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Purple Phoenix Games (2266 KP) rated Evolution in Tabletop Games
Sep 12, 2019
I very much have a science-based mind. I like facts, figures, data, charts, timelines, etc. Yes, I can be a dreamer, too, but at the end of the day, I need verification to really believe in something. That’s why I’ve always been on Team Evolution vs. Team Creationism. It fascinates me how these huge beings like dinosaurs (oh yeah, I love dinosaurs a lot, too) could be preserved in time well past their deaths. But it leads to questions like, “What happened to them? Why couldn’t they make it in the end?” And the game Evolution by North Star Games attempts to answer those.
Disclaimer: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. – B
You start the game in control of one species of animal. One non-descript, traitless species that you will slowly (or maybe quickly) build up to be something bigger and better. You evolve it. (Huh.) You’ll start each round by contributing plant food to the watering hole. Each card in your hand is worth a certain amount of plant food. Once that food is in the watering hole, it’s fair game for anyone to eat. Depending on your strategy, you may want a lot of food in that watering hole, or you may want to starve your opponents out (some cards are even worth negative food!). Once all the food is in the watering hole, it’s time to evolve your critters. The cards in your hand have unique traits on them. To imbue your species with that trait, simply place the card next to your species’ gameboard and voila! You now have horns, or intelligence, or the ability to forage, or many other possibilities. You may also take this opportunity to evolve your creature into a carnivore (more on that later). At this point in the game, you may also discard cards in order to increase the population of your species, or to increase the body size of your cute little guys. This will be important later. You can also discard a card to create a whole new species. There’s no limit to how many species you can have, but there is a limit to the available food, so be wise with the number of species you create.
After everyone has evolved, it’s time to feed! You’ll take turns taking plant food from the watering hole. Yummy! You want to eat enough food to sustain your whole population size (1 piece of food per population). If not, your population size will decrease, meaning your species is dying. If you are unable to sustain the last remaining member of your species, that species will become extinct for eternity. Sad face. But don’t worry. You’ll get a new species for free at the beginning of your next turn. Once everyone is fed and happy, the round is over and you start a new round. The winner of the game goes to whoever has eaten the most food because, just like in real life, the success of your population is based on its ability to sustain itself, which, in this case, means eating the proper amount of food.
It SOUNDS simple, but I haven’t told you about all the curveballs yet. As stated before, you may choose to make your species a carnivore, which means that you will no longer take plant food from the watering hole. In order to eat, you have to attack another species! You can only attack other species who have smaller body sizes than you (I told you body size would be important. It’s your first means of defense against predators!). But some of those smaller species might have evolved some defensive traits, like a hard shell or the ability to burrow underground or to climb trees and taunt their predators from on high. This is the beauty of the game. How well can you evolve your herbivore creature in order to keep it well-fed and also free from predators? If you’re a carnivore, how well can you adapt to your surroundings and your ever-evolving prey before you can no longer feed on them? (I should also mention that you may find yourself in the truly depressing situation where all of your opponents have out-evolved your carnivores and the only other option left to feed them is to attack one of YOUR other species. The rules clearly state that every species MUST feed if able to, so you may have to sacrifice your other friends. VERY sad face.)
Components: Evolution comes in a standard cardboard box containing lots of high-quality trait cards, plant and meat food tokens and a large watering hole token (on which you put the plant food tokens). It also comes with cardboard food screens so you can conceal how much food your little (or maybe not so little) critters have eaten. You’ll get a stack of thick, double-sided species boards for you to keep track of your body size and population. I love that they’re double-sided because it gives you the flexibility to change their orientation (portrait or landscape) to save on table space. Body size and population are tracked using little brown and green cubes, which fit nicely in little holes on your species board. And to top it all off, the first player token is a a very large dinosaur-shaped meeple. Adorbs. The cards do tell you how to use them, but the rulebook has extra clarification for each card in case you need it. The cards are even color-coded so you’ll know if the trait is used for defense or eating, or maybe only usable by carnivores. Everything is very top-notch quality and the artwork is quite beautiful, creating new creatures and using bright, vivid colors. The artwork alone drew me to the box in the first place.
I really love this game. The theme is very on-brand for me, but I also really like that it’ll take a bit of luck (by hopefully drawing usable cards) and a ton of strategy to try to outwit your opponents. It’ll never be played the same way twice. Evolution is so spot-on, in fact, that it’s actually been used in the evolutionary biology department of the University of Oxford, so come on. It’s fun AND educational. I’ve also downloaded and quickly become obsessed with the mobile version, which is available on Google Play, in the App Store and on Steam. As of this writing, there are two expansions available: Flight and Climate, but there’s also a Climate stand-alone game, and an Evolution: The Beginning game, which is suitable for our younger friends. I own the Flight expansion but have yet to play it and I can’t wait to change that! Give this game a go. You’ll be happy you did. In the words of esteemed Dr. Ian Malcolm, “Life, uh, finds a way.” Purple Phoenix Games gives this one a (r)evolutionary 13 / 18.
Disclaimer: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. – B
You start the game in control of one species of animal. One non-descript, traitless species that you will slowly (or maybe quickly) build up to be something bigger and better. You evolve it. (Huh.) You’ll start each round by contributing plant food to the watering hole. Each card in your hand is worth a certain amount of plant food. Once that food is in the watering hole, it’s fair game for anyone to eat. Depending on your strategy, you may want a lot of food in that watering hole, or you may want to starve your opponents out (some cards are even worth negative food!). Once all the food is in the watering hole, it’s time to evolve your critters. The cards in your hand have unique traits on them. To imbue your species with that trait, simply place the card next to your species’ gameboard and voila! You now have horns, or intelligence, or the ability to forage, or many other possibilities. You may also take this opportunity to evolve your creature into a carnivore (more on that later). At this point in the game, you may also discard cards in order to increase the population of your species, or to increase the body size of your cute little guys. This will be important later. You can also discard a card to create a whole new species. There’s no limit to how many species you can have, but there is a limit to the available food, so be wise with the number of species you create.
After everyone has evolved, it’s time to feed! You’ll take turns taking plant food from the watering hole. Yummy! You want to eat enough food to sustain your whole population size (1 piece of food per population). If not, your population size will decrease, meaning your species is dying. If you are unable to sustain the last remaining member of your species, that species will become extinct for eternity. Sad face. But don’t worry. You’ll get a new species for free at the beginning of your next turn. Once everyone is fed and happy, the round is over and you start a new round. The winner of the game goes to whoever has eaten the most food because, just like in real life, the success of your population is based on its ability to sustain itself, which, in this case, means eating the proper amount of food.
It SOUNDS simple, but I haven’t told you about all the curveballs yet. As stated before, you may choose to make your species a carnivore, which means that you will no longer take plant food from the watering hole. In order to eat, you have to attack another species! You can only attack other species who have smaller body sizes than you (I told you body size would be important. It’s your first means of defense against predators!). But some of those smaller species might have evolved some defensive traits, like a hard shell or the ability to burrow underground or to climb trees and taunt their predators from on high. This is the beauty of the game. How well can you evolve your herbivore creature in order to keep it well-fed and also free from predators? If you’re a carnivore, how well can you adapt to your surroundings and your ever-evolving prey before you can no longer feed on them? (I should also mention that you may find yourself in the truly depressing situation where all of your opponents have out-evolved your carnivores and the only other option left to feed them is to attack one of YOUR other species. The rules clearly state that every species MUST feed if able to, so you may have to sacrifice your other friends. VERY sad face.)
