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TL
10
10.0 (1 Ratings)
Book Rating
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).


When I read the blurb to this book, I didn't really know what to expect. I liked that it dealt with mirrors and ghosts. That's what drew me in. Luckily, I found this book to be super interesting!

I do like the title of this book. It pays homage to Lewis Carroll, and even some scenes in the book do the same.

I'm not a big fan of the cover although it does have to do with the story. I would've liked to see something spooky on the cover such as Elizabeth Blackwell staring out from the mirror or something similar, but that is just a personal opinion.

I did enjoy the world building and found it to be believable. However, I was a bit confused as to why and how Alice always ended up at the hotel's swimming pool at midnight for just an hour every night. Perhaps that could've been explained better. I was also a little big confused about the fog and how it differed for the witch and for Alice, but I won't go into details as I don't want to give away any spoilers. I do like how Alice's version of the hotel is different from the actual hotel and how she sees the real world through mirrors.

The pacing was brilliant in The Looking Glass! I'll be honest. I wasn't expecting this book to instantly catch my attention from the very first page, but it did just that. From the first sentence, I was hooked and couldn't wait to find out what would happen next to Alice.

I enjoyed the plot very much, and I felt it was fairly original. (Don't worry, the next few sentences aren't spoilers). Alice dives into the hotel swimming pool and hits her head. She almost drowns and ends up in a coma. However, her spirit is stuck at the hotel where she must figure out the mystery of Elizabeth Blackwell if she's to reunite her body with her spirit. While I didn't feel that there were any major plot twists in the story, I still really enjoyed it. Oh, and don't worry. There's no cliff hangars either.

I found the characters to be very well written and likable. Alice is a very down to Earth, normal teenage girl. She was easy to relate to and had a likable personality. She is a very curious about everything, but that ultimately comes to her advantage. I also really liked Tony and how he was so willing to help Alice. He came across as a real sweetheart and a very brave person. George is another character who I wasn't really sure of to begin with but ended up liking.

I enjoyed the dialogue and felt it was appropriate for a young adult book. It flowed smoothly and never once felt forced. My favorite bits of dialogue were when Alice was thinking to herself. There's no swearing in this book, but there is some minor violence.

Overall, The Looking Glass by Jessica Arnold is a highly interesting read. The plot will keep readers very much immersed in the book. The world building is very detailed albeit some minor confusing details.

I'd recommend this book to those aged 13+ who are after a book that's a little bit scary but not too much and for those who are after a book with a brilliant story line.

<b>I'd give The Looking Glass by Jessica Arnold a 4.5 out of 5.</b>


(I received an free ebook of this title from the tour host in exchange for a fair and honest review).
  
Paper Ghosts
Paper Ghosts
Julia Heaberlin | 2018 | Crime, Fiction & Poetry, Thriller
7
7.5 (2 Ratings)
Book Rating
Odd, creepy thriller
Carl Feldman was a famous photographer whose photos were well-known and whose books sold around the country. Then, he was tried--and acquitted--for the murder of a young mother. Now he lives in a home for wayward folks and criminals with dementia. Supposedly his mind is going, and there's much he doesn't remember about his past. There are tremors in his arm and gaps in his past. But each week a young woman visits, claiming to be his daughter. Eventually, she shows up to take Carl on a trip. But this isn't a father/daughter bonding ritual. She's convinced Carl knows what happened to her sister, Rachel, who disappeared when she was twelve and Rachel nineteen. She's spent years accumulating clues and evidence that point squarely to Carl's guilt--including his own photographs. How much does Carl really remember about those years? And how much is she at risk driving into Texas with a potential killer?

This was really different and odd book--not necessarily in a bad way, but it takes some getting used to and it's hard to explain, especially without spoiling anything. Our characters are few, with a focus on our female protagonist (who isn't named until the end of the book, so I won't name her here) and Carl. Both come alive through Heaberlin's well-written words, but neither are easy to like at times. Our main character is on a quest--one she's been on from the moment Rachel disappeared: to figure out what happened to her beloved sister. Her drive and desperation seep through the pages, and she's a fascinating and dynamic character, if not always a sympathetic or reliable one.

