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Daniel Boyd (1066 KP) rated the PlayStation 4 version of Star Wars Jedi: Fallen Order in Video Games

Mar 1, 2020 (Updated Mar 1, 2020)  
Star Wars Jedi: Fallen Order
Star Wars Jedi: Fallen Order
2019 | Action/Adventure, Fighting
Lightsaber Customisation (0 more)
Almost everything else (0 more)
Wasted Potential
So I just finished Jedi: Fallen Order and it's left me feeling confused. Not because of some complex twist or story revelation, but because on paper I should have loved every minute of this game. You take the parkour movement and sense of adventure from a game like Uncharted and you give it to a Jedi, who we follow during some of the darkest days in the Star Wars lore and what do you get?

Apparently you get something that doesn't feel like Star Wars.

I have a fair number of problems with this game, so I'm going to go ahead and list them and explain why they bothered me so much during my experience playing through Fallen Order.

First of all, when this game dropped and did pretty well commercially and critically, EA were commended in the games media for having the guts to release a single-player, story based Star Wars game with no online play. When the reviews dropped just before the game's release, this news got me really hyped as I have never been much for online gaming and much prefer story based games over anything else. Now whilst EA did give us a single-player, offline Star Wars story, they did so in such a sloppy, janky, half-finished fashion.

I lost count of the amount of times that I had to restart my game because of loading errors or game breaking bugs. Almost every time I would enter a new area the characters would initially appear in a T-pose position and remain that way for a good few seconds until I approached them. Onscreen prompts would often fail to appear making the game's already confusing exploration methods even more unclear. I have not seen this much pop-in in a videogame since the first version of No Man's Sky. Almost every area was covered in murky textures upon initially entering them, with some entire structures and areas failing to render. During a few boss fights, the AI character would fail to attack me and just stand still and no matter how many blows I would land on them, their health bar would not budge until I fully reloaded the level. This sort of thing was present during every one of my play sessions and at a few points the game became almost unplayable due to it's glaring technical glitches. Also, I got this game as a Christmas gift, so it has been out for a decent amount of time. A game of this calibre, that has been out for months at this point, from a major studio like Respawn and a publisher like EA, not to mention being from a major franchise like Star Wars, - the fact that it is in the current broken state that it's in is frankly unacceptable.

The next issue I had was the story and characters in the game. The game's protagonist Cal, is an unsympathetic, whiny bitch of a character that got on my nerves every time he opened his mouth. The rest of the crew were also pretty bland, unendearing and lacking in much personality. I grew up loving the Star Wars universe, yet I found myself trying in vain to skip almost every cutscene and really not giving a crap what happens to any one of the characters. The villains were unengaging and the other side characters like Cal's master and the old dude that left holograms for Cal to find got increasingly annoying every time they appeared. The only character I found engaging throughout the whole game was Sister Merrin.

I always thought Jedi Knights were supposed to be extremely capable, powerful warriors, yet at no point in this game do you ever feel powerful in any significant way. The whole time, you feel on par with the non descript enemies that you are fighting. While I agree that the last major AAA single-player Star Wars game, The Force Unleashed was too easy, at least you felt powerful while playing as that character. The combat never feels as satisfying as it should due to the lack of dismemberment. The decision not to allow the player to chop off limbs makes it feels more like you are hitting enemy shaped piñatas with a big stick, rather than welding a laser sword of pure, raw energy. I also felt that there was a lack of variation in the combos and moves-set and found myself watching the same animations over and again no matter what combination of buttons I was mashing. Every fight in this game is hard and not in a fun,challenging way, but instead in a grinding, irritating way. The ridiculously long loading times also made dying even more frustrating. If you are going to design a game where the player is going to die frequently, you HAVE TO have a snappy respawn system in place à la Super Meat Boy or Hotline Miami. (Especially when your fucking studio is called RESPAWN, but I digress.) They were clearly going for a more defensive, methodical approach to the combat system, which is fine, but they should have given you a choice between that and a more aggressive, offensive skill tree, meaning that more play styles could be catered to. Another majorly annoying thing was the way that the game justified unlocking new skills for Cal, with him having out-of-the-blue flashbacks at seemingly random points in the story where he would suddenly remember that he could wall-run or double-jump. I hate when games do this, it feels extremely lazy and unjustified within the context of the story that is being presented. Another thing that bothered me gameplay-wise was the checkpoint system. The whole refilling your health = respawning the enemies thing felt really arcady and often broke immersion.


