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Merissa (12854 KP) rated I Let You Fall in Books
Sep 6, 2022
A well-paced, interesting story that had me gripped.
I LET YOU FALL is a standalone story about a young woman in a coma and the adventure she has.
You'd think that nothing would be happening, right? Wrong! You get two lots of story here - one with Eve's 'spirit' or whatever you want to call it, plus Eve's body and whatever consciousness and understanding that is left.
I have to say, I found the beginning slightly confusing. It said about it being after the accident but it wasn't exactly clear what was happening, so I wasn't sure if that is actually what had sent her to the hospital in the first place. Stick with it though, as it does make sense in the end. Another part I found confusing was when Luca left. How could Eve see so much misery and upset when the nurse was happy to give the news she gave?
Anyway, they are minor things. The story as a whole was a brilliant read that kept my focus all the way through. I loved reading the two different sides as they tried to understand what was happening around them. The ending is left wide open for you to imagine your own love story.
A well-paced, interesting story that had me gripped. I thoroughly enjoyed this and have no hesitation in recommending it.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
You'd think that nothing would be happening, right? Wrong! You get two lots of story here - one with Eve's 'spirit' or whatever you want to call it, plus Eve's body and whatever consciousness and understanding that is left.
I have to say, I found the beginning slightly confusing. It said about it being after the accident but it wasn't exactly clear what was happening, so I wasn't sure if that is actually what had sent her to the hospital in the first place. Stick with it though, as it does make sense in the end. Another part I found confusing was when Luca left. How could Eve see so much misery and upset when the nurse was happy to give the news she gave?
Anyway, they are minor things. The story as a whole was a brilliant read that kept my focus all the way through. I loved reading the two different sides as they tried to understand what was happening around them. The ending is left wide open for you to imagine your own love story.
A well-paced, interesting story that had me gripped. I thoroughly enjoyed this and have no hesitation in recommending it.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!

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Purple Phoenix Games (2266 KP) rated Buru in Tabletop Games
Feb 22, 2021
I would consider myself somewhat of a world traveler. I haven’t quite visited as many places as I would like, and certain worldwide pandemics have prevented me from scheduling any international travel plans. My family and I enjoy cruises and visiting all sorts of different countries. Now, Buru has never been specifically on our list of places to visit, but should we ever get the chance to head to Indonesia, now after playing this game I think I will want to visit this little island.
Buru (http://burugame.com/)is a mid-weight economic worker placement game with a large dose of bidding thrown in for fun. In it players are visitors to the island sent to compete to become the governor of Buru by hiring indigenous peoples to assist with tasks, by providing fish for the peoples, pleasing the island’s elders, and by paying homages to the spirits of the land. The emissary who can utilize all their resources efficiently and impactfully will be deemed governor of Buru and winner of the game.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, follow the instructions in the rulebook. There are just too many steps to detail here and the rulebook is fantastic. Once setup, the play area should look similar to the photo below.
The game of Buru lasts five rounds, and each round consists of five phases of the day: Dawn, Morning, Noon, Afternoon, and Dusk. At the end of the fifth round the game is over and players will tally points to arrive at the winner.
During the Dawn phase players will flip over the top two Decrees tokens from the middle of the main circular board. These Decrees will be placed in certain areas and are worth bonus points or other advantages for the round. Also during this phase the Forest cards will be reset from the previous round. Once complete play moves to the Morning phase.
In the Morning players will be sending out their numbered Explorer tokens (from 1-5) onto the various board areas in turn starting with the current Emissary (first player). Each player will place one of their Explorer tokens at a time until each player has only one Explorer token left. Players may place multiple Explorers in a location to increase their bid for majority, but these Explorer tokens are placed face-up (literally with the face showing and the number on the board not showing) so that their values are hidden. Once Explorers are placed, play moves to the Noon phase.
At Noon the people must fish for food and have lunch. The leftover Explorer token that was not used in the Morning is then revealed and its value is converted to fish. Fish are needed to recruit islanders and are converted into other resources. Fish are tracked on the individual player boards. After a hearty lunch play continues into the Afternoon.
The Afternoon is where much of the action in Buru takes place. During this phase the Explorer tokens that were placed in the Morning are revealed and players take actions in each area by order of majority in each area. First the highest-bidding player will claim their chosen action space, then the next highest bidder, and so on. The Forest is resolved first. Players reveal the Explorer tokens in the Forest and whichever player has majority in this area is able to place their tokens a claim space on the board and will receive a Forest card of their choice. Forest cards are typically resources immediately earned by the player. Resources include Clay, Palm Leaves, and Ebony. The player with majority also earns the favor of Gunung (green spirit) and takes its giant statueeple.