Components: Evolution comes in a standard cardboard box containing lots of high-quality trait cards, plant and meat food tokens and a large watering hole token (on which you put the plant food tokens). It also comes with cardboard food screens so you can conceal how much food your little (or maybe not so little) critters have eaten. You’ll get a stack of thick, double-sided species boards for you to keep track of your body size and population. I love that they’re double-sided because it gives you the flexibility to change their orientation (portrait or landscape) to save on table space. Body size and population are tracked using little brown and green cubes, which fit nicely in little holes on your species board. And to top it all off, the first player token is a a very large dinosaur-shaped meeple. Adorbs. The cards do tell you how to use them, but the rulebook has extra clarification for each card in case you need it. The cards are even color-coded so you’ll know if the trait is used for defense or eating, or maybe only usable by carnivores. Everything is very top-notch quality and the artwork is quite beautiful, creating new creatures and using bright, vivid colors. The artwork alone drew me to the box in the first place.
I really love this game. The theme is very on-brand for me, but I also really like that it’ll take a bit of luck (by hopefully drawing usable cards) and a ton of strategy to try to outwit your opponents. It’ll never be played the same way twice. Evolution is so spot-on, in fact, that it’s actually been used in the evolutionary biology department of the University of Oxford, so come on. It’s fun AND educational. I’ve also downloaded and quickly become obsessed with the mobile version, which is available on Google Play, in the App Store and on Steam. As of this writing, there are two expansions available: Flight and Climate, but there’s also a Climate stand-alone game, and an Evolution: The Beginning game, which is suitable for our younger friends. I own the Flight expansion but have yet to play it and I can’t wait to change that! Give this game a go. You’ll be happy you did. In the words of esteemed Dr. Ian Malcolm, “Life, uh, finds a way.” Purple Phoenix Games gives this one a (r)evolutionary 13 / 18.

Hadley (567 KP) rated Chosen Ones in Books
Jul 21, 2021
Writing (3 more)
Inconsistencies
Constantly stopping the story
Stereo-typical character
What usually draws readers into a hero versus villain story is to see the hero's fight to victory. The struggle, the refusal to back down - - - we usually put ourselves into this character and root for them to win at any cost. But the Chosen Ones starts us off after our heroes are victorious in the battle against the villain. The heroes are trying to cope with every day life after achieving the most important thing they would ever accomplish, but memories of the war against the Dark One keep them from returning to that normal life.
Sloane is our main character - - - one of the five heroes that was picked by a prophecy years ago to take down the Dark One. One of the effects of battling the villain for her is she now endures PTSD-induced nightmares. We meet her in the midst of one of these nightmares, where she nearly stabs her boyfriend, Matt (also one of the five heroes), with a kitchen knife. And this isn't the first time this has happened: it happens enough that Sloane was put on medication to help with her PTSD, as well as going to therapy.
But with the ten year anniversary of the Dark One's defeat looming ahead, life seems to be getting even harder for the heroes. All the heroes want is to move on and forget the war had ever happened - - - but then something happens that causes them to relive the Dark One's fight all over again.
The heroes end up on a magic-using world called Genetrix where a man going by the name the Resurrectionist is causing the same destruction as the Dark One did on their world. Disoriented and curious, the heroes have no choice but to believe the two main magic users who brought them there, Aelia and Nero. The two seem to be the ones in charge of finding the chosen one to take down the Resurrectionist. But soon after the heroes agree to take down this world's Dark One, they begin to believe that Aelia and Nero are hiding information from them.
The heroes decide to focus on learning to use magic, so they can defend themselves on this world. With the help of siphons, the heroes are able to begin practicing magic for their fight with the Resurrectionist. . . but for Sloane, she is unable to get her siphon to work, instead, she contains an ability that came from a cursed object from their world, a cursed object that wants her back.
This book contains a lot of the problems that went on during 2020, possibly too many of them. Unlike most books released last year, Chosen Ones didn't do a well enough job of hiding reality in plain sight. Chosen Ones also made the mistake of cutting up the story with intermissions of newspaper articles and government reports. Divergent author Veronica Roth disrupted the flow of the story by doing such that it felt like the story continuously came to a stand still.
Chosen Ones also plays up the Young Adult genre tropes. The relationship between Sloane and Mox happens so quickly that it isn't believable to the reader, and the result is awkward to the point of embarrassing. Also, the friendship between the heroes is very flat, so much so that when conflict arises, I was left believing that no one cared if the other one died.
But it was the idea of the story that hooked me as a reader - - - movies, television shows, and other novels normally focus on the heroes during the great fight with the villain, allowing readers to live the war and pick the fighter they want to win. In this novel, the connection with the heroes is severely lacking, especially when the only character development happens to Sloane. Very reminiscent of Mira Grant's 'Feed,' I couldn't bring myself to like the main character. Sloane tries too hard to be a strong and independent woman, she comes off as a teenager trapped in an adult woman's body, even Ines, one of the other female heroes, is a more well-put together character than Sloane is. This is the trope that is killing lead female characters in the Young Adult genre, but I suppose it's better than having the stereo-typical ditzy female lead characters most adult novels have.
Although the synopsis caused me to buy this book, I was really disappointed with the path in which Roth took it down. The biggest issue was how much of 2020's problems were shoved into one book because it took away from what this story could have been. The heroes are blatantly fighting Donald Trump aka the Dark One, and this subject has been done to-death so much that I couldn't get fully immersed into the story. They also fight against people who can do magic, including people who are apparently Wiccans - - - but Roth labels them as 'evil. ' Having known actually Wiccans in my life, I know that they believe in harming none. Roth's stereo-typing of anyone who is not her heroes shows a shallowness that is becoming more prevalent, unfortunately, in female writers.
Chosen Ones could have been so much more than what it was because it just ends up being another empty story that takes on today's problems just to sell a book. With inconsistencies and bad writing throughout, I can't recommend this book to anyone, but if you love YA tropes, then you'll love this one.
Sloane is our main character - - - one of the five heroes that was picked by a prophecy years ago to take down the Dark One. One of the effects of battling the villain for her is she now endures PTSD-induced nightmares. We meet her in the midst of one of these nightmares, where she nearly stabs her boyfriend, Matt (also one of the five heroes), with a kitchen knife. And this isn't the first time this has happened: it happens enough that Sloane was put on medication to help with her PTSD, as well as going to therapy.
But with the ten year anniversary of the Dark One's defeat looming ahead, life seems to be getting even harder for the heroes. All the heroes want is to move on and forget the war had ever happened - - - but then something happens that causes them to relive the Dark One's fight all over again.
The heroes end up on a magic-using world called Genetrix where a man going by the name the Resurrectionist is causing the same destruction as the Dark One did on their world. Disoriented and curious, the heroes have no choice but to believe the two main magic users who brought them there, Aelia and Nero. The two seem to be the ones in charge of finding the chosen one to take down the Resurrectionist. But soon after the heroes agree to take down this world's Dark One, they begin to believe that Aelia and Nero are hiding information from them.
