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    Dead Age

    Dead Age

    Games

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    App

    Survive the zombie apocalypse with turn-based combat and permanent death! Manage survivors, go on...

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Gareth von Kallenbach (980 KP) rated the PC version of Remember Me in Video Games

Jun 19, 2019  
Remember Me
Remember Me
Action/Adventure
Cyberpunk is a phrase that has been tossed around often to describe a futuristic theme where technology becomes a necessity for survival along the lines of food, shelter, and water. Games ranging from Deus EX and System Shock as well as movies such as “Blade Runner” and “Total Recall” have depicted a future where humanity and technological integrations have overlapped into all elements of life and society including the replacement of biological appendages and functions.

In the new game Remember Me, players are set in Paris in 2084 where technology has allowed the population to upload their memories to the net. Not only can people share memories, but unpleasant memories can be removed as well.

The company behind this technology, Memorize is using the memories to control the population through never ending surveillance of a person’s memories. There are also individuals who have absorbed too many memories and have become mutated as a result.

The result of this is the rise of a resistance movement named Errorists who strive to bring down Memorize.

Players play as a female character named Nilin who escapes from Memorize detention before the last of her memories can be wiped away. Blessed with a gift to steal and remix memories, Nilin becomes part of a plan to capture the head of Memorize in an effort to alter his memories and save society.

Being able to replay and modify memories is a big part of the game as well as combat which can be upgraded from a Combo Lab to upgrade various fighting moves and styles.

With thousands of possible combos, being able to customize a style that works best for you is one of the great aspects of the game.

The platforming and combat in the game may become a bit repetitive for some and others may find it a bit frustrating. There are at times issues with save games as death can remove progress earned between save points.

The game has solid graphics and is to be praised for taking a new narrative to the genre and the introduction of memory manipulations was a nice touch. I also loved the characters in the game that despite some uneven writing and storylines stood out. In the end, Remember Me is a fun game and a great concept but falls short of being a classic due to several issues mentioned previously as well as camera and control issues.

http://sknr.net/2013/06/11/remember-me/
  
    Zoo Craft: Build & Design

    Zoo Craft: Build & Design

    Games and Entertainment

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    App

    New zoo games! Trip to the zoo with kids! Build zoo, care about animals, become a zoo tycoon! Theme...

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Purple Phoenix Games (2266 KP) rated Rucksack in Tabletop Games

Jul 20, 2020 (Updated Jul 20, 2020)  
Rucksack
Rucksack
2020 | Party Game
Why does this always happen to you? Here you are, minding your own business when you are thrown into some strange scenario and are caught with only five ridiculous items on you. You have to survive… but how?

Rucksack is a card drafting storytelling and voting game for 4-8 players. Each player will be drafting a hand of five item cards in order to create the greatest survival story satisfying the active scenario.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the upcoming Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T

To setup, give each player a voting sheet and pencil. Shuffle the scenario cards into a draw deck. Shuffle the item cards into a draw deck. Flip over the top scenario card and the game is ready to be played.

The game is played over three rounds and each round is played in two halves. During the first half of the game players will be drawing one card from the item deck and deciding whether to keep or discard it. If kept, the next player will do the same. If discarded, the player will add the card to the face-up discard pile and MUST keep the next card drawn. The next player may then choose the topmost card of the discard pile or draw from the item card draw stack. This continues until all players have five cards in hand and the game then transitions into the second phase – storytelling.

Using the drafted five cards each player will explain how they would survive the active scenario, and this is the crux of the game. How would someone use tweezers, a towel, a stun grenade, binoculars, and a wine glass to last 40 days on an island full of hostile inhabitants? Well this may be exactly what you are presented with while playing Rucksack. Each player will give their ideas and pitch them to the group. Once all players have made their cases, each player will mark on their voting sheet who created the best plan to combat the scenario. After three rounds the votes are tallied and the winner is crowned! Well, not with a real crown. Unless you want. But those are sold separately.

Components. Again, we were provided a prototype copy of this game, so all comments on components should be taken with that in mind. In fact, some cards came without art or flavor text on them. This in no way detracted from our plays. The components here are a bunch of cards, a pack of golf pencils, and a pad of voting sheets. The pencils and voting sheets are fine. The cards, though not final quality and missing many art pieces, are also fine. The art style on this game is interesting and I like it. Rucksack could be played with no art and I would feel the same way about it. So in summation, the components here are good.

