Search
Search results

Gareth von Kallenbach (980 KP) rated Call of Duty: Black Ops II - Vengeance in Video Games
Jun 19, 2019
Fans of Call of Duty: Black Ops 2 who are waiting patiently for the November release of Call of Duty: Ghosts, can put their skills to the test with the latest map pack DLC. The collection is named Vengeance and it offers four new multiplayer maps as well as a new Zombie campaigns for players aching for more of the wildly popular series.
The set is the third of a planned four map packs and for fans of frantic, run and gun action, this is the collection for you. This is not to say there is not a place for players who wish to snipe or use stealth, but the developers have clearly put the focus on smaller maps which bring the action front and center and force players to get into the action fast.
Like the previous map collections the players are limited to either Mosh pit or Hardcore Moshpit that puts teams of players in a series of online games where the objective is varied. There is the usual mix, Team Deathmatch, Hardpoint, Kill Confirmed, and Demolition modes and the mode as well as your teammates change with each map.
Accessing the new maps is easy as once you start in multiplayer mode, the option to select Vengeance is shown on your menu. Players who have the previous map packs which are not required to play the new ones, will be able to access them in the game mode of their choice now as they would for the maps that came with the initial release of the game.
The first map I played was called Uplink which is an updated version of the Summit map from Black Ops. This time out the snowy eastern Europe locale has been changed to a rainy Asian locale. It took me a few times around and a few deaths before I realized there was something familiar about it. This helped me get adjusted to likely areas for attacks and defense much faster than usual and I soon found myself dishing out the damage instead of being a walking target.
The next map is called “Detour” and this takes places on a bombed out suspension bridge that has cars and trucks as well as blast holes littering the roads. Players can take the side paths and lower areas but can also engage the other team in the clutter up top. Be prepared for plenty of flying grenades as well as mines and other traps in this one. I usually need around five rounds in a map before I am comfy enough to really let loose and this one after some initial frustrations paid off big,
A recent kill streak earned me a sentry gun, which when deployed racked up an impressive number of kills for me thanks to the choke points and strategic placement near an enemy objective.
Up next is “Cove” and while it took me a little bit to differentiate the enemy attire from that of my team, I soon found this to be an early favorite for me. The setting is a tropical island complete with a crashed plane. The plane became a great shield to toss grenades over and I loved walking around the beach in my efforts to flank the other players. For a person who loves a run and gun, devil may care style of play, coming around a rock and finding two or three enemy players facing away from me was a great thrill as was having a cluster of them camped out on a ledge above or in a rocky cave..
There are plenty of cliffs as well as snipers love to setup on the ridges and let loose as do players who have earned a sentry gun or other reward. This became tough when most of the objectives involved either planting or defusing a bomb. Fighting to an objective only to be cut down as you were seconds away from completing a task is a frustration indeed but also part of the fun.
The final map is entitled “Rush” and the title not only describes the fun of playing it but also the best way to play it as it is set in a paint ball venue. There are tons of paint-soaked vehicles, wooden buildings, and venues that anyone who has ever played paintball will be all to familiar with. The real joy comes when you head into the shop and have to battle in the pro shop, indoor arena, and other locales. The colors are vivid and the attacks can come from all angles at any time.
As much as I liked “Cove” “Rush” quickly became my favorite of the maps as I was able to record my best scores of the new maps the first time I played it, and was able to maintain my lucky runs with each subsequent match.
Zombie fans will love “Buried” which like previous Zombie modes allows four players to work with one another as they fight off legions of undead. Like previous modes, players must heal fallen players and purchase weapons and ammo. This can be a challenge as starting off with just a pistol, grenade, and knife, you have to take down more than a few bad guys to earn needed funs for the big guns.
Cash can also be used for health, to restore barricades, as well as unlock new areas of the map.
Set in an underground western town, and I have to admit to really enjoying mowing down legions of undead as I came out of the saloon and enjoying the detail level of the map.
Skilled players can earn the Ray Gun Mark II and really fry the undead to a crisp.
Picky fans will say that Vengeance does not offer as much as some map packs as more than one person I played with lamented the fact that they did not get any new weapons like they did with the first map pack, and how one of the four maps was an older map that was remade.
To me it all comes down to a matter of choice as the maps are available in a set for $14.99 or players can purchase a season pass which will allow them to obtain all four map packs at a discounted price.
If you are a fan of the game and play online on a regular basis then you will want the maps as they do offer something new and are enjoyable to look at and play for gamers but be prepared to take your lumps early as most of the players have already mastered the previous maps and showed no mercy for players who were trying to get their bearings in the new offerings.