Something else that I hate in games is when the game tries to pretend that it is an open world game rather than a linear experience, which this game does. I don't understand why you would want to masquerade as an open world game when that mechanic has been so oversaturated for this entire generation. After you play through the game's intro and get access to the ship, you are given the impression that you can choose what order to visit each planet and progress though the game. However this is not the case. When I was first given the choice to pick a planet, I chose Dathomir as I am a big Darth Maul fan and thought it would be cool to explore his home turf. I got there and was making my way through the clear-as-mud holomap when I got to a section where I could not progress. There was a jump that I just could not make no matter how many times I tried. After eventually getting fed up I had to look up a walkthrough to find out how to progress whereupon I learned that you actually need to go to the other planet first and gain an ability to make this jump. Now even if I did design my game so poorly that I let the player go to the wrong planet on their first travel, I would have at least had the decency to put in a prompt at the un-passable jump to let the player know that they don't have the skills to progress here yet and to go to the other planet and return here later. It could have been a voiceover from a crew member or even an immersion-breaking piece of text, but something would have been nice to prevent me having to look up a walkthrough to learn this fact. Witnessing this ineptitude in game design from such a major studio was shocking. So yeah, from that point on, - lesson learned, - I just followed the checkpoints to decide what my next planet would be to travel to, but then why even give players the illusion of choice in this? Why not just usher the player automatically to the next planet they need to visit after they return to the ship?

My final and biggest issue with this game is despite it being a Star Wars game, it never really felt like Star Wars. I noticed this during the first third of the game in the some of the character designs. Some of the side characters looked more akin to something from Ratchet & Clank than from the Star Wars universe. Then as I was playing through Kashyyyk and fighting spiders and giant slugs, I'm thinking to myself, I don't ever remember Luke Skywalker doing this and that dude lived and trained in a swamp for like a year. Then the shark was well and truly jumped. Upon revisiting Dathomir and finally being able to make some progress, a character literally raises bodies from the ground for you to fight. That's right, they put zombies in a Star Wars game. I thought since Disney had taken control of Star Wars, that they were way stricter than Lucas ever was about what does and doesn't get into the Star Wars universe, so whoever greenlit this zombie shit over at Disney should really get the boot. I can't quite believe that I'm saying this, but if you want a more authentic and higher quality Star Wars videogame experience, go play Battlefront 2. Sure it may have had an extremely messy launch and been marred with controversy ever since, but at least it feels like Star Wars.

There were a sparse few things that I did enjoy. As I mentioned above, Merrin was a fairly engaging and well acted character. The Lightsaber customisation was also pretty neat. I also enjoyed the music and (SPOILERS,) the brief appearance that Darth Vader makes. However the music is only great because it's the Star Wars score and whilst Vader's appearance as an unstoppable force was cool here, I personally feel like it was done better in Rogue One.

So yeah, I kind of feel like I played a different game to everyone else. I really wanted to fall in love with this game and I kept waiting for it to win me over, but unfortunately it never did. I think that there is potential here for something better, mostly owed to the interesting time period the game is set in on the Star Wars timeline, so I really hope that they take the few good elements that were present in Fallen Order and improve upon everything else for the sequel.
  
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David McK (3425 KP) rated Rogue One: A Star Wars Story (2016) in Movies

Dec 18, 2019 (Updated Jun 16, 2020)  
Rogue One: A Star Wars Story (2016)
Rogue One: A Star Wars Story (2016)
2016 | Action, Drama, Fantasy, Sci-Fi
"It is a period of civil war. Rebel spaceships, striking from a hidden base, have won their first victory against the evil Galactic Empire. During the battle, Rebel spies managed to steal secret plans to the Empire's ultimate weapon, the DEATH STAR, an armored space station with enough power to destroy an entire planet.

Pursued by the Enpire's sinister agents, Princess Leia races home abord her starship, custodian of the stolen plans that can save her people and restore freedom to the galaxy ..."

So reads the opening crawl to the first Star Wars film (otherwise known as "Episode IV: A New Hope"), with this opening crawl becoming a feature of all the Star Wars films to date.

That is, until this one - the first to NOT have an opening crawl, and the first to NOT focus on any of the Skywalkers. Instead, this film deals with what was originally only just described in that crawl; by the mission to steal those Death Star plans and, as such, is the first completely self-contained and stand-alone Star Wars film.

I'd heard this described as a war movie, and that's probably a pretty fair comparison - this is more serious than the other six (especially the prequel Trilogy), maybe a bit darker in places, with the Rebel Alliance not afraid of getting their hands dirty and not quite the idealists they were originally portrayed as.

