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BankofMarquis (1832 KP) rated The Gray Man (2022) in Movies
Aug 6, 2022
Entertaining Enough...but...NOTHING NEW
Have you seen the touring company of Hamilton when it came to your town? You liked it, didn’t you? I sure did, but I didn’t like it as much as I liked the Broadway Company of Hamilton that I saw in NYC the year before.
Such is the case with the new Ryan Gosling/Chris Evans action flick THE GRAY MAN. It is reminiscent of the MISSION IMPOSSIBLE, BOURNE and JOHN WICK films - and is very enjoyable - but I like the other movies better.
Directed by THE RUSSO BROTHERS (AVENGERS: ENDGAME) and written by Joe Russo, Christopher Markus and Stephen McFeely (writers of AVENGERS: ENDGAME), based on the book by Mark Greaney, THE GRAY MAN stars Gosling (LA LA LAND) as an enigmatic secret agent (is their any other kind) who is sent on a deadly mission that, perhaps isn’t what it seems on the surface (are there any other)?
This is a plot VERY reminiscent of the aforementioned MISSION IMPOSSIBLE, BOURNE and JOHN WICK films and when Chris Evans (CAPTAIN AMERICA, of course) and Ana de Armas (the latest James Bond flick, NO TIME TO DIE) show up as a few other mercenaries who might be on Gosling’s side - or might not - you can’t help but be reminded of those other flicks.
And that’s the trouble with THE GRAY MAN, it just can’t compete (at least in my memory) with those other films, mostly because it doesn’t do anything new. It is your basic “Super Spy” flick, very professionally done, but it isn’t anything you haven’t seen before.
The actors (Gosling, de Armas and Evans) are very good in their roles and have enigmatic (Gosling), out of control (Evans) and mysterious (de Armas) down very well and are ably assisted by wily veterans like Alfre Woodard (CROSS CREEK) and good ol’ Billy Bob Thornton (SLINGBLADE) who seem to having a good time going along for the ride.
And…it’s a fun ride…the action scenes are well done, set-up and choreographed professionally with just enough unique ways to take out a henchman or blow-up some sort of transport to make it interesting to watch, but…again…it’s really nothing new.
An entertaining 2 hours of film-making - and a film that will have a sequel on the way - there are worst ways to spend your time and with good (enough) action sequences and interesting and charismatic performers to watch - THE GRAY MAN suits its purpose…it entertains.
Letter Grade: B+
7 1/2 (out of 10) stars and you can take that to the Bank(ofMarquis)
Such is the case with the new Ryan Gosling/Chris Evans action flick THE GRAY MAN. It is reminiscent of the MISSION IMPOSSIBLE, BOURNE and JOHN WICK films - and is very enjoyable - but I like the other movies better.
Directed by THE RUSSO BROTHERS (AVENGERS: ENDGAME) and written by Joe Russo, Christopher Markus and Stephen McFeely (writers of AVENGERS: ENDGAME), based on the book by Mark Greaney, THE GRAY MAN stars Gosling (LA LA LAND) as an enigmatic secret agent (is their any other kind) who is sent on a deadly mission that, perhaps isn’t what it seems on the surface (are there any other)?
This is a plot VERY reminiscent of the aforementioned MISSION IMPOSSIBLE, BOURNE and JOHN WICK films and when Chris Evans (CAPTAIN AMERICA, of course) and Ana de Armas (the latest James Bond flick, NO TIME TO DIE) show up as a few other mercenaries who might be on Gosling’s side - or might not - you can’t help but be reminded of those other flicks.
And that’s the trouble with THE GRAY MAN, it just can’t compete (at least in my memory) with those other films, mostly because it doesn’t do anything new. It is your basic “Super Spy” flick, very professionally done, but it isn’t anything you haven’t seen before.
