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Daniel Boyd (1066 KP) rated Black Mirror: Bandersnatch (2018) in Movies

Jan 18, 2019 (Updated Jan 18, 2019)  
Black Mirror: Bandersnatch (2018)
Black Mirror: Bandersnatch (2018)
2018 | Mystery, Sci-Fi, Thriller
Will Poulter (0 more)
Everything Else (0 more)
The Illusion of Choice
Contains spoilers, click to show
I should preface this review by saying a few things. First of all, I don't like Black Mirror. I have watched a handful of episodes from the first season and always felt like it wasn't as clever as it tried to be. I do however like Charlie Brooker, I am a fan of his 'Wipe,' shows and I like his no bullshit personality. Lastly, I am not a fan of games or books where the audience is asked to choose the path they want to take. I believe that the writer of the movie/game/book should be the one to dictate where the story goes, not Joe Bloggs sitting on his couch covered in Doritos powder.

With all of that said, I decided to give Bandersnatch a go last night. I was intrigued by the whole choose-your-own-adventure concept and did go in wanting to like this thing. Unfortunately, following all the hype that surrounded its release a few weeks ago, I came away pretty disappointed.

As for my spoiler free thoughts, I thought that Will Poulter was the best thing about this film and that Fionn Whitehead's performance was okay, but felt forced and cheesy at times. However, in order to discuss why Bandersnatch ultimately left me disappointed, I am going to have to spoil the movie, so if you haven't went through it for yourself yet, you should probably look away now.


3,2,1... SPOILERS!


So, it turns out that the choices that you make while watching the film don't really matter for the most part. After spending 2-3 hours with it, I discovered that there are only really 2 endings. Either Stefan kills his dad or he goes to the therapist and she breaks the fourth wall. Every other ending is not really an ending and forces you back into the last situation until you make the choice that the filmmakers clearly want you to make.

As we are pretty much controlling Stefan during the course of the story, I chose to pick the best decisions for him, rather than choosing the more cruel, sick settings just to see what would happen. However Bandersnatch doesn't want you to do that and as soon as you make one of these more pacifist decisions, it punishes you by giving you an anticlimactic non-ending and sends you back to your last decision. Being forced to make these destructive choices forces you down the narrative path set out by the writers to the two endings that I discussed earlier and that's your lot. That's really all that there is to see here other than a few surplus arbitrary scenes.

The only things that you really get to decide on is trivial nonsense that has no impact on the narrative, like what cereal to eat or what record to buy. So, why bother making this a choose-your-own-adventure story in the first place rather than just a regular episode of Black Mirror? Because, if this was just a regular episode of a TV show, it would be extremely fucking boring, monotonous and trite.

The show tries to defend itself in these aspects. It insinuates the idea that just as we are controlling Stefan and forcing him to make certain decisions, Charlie Brooker as the writer is controlling us and forcing us to make certain decisions, hence the absence of any real choice for the viewer. I call bullshit on this idea, it's just down to lazy writing to be honest. When the therapist breaks the fourth wall, she also suggests that if this was a TV show that someone was watching for entertainment, it would have to be more exciting and less bland and dull. Pointing out that your show is bland and dull doesn't save it from being just as fucking bland and dull as it would be if you hadn't highlighted it in your script.

The show puts these elements in so that when it is questioned, it can respond saying that you as an audience member are just not clever enough to get it. Unfortunately the fact is that Bandersnatch, - just like Black Mirror - before it, isn't as clever or as cool as it thinks it is and works far better as an idea than it does in execution.

Overall, that's what this is; it's a cool idea executed poorly. I really wish that they had done more with it. It does seem to be a hit though, so for better or worse we can probably expect to see more and more of these crop up on Netflix. Will Poulter was the one saving grace of this thing and he inexplicably vanishes halfway through the story in most of the threads. It did get a reaction out of me though, which is probably what Brooker and his team wanted, it was just an extremely negative reaction due to the realisation that I had wasted my time going through this thing. If you like Black Mirror, you will probably enjoy this, but I'm afraid that it's just not for me.
  
After spotting in the trailer for the TV adaptation that it was based on a book I nipped off to order it straight away... I think it's great that people can see the potential in books that will make an interesting adaptation, with Stumptown I find that particularly impressive because I didn't find it that gripping. This first volume is four issues with one storyline and beyond that there are three more books which I haven't read, potentially there are things I picked up on that are resolved in later volumes. If that is the case though it's a bit of a problem for me because I don't really want to read any more of them.

