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Camelot Burning (Metal & Lace, #1)
8
8.0 (1 Ratings)
Book Rating
I don't know much about Arthurian Lore – it's probably one of the only story I've never read in it's original form aside from the original Grimm Brothers' Fairy Tales (but those are horrifying, so I'm not even going to bother). I somehow doubt that Magic Tree House – who made Morgan LeFay a harmless fly – or Wizard101's Avalonian world even counts, except for maybe the latter being used as visual aid. :p

But personally that's sort of the thrill in reading a retelling without reading the original one: no judging or comparing – it's a mostly complete blank slate.

Camelot Burning follows Vivienne, a lady-in-waiting and Merlin's Apprentice, who wants a way out of Camelot's way of life. She even has a plan hatched – at least until Morgan Le Fay enters the picture and she has to stay to build a weapon that could ultimately save Camelot.

Merlin is actually a fun character – am I weird to say that I found him drunk yet wise? It's not an easy combo since most drunk people act... well, not wise at all. While I'm not exactly warm and fuzzy with the other characters yet, Merlin is a winner.

There's a very interesting way with magic Rose introduces. Usually when it comes to magic, the price is something minor or huge, depending on whatever is asked – very similar to karma (or fate or etc.). Here though... it's the ultimate price if you use magic too much: *cues ominous music* your soul. That's like selling your soul to the devil! Unless you're a creepy villain who wants to take over the world, that's not usually the ultimate price. Minor = minor payback. Major = major payback. No ifs buts or – wait, what's after that? o_O
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Behind the Blog Tidbit: Camelot Burning was one of those novels who got a neutral rating (rawly speaking). I would have rounded up to a 4.5 rather than a 4, but I chose not to for a few reasons:

~ Too predictable – It could just be me, but I guessed that <spoiler>Vivienne was the coordinates to Avalon and Morgan Le Fay was acting innocent as a distraction.</spoiler>
~ Too much technicalities – I felt like I was reading a foreign language, and that was not the words used in magic. It all felt really confusing.
~ It said The End.
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That last bullet didn't play a major impact. It's just a minor peeve, especially when it's the first novel in the series.

I fully enjoyed reading Kathryn Rose's debut novel. Camelot Burning takes a refreshing and unique spin on Arthurian lore, or more accurately Arthurian + Fantasy + Steampunk.
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Advance Review Copy provided by Flux for review
Original Review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/05/arc-review-camelot-burning-by-kathryn-rose.html">Bookwyrming Thoughts</a>
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Shadow and Bone - Season 1
Shadow and Bone - Season 1
2021 | Fantasy
Shadow and Bone is based upon the popular Young Adult series, The Grisha Trilogy, which takes place in a steampunk-ish, Russian fantasy world at war. The story’s main character is Alina Starkov (Jessie Mei Li), an orphan who discovers she has some magical powers when she journeys into something called the Fold with her childhood friend Malyen, “Mal” (Archie Renaux), for short. The witches in this fantasy world are called Grisha and are trained to help with military operations for some king. The General of this witch army is Kirigan, played by Ben Barnes. There are also two other storylines, this group of kidnappers, and a Grisha that’s enslaved.
This series wasn’t really made for a general audience, it was made for the fans of the book trilogy. The series starts, and the watcher is immediately thrust into this fantasy world that doesn’t really make much sense with no prior knowledge. If you couldn’t tell from the series description, I wasn’t really into it. It took me two months to watch all eight of the episodes. I almost didn’t keep watching after the first two episodes, but my boss encouraged me to keep going.
The storyline is your standard YA novel, a girl who didn’t know her powers, some lame love triangle, and for some reason, the girl is the only one that can save the world. Nothing new to see here. My interest was only piqued by Barnes’ character Kirigan, and Barnes was the main reason I actually kept watching the show. The seventh episode, which features Kirigan’s backstory, was the most interesting.
The whole kidnapping crew storyline wasn’t really all that interesting. The leader, Kaz (Freddy Carter) is a kingpin-type character with an unexplained limp, or I missed the explanation. The crew also had an assassin-type character, Inej (Amita Suman), who might not really have been an assassin, again, missed that explanation. The best member of this crew was Jesper (Kit Young), who was the charmer, expert trick shooter, and the second most interesting character in the series.
The subplot with the whole kidnapping Alina thing was neither here nor there, I don’t even remember the characters’ names that were involved in this subplot. Maybe it meant something to the readers of the novels, or it’ll make sense in the next season, but it certainly didn’t mean anything to me. I think I fast-forwarded through those portions in the last episode.
I think I started liking it after the seventh episode, but two interesting episodes does not make an interesting series. It’s been about a week since I finished it, and I honestly had to look up all the characters’ names. I probably seem flippant about explaining the different plots, but it’s legitimately all I remember. This series also didn’t leave me with a hankering to read the book series, nor would I care to watch any further seasons. I’m sure if you’re a fan of the book series, you’d probably love this, but it was not for me.
  