Next, the Shore is resolved in the same manner. The Shore is where players may use their supplies of fish to recruit islanders to their taskforces and carry out tasks. The majority leader in this area chooses a space to place their Explorer tokens and resolves the action. This could include purchasing islander cards and refreshing the offer of islander cards in whichever order the player chooses. The player with the majority also earns the favor of Banyu (blue spirit) and takes its giant statueeple.
The Village is the area where islanders are able to complete tasks. The majority leader in this area chooses a space and takes the actions. These actions include activating islanders for the actions printed on the bottom of their cards and possibly even earning more fish. The player with the majority also earns the favor of Manuk (orange spirit) and takes its giant statueeple.
Finally, The Sacred Lake is resolved in the same manner. Here players are able to pay tributes to the spirits in order to earn bonuses from them. The majority leader in this area chooses a space to place their Explorer tokens, earns an immediate Esteem (VP tracked along the outer edge of the board), and takes the action of the space claimed. These spaces offer opportunities to pay tribute to one or more of the spirits as well as earning an Elder card, which provides conditions for earning bonus points at the end of the game. When a spirit is tributed they offer bonus Esteem cards and other benefits to be used. Once this area is completely resolved and players have all taken their turns play moves onto Dusk.
In Dusk players will reset the board for the next round of play. Players retrieve all their Explorer tokens from the board and untask their islanders that have completed tasks this day. After the fifth round the game is over and players tally their scores from their position on the Esteem track, any spirit Tribute cards earned, and Elder card point conditions met. The player with the most points will be crowned the winner!
Components. Okay, I have to give a giant shout-out to the team at Crafty Games. This is one of the highest-quality prototypes I have ever played in terms of component quality. When I opened the game box all components were separated into baggies and card cases and LABELED with the number of components, the titles, and even a picture of the components to be placed within. I don’t even organize my games to this level and I feel I am a tad OCD about my game organization. Kudos here. But also the components are all fine quality and the finished product promises to be just spectacular if this is what is received as a prototype.
I love the art and art style throughout this game. It is difficult to have theme shine through in a very Euro-style game, but I did feel the theme here. The art is very suggestive of island life, and Crafty Games even hired Cultural Consultants to assure all avenues are culturally appropriate. What a great call. I wish all publishers would be so thorough.
The gameplay is also quite stunning. The game just flows so naturally and everything makes complete sense. Of course you need to collect natural resources before recruiting islanders before asking said islanders to complete tasks before you pay respects to their spirits. I like the flow, and after a couple rounds I no longer needed the rulebook as a crutch.
I have very much enjoyed my plays of Buru for many reasons. The game is absolutely gorgeous. The art sings and truly adds to the gameplay. The rules are not light, but not over my head, and I appreciate that. The choices given to each player are crunchy without being too burdensome, and players of many skill levels will be able to find joy contemplating when and where to send their Explorers in each area. The game builds up to a big ending where many points are scored from places unknown to opponents and bulleting ahead from last place to first from exploiting bonus cards is so satisfying.
It is easy to understand why I love this game and would certainly recommend it to all gamers. If you have been looking for something a little heavier in your collection but don’t want to go TOO heavy, please do yourself a favor and consider backing Buru. Crafty Games has been working on some truly great games here the past couple years and I am excited to see where Buru ends up after another undoubtedly successful Kickstarter campaign. I will always be up for a game of Buru, and I hope to play it often as the years continue.
Buru (http://burugame.com/)is a mid-weight economic worker placement game with a large dose of bidding thrown in for fun. In it players are visitors to the island sent to compete to become the governor of Buru by hiring indigenous peoples to assist with tasks, by providing fish for the peoples, pleasing the island’s elders, and by paying homages to the spirits of the land. The emissary who can utilize all their resources efficiently and impactfully will be deemed governor of Buru and winner of the game.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, follow the instructions in the rulebook. There are just too many steps to detail here and the rulebook is fantastic. Once setup, the play area should look similar to the photo below.
The game of Buru lasts five rounds, and each round consists of five phases of the day: Dawn, Morning, Noon, Afternoon, and Dusk. At the end of the fifth round the game is over and players will tally points to arrive at the winner.
During the Dawn phase players will flip over the top two Decrees tokens from the middle of the main circular board. These Decrees will be placed in certain areas and are worth bonus points or other advantages for the round. Also during this phase the Forest cards will be reset from the previous round. Once complete play moves to the Morning phase.