I found the characters to be mostly non-descript both in the story and visually. On my first read-through I kept having to pop back a few pages and rereading when I lost track of who was who in a scene. It sadly didn't get much clearer on my second read-through.

Our main character is Dex Parios, a PI with a gambling problem. From the very beginning she isn't painted as a very likeable person, it's more than just some of the personality traits, she's been created as a gungho, mildly sex-driven, incompetent woman. At one point I put the book down because she was getting beaten up again with seemingly no real point. There's an almost leering quality to her (as well as other characters) in the illustrations and the inference from the text, as the only character that we really get to know this doesn't make compelling reading.

The storyline runs around the disappearance of a girl, her grandmother who runs the casino Dex is in debt to asks her to investigate and bring her back. That was perfectly introduced, though it took up a lot of pages, but other parts of the story don't click. As I said, I've read the book twice and still can't remember the reason for the second major part of the story... it feels very cloak and dagger which is perhaps why it wasn't very engaging.

Illustrations in comics/graphic novels are either hit or miss for me. The lettering here is pretty standard and managed to be clear and well laid out which was a great boost as sometimes it can get very chunky making it difficult to read. With the illustrations themselves you've got a nice colour palette that changes with the scenes and definitely helps move things along. Beyond that though I'm ultimately not a fan of the finished style, there's not enough differentiation between the characters and, as I mentioned above, it made for a difficult first read.

As an overall story there's something in it but it's a real challenge to like the characters, there wasn't anyone who I was looking forward to seeing again. Dex is given what feels like token bisexuality, it's not expressly pointed out but it's hinted at in a variety of ways. Her sexuality in general is quite heavy handed and I wouldn't be surprised if later down the line we find out she's slept with most of the recurring characters.


After I finished my first reading of Stumptown I messaged a friend... "It was bad and now I'm not sure I want to watch the series they made of it"... I pondered on that for a while because I was tired and maybe I was grumpy while reading it, the second reading came the next day, but even being more alert and less distracted by unfamiliar content I didn't get anything better out of this volume.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/05/based-on-stumptown.html
  
Eleanor Oliphant Is Completely Fine
Eleanor Oliphant Is Completely Fine
Gail Honeyman | 2017 | Contemporary, Fiction & Poetry
9
8.6 (80 Ratings)
Book Rating
funny (3 more)
heartbreaking
tender
beautiful
Eleanor Oliphant leads a simple, albeit lonely, life. Up in the morning, head to work, and heads down at the office (with a solo break for lunch and the crossword). She spends her evenings and weekends alone--typically with a book, the TV, and a lot vodka. Every Wednesday evening, she speaks on the phone with her mother (Mummy)-- always a painful conversation as her mother is judgemental and exacting. Then one day, Eleanor and Raymond, the slightly oafish IT guy from her office, save the elderly Sammy, who has fallen on the sidewalk. The act turns out to change Eleanor's life--bringing her into Sammy's life and that of his boisterous family--and involving her more with Raymond, as well. Suddenly, it's almost as if Eleanor and Raymond are friends and Eleanor isn't completely lonely anymore. But can her friendship with Raymond erase the sadness in her life?

This book, oh this book. Wow, what a journey. I'm so very glad I finally picked it up. Where do I even begin? First of all, Honeyman captures the voice of Eleanor perfectly. I was honestly a bit surprised when I started this one. I'd been expecting a slightly quirky character (a la the lead in THE ROSIE PROJECT), but there's far more depth and darkness to Eleanor (and her tale) than I imagined. It took me a little longer to get into the story, but once I was: wow. You can visualize Eleanor and her supporting cast so clearly. Raymond comes across effortlessly too. The plot is striking-- an amazing combination of heartbreaking and tender. My heart truly broke for dear Eleanor at times.

I was intrigued by the fact that there's no real huge story, per se, to this novel--it's just Eleanor finding her way in the world. As mentioned, Eleanor and Raymond assist Sammy, and this jolts Eleanor out of her life built around routine and sameness. Forced to come out of her shell, she suddenly sees some things in a new light--her appearance, her job, her friendships (or lack thereof), her apartment, and more. The way Honeyman presents the world--through Eleanor's eyes--is uncanny. I cannot describe how well she captures her diction and how aghast Eleanor is sometimes by the world around her (dirty books from the library, people who waste her time with conversation, the food people eat and how they eat, etc.).