Dumbo (2019)
Dumbo (2019)
2019 | Animation, Family, Fantasy
In a word...bland
There are many words that you can use to describe films by Tim Burton: Gothic, Bizarre, Dark, Interesting, SteamPunk, Unique, Visual.

With the live action DUMBO, you can add another word to describe a Tim Burton film: Bland.

Based on the 1941 animated classic character of Walt Disney, DUMBO tells the tale of an animal, shamed for having a deformity...over-large ears...but when the young elephant discovers that these ears can save the circus he is in - and will help reunite him with his mother - a journey to redemption begins.

Sounds like a pretty good premise for a film, right? Unfortunately, this isn't really the theme of this film. Unlike other Disney "live action" versions of classic animated films (BEAUTY AND THE BEAST, the upcoming ALADDIN and THE LION KING), DUMBO is a live action remake only in the fact that Director Burton uses the baby elephant, separated from his mother, with over large ears who can fly. This film shows no signs of the earlier, beloved, children's film. It eliminates the songs (except as background music) and it tacks on a family drama of a returning army veteran (who's wife died while he was away) and his 2 children and a rival circus trying to steal the famed flying elephant.

Is it a children's movie? Is it a Tim Burton eerie, scary, visual delight? Well...yes...and no...on both parts and that's the problem of this film. Burton straddles a line between the two, never committing to a fun, stylistic children's film (like PADDINGTON 2) or an eerie, bizarre Tim Burton film (many, many to name but the closest I can come is BIG FISH). He restrains himself to the bland middle and it shows.

He has assembled a strong ensemble of actors to populate this world - Colin Farrell, Danny DeVito, Eva Green, Michael Keaton and Alan Arkin are all in this film - and are all bland. While, at times, this film felt every minute of it's 1 hour and 52 minute run time, I was longing for more from each of these characters, fleshing out what was the BEGINNING of interesting characters, but never getting past that. Each one of these characters are bland, bland, bland and you can see each actor trying harder and harder to push some sort of character to the screen, but never succeeding.

The only interesting characters, ironically enough, is that of Dumbo and his mother, Mrs. Jumbo. These are 2 CGI, non-speaking characters but they say more in facial expressions and movements than all of the human characters combined.

And that's the other problem with this film. Much like another Disney Live Action film, TOMORROWLAND, a large part of this film is given to showing the world that is lavishly made by the Director, Production Designer, Art Director and Cinematographer - and it is impressive indeed - but the action and characters inhabiting this world are...well...bland and that makes for a lackluster film.

One thing to note - this film is not scary, nor is it overly sad (things that I heard that this film was), so I'd be interested to hear if you have younger children (ages 7-10, say) and they saw the film - did they enjoy it? I think they just might.

I didn't, I thought this film was bland.

Letter Grade: B- (for the interesting visuals put up on the screen)

6 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
Cruella (2021)
Cruella (2021)
2021 | Comedy, Crime
8
8.0 (24 Ratings)
Movie Rating
Fights to find the right tone - but succeeds more than it fails
The new Disney live action film CRUELLA (telling the origin story of one of the most well known villains in Disney animation history) is one of those strange films that is trying to walk a thin line between “G” rated “kid” entertainment and an “R” rated film intended for a more “mature” audience.

An that, ultimately, is the issue with this film, it bounces around tonally - sometimes bumping up against the “G” rating and often times landing closer to the “R”, so that, in the end, it will not be a totally satisfying experience for either the “G” or the “R” crowd.

