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Green Lantern (2011)
Green Lantern (2011)
2011 | Action, Adventure, Comedy
You feel that had The Green Lantern arrived on the scene in 2011 not competing with a host of other super hero films, such as Thor, X-Men: First Class and Captain America, it might have had a better welcome.

For me the super hero genre really is bordering a mass overkill, what with this years upcoming Avengers getting so much press its hard to turn a corner without seing one of Iron Man, Hulk or Thor adoring a billboard or poster somewhere.

So it’s a shame then that Hollywood’s Mr. Nice guy, Ryan Reynolds, was given a role so bland and pointless it was almost insulting.

Director Martin Campbell’s previous outings Casino Royale and Edge if Darkness were deep gritty affairs and he really should have carried that over into this, there was so much flamboyant colour you wondered if Joel Schumacher had some how been a part of it.

That isn’t to say that during some stages the film was not enjoyable. Test pilot Hal Jordan is given the power bestowed on him by a mysterious ring with a back story shoe horned into an opening five minute monologue, if you’re not paying attention its going to be a little confusing.

The action and special effects are very good, with the Green Lantern able to concoct a wide range of objects from his mind ranging from missile launchers, swords and even a necklace, all transferred through the power and energy of the ring.

The less so, well Reynolds is surrounded by characters that only really dip their toe into the water of the film. With thousands of Green Lanterns we only really here from two, Tomar-Re and Kilowog voiced by Geoffrey Rush and Michael Clarke Duncan respectively.

Mark Strong as Sinestro on first glance has the look of someone bound to step over to the evil side, and maybe that is to come if a sequel is due at some point.

Peter Sarsgaard’s large headed villain only serves as an entrée before Hal has to tackle the large bellowing cloud that is Parallax, an entity that thrives on sucking out the fear of its victims.

The film has its moments, but it never really has the energy that so many other super hero films have. Perhaps that fact that the back story of Hal is not nearly as exciting as say Spider-man, Batman or any of the Avengers for that matter.
  
KO
King of Bad (Super Villain Academy #1)
Kai Strand | 2013
8
8.0 (1 Ratings)
Book Rating
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).


This book has been on my TBR (to be read) list for awhile. It sounded very intriguing, so when I was offered the chance to review it, I automatically said yes. Luckily, the book didn't disappoint.

I think the title is an excellent fit for this book. Even Jeff's sister refers to him as the king of bad at one point. It's also an ironic fit for Jeff as we soon discover. (And don't worry, that wasn't a spoiler).

The cover is alright. I like the whole fire and ice thing going on with the cover which fits nicely with the book. I just wish there was less person and more scenery in the forefront.

I loved the world building! It made me wish I was part of it. Strand does a fantastic job of making the world of King of Bad seem like it's a real thing. The setting takes place in the United States although there are super villain and super hero academies all around the world. I like that Strand kept her novel set in the real world instead of some made up fantasy world. It makes it feel more real. The only thing I found confusing was the end. To me, it just felt a bit rushed, and just left me scratching my head wondering what had just happened.

The pacing is very enjoyable, and I found myself becoming more and more immersed with what was and what would happen to Jeff. Like the world building, the pacing does speed up a bit too much towards the end for my liking. Personally, I felt that things should've been better explained.

I loved the plot! It's about time we see the perspective of the world from a super villain! All too often, books tend to focus on the super hero. I liked the idea of a Super Villain Academy and seeing how the children were all trained to be bad. When a super hero academy attacks Jeff's school, I was actually rooting for the bad guys although it didn't feel wrong. There is a plot twist which I really enjoyed. There's no cliff hangers in this book that I noticed, so it can be read as a stand alone.

The characters were fantastic. It was hard not to love Jeff. He had fantastic manners for a baddie, and he was also very sarcastic which was my favorite thing about him. Source was probably my favorite character. I loved his nerdiness, and I could totally relate to him feeling that he didn't really fit in although Jeff felt that way as well. Oceanus came across as conflicted which I believe was intentional. She didn't want Jeff to think of her as a nice girl because she was supposed to be a villain. However, I did like Oceanus very much, and I kept rooting for her and Jeff to get together. Mystic is a fantastic character, and I never really trusted her. The author does a fantastic job in making the reader feel conflicted about Mystic which is also intentional. She had the power of suave which I thought was a fantastic ability. She also comes across as a caring and sweet girl for the most part.