In the Morning players will be sending out their numbered Explorer tokens (from 1-5) onto the various board areas in turn starting with the current Emissary (first player). Each player will place one of their Explorer tokens at a time until each player has only one Explorer token left. Players may place multiple Explorers in a location to increase their bid for majority, but these Explorer tokens are placed face-up (literally with the face showing and the number on the board not showing) so that their values are hidden. Once Explorers are placed, play moves to the Noon phase.
At Noon the people must fish for food and have lunch. The leftover Explorer token that was not used in the Morning is then revealed and its value is converted to fish. Fish are needed to recruit islanders and are converted into other resources. Fish are tracked on the individual player boards. After a hearty lunch play continues into the Afternoon.
The Afternoon is where much of the action in Buru takes place. During this phase the Explorer tokens that were placed in the Morning are revealed and players take actions in each area by order of majority in each area. First the highest-bidding player will claim their chosen action space, then the next highest bidder, and so on. The Forest is resolved first. Players reveal the Explorer tokens in the Forest and whichever player has majority in this area is able to place their tokens a claim space on the board and will receive a Forest card of their choice. Forest cards are typically resources immediately earned by the player. Resources include Clay, Palm Leaves, and Ebony. The player with majority also earns the favor of Gunung (green spirit) and takes its giant statueeple.
Next, the Shore is resolved in the same manner. The Shore is where players may use their supplies of fish to recruit islanders to their taskforces and carry out tasks. The majority leader in this area chooses a space to place their Explorer tokens and resolves the action. This could include purchasing islander cards and refreshing the offer of islander cards in whichever order the player chooses. The player with the majority also earns the favor of Banyu (blue spirit) and takes its giant statueeple.
The Village is the area where islanders are able to complete tasks. The majority leader in this area chooses a space and takes the actions. These actions include activating islanders for the actions printed on the bottom of their cards and possibly even earning more fish. The player with the majority also earns the favor of Manuk (orange spirit) and takes its giant statueeple.
Finally, The Sacred Lake is resolved in the same manner. Here players are able to pay tributes to the spirits in order to earn bonuses from them. The majority leader in this area chooses a space to place their Explorer tokens, earns an immediate Esteem (VP tracked along the outer edge of the board), and takes the action of the space claimed. These spaces offer opportunities to pay tribute to one or more of the spirits as well as earning an Elder card, which provides conditions for earning bonus points at the end of the game. When a spirit is tributed they offer bonus Esteem cards and other benefits to be used. Once this area is completely resolved and players have all taken their turns play moves onto Dusk.
In Dusk players will reset the board for the next round of play. Players retrieve all their Explorer tokens from the board and untask their islanders that have completed tasks this day. After the fifth round the game is over and players tally their scores from their position on the Esteem track, any spirit Tribute cards earned, and Elder card point conditions met. The player with the most points will be crowned the winner!
Components. Okay, I have to give a giant shout-out to the team at Crafty Games. This is one of the highest-quality prototypes I have ever played in terms of component quality. When I opened the game box all components were separated into baggies and card cases and LABELED with the number of components, the titles, and even a picture of the components to be placed within. I don’t even organize my games to this level and I feel I am a tad OCD about my game organization. Kudos here. But also the components are all fine quality and the finished product promises to be just spectacular if this is what is received as a prototype.
I love the art and art style throughout this game. It is difficult to have theme shine through in a very Euro-style game, but I did feel the theme here. The art is very suggestive of island life, and Crafty Games even hired Cultural Consultants to assure all avenues are culturally appropriate. What a great call. I wish all publishers would be so thorough.
The gameplay is also quite stunning. The game just flows so naturally and everything makes complete sense. Of course you need to collect natural resources before recruiting islanders before asking said islanders to complete tasks before you pay respects to their spirits. I like the flow, and after a couple rounds I no longer needed the rulebook as a crutch.
I have very much enjoyed my plays of Buru for many reasons. The game is absolutely gorgeous. The art sings and truly adds to the gameplay. The rules are not light, but not over my head, and I appreciate that. The choices given to each player are crunchy without being too burdensome, and players of many skill levels will be able to find joy contemplating when and where to send their Explorers in each area. The game builds up to a big ending where many points are scored from places unknown to opponents and bulleting ahead from last place to first from exploiting bonus cards is so satisfying.
It is easy to understand why I love this game and would certainly recommend it to all gamers. If you have been looking for something a little heavier in your collection but don’t want to go TOO heavy, please do yourself a favor and consider backing Buru. Crafty Games has been working on some truly great games here the past couple years and I am excited to see where Buru ends up after another undoubtedly successful Kickstarter campaign. I will always be up for a game of Buru, and I hope to play it often as the years continue.