Emma Stone takes on the title role of CRUELLA and in this film you watch her become the Cruella DeVille that you see in the Disney Animated Film (and the Glenn Close live action remake). Stone is very good in this role - almost a perfect fit. However, it looks to me that she is having a much better time playing the evil “R” rated version of Cruella rather then the comic-bookish “G” rated version, so her performance is, at times, brilliant and at other times, not as brillaint.

Emma Thompson steals just about every scene she is in as Cruella’s nemesis “The Baroness”. It’s good to see this terrific actress getting a role that she can really sink her teeth in. I hope this leads to other, strong important roles for this actress “of a certain age”.

The supporting players are strong…or should I say…Mark Strong (hehehehe). He brings his usual gravitas to the role of The Baroness’ right-hand man. But the players who impressed me the most were Joel Fry (YESTERDAY) and Paul Walter Hauser (RICHARD JEWELL) as Cruella’s 2 best friends/henchmen. They both were able to flesh out these characters (who are usually portrayed as bumbling buffoons) and both were able to find the line between “G” and “R” very well - and stay on it the entire film.

Director Craig Gillespie (I, TONYA) finds the correct tone for this film more often than not, but it is in the “not” portion of this that he fails this movie. The shifts in tone (often on a dime) are often jarring and the blame for this would have to be put right at the Director’s feet, though the look of this film (sort of a 1960’s Austin Powers meets SteamPunk look) succeeds VERY well and is as much a character in this film as the performers.

One final thing, the soundtrack used in CRUELLA is an interesting touch. Gillespie and Composer Nicholas Britell eschews (for the most part) a conventional score and highlights most of the scenes with a Pop song - though here Gillespie whips us around tonally as well. For, since the film is set in 1960’s London, a good many of the tunes used are ‘60 (and early ‘70’s) rock hits. But….every now and then…he will drop in a ‘80’s number.

But…as I sit and write this review, I am finding myself falling more and more on the side of “I Liked It”, so…set aside the tonal shifts…and you will be entertained by CRUELLA much more than you would expect.

Letter Grade: B+

7 1/2 (out of 10) stars and you can take that to the Bank (ofMarquis)
  
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Kingsglaive: Final Fantasy XV (2016)
Kingsglaive: Final Fantasy XV (2016)
2016 | Action, Animation, International
4
6.0 (2 Ratings)
Movie Rating
It seems like just last week that the creators of the Final Fantasy game franchise sought to bring their vision of the universe they created, and their story, to the silver screen. Well, okay. It wasn’t last week. It’s actually been about 15 years since this really took place in 2001.

I remember being extremely excited for Final Fantasy: The Spirits Within, but the movie itself escapes me today. I think the lack of a lasting impact could have to do with those same creators scrambling to find the distinction between a wide-release movie and a game they’re already heavily invested in. After re-visiting the film, I remember my initial thoughts and they remain the same today. The nowhere-near-photo-realistic animated characters battled and chased each other to and fro in a tale that made little to no sense, with or without the rules of the (bad for its time) computer animated gamescape it’s all set in.

Flash back forward to today, another Japanese made FF movie makes its way to the screen via Kingsglaive: Final Fantasy XV. Kingsglaive represents a quantum leap forward in animation and design, if not a great leap in mo-cap technology and story. The images are far more flexible, more mobile, and more tactile; though, the faces still lack expression, much less what anyone could called subtle or nuanced. The backdrops are striking and surreal, on a par with many of the big sci-fi and fantasy films hitting theaters these days.

But, take away the advertorial nature of Kingsglaive, ignore its use as a cheat sheet, prep for the players of various corners of the game world it depicts, and deal with it as a story with characters and incidents anybody not devoted to the game would watch, and it’s the same old, same old when it comes to FF. It remains a misshapen mash-up heavy with sci-fi fantasy exposition and a back story so convoluted that a single two-hour movie cannot encapsulate it.

Kingsglaive dwells mostly in the realm of fantasy, inside a universe of medieval castles, steampunk weaponry, armor, and creatrues. A world where the Kingdom of Lucis faces a new threat at the end of an uneasy peace with the Niflheim Empire. There’s a magic crystal (of course there is) and the only warriors King Regis (Sean Bean) trusts to defend it are his Kingsglaive, who are empowered by the magic of their sovereign. There are tusked wildebeest warhorses. You would think these would be the point of reference when someone shouts, “Release the DEMON!” But no, they’re actually talking about war crabs – crabs that spit out a hailstorm of fireballs.