The actors (Gosling, de Armas and Evans) are very good in their roles and have enigmatic (Gosling), out of control (Evans) and mysterious (de Armas) down very well and are ably assisted by wily veterans like Alfre Woodard (CROSS CREEK) and good ol’ Billy Bob Thornton (SLINGBLADE) who seem to having a good time going along for the ride.
And…it’s a fun ride…the action scenes are well done, set-up and choreographed professionally with just enough unique ways to take out a henchman or blow-up some sort of transport to make it interesting to watch, but…again…it’s really nothing new.
An entertaining 2 hours of film-making - and a film that will have a sequel on the way - there are worst ways to spend your time and with good (enough) action sequences and interesting and charismatic performers to watch - THE GRAY MAN suits its purpose…it entertains.
Letter Grade: B+
7 1/2 (out of 10) stars and you can take that to the Bank(ofMarquis)
Purple Phoenix Games (2266 KP) rated Slip Strike in Tabletop Games
Jan 28, 2020
Super spies. We have all dreamed of being one – don’t lie! What about teleporting super spies? What about time-traveling teleporting super spies?! As a huge Doctor Who fan, that is right up my alley. Well, minus the eventual assassination that comes with winning the game. Dat theme tho…
Slip Strike is a card game of bluffing, running, and managing your resources. The goal of the game is to get one hit on your opponent: the final strike. This could come from a bullet, a knife wound, or several other injuries that lead to your opponent’s demise. You each have ways of “slipping” out of trouble, but they are limited and certainly give your opponent the upper hand.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will probably be different from these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. If you would like to read the rulebook, you may purchase the game through the publisher, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, each player chooses a color (in this edition either blue or black) and receives the cards and spy-eeple (speeple?) of that color. Randomly place the location cards in a circle, or pentagon shape, to mark the map. Each player will select a location card at which they would like to begin the game, and reveal these simultaneously. Players will place their speeples on those locations and the game is setup and ready to play! For a more hardcore game, you may include one or two special Asset cards. We did that.
Slip Strike has no “turns” in the traditional sense. Instead, players will be choosing two cards to be played in succession. These cards are all from their hands and can include movement, teleportation, and weapon cards. Once the players have set their two cards in front of themselves, the cards in the first slot will be revealed simultaneously and resolved. Movement happens first, then any teleportations, then weapon effects.
If a player chose to play a movement card (left or right), simply move the speeple one space in that direction. Teleportation cards have the speeples moving directly to the location specified on the card. Weapon cards will have text on them referring to which spaces will be affected by the weapon – same space, one space away, or two spaces away usually. Should an enemy speeple reside in a space and is to be hit, the attacking player either wins with a successful strike or the defending player will need to “slip” to another location by playing (and therefore also discarding) a location card. This location card is now out of play and essentially is used as a countdown to their end, as players only have one card per location to use for a future slip.
Each card will also feature a cooldown number on it. This number reflects how many game rounds this card will need to sit on the table before it can be shuffled back into the player’s hand. I believe this to be the greatest aspect of this game: utilizing the cool downs effectively in order to exact the most damaging tactics for victory. Some more powerful cards will also show an asterisk in place of a cool down number. This means that the card must remain out of play for three or more rounds before entering the player’s hand (see photo below for the Flamethrower Asset).
The player that can guess their opponent’s next moves, play their corresponding cards, and whittle down the location slips the fastest will become the ultimate spy and someone I definitely do NOT want to play against.
Components. As previously mentioned, we were provided a prototype copy of Slip Strike, and the components may change during the Kickstarter campaign. That said, this game is a bunch of cards and two speeples. The cards look incredible and the art is spot-in with the theme. I quite enjoy the art style and it stays out of the way while playing, but is also interesting enough that you can spend lots of time inspecting it when playing against AP-prone opponents. The speeples are cool, and I am excited to see where they end up as a result of a successful Kickstarter campaign. All thumbs up from us on components!