In the end, if you’re a hardcore player or simply love the series, then you will enjoy the maps as they offer something new while players wait for the final collection and the November release of Call of Duty: Ghosts:
http://sknr.net/2013/08/06/call-of-duty-black-ops-2-vengeance/
The set is the third of a planned four map packs and for fans of frantic, run and gun action, this is the collection for you. This is not to say there is not a place for players who wish to snipe or use stealth, but the developers have clearly put the focus on smaller maps which bring the action front and center and force players to get into the action fast.
Like the previous map collections the players are limited to either Mosh pit or Hardcore Moshpit that puts teams of players in a series of online games where the objective is varied. There is the usual mix, Team Deathmatch, Hardpoint, Kill Confirmed, and Demolition modes and the mode as well as your teammates change with each map.
Accessing the new maps is easy as once you start in multiplayer mode, the option to select Vengeance is shown on your menu. Players who have the previous map packs which are not required to play the new ones, will be able to access them in the game mode of their choice now as they would for the maps that came with the initial release of the game.
The first map I played was called Uplink which is an updated version of the Summit map from Black Ops. This time out the snowy eastern Europe locale has been changed to a rainy Asian locale. It took me a few times around and a few deaths before I realized there was something familiar about it. This helped me get adjusted to likely areas for attacks and defense much faster than usual and I soon found myself dishing out the damage instead of being a walking target.
The next map is called “Detour” and this takes places on a bombed out suspension bridge that has cars and trucks as well as blast holes littering the roads. Players can take the side paths and lower areas but can also engage the other team in the clutter up top. Be prepared for plenty of flying grenades as well as mines and other traps in this one. I usually need around five rounds in a map before I am comfy enough to really let loose and this one after some initial frustrations paid off big,
A recent kill streak earned me a sentry gun, which when deployed racked up an impressive number of kills for me thanks to the choke points and strategic placement near an enemy objective.
Up next is “Cove” and while it took me a little bit to differentiate the enemy attire from that of my team, I soon found this to be an early favorite for me. The setting is a tropical island complete with a crashed plane. The plane became a great shield to toss grenades over and I loved walking around the beach in my efforts to flank the other players. For a person who loves a run and gun, devil may care style of play, coming around a rock and finding two or three enemy players facing away from me was a great thrill as was having a cluster of them camped out on a ledge above or in a rocky cave..
There are plenty of cliffs as well as snipers love to setup on the ridges and let loose as do players who have earned a sentry gun or other reward. This became tough when most of the objectives involved either planting or defusing a bomb. Fighting to an objective only to be cut down as you were seconds away from completing a task is a frustration indeed but also part of the fun.
The final map is entitled “Rush” and the title not only describes the fun of playing it but also the best way to play it as it is set in a paint ball venue. There are tons of paint-soaked vehicles, wooden buildings, and venues that anyone who has ever played paintball will be all to familiar with. The real joy comes when you head into the shop and have to battle in the pro shop, indoor arena, and other locales. The colors are vivid and the attacks can come from all angles at any time.
As much as I liked “Cove” “Rush” quickly became my favorite of the maps as I was able to record my best scores of the new maps the first time I played it, and was able to maintain my lucky runs with each subsequent match.
Zombie fans will love “Buried” which like previous Zombie modes allows four players to work with one another as they fight off legions of undead. Like previous modes, players must heal fallen players and purchase weapons and ammo. This can be a challenge as starting off with just a pistol, grenade, and knife, you have to take down more than a few bad guys to earn needed funs for the big guns.
Cash can also be used for health, to restore barricades, as well as unlock new areas of the map.
Set in an underground western town, and I have to admit to really enjoying mowing down legions of undead as I came out of the saloon and enjoying the detail level of the map.
Skilled players can earn the Ray Gun Mark II and really fry the undead to a crisp.
Picky fans will say that Vengeance does not offer as much as some map packs as more than one person I played with lamented the fact that they did not get any new weapons like they did with the first map pack, and how one of the four maps was an older map that was remade.
To me it all comes down to a matter of choice as the maps are available in a set for $14.99 or players can purchase a season pass which will allow them to obtain all four map packs at a discounted price.
If you are a fan of the game and play online on a regular basis then you will want the maps as they do offer something new and are enjoyable to look at and play for gamers but be prepared to take your lumps early as most of the players have already mastered the previous maps and showed no mercy for players who were trying to get their bearings in the new offerings.
In the end, if you’re a hardcore player or simply love the series, then you will enjoy the maps as they offer something new while players wait for the final collection and the November release of Call of Duty: Ghosts:
http://sknr.net/2013/08/06/call-of-duty-black-ops-2-vengeance/

Purple Phoenix Games (2266 KP) rated Raccoon Tycoon in Tabletop Games
Jun 12, 2019
ALERT! This game has railroads! ALERT #2! This is NOT a train game! That makes ME feel lots better. Right now in my life train games and war games scare me. I don’t have the time, and frankly I do not think I am quite smart enough for either. But then this game comes along and it looks intimidating at first. Like games I am not smart enough to play, and that’s a huge compliment. Not because I think I am smart, but because this game seems like it would be way more complex than it actually is.