At the same time, you realize how much Eleanor is formed by her childhood, or lack thereof, and it's just... striking. How Honeyman gets this all across in words is amazing. The unexpected darkness and sadness that comes across in the novel and the added layer of suspense she casts as we ponder Eleanor's tragic childhood: it's chilling. The entire book is mesmerizing and beautiful.

That's not to say the book isn't funny or enjoyable, too. Eleanor is her own person, and she's witty and true to her self, for sure. You will find yourself rooting for her personality quirks (of which there are many) and all. If Eleanor's attempts to understand the world don't tug at your heartstrings, I'm not sure anything will (and I'm pretty tough nut to crack when reading, mind you). I was worried that perhaps the moral would be that Eleanor would have to change herself to find happiness, but no, I don't think that was Honeyman's ultimate intent, even if Eleanor does make some "improvements" along the way. (I won't say more for risk of spoilers.) Also, I loved Raymond, as well; his mother; Glen (!!!!); and so many other parts of the story that made me smile. Seriously, even with its sad parts, this book just makes you happy.

Ultimately, this is lovely book, with beautiful, well-written characters. The tale of Eleanor Oliphant will stay with me for a long time, and I'm so glad I finally decided to read this book. Honeyman is an excellent writer, her depiction of Eleanor is gorgeous and heart-rendering and the few flaws I found with this were so minor, as I was left just awed by the end. One of my favorites so far this year.
  
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Daniel Boyd (1066 KP) rated The Jinx: The Life and Deaths of Robert Durst in TV

Jun 27, 2018 (Updated Jun 27, 2018)  
The Jinx: The Life and Deaths of Robert Durst
The Jinx: The Life and Deaths of Robert Durst
2015 | Crime, Documentary
10
7.0 (8 Ratings)
TV Show Rating
Tells an absolutely insane story with a fantastic ending (0 more)
Mindblowing
Contains spoilers, click to show
I have been on a bit of a documentary kick lately and my most recent watch was the Jinx. I never watched this show back when it aired in 2015, or followed the story at the time, so I went into this show knowing very little about the tale it was telling. I'd say if you are in the same boat, then that is probably the best way to go into this doc. There are only six parts to the doc, so it can be binged over a few nights or in one day. Don't look up anything about it before watching and just go in blind, by the end your mind will be blown.


Please don't read on until you have seen the show in it's entirety as there are massive SPOILERS ahead. It feels weird to say that about a documentary, something that actually happened, but I promise you will not want this final revelation spoiled for you in any way.


Ok, so during the last interview, Andrew Jarecki confronts Robert Durst with two letters with the same address handwritten on each, one written by Durst years previous and the other was written by the killer and sent into a police station to notify them of the location of a body. Beverly Hills is spelt wrong in each, it is spelt BEVERLEY on each and the handwriting is exceptionally similar, especially the letter N. Durst initially appears pretty unphased by the accusation and brushes it off, until Jarecki asks him to look at a sheet that has the two versions of the address blown up and placed side by side and he asks him to tell him what one he wrote and what one he didn't and Durst is unable to tell the difference. He then begins burping uncontrollably as if trying to supress vomiting. The interview ends and Jarecki thanks Durst for his time. Durst then goes to the bathroom, unaware that he is still wearing a live microphone and says:


"There it is, you're caught.
You're right of course, but you can't imagine...
Arrest him.
I don't know what's in the house.
Oh, I want this.
What a disaster.
He was right, I was wrong.
And the burping?
I'm having difficulty understanding the question.
What the hell did I do?
Killed them all, of course."


Holy shit, these filmmakers just stumbled into getting an accidental confession from a guy who has dodged the law since 1982. Not only that, but what was recorded actually sounds like two different people having a conversation, almost like Gollum and Sméagol from Lord Of The Rings. The recording is creepy, but extremely important and provides an absolutely captivating ending to this already brilliant story. I think that what we hear in the bathroom is two sides of Durst arguing about what has just transpired. The way that each line is like a comment and then a response and the way that his tone of voice changes from line to line. I will type up my interpretation of the conversation below showing what side of Durst said what.


Good Bob: There it is, you're caught.

Bad Bob: You're right of course, but you can't imagine...

Good Bob: Arrest him.