The stakes are high, and there’s been quite a bit of intermixing of Lucians and Niflheimers in the “hundred years of peace”, but anti-immigrant backlash rears its ugly head. Taunts and slurs against the immigrants are present, as is there a wall – who says video game movies can’t be topical. With the immigrants who must prove themselves, there are good soldiers, an evil prince, all with tongue-twisting names like Lenafreya Nox Fleuret, should you choose to try and remember them.

The dialogue, delivered by the likes of Aaron Paul and Lena Heady, could have been better. Though I don’t so much blame the voice talent as much as I do the script itself, with classics like “Get back here alive! That’s an order!” and “You speak of matters beyond the wall.”

Probably the biggest thing most movie fans will remember, is the name of the city under threat. It probably has the silliest name this side of Raccoon City. They call it, Insomnia. Which is kind of ironic, because Kingsglaive may be a cure for the condition for some.
  
Gideon&#039;s Angel
Gideon's Angel
Clifford Beal | 2013 | Fiction & Poetry, Paranormal, Science Fiction/Fantasy
10
10.0 (2 Ratings)
Book Rating
Note: this review is transposted from my personal review blog, and so was originally written several years ago. I figured if I reposted it here, someone might actually read it….


I received my copy of Gideon’s Angel through the Goodreads FirstReads program. This in no way influences my review, except to ensure that I was able to get ahold of this book and thus review it. I have to say, I really enjoyed this one. I want to describe it as “steampunk,” but my understanding is that steampunk is usually set in the 1800s (or at least that level of tech and society) whereas this work is firmly set in 1653. If there’s already a term for pseudo-historical fiction with a fantasy touch set in that timeframe, I apologize for not knowing what it is and using it accordingly.

Things are not going well for Richard Treadwell. The English Civil War is over, the King’s Cavaliers lost to the forces of Parliament and Oliver Cromwell, and Charles I has been executed. Treadwell has managed to escape the destruction of his cause, and has spent the past eight years in exile in France, performing a delicate balancing act between loyalty to his exiled king* and his employer, Cardinal Mazarin. When Mazarin informs him that someone is using the forces of Hell to tip the balance in their favor and asks him to spy on the exile court to find out if it is one of the king’s supporters, Treadwell decides that it’s time to get out of Paris. He accepts a mission for one of the king’s more militant supporters that will take him back to his beloved England–to lead a Royalist uprising, one last try to oust Cromwell and his Puritan cronies. Treadwell has other business to tend to as well, including a wife who by now probably considers herself a widow. Unfortunately for Treadwell’s simple worldview, it soon becomes clear that Cromwell’s power is the only thing preventing the more radical Puritan elements from running roughshod over the whole country. Worse still, a demon from the pits of Hell has appeared to a radical Puritan sect masquerading as an angel of light and ordering the death of Cromwell so that the Kingdom of God may be fulfilled. Now instead of assassinating Cromwell Treadwell will be forced to save him–if he can find a way to fight the forces of Hell, gain some allies in his quest, and avoid d’Artagnan, a young Musketeer dispatched by the Cardinal to bear him back to Paris….