The heroes decide to focus on learning to use magic, so they can defend themselves on this world. With the help of siphons, the heroes are able to begin practicing magic for their fight with the Resurrectionist. . . but for Sloane, she is unable to get her siphon to work, instead, she contains an ability that came from a cursed object from their world, a cursed object that wants her back.
This book contains a lot of the problems that went on during 2020, possibly too many of them. Unlike most books released last year, Chosen Ones didn't do a well enough job of hiding reality in plain sight. Chosen Ones also made the mistake of cutting up the story with intermissions of newspaper articles and government reports. Divergent author Veronica Roth disrupted the flow of the story by doing such that it felt like the story continuously came to a stand still.
Chosen Ones also plays up the Young Adult genre tropes. The relationship between Sloane and Mox happens so quickly that it isn't believable to the reader, and the result is awkward to the point of embarrassing. Also, the friendship between the heroes is very flat, so much so that when conflict arises, I was left believing that no one cared if the other one died.
But it was the idea of the story that hooked me as a reader - - - movies, television shows, and other novels normally focus on the heroes during the great fight with the villain, allowing readers to live the war and pick the fighter they want to win. In this novel, the connection with the heroes is severely lacking, especially when the only character development happens to Sloane. Very reminiscent of Mira Grant's 'Feed,' I couldn't bring myself to like the main character. Sloane tries too hard to be a strong and independent woman, she comes off as a teenager trapped in an adult woman's body, even Ines, one of the other female heroes, is a more well-put together character than Sloane is. This is the trope that is killing lead female characters in the Young Adult genre, but I suppose it's better than having the stereo-typical ditzy female lead characters most adult novels have.
Although the synopsis caused me to buy this book, I was really disappointed with the path in which Roth took it down. The biggest issue was how much of 2020's problems were shoved into one book because it took away from what this story could have been. The heroes are blatantly fighting Donald Trump aka the Dark One, and this subject has been done to-death so much that I couldn't get fully immersed into the story. They also fight against people who can do magic, including people who are apparently Wiccans - - - but Roth labels them as 'evil. ' Having known actually Wiccans in my life, I know that they believe in harming none. Roth's stereo-typing of anyone who is not her heroes shows a shallowness that is becoming more prevalent, unfortunately, in female writers.
Chosen Ones could have been so much more than what it was because it just ends up being another empty story that takes on today's problems just to sell a book. With inconsistencies and bad writing throughout, I can't recommend this book to anyone, but if you love YA tropes, then you'll love this one.

Purple Phoenix Games (2266 KP) rated Terror in Meeple City in Tabletop Games
Aug 6, 2019 (Updated Sep 23, 2021)
I don’t know about you, but one of my guilty pleasures is monster movies. Godzilla, King Kong, even the Jurassic Park franchise – if there are giant creatures terrorizing the world, chances are I’m going to love it. So when I heard of Terror in Meeple City (formerly known as Rampage, RIP), I knew I had to give it a try. Is the chance to embody one of these great monsters and wreak havoc on an innocent city as exciting as it seems? Or will your lack of dexterous ability result in a rampage? (See what I did there?)
Terror in Meeple City is a dexterity game of area movement and set collection in which players are trying to amass the most end-game Victory Points by devouring meeples, collecting building tiles, teeth, and by successfully completing their Character cards. To begin, setup the board as described in the rulebook, constructing buildings and placing meeples and vehicles accordingly. Each player receives a screen, Body (monster), and Paws (disc) in their chosen color, placing the Paws on the starting area closest to them. Players receive 4 Teeth tokens and are dealt a Character card, Power card, and Secret Superpower card. The Character and Power cards are visible to all players, and are permanent throughout the game – providing special abilities or scoring conditions for the end of the game. The Secret Superpower card is secret (duh) and revealed only when you are ready to use it – it is a one-time use in the game, and then discarded. Select a starting player, and the game is ready to begin!
On your turn, you will perform 2 of the following actions: Move, Demolish, Toss a Vehicle, or Breathe. You can perform the same action twice on your turn if you want! To Move, you will first take the Body of your monster off of the Paws disc. Using your finger, you will flick the Paws disc on the board, hopefully to end up where you wanted it! After a successful flick, put your Body back on the Paws. To Demolish, your Paws must be touching the sidewalk surrounding one of the buildings in the city. If that is the case, you can try to demolish that building – by picking up your Body, holding it over the appropriate building, and dropping it! In order to Toss a Vehicle, your monster must be located in the same neighborhood (area of the board) as a vehicle. Pick up the chosen vehicle, place it on top of your monster, and flick it! And finally, you can Breathe – place your chin on top of your monster, inhale, and then blow as hard as you can. While performing these actions, there may be some collateral damage, that could be beneficial or detrimental to you! If you knock down another monster on your turn, collect one of their Teeth and put it behind your screen. If after your action, there is a building tile with nothing on it (meeples, monsters, etc.) then you collect that tile behind your screen as well.
Once you have taken your 2 actions, it is time to Chow Down – eat as many accessible meeples in your same neighborhood as you have Teeth tokens left. Devoured meeples go into your stomach (behind the player screen). If at any point during your turn, any meeples end up fleeing the city (knocked off the board), they will be added, in order, to the Runaway Meeple board. Once a line on this board is filled, the active player suffers the negative consequence – so be careful not to scare off too many yummy meeple morsels! The game continues in this fashion until it ends in one of two ways. Either the last building tile is collected, everyone takes one last turn, and then VP are tallied. Or the final line of the Runaway Meeple board is filled, causing the player who filled it to lose, while everyone else counts up their VP. VP are earned for any Teeth collected, building tiles consumed, sets of meeples devoured, and any points earned from your Character card. The player with the most VP is the winner and is the greatest monster of the game!
So I know that sounds kind of chaotic – and at times it can be. But it is a light-hearted and silly game that engages all involved. The simplicity of the mechanics (flicking/blowing) are countered by the strategy required for success. Yes, by all means, go on a crazy rampage – but the goal is end-game VP, so how can you use all these moving components to your advantage? The strategy is there, with enough luck/randomness from a dexterity stand-point that it keeps the gameplay interesting. And it is just plain fun to play! Getting up to move around the board for a better angle, knocking over opponents accidentally (or on purpose!), and sending components flying across the board makes for an entertaining and engaging game. That being said, unless you are incredibly dextrous and can perfectly execute your desired actions, be prepared for some frustration when you whiff big on a flick.
Let’s talk components for a minute. They are pretty good in this game! The board and cardboard building tiles are all pretty sturdy, which is really necessary in a game where the components can take quite a beating. The wooden meeples and monster parts are thick and high quality as well! I take great pride in keeping my games in good condition, and even this one has withstood the test of time and plays. So, good production quality all around, if you ask me!
Is Terror in Meeple City my favorite game? No. But it’s one that I’m glad to have in my collection. It works well in so many situations – a gateway game, a light-hearted filler game, a game to get everyone up and moving, and a game that can be played with younger gamers as well. Although it’s not really a brain-burner or a game of high-level strategy, it’s one that still makes for a good time. Purple Phoenix Games gives it a 7 / 12. Give it a try if you’re itching to smash some stuff!