The dialogue and character interactions flow very smoothly. Nothing ever felt forced or awkward writing wise. There is some swearing in this book as well as some sexual references and violence in case that isn't your thing.

Overall, King of Bad is an enjoyable and original read. My favorite thing about this book were the characters and reading about super villains as opposed to super heroes.

I'd recommend this book to those aged 15+ who are feeling a little bit bad although they're really good. If you enjoy great characters and a fantastic plot, then this is the book for you!

(I received this ebook for free from the tour host in exchange for a fair and honest review).
  
Sweet Sweetback&#039;s Baadasssss Song (1971)
Sweet Sweetback's Baadasssss Song (1971)
1971 | Action, Classics, Drama
7.5 (2 Ratings)
Movie Favorite

"Well, obviously, I would have to say my dad’s movie, Sweet Sweetback’s Baadasssss Song is one of them, for sure. You know, I was lucky in that case not only to see the film and see the first movie where an overtly empowered black power character goes up against the system and survives. That was the first of its kind. But also to see my father insist on working with a multiracial crew. He had women on it, he had hippies on it, Hispanics, Asians, you know, and really bring all these folks together. That was super inspiring, to see that you could take sort of a multiracial, sometimes ragtag crew and make the first overtly revolutionary film in America and win and change the game. Because after that, Shaft came. Shaft was written for a white detective by a guy named Ernest Tidyman, and when my dad’s film Sweetback made money, they rewrote it with a black guy, and they got a young guy to do the music from Stax Records named Isaac Hayes. My dad, when he did Sweetback, had used Earth, Wind & Fire. So that was a super influential movie on me.Easy Rider was one I remember that just seemed to be the Peace and Freedom Party movement, in a way, reflected on screen. [Editor’s note: the Peace and Freedom Party was an organization founded in California in 1967 with the goal of ending the Vietnam War.]"

Source
  
Robocop  (1987)
Robocop (1987)
1987 | Action, Sci-Fi
story (2 more)
action
explosions
Cyborgpunk?
Contains spoilers, click to show
One of my favorite films. Awesome story, good actors, stunts, puppetry, models, and good Special Effects. This is Paul Verhoeven and Peter Weller's best movie. $50 million budget (in 1987!), with multiple huge explosions, with hundreds of bullets fired, and scores of stuntmen used.

A cop loses his humanity and is brought back to life, he is resurrected as a cyborg super cop who once again regains his humanity and has to learn how to navigate being robot and deal with his past human memories. ED-209 has all the fire power and is just a cool design for a robot/urban tank. The costume and the suit for RoboCop was beautifully designed. Themes include media influence, gentrification, corruption, authoritarianism, greed, privatization, capitalism, identity, dystopia, and human nature. It is a movie well deserved of it's R rating. In one scene RoboCop prevents a rape when he shoots the rapist in the dick. VIOLENT and amazingly poetic.
  
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Awix (3310 KP) rated North by Northwest (1959) in Movies

Sep 30, 2020 (Updated Oct 1, 2020)  
North by Northwest (1959)
North by Northwest (1959)
1959 | Classics, Mystery
Super-slick espionage thriller from Hitchcock's late-50s imperial phase is one of the greatest pieces of escapist cinema ever made. Hapless ad executive Cary Grant finds himself mistaken for a secret agent and pursued across America by the bad guys and the cops, and forced to become a non-existent adventurer. Sparkling dialogue and effortless suspense is intercut with iconic set-pieces (the crop duster attack, the chase across the faces of Mount Rushmore).

Hitchcock makes it all look bafflingly easy, assisted by a very smart script and some charismatic performers (Grant is perhaps a touch too old - he was 55 at the time - but makes up for it with sheer star power). Maybe the plot doesn't completely hang together and the title has no relation to the story, but who cares? A deservedly enduring film, perhaps in more ways than one: add a touch more grit and some globetrotting to this recipe and you'd have something that looks very much like the formula for a Bond movie. Superb entertainment.
  