Bad Bob: I don't know what's in the house.

Good Bob: Oh, I want this.

Bad Bob: What a disaster.

Good Bob:He was right, I was wrong.

Bad Bob: And the burping?

Good Bob: I'm having difficulty understanding the question.
What the hell did I do?

Bad Bob: Killed them all, of course.


This is obviously pure conjecture, but it's how I see the conversation going in Durst's head. Whether this is proof of disassociation or multiple personality disorder, I don't know as I'm not a psychiatrist, all that I know is that it is absolutely fascinating to hear this play out in a real world situation and makes for an absolutely brilliant piece of TV.
  
Eleanor Oliphant Is Completely Fine
Eleanor Oliphant Is Completely Fine
Gail Honeyman | 2017 | Contemporary, Fiction & Poetry
8
8.6 (80 Ratings)
Book Rating
Eleanor Oliphant leads a simple, albeit lonely, life. Up in the morning, head to work, and heads down at the office (with a solo break for lunch and the crossword). She spends her evenings and weekends alone--typically with a book, the TV, and a lot vodka. Every Wednesday evening, she speaks on the phone with her mother (Mummy)-- always a painful conversation as her mother is judgemental and exacting. Then one day, Eleanor and Raymond, the slightly oafish IT guy from her office, save the elderly Sammy, who has fallen on the sidewalk. The act turns out to change Eleanor's life--bringing her into Sammy's life and that of his boisterous family--and involving her more with Raymond, as well. Suddenly, it's almost as if Eleanor and Raymond are friends and Eleanor isn't completely lonely anymore. But can her friendship with Raymond erase the sadness in her life?

This book, oh this book. Wow, what a journey. <i>I'm so very glad I finally picked it up. </i> Where do I even begin? First of all, Honeyman captures the voice of Eleanor perfectly. I was honestly a bit surprised when I started this one. I'd been expecting a slightly quirky character (a la the lead in THE ROSIE PROJECT), but there's far more depth and darkness to Eleanor (and her tale) than I imagined. It took me a little longer to get into the story, but once I was: wow. You can visualize Eleanor and her supporting cast so clearly. Raymond comes across effortlessly too. <i>The plot is striking-- an amazing combination of heartbreaking and tender.</i> My heart truly broke for dear Eleanor at times.

I was intrigued by the fact that there's no real huge story, per se, to this novel--it's just Eleanor finding her way in the world. As mentioned, Eleanor and Raymond assist Sammy, and this jolts Eleanor out of her life built around routine and sameness. Forced to come out of her shell, she suddenly sees some things in a new light--her appearance, her job, her friendships (or lack thereof), her apartment, and more. The way Honeyman presents the world--through Eleanor's eyes--is uncanny. I cannot describe how well she captures her diction and how aghast Eleanor is sometimes by the world around her (dirty books from the library, people who waste her time with conversation, the food people eat and how they eat, etc.).

At the same time, you realize how much Eleanor is formed by her childhood, or lack thereof, and it's just... striking. How Honeyman gets this all across in words is amazing. The unexpected darkness and sadness that comes across in the novel and the added layer of suspense she casts as we ponder Eleanor's tragic childhood: it's chilling. <i>The entire book is mesmerizing and beautiful. </i>

That's not to say the book isn't funny or enjoyable, too. Eleanor is her own person, and she's witty and true to her self, for sure. You will find yourself rooting for her personality quirks (of which there are many) and all. If Eleanor's attempts to understand the world don't tug at your heartstrings, I'm not sure anything will (and I'm pretty tough nut to crack when reading, mind you). I was worried that perhaps the moral would be that Eleanor would have to change herself to find happiness, but no, I don't think that was Honeyman's ultimate intent, even if Eleanor does make some "improvements" along the way. (I won't say more for risk of spoilers.) Also, I loved Raymond, as well; his mother; Glen (!!!!); and so many other parts of the story that made me smile. Seriously, even with its sad parts, this book just makes you happy.

Ultimately, this is a lovely book, with beautiful, well-written characters. The tale of Eleanor Oliphant will stay with me for a long time, and I'm so glad I finally decided to read this book. Honeyman is an excellent writer, her depiction of Eleanor is gorgeous and heart-rendering and the few flaws I found with this were so minor, as I was left just awed by the end. <i>One of my favorites so far this year.</i> 4.5 stars.