Yet she's completely lovable next to Carl, a potential serial killer who could be whispering to ghosts or plotting to kill her--it's so hard for us to know. What's so intriguing about this book is the bond to the two form as they drive across Texas, whose landscape becomes almost a third character in the novel. While at times I felt the plot dip and drag a bit, wondering where things were going, other times I was struck by the amazing dynamic Heaberlin created between the two. So much of the book is just Carl and our main character, alone in a vehicle in Texas, and it's very interesting, honestly, how she kept that interesting!

The book is creepy and tense at times, with Carl's behavior coming across as spooky and a layer of distrust covering the whole book. Who can we trust or believe? How much does Carl really remember? What is our main character really trying to achieve with this journey with Carl; is she telling us everything? I was left jumping and mistrustful, always wondering what would happen next.

The mixed media aspect of the book helps too, with not only commentary from our main character, but also excerpts from her childhood journal, pictures of Carl's, and snippets from one of his photography books. As such, things unfold slowly and ominously, overlaying the tense atmosphere of the novel. A lot happens and it can get a little perplexing at times, but it's also intriguing and compelling. A few twists and turns made me go "whoa." There's even a few moments between Carl and his "daughter" that are humorous. By the end, you're a little dazed and worn out, and the ending seems shocking. It definitely wasn't what I was expecting, that's for sure. The whole book felt the way, even though I enjoyed it.

Overall, this is slow-burning thriller that takes some time to warm to, but once you get into the rhythm, is interesting and compelling. The main characters are well-faceted, different, and unreliable. It's a creepy and tense read. 3.5 stars.

I received a copy of this novel from the publisher and Netgalley in return for an unbiased review.
  
Eternal Darkness: Sanity&#039;s Requiem
Eternal Darkness: Sanity's Requiem
Action/Adventure
Psychological Warfare
Contains spoilers, click to show
Eternal Darkness- why does no one talk about this game. It is amazing, its horrorfying, terroryfying, spooky, creepy, thrilling, chilling and so much more. Plus it came out only for the gamecube, which is huge because nintendo doesnt put out or release alot of horror games. This, luigi's mansion and Resident Evil 4 were the big horror games for the gamecube. Maybe more came out, but those 3 were the big ones. Lets talk about this game, shall we....

The narrative of the game's story switches between two phases. The main phase focuses on a series of chapters in which players take control of a new character each time. The other phase acts as an intermission. The game boasts twelve playable characters, split between four distinct locations, and from different periods of time.

The story features multiple paths that can be taken. This choice not only determines which of the game's three other antagonists are aligned to the plot, but it also has subtle effects on the gameplay in chapters and intermission periods. Some changes include slight differences in puzzles and items, but most changes revolve around enemy placement, which will determine how the player engages them. This can even have an effect on the relative difficulty of the game in certain situations. Red tinted enemies, for example, are tougher than their counterparts.

The other distinctive gameplay aspect comes from "Sanity Effects", the game's standout concept that Nintendo patented. Upon beginning the game's second chapter, players must keep watch on a Sanity meter – a green bar which decreases when the player is spotted by an enemy. As the bar becomes low, subtle changes to the environment and random unusual events begin to occur, which reflect the character's slackening grip on reality.

While minor effects include a skewed camera angle, heads of statues following the character, and unsettling noises, stronger effects include bleeding on walls and ceilings, entering a room that is unrealistic before finding that the character never left the previous room, the character suddenly dying, and fourth wall breaking effect such as "To Be Continued" promotions for a "sequel", and simulated errors and anomalies of the TV or GameCube. While the latter does not affect gameplay, they can be misconstrued by the player as being actual technical malfunctions.

Lets talk about the plot/story....

The story of Eternal Darkness takes place over four principal locations which the game skips back and forth between. They include an underground temple complex called the Forbidden City, in Persia; a Khmer temple in Angkor Thom, Cambodia; Oublié Cathedral in Amiens, France (not to be confused with Amiens Cathedral); and the Roivas Family Estate in Rhode Island, which also leads to an ancient underground city named Ehn'gha beneath the mansion. Each time a location is visited, it is done so in a different time period. Spanning from 26 BC to 2000 AD. Almost half of which take place in the 20th century. Each different era and character offers a different periodic and personal perspective on the location.

The chapters found in the game are not discovered in chronological order. Instead, to make the narrative more dramatic, each chapter jumps around the timeline of the plot. However, despite the overall story skipping back and forth through time, the chapters do follow chronological order within their respective locations. This is because each setting also has its own contained story.

This game is so good, its epic, im surprised that not of people know about this game and heard about this game.

