thank god, good call on that one) instead we visit new realms, draining whatever is left from the Frozen franchise and travelling to worlds such as Arendale, San Frantokyo and some other Disney Pixar worlds. Now i'm not saying there is anything wrong with these worlds because they are beautiful and stunning and fun to play through. Couldn't they have at least tried to feature some golden oldies as well. Something else that i noticed that as well that made me feel disappointed in this release was the lack of final fantasy characters, minus a very brief glimpse of 2 characters as statues thats pretty much it.
The story itself is appealing as it continues the tales of Sora, Ventus and Roxas and ultimately brings the trios story to a (almost) conclusion. The voice acting for the kingdom hearts series will never win any awards and in some areas is just hands down terrible but, as it plays out you notice it a lot less and just want to see where its all headed.
The gameplay is as it has always been, if its not broke don't fix it. There are a few additions though. Kingdom Hearts 1 had abilities, in kingdom hearts 2 we seen this become built upon by fusion. This was a way of fusing Sora's abilities with either Donald or Goofy and eventually both. Leading to Wisdom mode, which was magic based. Valour mode, which was strength and defence based. Master, which, yes you guessed it, is a mix of all the above. Limit mode, which brings Sora's abilities to the spotlight. Then you had Final form which was basically a combination of Limit and Master and finally there was anti form, this turned Sora into a heartless version of himself with attacks and abilities to match. These were all scrapped in Kingdom Hearts 3 to make way for attractions, which is an attack based on Disneyworld theme park attractions. There are also attacks based on whose in your team as well. As fun as these are in the beginning, they get old and repetitive fast. The summons have never really played a main part in the Kingdom Hearts series since its first release and KH3 makes that very apparent again, with what i thought was a very lackluster 5 summons in the form of Ariel, Ralph, Stitch, Simba and a dream eater from Kingdom Hearts own series. I mean come on, wheres Mushu? Genie? Bambi? Dumbo? Tinkerbell? Why aren't there any new ones? They could have played up new Pixar entries such as Bolt or Up, even The Incredibles.
The other feature that is new and unique to KH3 is the ability to transform the Keyblade. Now picking up a new keyblade isn't just about the stat boosts, they each feature something different and unique. Without giving too much away, all i can really say about this is the additions to turn your weapon in to such things as shields, blasters and other random creations based on the worlds they are related to is actually a brilliant concept and makes up for the drive form that was taken from KH2 and not featured again.
I really hope that Square Enix are planning on releasing some decent DLC for KH3. Hopefully in the form of some old Disney worlds, a coliseum and some extra story with old familiar faces. Because it is definitely needed.
The Gummi ship does manage to make a come back (yet again). I would like to say something positive about this because it does seem like a lot of work went into making this feel like a more relevant part of the game but, the controls take a bit of figuring out and there is no real need for it other than it being a mini game really.
If Square Enix does add some DLC that adds worlds, characters, keyblades and modes. Then i honestly believe they could boost the game from being a good game to an amazing game. Just listen to the fans, hear what they want and deliver.
I wish i had better news for Kingdom Hearts fans. Especially those who have waited those 14 years but i am judging this game harshly because of my love for the series and the length of time it has been under development.
Heather Cranmer (2721 KP) rated Rot & Ruin (Rot & Ruin, #1) in Books
Jun 7, 2018
(This review can also be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.co.uk">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).
I don't know what makes zombies so cool, but they are. I love reading zombie books, so when I heard about Rot & Ruin by Jonathan Maberry, I knew I had to read this book. This has definitely become my favourite zombie book...EVER!
Benny has grown up in a world where zombies have always existed. His brother, Tom, has been around before the zombies. Everyone thinks Tom is a hero, but Benny has his doubts. Tom left their mother to the mercy of the zombies. Benny doesn't want to spend time with Tom killing zombies, but at 15 year old, he must get a job or have his rations cut in half. With no job satisfying him, Benny begrudgingly agrees to help kill zombies with his brother Tom. Along the way, Benny learns that Tom isn't the person he thought he was. Benny also gets a lesson in compassion. Will Benny be satisfied with killing zombies or will Benny become a zombie himself?