Technically, the players are these cute little Victorian-era anthropomorphized animals trying to become the wealthiest of all Astorians (the city is called Astoria). This is measured by Victory Points. You gain VPs in several ways and the actions you take on your turn are limited.
What are these actions you can take on your turn? You may take one action on your turn: play a card from your hand to receive commodities (in really great meeples) and increase the price of commodities to be sold, sell commodities from your supply and decrease the price of the commodities by the number sold, purchase a town card using commodities, purchase a building using money earned, or begin an auction of a railroad using money. Each of these actions ultimately affects your opponents as they either adjust the market price of commodities, removes certain coveted assets from the offer, or otherwise depletes their resources. Also, there are mission cards in the box that are just not referenced in the rulebook, but two are to be dealt to the players and one chosen as a hidden goal for endgame scoring.
I will be honest. I would not normally be attracted to this style of game, and I may not have ever purchased it in the wild based on the box. I have zero games like it in my collection, and have not really played many that are similar. BUT, I absolutely love this game. Once you get the hang of the different actions you can really start planning ahead and creating your strategy based on what your opponents are doing and how the commodity market is shaping up. You can block opponents from monopolizing similar types of railroads, preventing them from scoring bulk points. You can just concentrate on liquidating assets for maximum return. All of this can be done by completing just one action on your turn, and it keeps you interested in what your opponents are doing as well. That is a mark of a great game. This isn’t just multiplayer solitaire at all.
Components. The box has really really great artwork on it. In fact, the whole game LOOKS incredible. I have seen some remarks that the artwork on the building tiles is in a different style from the rest of the game and it detracts from their enjoyment and immersion. I disagree. When we played the first time I asked if my opponent noticed the difference in art style and if it detracted from the enjoyment of the game. Nope. The game board is good quality and laid out well. The commodities tokens are really great. I do wish, however, that the meeple shape matched that of the icon shown throughout the game. This is apparent in coal and iron, specifically. The others are fine and they match well enough, but there is a missed opportunity. The town and railroad cards are of good quality, and the building tiles are very thick and chunky – and ultimately not necessary to be so since you don’t really handle them much, but it’s always nice to have deluxe-feeling components. The paper money is of good quality – for paper money, that is. The best component of the game – the 1st player marker. I didn’t get it in the shot below because it just woodent (I did that on purpose) fit! It is a HUGE brown raccoon meeple and it’s marvelous. Know what else I really appreciate? THERE IS NO INSERT. Nothing to throw away as soon as you open the box because undoubtedly once you punch everything and try to put it in the useless insert there is no way so you just throw it away anyway and are left feeling like maybe they could have saved some time and money not worrying about an insert that is actually pointless and detrimental to setup and teardown (I’m looking at you, pointless Fantasy Flight box-space-eater inserts).
I don’t know if you can tell from my verbosity in this review, but I adore this game. It is sleek, it is well-produced, and ultimately it is incredibly fun to play. We at Purple Phoenix Games give this one a VERY enthusiastic 14 / 18.
https://purplephoenixgames.wordpress.com/2019/03/01/raccoon-tycoon-review/
Technically, the players are these cute little Victorian-era anthropomorphized animals trying to become the wealthiest of all Astorians (the city is called Astoria). This is measured by Victory Points. You gain VPs in several ways and the actions you take on your turn are limited.
What are these actions you can take on your turn? You may take one action on your turn: play a card from your hand to receive commodities (in really great meeples) and increase the price of commodities to be sold, sell commodities from your supply and decrease the price of the commodities by the number sold, purchase a town card using commodities, purchase a building using money earned, or begin an auction of a railroad using money. Each of these actions ultimately affects your opponents as they either adjust the market price of commodities, removes certain coveted assets from the offer, or otherwise depletes their resources. Also, there are mission cards in the box that are just not referenced in the rulebook, but two are to be dealt to the players and one chosen as a hidden goal for endgame scoring.
I will be honest. I would not normally be attracted to this style of game, and I may not have ever purchased it in the wild based on the box. I have zero games like it in my collection, and have not really played many that are similar. BUT, I absolutely love this game. Once you get the hang of the different actions you can really start planning ahead and creating your strategy based on what your opponents are doing and how the commodity market is shaping up. You can block opponents from monopolizing similar types of railroads, preventing them from scoring bulk points. You can just concentrate on liquidating assets for maximum return. All of this can be done by completing just one action on your turn, and it keeps you interested in what your opponents are doing as well. That is a mark of a great game. This isn’t just multiplayer solitaire at all.
