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Jaipur
Jaipur
2009 | Animals, Card Game
Finding a time when the entire group can get together to game can be rare – there always seems to be at least one person who cannot come. But fear not! Low attendance at any given game night does not automatically make it a dud! There are many excellent games for only two players, and that brings us to Jaipur!

Congratulations! You have become one of the most powerful traders in the Indian city of Jaipur – nobody can strike a deal quite like you! Only the best merchant will have the privilege of trading directly with the Maharajah (the city leader), and that is definitely you! Or at least, it was until a new competitor showed up and started swiping your customers… Will you give up your position willingly? Of course not! Through cunning strategy, you can prove that you are still the best trader the city has to offer – so let the competition begin!

In Jaipur, you and your opponent take turns buying, trading, and selling goods and camels for money. Out-sell your opponent in two out of three rounds to become the greatest tradesperson! Collect sets of the same goods to maximize your earnings, and use your camels wisely in trades as you try to anticipate the market trends. On your turn, you can take one of four actions: 1. Take a single good from the market, 2. Take all of the camels from the market, 3. Exchange goods/camels from your hand for multiple goods in the market, or 4. Sell goods. What will your strategy be? Monopolize the market in a specific good, or dabble in all goods? Try to anticipate your opponent’s strategy and throw a wrench in their plans, or mind your own business? No matter what you choose, strategy is the key to success in Jaipur, so make it count!

Jaipur is probably my favorite two-player game to date. The rules are simple enough, the mechanics (card drafting and set collection) are straight-forward, and it requires enough strategy to make it a fun challenge! Since it is a specifically two-player game, everything you do directly impacts your opponent. On your turn, not only are you trying to think of the best move for you to make, but you must also be thinking of what your opponent is trying to accomplish. If a couple of rounds pass and I see my opponent picking up silver goods, I can probably guess they’re hoping to make bank by selling a complete set. So do I pick up the next silver I see on my turn? Or do I cash in the set of diamonds that I’ve been secretly picking up each round? My strategy is constantly changing based on what cards appear in the market at any given time, and that is what elevates this technically simple game for me!

The only grievance for me with Jaipur has to do with the market distribution. The market cards are re-shuffled at the end of each round, and sometimes the shuffling is not balanced. I have lost many rounds because I am forced to take low-scoring goods or camels from a saturated market, only to reveal high-scoring goods for my opponent to take on their turn. Ultimately, that is not an issue with the game, but an issue with my poor card-shuffling ability. If anything, I try to see it as a strategic challenge – how can I best use these lowly goods to balance out the better cards my opponent has picked up? Nothing is a given in this game, and the market can completely change in a single turn!

If you want a quick but engaging game, look no further than Jaipur. It’s a solid two-player game that deserves more love! Purple Phoenix Games gives it a 16 / 18 (Bryan hasn’t played it yet).

https://purplephoenixgames.wordpress.com/2018/12/28/jaipur-review/
  
Colt Express
Colt Express
2014 | American West, Fighting, Transportation
Aaaaaall aboard! Next stop, the Old West! Climb onto the Union Pacific Express and prepare for the journey of a lifetime. Your plan? To rob this train, of course! Unbeknownst to you, however, several other bandits have picked this exact train as their score as well! Which bandit can outwit the others and come away with the most loot? Or will the Marshall track you all down and hand you over to the Law?

Disclaimer: There are many expansions for Colt Express. I do not have any of them, nor do I have any gameplay experience with any of them. If and when I do get them added into my base game, I will either amend this review or write a new one! – L

Colt Express is a game of action programming in which players are trying to accumulate the most treasure over 5 rounds of play. Each round consists of 2 phases – Schemin’ and Stealin’. During the Schemin’ phase, players select action cards from their hand and play them to the center of the table in turn order. Possible actions are: Move between cars, Change floors, Shoot, Rob, or Move the Marshall. Depending on the round requirements, cards will be played either face-up or face-down. Face-up cards allow your opponents to see what you are programming and gives everyone a chance to counteract those actions, while the face-down cards leave some mystery to your strategy and your ultimate plan for victory. During the Stealin’ phase, the action cards are actually performed in the same order in which they were played. A new round card is then revealed, and players start the next Schemin’ phase. After 5 rounds, the player who has accumulated the most loot is the winner!

I have to start by saying that I generally do not like action programming games. I like to have a clear step-by-step strategy that I am able to adjust and adapt based on the current play situations. In action programming games, that really isn’t possible because you have to commit to your chosen actions before they are played out. That makes these games more chaotic than I would like because your carefully thought-out plans can be easily compromised by one single action of an opponent, throwing your strategy out the window. That being said, I think Colt Express approaches action programming in a unique way that takes the game to the next level. How? By varying whether your programmed actions are public or private knowledge. Depending on the round, you play cards face-up or face-down to the center of the table. As stated earlier, face-up cards give your opponents a peek at your strategy while your face-down cards keep some mystery in your plans. I really like this approach because it makes the game less luck-driven and gives players the opportunity to play with some semblance of strategy. Instead of focusing on just your actions and hoping that they aren’t inadvertently compromised, you get the chance to see some of what your opponents are planning and adjust your gameplay based on that. Yes, there will always be some twists and surprises that you didn’t see coming, but you’ve got to think beyond your strategy and keep yourself safe from other players. The added element of partial hidden-information makes Colt Express a more exciting game for me.

Let’s talk components next. I think the game components of Colt Express make the game so neat and cute at the same time. Colt Express is played on an actual 3D cardboard train! Each player has a meeple in their color, and you get to physically move your merson around the train according to your programmed actions. I think it works great by adding that spacial element to help players visualize their movement. The components themselves are pretty good quality, in my opinion. The train and the loot tokens are made of nice sturdy cardboard, and I know they will hold up to lots of plays. And don’t sweat it – the train can be stored fully-assembled in the box! That minimizes the time required for setup, and lets you get right to playing.

All in all, I think Colt Express is a fun game that requires strategy, but is not a brain-burner. There’s still enough luck involved to keep everyone on their toes, and the ensuing quasi-chaos really make the game feel like a train heist. If you haven’t tried Colt Express, I would recommend you do. It’s not on my list of favorite games, but it’s one that I like to bring out every so often! Purple Phoenix Games gives Colt Express a high-speed 15 / 24.