The cover for Rot & Ruin is alright. I've got the cover where the actual cover is not a full cover. The top cover is what is shown in the photo above, but when you open the top cover, the next cover shows the face of a zombie. It gets points for having a zombie cover, but it's nothing special. However, I do like the quote on the cover: "This book is full of heart...They just don't beat anymore." That made me chuckle!
Rot & Ruin is definitely a great title for this book. The Rot & Ruin is where all the zombies exist. I thought it was a fantastic choice.
I was amazed with the world building in this book. From the very first page, I was transported into this zombie apocalypse wasteland. I've never been in a zombie apocalypse, but the author does a good job making me feel like I was living in one each time I started reading his book. The description of the wasteland gives the reader a vivid mental picture of what a zombie apocalypse might entail.
As for the pacing, I never wanted to put this book down. In fact, there was one day where we had company, and I didn't get to read this book at all that day. I was in a bad mood because of it! This is definitely a fast paced, action packed, thrilling book that will leave you hungry for more. Not once while I was reading this book did I become bored with it. I was hooked from the very first page.
The dialogue/wording was fantastic. Through the dialogue, the author portrays the emotions of the characters quite well. I especially enjoyed the dialogue between Benny and his brother Tom. There are a few big words that I didn't understand, but perhaps that's just my limited vocabulary. Do be aware that there is some swearing in this book.
I felt that the characters were well developed. My favourite character was Tom. He came off as being very wise and just as an all around nice person. Benny was a great character as well. I liked how I was able to watch him grow as a character. He starts off being a typical 14 year old teenager, but after witnessing what he is forced to witness, he starts growing up. He starts maturing, and I feel that the author did a fantastic job showing us how Benny was forced to grow up. Charlie and the Hammer were well written as baddies. I hated them throughout the book. Not because they weren't written well but because the author makes us see how horrible these two really are.
I definitely enjoyed this whole book from start to finish. I read it in record time and had even bought the next book in the series before I even finished with Rot & Ruin. I loved the different spin this book put on zombies. It sort of humanizes them and makes us really think about how zombies were once human and how they were somebody's mother, father, son, daughter, sister, brother, etc. It really does make you think. Because of this, Rot & Ruin is much different then any zombie book I've ever read, and I really appreciated that. I also enjoyed that this book just wasn't focused on killing zombies. There's a lot more to the story then just zombie killing.
Although the book says it's for ages 12 and up, I'd recommend it to ages 14+ due to the violence, language, and themes.
I don't know what makes zombies so cool, but they are. I love reading zombie books, so when I heard about Rot & Ruin by Jonathan Maberry, I knew I had to read this book. This has definitely become my favourite zombie book...EVER!
Benny has grown up in a world where zombies have always existed. His brother, Tom, has been around before the zombies. Everyone thinks Tom is a hero, but Benny has his doubts. Tom left their mother to the mercy of the zombies. Benny doesn't want to spend time with Tom killing zombies, but at 15 year old, he must get a job or have his rations cut in half. With no job satisfying him, Benny begrudgingly agrees to help kill zombies with his brother Tom. Along the way, Benny learns that Tom isn't the person he thought he was. Benny also gets a lesson in compassion. Will Benny be satisfied with killing zombies or will Benny become a zombie himself?
The cover for Rot & Ruin is alright. I've got the cover where the actual cover is not a full cover. The top cover is what is shown in the photo above, but when you open the top cover, the next cover shows the face of a zombie. It gets points for having a zombie cover, but it's nothing special. However, I do like the quote on the cover: "This book is full of heart...They just don't beat anymore." That made me chuckle!
Rot & Ruin is definitely a great title for this book. The Rot & Ruin is where all the zombies exist. I thought it was a fantastic choice.
I was amazed with the world building in this book. From the very first page, I was transported into this zombie apocalypse wasteland. I've never been in a zombie apocalypse, but the author does a good job making me feel like I was living in one each time I started reading his book. The description of the wasteland gives the reader a vivid mental picture of what a zombie apocalypse might entail.
As for the pacing, I never wanted to put this book down. In fact, there was one day where we had company, and I didn't get to read this book at all that day. I was in a bad mood because of it! This is definitely a fast paced, action packed, thrilling book that will leave you hungry for more. Not once while I was reading this book did I become bored with it. I was hooked from the very first page.