I really enjoyed this book. It’s not exactly “high literature,” but I think I’ve very well established that I care far more about a work’s entertainment value than whatever it is critics look for. The world Beal creates here feels very real, slipping in background historical information without making you feel like you’ve been lectured. Some readers will probably wish for more background on the English Civil War, and that’s fine. If they care that much, there are numerous good books on the subject. If they don’t, there’s a Wikipedia article that should give you a good rundown on what happened. Beal manages to evoke seventeenth-century London in all its grimy glory, much as it would have actually been aside from the fact that all the magic we dismiss as superstition is actually going on behind the scenes. Moreover, this magic very much resembles what you would find depicted in the folklore of the era without obvious modern embellishment. I’m not really all that well versed in the history of the Freemasons, so I can’t accurately speak to how they were portrayed here except to say that I very much doubt their claim to date back to the builders of the pyramids. Then again, I doubt they have the tools to summon demons too, so maybe I shouldn’t be too critical. Secondary characters generally proved to be interestingly complex, especially Billy Chard, but I am seeing criticism of how the female characters in the book act. They aren’t weak characters by any means, but they are constrained by their roles in society. Treadwell’s wife has pragmatically joined her fate to that of the officer who took over Treadwell’s land when he was banished and is pregnant with his child. Is she weak for this? Or is she a strong female doing what she has to in order to protect what is left of her family? Treadwell’s Parisian mistress follows him to England rather than stay in Paris and face the scandal of their liasion alone. Weak, for needing Treadwell by her side? Or strong, for following him into whatever dangers he may be facing? Finally, Isabelle decides to follow her father and the rest of Treadwell’s band into battle against the forces of Darkness, deciding that it would be better to fall by his side than live on without him. Possibly a sign of weakness, but look at her situation realistically. She and her father were driven from Spain for their Jewish heritage, her mother dying along the way. Jews do not fare well in the Christian world of the seventeenth century, not even in England. The lot of a young woman alone in the world is already hard enough in this time without adding the burden of religious and ethnic persecution. She would have no respectable means of supporting herself, and could conceivably find herself forced into prostitution–on her own if she was lucky, as no more than a slave if she was not. Is preferring death in battle to such a fate a sign of weakness or of strength? She certainly has no trouble speaking her mind, and in fact berates Treadwell severely for endangering her father when they first meet. I suppose I can understand where some people would find these characters and their portrayal to be weak and sexist, but I respectfully disagree. I submit that instead they are strong characters reacting realistically to a world where women are not treated equally–in fact, I would have more of a problem with them if they demonstrated anachronistic modern sensibilities.** The ending was a little deus ex machina, but on the whole I didn’t mind. I would say that I want to read a sequel, but I don’t think the author could come up with anything to top this in terms of personal impact on the characters–Treadwell’s internal conflict between hating Cromwell and having to save him is very well done, and I fear Beal would prove unable to find something equally interesting as a follow up. We never really got to find out what happened to Treadwell back during the Thirty Years War that introduced him to the world of angels and demons, so I could see maybe writing that up….I’d buy it, anyway.

CONTENT: R-rated language, occasionally harsh but I would argue not gratuitous. Moderately explicit sexual content, as you would expect from a work in this vein.*** A fair amount of violence, from both man and demon. Not usually too gory in its description. There is also a good deal of occult content, as the villains are summoning a demon they believe to be an angel. This demon’s lesser minions dog Treadwell and his friends, and there are multiple encounters with them. One is implied to be a golem, others appear as strange amalgamations of beast(s) and man. For me, this is adequately balanced by the recognition that, as powerful as the forces of Darkness are, God is far more powerful than they. Bottom line: if you’re mature enough to handle the other content, I don’t believe the occult elements should prove to be an issue.

*Charles I was executed, while his son Charles II went into exile. Just in case you were concerned with the historical accuracy of the book. So far as I can tell, this is pretty accurate. You know, aside from the demons and fictional characters roaming London…..

**Please understand, I’m neither defending nor endorsing the inequality of the seventeenth century. Neither is Clifford Beal, for that matter. I’m simply pointing out that it was how it was, and this was the world the characters would have come from. I’m all for equality, but to whitewash history and pretend it was different from it was….that way lies dangerous waters.

***This evokes more than anything a supernatural-tinged Alexandre Dumas novel for me….and you know how bawdry his musketeers could be when they wanted to be.

Original post: https://jordanbinkerd.wordpress.com/2013/10/24/review-gideons-angel-by-clifford-beal/
  
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Gareth von Kallenbach (980 KP) rated the PC version of BioShock Infinite in Video Games

Jun 19, 2019  
BioShock Infinite
BioShock Infinite
2013 | Shooter
After a few delays the third game in the Bioshock series has arrived from 2K Games and he continues the amazing legacy of the series in grand style. Playing as Booker DeWitt players embark on an epic rescue adventure to the floating city of Columbia in the early 1900s.