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The Front Runner (2018)
The Front Runner (2018)
2018 | Biography, Drama
Candidate for a downfall.
We can all probably rattle off some of the classics movies with US politics as their backdrop. For me, “All the President’s Men”; “Primary Colors”; and “Frost/Nixon” might make that list. In the next tier down there are many great drama/thrillers – “Miss Sloane“; “The Post“; “The Ides of March”; “The American President”; “JFK” – and even some pretty funny comedies – “Dave” and “My Fellow Americans” for example. It’s actually quite difficult to think of many films on the subject that are outright dire, proving it remains a fertile ground for film-makers.

“The Front Runner” fortunately avoids this last category, but it’s certainly not good enough to make it into the ‘classics’ list either.

A true story.
The film is based on the true-story of US presidential hopeful Gary Hart (Hugh Jackman) and if you are NOT aware of the historical background then you might want to skip the rest of this review – and indeed all others – so you can see the film first and let the history come as a surprise to you.

Hart was younger than most candidates: good-looking, floppy-haired and refreshingly matter of fact in his dealings with the public and the press. Any interviews had to be about his politics: not about his family life with wife Lee (Vera Farmiga) and teenage daughter Andrea (Kaitlyn Dever).

Unfortunately, Hart has a weakness for a pretty face (or ten) and his marriage is rocky as a result: “Just don’t embarrass me” is Lee’s one requirement. His “nothing to hide” line to an intelligent Washington Post reporter – AJ Parker (a well cast Mamoudou Athie) – leads to a half-arsed stake-out by Miami Herald reporters and incriminating pictures linking Hart to a Miami pharmaceutical saleswoman Donna Rice (Sara Paxton). As the growing press tsunami rises, and his campaign manager (J.K. Simmons) gets more and more frustrated with him, can his candidacy survive and will his (now very much embarrassed) wife stick by him?

The turns.
Hugh Jackman is perfectly cast here; very believable as the self-centred, self-righteous and stubborn politician. But this central performance is surrounded by a strong team of supporting players. Vera Farmiga is superb as the wounded wife. Sara Paxton is heartbreaking as the intelligent college girl unfairly portrayed as a “slapper” by the media. The scenes between her and Hart-staffer Irene (Molly Ephraim), trying desperately to support her as best she can, are very nicely done. J.K Simmons as campaign manager Bill Dixon is as reliable as ever. And Alfred Molina turns up as the latest film incarnation of The Post’s Ben Bradlee – surely one of the most oft portrayed real-life journalists in film history.

“What did they just say”?
The biggest cause of dissatisfaction I have with the film is with the sound mixing. Was this a deliberate act by director Jason Reitman, to reflect the chaotic nature of political campaigning? Whether it was deliberate or not, much of the film’s dialogue – particularly in the first 30 minutes of the film – is drowned out by background noise. Sometimes I just longed for subtitles!

Just a little bit dull.
The screenplay, by Matt Bai (from his source book), Jay Carson (a Clinton staffer) and director Jason Reitman might align with the history, but the big problem is that the story’s just a little bit dull, particularly by today’s levels of scandal. This suffers the same fate as “House of Cards” (even before the Kevin Spacey allegations) in that the shocking realities of the Trump-era have progressively neutered the shock-factor of the fiction: to the point where it starts to become boring. Here, only once or twice does the screenplay hit a winning beat: for me, it was the scenes between Donna Rice and Irene Kelly and the dramatic press conference towards the end of the film. The rest of the time, the screenplay was perfectly serviceable but nothing spectacular.

When is a politician’s personal life private?
A core tenet of the film is Hart’s view that politics should be about the policies and not about the personality. Looking at the subject nowadays, it’s clearly a ridiculously idealistic viewpoint. Of course it matters. Politicians need to be trusted by their constituents (yeah, like that’s the case in the UK and the US at the moment!) and whether or not they slap their wives around or sleep with farm animals is clearly a material factor in that relationship. But this was clearly not as much the case in the 70’s as it is today, and the suggestion is that the Hart case was a turning point and a wake-up call to politicians around the world. (An interesting article by the Washington Post itself points out that this is also a simplistic view: that Hart should have been well aware of the dangerous game he was playing.)

Fidelity in politics.
Do you think that powerful politicos are driven to infidelity because they are powerful? Or that it is a characteristic of men who have the charisma to become political leaders in the first place? Such was the discussion my wife and I had in the car home after this film. Nature or political nurture? I’m still not sure.