Components. The box has really really great artwork on it. In fact, the whole game LOOKS incredible. I have seen some remarks that the artwork on the building tiles is in a different style from the rest of the game and it detracts from their enjoyment and immersion. I disagree. When we played the first time I asked if my opponent noticed the difference in art style and if it detracted from the enjoyment of the game. Nope. The game board is good quality and laid out well. The commodities tokens are really great. I do wish, however, that the meeple shape matched that of the icon shown throughout the game. This is apparent in coal and iron, specifically. The others are fine and they match well enough, but there is a missed opportunity. The town and railroad cards are of good quality, and the building tiles are very thick and chunky – and ultimately not necessary to be so since you don’t really handle them much, but it’s always nice to have deluxe-feeling components. The paper money is of good quality – for paper money, that is. The best component of the game – the 1st player marker. I didn’t get it in the shot below because it just woodent (I did that on purpose) fit! It is a HUGE brown raccoon meeple and it’s marvelous. Know what else I really appreciate? THERE IS NO INSERT. Nothing to throw away as soon as you open the box because undoubtedly once you punch everything and try to put it in the useless insert there is no way so you just throw it away anyway and are left feeling like maybe they could have saved some time and money not worrying about an insert that is actually pointless and detrimental to setup and teardown (I’m looking at you, pointless Fantasy Flight box-space-eater inserts).
I don’t know if you can tell from my verbosity in this review, but I adore this game. It is sleek, it is well-produced, and ultimately it is incredibly fun to play. We at Purple Phoenix Games give this one a VERY enthusiastic 14 / 18.
https://purplephoenixgames.wordpress.com/2019/03/01/raccoon-tycoon-review/

Purple Phoenix Games (2266 KP) rated Cloud City in Tabletop Games
Oct 21, 2020
Uh oh, another city-building game. I am notoriously horrible with the theme and mechanics, but I do love playing them anyway. But maybe it’s just because most games involve sprawling out, and maybe my specialty is sprawling up. Maybe, just maybe, I can be a vertical architect and leave the land-grubbing to those “other” architects.
Cloud City is a tile and building placing game for two to four players that is super light and super quick to play. In it players are building architects attempting to plan the greatest use of resources to create the most breathtaking buildings and connections of walkways all above the clouds. The winner is the player who amasses the most City Council votes by creating walkways that span daring lengths and connect same-sized buildings in the sky.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup set aside the starter Cloud tiles for use as player tiles (they have bird icons on them). Shuffle the remaining Cloud tiles and make a giant draw stack. Reveal three tiles for an offer row. Each player draws three Cloud tiles into their hand to be kept secret from the other players. They also will take the appropriate building pieces to place on their starting tiles. Keep the building pieces nearby as they will be used during the game. Players may now begin their bids for architect supreme!
On their turn each player will place a tile from their hand to add to their city, place the corresponding building pieces on the two areas of the tile, optionally build walkways to connect buildings, and then refill their hand of tiles.
When placing a tile, a few rules must be observed: tiles must be placed orthogonally adjacent to an existing tile in the city, may be rotated any direction, and must never be placed outside of a 3×3 tile grid (like the placement rules in Kingdomino).
Once tiles are placed, grab the matching-colored building pieces for the newly placed tile and plop them down on the icons. As the building in the city begin the spring up above the clouds they will need to be connected to buildings of the same height.
To connect these buildings players will take from the supply walkway tokens of different lengths and place them between building of matching height, as shown below. It is these walkways that score the players points as votes from the City Council.
As the player now has only two tiles in hand, a third tile will need to be drawn from either the offer row or blindly from the top of the draw pile. It is now the next player’s turn and the game ends once all players have built their 3×3 city!
Components. This game consists of a bunch of thick cardboard Cloud tiles (48), a bunch more walkway tokens (93), and even more building pieces (96). The tiles are all thick cardboard with minimal but effective art, and are great quality. The walkways are similar thickness and quality and fit into the depressions on the building tops quite nicely. And finally, those building pieces. Oh man, these are great! Super durable plastic (or resin if there’s a difference? I was never very good at chemistry) in three colors and heights. Not needed but certainly appreciated is the detail on each piece with sculpted windows and doors. These are fun pieces to handle during game play and see being built in front of you. Excellent components in this box!
Gameplay is super simple and quick! There are only four real rules to remember (with some restrictions per rule, but they make sense) and as there are only three tiles in hand to build on a turn, AP-prone gamers will still be able to take acceptable-length turns. It’s quick, light, and boasts some great components.