The game play is super solid. We had no questions on how to play the game after reading the rules (which are super short – thank you!), and we were off to murder each other in seconds flat. What I really appreciate about this game is that anyone can be successful with it and really get into the theme. Do you want to play as Agent Smith from The Matrix? Go for it! Want to play as Hiro Nakamura from Heroes (when he could control his powers, that is)? Do it! Slip Strike is quick, super engaging, and gives me the feeling of high-stakes, adrenaline rushing, globetrotting secret agents that I have been looking for. If you are interested in picking this one up, consider backing it on Kickstarter, purchasing from the publisher directly, from your FLGS, or your favorite online retailer once this one hits market. You won’t regret it.
Slip Strike is a card game of bluffing, running, and managing your resources. The goal of the game is to get one hit on your opponent: the final strike. This could come from a bullet, a knife wound, or several other injuries that lead to your opponent’s demise. You each have ways of “slipping” out of trouble, but they are limited and certainly give your opponent the upper hand.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will probably be different from these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. If you would like to read the rulebook, you may purchase the game through the publisher, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, each player chooses a color (in this edition either blue or black) and receives the cards and spy-eeple (speeple?) of that color. Randomly place the location cards in a circle, or pentagon shape, to mark the map. Each player will select a location card at which they would like to begin the game, and reveal these simultaneously. Players will place their speeples on those locations and the game is setup and ready to play! For a more hardcore game, you may include one or two special Asset cards. We did that.
Slip Strike has no “turns” in the traditional sense. Instead, players will be choosing two cards to be played in succession. These cards are all from their hands and can include movement, teleportation, and weapon cards. Once the players have set their two cards in front of themselves, the cards in the first slot will be revealed simultaneously and resolved. Movement happens first, then any teleportations, then weapon effects.
If a player chose to play a movement card (left or right), simply move the speeple one space in that direction. Teleportation cards have the speeples moving directly to the location specified on the card. Weapon cards will have text on them referring to which spaces will be affected by the weapon – same space, one space away, or two spaces away usually. Should an enemy speeple reside in a space and is to be hit, the attacking player either wins with a successful strike or the defending player will need to “slip” to another location by playing (and therefore also discarding) a location card. This location card is now out of play and essentially is used as a countdown to their end, as players only have one card per location to use for a future slip.
Each card will also feature a cooldown number on it. This number reflects how many game rounds this card will need to sit on the table before it can be shuffled back into the player’s hand. I believe this to be the greatest aspect of this game: utilizing the cool downs effectively in order to exact the most damaging tactics for victory. Some more powerful cards will also show an asterisk in place of a cool down number. This means that the card must remain out of play for three or more rounds before entering the player’s hand (see photo below for the Flamethrower Asset).
The player that can guess their opponent’s next moves, play their corresponding cards, and whittle down the location slips the fastest will become the ultimate spy and someone I definitely do NOT want to play against.
Components. As previously mentioned, we were provided a prototype copy of Slip Strike, and the components may change during the Kickstarter campaign. That said, this game is a bunch of cards and two speeples. The cards look incredible and the art is spot-in with the theme. I quite enjoy the art style and it stays out of the way while playing, but is also interesting enough that you can spend lots of time inspecting it when playing against AP-prone opponents. The speeples are cool, and I am excited to see where they end up as a result of a successful Kickstarter campaign. All thumbs up from us on components!
The game play is super solid. We had no questions on how to play the game after reading the rules (which are super short – thank you!), and we were off to murder each other in seconds flat. What I really appreciate about this game is that anyone can be successful with it and really get into the theme. Do you want to play as Agent Smith from The Matrix? Go for it! Want to play as Hiro Nakamura from Heroes (when he could control his powers, that is)? Do it! Slip Strike is quick, super engaging, and gives me the feeling of high-stakes, adrenaline rushing, globetrotting secret agents that I have been looking for. If you are interested in picking this one up, consider backing it on Kickstarter, purchasing from the publisher directly, from your FLGS, or your favorite online retailer once this one hits market. You won’t regret it.