It’s worth pointing out that to this day both Hart and Rice (interestingly, an alleged ex-girlfriend of Eagles front-man Don Henley) stick to their story that they never had sex.

Final thoughts.
The film’s perfectly watchable, has great acting, but is a little bit of a non-event. The end titles came and I thought “OK, that’s that then”…. nothing more. If you’re a fan of this style of historical political film then you probably won’t be disappointed by it; if not, probably best to wait and catch this on the TV.
  
Characters (1 more)
Story telling
Too many author afterthoughts (1 more)
Overusage of scientific words for the brain
I love the Walking Dead. And,personally, I love any book that has a great apocalyptic world in it, and even more so if it has some pretty good characters in it, too.

Cue Brian and Philip Blake: in The Walking Dead's 'The Rise of the Governor,' we meet two brothers who barely have anything in common; Brian is a laid back, music-loving hippie, while Philip is a hard-headed, tough guy. In the story, we follow both brothers along with two of Philip's best buddies and his daughter, Penny. The focus is on the brothers almost the entire time, and quickly, the reader finds out that, surprisingly, Brian is the oldest of the pair, but yet, Philip is the one making all of the decisions. As we continue on, the dynamic between the brothers becomes clear - we start to understand that Brian has always been the cautious one of the family, while Philip quickly learned to be a fearless leader from an early age, making this odd dynamic seem right.

Most importantly, what the two have in common is their love for Penny. If you have ever watched the TV show, The Walking Dead, then you will recognize the little girl and the tragic fate that became her. But, we never knew the backstory of how Penny was turned into a zombie, which is one of the few reasons this book series was made. Penny spends much of the time as a background character, but her part plays a very important role on the development of the man we know becomes 'the Governor.' She reacts as most children would be expected to if the world were ever to suffer from a zombie apocalypse- she withdraws, barely speaking and hardly eats. When one of Philip's longtime friends gets bit by a zombie, Penny reacts with a cool casualness that seems troubling from early on. On another note, if it wasn't for her uncle, Brian, Penny would have probably died much earlier in the book, but because of his father-like protectiveness of her, she is kept alive until the end of the book. But when it does happen, I don't think I could blame Philip for keeping his daughter as a zombie-type of pet.

During the book, 'Rise of the Governor,' the group with the Blake brothers travel to Atlanta, Georgia in hopes of finding a refugee camp to hunker down at, but instead, they find that Atlanta has practically been turned over to the walkers. It's here that they fortunately meet a trio that is held up in an apartment building- this trio is the Chalmers family, which consists of David and his two grown daughters, April and Tara. The transition between the group fighting their way through the hordes in Atlanta to meeting the Chalmers family is done perfectly to the point that is it very believable that this could actually happen in real life.

One of the few problems I did have with this book were the authors' afterthoughts: too many times throughout the book, characters would suddenly show up with a new weapon or item that the authors would literally backtrack to explain how they found it, when it could have been easily shown while the character was in the area of where it was found.

Much of the story, appropriately, shows our main group of characters killing zombies with an array of weapons and such, but Kirkman - or co-writer, Bonansinga- seem to like to show off their knowledge of the brain a little too much:

"The business end of Philip's pickaxe lands squarely in the monster's head, cracking the coconutlike shell of the old man's skull, piercing the dense, fibrous membrane of the dura mater and sinking into the gelatinous parietal lobe. " The use of scientific terms just seems like an egotistical move, one that could have been avoided if they weren't used throughout the book.

In the middle of the book, there is an odd thing that happens which the reader may connect to the story or may not, when David Chalmers is meeting his end (Chalmers was suffering from advanced lung cancer before the group meets him), gives almost a prophetic speech on his death bed. We can either take this as he was speaking about who Philip was going to become or he was talking about the apocalypse as a whole, but the reader is never really told and the dying words are never discussed among any of the characters:

" 'The devil has plans for us.'... The voice that comes out of David Chalmers is low and gravelly, an engine dieseling: 'The day of reckoning is drawing near... the Deceiver walks among us.' "

Eventually, the group is forcefully thrown out of the Chalmers' apartment building due to a horrible mistake between Philip and April. To not give too much away, here is the part where Tara tells them to go away: " He whirls around and comes face-to-face with Tara Chalmers, who holds the Ruger pistol, the muzzle raised and aimed directly at Philip. "

The story continues on with the Blake brothers, Penny and Philip's friend, Nick, as they try to find shelter once again in the dead congested Atlanta. Early on, we learn that Philip has a bad temper, and as the book continues, his temper becomes more volatile and more important to the characters and the reader. Philip's personality changes are understandable in the story, but Kirkman/Bonansinga suddenly make Brian unafraid of his brother at a point where Philip's anger is almost at its worse; this isn't believable to the readers, especially because a few pages later, Brian changes back to being scared to even speak to his brother.