Terror in Meeple City is a dexterity game of area movement and set collection in which players are trying to amass the most end-game Victory Points by devouring meeples, collecting building tiles, teeth, and by successfully completing their Character cards. To begin, setup the board as described in the rulebook, constructing buildings and placing meeples and vehicles accordingly. Each player receives a screen, Body (monster), and Paws (disc) in their chosen color, placing the Paws on the starting area closest to them. Players receive 4 Teeth tokens and are dealt a Character card, Power card, and Secret Superpower card. The Character and Power cards are visible to all players, and are permanent throughout the game – providing special abilities or scoring conditions for the end of the game. The Secret Superpower card is secret (duh) and revealed only when you are ready to use it – it is a one-time use in the game, and then discarded. Select a starting player, and the game is ready to begin!
On your turn, you will perform 2 of the following actions: Move, Demolish, Toss a Vehicle, or Breathe. You can perform the same action twice on your turn if you want! To Move, you will first take the Body of your monster off of the Paws disc. Using your finger, you will flick the Paws disc on the board, hopefully to end up where you wanted it! After a successful flick, put your Body back on the Paws. To Demolish, your Paws must be touching the sidewalk surrounding one of the buildings in the city. If that is the case, you can try to demolish that building – by picking up your Body, holding it over the appropriate building, and dropping it! In order to Toss a Vehicle, your monster must be located in the same neighborhood (area of the board) as a vehicle. Pick up the chosen vehicle, place it on top of your monster, and flick it! And finally, you can Breathe – place your chin on top of your monster, inhale, and then blow as hard as you can. While performing these actions, there may be some collateral damage, that could be beneficial or detrimental to you! If you knock down another monster on your turn, collect one of their Teeth and put it behind your screen. If after your action, there is a building tile with nothing on it (meeples, monsters, etc.) then you collect that tile behind your screen as well.
Once you have taken your 2 actions, it is time to Chow Down – eat as many accessible meeples in your same neighborhood as you have Teeth tokens left. Devoured meeples go into your stomach (behind the player screen). If at any point during your turn, any meeples end up fleeing the city (knocked off the board), they will be added, in order, to the Runaway Meeple board. Once a line on this board is filled, the active player suffers the negative consequence – so be careful not to scare off too many yummy meeple morsels! The game continues in this fashion until it ends in one of two ways. Either the last building tile is collected, everyone takes one last turn, and then VP are tallied. Or the final line of the Runaway Meeple board is filled, causing the player who filled it to lose, while everyone else counts up their VP. VP are earned for any Teeth collected, building tiles consumed, sets of meeples devoured, and any points earned from your Character card. The player with the most VP is the winner and is the greatest monster of the game!
So I know that sounds kind of chaotic – and at times it can be. But it is a light-hearted and silly game that engages all involved. The simplicity of the mechanics (flicking/blowing) are countered by the strategy required for success. Yes, by all means, go on a crazy rampage – but the goal is end-game VP, so how can you use all these moving components to your advantage? The strategy is there, with enough luck/randomness from a dexterity stand-point that it keeps the gameplay interesting. And it is just plain fun to play! Getting up to move around the board for a better angle, knocking over opponents accidentally (or on purpose!), and sending components flying across the board makes for an entertaining and engaging game. That being said, unless you are incredibly dextrous and can perfectly execute your desired actions, be prepared for some frustration when you whiff big on a flick.
Let’s talk components for a minute. They are pretty good in this game! The board and cardboard building tiles are all pretty sturdy, which is really necessary in a game where the components can take quite a beating. The wooden meeples and monster parts are thick and high quality as well! I take great pride in keeping my games in good condition, and even this one has withstood the test of time and plays. So, good production quality all around, if you ask me!
Is Terror in Meeple City my favorite game? No. But it’s one that I’m glad to have in my collection. It works well in so many situations – a gateway game, a light-hearted filler game, a game to get everyone up and moving, and a game that can be played with younger gamers as well. Although it’s not really a brain-burner or a game of high-level strategy, it’s one that still makes for a good time. Purple Phoenix Games gives it a 7 / 12. Give it a try if you’re itching to smash some stuff!

Joe Julians (221 KP) rated Artemis in Books
Feb 17, 2018
The setting (2 more)
World building
Jazz (sometimes)
The plot (2 more)
Dialogue
Jazz (sometimes)
Following on from the excellent The Martian, Andy Weir delivers another space bound science fiction story, but this one sadly comes up short.
Artemis isn't a bad book and there's plenty of things to enjoy here. The moon based setting complete with it's changes in gravity and Kenyan set up make for an interesting read. There's a ton I want to know about Artemis and Weir does a great job in bringing this place to life. But it feels like there could have been more explored here and it's like the surface is only just being scratched.
With his central character, Jazz, we basically have another version of the lead from The Martian. The same wise cracks are there, but whereas with Mark Watney the wise cracking feels natural- here it feels forced. It doesn't help that Weir decided to write this from the perspective of Jazz, a Muslim woman. Some of the worst aspects of the book are based on that decision. Some of the dialogue here is appalling- embarrassing even. There were many moments I just groaned at how childish some of the things he makes Jazz say are. This doesn't feel like a woman talking. Instead it feels like what it is- a man trying to write as a woman but failing. Which is a shame as Jazz is an interesting character and one I could at times enjoy spending time with- other times though I couldn't stand her. Characters are a problem across the whole story really. Side characters feel under developed and there wasn't really anyone that I could single out as a highlight- none of them felt natural.
There's issues with the story itself too. This is essentially a heist story, but the heist is actually the least interesting part of Artemis. Rarely did I find myself invested in what was going on and this actually got worse as things went on. The first half of Artemis did a good job at setting things up, it's just a shame that as the story started building towards a climax- it lost momentum at the exact moment it should be gaining it.
Also, the science talk. Weir loves science, that's obvious. But here it at times feels like he is showing off to prove how much he knows. I don't actually think he was, but I quickly started to faze out when he went into details about how something works as it came so hot on the heels of a previous explanation of something else. I'm also so bored of welding now that I don't want to ever hear the word again.
I feel like I'm being a tad harsh here by focusing on the negatives. I do want to stress this book isn't bad. I may have got bored and frustrated on occasion I did however for the most part enjoy it. As I said Artemis is a great place and the city is one that I would love to have him explore in future installments. And while Jazz and a lot of the things she said did irritate me, there were flashes of brilliance with the character. I think personally I would like a second book to focus on someone new, but if Weir could sort the dialogue and some of her more annoying traits out- I'd happily spend more time with her.
Artemis isn't a bad book and there's plenty of things to enjoy here. The moon based setting complete with it's changes in gravity and Kenyan set up make for an interesting read. There's a ton I want to know about Artemis and Weir does a great job in bringing this place to life. But it feels like there could have been more explored here and it's like the surface is only just being scratched.
With his central character, Jazz, we basically have another version of the lead from The Martian. The same wise cracks are there, but whereas with Mark Watney the wise cracking feels natural- here it feels forced. It doesn't help that Weir decided to write this from the perspective of Jazz, a Muslim woman. Some of the worst aspects of the book are based on that decision. Some of the dialogue here is appalling- embarrassing even. There were many moments I just groaned at how childish some of the things he makes Jazz say are. This doesn't feel like a woman talking. Instead it feels like what it is- a man trying to write as a woman but failing. Which is a shame as Jazz is an interesting character and one I could at times enjoy spending time with- other times though I couldn't stand her. Characters are a problem across the whole story really. Side characters feel under developed and there wasn't really anyone that I could single out as a highlight- none of them felt natural.