Whatchareadin (174 KP) rated Where They Found Her in Books
May 10, 2018
Ridgedale is a small town in New Jersey. Not much happens there. So when the body of a baby girl is found under a bridge near the University, the town is in an uproar. Molly Sanderson, usually a freelancer with the Ridgedale Reader, is given the task of reporting on this story. This is a story that really resonates with her, having lost a child herself, not too long ago. During her investigation, she meets some interesting people and learns more about this small town. The story is told from the point of view of three women from the town. Molly, the reporter, Sandy, the teenager trying to survive with an absentee parent, and Barbara, the "perfect" mother who is also the wife of the chief of police. All three of these women have a connection to this dead child, they just don't know it.
This book was very hard to put down. A thriller with three female characters you will either love or hate. Each of them has a spirit that is determined. Several times during this book, I felt my heart racing. I had to know what was going to happen next.
From the title you might deduce that the mystery is solved in the first chapter, but there are many who need to be found in this book, in more ways than one. Kimberly McCreight grabs at your heart and sold with her writing. She draws you in and keeps you engaged through the entire journey. I can't wait to read more from her in the very near future.
Also by Kimberly McCreight [bc:Reconstructing Amelia|15776309|Reconstructing Amelia|Kimberly McCreight|https://d.gr-assets.com/books/1350193583s/15776309.jpg|21488217]
This book was very hard to put down. A thriller with three female characters you will either love or hate. Each of them has a spirit that is determined. Several times during this book, I felt my heart racing. I had to know what was going to happen next.
From the title you might deduce that the mystery is solved in the first chapter, but there are many who need to be found in this book, in more ways than one. Kimberly McCreight grabs at your heart and sold with her writing. She draws you in and keeps you engaged through the entire journey. I can't wait to read more from her in the very near future.
Also by Kimberly McCreight [bc:Reconstructing Amelia|15776309|Reconstructing Amelia|Kimberly McCreight|https://d.gr-assets.com/books/1350193583s/15776309.jpg|21488217]

Rachel King (13 KP) rated Demon Hunts (Walker Papers, #5) in Books
Feb 11, 2019
This was my favorite book in the series without a doubt, because I finally get to see Joanne in love! While it is not with her boss, Morrison, whom it is obvious she has an attraction to, it is still a very satisfying romance. Her bubbly happiness is quite enjoyable to read, and it does not get on my nerves despite how sickly sweet Joanne is in the descriptions. At times, her love interest really does seem like the perfect man, and I am thrilled that she gets to have this in the midst of the chaos of her shamanic lifestyle.
I think what keeps bringing me back to this series is that Joanne's narration is both unique and comical. She is refreshingly honest about herself and her quirks and abilities and keeps a running commentary behind the scenes, even as she solves supernatural-size problems while balancing a social life and a job as a detective. Even though I still understand very little of the role of a shaman and all of Joanne's world-jumping, there is something very likable about Joanne Walker.
The other half of Joanne's romance is a man that was assumed to be dead. Aside from the romance, I love that he shows up in this book, as I get to see more of what he can and cannot do and what his personality is really like. Plus, the tension between him and Morrison is quite interesting, as it brings to the forefront the chemistry between Morrison and Joanne and makes her admit to a few things about herself.
The wendigo is the "big bad" for this book, but the final battle ends differently than what I assumed. In a way, the wendigo teaches Joanne that some flaws are acceptable and even useful. I look forward to the next book, Spirit Dances.
I think what keeps bringing me back to this series is that Joanne's narration is both unique and comical. She is refreshingly honest about herself and her quirks and abilities and keeps a running commentary behind the scenes, even as she solves supernatural-size problems while balancing a social life and a job as a detective. Even though I still understand very little of the role of a shaman and all of Joanne's world-jumping, there is something very likable about Joanne Walker.
The other half of Joanne's romance is a man that was assumed to be dead. Aside from the romance, I love that he shows up in this book, as I get to see more of what he can and cannot do and what his personality is really like. Plus, the tension between him and Morrison is quite interesting, as it brings to the forefront the chemistry between Morrison and Joanne and makes her admit to a few things about herself.
The wendigo is the "big bad" for this book, but the final battle ends differently than what I assumed. In a way, the wendigo teaches Joanne that some flaws are acceptable and even useful. I look forward to the next book, Spirit Dances.

MaryAnn (14 KP) rated Miles from Where We Started in Books
Mar 5, 2019
These no-longer-newlyweds want out of this road trip—and their marriage. Too bad they can’t find the off ramp.
Weeks away from their one-year wedding anniversary, Mallory and Connor Duncan can’t even agree on how to end their marriage. But when a last-minute crisis lands them on a three-thousand-mile road trip together, Mallory wonders if their story may not be over after all.