Camera (1 more)
Available functionality
The app (1 more)
The sensors
Promising but glitchy
Im going to be frankly honest. When I first bought this system, I thought it was fantastic. It's only through regular and continued use that I've become a little more negative.
I bought this 4 years ago as I lived on my own and wanted some security, but didn't want to faff about with a standard wired in alarm. I found Piper at a fairly reasonable price and good reviews, so decided to give it a go.
I have the standard version as the night vision hadn't been released at the time. Firstly the unit itself is very handy as the camera can cover the entire of my ground floor (I have a small open plan house). The camera also means I can spy on the cat to see what she gets up to while I'm out. The notification options too are very good and all work very well, and the functionality available through the system is pretty comprehensive (like house stats etc). It also gives you a pet sensitivity option so you can lower the sensitivity of the motion sensors to account for pets. Which is great, apart from if you have your system on a lower shelf that your cat insists on walking past EVERY day and tripping the alarm...
Now for the negatives. The door/window sensors are terrible. You attach them, they work fine when you test them but then suddenly trip for no reason. Being woken up at 4am by a ridiculous loud siren because a sensor accidentally tripped is not a pleasant experience. To the point where I've turned the siren on my alarm off to avoid disturbing myself and the neighbours. The sensors also have a fairly small distance range from the system (an excuse to buy multiple systems dotted around the house I'm sure) and after a couple of years, some of mine have stopped working completely and new batteries won't fix them.
The app itself is very glitchy. Half of the time I open the app only to get a cannot connect message, when there's nothing wrong with the internet. So it means you often can't set the alarm or turn it off (another reason why I've disabled the siren) . I've also found that when the app does work, it takes time to load so I'm usually sat outside my house for 5 minutes before I can turn the alarm off to go inside. Not ideal.
In short I think this alarm is a good idea, i just don't think it quite works practically with some of the software and hardware. A shame as the functionality is quite impressive.
I bought this 4 years ago as I lived on my own and wanted some security, but didn't want to faff about with a standard wired in alarm. I found Piper at a fairly reasonable price and good reviews, so decided to give it a go.
I have the standard version as the night vision hadn't been released at the time. Firstly the unit itself is very handy as the camera can cover the entire of my ground floor (I have a small open plan house). The camera also means I can spy on the cat to see what she gets up to while I'm out. The notification options too are very good and all work very well, and the functionality available through the system is pretty comprehensive (like house stats etc). It also gives you a pet sensitivity option so you can lower the sensitivity of the motion sensors to account for pets. Which is great, apart from if you have your system on a lower shelf that your cat insists on walking past EVERY day and tripping the alarm...
Now for the negatives. The door/window sensors are terrible. You attach them, they work fine when you test them but then suddenly trip for no reason. Being woken up at 4am by a ridiculous loud siren because a sensor accidentally tripped is not a pleasant experience. To the point where I've turned the siren on my alarm off to avoid disturbing myself and the neighbours. The sensors also have a fairly small distance range from the system (an excuse to buy multiple systems dotted around the house I'm sure) and after a couple of years, some of mine have stopped working completely and new batteries won't fix them.
The app itself is very glitchy. Half of the time I open the app only to get a cannot connect message, when there's nothing wrong with the internet. So it means you often can't set the alarm or turn it off (another reason why I've disabled the siren) . I've also found that when the app does work, it takes time to load so I'm usually sat outside my house for 5 minutes before I can turn the alarm off to go inside. Not ideal.
In short I think this alarm is a good idea, i just don't think it quite works practically with some of the software and hardware. A shame as the functionality is quite impressive.
Movie Metropolis (309 KP) rated The Boss (2016) in Movies
Jun 11, 2019
Where's the comedy?
Melissa McCarthy is one of the biggest stars in Hollywood. Her rise to fame has been nothing short of extraordinary, helped in part by her leading roles in The Heat, Spy and of course the hilarious Bridesmaids.