Doctor Strange (2016)
Doctor Strange (2016)
2016 | Action, Adventure, Sci-Fi
The humour (on the rare occasion there is any) (1 more)
The visual effects
The baffling fight scenes (0 more)
Visually, this film is stunning. It takes what Inception did and takes it into a whole new dimension (literally). With fights going on around constantly moving scenery, standing on the walls of buildings, or while the world around the fighters goes backwards it really was a visual treat.
However, the rest of the film seems like something of an afterthought. The story follows super-surgeon Steven Strange (not that one) trying everything possible to heal his badly damaged hands after a car crash that he caused himself by being an arrogant twat. This desire to fix his hands takes him to Tibet where he is taught lots of waving arms and making orange sparks appear in the air. All of this is rushed through and he just suddenly manages it. Once he manages to use the mystical power the first time he suddenly becomes a master at it ("we need a montage") and becomes his old arrogant, know-it-all self. And then he starts battling Mads Mikkelson, gets a magic cloak and stops the end of the world.
I'll be honest - very little of this film makes sense, and that's in the context of the Marvel Universe. What he's doing with his power, how he's doing it and what he is ultimately capable of is barely explained and you just have to accept it.
I hope Doctor Strange is a critical component of the Infinity Wars storyline, otherwise this was just a very pretty waste of time (a bit like Kelly Brook).
  
Mario Kart 8 Deluxe
Mario Kart 8 Deluxe
2017 | Racing
Huge Character Roster (5 more)
48 Vibrant and Delightful Tracks
The Best Couch Multiplayer Game for Switch
Excellent Music and Sound Design
The F-Zero Homages!
Battle Mode is Back!
I Personally Wish it Had More N64-Era Tracks (0 more)
Not Just the Biggest, but Best Mario Kart Ever
Everybody loves Mario Kart right? My wife even loves Mario Kart, and that's saying something. Mario Kart 8 Deluxe is currently the only game we play together, and it's awesome. I've personally experienced Mario Kart's power of bringing family and friends together since I was 5 years old and owned a Nintendo 64. I still own Mario Kart 64, and even have Super Mario Kart for the SNES. While these games are much simpler than the current iteration, Mario Kart 8 Deluxe still retains that blissful split-screen couch multiplayer magic. I never played Nintendo's handheld entries for that very reason; for me, Mario Kart has always been best experienced with other people. With Mario Kart 8 Deluxe on the Switch, however, fans of the series can have it both ways. The game is excellent, and it's simply a must-own on the Nintendo Switch.
  
AB
Annihilation, Book Two
8
8.0 (1 Ratings)
Book Rating
So in this, the second book of the Annihilation comic series, we get even more characters in the universe!

Many people have been introduced to the Silver Surfer in the second Fantastic Four film by Sony pictures, but we get a lot more information of who he is in this book and I really liked seeing that! We get to see his interactions with the other former heralds of Galactus, the Devourer of Worlds. This also gives us some background of his power and relationships with the rest of the Marvel Comics Universe. He's a pretty cool character, in my opinion.

In this book, we also get a lot more information about Super Skrull. He's great and I love him. That's all.

Finally, we get to meet Ronan for real. I loved getting to see him as more than just the villain he is painted as in the Guardians of the Galaxy movie. He gets a backstory and a reason for why he is the way he is! I am actually kind of sympathetic towards him, to be completely honest. I love it when people who can be seen as villains are portrayed as round characters who are more than just evil. He is The Accuser. He has the power to reduce people to ash at the drop of a few words, yet he only does it when he deems it necessary. That's a pretty cool move! Also, the fact that he is not working for the Annihilation crew is a redeeming quality if I have ever seen one!

I am keeping this review pretty short so I can move onto the next one! I can't wait to see how this ends!
  