Overall, the story isn't about the zombies or Penny's tragic death, but rather about Brian and Philip; how the family dynamic plays out when everything is at it's worst. Also, when you read the story, there is a point where it seems that Brian is more of a father to Penny than Philip ever was, showing also the Uncle and Niece dynamics- something that will make complete sense near the end of the book. Whether you like The Walking Dead or not, the book is well done, but I believe it would only appeal to those who like survival type stories.
  
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Ross (3282 KP) May 27, 2019

I have tried this book, but I was at Disneyland Paris at the time and I really can't handle books written in the present tense. I will have to give it another go, perhaps when I'm less tired and stressed.

The Last of Us Part II
The Last of Us Part II
2020 | Action/Adventure
You Won't Find A Better Game In Terms Of Presentation. (4 more)
Level Design Is Astounding.
Like The First Game, This Will Create A Conversation For Years To Come
Sound Design Is Incredible.
Takes Risks, And Some Do Pay Off.
A Flawed Sequel. (4 more)
Awful Pacing.
Structure Of Narrative Is Bad.
Some Terrible Dialogue.
Shoehorned Agenda.
The last of The Last of Us.
The video game industry doesn't get enough credit as a source of entertainment, in my humble opinion. Time and time again, the industry has proven that it can produce something magical, memorable, mesmerising to play, and even more so, something engaging to watch as someone not even holding the controller. Naughty Dog’s 2013 masterpiece, The Last of Us, became an overnight classic game because it was cinematic in presentation, and a rollercoaster of emotions in narrative. I sat and played the remastered version on my PlayStation 4 in 2017, and fell in love with the chemistry, love and heartbreak Joel and Ellie took with them, as they crossed a post-apocalyptic America. I was satisfied with the conclusion, and felt the story of these two characters was finished. I didn't need, or ever want a sequel. Then a few months pass, The Last of Us Part II is announced. Obviously, I was ecstatic, but also concerned. Trailers came and went, delays happened over and over, and leaks began to drip onto the internet. I was even more concerned with the leaks, and how this game was taking shape, but I remained open minded, and began playing the game.

The Last of Us Part II is a strange beast. An ambitious, exquisite experience, mired by multiple flaws in structure, pacing and plot holes. I simultaneously adored and loathed the twenty five hour experience, and I’m ready to do it all again. Ellie’s thirst for revenge deals with many issues of morality and hate, and the consequences of ones actions. To coin a phrase, “violence begets violence”, and this is very violent. A flawed piece of art, that often shoehorns a political tick list so it can cater to a certain demographic of sexuality and gender. Whatever you think about Part II, it will create a conversation for years to come, for better or worse.

Narrative:

Ellie and Joel are settled in Jackson, Wyoming, living a relatively normal existence. Ellie is nineteen, and has a job, like the rest of the fighters in Jackson, by going out into the world on routes to clear out the wondering infected. When Ellie witnesses a violent event, she takes it into her own hands to take bloody revenge on the people responsible.
A big risk was taken by Naughty Dog to decide what they did for the first two hours, even the VP of the company, Neil Druckmann, said himself the game will be “divisive”, and that is probably an understatement judging by the fan backlash. I feel it worked to support the other twenty three hours, and shows the blurry line of being good and bad in this world.
Unfortunately, the narrative slogs through awful structuring and some dreadful, downright cringe-worthy dialogue. The structure goes back and forth from the present day, to months, and sometimes years previous, and this is all to cement the events that keep the narrative flowing. The flashbacks featuring Joel and Ellie give you brief moments of happiness, followed by devastating revelations. They are the best moments of the game, you can feel the warmth the characters have for each other, and the heartbreaking actions they take. It made me wonder why they simply didn't just create a game with these ideas in mind. Other flashbacks create more problems than they solve, particularly in the latter half of the game. The first half, for all its faults, really treats you to a vicious and bloodthirsty ride through Seattle, and you completely feel the motivation and drive Ellie has to complete the mission she's set out to do. Seattle is huge, and the perfect backdrop for this game.
Sadly, the second half of the game is an absolute mess. The whole experience becomes nothing more than “go to this location, collect something, go back” over and over again. Its a lazy trope that causes so much fatigue in terms of pacing, slowing down any momentum gained by the first half. The second half serves the most important purpose too, and while I did grow to understand the intention it was presenting me, I couldn't help but feel frequently bored of doing fetch quests. To remain as spoiler free as possible, the game is split into two perspectives of Ellie, and an entirely new character. Naughty Dog wants you to understand the perspectives of both sides, but the history thats been created with the original game, you cant help but sympathise with Ellie more. The fact that its half the game away from the main protagonist, and starts you fresh with a new character, with new skill sets and weapons, really feels out of place. This could of worked much better as an episodic entry, rather than just two stories, one after the other. I can understand people who love this way of storytelling, but for me it slows the pacing down.