Cloud City is a sure-fire hit and big time winner for me. In fact, I am planning on having my 4-year-old play it with me to truly test the box stating ages 10+. If I can get him to sit still for 30 minutes and concentrate on something other than the tablet or TV I think he will really enjoy it. If you are looking for a great gateway game that even could act as a filler with great components and gameplay that makes you consider the old, “Just one more” attitude, then give Cloud City a look. Blue Orange Games has really increased their production values and choices of games to release. They are remarkable! Just like Cloud City: remarkable!
Cloud City is a tile and building placing game for two to four players that is super light and super quick to play. In it players are building architects attempting to plan the greatest use of resources to create the most breathtaking buildings and connections of walkways all above the clouds. The winner is the player who amasses the most City Council votes by creating walkways that span daring lengths and connect same-sized buildings in the sky.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup set aside the starter Cloud tiles for use as player tiles (they have bird icons on them). Shuffle the remaining Cloud tiles and make a giant draw stack. Reveal three tiles for an offer row. Each player draws three Cloud tiles into their hand to be kept secret from the other players. They also will take the appropriate building pieces to place on their starting tiles. Keep the building pieces nearby as they will be used during the game. Players may now begin their bids for architect supreme!
On their turn each player will place a tile from their hand to add to their city, place the corresponding building pieces on the two areas of the tile, optionally build walkways to connect buildings, and then refill their hand of tiles.
When placing a tile, a few rules must be observed: tiles must be placed orthogonally adjacent to an existing tile in the city, may be rotated any direction, and must never be placed outside of a 3×3 tile grid (like the placement rules in Kingdomino).
Once tiles are placed, grab the matching-colored building pieces for the newly placed tile and plop them down on the icons. As the building in the city begin the spring up above the clouds they will need to be connected to buildings of the same height.
To connect these buildings players will take from the supply walkway tokens of different lengths and place them between building of matching height, as shown below. It is these walkways that score the players points as votes from the City Council.
As the player now has only two tiles in hand, a third tile will need to be drawn from either the offer row or blindly from the top of the draw pile. It is now the next player’s turn and the game ends once all players have built their 3×3 city!
Components. This game consists of a bunch of thick cardboard Cloud tiles (48), a bunch more walkway tokens (93), and even more building pieces (96). The tiles are all thick cardboard with minimal but effective art, and are great quality. The walkways are similar thickness and quality and fit into the depressions on the building tops quite nicely. And finally, those building pieces. Oh man, these are great! Super durable plastic (or resin if there’s a difference? I was never very good at chemistry) in three colors and heights. Not needed but certainly appreciated is the detail on each piece with sculpted windows and doors. These are fun pieces to handle during game play and see being built in front of you. Excellent components in this box!
Gameplay is super simple and quick! There are only four real rules to remember (with some restrictions per rule, but they make sense) and as there are only three tiles in hand to build on a turn, AP-prone gamers will still be able to take acceptable-length turns. It’s quick, light, and boasts some great components.
Cloud City is a sure-fire hit and big time winner for me. In fact, I am planning on having my 4-year-old play it with me to truly test the box stating ages 10+. If I can get him to sit still for 30 minutes and concentrate on something other than the tablet or TV I think he will really enjoy it. If you are looking for a great gateway game that even could act as a filler with great components and gameplay that makes you consider the old, “Just one more” attitude, then give Cloud City a look. Blue Orange Games has really increased their production values and choices of games to release. They are remarkable! Just like Cloud City: remarkable!

BankofMarquis (1832 KP) rated Night School (2018) in Movies
Oct 15, 2018
Funny...enough - especially the classmates
Both Kevin Hart and Tiffany Hadish are comedic performers that can wear their welcome out if they are not reigned in properly. They both serve best as the comic "2nd banana" of a film, rather than the lead, so it was with some trepidation that I checked out the Hart/Haddish starring comedy NIGHT SCHOOL and when the first meeting of the two was the both of them running their very fast mouths at each other, I thought - for sure - that they would wear their welcome out with me.
But a funny thing happened on the way to Night School - the focus of this film veered away from these two bantering with each other and settled into a fairly funny, fairly innocuous comedy that I walked away liking.
Directed by Malcolm D. Lee (GIRLS TRIP), Night School stars Hart as a High School drop-out who is now a motor-mouthed salesman who loses his job and just might lose his girl if he doesn't go back and get his GED so he can land a new job. Haddish stars as the teacher of the Night School. Both the leads are used sparingly enough that they were enjoyable participants in this film.
But for me, the strength of this film comes in the rogues gallery of comedians that were brought in to play the other students in the Night School. Rob Riggle, Mary-Lynn Rajskub, Romany Malco, Fat Joe and Al Madrigal are all winning and comforting strengths of this film as the adult "Breakfast Club" that fall under the spell - and direction - of Hart's character. It is a group that I loved spending time with and wouldn't mind spending more time with.