The dialogue/wording was fantastic. Through the dialogue, the author portrays the emotions of the characters quite well. I especially enjoyed the dialogue between Benny and his brother Tom. There are a few big words that I didn't understand, but perhaps that's just my limited vocabulary. Do be aware that there is some swearing in this book.
I felt that the characters were well developed. My favourite character was Tom. He came off as being very wise and just as an all around nice person. Benny was a great character as well. I liked how I was able to watch him grow as a character. He starts off being a typical 14 year old teenager, but after witnessing what he is forced to witness, he starts growing up. He starts maturing, and I feel that the author did a fantastic job showing us how Benny was forced to grow up. Charlie and the Hammer were well written as baddies. I hated them throughout the book. Not because they weren't written well but because the author makes us see how horrible these two really are.
I definitely enjoyed this whole book from start to finish. I read it in record time and had even bought the next book in the series before I even finished with Rot & Ruin. I loved the different spin this book put on zombies. It sort of humanizes them and makes us really think about how zombies were once human and how they were somebody's mother, father, son, daughter, sister, brother, etc. It really does make you think. Because of this, Rot & Ruin is much different then any zombie book I've ever read, and I really appreciated that. I also enjoyed that this book just wasn't focused on killing zombies. There's a lot more to the story then just zombie killing.
Although the book says it's for ages 12 and up, I'd recommend it to ages 14+ due to the violence, language, and themes.
Bob Mann (459 KP) rated Downton Abbey (2019) in Movies
Sep 28, 2021
Very little happens…. and it’s totally glorious!
The “Downton Abbey” TV show is comfortingly bland. The tales of the well-heeled Grantham family and the below-stairs antics of their servants. But for those who have followed Julian Fellowes‘ pot-boiler drama through all six seasons, and a number of Christmas specials, it’s like a favourite jumper… or rediscovering your comfy slippers just as the nights start getting colder.
But in a world where TV spin-off movies are notoriously dire, would this movie by the nail in Downton’s coffin?
Thankfully not.
It’s a glorious production! The opening of this film will, I’m sure, fill all Downton fans with utter glee. John Lunn‘s music builds progressively as a royal letter wends its way through the 1927 postal system, eventually ending up (as the famous theme finally emerges spectacularly) at the doors of Downton Abbey. (Downton is of course the gorgeous Highclere Castle near Newbury, acting as a star of the film in its own right. Somewhere I was lucky enough to visit just a couple of weeks before filming began).
The plot(s).
In a year of Thanos-crushing drama, there really is nothing very substantial going on here!
The King (George V, an almost unrecognizable Simon “Hitchhikers Guide” Jones) and Queen Mary (Geraldine James) are staying over in Downton for one night on their Yorkshire tour. This naturally sets the below-stairs staff into a bit of a tizz, as indeed it does the whole village. But their glee at involvement and recognition is a bit premature, since the royal entourage – headed by an officious Mr Wilson (David Haig) – parachute the complete gamut of staff into the location to serve the royal party, so bypassing the locals completely.
The ‘Downton massive’ are of course having none of this, and a battle-royale ensues.
Scattered as sub-plots like confetti at a wedding are a military man putting a strong arm around the potentially-risky Irish Tom Branson (Allen Leech); a family rift that erupts between Aunt Violet (Maggie Smith) and cousin (and royal lady-in-waiting) Maud Bagshaw (Imelda Staunton); a sobbing princess (Kate Phillips); an over-enthusiastic shopkeeper (Mark Addy), who is difficult to let-down gently; a plumbing emergency with romantic jealousy and sabotage involved; the sexual preferences of Barrow (Robert James-Collier) getting him into trouble; and a potential love-interest for the widowed Tom with Maud’s maid Lucy (Tuppence Middleton). (There are probably half a dozen others that I’ve forgotten!)
A huge ensemble cast.
As befits a show that has gone over six seasons, there is a huge ensemble cast involved. Inevitably, some get more air time than others. Bates (Brendan Coyle) seems to be particularly short-changed, and above stairs I thought the same was true – strangely enough – of the Crawleys (Hugh Bonneville and Elizabeth McGovern).
As for Henry Talbot (Matthew Goode), he’s hardly in it at all! Apart from some impressive camera gymnastics for his running-up-the-stairs arrival, he doesn’t make much of an impression at all. (I can only guess he had other filming commitments).