I highly reccordmend playing this game.

Lastly shout out to @LeftSideCut for getting the hints/clues for this review.
  
The Neighbor
The Neighbor
London Clarke | 2021 | Horror, Paranormal
10
10.0 (1 Ratings)
Book Rating
I can not get enough of London Clarke's books. I have not read a bad one yet, so when I saw that she had released a new book entitled The Neighbor, I knew I had to read it. To say I was blown away is an understatement. The Neighbor has now become my favorite London Clarke book so far.

The plot of The Neighbor was definitely frightening. However, I could not put this book down. I kept trying to find opportunities when I had free time to read it. I was terrified for Claire and her four girls. I found myself wanting to protect them from whatever evil had invaded their house. I loved how the supernatural element of the story did not feel forced or cheesy. It was very believable so much so that I kept having to check for shadows as I read this book! The pacing was done perfectly. Although there are some parts of the story that are a bit predictable with how they will play out, I felt that it didn't take away from the narrative at all. I will say all the demon encounters were the spookiest though! However, London Clarke writes them in a way that won't leave you too scared to continue reading. She writes them in a way that will leave you wanting to know more. By the end of the book, all loose ends had been tied up, and there were no cliff hangers.

All of the characters in The Neighbor were fleshed out perfectly even the supporting characters. I really connected with Claire the most, not because she was the main character, but because we are both mothers. While I have two boys instead of four girls, my youngest, funnily enough named Levi (if you read The Neighbor, you'll find out why I find it funny), is the same age as Claire's youngest daughter named Paris. My oldest isn't much older than Claire's oldest daughter Annalen. Plus, Claire and myself are very close in age. I was behind Claire 100 percent, and it annoyed me when her ex-husband, Gunnar, thought she was just losing her mind instead of trying to help her out. I found Clair to be a very strong female character, and I felt so much admiration for her for what she chose to go through for her girls. (I know that most parents would have done the same though.) I also felt bad for Claire that one decision is what caused this whole supernatural mess. Steel was a definitely an interesting character that I did not trust from the very beginning. He is written perfectly, and even though I didn't trust him very much, he was still fun to read about. I found myself trying to figure him out all the time! Whitney was another character that I liked but didn't trust. It was so weird how her life seemed to mimic Claire's.

Trigger warnings for The Neighbor include profanity, violence, murder, death, suicide, alcohol, pedophilia (though not graphic), sex scenes (not very graphic), demons, and the occult.

Overall, The Neighbor is one heck of a rollercoaster ride, so be sure to strap yourself in tight. With it's terrifying plot and interesting characters, this book sucks you in from the very first page and won't spit you back out until it's had its wicked way with you. This is one book that needs to be made into a movie now. I would definitely recommend The Neighbor by London Clarke to those aged 18+ who love their spooky novels with a big helping of terrifying on the side. You will not be disappointed, that's for sure!
  
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Matthew Krueger (10051 KP) rated Ghost Stories in Tabletop Games

Jul 28, 2020 (Updated Jul 30, 2020)  
Ghost Stories
Ghost Stories
2008 | Fantasy, Fighting, Horror, Mythology
The Gameplay (4 more)
The Strategy
Replay Value
Thinking Ten Steps Ahead
The Concept
Hard (2 more)
Luck of the dice
The cruse dice
Spooky Scary Ghosts
I learned about this game through Dice Tower reviews, Rahdo runthrough and BoardGameGeek. And it looked really good. A cooperative game in which the players protect the village from incarnations of the lord of hell – Wu-Feng – and his legions of ghosts before they haunt a town and recover the ashes that will allow him to return to life. That sounded really intresting and unquite. So i bought it and its a excellent game. Let me talk more about it..

Gameplay:

Each Player represents a Taoist monk working together with the others to fight off waves of ghosts.

The players, using teamwork, will have to exorcise the ghosts that appear during the course of the game. At the beginning of his turn, a player brings a ghost into play and places it on a free spot, and more than one can come in at the same time. The ghosts all have abilities of their own – some affecting the Taoists and their powers, some causing the active player to roll the curse die for a random effect, and others haunting the villager tiles and blocking that tile's special action. On his turn, a Taoist can move on a tile in order to exorcise adjacent ghosts or to benefit from the villager living on the tile, providing it is not haunted. Each tile of the village allows the players to benefit from a different bonus. With the cemetery, for example, Taoists can bring a dead Taoist back to life, while the herbalist allows to recover spent Tao tokens, etc. It will also be possible to get traps or move ghosts or unhaunt other village tiles.