The trip begins to unravel before the key is even in the ignition, and an at-risk, trouble-seeking missile of an eleven-year-old is unexpectedly launched into their travel plans. Close quarters get even tighter, and the couple believes this whole experience will spell disaster.
Their first year of marriage hasn’t been the arm-in-arm togetherness they expected. How can they find a new beginning when the road ends?
My Thoughts: What happens when you put a couple on the brink of divorce, a foster teen and a micro camper on a road trip? A very interesting novel! This is a story of hope, faith, and commitment. As you read this story you learn how important it is to keep your commitments. When we make our promises they are not meant to be broken, broken promises hurt and in this story emphasizes this. Broken promises can break people, by breaking their spirit as we read with the youth at the teen center and with the foster teen. This is a story of standing with and holding on no matter what the circumstances may be... in sickness and in health.
The characters are wonderful, I truly loved Judah, he was the comic relief in the storyline. Well written and fun to read I think this is a great book for everyone.
Weeks away from their one-year wedding anniversary, Mallory and Connor Duncan can’t even agree on how to end their marriage. But when a last-minute crisis lands them on a three-thousand-mile road trip together, Mallory wonders if their story may not be over after all.
The trip begins to unravel before the key is even in the ignition, and an at-risk, trouble-seeking missile of an eleven-year-old is unexpectedly launched into their travel plans. Close quarters get even tighter, and the couple believes this whole experience will spell disaster.
Their first year of marriage hasn’t been the arm-in-arm togetherness they expected. How can they find a new beginning when the road ends?
My Thoughts: What happens when you put a couple on the brink of divorce, a foster teen and a micro camper on a road trip? A very interesting novel! This is a story of hope, faith, and commitment. As you read this story you learn how important it is to keep your commitments. When we make our promises they are not meant to be broken, broken promises hurt and in this story emphasizes this. Broken promises can break people, by breaking their spirit as we read with the youth at the teen center and with the foster teen. This is a story of standing with and holding on no matter what the circumstances may be... in sickness and in health.
The characters are wonderful, I truly loved Judah, he was the comic relief in the storyline. Well written and fun to read I think this is a great book for everyone.

RəX Regent (349 KP) rated The Sound of Music (1965) in Movies
Mar 7, 2019
The hills are alive...
Contains spoilers, click to show
The film opens with a long travelogue styled flight through the Alps, with little music and just the wind and the clear air for company, until we end up on that now famous hill top, where the sound of music soars high and loud. This was shot in one of the many rival formats of the day, in this case, TODD-AO, a dynamic 70mm frame, and projected onto a massive screen, to great effect.
It is on that hilltop that we meet Maria, Julie Andrews, as she sings her way around the hills and Austria, unable to contain her musical aspiration or free spirit. We soon learn that she is finding it difficult to find her way as a nun, and is sent to work as a governess for Christopher Plummer's, Capatin von Trapp's, seven children.
Once there, she manages to endear herself to the family and well, the rest is history. The film is based on a true story but there a are several differences, mainly surrounding the political situation to added effect and the names and ages of the children to name but a few.
In the end the film looks great, with the von Trapp's villa set in a glorious location in Austria, relaxing a peaceful. There is a great sense of the family's interaction and growing bonds, both with the children and the Captain, whilst there is a gentle threat and tension from the baroness, the third party in the love triangle within the film, but there is little nastiness within the film, with the exception of the Nazi element, obviously.
With memorable songs, beautiful surroundings and great direction from Robert Wise, this has more than earned its place within the annuls of Hollywood greatness and will no doubt continue to flourish for generations to come, as timeless is not the word.
It is on that hilltop that we meet Maria, Julie Andrews, as she sings her way around the hills and Austria, unable to contain her musical aspiration or free spirit. We soon learn that she is finding it difficult to find her way as a nun, and is sent to work as a governess for Christopher Plummer's, Capatin von Trapp's, seven children.
Once there, she manages to endear herself to the family and well, the rest is history. The film is based on a true story but there a are several differences, mainly surrounding the political situation to added effect and the names and ages of the children to name but a few.
In the end the film looks great, with the von Trapp's villa set in a glorious location in Austria, relaxing a peaceful. There is a great sense of the family's interaction and growing bonds, both with the children and the Captain, whilst there is a gentle threat and tension from the baroness, the third party in the love triangle within the film, but there is little nastiness within the film, with the exception of the Nazi element, obviously.
With memorable songs, beautiful surroundings and great direction from Robert Wise, this has more than earned its place within the annuls of Hollywood greatness and will no doubt continue to flourish for generations to come, as timeless is not the word.