These are players that have worked together as a team for many years, and it shows.
But the acting kudos has to go to Maggie Smith who steals absolutely every scene she’s in, with genuinely witty lines – “I’ll lick the stamps myself” (LoL). Close behind though is Imelda Staunton who also turns in a very impressive performance.
Glorious photography.
The photography is fantastic throughout, with deep rich colours, pin-sharp focus and some seriously dramatic pans. A big hats off to cinematographer Ben Smithard, but also to his drone team (“The helicopter ladies”) for delivering some jaw-droppingly gorgeous shots of Highclere castle.
(By the way, I thought the picture at my local Picturehouse cinema – Harbour Lights in Southampton – was particularly stunning: I queried it with them, and they said they had changed the (very expensive) projector bulb just that day! These things clearly matter!)
Will is appeal?
If you are a Downton fan, yes, Yes, YES! I have been a moderate fan of the TV series, but went with superfans – the illustrious Mrs Movie-Man and (as a guest visitor) Miss Movie-Man. I loved it, but the two ladies were ecstatic with the movie.
Even if you have never seen an episode, it is easy to pick up and the quality of the production is so impressive I don’t think you will be disappointed.
As such, I think I need to post a blend of ratings for this one.
But in a world where TV spin-off movies are notoriously dire, would this movie by the nail in Downton’s coffin?
Thankfully not.
It’s a glorious production! The opening of this film will, I’m sure, fill all Downton fans with utter glee. John Lunn‘s music builds progressively as a royal letter wends its way through the 1927 postal system, eventually ending up (as the famous theme finally emerges spectacularly) at the doors of Downton Abbey. (Downton is of course the gorgeous Highclere Castle near Newbury, acting as a star of the film in its own right. Somewhere I was lucky enough to visit just a couple of weeks before filming began).
The plot(s).
In a year of Thanos-crushing drama, there really is nothing very substantial going on here!
The King (George V, an almost unrecognizable Simon “Hitchhikers Guide” Jones) and Queen Mary (Geraldine James) are staying over in Downton for one night on their Yorkshire tour. This naturally sets the below-stairs staff into a bit of a tizz, as indeed it does the whole village. But their glee at involvement and recognition is a bit premature, since the royal entourage – headed by an officious Mr Wilson (David Haig) – parachute the complete gamut of staff into the location to serve the royal party, so bypassing the locals completely.
The ‘Downton massive’ are of course having none of this, and a battle-royale ensues.
Scattered as sub-plots like confetti at a wedding are a military man putting a strong arm around the potentially-risky Irish Tom Branson (Allen Leech); a family rift that erupts between Aunt Violet (Maggie Smith) and cousin (and royal lady-in-waiting) Maud Bagshaw (Imelda Staunton); a sobbing princess (Kate Phillips); an over-enthusiastic shopkeeper (Mark Addy), who is difficult to let-down gently; a plumbing emergency with romantic jealousy and sabotage involved; the sexual preferences of Barrow (Robert James-Collier) getting him into trouble; and a potential love-interest for the widowed Tom with Maud’s maid Lucy (Tuppence Middleton). (There are probably half a dozen others that I’ve forgotten!)
A huge ensemble cast.
As befits a show that has gone over six seasons, there is a huge ensemble cast involved. Inevitably, some get more air time than others. Bates (Brendan Coyle) seems to be particularly short-changed, and above stairs I thought the same was true – strangely enough – of the Crawleys (Hugh Bonneville and Elizabeth McGovern).
As for Henry Talbot (Matthew Goode), he’s hardly in it at all! Apart from some impressive camera gymnastics for his running-up-the-stairs arrival, he doesn’t make much of an impression at all. (I can only guess he had other filming commitments).
These are players that have worked together as a team for many years, and it shows.
But the acting kudos has to go to Maggie Smith who steals absolutely every scene she’s in, with genuinely witty lines – “I’ll lick the stamps myself” (LoL). Close behind though is Imelda Staunton who also turns in a very impressive performance.
Glorious photography.
The photography is fantastic throughout, with deep rich colours, pin-sharp focus and some seriously dramatic pans. A big hats off to cinematographer Ben Smithard, but also to his drone team (“The helicopter ladies”) for delivering some jaw-droppingly gorgeous shots of Highclere castle.