And I'm glad they are there for the Direction, plot twists and other characters are all pretty predictable, but they made it an enjoyable enough romp that I fall on the side of recommending it - especially if you are looking for a mindless comedy that will NOT require you to break into a discussion group afterward. A good "Netflix", rental or rainy afternoon on TBS comedy.
Letter Grade: B-
6 (out of 10) stars and you can take that to the BankofMarquis
But a funny thing happened on the way to Night School - the focus of this film veered away from these two bantering with each other and settled into a fairly funny, fairly innocuous comedy that I walked away liking.
Directed by Malcolm D. Lee (GIRLS TRIP), Night School stars Hart as a High School drop-out who is now a motor-mouthed salesman who loses his job and just might lose his girl if he doesn't go back and get his GED so he can land a new job. Haddish stars as the teacher of the Night School. Both the leads are used sparingly enough that they were enjoyable participants in this film.
But for me, the strength of this film comes in the rogues gallery of comedians that were brought in to play the other students in the Night School. Rob Riggle, Mary-Lynn Rajskub, Romany Malco, Fat Joe and Al Madrigal are all winning and comforting strengths of this film as the adult "Breakfast Club" that fall under the spell - and direction - of Hart's character. It is a group that I loved spending time with and wouldn't mind spending more time with.
And I'm glad they are there for the Direction, plot twists and other characters are all pretty predictable, but they made it an enjoyable enough romp that I fall on the side of recommending it - especially if you are looking for a mindless comedy that will NOT require you to break into a discussion group afterward. A good "Netflix", rental or rainy afternoon on TBS comedy.
Letter Grade: B-
6 (out of 10) stars and you can take that to the BankofMarquis

BankofMarquis (1832 KP) rated Megamind (2010) in Movies
Dec 5, 2018
Holds up well - very entertaining
When one thinks of Animation studios, the first 2 names that come to mind are, probably, PIXAR and DISNEY ANIMATION. Coming in 3rd on that list is probably DREAMWORKS with such hit franchises as SHREK, HOW TO TRAIN YOUR DRAGON and KUNG FU PANDA. But Dreamworks also made a few, fun "one-off" films (animation films that spawned no sequels), most notably OVER THE HEDGE, SHARK TALE and the animated film I'm reviewing today, MEGAMIND.
What? You don't remember MEGAMIND? Well, you should. Spooffing SuperHero films by focusing on the villain, Megamind stars some incredible voice talents - Will Ferrell, Tina Fey, Brad Pitt, David Cross and Johan Hill - and tells the cautionary tale of "be careful what you wish for, you just might get it."
Ferrell, of course, stars as the titular Megamind, a Super Villain who after years of failure, finally defeats SuperHero Megaman (Brad Pitt). He realizes that without his arch-nemesis, his life is empty and begins to search for meaning in his life. Along for the journey is a reporter (Tina Fey), her Cameraman (Jonah Hill) and Megamind's Minion (long before Despicable Me), David Cross.
Sounds like pretty standard stuff, huh? But in the hands of comedians like Ferrell, Fey, Cross and Hill it elevates itself to something more. The comic sensibilities make a little more sense to me when I realized that Ben Stiller and Justin Theroux were the Excecutive Producers - both very funny men. They, smartly, turned the Direction of this film over to Dreamworks Animation veteran Tom McGrath (REN & STIMPY, some of the MADAGASCAR films and THE BOSS BABY), he keeps the events of the film moving swiftly and simply, being really clear of the events and motivations of the players while not getting too clever and complex.
I caught this film on HBO, and am sure you can stream it elsewhere. If you're looking for a fun film for the whole family this Holiday Season - especially one without Princes & Princesses in it - check out MEGAMIND, it's a fun way to spend a few hours.
Letter Grade: A-
8 (out of 10) stars and you can take that to the Bank(ofMarquis)
What? You don't remember MEGAMIND? Well, you should. Spooffing SuperHero films by focusing on the villain, Megamind stars some incredible voice talents - Will Ferrell, Tina Fey, Brad Pitt, David Cross and Johan Hill - and tells the cautionary tale of "be careful what you wish for, you just might get it."
Ferrell, of course, stars as the titular Megamind, a Super Villain who after years of failure, finally defeats SuperHero Megaman (Brad Pitt). He realizes that without his arch-nemesis, his life is empty and begins to search for meaning in his life. Along for the journey is a reporter (Tina Fey), her Cameraman (Jonah Hill) and Megamind's Minion (long before Despicable Me), David Cross.
Sounds like pretty standard stuff, huh? But in the hands of comedians like Ferrell, Fey, Cross and Hill it elevates itself to something more. The comic sensibilities make a little more sense to me when I realized that Ben Stiller and Justin Theroux were the Excecutive Producers - both very funny men. They, smartly, turned the Direction of this film over to Dreamworks Animation veteran Tom McGrath (REN & STIMPY, some of the MADAGASCAR films and THE BOSS BABY), he keeps the events of the film moving swiftly and simply, being really clear of the events and motivations of the players while not getting too clever and complex.
