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    Phases of the Moon

    Phases of the Moon

    Weather and Education

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    Learn the current phase of the Moon with one of the most detailed and scientifically accurate...

Circus of Wonders
Circus of Wonders
Elizabeth Macneal | 2021 | Fiction & Poetry, History & Politics, Romance
10
7.0 (2 Ratings)
Book Rating
After reading The Doll Factory, I was on the look out for Elizabeth Macneal’s next book. Circus of Wonders has NOT disappointed me.

Elizabeth Macneal has described what it is like to be on the margins of society - an outcast because you don’t look the same as everyone else. Nell lives in a time where you are shunned for having birthmarks such as hers. She is considered to be bad luck, a curse. Not helped by the fact that her mother had died in childbirth. Her father constantly reinforces this, and won’t even touch her. Nell’s beloved brother is her sole comfort. He cares for her, and promises to take her with him when he marries.

But Nell’s father sells her to Jasper Jupiters Circus of Wonders. Jasper is a man who is hellbent on being a success, and thinks nothing of using Nell and others like her, to achieve greatness. Jasper and his brother Toby, are both survivors of the Crimean war, and clearly carry many secrets.

Themes such as exploitation, ownership, differences, power, sibling love, secrets, love and loss are central to this book.

Nell is a constant surprise. She goes from being a scared, vulnerable girl, to becoming the centre of attention, in control of all those who come to watch her. This is the other side to the P. T. Barnum story. We’ve probably all heard of ‘The Greatest Showman’, but there’s the other exploitative side that seems to have been brushed under the carpet. This book shows that side.

I loved this book, and I wouldn’t hesitate to tell you all to go out and buy it!
  
Bloodborne: The Card Game
Bloodborne: The Card Game
2016 | Card Game, Fantasy, Horror, Video Game Theme
Teamwork (3 more)
Deck building (to an extent)
Pressing your luck
Planning required
Even in card form...f*ck these monsters! (0 more)
Easy to learn and really fun to play!
So I can't say that I've played this game completely right because I actually had to make some house rules so that it would work for 2 players. However, me and my friend played to the best of our ability to stick to the main rules of the game such as dying and losing blood echoes and the monsters escape if you don't kill it.

From what I learned during my playthrough, this game is super fun and I can't wait to get my other friends to play it so we can play a proper 3-5 player game with the Hunters Nightmare Expansion including penalties to trophies etc.

This game requires tactics, teamwork and also careful planning to try and make sure your fellow hunters don't win. You can do this by using certain abilities of certain weapons that allow you to deal damage to the hunter yourself, allow the monster to deal damage or double damage to the player, or ensuring that you take little to no damage from the monster and allowing the other hunters to take the hit and/or fall. The game is very sneaky and you have to make sure that with the 7 card limit you have, that in the hunters dream you choose the right upgrades and new weapons and discard any others you won't need, but make sure that the cards you choose help kill the monster as well as hinder your fellow hunters.

However, you can choose to simply play the game and be fair to see who comes out on top by playing the right cards to hurt the monster more and not harm each other...but where's the fun in that?

If you've played the video game, then you'll love the card game as it has all your favourite elements such as blood echoes, weapons, health vials, molotovs, and of course the monsters! Including mini bosses and a single Final Boss card who's effects are apparent throughout the entire game. For example, the Vicar Amelia boss card, cuts players health's down from the maximum of 8, to the new maximum of 6 during the entire game no matter what other cards are played. If you have a card that says return to Max health, your new Max health is 6 which makes the game harder but also makes you think more strategically, and you have to ask yourself that one question each turn "Am I willing to take the risk?"

The payoff as in the video game, is sweet and the fall also as in the game, is bitter, especially if you took that chance whilst holding unbanked blood echoes.

My only issue with the game is that I believe there could have easily been some form of the game that allowed for just two players, but instead Myself and others like me on the internet have to come up with hosuerules, and be careful not to take away the fun of the game, as well as being careful not to drift to far from the original rules so that it doesn't become too easy. Because again, where's the fun in that?