(By the way, I thought the picture at my local Picturehouse cinema – Harbour Lights in Southampton – was particularly stunning: I queried it with them, and they said they had changed the (very expensive) projector bulb just that day! These things clearly matter!)
Will is appeal?
If you are a Downton fan, yes, Yes, YES! I have been a moderate fan of the TV series, but went with superfans – the illustrious Mrs Movie-Man and (as a guest visitor) Miss Movie-Man. I loved it, but the two ladies were ecstatic with the movie.
Even if you have never seen an episode, it is easy to pick up and the quality of the production is so impressive I don’t think you will be disappointed.
As such, I think I need to post a blend of ratings for this one.
Gareth von Kallenbach (980 KP) rated A Quiet Place: Part II (2021) in Movies
May 25, 2021 (Updated May 25, 2021)
Last year we had a screening for “A Quiet Place Part II” scheduled and eagerly awaited the follow-up to the suspenseful and popular original film. Sadly we all know what happened soon after as a two-week lockdown grew and cinemas around the world were closed.
As cinemas re-open with growing but limited capacity; the film is set for release and will be a great indicator as to if the public is ready to return to cinemas in significant numbers or will they sit it out and opt to see the film down the line on Paramount+.
The film opens with a look at the day things changed for the world as Lee (John Krasinski); does some shopping while news reports come in of an explosion in Shanghai. Enjoying the weather; he joins his family at a Little League game and talks with his friend Emmett (Cillian Murphy) when the game is interrupted by the appearance of a large fireball in the sky.
As they head home; the city falls under attack by deadly creatures and Lee and his family narrowly escape. The film then jumps forward immediately following the conclusion of the first film and Evelyn (Emily Blunt); attempts to lead her newborn son, daughter Regan ( Millicent Simmons), and son Marcus (Noah Jupe) to a safer locale.
When Marcus is injured along the way; Evelyn takes refuge with Emmett who is not happy to have to care for others after the loss of his wife and despite a secure locale in a foundry; demands the family leave the following day.
When an unexpected radio signal appears; Regan is determined to leave and find the source as she knows the frequency of her Cochlear Implant is a weapon against the creatures and she figures if that can be broadcasted and the information revealed; then humanity has a chance to fight back and win.
What follows is a very gripping and intense story as Regan and Emmett attempt to complete the mission while Evelyn and her family endure all manner of threats as they try to survive.
The film builds upon what made the first film so great in that there are strong and relatable characters and some very tense situations. The screening we attended was so quiet you could tell that audience members were so enthralled that they were afraid to make any noise.
The film ups the action and expands upon the universe without losing any of the strong character-driven elements or relying too much upon CGI to carry the film.
John Krasinski writes, directed, and produced the film, and while he has less screen time than he did in the original; the film is the rare sequel that holds its own and actually improves upon the original.
My only issue with the film was that the ending was rather abrupt and left me with several unanswered questions. While this would be more than fine if we were assured of a third film to resolve unanswered elements; word is that a spin-off is in development so hopefully this will resolve the issues I had or at the least co-exist with a third part of the series.
For now; “A Quiet Place Part II” drives home why we need the cinematic experience as from the large screen to the Dolby Atmos sound; the film is a sensory experience that needs to be enjoyed in a communal setting with maximum sensory input.
The film sets the tension meter to the max and never disappoints and I urge you to experience this film the way it was intended.
4.5 stars out of 5
As cinemas re-open with growing but limited capacity; the film is set for release and will be a great indicator as to if the public is ready to return to cinemas in significant numbers or will they sit it out and opt to see the film down the line on Paramount+.
The film opens with a look at the day things changed for the world as Lee (John Krasinski); does some shopping while news reports come in of an explosion in Shanghai. Enjoying the weather; he joins his family at a Little League game and talks with his friend Emmett (Cillian Murphy) when the game is interrupted by the appearance of a large fireball in the sky.
As they head home; the city falls under attack by deadly creatures and Lee and his family narrowly escape. The film then jumps forward immediately following the conclusion of the first film and Evelyn (Emily Blunt); attempts to lead her newborn son, daughter Regan ( Millicent Simmons), and son Marcus (Noah Jupe) to a safer locale.
When Marcus is injured along the way; Evelyn takes refuge with Emmett who is not happy to have to care for others after the loss of his wife and despite a secure locale in a foundry; demands the family leave the following day.