There's issues with the story itself too. This is essentially a heist story, but the heist is actually the least interesting part of Artemis. Rarely did I find myself invested in what was going on and this actually got worse as things went on. The first half of Artemis did a good job at setting things up, it's just a shame that as the story started building towards a climax- it lost momentum at the exact moment it should be gaining it.
Also, the science talk. Weir loves science, that's obvious. But here it at times feels like he is showing off to prove how much he knows. I don't actually think he was, but I quickly started to faze out when he went into details about how something works as it came so hot on the heels of a previous explanation of something else. I'm also so bored of welding now that I don't want to ever hear the word again.
I feel like I'm being a tad harsh here by focusing on the negatives. I do want to stress this book isn't bad. I may have got bored and frustrated on occasion I did however for the most part enjoy it. As I said Artemis is a great place and the city is one that I would love to have him explore in future installments. And while Jazz and a lot of the things she said did irritate me, there were flashes of brilliance with the character. I think personally I would like a second book to focus on someone new, but if Weir could sort the dialogue and some of her more annoying traits out- I'd happily spend more time with her.

Heather Cranmer (2721 KP) rated Altered (Crewel World, #2) in Books
Jun 7, 2018
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).
First off, I don't think Altered would work as a stand alone novel, so therefore, I'd suggest reading Crewel first so as not to be too confused. Oh, and if you haven't read Crewel, this review may contain some spoilers for it.
I really enjoyed Crewel, the first book in this series. I'd been wanting to read Altered since I finished Crewel. While this book takes a different direction from Crewel, I still really enjoyed it.
I like the title. It suits the book rather well. Even the Earth in this book has been altered from the Earth we know.
I really love the cover! I love the photo off Adelice within the whole sand timer thing. Adelice is running on borrowed time, and the cover depicts this perfectly.
The world building was done fantastically! It is quite a different world then that of Arras. Yes, I know it takes place on Earth, but this is a post apocalyptic type Earth with a sort of alternate history. In fact, there is one famous figure from history who makes an appearance in Altered which I didn't expect.
The pacing was done really well, and I was instantly drawn back into Adelice's world. I never wanted to put the book down!
Again, the plot is very original. I was confused a little bit through out the book, but I think that was because it had been awhile since I had read Crewel (well over a year ago). I had to try to remember how Adelice can weave and her abilities. Saying that though, I did enjoy the whole plot throughout especially the whole alternate history take. The cliff hanger at the end of this book leave it open for another book in the seires (which I will be reading). There's also the whole love triangle with Jost and Eric again. With the last book, I was team Jost, but this book, I was team Eric!
Again, Albin does a fantastic job in writing well developed characters. Adelice feels like she's grown a lot emotionally in this book. She's more of a stronger female lead and less sarcastic in this book. Jost, to me, shows his true colors in Altered. We also get to learn more about Eric and his background. We are also introduced to another baddie in this book named Kincaid. Kincaid is more of a snake in the grass compared to Cormac who was an up front, in your face, sleazeball.
The dialogue is fantastic and never once feels awkward. I don't remember any swear words, and there is minor violence.
Overall, Altered is a much different book from its predecessor, but that's not a bad thing. There's more gritty, fast paced action as well as a whole new cast of characters.
I'd recommend this book to those aged 14+ who are into science fiction and post apocalyptic worlds.
<center><b>I'd give Altered (Crewel World #2) by Gennifer Albin a 4.75 out of 5.</b></center>
(I won this hardback book in a competition. I was not required to write a review).
First off, I don't think Altered would work as a stand alone novel, so therefore, I'd suggest reading Crewel first so as not to be too confused. Oh, and if you haven't read Crewel, this review may contain some spoilers for it.
I really enjoyed Crewel, the first book in this series. I'd been wanting to read Altered since I finished Crewel. While this book takes a different direction from Crewel, I still really enjoyed it.
I like the title. It suits the book rather well. Even the Earth in this book has been altered from the Earth we know.
I really love the cover! I love the photo off Adelice within the whole sand timer thing. Adelice is running on borrowed time, and the cover depicts this perfectly.
The world building was done fantastically! It is quite a different world then that of Arras. Yes, I know it takes place on Earth, but this is a post apocalyptic type Earth with a sort of alternate history. In fact, there is one famous figure from history who makes an appearance in Altered which I didn't expect.
The pacing was done really well, and I was instantly drawn back into Adelice's world. I never wanted to put the book down!
Again, the plot is very original. I was confused a little bit through out the book, but I think that was because it had been awhile since I had read Crewel (well over a year ago). I had to try to remember how Adelice can weave and her abilities. Saying that though, I did enjoy the whole plot throughout especially the whole alternate history take. The cliff hanger at the end of this book leave it open for another book in the seires (which I will be reading). There's also the whole love triangle with Jost and Eric again. With the last book, I was team Jost, but this book, I was team Eric!
Again, Albin does a fantastic job in writing well developed characters. Adelice feels like she's grown a lot emotionally in this book. She's more of a stronger female lead and less sarcastic in this book. Jost, to me, shows his true colors in Altered. We also get to learn more about Eric and his background. We are also introduced to another baddie in this book named Kincaid. Kincaid is more of a snake in the grass compared to Cormac who was an up front, in your face, sleazeball.
The dialogue is fantastic and never once feels awkward. I don't remember any swear words, and there is minor violence.
Overall, Altered is a much different book from its predecessor, but that's not a bad thing. There's more gritty, fast paced action as well as a whole new cast of characters.
I'd recommend this book to those aged 14+ who are into science fiction and post apocalyptic worlds.
<center><b>I'd give Altered (Crewel World #2) by Gennifer Albin a 4.75 out of 5.</b></center>
(I won this hardback book in a competition. I was not required to write a review).

Phillip McSween (751 KP) rated Ant-Man and the Wasp (2018) in Movies
Oct 2, 2018
Solid and Light
The micro-sized superhero is back on a new adventure with old friends.
Acting: 10
Beginning: 10
Ant-Man and the Wasp gets off to a solid start that grabs your attention from jump. The players are re-introduced fairly quickly and it’s not long before you remember why you missed this portion of the Marvel Cinematic Universe. While I felt there were definitely some big shoes to fill following behind and an Avengers film (and we all remember how that started, sorry Hulk), the first ten minutes left a big smile on my face.
Characters: 10
The gang is back and in full effect. Scott Lang (Paul Rudd) is just a man trying to live out his house arrest sentence so he can be free to spend more time with his daughter. He packs a hilarity and sincerity that I’ve come to appreciate in all of Rudd’s roles. He is a star…but this film wouldn’t survive without Luis (Michael Pena). He’s frantic, clueless, and gives out way too many details every chance he gets. He innocently has no filter and it makes for some serious rib-splitting moments. Just thinking about it now makes me want to go back for a rewatch.
Cinematography/Visuals: 10
Hands-down some of the best special effects you will see in a Marvel film. I have immense respect for the larger-than-life setpieces they create when the characters are ant-sized. It’s like an entirely different world a la Honey I Shrunk the Kids. The transition from large-to-small and vice versa is seamless, making for perfect action sequences.