I highly recommend this game and it's expansion to those who have the friends willing to play and not lose their sh*t when things don't go their way :')
  
    Turkey Crossing

    Turkey Crossing

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    This is a podcast about education and my attempt to use classroom 2.0 tools in my classroom. I...

Drag Me to Hell (2009)
Drag Me to Hell (2009)
2009 | Comedy, Horror
“I beg you and you shame me? ” – Mrs. Ganush

Number of Times Seen – Twice (28 Jun 2009 and 2 Oct 2019)

Brief Synopsis – A young ambitious loan officer rejects an extension on a loan form an old woman and has a demonic curse placed on her.

My Take on it – As a film lover who is not a big fan of horror films, this was a hard month for me to choose what movies to watch for this series.

This is actually a movie that I recalled going to see on a date over a decade ago because the girl was a horror fan and I decided to indulge her wishes to see it.

I even recall inquiring why she loves horror genre so much and her response was “because it is so unpredictable and anything can happen at any point in time.”

This film actually has an intriguing plot that works most of the time and stays entertaining.

Unfortunately, it probably could have been a bit more impactful, but still manages to get across what it attempts to.

The story remains unpredictable throughout and finds ways to keep surprising as things move along and the story unfolds.

Allison Lohman is an interesting choice as the lead especially since she feels so miscast in the role yet excels in every scene she is given.

As expected from a Sam Raimi horror film, this movie has a fair amount of blood and gore that might seem a bit excessive yet helps make this even more horrific along the way.

The film has lost of twists and turns along the way that helps keep it feeling fresh and interesting as the story gets more and more intriguing especially given the fact that we never truly know where things are heading.

Bottom Line – Interesting idea that works most of the time, but fails to really be more impactful. The way that the story remains unpredictable is done quite well and keeps things surprising as the story unfolds. Lohman is quite good in the lead because she seems so miscast and that helps keep things intriguing as the plot thickens. The amount of blood and gore is on par with what one should expect from Raimi even if at some points if feels excessive. The story stays full of twists and turns that helps keep it enjoyable throughout. Recommended!

MovieRob’s Favorite Trivia – In the movie, Shaun San Dena (Adriana Barraza) mentions her late husband Sander, a reference to both Sam Raimi’s older sibling, Sander Raimi, who died in a swimming accident at age fifteen while on a trip to Israel, and his oldest nephew, Sander Rubin. (From IMDB)

Rating – Globe Worthy (7/10)
  
    Coloring Book for Me

    Coloring Book for Me

    Entertainment and Lifestyle

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    Find joy and color your stress away! Coloring Book for Me brings you: - A great variety of coloring...

Justice League (2017)
Justice League (2017)
2017 | Action, Adventure
"Meanwhile, at the Hall Of Justice..."
This movie is the culmination of a childhood full of Saturday mornings in front of the tv in pajamas with a bowl of cereal. "Superfriends" was superheroes at it's most basic. The bad guys wanted to take over or destroy the world and the good guys have to stop them. That was the depth of the plots for both those classic cartoons, and this movie. It's pure cartoon fun brought to life, and I loved every minute of it.

The plot only serves as a reason for these heroes to come together. So you can say that story is not a top priority. Character is the name of the game here, and on that level, the movie is gold. Each character is fully realized, with their own individual situation they need to grow from. Every hero is given his or her moment to shine as an individual. When they stand as a team, it's some of the best superhero action we've ever gotten.

The performances of the League members is spot on across the board. Every character is presented exactly the way they should be. Ben Affleck continues to prove all the doubters wrong, by giving us the best live action version of Batman we've ever seen. Right from the start you see how he demands fear from evildoers, but filled with hope for the good things in the world. Gal Gadot IS Wonder Woman. If there was any doubt left after her solo movie, it should be thoroughly erased now. She's strong in body, mind, and spirit. Jason Mamoa forever erases the idea of Aquaman being the wimpiest superhero. His "surfer dude" take on the character brings all the recklessness and abandon you'd expect from a beach bum. He's almost like a Spartan soldier that lives for the excitement of battle. Ezra Miller brings a youthful excitement of someone who is simply jazzed by what he, and others, can do with their abilities. He's almost the comic relief until you realize that the excited reactions he gives to everything is exactly what we would to if we were dropped in that situation.