To exorcise a ghost, the Taoist rolls three Tao dice with different colors: red, blue, green, yellow, black, and white. If the result of the roll matches the color(s) of the ghost or incarnation of Wu-Feng, the exorcism succeeds. The white result is a wild color that can be used as any color. For example, to exorcise a green ghost with 3 resistance, you need to roll three green, three white, or a combination of both. If your die rolls fall short, you can also use Tao tokens that match the color in addition to your roll. You may choose to use these after your roll. Taoists gain these tokens by using certain village tiles or by exorcising certain ghosts. One of the Taoists has a power that allows him to receive such a token once per turn.

To win, the players must defeat the incarnation of Wu-Feng, a boss who arrives at the end of the game. There are also harder difficulty levels that add more incarnations of Wu-Feng, in which to win, you must defeat all of them.

There are many more ways to lose, however. The players lose if three of the village's tiles are haunted, if the draw pile is emptied while the incarnation of Wu-Feng is still in play, or if all the priests are dead.

It is hard game but the strategy to this game is excellent cause you have to think about your moves and what to do next. That and the clock is ticking down to one of the ten Wu-Feng Minions. Also if 3 village spaces get crushed than you lose. Also the luck of the dice and the cards. The strategy is ten fold. Its hard but a excellent game and a must play game. Buy it if you havent already cause its a must. If you want to learn more or see a runthrough of the game go to BoardGameGeek, Rahdo Runthroughs or Dice Tower Reviews.
  
Flatliners (2017)
Flatliners (2017)
2017 | Drama, Horror, Sci-Fi
The undiscovered country… which they shouldn’t have returned to.
The movies have depicted the hereafter in varied ways over the years. From the bleached white warehouses of Powell and Pressburger’s “A Matter of Life and Death” in 1946 and Warren Beatty’s “Heaven Can Wait” in 1978 to – for me – the peak of the game: Vincent Ward’s mawkish but gorgeously rendered oil-paint version of heaven in 1998’s “What Dreams May Come”. Joel Schmacher’s 1990’s “Flatliners” saw a set of “brat pack” movie names of the day (including Kevin Bacon, Julia Roberts, William Baldwin and Kiefer Sutherland) as experimenting trainee doctors, cheating death to experience the afterlife and getting more than they bargained for. The depictions of the afterlife were unmemorable: in that I don’t remember them much! (I think there was some sort of spooky tree involved, but that’s about it!)

But the concept was sufficiently enticing – who isn’t a little bit intrigued by the question of “what’s beyond”? – that Cross Creek Pictures thought it worthy of dusting off and giving it another outing in pursuit of dirty lucre. But unfortunately this offering adds little to the property’s reputation.

In this version, the lead role is headed up by Ellen Page (“Inception”) who is a great actress… too good for this stuff. Also in that category is Diego Luna, who really made an impact in “Rogue One” but here has little to work with in terms of backstory. The remaining three doctors – Nina Dobrev as “the sexy one”; James Norton (“War and Peace”) as “the posh boy” and Kiersey Clemons as the “cute but repressed one”, all have even less backstory and struggle to make a great impact.

Still struggling to get the high score on Angry Birds: from left to right Ray (Diego Luna), Sophia (Kiersey Clemons), Marlo (Nina Dobrev), Courtney (Ellen Page) and Jamie (James Norton).
Also putting in an appearance, as the one link from the original film, is Kiefer Sutherland as a senior member of the teaching staff. But he’s not playing the same character (that WOULD have been a bloody miracle!) and although Sutherland adds gravitas he really is given criminally little to do. What was director Niels Arden Oplev (“The Girl with the Dragon Tattoo”) thinking?

In terms of the story, it’s pretty much a re-hash of Peter Filardi’s original, with Ben Ripley (“Source Code”) adding a few minor tweaks to the screenplay to update it for the current generation. But I will levy the same criticism of this film as I levied at the recent Stephen King adaptation of “It”: for horror to work well it need to obey some decent ‘rules of physics’ and although most of the scenes work (since a lot of the “action” is sensibly based inside the character’s heads) there are the occasional linkages to the ‘real world’ that generate a “WTF???” response. A seemingly indestructible Mini car (which is also clearly untraceable by the police!) and a knife incident at the dockside are two cases in point.