Booker is anxious to erase his massive gambling debts and has been told that recovering a girl named Elizabeth from the floating city will clear his accounts. Upon arrival, Booker notes the grand spectacle of the city as well as the Steampunk themes that combine technology, science, and fiction.
Playing from a first person perspective, Booker is able to interact with his environment from looting ammunition, food, health, power ups, money, and other items necessary for survival in a hostile city. Booker can also obtain needed supplies from various mechanical vending machines located throughout the city.
This is a very good thing as despite the beauty of Columbia, it is rife with all manner of dangers as the self-proclaimed savior Comstock has an endless supply of enemies to throw at you to keep you from recovering Elizabeth.

The narration of the story kicks into high gear once you encounter Elizabeth as many of the missions become escort and protect in nature but the back story of the central characters as well as the social strife in Columbia become more and more evident.

An underlying tone of racial tension and labor unrest is threatening the status quo and Booker finds himself squarely in the middle of both factions.

Elizabeth has some amazing abilities of her own such as being able to open tears in time and space which would explain Comstock’s obsession with her. Aside from an arsenal of weapons which includes pistols, shotguns, machine guns, rocket launchers, and various rifles, Booker can gain special powers through the use of vigors that are located throughout the game. While only able to wield to it time, the ability to telekinetic please send enemies flying, blast them with water, fry them to a crisp, and other spectacular feats are absolutely essential to the game as well is highly satisfying. In order to power the special powers, Booker must constantly replenish assault supply which adds a new element to the game strategy.
One of the greatest features of the game was the magnetic melee weapon which also doubles as a magnetic hook. This allows Booker to travel via rail Skyway by taking spectacular leaps and sliding along the rails. The sheer rush of whipping through the city especially during combat situations is a remarkable achievement from both a visual and gameplay perspective.

Graphically the game is fantastic as the amount of detail is simply breathtaking. If one was to nitpick they could state that the character facial animations seem a bit dated but they are definitely in keeping with the previous two games and in my opinion do not detract from the game in any way shape or form.
When death happens in the game, players are able to be resurrected at a nearby point for little bit of their money which allows for a smoother gameplay experience. Some moments the game on normal setting were quite difficult and for gamers who need a break, players can choose to lower or raise the difficulty setting in game.

Unlike the previous games the storyline is more linear and your decisions do not drastically change the outcome of the game unless you are playing the game in the optional 1999 mode where decisions can in deed change the outcome of the game including placing the character in no-win situations.

The voice acting and sound of the game are first rate and I especially enjoyed the nostalgic music and primitive recording and playback devices the time which added a very unique perspective to the game. There is no multiplayer aspect of the game so players who complete the game will have to look forward to the planned DLC content which will be offered in the future.

The immersive factor of the game really captured me and in my opinion sets a new standard for storytelling and player interaction. While enemies tended to be for the most part mindless foes who charged headlong to their doom, this did change as the game went along as some enemies presented some real challenges and displayed some very interesting and clever strategies.

Upon completion of the game, I found myself pausing to reflect on the twist and turns of the storyline as well as look ahead with great anticipation for the next installment of this epic series. Bioshock Infinite is a must own for fans of the series as well as action games and is definitely an early candidate for game of the year awards.

http://sknr.net/2013/04/02/bioshock-infinite/
  
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Fred (860 KP) rated the PlayStation 4 version of Red Dead Redemption 2 in Video Games

Dec 4, 2018  
Red Dead Redemption 2
Red Dead Redemption 2
2018 | Action/Adventure
Beautiful humongous world (5 more)
Tons to do. Hours & hours of stuff.
Great acting and characters
Lots of Easter eggs
Wonderful music
Great story
That feckin robin (2 more)
Big world means lots of riding
New Austin is kind of dead
Rockstar let my mama's baby grow up to be a cowboy
Yes, I'm a little late to this party, but I wanted to play until I completed the game & today, I finally did. I've also played a few hours of the online beta, but I'll get to that later.

Let's start with what this game is about. It's an open world game, set in the old west. It's set before the events of Red Dead Redemption. In that game, you played as John Marston. In that game, John was a man trying to change his life. He was a criminal, a thief, a murderer, but he's gone straight In this game, you play as Arthur Morgan. A criminal in the same gang with John. He is a bad guy, no doubt. But throughout the game, he has many opportunities to do good. Of course, you can play him that way, or you can play him as a heartless bastard. This will effect some of the story, the dialogue & the ending of the game. I played the game as if Arthur was a good guy inside & the ending I got was very satisfying, very emotional.