I caught this film on HBO, and am sure you can stream it elsewhere. If you're looking for a fun film for the whole family this Holiday Season - especially one without Princes & Princesses in it - check out MEGAMIND, it's a fun way to spend a few hours.
Letter Grade: A-
8 (out of 10) stars and you can take that to the Bank(ofMarquis)

Sarah (7800 KP) rated Black Mirror: Bandersnatch (2018) in Movies
Dec 28, 2018 (Updated Dec 28, 2018)
A brilliant concept
Black Mirror is one of those series that is very divisive, people either seem to love it or hate it. I absolutely adore it. I love the bleak, technology driven alternate reality based stories, it’s fascinating and a worrying insight into what our future could become. I only found out yesterday that they were releasing this feature length standalone on Netflix, and when I found out it was a ‘choose your own ending’ type story, I couldn’t have been more excited. And it really does not disappoint.
The choose your own adventure style is flawless. I was worried it’d be clunky, slow or disrupt the flow of the scene, but it really is immaculate. The scene carries on while you choose, and choosing is simple, although you do have to be quite quick. It starts off with a few innocuous choices but then soon descends into ones that are a lot darker, and in some cases a lot funnier too. When you get to whatever ending you’ve reached, it allows you to go back and change some of your choices to see how the outcome would’ve differed, exactly like you’d do if you were reading a choose your ending Goosebumps book - flicking back and choosing a different option. On watching some of the alternate options, I soon realised some of the ones I’d picked were the best choices!
The plot itself is interesting and relevant, and also very meta as the story goes along, which for me really helped involve me as a watcher. There are some very bleak, gruesome and funny moments in this, which is really exactly what you’d expect from Charlie Brooker and even gets you questioning your own reality. Fionn Whitehead is great as Stefan, after this and Dunkirk he’s sure to do well. My only negative is that the story seemed to unfold very slowly in parts, but this could have all been down to the choices I made.
This is a fantastic concept for Black Mirror, and I’d love to see it used in other parts of the series. Albeit very sparingly, as it is something that could get old quite quickly if overused. But for Bandersnatch, it was a delight to watch, and take part.
The choose your own adventure style is flawless. I was worried it’d be clunky, slow or disrupt the flow of the scene, but it really is immaculate. The scene carries on while you choose, and choosing is simple, although you do have to be quite quick. It starts off with a few innocuous choices but then soon descends into ones that are a lot darker, and in some cases a lot funnier too. When you get to whatever ending you’ve reached, it allows you to go back and change some of your choices to see how the outcome would’ve differed, exactly like you’d do if you were reading a choose your ending Goosebumps book - flicking back and choosing a different option. On watching some of the alternate options, I soon realised some of the ones I’d picked were the best choices!
The plot itself is interesting and relevant, and also very meta as the story goes along, which for me really helped involve me as a watcher. There are some very bleak, gruesome and funny moments in this, which is really exactly what you’d expect from Charlie Brooker and even gets you questioning your own reality. Fionn Whitehead is great as Stefan, after this and Dunkirk he’s sure to do well. My only negative is that the story seemed to unfold very slowly in parts, but this could have all been down to the choices I made.
This is a fantastic concept for Black Mirror, and I’d love to see it used in other parts of the series. Albeit very sparingly, as it is something that could get old quite quickly if overused. But for Bandersnatch, it was a delight to watch, and take part.

Dillon Jacoby-Rankin (202 KP) rated Sid Meier's Civilization: A New Dawn in Tabletop Games
Jan 18, 2020
Components (2 more)
Strategy
Simple Turns
Play Time (1 more)
Hard to get to the table
Players: 2-4
Ages: 14+
Play Time: 60-120 minutes :(
Components: The game is very nice and the board is good quality as well as the cards. The pieces are all cardboard and plastic and the colors are very nice.
Simple Turns: Easy to take turns. Easy to learn and play. Harder to strategize. You can only pick between 5 options on your turn, but depending on where they are in the line up changes everything. For example, if something is at the end of the line up, it is much more useful then being at the beginning of the line up. Everytime you use a card/action, the line up will shift down. Essentially you want to always use cards further in the line up to keep the line moving but you also need to use the right cards at the right time for your specific strategy.
Strategy: I've oh played this once but I found it hard to make a plan that would work well for me. Maybe experience would make it easier which brings me to my next topic.
Hard to get to the table: Just hearing the title makes my friends turn and run. They know the name associated with the game and that it can be a lot. Big time frame and lots of strategy. I find it hard with everyone's schedule and preferences to actually play this game. Which is why I've played it once.
