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Shadow Hunters
Shadow Hunters
2005 | Adventure, Bluff, Card Game, Deduction, Horror
Playing board games has enlightened me so much and given me wishes to follow career paths I would not have considered otherwise. One career I would NOT want to take on is that of a Shadow Hunter: the warriors who seek out and destroy beings from the demon realms walking in our midst. I’d rather stay blissfully ignorant to their existence and simply hope we can be friends. However, in board game worlds I will seek and destroy like a good little Shadow Hunter does.


Shadow Hunters is a hidden identity survival card game for groups of 4-8 players. Each player’s drawn persona will belong to the Shadows, the Hunters, or Neutrals (common bystanders). The goals of the players may all be completely different and the game may end at any time due to fulfilling personal agendas. Players may even win when their characters are dead!
To setup place the board on the table and randomly populate the card spaces on the board with the Area Cards. Shuffle the White Cards, Black Cards, and Hermit Cards (why didn’t they just name these the Green Cards?) into their own stacks and place them on the side of the board in their slots. Players choose their preferred colors, take the boards and pieces with that color, and place one of their wooden markers on the No Damage space on the board. The other wooden marker will be used for movement on the board Area cards. Shuffle and deal each player one Character Card to be kept secret from the other players. Determine start player and the game is ready to begin!

On a player’s turn they will be completing at least one task and then possible other tasks. First, the active player will roll both the 1d6 and 1d4 together to arrive at a number between two and 10. The player will place their marker on the matching Area card on the board. Should a player roll a seven they may choose any location other than the space they are on and move. Each location will have an action printed on its card that a player may choose to complete. These could be drawing cards from the White, Black, or Hermit decks, damaging other players, or stealing equipment cards from them. Lastly, the active player may straight up attack another player within the same Area range (the three different areas are two cards linked together, so either the card the marker shares or the one that is linked).


As soon as a character has suffered damage equal to or greater than the HP shown on their Character Card, that character dies. Once a character dies, the owning player flips the Character Card over to reveal the character and, more importantly, their faction to which they belong. If this causes one player to fulfill their character’s goals, they must announce that the game is over. If not, play continues in this fashion until a player’s goal has been achieved to end the game. This could mean the Shadow team or Hunter team wins as a group, or that one player wins alone.
Components. Oddly, this edition of Shadow Hunters is now almost 10 years old, so it fall within the “older games” group. That said, the components are still excellent quality, even by today’s standards. The cards have a faint linen finish, the cardboard components are all thick and matte finished, the wooden player markers are chunky and fun to move around. The only issues I have with components are that I wish the colors matched more on the wooden markers and the player boards. Not a huge deal, but something that makes me cringe just a little inside. The other issue I have is most definitely a personal preference: the numbers on the d4 are on the bottom and I prefer them on the top. I know, purely personal preference and I’m dumb for even mentioning it.

This is a game I love but irks my wife. And not even because she doesn’t like the game. It irks her because of how I play it. Until I use the Hermit Cards to try to help figure out which player is on my team I will certainly be attacking everyone I can every chance I get. That’s not the best way to make friends, and I get it, but I’m not taking that chance of allowing a potential opponent to get a leg up on me. That bothers my wife because many times I’m attacking my teammates. Oh well.

I have played this game so many times with different groups and have had great success with it almost every single time. It’s an easy teach, the theme makes sense, and having different end goals is something that many people can rally behind. I know there are about 3,000 hidden identity games out there, but I consider this one of the best. Even 10 years later it sill holds that sheen and gives us a little different experience than just spamming The Resistance: Avalon every time. Purple Phoenix Games gives this one a hot 17 / 24. Pick this one up if you find it in the wild and want a different feel for your hidden identity collection. I love it and you might too.
  
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Nikki Massey (8 KP) rated The Hunger Games in Books

Feb 7, 2019 (Updated Feb 7, 2019)  
The Hunger Games
The Hunger Games
Suzanne Collins | 2014 | Young Adult (YA)
8
8.5 (277 Ratings)
Book Rating
Strong female lead (0 more)
Unexpected inspiring read
I really didn't know what to expect of this novel. It seemed very much like a teen/young adult novel but I actually found myself gripped in the twists and turns of the story and unable to put the book down as a thirty-something-year-old!
I felt an instant connection to Katniss and could almost picture myself as her.
She may be young and not the biggest or strongest character but she made up for that in guts and brains.
She is a selfless young woman who put the needs of her family in front of everything else. She listened and learned and that gave her survival skills. She was smart and figured out the game and what would keep her alive.
It's refreshing to find a novel where the lead female character wasn't just a stupid and vacant girly girl but actually strong and intelligent. This is the type of role that should be featured more to inspire and motivate more women. To show you don't have to just like the material things in life and you don't need a man to get you out of a tricky situation. In fact, you end up saving the guy and are the heroine of the tale.
I can't wait to read the other two books in the series! I'm just waiting on the postman to deliver them!
  
Tiny Epic Zombies
Tiny Epic Zombies
2018 | Collectible Components, Horror, Zombie / Survivalist
Another in the Tiny Epic series, this one take the trope of co-op zombie survival games and turns it into a small package. The component quality is great, with sweet looking motorcycle and car that your Meeples can fit in, as well as each character Meeple able to hold weapons.

Gameplay wise, the object is for the human players to complete three randomly objectives while the zombies (either controlled by an automa or another human player) tries to eat the civilians/players while running around 8 different rooms around a central courtyard. Combat is done with either rolling in melee, or spending ammo for ranged. There's a great risk vs. reward with ranged and melee, with ranged being consistent, but spends a resource every time, while melee can potentially lose health, but can also go on a zombie killing rampage. The health system is a balance between health and ammo. If your ammo is ever less then the damage you've taken, you get eaten instantly.

I found that playing can be a little bit finicky, especially if the zombie is an automata instead of a human. The pieces are tiny (appropriate) and the gameplay can be stressful ( appropriate for a zombies coop). The missions can be a bit annoying at times and aren't equally fun or challenging.

All in all, tiny epic zombies is a serviceable co-op game that fits its theme very well and definitely looks great.
  
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