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Hazel (1853 KP) rated Blood and Stars in Books
Sep 24, 2017
Finally, after leaving everyone on tenterhooks, the fifth book in the Legend of Rhyme series is here. Blood and Stars by Jaime Lee Mann continues on from the tense ending to book four, finally resolving a lot of loose ends. With all the favourite characters from the series, this book transports readers back into the fantasy world of Coraira for more adventure and magic.
Blood and Stars is split into four stories, which eventually all merge together in an explosive climax. Firstly, as expected, the main characters, twins Ariana and Asher, have found themselves separated from each other once again. With Ariana destined to rule Coraira, legend suggests that Asher will be the opposite – a ruler of darkness. But, is there a chance he can be saved from this fate? Meanwhile, the present ruler of Coraira is dying. The only person who could potentially save Calla is her evil twin sister Elora, the infamous witch in the previous books. Can she be trusted enough with such an important task?
Concurrently, in the ethereal world of the mermaids, readers are reintroduced to the mer-queen, Starla and her apprentice, Teagan. Abandoned at birth, Teagan is hoping to discover what happened to her parents; however, her curiosity leads her into the lair of a sea witch. Be that as it may, some dangerous situations result in silver linings.
Eventually, with the majority of the book already concluded, another character is brought back into the story. Grimblerod is still under the curse of an evil king, but he now has hope that it can be broken. As long as his love for Freya does not fail, Grimblerod’s patient determination will lead him back to where he belongs.
With a mix of new and old characters, Jaime Lee Mann smoothly draws her fans back into the storyline with a (mostly) happy ending. There are a couple of things left incomplete, but nothing that will majorly irritate readers. There is no dreaded cliffhanger.
As it may have been some time since children read the last book, or parents and teachers are only just being introduced to the story, the author has provided an in-depth character guide in the end pages to bring everyone up to speed.
Blood and Stars was a more straightforward story than previous books. It resolved more issues than it created. There will be a final book coming (hopefully) soon, but there is no way of guessing what it will feature.
Legend of Rhyme is a series suitable for girls and boys. Mildly scary in parts, the adventure of the twins and their companions will entertain children and their parents. With discussion questions at the end, the books make readers think more about the storyline and help them to understand and interact with the narrative. This is certainly a series for young fantasy lovers.
Kristy H (1252 KP) rated Fragments of the Lost in Books
Jan 10, 2018
This novel isn't really what I expected at all, though I should have realized that it would be less teen angst and more teen angst and psychological mystery combined, as the two Megan Miranda novels I have read, The Perfect Stranger: A Novel and All the Missing Girls, are more in the suspense/thriller category.
The biggest issue for me was that this one starts off really slow. It's hard to get into any kind of momentum as every forward plot movement is broken by Jessa finding something and immediately remembering back into her past with Caleb. I was a little frustrated in the beginning, wanting more to happen.
I really enjoyed the character of Jessa, though. She was a little hard on herself in relation to Caleb's death, but she was also a teen dealing with both the death of a loved one and a recent breakup (their split occurring not too long before his death). She came across as pretty realistic. The supporting cast was a little more nebulous for me--Caleb's mom was pretty harsh, and we didn't see too much of Jessa's family, though I liked her older brother, Julian. Caleb's best friend and neighbor, Max, was probably the other character that was easiest to get to know and he was rather well fleshed out. Caleb himself--whom we learn about through Jessa's point of view and flashbacks--is a hard one to figure out, but that only adds to the mystique of how he ended up at the bridge that day.
Overall, if you can bring a little patience, this book is one to enjoy. It eventually picks up and while the storyline is somewhat different (this whole novel is rather hard to describe), I really did enjoy it. I felt satisfied with the ending--it was worth reading. I enjoyed Miranda's two adult mysteries and while this is the first of her YA novels that I've read, I will definitely investigate others. 3.5 stars.
Paul Kellett (118 KP) rated This War of Mine: The Board Game in Tabletop Games
May 27, 2019
It is gritty, realistic and very hard. It's a remarkable game that really makes you think and can stand as a piece of art, capable of teaching about the harsh realities of war and humanity.
You play as a group of 3 (or 4) civilians trying to survive. You have to rebuild your shelter to try and barricade against the cold and other raiding groups.
A fully cooperative game, no player controls a single character but takes turns deciding what the group will do and resolving situations.
Split into phases, you spend the day building up your shelter, adding beds, workshops and other items that might ease your struggles.
You will try different combinations of things to try and work out the most efficient and vital components to build first. Depending on the whim of the various encounter and event cards as to how well these things will work.
The night phase is the main part of the game. You need to send people out to scavenge the nearby ruined buildings, post a guard to protect your shelter and try to get some rest. This is a fine balancing act and you will be forced to push the survivors to breaking point in order to do any of these things.
Scavenging brings danger from snipers, soldiers and other aggressive survivors trying to defend their property.
You pick one of 3 locations to investigate and build an encounter deck. As you explore, you reveal cards, find valuable resources, food, medicine, bandages, weapons and parts crucial to building better items in your shelter.
While scavenging, you will be told to reference numbered paragraphs in the Book of Scripts. This tells the story of what and who you find and it is this that brings home the grim reality of what you are doing.
You will have to make some terrible decisions - do you return home empty handed and risk one of your group dying from hunger or illness or do you steal the supplies you need from the old couple you found hiding in the ruined apartment?
This game is definitely not for everyone but I firmly believe that everyone should experience it at least once.
I borrowed a copy from someone in my game group and played a couple of short games before handing it back but I found myself thinking about it a lot afterwards and ended up buying it myself.
This War of Mine is definitely much more than just a boardgame. It is art. It is a lesson in humanity and the harsh reality of war.