However, each of those examples of comedic brilliance had one thing in common, apart from McCarthy, director Paul Feig. He brings out the very best in the actress and we’ll see if this formula continues to work with the controversial Ghostbusters reboot, released later this year.
For now, McCarthy teams up with director and real-life husband Ben Falcone (Tammy) in The Boss. But does it offer you a laugh a minute?
The Boss follows the fall from grace of Michelle Darnell (McCarthy), one of America’s wealthiest women, and her efforts to get back on top. Her plan? To start a cake-making empire. Alongside her for the ride is long-suffering assistant Claire (Kristen Bell). Side roles are reserved for Game of Thrones star Peter Dinklage as Michelle’s rival and Kathy Bates as her mentor.
Unfortunately, the biggest problem The Boss has is one that blights many films nowadays; the best bits have already been shown in the trailer. For an action adventure, this is disappointing, but for a comedy, it’s silver-screen suicide. Having laughed in the pre-release clips already, the rest of the film is as barren as the Sahara when it comes to raising a titter.
That’s a real shame as the film’s plot, whilst hardly ground-breaking, is fundamentally solid and the acting is, Dinklage’s hammy performance aside, decent. McCarthy in particular takes a poor script and injects some much-needed spice into it – a testament to her incredible talents as a comedienne. Bell is on-point and bounces off McCarthy’s presence very well while Kathy Bates provides the film with one of its more memorable scenes, albeit one already used in the trailer.
There’s also a well-choreographed bust-up between two groups of teenage girls that manages to raise a chuckle, but again the majority of it was added to the most recent trailer.
Overall, The Boss is McCarthy’s second true turkey with Tammy being the first, but there’s no blame to be placed on her shoulders here. Michelle Darnell is a cracking character, despite her striking resemblance to Rita from Coronation Street, and is one that deserves far better than a film that’s light on laughs and has to rest on the laurels of its lead star – now that’s just lazy.
Perhaps the next time her husband asks her to star in one of his comedies, she should really, really think about it first.
https://moviemetropolis.net/2016/06/11/wheres-the-comedy-the-boss-review/
However, each of those examples of comedic brilliance had one thing in common, apart from McCarthy, director Paul Feig. He brings out the very best in the actress and we’ll see if this formula continues to work with the controversial Ghostbusters reboot, released later this year.
For now, McCarthy teams up with director and real-life husband Ben Falcone (Tammy) in The Boss. But does it offer you a laugh a minute?
The Boss follows the fall from grace of Michelle Darnell (McCarthy), one of America’s wealthiest women, and her efforts to get back on top. Her plan? To start a cake-making empire. Alongside her for the ride is long-suffering assistant Claire (Kristen Bell). Side roles are reserved for Game of Thrones star Peter Dinklage as Michelle’s rival and Kathy Bates as her mentor.
Unfortunately, the biggest problem The Boss has is one that blights many films nowadays; the best bits have already been shown in the trailer. For an action adventure, this is disappointing, but for a comedy, it’s silver-screen suicide. Having laughed in the pre-release clips already, the rest of the film is as barren as the Sahara when it comes to raising a titter.
That’s a real shame as the film’s plot, whilst hardly ground-breaking, is fundamentally solid and the acting is, Dinklage’s hammy performance aside, decent. McCarthy in particular takes a poor script and injects some much-needed spice into it – a testament to her incredible talents as a comedienne. Bell is on-point and bounces off McCarthy’s presence very well while Kathy Bates provides the film with one of its more memorable scenes, albeit one already used in the trailer.
There’s also a well-choreographed bust-up between two groups of teenage girls that manages to raise a chuckle, but again the majority of it was added to the most recent trailer.
Overall, The Boss is McCarthy’s second true turkey with Tammy being the first, but there’s no blame to be placed on her shoulders here. Michelle Darnell is a cracking character, despite her striking resemblance to Rita from Coronation Street, and is one that deserves far better than a film that’s light on laughs and has to rest on the laurels of its lead star – now that’s just lazy.