Mutants
Mutants
2019 | Card Game, Fighting, Video Game Theme
Boy, we have some crazy ideas when it comes to what the world will look like in the future. Flying cars? Probably. Robot house butlers? Maybe. Mutant fighters that can be formed immediately and placed into battle seconds after “birth?” Now, that’s a stretch. But, embrace the stretch here, because Mutants is all about it.

Mutants is a crazy-themed deck building, hand management, fighting, card game for one to four players. Usually in this instance I would put together a Solo Chronicles review, but I wanted to first get the multiplayer rules down and then delve into solo. In any case, this game pits players against each other in a royal rumble where controlling mutants to fight one another most effectively and efficiently will earn the player riches galore. Come check out the world of Mutants.


To setup, well, there are many steps. The biggest and perhaps most confusing step is creating the decks of mutants that will be used by players throughout the game. I will recommend you follow the rulebook for drafting your team, or simply use one of the provided pre-constructed team suggestions. Otherwise, place the main board on the table, along with the power and scoring tokens for each player. Players choose their player board according to color chosen, take their starting deck, and divide their Advanced Mutant deck into three piles, with the top card flipped face-up. Players draw a hand of six Basic Mutant cards (one of each type initially) and the battle may begin!
Mutants is played over five rounds, tracked on the main board. Each round encompasses three phases: Crush the Competition, Move Active Mutant, and Take Action. As the game progresses, the power tokens for players will be moving up and down the Power Track. If, at the start of the current player’s turn, an opponent’s power token is located in one of the last three Power Track spaces (named the Dread Zone), and the current player’s token is on the Fury Space (furthest along the Track), then the current player will score immediate bonus points by Crushing the Competition.

The first turn will not utilize the Move Active Mutant phase, but on subsequent phases, this will need to be resolved. A player’s board consists of three main slots: Left Mutant, Active Mutant, and Right Mutant. Mutants may only enter the Active Mutant slot in the middle, so if a Mutant is currently placed in that slot, it will need to be moved either to the Left or Right slot, at the player’s discretion. Should all slots be filled, one of the Mutants will need to be moved off the board to make room for the new one. Once this happens, the Mutant’s Leave Ability (at the bottom of the Mutant’s card) will activate. This could give the player more Power, some Attacking abilities, or other unique abilities. Once a card leaves their slot and applies their Leave Ability, it is placed in the Discard space at the bottom of the player board.

Now that the Active Mutant slot is available, the current player may choose from one of the Take Action choices: Deploy Mutant, Breed, or Incubate. To Deploy Mutant, simply play a card from hand to the Active Mutant slot, activating the Deploy Ability once placed. These Deploy Abilities could range from cycling (draw a card from the deck and discard a card from the hand), gaining Power, or even reactionary abilities. Breeding Mutants requires the player to discard two cards from hand whose type icons match those of one of the face-up Advanced Mutant cards atop the player board. Discarding these cards allows the Advanced Mutant to enter play on the Active Mutant slot. Finally, the player may instead choose to Incubate an Advanced Mutant from one on offer by discarding one card (and it does NOT need to match icons) and placing the chosen Advanced Mutant on the Incubator slot on the left side of the board. These incubated Advanced Mutants will be placed atop the draw deck at the end of the round, so it will be drawn during the next round.

If at any time a player needs to draw a card from their draw deck and there are no cards remaining, they will first choose a card from their Discards to Freeze, by placing it in the appropriate Cryo Freezer on the right side of the player board. Frozen cards will be scored at game end, and can really boost a final score.

At the end of the round players will perform a few more tasks and setup for the next round. First, the Power Tokens are scored according to which is in first place along the Track and so on, using the red and black VP numbers printed on the main board. The round marker is advanced one level, and each Mutant in Incubation is moved to the players’ draw decks. Players then draw a new hand of six cards, and Power Tokens are reset according to the previous round’s placement, in reverse order. The player whose Power Token is now furthest behind will be the starting player for the next round.