When an unexpected radio signal appears; Regan is determined to leave and find the source as she knows the frequency of her Cochlear Implant is a weapon against the creatures and she figures if that can be broadcasted and the information revealed; then humanity has a chance to fight back and win.
What follows is a very gripping and intense story as Regan and Emmett attempt to complete the mission while Evelyn and her family endure all manner of threats as they try to survive.
The film builds upon what made the first film so great in that there are strong and relatable characters and some very tense situations. The screening we attended was so quiet you could tell that audience members were so enthralled that they were afraid to make any noise.
The film ups the action and expands upon the universe without losing any of the strong character-driven elements or relying too much upon CGI to carry the film.
John Krasinski writes, directed, and produced the film, and while he has less screen time than he did in the original; the film is the rare sequel that holds its own and actually improves upon the original.
My only issue with the film was that the ending was rather abrupt and left me with several unanswered questions. While this would be more than fine if we were assured of a third film to resolve unanswered elements; word is that a spin-off is in development so hopefully this will resolve the issues I had or at the least co-exist with a third part of the series.
For now; “A Quiet Place Part II” drives home why we need the cinematic experience as from the large screen to the Dolby Atmos sound; the film is a sensory experience that needs to be enjoyed in a communal setting with maximum sensory input.
The film sets the tension meter to the max and never disappoints and I urge you to experience this film the way it was intended.
4.5 stars out of 5
Purple Phoenix Games (2266 KP) rated Lonely Undead in Tabletop Games
May 24, 2021
“I’m so hungry I could eat a horse.” Now, this is an acceptable saying that one might utter flippantly to anyone around them. However, “I’m so lonely I could bite the town Mayor” is generally something that would raise some eyebrows or nervous smiles from eavesdroppers. But why, I ask. Why are we okay with eating horses but not simply biting another human? Probably because of laws. I get that. But sometimes you just need a friend. Someone… like you.
Lonely Undead is a hand management, grid movement, zombie adventure game for one to four players with a super crazy theme. In it, players are Zs looking to make some friends in the neighborhood, but most unturnt neighbors are keeping their distance. So what’s a Z to do? Go bite and infect people so they can be friends forever, of course!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. This preview will be highlighting the co-op mode with two players. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, lay out the board somewhere on the table (thankfully the rules do not specify where, so go ahead and be a bit off-center this time). Zs (the players) all start in “Dead Center” of the board. The rulebook indicated how to construct the Living deck, and each deck of different types of cards should be shuffled and put in their place either on the board or just off it. For sake of ease, use the rulebook’s suggested placement of Living (so, NOT the Zs) tokens. Each player receives or chooses a Z to embody, receives two Aid cards, four Limbs, and the game is setup and ready to begin!
Lonely Undead is played over a series of rounds, with each round consisting of two phases: Z Phase and Town Phase. During the Z Phase, the active player will have four actions they may take from the following choices: Movement, Draw an Aid Card, Equip a Card, Sound Check, Attack, and Bite. Each Z has their own unique card with their special actions and other stats. A Z may move up to their Movement amount,including diagonally, for one action.
Aid Cards are very helpful to Zs, and for an action a Z may Draw an Aid Card to their hand. Aid Cards could be stat modifiers, or other special actions available to be used. Some Aid Cards are free to use, but if that text is not on the card, a Z will need to spend an action to Equip a Card to their Z.
When the Z is adjacent to a Living token, they must Sound Check it in order to identify the kind of Living they are stalking. To do this a Z rolls the Chance Die and applies any modifier rolled to their base stat on their card for hearing. This is compared against the Living card that is drawn to see if the Living notices the hunting Z. If the Z is successful in this Sound Check (winning all ties), then the Z may continue with their turn. If the Z fails the check, however, the Z will suffer the consequence detailed on the Living’s card. Once the Living has been identified through a Sound Check (successfully or not), the Z may next Attack the Living by rolling the Chance Die again and applying the modifier to the base attack stat. If successful, the Z flips the Living token over to reveal the injured side, notating that the Living does not need to be Sound Checked again, and is ripe for the bitening. If the Z fails an Attack, though, they will suffer any consequences detailed on the Living’s card. When a Living is injured, they are vulnerable to a Z’s Bite. The Z will roll the special Bite die in an attempt to meet their Bite range on the Z’s character card. A successful Bite means the Z collects a friend and moves that much closer to victory! A failed Bite means the Z must place a color-matched Bite token on the Living standee to signify they cannot be Bitten by that same Z again.