For most of the story, you're on the run with your gang, setting up different camps throughout the map, evading rival gangs & the law. This is a great way to get to know the world, however, you're free to explore most of the map freely. It is enormous & gorgeous. Some of the best scenery I've seen in a game. Sometimes you will really feel you're living in a real world. And that's the greatest thing about this game. The immersion. You really feel like you're living the life of your character. And Rockstar did that by making you take care of your character. You shave, bathe, eat & take care of your horse. Yes, you name your horse, feed it, brush it, pet it. You get very attached to it, as it is your main way of getting around. If your horse dies, it's gone. And believe me, it hurts to lose your horse.

Rockstar fills the game with so many missions, side activities, random encounters & hidden Easter eggs that it will take you weeks to do them all. I've been playing since day one, an average of 6 to 7 hours a day, & today, 5 & a half weeks later, I finally got 100% in the game. To be honest, when I first started, I spent lots of time just riding around, finding activities & hidden goodies & enjoying the scenery. Like most of their games, there's a supernatural element to some things as well as supernatural encounters. Steampunk, monsters, etc... a little bit of everything. Some encounters are funny, some terrifying, all of them cool.

I think what makes this game different & better than it's predecessor is the characters themselves. I'm not talking about the main characters alone, I'm talking about the people who litter the world. In RDR, some of the characters were silly, off-the-wall & unnatural. They were cartoonish. In RDR2, the people are real. Some may be weird and a bit crazy, but they never feel fake. They never feel like a character. Because of this, the world lives. They breathe life into it with every interaction. From the
Civil War veterans to the blind beggar, to the racist jackass standing on the corner in Saint Denis handing out pro-white pamphlets. They really make you feel like you're there. Again, immersion.

Some of the things you can do besides the missions are rob people, trains, coaches, banks. Another thing is hunting. Hunting can be a great way to make money. During the game, there are many challenges that you can undertake as well. There's are 9 categories with 10 challenges to each that can be done at your leisure. I left a lot of these to do last. I honestly didn't think I'd be able to do some of them. They just seemed ridiculous. But funny enough, I did about 50 of the last challenges within 2 days. And when I finished, I expected my 100% trophy to pop up. But it didn't. I was at 99%. What the? Looking at my completion list, there was something under the collections section that said unknown collection. Searching the internet, I found that most sites didn't have it listed. But I finally found a site that did. The last collection was the hunting challenge. And this brings us to that feckin robin.

Okay, let me explain. The hunting challenge you are given is to kill 5 different lists of animals. Each animal must be a perfect carcass. Which means, they have to be of perfect quality before you kill them & you must not damage them while killing them. Well, all of these animals are small animals. And most of them are small birds. It was fairly easy to get most of these animals. But there was one that was a huge pain in the ass. Can you guess what it was? Yes, a robin. A small, fast bird that is so rare, there are pages & videos galore on finding one. Most of which as total bollocks. How do I know? I spent over 7 hours trying to find one. Going to all these spots, seeing 3 of them total, shooting one & ruining it's carcass, & missing the other 2 based on their disappearance through the trees. I was really going to give up. So close, but so far. Luckily, using some people's hints & coming up with my own, I finally figured out how to get him. And it then took me 15 minutes. Yes, 15 minutes with 7 hours of wasted time. I am putting this as a negative, because it was really ridiculous to try to hunt this thing. So aggrivating. I understand if they want to make something rare, but it's just not nice. I felt like Rockstar was pulling a joke on it's players.

But anyway, this still doesn't bring down my score of the game. It's one of the greatest games I've ever played. But Rockstar has many perfect 10 games under it's belt in my opinion, including RDR. Is this game better. Yes, I think so. But it's oh so close.

A quick word on RDR online. It's only in beta, so I can't give a true review yet. However, I'm finding it so much fun doing missions with other people. Of course, there are jackasses going around shooting people for no reason. It gives no benefit to do so. Not all of the features are in there yet, but I will be playing when it goes to full online & will giv an update.