Conflict: 10
The film has everything you could want from an action standpoint. Car chases? Check. Fight scenes? Top notch. Superhero action? Yes please!
I’ve seen some critics come down on the fact that the villain was less of a threat than previous Marvel films, but I believe the villain matched perfectly with the overall tone of this sequel. Besides, how do you follow up on Thanos? You go completely in the opposite direction. Last thing to note: Ghost wasn’t exactly a slouch. She kicked some serious butt throughout and had some great scenes.
Genre: 7
I think this has more to do with where the genre has come rather than a knock on the film itself. In a genre where the stakes are higher than ever, the screen is packed with stars, and more films are driving a point home with an actual message, Ant-Man and the Wasp is more of a light-hearted romp that doesn’t serve to take itself too seriously. It’s a fun film that does fun better than most.
Memorability: 9
Perfect blend of action and comedy. The film succeeds by staying in its lane and doing what it does best. The action sequences are creative and fresh while the storytelling comes at you in such a hilarious way, it makes itself stand out. No spoilers, just know you’re in for a treat.
Pace: 10
Plot: 7
Resolution: 10
Overall: 93
Looking for some good family fun that will keep you entertained and laughing. Don’t miss Ant-Man and the Wasp. Hands down one of the best films I have seen in 2018.
Acting: 10
Beginning: 10
Ant-Man and the Wasp gets off to a solid start that grabs your attention from jump. The players are re-introduced fairly quickly and it’s not long before you remember why you missed this portion of the Marvel Cinematic Universe. While I felt there were definitely some big shoes to fill following behind and an Avengers film (and we all remember how that started, sorry Hulk), the first ten minutes left a big smile on my face.
Characters: 10
The gang is back and in full effect. Scott Lang (Paul Rudd) is just a man trying to live out his house arrest sentence so he can be free to spend more time with his daughter. He packs a hilarity and sincerity that I’ve come to appreciate in all of Rudd’s roles. He is a star…but this film wouldn’t survive without Luis (Michael Pena). He’s frantic, clueless, and gives out way too many details every chance he gets. He innocently has no filter and it makes for some serious rib-splitting moments. Just thinking about it now makes me want to go back for a rewatch.
Cinematography/Visuals: 10
Hands-down some of the best special effects you will see in a Marvel film. I have immense respect for the larger-than-life setpieces they create when the characters are ant-sized. It’s like an entirely different world a la Honey I Shrunk the Kids. The transition from large-to-small and vice versa is seamless, making for perfect action sequences.
Conflict: 10
The film has everything you could want from an action standpoint. Car chases? Check. Fight scenes? Top notch. Superhero action? Yes please!
I’ve seen some critics come down on the fact that the villain was less of a threat than previous Marvel films, but I believe the villain matched perfectly with the overall tone of this sequel. Besides, how do you follow up on Thanos? You go completely in the opposite direction. Last thing to note: Ghost wasn’t exactly a slouch. She kicked some serious butt throughout and had some great scenes.
Genre: 7
I think this has more to do with where the genre has come rather than a knock on the film itself. In a genre where the stakes are higher than ever, the screen is packed with stars, and more films are driving a point home with an actual message, Ant-Man and the Wasp is more of a light-hearted romp that doesn’t serve to take itself too seriously. It’s a fun film that does fun better than most.
Memorability: 9
Perfect blend of action and comedy. The film succeeds by staying in its lane and doing what it does best. The action sequences are creative and fresh while the storytelling comes at you in such a hilarious way, it makes itself stand out. No spoilers, just know you’re in for a treat.
Pace: 10
Plot: 7
Resolution: 10
Overall: 93
Looking for some good family fun that will keep you entertained and laughing. Don’t miss Ant-Man and the Wasp. Hands down one of the best films I have seen in 2018.

Gareth von Kallenbach (980 KP) rated Once Upon A Deadpool (Deadpool 2 PG-13 Version) (2018) in Movies
Jun 19, 2019
Taking what was old making it new again as long been criticism that is been levied against Hollywood. With abundance equals flooding the theaters as well as reboots; people often cynically ask if Hollywood has run out of new ideas. The latest film to fall under these criteria would be “Once Upon A Deadpool” where audiences are presented with a sanitized version of “Deadpool 2” accompanied by approximately 11 min. worth of new footage at the beginning and spread throughout.
The PG-13 take on what was definitely a very “R” rated film is been met with skeptics who see this as a sign of the pending Disney acquisition of Fox to test the waters to see if audiences will accept a more subdued take on the hero us paving the way for future adventures to be the more box office friendly “PG-13″.
The film cleverly opens with Deadpool (Ryan Reynolds), having kidnapped or as he likes to refer to it” involuntary relocation assistance”; Fred Savage as he attempts to re-create the opening of “The Princess Bride” and reads to him a family-friendlier version of “Deadpool 2”.
The film plays out as it did earlier this summer safe for much of the language being removed and use of pixels and cutaways to remove objectionable or an adult content to preserve the “PG-13” rating. What makes it enjoyable are the new seems where Reynolds and Savage exchange banter and debate topics ranging from Nickelback to the pending Disney acquisition of Fox.
I found myself looking forward to the next cutaway to hear what comments would be coming next including a very clever discussion of possible outcomes of Deadpool’s regenerative properties; and how they were not explored in the film due to “lazy writing”.
For me it was mostly a mixed bag as I enjoyed seeing the new footage as any new Deadpool content is always a treat and Reynolds seem to be having a great time returning to the character in an abbreviated fashion.
While the film basically played out as before; I found a sanitized version to not be as appealing simply because one of the joys of the character and the series is not knowing what will come next. How far will a joke be taken, how much Gore is going to be used for comedic effect, what invented a new profanity is going to spew from Deadpool? Much of this is been taken away to what I believe is a detriment to the franchise. One of the joys about the films is that the wise comments come at the audience and a rapid-fire approach. This makes you want to see the film again in order to catch what you witnessed previously. It felt like I was being deprived of this opportunity because while in many ways it was the same film, much of the adage that made the film stand out has been subdued.
While it is great that younger audiences will have an opportunity to experience the character; those of us who’ve seen him and his full uncensored glory will undoubtedly feel that this is a direction that should not be pursued for the future and that audiences want and deserve a fully uncensored Deadpool.
However for a little bit of family fun and a cute new laughs; “Once Upon A Deadpool”, is a pleasant enough distraction.
http://sknr.net/2018/12/12/once-upon-a-deadpool/
The PG-13 take on what was definitely a very “R” rated film is been met with skeptics who see this as a sign of the pending Disney acquisition of Fox to test the waters to see if audiences will accept a more subdued take on the hero us paving the way for future adventures to be the more box office friendly “PG-13″.
The film cleverly opens with Deadpool (Ryan Reynolds), having kidnapped or as he likes to refer to it” involuntary relocation assistance”; Fred Savage as he attempts to re-create the opening of “The Princess Bride” and reads to him a family-friendlier version of “Deadpool 2”.
The film plays out as it did earlier this summer safe for much of the language being removed and use of pixels and cutaways to remove objectionable or an adult content to preserve the “PG-13” rating. What makes it enjoyable are the new seems where Reynolds and Savage exchange banter and debate topics ranging from Nickelback to the pending Disney acquisition of Fox.