Once a Z has taken their turn, they will draw a Reaction card from its pile. Reactions could be either beneficial to the Z, or could be very very bad news. Some Reaction cards bring Dogs into the game, and these Dogs chase and bite the Zs that drew them. Every Dog bite causes damage to the Z and after all their Limbs are gone, they are perma-dead and out of the game. Other Reactions could cause a Car to zoom down the street, mowing over anything in their path (Zs, Dogs, Living, etc).
In the cooperative mode, players work together to gain 15 friends before 10 Living perish and are placed on the Death Toll tracker. Every two Living tokens on the Death Toll tracker forces the players to draw and enact a Death Toll card. Once the win condition is met the players win!
Components. Again, this is a prototype copy of the game, so components will probably be a bit different in the final version. That said, I do have some opinions here. Firstly, there are a LOT of components included in this game. I am sure that they will all receive some kind of improvement in the final copy, so I will not comment on quality. I was able to play the prototype several times and had no problems with the components doing their job. I do have a comment on the art style. It’s just not my favorite. Now, this is obviously personal opinion, and it certainly does does not turn me off from the game at all. I just need to get it out to the aether that a different art style or genre may fit the game a bit better.
That all said, I THOROUGHLY enjoyed all my plays of Lonely Undead. Once the turns start cookin, you just don’t want to stop playing. Yes, there are random events or spawns that cause some chaos for our heroes, chief of which are the Dogs. Those little buggers will chase you all over town to get that juicy bite off and take one of your Limbs. I hate to say this, but there were many times I hoped to draw a Car card so that it could run over the Dogs (now, in real life I love dogs, but they are perfectly annoying in Lonely Undead). The variety of Z special powers lead to interesting combinations when playing co-op or competitively. However, I honestly prefer the co-op mode here.
In co-op, players are (obviously) working together to Bite and infect as many Living as they possibly can. This makes for some strategic placement between players, as well as combat tactics when Livings are clustered together in a building. Perhaps one Z is better at handling Officers, while another can more easily prey upon Livings from outside areas. Being able to set strategies and tactics by working together has made for some very excellent gaming experiences.
I’m going to be honest, as I always try to do. When I opened up Lonely Undead and saw the art style, I was a bit turned off. But, as I learned the game and played through it several times, I grew to really enjoy the game. I think it’s a great example of taking a tired theme and breathing a bit of new life into it. Yes, zombies are trying to eat people, but typically in zombie games the players are working AGAINST the zombies, not AS the zombies. I think this is a very clever spin. I have certainly and purposefully left out a few rules as surprises for gamers who decide to back this one, and I would recommend that you at least check out the Kickstarter campaign. This may not be for everyone, and even if the art doesn’t change, it is definitely for me. Kudos to Shelby Matussak and Dead Lemon Games for a fine first entry into the gaming world.
CHOMP!
Lonely Undead is a hand management, grid movement, zombie adventure game for one to four players with a super crazy theme. In it, players are Zs looking to make some friends in the neighborhood, but most unturnt neighbors are keeping their distance. So what’s a Z to do? Go bite and infect people so they can be friends forever, of course!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. This preview will be highlighting the co-op mode with two players. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, lay out the board somewhere on the table (thankfully the rules do not specify where, so go ahead and be a bit off-center this time). Zs (the players) all start in “Dead Center” of the board. The rulebook indicated how to construct the Living deck, and each deck of different types of cards should be shuffled and put in their place either on the board or just off it. For sake of ease, use the rulebook’s suggested placement of Living (so, NOT the Zs) tokens. Each player receives or chooses a Z to embody, receives two Aid cards, four Limbs, and the game is setup and ready to begin!
Lonely Undead is played over a series of rounds, with each round consisting of two phases: Z Phase and Town Phase. During the Z Phase, the active player will have four actions they may take from the following choices: Movement, Draw an Aid Card, Equip a Card, Sound Check, Attack, and Bite. Each Z has their own unique card with their special actions and other stats. A Z may move up to their Movement amount,including diagonally, for one action.