SPOILER TERRITORY....skip to "END SPOILERS" if you don't want anything ruined

Although it should really come as no surprise to anyone, Superman does indeed return from the dead in this movie. Not only is that he's resurrected very cool, but the aftermath gives us the best fight scene of the film. Superman vs The Justice League. 'nuff said? I've always loved Henry Cavill as Superman, but now he owns the role. He has grown from a man filled with self doubt, trying to find his place in the world, to a man who now fully realizes who he is, and what purpose he serves to mankind. Lots of great Superman stuff in this movie, and that is the thing I'm most thankful for.

END SPOILERS

This is the most fun I've had with a superhero movie in a long time. It may not have the deepest plot, but that is fine with me, because this is truly a comic book come to life. It's full of the action and joyful spirit that the boy in me tuned into every weekend. Now, if the post credit scene in the movie delivers, it REALLY will be everything that the classic Challenges Of The Superfriends, and reduce me to that boy in pajamas again, cereal in hand, and a smile on my face.
  
40x40

Emma @ The Movies (1786 KP) rated Brightburn (2019) in Movies

Jun 22, 2019 (Updated Sep 25, 2019)  
Brightburn (2019)
Brightburn (2019)
2019 | Horror
Superheroes and villains are a subject close to my heart, I enjoy speculating on the good and bad potential of superpowers, so to have the bad Superman story laid out like this is very interesting to experience.

Having a bad Superman would have been good, but switching it to a child automatically knocks the "scary" up a notch, something we saw earlier in the year in The Prodigy.

Tori and Kyle Breyer are desperately trying to have a baby, their lives start to revolve around the idea when one night the Earth literally moves for them and a meteor hits their farm. Ten years later and Tori and Kyle have their adopted son, Brandon, but growing up comes with some unexpected twists.

Brightburn's trailer makes it very clear that what we're going to see is a Superman-style childhood but the film is actually not so blatant. In fact, everything about the pre-release information tells you exactly what you're going to get while the film alone actually leaves it to your imagination. You have to make assumptions and educated guesses about what's going to happen. It's a bit of a shame that there's really no successful way to advertise this film without pointing out the obvious.

Elizabeth Banks (eternally young and possibly getting younger) plays Tori, Brandon's mum. The terror she gets across while still retaining a mother's love is spot on and great to watch on screen. In particular there's a scene where she discovers Brandon's notebook and the way she reacts made me react, and twisting that scene with the side story of Brandon and his dad was so effective.

I have one fault when it comes to horror, and that's that I can't take it seriously, luckily lots of people in my screening felt the same way too. While there were a couple of moments that went for actual humour I found myself laughing at some of the gore too. It was the same reaction as I get from extreme action scenes, an extended "oooooooh!" with a slight wince and then laughing. I can't help it, it's just funny.

Brightburn is probably an easier horror to see as the scary moments are mostly predictable so you could close your eyes in time for the bad bits if you wanted too, a lot are prefixed with something ominous in the background to prepare you.

One moment that made me jump was actually not a scary piece, it was the moment Brandon realises he's different. You already know part of his discovery if you've seen the trailer and yet again this film then tweaks that moment to give you something a little different.

The way they use light and dark is great because it allows things to creep up on you, quite literally, and highlights the evil that is starting to permeate the town.

It surprises me that I enjoyed this one as much as I did. I think the action moments probably holds up a lot of it. I like the idea, but I'm not convinced that it was created as well as it could have been. I was impressed that they didn't step back from the violent moments though, Brightburn is ballsy, and I like it for that.

[Note: Stay to see some clips into the credits.]

What you should do

If you like horror then I think it's a fairly good offering to see, it's probably also a good crossover if you're more into superheroes.

Movie thing you wish you could take home

I'd love the aunt's house but without the creepy added extras.
  