I found myself looking forward to the next cutaway to hear what comments would be coming next including a very clever discussion of possible outcomes of Deadpool’s regenerative properties; and how they were not explored in the film due to “lazy writing”.
For me it was mostly a mixed bag as I enjoyed seeing the new footage as any new Deadpool content is always a treat and Reynolds seem to be having a great time returning to the character in an abbreviated fashion.
While the film basically played out as before; I found a sanitized version to not be as appealing simply because one of the joys of the character and the series is not knowing what will come next. How far will a joke be taken, how much Gore is going to be used for comedic effect, what invented a new profanity is going to spew from Deadpool? Much of this is been taken away to what I believe is a detriment to the franchise. One of the joys about the films is that the wise comments come at the audience and a rapid-fire approach. This makes you want to see the film again in order to catch what you witnessed previously. It felt like I was being deprived of this opportunity because while in many ways it was the same film, much of the adage that made the film stand out has been subdued.
While it is great that younger audiences will have an opportunity to experience the character; those of us who’ve seen him and his full uncensored glory will undoubtedly feel that this is a direction that should not be pursued for the future and that audiences want and deserve a fully uncensored Deadpool.
However for a little bit of family fun and a cute new laughs; “Once Upon A Deadpool”, is a pleasant enough distraction.
http://sknr.net/2018/12/12/once-upon-a-deadpool/

BookwormMama14 (18 KP) rated High As the Heavens in Books
Jan 2, 2019
Kate Breslin's new book is FINALLY here! I have been waiting for this day since the moment I finished Not by Sight. And I am so excited to share my review with you. Filled with raw emotion that will grip your heart, this is not a light read, but it is an AMAZING story!
"How in the midst of all this sorrow"...Can hope possibly be found?*
Kate's books continue to elicit emotions in me that I have rarely felt on such an excruciating level. Set in Belgium during WWI we live through the memories of our heroine. We walk with her through the heartache, the pain, the suffering, but also the joy. Evelyn Marche has seen her fair share of evil and sorrows, but as a nurse she is able to bring peace and comfort to those who are also suffering. Through her work, she is making a difference in more people's lives than she knows. I don't want to say TOO much about Eve's story, because I want you to read it! Be warned though...I was not even half way through and I thought I was going to puke, cry, and throw the book across the room.** THAT is how powerful Kate's words are. There were many times of laugh out loud moments, but this is a book set in a WAR ZONE.
While in the middle of reading this book, I had the opportunity to hear a WWII survivor speak. (I know, I know...different war...but a hero is a hero.) Her name is Marthe Cohn, she is 97 years old. Marthe is a French Jew who served as a spy in Nazi Germany during WWII. She was a nurse. She is a HERO. There are SO MANY PARALLELS to Eve in Marthe's story that it was kind of weird. Marthe was instrumental in bringing about the end of the war. I share this with you because I want to honor those who have served...in any war. Those who would risk their lives daily so that my family may live in peace. The heros who, without them, things could have ended so very different.
Evelyn is a strong and powerful representation of the many women who served in WWI. The heroes who cared for the wounded. The heroes that changed history one day at a time. Eve's independent spirit and tenacity has been an asset throughout the war. But living in "survival mode" can wear a person down. Will she continue fighting in her own strength or will she open her heart to God, and allow Him to carry her burdens? Although I have not seen the same horrors that Evelyn (and Marthe) were faced with, I hope that in the midst of chaos I will stand strong, be a light and do what I can to make the world a better place. To bring hope to those who have none.
*Quotation is from the song Days in the Sun found on the 2017 release of Disney's Beauty and the Beast.
** No books were harmed during the process of reading this book and writing the review.
I received a complimentary copy of High as the Heavens from Bethany House Publishers I was not required to write a positive review. All opinions expressed are mine alone.
"How in the midst of all this sorrow"...Can hope possibly be found?*
Kate's books continue to elicit emotions in me that I have rarely felt on such an excruciating level. Set in Belgium during WWI we live through the memories of our heroine. We walk with her through the heartache, the pain, the suffering, but also the joy. Evelyn Marche has seen her fair share of evil and sorrows, but as a nurse she is able to bring peace and comfort to those who are also suffering. Through her work, she is making a difference in more people's lives than she knows. I don't want to say TOO much about Eve's story, because I want you to read it! Be warned though...I was not even half way through and I thought I was going to puke, cry, and throw the book across the room.** THAT is how powerful Kate's words are. There were many times of laugh out loud moments, but this is a book set in a WAR ZONE.
While in the middle of reading this book, I had the opportunity to hear a WWII survivor speak. (I know, I know...different war...but a hero is a hero.) Her name is Marthe Cohn, she is 97 years old. Marthe is a French Jew who served as a spy in Nazi Germany during WWII. She was a nurse. She is a HERO. There are SO MANY PARALLELS to Eve in Marthe's story that it was kind of weird. Marthe was instrumental in bringing about the end of the war. I share this with you because I want to honor those who have served...in any war. Those who would risk their lives daily so that my family may live in peace. The heros who, without them, things could have ended so very different.
Evelyn is a strong and powerful representation of the many women who served in WWI. The heroes who cared for the wounded. The heroes that changed history one day at a time. Eve's independent spirit and tenacity has been an asset throughout the war. But living in "survival mode" can wear a person down. Will she continue fighting in her own strength or will she open her heart to God, and allow Him to carry her burdens? Although I have not seen the same horrors that Evelyn (and Marthe) were faced with, I hope that in the midst of chaos I will stand strong, be a light and do what I can to make the world a better place. To bring hope to those who have none.
*Quotation is from the song Days in the Sun found on the 2017 release of Disney's Beauty and the Beast.
** No books were harmed during the process of reading this book and writing the review.
I received a complimentary copy of High as the Heavens from Bethany House Publishers I was not required to write a positive review. All opinions expressed are mine alone.

Phil Leader (619 KP) rated Beyond the Red Mountains in Books
Nov 8, 2019
Kelvin has lived all his life in the city of Triopolis, a peaceful place between the mountains and the sea. After all there are no other towns or civilisations on the planet, not since the Dark Days when everything changed.
Kelvin's first clue that all might not be as he has been taught when he discovers an old book warning about a mysterious figure called Luther who seems to have been carefully erased from the history of Triopolis. And it is clear that he is not the only one who is aware of secrets.
Elizabeth is the princess of Westville, the centre of a civilisation that has conquered every other city in the world - there are not many. She is locked in a loveless and arranged marriage but is determined to find some way out.
When fate brings Kelvin and Elizabeth together they realise there is a lot more going on than the elders of either city would have them believe. Before long they are on the run, desperately trying to save themselves and their cities from dark forces. They have allies and enemies, but telling one from the other is only half the battle...
Beyond the Red Mountains is a fantasy novel that is of epic proportions but avoids all the tropes and cliches of 'epic' fantasy. There isn't really a great quest, there isn't a dark lord threatening all of existence. All of the characters seem very real and all have their own reasons for their actions, whether these are with or against the main protagonists.
There are many twists and turns and the story doesn't let itself get too bogged down in long conversations or descriptions, letting the story unfold to reveal the narrative and the history. Not every decision Kelvin and Elizabeth make is the right one, but it is always made with the best intentions. The characterisation really does stand out, with a lot of care taken to make the characters believable. I was particularly struck by one of the characters who are opposed to Kelvin and Elizabeth but the reader ends up feeling enormous sympathy for.