This is another game that I thought would be a dud upon reading the rules and knowing the people I am able to play games with currently. However, once we started playing a whole new side of these people came forth to weave these intricate stories of how someone would use marbles to help them be rescued from an uninhabited island. I found myself also prodding the creative part of my brain (that I don’t use much anymore). It has been a surprise for me that I like this one so well. I’m not usually into storytelling games, but using these item cards to help guide the final answers prove to add such a unique facet to what could have been such a disaster for our group. I am proud to have this game in my collection to scratch a very different itch that I never thought I had.

Should you be in the market for a good and light storytelling game to get the creative juices flowing and the hilarity of others’ answers out, then do consider backing or purchasing Rucksack. You will enjoy it immensely and think about it even after you’ve played. That is the sign of a great game to me.
  
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Purple Phoenix Games (2266 KP) rated Boba Boss in Tabletop Games

Nov 21, 2019 (Updated Nov 21, 2019)  
Boba Boss
Boba Boss
2020 | Action
If you are a fan of Purple Phoenix Games then you probably know of our love affair with Happy Salmon. It’s an excellent dexterity card game and it just works in so many different situations. So when I saw the promo video for Boba Boss (linked below) I thought that we might have a contender on our hands. Was I right?

Boba Boss is a quick-playing modular action/dexterity card game of filling your orders for demanding customers of your delicious boba tea. You appease them by filling their order cups with brew, but your opponents are also trying to fill their cups as quickly as possible. Are you able to complete your orders before your competitors?

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. -T

To setup, you will need to decide which modules of the game you wish to incorporate. The game comes ready to play out of the box for an easier first game. I suggest you play this way to get familiar with how the game plays before you start adding in different modules. Or don’t. I’m not your mother.

Once the game is setup your objective is this: fill all your cups. You do this by frantically flipping cards from your deck hoping to get Straw cards. One straw will fill one cup. Two straws will fill two cups. Play needs to be brisk because the other players are flipping over cards as well and some of them will instruct the player to unflip (re-flip? Probably the same thing…) your readied tea card. This means that you must hope to flip over more straw cards to fill your cups.

There are three ways to play Boba Boss and they all have to do with the spill cards. These are cards that will have text on them in different colors. The three modes of play are identified by using three aspects of the spill cards: splatter color, text color, text text. So a spill card could have a red background (splatter color). If the round is played using splatter color and you flip over one with a red splatter color, you may unflip a readied red cup. The next round you may choose to play these cards with the text color. Each card will also have bubble text in different colors. So maybe that same red splatter card will have green text, so you would unflip a readied green tea card. And the final mode is text text. This means that same card may have the text in green but the word actually spells out “purple,” in which case you will unflip a purple player’s readied tea card. Play continues in this fashion until someone yells, “BOBA!” indicating they have two or less cups to fill. Once a player has filled all their cups they must yell, “BOBA BOSS!” And then they are crowned the victor.

This is just the base base game. Like I said, this game is modular in that you can add different dimensions of difficulty to it to have just a ridiculously confusing and frenzied play experience. One such module will add “optional flavors” to your game to increase the chaos and replayability. One example is shown below – “Karatea” (karate). When you draw and play Karatea you are to kick (flick) another player’s tea cup card where they will need to reset it to continue play. This just increases the time needed for the kicked player to win and just causes mayhem in the process. These extra flavor cards were provided to us but we just could not get all of them into play. The “Royaltea” and “Tea Rex” cards are favorites of ours.

Components. Again, we were provided with a prototype version of this game, so components may end up being very different from what we played with. This game is a box of a ton of cards. Thankfully the cards provided were glossy because they are handled A LOT. The glossy protection will help with survival of the game while being obsessively played. We appreciate that. The art is great on the cards, and the colors are fabulous. No issues with components from us, even in this prototype version.

As if we didn’t already have enough stress in our lives, along comes Boba Boss and makes us sweat in the first 60 seconds. This game is such an adrenaline rush as you are trying to fill customer orders for boba tea. Playing with three different game modes and tons of different cards to be added in modular fashion makes for an excellent balance of chaos and brain adaptation that you just don’t get anywhere else. Honestly, as you can see from our preview, we had so much fun playing that we didn’t have time to take photos of much of the game, but we hope in adding our photo along with a graphic and video from the publisher that you will forgive us. We are very excited to watch this Kickstarter campaign and hopefully our readers will give it a chance. It fills a unique niche and earns a place next to our beloved Happy Salmon. High praise for a great game.
  
    Lifeform

    Lifeform

    8.5 (2 Ratings) Rate It

    Tabletop Game

    9.1 Lifeform (2018) 16 Ratings & 43 Comments · GeekBuddy Analysis Gameplay 2–4 Players ...