Play Time: I've played a two player game and that was my only game I've played. We spent longer on the set up than actually playing. We couldn't figure out which way the board was supposed to fit together. Granted you can build it however you want really but the rules said to use that layout for the first game to make it the easiest setup. Anyways we ended the game early when other friends showed up to play something else but we could tell from where we were at and the goals we needed to achieve that it was going to be a much longer game than we had intended for the day and that was just two players.
Ages: 14+
Play Time: 60-120 minutes :(
Components: The game is very nice and the board is good quality as well as the cards. The pieces are all cardboard and plastic and the colors are very nice.
Simple Turns: Easy to take turns. Easy to learn and play. Harder to strategize. You can only pick between 5 options on your turn, but depending on where they are in the line up changes everything. For example, if something is at the end of the line up, it is much more useful then being at the beginning of the line up. Everytime you use a card/action, the line up will shift down. Essentially you want to always use cards further in the line up to keep the line moving but you also need to use the right cards at the right time for your specific strategy.
Strategy: I've oh played this once but I found it hard to make a plan that would work well for me. Maybe experience would make it easier which brings me to my next topic.
Hard to get to the table: Just hearing the title makes my friends turn and run. They know the name associated with the game and that it can be a lot. Big time frame and lots of strategy. I find it hard with everyone's schedule and preferences to actually play this game. Which is why I've played it once.
Play Time: I've played a two player game and that was my only game I've played. We spent longer on the set up than actually playing. We couldn't figure out which way the board was supposed to fit together. Granted you can build it however you want really but the rules said to use that layout for the first game to make it the easiest setup. Anyways we ended the game early when other friends showed up to play something else but we could tell from where we were at and the goals we needed to achieve that it was going to be a much longer game than we had intended for the day and that was just two players.

Merissa (12969 KP) rated Sufferborn in Books
Jan 27, 2020
Sufferborn is the story of elves and humans, how they live, and what happens when their worlds overlap. We start off in the past where Orinleah has just given birth and Daghahen is found by his brother. We learn Orinleah gives the boy a name that is banned from most of the tribes, Dorhen, meaning 'stranger'. Apparently, it means his life will not be long but be very arduous. Why she names him this isn't exactly clear as she seems so happy about it.
The pacing of this book is overall very slow. There are moments when it picks up but then it slows down again. This is good in the majority of the cases as there is always a lot going on, so it gives you time to grasp the situation as well as learning more about the characters. I would say that personally I would have found chapter headings to be helpful, just so I could find out who was talking and when, but that's probably just me.
And there are a LOT of characters too! The main ones end up being Daghahen, Dorhen, and Kalea, but trust me when I say there is a whole caboodle of characters there that will draw your attention. In fact, even in the last few chapters, you are introduced to new characters to take into book two with you.
With the slow pace and the amount of characters, it comes as no surprise this is a long book, typical of Fantasy. I wouldn't call it a Fantasy Romance as I felt the romance between Dorhen and Kalea actually wasn't that important. I mean, obviously it is or Kalea wouldn't have gone looking for him, but on the whole, there is so much more to the story than "just" romance. I would call it Dark Fantasy as there is plenty of violence and the threat of rape and/or rape scenes.
It ends on a cliffhanger so fair warning and I haven't found anything online to say when the next book is available. If Dark Fantasy ticks your box then I would recommend it.
The pacing of this book is overall very slow. There are moments when it picks up but then it slows down again. This is good in the majority of the cases as there is always a lot going on, so it gives you time to grasp the situation as well as learning more about the characters. I would say that personally I would have found chapter headings to be helpful, just so I could find out who was talking and when, but that's probably just me.
And there are a LOT of characters too! The main ones end up being Daghahen, Dorhen, and Kalea, but trust me when I say there is a whole caboodle of characters there that will draw your attention. In fact, even in the last few chapters, you are introduced to new characters to take into book two with you.
With the slow pace and the amount of characters, it comes as no surprise this is a long book, typical of Fantasy. I wouldn't call it a Fantasy Romance as I felt the romance between Dorhen and Kalea actually wasn't that important. I mean, obviously it is or Kalea wouldn't have gone looking for him, but on the whole, there is so much more to the story than "just" romance. I would call it Dark Fantasy as there is plenty of violence and the threat of rape and/or rape scenes.
It ends on a cliffhanger so fair warning and I haven't found anything online to say when the next book is available. If Dark Fantasy ticks your box then I would recommend it.

Uganda be Kidding Me
Book
I awoke at 4:45 am in Johannesburg, South Africa, in my bra and underwear and looked over at my...

Tweek-a-Week: Weight Loss
Health & Fitness and Lifestyle
App
Update: Thanks to everyone who'se downloaded our Apps over 100,000 times since 2011 !! If you're...