Survive: Escape from Atlantis!
Survive: Escape from Atlantis!
1982 | Adventure, Animals, Bluff, Nautical
I have never been on a sinking anything. Sure, I have flipped over kayaks, and paddle-boards, and anything else that requires me to balance on top of water. But I cannot imagine the terror of being on an island that just… sinks into the deep. Oh also running out of room and having to swim to safe land. Oh also while sharks, whales, and sea monsters are chasing me. You know what? Maybe I’m cool with being located in the Midwest. I’ll just play this game and live vicariously through the esceeples (escaping meeples? I need a handbook for these -eeple terms).

Survive: Escape from Atlantis! (which I now will call Survive) is an competitive adventure game featuring action points, grid movement, secret unit deployment, dice rolls, and lots of take-that. And little boats. It also can destroy friendships and ruin evenings. Play at your own risk.

DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. We ARE including the 5-6 player mini expansion, however. Should we review the others in the future we will either update this review or post a link to the new material here. Also, I do not intend to detail every rule in the book, but give our readers an idea of how the game plays and our thoughts on it. -T


To setup a game of Survive, each player will choose a color and take into their supply all the meeples of that color and two boats. Place all the terrain tiles randomly (and face down) within the bolded line on the board to create the central island. Place out the sea serpents on the sea serpent spots as menacingly as possible. Players then take turns placing their numbered meeples on terrain tiles until all meeples have been placed, and their boateeples on any water space near the island they wish. Keep aside the shark, whale, and dolphin meeples for later. Give the die to the first player and you are ready to play.
On a player’s turn they will 1. Play any tiles from their hand, 2. Move meeples, 3. Remove terrain a tile, 4. Roll the die and move creatures. At the beginning of the game nobody will have any tiles in hand to play, so skip this step if there are no tiles in hand. On subsequent turns players may have collected tiles as a result of the #3 action, and now is the time to play those. Typically they are beneficial for the active player or detrimental to the opponents. Next, the active player will move their meeples in any combination three total board hexes. This can be done with one or more meeples on land or in the water. There are movement restrictions that I will not cover here. After movement, the active player will remove one of the terrain tiles with the lowest elevation (sand, forest, then mountain tiles). The player flips over the tile and will play it immediately if it shows an arrow, or keeps it in hand if it shows a hand icon. Finally, the active player will roll the red die and move creatures per the movement table printed on the board.

Creature movement creates the tension in the game (as if fighting over the boats wasn’t enough). You see, when sharks enter the board and are moved, they are hungry for swimmer meeples (obv). Whales are hungry(?) for boats and will destroy them but fling the meeples aboard into the water to become swimmers. Sea serpents don’t care. They will eat swimmers and manned boats… but they’re the slowest movers. So consider that.


Play continues in this fashion until the either all meeples have been removed from the play grid, or a player flips over the volcano mountain tile and ends the game. Any meeples who have made it to the safety of the outer islands are worth the VP printed on their bottoms. Wait, not the butts. The bottom of the meeples. Which I guess are the feet.
Components. To reiterate, in case it was missed, we are reviewing the 2010 Stronghold edition. There is a newer version, and it seems to look a little better but plays the same. However, I love the components of this version too. The meeples are fine, the creatures are cool, the varying thicknesses of the terrain tiles makes for an interesting mini-3D look, and the board is great without being too busy and distracting. I have absolutely no issues with these components and think they are super.

Now, you may have read in my intro that this game may ruin friendships and the evening, and I really am not joking about this. I have played this so many times where at least one person becomes completely angered by the chomping of the shark or the horrible movement of the sea serpent adjacent to their boat. It’s just a game, and it’s inevitable in this one – your meeples will get eaten. It’s gonna happen! When I teach this now I try to make that apparent right away because it is then not viewed as absolutely treachery when it happens to newer players. Should you be playing with sensitive gamers, please instruct them early that it WILL happen or you’re gonna have a bad time.

However, this game is great! I love it now as much as I ever have. It’s an older horse for me, but one of which I will never tire. I can and love to play it with new gamers, especially the ones that are hoping to join the inner circle. If you can hang through a game of Survive without being angered and taking it all in stride, you are welcome at my table ANY time. That said, as you can see by our ratings, Purple Phoenix Games gives this one a mighty and well-deserved 21 / 24. If you enjoy games that upset your players and want a cool theme on it, check out Survive: Escape from Atlantis!