Play continues in this fashion of moving Mutants around, taking actions, and jockeying for supremacy along the Power Track until the end of the fifth round. At that time, the final VPs are awarded for the Power Track placement, and all cards in the Cryo Freezer are tallied. The player with the most VP at the end of the game is the winner of Mutants!
Components. Okay, I have some thoughts here, and more than just, “oh hey, they are nice.” The game comes with a bevvy of cards, some wooden tokens, and a couple “boards.” I used quotations because only the main board is an actual board. The player boards are slick cardstock and, while functional, feel a little cheap. The cards themselves are all super great and the artwork is appropriate and quite excellent. I have a couple issues with some other components, however. The Power and Score Tokens are the only wooden components in the box and I just do not understand them. They look like Sauron/Spartan helmets, or someone who is crying because they just shoved a fork into the power outlet. Now, there are four of each type in different colors, and though the colors aren’t the primary colors we have grown to accept for our player colors, they have swapped out the green for purple, and I think the game is colorful enough to include more exciting colors. So I’m not a fan of the Power and Score Tokens. Similarly, I don’t really understand the insert that comes with the game. I see that it is setup to hold TONS of cards, and maybe there were/are plans for many many expansions, but the base game can be housed in two of the 14 total card slots provided. Also, I have no idea what is going on in the middle of the insert, but I also don’t own any of the expansions yet, so hopefully those molded spots are actually meant to hold something. Everything else, though, is great!

For me, art and components are very high on my list of items that affect how much I enjoy a game. Now, I can live with the wonky Power and Score Tokens, and I suppose I don’t mind carrying around a giant box of cards, when the game could ALMOST fit inside a box the size of Bohnanza or Point Salad or the like. That said, I have definitely enjoyed my plays of Mutants. The rulebook is a little daunting at first, mostly because the theme is unique and the game style is similarly different to me. Once the game gets into the thick of it, though, strategy and tactics take over so strongly. Each card is carefully considered for its usability as either a card to be played or discarded for varying effects. I love that about this game.

This is certainly more than a “deck builder,” even though deck building and hand management are at the forefront of the mechanics here. You aren’t necessarily building your deck and cycling through it quickly enough for me to consider this a true deck builder alone, but using each card for different purposes certainly increases the replayability with Mutants. When is the best time to freeze a card versus keeping it in the deck for its abilities? Do I move off the Left Mutant or keep it around for another turn? Why did I pick these Advanced Mutants during the draft, when I have crappy supporting cards? Every play of Mutants has been a wonderful challenge of maximizing my deck and choosing just the right opponents to attack with my monstrous creations. Purple Phoenix Games gives this one a horrifically delightful 5 / 6. I hate having to bling out my games, but I think I will probably try to find replacements for the Power and Score Tokens (though maybe a little spray paint will help?), and look into grabbing one or all of the expansions so that I may be able to fill up that confusing insert. I look forward to my next games of this, and to getting the word out on this little gem I finally tried.
  
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LoganCrews (2861 KP) rated Swallow (2019) in Movies

Jan 13, 2021 (Updated Jan 13, 2021)  
Swallow (2019)
Swallow (2019)
2019 | Drama
To be fair, I'd rather swallow a screwdriver than hang out with rich white people too. Gorgeous, nasty, and mean - but never disrespectful. Medically accurate? Perhaps not, but these seldom ever are anyhow so what can you do? In fact I found this to be much more compelling and satisfying as a depiction of obnoxious old-money business whities having their perfect little synthetic image destroyed by people who refuse to shape themselves around it than a portrait of pica. As everyone has already pointed out, Austin Stowell and in particular Haley Bennett are just astounding - easily not only her best performance to date, but the type of galvanizing role that should propel her star-power vastly beyond just Jennifer Lawrence comparisons considering that this is way better work than anything J-Law has done in years anyhow (excluding 𝘮𝘰𝘵𝘩𝘦𝘳! [I'm a simp for stupid, manic arthouse cinema I know you don't have to tell me]). Deeply, deeply, *deeply* unsettling - can pleasantly report that its reputation is as airtight as claimed. Super messy but I think that gives it more character tbh, and what an excellent use of music. A bit too on-the-nose at times but also the type of movie that's destined to be misinterpreted by morons everywhere.