Perhaps the next time her husband asks her to star in one of his comedies, she should really, really think about it first.
https://moviemetropolis.net/2016/06/11/wheres-the-comedy-the-boss-review/
David McK (3402 KP) rated Star Wars: Catalyst: A Rogue One Novel in Books
Jan 28, 2019
In much the same way that 'Rogue One: A Star Wars story' acts as a prequel to the original Star Wars movie (since subtilted 'A New Hope') by detailing the mission to steal the plans for the Death Star, so this is a direct prequel to Rogue One itself.
That movie starts, remember (minus the traditional opening crawl) with the Erso's hiding out on a planet before they are found by Director Krennic, with Galen Erso then forced to finish his work on the weapon that the Death Star was built to house before jumping forward about a decade or so to his daughter in a prison transport: Jynn then becoming the main focus of the rest of the film.
This novel details hiow they came to be hiding out on that planet in the first place, focusing nearly exclusivley on Jynn's parent Galen and Lyra Erso: the former a genius involved in the study of Kyber crystals (those that power the Jedi's lightsabre's) believing - at least initially - that he was involved in exploring new methods of renewable energy; the latter his wife and assistant.
Te novel takes place over a span of years: as it starts, the Clone Wars are still raging across the galaxy, with Order 66 yet to be implemented by the soon-to-be Emperor Palpatine: a character who, though mentioned, has no direct impact on the events in this at all. Indeed, the conclusion of the Clone Wars, the fall of the Jedi and the appearance of Vader are all really only background noise, 'fluff' (if you will) to the story told in this, with the novel split into three segemens: the first showing the friendship(?) between Erso and Krennic (or, at least, the latter manipulating events so that the former would believe this is the case), the middle segment Erso's work on the Kyber crystals leading up the first test-firing of the super-weapon (with Krennic keeping this secret from Erso) and the final section with Galen and Lyras growing doubts and disillusionment about the work they are involved in - doubts and disillusionments shared by the secondary character of Has Obitt who finds himself going from working for Krennic to being instrumental in providing the Empire for excuses to take over worlds to joining the (pre)Rebellion rebellion against the Empire before being captured and employed by Tarkin to spy on Krennic - yes, Tarkin also plays a role in these proceedings, albeit not to the exten he does in Rogue One, via his rivalry with Krennic.
Solid if not spectacular entry in the 'new' Star Wars canon - be prepared to find out more than you could possibly want to know, though, about crystals!
That movie starts, remember (minus the traditional opening crawl) with the Erso's hiding out on a planet before they are found by Director Krennic, with Galen Erso then forced to finish his work on the weapon that the Death Star was built to house before jumping forward about a decade or so to his daughter in a prison transport: Jynn then becoming the main focus of the rest of the film.
This novel details hiow they came to be hiding out on that planet in the first place, focusing nearly exclusivley on Jynn's parent Galen and Lyra Erso: the former a genius involved in the study of Kyber crystals (those that power the Jedi's lightsabre's) believing - at least initially - that he was involved in exploring new methods of renewable energy; the latter his wife and assistant.
Te novel takes place over a span of years: as it starts, the Clone Wars are still raging across the galaxy, with Order 66 yet to be implemented by the soon-to-be Emperor Palpatine: a character who, though mentioned, has no direct impact on the events in this at all. Indeed, the conclusion of the Clone Wars, the fall of the Jedi and the appearance of Vader are all really only background noise, 'fluff' (if you will) to the story told in this, with the novel split into three segemens: the first showing the friendship(?) between Erso and Krennic (or, at least, the latter manipulating events so that the former would believe this is the case), the middle segment Erso's work on the Kyber crystals leading up the first test-firing of the super-weapon (with Krennic keeping this secret from Erso) and the final section with Galen and Lyras growing doubts and disillusionment about the work they are involved in - doubts and disillusionments shared by the secondary character of Has Obitt who finds himself going from working for Krennic to being instrumental in providing the Empire for excuses to take over worlds to joining the (pre)Rebellion rebellion against the Empire before being captured and employed by Tarkin to spy on Krennic - yes, Tarkin also plays a role in these proceedings, albeit not to the exten he does in Rogue One, via his rivalry with Krennic.