Gameplay:

Part II is the most beautiful game I’ve ever played. Naughty Dog continue to set the bar extremely high in terms of surroundings and facial animations, and the seamless transitions from cutscene to gameplay made my jaw drop. Each facial movement shows the hurt, the honesty, the devastation the characters carry with them. It almost feels more like a film or tv series than a video game, featuring an excellent performance from Troy Baker, and a career defining show from Ashley Johnson. Unfortunately, some of the new cast members don't have enough time on screen to give a full understanding of their personality or perspective. Some are likeable, relatable even, but some are just annoying, saying some of the strangest, out of place dialogue.

In terms of its gameplay, Part II hasn't really changed anything from its predecessor. It feels the same, whether you enjoyed it first time round or not. I personally am in the middle ground, it works for what it is. The Last of Us has always been a game about surviving by any means necessary. Part II feels like multiple ideas all in one, all conflicting themselves. Let me explain:
The game actively tries to twist the act of killing people to make you seem like its an awful thing to do. This is an interesting idea that has been done many times before in games, but it works in the oddest of ways here. I have completed the game twice now, and found it almost impossible to not kill anyone, yet cutscenes display remorse within the characters after they’ve murdered someone. This conflicts the idea of the whole game, where one moment I'm slicing a persons throat with a knife, the next I do the exact same, but this time I regret that decision. Again, its adding less weight to the story, and actively contradicting everything that happens.

Extra Notes:

The environments of Part II are some of the best in a video game. A sandbox of lush greenery and worn down buildings follows the same formula that Naughty Dog designed in Uncharted: The Lost Legacy, where you can explore a massive space to do what you find the objectives, but also see the sights and collect items. The level design of the entire game is absolutely masterful, but this level astounded me graphically and structurally.

By this point, it probably feels like I utterly hated Part II. I did, and didn’t, and thats the line I'm sticking on. The Last of Us always presented a commentary as to the nature of relationships, love, life and death. At the core was Ellie and Joel, two wayward strangers forced together on a journey across America. Everyone has a reason to love that game, for me its their chemistry and progression. Joel was hardened, standoffish, only to warm to Ellie, and love her by the end. Ellie, the immune girl who's humorous, optimistic and full of life, who ultimately becomes cold, quiet and sceptical of Joel.
Part II presents a different commentary, one of revenge and hate. I firmly believe Part II is weak in most areas, a downgrade in fact compared to its counterpart, but its so beautiful and bleak, with so many incapsulated moments of joy, heartbreak, love, shock. Its uncompromising, relentless and essential for anyone with a PS4. This will be a game I will constantly change my opinion on the more I think about it. As I said at the beginning, I never felt a sequel was necessary, and I firmly believe the story must end here.

(P.S. I must mention that Naughty Dog and Sony have only themselves to blame when it comes to the reception Part II has received during its release and promotional material. Early reviewers were told that they could only go into detail about the first ten or so hours, not mentioning the other fifteen. The other fifteen hours are incredibly important to mention, and they either make or break this game, so not letting reviewers do their job feels disingenuous, and from my point of view shows that they had no faith in their product to be criticised. The promotional material is also hugely misleading. The trailers show a completely different game, and characters are swapped for others in key scenes. That is wrong, and once again, shows your audience you had zero faith in your product based on the actual plot of your game.)