There is a (perhaps inevitable) romantic connection between Kelvin and Elizabeth but this is well played and unfolds very realistically and is never overplayed or overstated. Some of the keepers of ancient wisdom they meet are perhaps a little to forthcoming about forbidden knowledge but this means the story doesn't slow but can take the next step so this can be forgiven.
The prose is very simple, clearly aimed at a young adult audience, although some of the themes and scenes are perhaps not for the very young end of the spectrum. As an introduction to lengthy fantasy tales this works very well though. The ending is a real cliff hanger and definitely makes me want to read the sequel.
There were a few more spelling mistakes and incorrect (or plain missing) words in the eBook version I read but this wasn't really a problem, it was always clear what was intended.
I would recommend this book to anyone who wanted to tackle a human-scale epic fantasy novel with a difference, one that cared about all of its characters, even the ones nominally pitched against the 'heroes'.
Kelvin's first clue that all might not be as he has been taught when he discovers an old book warning about a mysterious figure called Luther who seems to have been carefully erased from the history of Triopolis. And it is clear that he is not the only one who is aware of secrets.
Elizabeth is the princess of Westville, the centre of a civilisation that has conquered every other city in the world - there are not many. She is locked in a loveless and arranged marriage but is determined to find some way out.
When fate brings Kelvin and Elizabeth together they realise there is a lot more going on than the elders of either city would have them believe. Before long they are on the run, desperately trying to save themselves and their cities from dark forces. They have allies and enemies, but telling one from the other is only half the battle...
Beyond the Red Mountains is a fantasy novel that is of epic proportions but avoids all the tropes and cliches of 'epic' fantasy. There isn't really a great quest, there isn't a dark lord threatening all of existence. All of the characters seem very real and all have their own reasons for their actions, whether these are with or against the main protagonists.
There are many twists and turns and the story doesn't let itself get too bogged down in long conversations or descriptions, letting the story unfold to reveal the narrative and the history. Not every decision Kelvin and Elizabeth make is the right one, but it is always made with the best intentions. The characterisation really does stand out, with a lot of care taken to make the characters believable. I was particularly struck by one of the characters who are opposed to Kelvin and Elizabeth but the reader ends up feeling enormous sympathy for.
There is a (perhaps inevitable) romantic connection between Kelvin and Elizabeth but this is well played and unfolds very realistically and is never overplayed or overstated. Some of the keepers of ancient wisdom they meet are perhaps a little to forthcoming about forbidden knowledge but this means the story doesn't slow but can take the next step so this can be forgiven.
The prose is very simple, clearly aimed at a young adult audience, although some of the themes and scenes are perhaps not for the very young end of the spectrum. As an introduction to lengthy fantasy tales this works very well though. The ending is a real cliff hanger and definitely makes me want to read the sequel.
There were a few more spelling mistakes and incorrect (or plain missing) words in the eBook version I read but this wasn't really a problem, it was always clear what was intended.
I would recommend this book to anyone who wanted to tackle a human-scale epic fantasy novel with a difference, one that cared about all of its characters, even the ones nominally pitched against the 'heroes'.

Gareth von Kallenbach (980 KP) rated A Good Day To Die Hard (2013) in Movies
Aug 7, 2019
To me, the original Die Hard (1988) was the birth of the modern action movie that we now take for granted. We have a seeming normal everyman in Bruce Willis, playing a likable but tough as nails NYPD cop John McClane, who just happens to be in the wrong place at the wrong time. (Yes, Story if his life.) The street smart hero uses whatever resources he could muster to become a thorn in the side of an intelligent and sophisticated villain, while dropping a few comedy one-liners along the way. This being the 5th installment of the Die Hard series the formula seems to be working, only not as well as past films in the series.
As a fan of the series there are many things this film does well. The soon to be 58 Willis is still as likeable as ever as John McClane. The film does a good job of making fun of his age just enough to make you feel that he is old, but not TOO old. The improbable action is as big as ever which leads to mass destruction in typical John McClane fashion. This action helps the 97min runtime feel fast paced and fun. Also Jai Courtney (Jack Reacher) plays John’s son CIA agent Jack McClane and actually plays strong against Willis. The whole father-son dynamic is interesting and gives some new depth to this familiar character. This dynamic leads up to a redeeming moment for John McClane that makes you wonder if this is Willis’s swan song in the series and if the reins are being passed to Courtney?
As a fan of the series there are many things this film does not do well. Perhaps the most notable are the lack luster one-liner jokes that always seem to stand out in the previous films. They exist, however they are not really that funny. Also the same joke was recycled over and over that by the end I do not recall laughing about anything in the final 40 mins of the film. Perhaps my biggest complaint is that the villain in this film is vanilla. So plain that I do not care to even look up his name. Just know that if you are a fan of the film he is nowhere near the Brilliance of the characters Hans Gruber or even Simon Gruber in previous films. And for this series that is a big problem. We know John McClane is a bad ass, but what is the point of all his destruction if he is not using it to stomp someone who is equally menacing.
In the end I can say that this film is a guilty pleasure that I enjoyed. It is far from a good movie but fans of the series and anyone just looking to watch a run of the mill action flick will be entertained. Leading up to this film I watch the previous four films and I have to say that this film is better than Die Hard 2: Die Harder and Live Free and Die Hard but behind the Die Hard With A Vengeance and far behind the original Die Hard. If you have never seen a Die Hard film, do yourself a favor and use the price of admission to rent the original.
As a fan of the series there are many things this film does well. The soon to be 58 Willis is still as likeable as ever as John McClane. The film does a good job of making fun of his age just enough to make you feel that he is old, but not TOO old. The improbable action is as big as ever which leads to mass destruction in typical John McClane fashion. This action helps the 97min runtime feel fast paced and fun. Also Jai Courtney (Jack Reacher) plays John’s son CIA agent Jack McClane and actually plays strong against Willis. The whole father-son dynamic is interesting and gives some new depth to this familiar character. This dynamic leads up to a redeeming moment for John McClane that makes you wonder if this is Willis’s swan song in the series and if the reins are being passed to Courtney?
As a fan of the series there are many things this film does not do well. Perhaps the most notable are the lack luster one-liner jokes that always seem to stand out in the previous films. They exist, however they are not really that funny. Also the same joke was recycled over and over that by the end I do not recall laughing about anything in the final 40 mins of the film. Perhaps my biggest complaint is that the villain in this film is vanilla. So plain that I do not care to even look up his name. Just know that if you are a fan of the film he is nowhere near the Brilliance of the characters Hans Gruber or even Simon Gruber in previous films. And for this series that is a big problem. We know John McClane is a bad ass, but what is the point of all his destruction if he is not using it to stomp someone who is equally menacing.
In the end I can say that this film is a guilty pleasure that I enjoyed. It is far from a good movie but fans of the series and anyone just looking to watch a run of the mill action flick will be entertained. Leading up to this film I watch the previous four films and I have to say that this film is better than Die Hard 2: Die Harder and Live Free and Die Hard but behind the Die Hard With A Vengeance and far behind the original Die Hard. If you have never seen a Die Hard film, do yourself a favor and use the price of admission to rent the original.