As this is back in galactic Civil War territory, we also have the return of some of the original villains of the saga - it's no secret that Darth Vader casts a shadow over the film (while not being the main villain of it), with an extended sequence towards the end showing just why he was so feared, and probably destined to become - like the 3-way Qui-Gonn Jinn/Kenobi/Maul fight in 'The Phantom Menace', or Vader vs Luke in 'The Empire Strikes back' - one of the most talked about scenes in the entire saga.

(As an aside, and talking of scenes: yes, there are scenes shown in the trailers that don't make it to the final cut, but since I managed to avoid (most of) those trailers, I can't really comment on that.)

Maybe a tad slow in getting started, but the bombastic final act more than makes up for it!
  
Star Wars: Episode I – The Phantom Menace (1999)
Star Wars: Episode I – The Phantom Menace (1999)
1999 | Fantasy, Sci-Fi
I genuinely find The Phantom Menace really hard to review.
I was 11 years old when it came out in cinemas, and I of course absolutely loved it, and I did for a good few years.
As I grew older, it became apparent that the original Star Wars trilogy was a set of films that truly stood the test of time, a statement that doesn't hold true to the prequel films, but when I look back on Episode I in particular, it's a huge part of the Star Wars that I grew up with, so I really can't hate on it too aggressively!

Episode 1 is undeniably geared towards a younger audience. It has a pretty basic script, colourful characters, low brow humour, and is dripping with CGI. This direction is a huge part of it's downfall, with infamous characters like Jar Jar Binks being a big source of fan contempt. Likewise, young Anakin Skywalker was also not received well by a lot of fans, a character geared towards the young audience TPM is aimed at, and so unbelievably far away from the iconic villain he will eventually become.
A big part of Episode I that I personally dislike is the need to give a backstory to everything. An example of this is the scientific explanation behind The Force, taking away the mystical side of it. (I'm also not a huge fan of C3-PO being built by a pre-adolescent Darth Vader, but here we are)
The above mentioned CGI is completely overloaded. It's aged pretty badly when it comes to characters like the Gungans, and is a far cry from the practical effects and sets of the original trilogy.

Saying all this though, there is still a load of stuff I love about TPM, and I don't care what you think...
Ewan McGregor is great casting as a young Obi-Wan Kenobi, and is the beating heart of this whole trilogy.
I also like Liam Neeson as Qui-Gon.
It gets a lot of flack, but I love the pod race scene (sue me) and then of course, Darth Maul. No backstory is given here, just a badass Sith Lord with a dual ended lightsaber, and that's all we need to know.

The Phantom Menace, isn't the most gracious start to the chronological Star Wars story, but it still has an odd sort of charm and it's certainly not the worst Star Wars film out there.
To be honest, I lost count a long time ago in regards to how many times I've seen it, and dammit, I'll watch it again 🖕
  
Star Wars: Episode IX - The Rise of Skywalker (2019)
Star Wars: Episode IX - The Rise of Skywalker (2019)
2019 | Action, Adventure, Fantasy
So, I'd like to preface this review by saying that I never thought i would. Thank you Star Wars fans. My experience while watching Endgame on opening night was one of the most atrocious theater going experiences I have ever had, with every single person yelping like baboons at every single line or character appearance. The Star Wars fans that showed up to almost sell out my theater were super respectful and didn't make a single peep through the runtime, thus making my experience much more enjoyable and giving me a clearer head to rate this film. Therefore, I have made the assertion that Marvel is the lowest common denominator and Star Wars gains a bit of respect in my books!

Now, on to the actual film. Listen, if you love the series, you're gonna love this film. It does enough fan service that it satisfies the craving, yet doesn't let it interfere with the story too much. If you hate what the series has become, you're gonna hate the movie. It's way too convenient how everything works out and there are multiple points where I resisted face palming or aggressively whispering to myself. That being said, as I do on most blockbuster films such as this, I land pretty solidly in the middle.

Listen, this piece has a lot of issues with double and triple twists constricting the narrative and not giving it enough room to breathe. It also implements the music in a worse way than I have observed in a Star Wars film to date and the acting by most of the cast was just average at best to me. I was invested for the first eighty minutes or so, but then I just got uninvested and a tad bored. It felt like we were kinda just being ran around the same circle in a repetitive manner without getting to the point until the last twenty minutes or so.

Yet, there's magic here and it is undeniable. I considered it to be nostalgia and then I realised that I don't have the right to be nostalgic about this property. There's just something about the universe construction that seems masterful, and the performances by Adam Driver and Daisy Ridley kick it into overdrive into getting me to care about a world that I would normally give two shits about. The cinematography is surprisingly well done and cleverly varied to accompany certain emotions or appropriate responses.

Overall, it is an acceptable ending to the franchise that doesn't blow anything out of the water, but instead skids along with a bit of turbulence. Thanks for the ride, Abrams.