Aid Cards are very helpful to Zs, and for an action a Z may Draw an Aid Card to their hand. Aid Cards could be stat modifiers, or other special actions available to be used. Some Aid Cards are free to use, but if that text is not on the card, a Z will need to spend an action to Equip a Card to their Z.
When the Z is adjacent to a Living token, they must Sound Check it in order to identify the kind of Living they are stalking. To do this a Z rolls the Chance Die and applies any modifier rolled to their base stat on their card for hearing. This is compared against the Living card that is drawn to see if the Living notices the hunting Z. If the Z is successful in this Sound Check (winning all ties), then the Z may continue with their turn. If the Z fails the check, however, the Z will suffer the consequence detailed on the Living’s card. Once the Living has been identified through a Sound Check (successfully or not), the Z may next Attack the Living by rolling the Chance Die again and applying the modifier to the base attack stat. If successful, the Z flips the Living token over to reveal the injured side, notating that the Living does not need to be Sound Checked again, and is ripe for the bitening. If the Z fails an Attack, though, they will suffer any consequences detailed on the Living’s card. When a Living is injured, they are vulnerable to a Z’s Bite. The Z will roll the special Bite die in an attempt to meet their Bite range on the Z’s character card. A successful Bite means the Z collects a friend and moves that much closer to victory! A failed Bite means the Z must place a color-matched Bite token on the Living standee to signify they cannot be Bitten by that same Z again.
Once a Z has taken their turn, they will draw a Reaction card from its pile. Reactions could be either beneficial to the Z, or could be very very bad news. Some Reaction cards bring Dogs into the game, and these Dogs chase and bite the Zs that drew them. Every Dog bite causes damage to the Z and after all their Limbs are gone, they are perma-dead and out of the game. Other Reactions could cause a Car to zoom down the street, mowing over anything in their path (Zs, Dogs, Living, etc).
In the cooperative mode, players work together to gain 15 friends before 10 Living perish and are placed on the Death Toll tracker. Every two Living tokens on the Death Toll tracker forces the players to draw and enact a Death Toll card. Once the win condition is met the players win!
Components. Again, this is a prototype copy of the game, so components will probably be a bit different in the final version. That said, I do have some opinions here. Firstly, there are a LOT of components included in this game. I am sure that they will all receive some kind of improvement in the final copy, so I will not comment on quality. I was able to play the prototype several times and had no problems with the components doing their job. I do have a comment on the art style. It’s just not my favorite. Now, this is obviously personal opinion, and it certainly does does not turn me off from the game at all. I just need to get it out to the aether that a different art style or genre may fit the game a bit better.
That all said, I THOROUGHLY enjoyed all my plays of Lonely Undead. Once the turns start cookin, you just don’t want to stop playing. Yes, there are random events or spawns that cause some chaos for our heroes, chief of which are the Dogs. Those little buggers will chase you all over town to get that juicy bite off and take one of your Limbs. I hate to say this, but there were many times I hoped to draw a Car card so that it could run over the Dogs (now, in real life I love dogs, but they are perfectly annoying in Lonely Undead). The variety of Z special powers lead to interesting combinations when playing co-op or competitively. However, I honestly prefer the co-op mode here.
In co-op, players are (obviously) working together to Bite and infect as many Living as they possibly can. This makes for some strategic placement between players, as well as combat tactics when Livings are clustered together in a building. Perhaps one Z is better at handling Officers, while another can more easily prey upon Livings from outside areas. Being able to set strategies and tactics by working together has made for some very excellent gaming experiences.
I’m going to be honest, as I always try to do. When I opened up Lonely Undead and saw the art style, I was a bit turned off. But, as I learned the game and played through it several times, I grew to really enjoy the game. I think it’s a great example of taking a tired theme and breathing a bit of new life into it. Yes, zombies are trying to eat people, but typically in zombie games the players are working AGAINST the zombies, not AS the zombies. I think this is a very clever spin. I have certainly and purposefully left out a few rules as surprises for gamers who decide to back this one, and I would recommend that you at least check out the Kickstarter campaign. This may not be for everyone, and even if the art doesn’t change, it is definitely for me. Kudos to Shelby Matussak and Dead Lemon Games for a fine first entry into the gaming world.
CHOMP!