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The Hobbit
The Hobbit
2010 | Adventure, Card Game, Fantasy, Book, Travel
Visually aesthetically pleasing. The miniatures and gems are a great addition. The locations in the game are more closely linked to the book than the film, which is a big plus (0 more)
The rules are quite lengthy and it can take a couple of read-throughs before you get the gist of the campaign. (0 more)
Delving into Middle-Earth
As Middle Earth fever prepares to take hold once again with talk of a Lord of the Rings inspired TV show, I thought it might be time to take the adventures of Bilbo into the living room in the form of The Hobbit Board Game.

Gathering four of my best companions to join me on the adventure, we settled down for an evening of troll slaying and dragon fighting.

Based on the J.R.R Tolkien book as opposed to the film releases, The Hobbit is a game for 2-5 players which utilises a scorecard system rather than individual player pieces. The aim of the game, kill Smaug and find the treasure – simple enough surely?

When opening the box we were pleasantly surprised by the level of detail of the board as well as some rather beautifully illustrated dwarf cards. A lot of work had gone into these which is why we were a bit surprised by the Bilbo and Smaug figures which were plastic and painted red

Having laid out all of the pieces we then tackled the game instructions, which actually took as long as Bilbo’s journey to the Lonely Mountain. Having passed the instructions around we decided to just play the game and when we came to a segment we weren’t sure about, we would refer back. Despite the initial hiatus, The Hobbit is a rather enjoyable game, however not for unseasoned gamers.

The game is split into four adventures. Players must level up their initiative, cunning, and strength in order to battle goblins, fight wolves and escape elves before confronting Smaug himself. On the way, players will also collect gems which is ultimately the aim of the game as the player with the most is declared the winner at the end.

Each adventure comes with a series of adventure cards which break down into Gifts, Abilities and Travelcards. Gift cards present players with attribute benefits; Abilities assist players with battles; and Travelcards move Bilbo along his adventure. When encountering a battle, players must roll five dice in order to match certain conditions before moving on. Should the conditions not be met, players must draw a Dragon card, which incurs penalties and may result in Smaug moving across the board. Should Smaug reach Laketown, the game is over and the player with the most gems is declared the winner.

Having played the game with four other players we did actually have fun once we got into it and overcame the rather confusing rules. My best advice would be to have someone read the instructions before you and your friends sit down together as it can eat into the evening.
  
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Hazel (1853 KP) rated Tape in Books

Dec 17, 2018  
T
Tape
4
4.0 (1 Ratings)
Book Rating
<i>This eBook was provided by the publisher via NetGalley in exchange for an honest review</i>

Everyone is constantly reminded to never judge a book by its cover. The book jacket designer of Steven Camden’s contemporary novel <i>Tape</i> has done an excellent job using colour and hand-rendered images to capture people’s attention; the story, however, remained rather dull in comparison.

The novel is split into two time periods, twenty years apart. In 2013, Ameliah is struggling to cope with the sudden loss of her mother, and shortly after her father, whilst she moves in with her Nan. In the spare bedroom lies a mammoth job of boxes to sort out containing all of her parents’ belongings. Ameliah first discovers an ancient boom box along with a large collection of music tapes. Amongst these is an unlabeled one, and when she plays it she can hear a young boy talking to her – he also says her mother’s name, “Eve”.

Twenty years earlier it is 1993 and thirteen-year-old Ryan is keeping a verbal diary as he records himself talking to his mother who has unfortunately passed away. His father has remarried and Ryan also has to struggle to live with stepbrother Nathan who seems to be determined to create a scene at every given opportunity. On a day out with his best friend Liam, he meets an Irish girl named Eve who he instantly falls in love with, but is devastated to learn that she will be returning home to Ireland soon.

It is clear from the beginning that Ryan and the voice on Ameliah’s tape are one and the same person; but the question is how are they connected? The connection is emphasized by the similarities in the lives of these two youngsters. Ryan meets a girl… Ameliah meets a boy… They both have to learn to deal with certain people being in their lives. For Ryan that is Nathan but for Ameliah that is a stranger who turns up one day claiming that he was a friend of her father.

After a while the storyline becomes predictable, and despite suspecting a plot twist, there is not one. The characters come across as a bit childish and annoying, which makes them difficult to relate to - although that may not be an issue with younger readers. Twelve and thirteen are far too young to be thinking about romantic relationships, especially for a boy in the early nineties: a flaw in the storyline.

Camden has done well to reduce the potential confusion of changing from one character and decade to another by using two different typefaces, so there is no issue there. But, overall it was rather disappointing. It was a great idea for a narrative with so much potential, however it fell flat and dreary through the writing.
  
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