Is there anything good to say about this film? Well, there are certainly a few tense moments that make the hairs on your neck at least start to stand to attention. But these are few and far between, amongst a sea of movie ‘meh’. It’s certainly not going to be the worst film I see this year, since at least I wasn’t completely bored for the two hours. But I won’t remember this one in a few weeks. As a summary in the form of a “Black Adder” quote, it’s all a bit like a broken pencil….. pointless.
  
MF
Moon Fever (Includes: Primes, #6.5)
2
5.0 (2 Ratings)
Book Rating
This was one of those "I finished the last thing I was reading and I'm bored, what's already loaded on the iTouch?" reads. It was on there because the anthology includes [a:Lori Handeland|17060|Lori Handeland|http://photo.goodreads.com/authors/1236700197p2/17060.jpg]'s "Cobwebs Over the Moon" (Nightcreatures, #10) and I read all of that series a while back. I didn't care to read the rest of the anthology at the time, but I hadn't gotten around to deleting the book. Ah, happy digital packrat am I!

If I've read anything by [a:Susan Sizemore|88608|Susan Sizemore|http://photo.goodreads.com/authors/1254303347p2/88608.jpg] other than "Tempting Fate" (Primes #6.5), it was eminently forgettable. I'm absolutely sure that I haven't read anything else in her <a href="http://www.goodreads.com/series/41947-primes">Primes</a>; series, because I probably would have thrown said material firmly into the nearest hard surface (or whatever the equivalent is with bytes) because of the insanely annoying number of times Sizemore feels it necessary to remind us that her vampires are Primes! Alpha Primes! They are! Really! And that means they fight a lot! Especially over women! Otherwise, it's a Mary Jane story set in New Orleans. I have a strong feeling that most of the Primes series is Mary Jane-ish, but I may at some point be trapped and forced with the prospect of staring at the inside of my eyeballs or reading more of Sizemore's stuff. I'm not sure which would be worse right now. I'll get back to you on that.

"The Darkness Within" by [a:Maggie Shayne|17064|Maggie Shayne|http://photo.goodreads.com/authors/1215028948p2/17064.jpg] feels terribly familiar, although I'm sure I haven't read it before. I have, however, read other Shayne novellas in other anthologies, and this story follows a familiar pattern. Sexy gal who doesn't think she's attractive has had a run of hard luck and may lose the house she has bought relatively recently and loves. Said house has a spooky past that she didn't know about when she bought it. Stalwart too-sexy-for-her man gets involved somehow, preferably in a way that allows her to question his motives. They are inexplicably drawn to each other and screw like bunnies (or near as makes no difference), then blame their lapse in judgement on whatever weirdness is going on in the house. (Yep, that's what they all say - and no safer sex anywhere! Does paranormal activity preclude discussion of sexual history and prevent STD transmission?)

"Cobwebs Over the Moon" by [a:Lori Handeland|17060|Lori Handeland|http://photo.goodreads.com/authors/1236700197p2/17060.jpg] (<a href="http://www.goodreads.com/series/41626-nightcreature">Nightcreatures</a>;, #10) isn't the most logical entry in that series. Neither is it the most illogical - but by the tenth entry, the series' mythology has gotten a bit ridiculous, so I don't know why I even bother bringing up something as irrelevant as logic. Silly me! In every book, we're introduced to a woman who is in some way tangled up with werewolves, then to a man who is tangled up with her and/or the creatures and, of course, whose loyalties are uncertain. There is always an element of danger to add spice to the romance that has to grow between the two. The formula never changes at all. There are always evil werewolves, but sometimes there are also good ones. If you like predictability in your paranormal romance, <a href="http://www.goodreads.com/series/41626-nightcreature">Nightcreatures</a>; is a great series for you.

I suppose [a:Caridad Piñeiro|2944621|Caridad Piñeiro|http://photo.goodreads.com/authors/1305975476p2/2944621.jpg]'s "Crazy for the Cat" isn't technically any better or worse than any of the other three stories. There's more variety in the shapeshifting and the main setting is the Amazon jungle. I couldn't get past the bigotry and colonialism, though. Dark is bad, light is good, of course! Those poor benighted natives couldn't possibly handle a few rogues without that white woman, could they? Spare me.