Solid if not spectacular entry in the 'new' Star Wars canon - be prepared to find out more than you could possibly want to know, though, about crystals!
Gareth von Kallenbach (980 KP) rated Mission: Impossible - Fallout (2018) in Movies
Jul 8, 2019
Ethan Hunt (Tom Cruise) is back and on a mission to stop a terrorist group, known as The Apostles, from acquiring three uranium cores that they will use to create nuclear devices. Hunt and his Impossible Mission Force (IMF) team (Simon Pegg and Ving Rhames) set up a black market deal to purchase the cores. But during the buy Luther (Rhames) is taken hostage. In a rescue attempt Hunt and Benji (Pegg) let the cores slip into the hands of The Apostles. Due to Hunt’s choice to save his team over protecting the cores has put the world in danger of nuclear attack. Luckily, the head of the IMF, Alan Hunley (Alec Baldwin, has received intelligence that an arms dealer known as the White Widow (Vanessa Kirby) is looking to broker a deal for the cores. The only problem is the price is not money but the breaking out of the former IMF nemesis and anarchist Solomon Lane (Sean Harris). Hunt, eager for redemption, agrees to once again track down the cores. But the CIA want to make sure that this time the job is done right, so Director Erica Sloan (Angela Bassett) demands her top cleaner August Walker (Henry Cavill) accompany. With the help of the CIA they will try and break Lane out of prison and save the world from a catastrophic nuclear attack.
This film, the sixth installment of the Mission: Impossible film franchise, is a true action packed summer blockbuster. Written and directed by Christopher McQuarrie (Mission: Impossible – Rogue Nation, Jack Reacher) this film has the action and suspense that viewers have come to expect from these films. Cruise, who famously does all of his own stunts, puts in a stellar performance, as does the rest of the cast. Rebecca Ferguson, as assassin and Hunt love interest Ilsa Faust, has good on screen chemistry with Cruise. The overall vision of the film is big and everything is well shot. One example is seamlessly shot motorcycle/car chase through Paris streets, with narrow misses, extreme speeds and iconic scenery. Along with all of the action you get the sometimes corny dialog that you can expect. As long as you expect it, and maybe embrace it, you will definitely enjoy the film. At 2 hours and 27 minutes the runtime might seem long but the pace is really good so it does not feel that long.
This is the best action film of the summer I have seen so far. The attention to detail in the action scenes really shows through. The twists and turns of the story keep you as engaged as the jaw dropping stunts. Maybe not the film for everyone but a great action/spy movie. For me it is definitely a film that should be seen in theaters, maybe more than once.
This film, the sixth installment of the Mission: Impossible film franchise, is a true action packed summer blockbuster. Written and directed by Christopher McQuarrie (Mission: Impossible – Rogue Nation, Jack Reacher) this film has the action and suspense that viewers have come to expect from these films. Cruise, who famously does all of his own stunts, puts in a stellar performance, as does the rest of the cast. Rebecca Ferguson, as assassin and Hunt love interest Ilsa Faust, has good on screen chemistry with Cruise. The overall vision of the film is big and everything is well shot. One example is seamlessly shot motorcycle/car chase through Paris streets, with narrow misses, extreme speeds and iconic scenery. Along with all of the action you get the sometimes corny dialog that you can expect. As long as you expect it, and maybe embrace it, you will definitely enjoy the film. At 2 hours and 27 minutes the runtime might seem long but the pace is really good so it does not feel that long.
This is the best action film of the summer I have seen so far. The attention to detail in the action scenes really shows through. The twists and turns of the story keep you as engaged as the jaw dropping stunts. Maybe not the film for everyone but a great action/spy movie. For me it is definitely a film that should be seen in theaters, maybe more than once.