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Purple Phoenix Games (2266 KP) rated Vamp on the Batwalk in Tabletop Games
Feb 12, 2021
I think I could be a vampire. Not that I THINK I’m a vampire, but I think I could live(?) with being a vamp. Not the sparkly kind. Just the normal kind. Or maybe the “What We Do in the Shadows” kind. Yeah. At least initially I don’t think I would care much about being the most fashionable vampire in the group, but I could see why some of the elder vampires would need SOMETHING over which to compete and obsess. Maybe I could be one of the judges.
Vamp on the Batwalk has players take on the personalities of one of these fashionable elder vampires competing in the latest fashion show. The only problem is that vampires are unable to see themselves in mirrors, so they cannot really assure themselves that they look marvelous; the other vampires will have that privilege. Which vampire can win the most fashion shows this year with limited knowledge of how they look? Who would… stake… their reputation on mere fashion shows anyway?
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup invert the bottom of the box and insert it into the back of the box top lid to create a runway. A “batwalk,” if you will. Each player will choose a vampire and place their standee on the batwalk Start space. They will also take the matching Reference Card. All Vamp Cards matching the vamps in play are collected, shuffled together, and five are dealt to each player. Whichever player is most fashionable goes first and the game may begin!
Vamp on the Batwalk is a trick-taking game where players know not which cards they hold. Instead, their hands are facing all other players in order to suss out which cards they may be holding. The first player will open the game by playing any card from their hand. The next player also will play any card they wish, and so on until all players have played a card.
Once each card is played the “lead” card may be switched depending on the rules of the game. Should all cards played be of the same suit the highest card played is the lead card and wins the trick. Similarly, if the first card played remains the highest card in that suit and no other cards played earn the lead card status, that highest card wins the trick.
However, when a card is played that is the same value (a three played on a three of a different suit) the newest card with the matching value “Steals the Show” and becomes the new lead card. Some cards feature a star for the value. These star cards will always take the lead unless a garlic card has been played to trump the star. Garlic cards typically are the lowest-ranking suit, but when played in the same hand as a star become the trump suit.
Luckily, the reference cards have handy reminders for these special rules. After all cards from the hand have been played, players check who is winning the fashion show based on points earned during the round. If this is the end of the third round the vamp with the most points wins! If not, the player to the left of the most recent first player then becomes the first player for the next round.
Components. This game features an ingenious scoreboard that is just so fun to use. Having the box double as the scoreboard runway was such a great decision and it works flawlessly. The cards are all large tarot-sized (I think, I’m no tarot-master) and feature some really great art. The player standees are fine, but only four or so can actually fit on a space on the runway without creating a mess. All in all I adore the components and art style here.
Now, several games also employ this mechanic of holding your hand of cards outward for opponents to see, but here the players never really are told which cards they hold. In Vamp on the Batwalk the card play is silly and mostly a guessing game, at least in my head. One can never truly know all the cards they hold because each round not all cards are used. This adds another layer of difficulty in trying to guess what you are holding. This may turn off certain gamers, but it’s a silly way to play the game and I love it.
At the end of the day, this is a game about vampires putting on a fashion show. I feel like once I decided not to take it so seriously I began enjoying it so much more. Sometimes it’s a surprise to win a trick with a 2 of garlic. A throwaway card usually can win if a star is played. Or thinking you have THE card to win the trick only to have someone else Steal the Show and beat you out. It’s just chaotic silliness and I’m smitten.
If you are at all anything like me and can put aside the need to win at all times and at all costs, you will enjoy this one. It is wacky, has an amazing theme and excellent components, and is just a fun game to relax with or to help recharge after a brain burning sesh. Purple Phoenix Games gives this one a blood-slurping 8 / 12. Even though I think the blue vamp is eerily similar to Travis McElroy, the almost-coolest-Travis, this one is a hit for me. Go grab it if you like fun games that don’t tax the brain a whole lot.
Vamp on the Batwalk has players take on the personalities of one of these fashionable elder vampires competing in the latest fashion show. The only problem is that vampires are unable to see themselves in mirrors, so they cannot really assure themselves that they look marvelous; the other vampires will have that privilege. Which vampire can win the most fashion shows this year with limited knowledge of how they look? Who would… stake… their reputation on mere fashion shows anyway?
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup invert the bottom of the box and insert it into the back of the box top lid to create a runway. A “batwalk,” if you will. Each player will choose a vampire and place their standee on the batwalk Start space. They will also take the matching Reference Card. All Vamp Cards matching the vamps in play are collected, shuffled together, and five are dealt to each player. Whichever player is most fashionable goes first and the game may begin!
Vamp on the Batwalk is a trick-taking game where players know not which cards they hold. Instead, their hands are facing all other players in order to suss out which cards they may be holding. The first player will open the game by playing any card from their hand. The next player also will play any card they wish, and so on until all players have played a card.
Once each card is played the “lead” card may be switched depending on the rules of the game. Should all cards played be of the same suit the highest card played is the lead card and wins the trick. Similarly, if the first card played remains the highest card in that suit and no other cards played earn the lead card status, that highest card wins the trick.
However, when a card is played that is the same value (a three played on a three of a different suit) the newest card with the matching value “Steals the Show” and becomes the new lead card. Some cards feature a star for the value. These star cards will always take the lead unless a garlic card has been played to trump the star. Garlic cards typically are the lowest-ranking suit, but when played in the same hand as a star become the trump suit.
Luckily, the reference cards have handy reminders for these special rules. After all cards from the hand have been played, players check who is winning the fashion show based on points earned during the round. If this is the end of the third round the vamp with the most points wins! If not, the player to the left of the most recent first player then becomes the first player for the next round.
Components. This game features an ingenious scoreboard that is just so fun to use. Having the box double as the scoreboard runway was such a great decision and it works flawlessly. The cards are all large tarot-sized (I think, I’m no tarot-master) and feature some really great art. The player standees are fine, but only four or so can actually fit on a space on the runway without creating a mess. All in all I adore the components and art style here.
Now, several games also employ this mechanic of holding your hand of cards outward for opponents to see, but here the players never really are told which cards they hold. In Vamp on the Batwalk the card play is silly and mostly a guessing game, at least in my head. One can never truly know all the cards they hold because each round not all cards are used. This adds another layer of difficulty in trying to guess what you are holding. This may turn off certain gamers, but it’s a silly way to play the game and I love it.
At the end of the day, this is a game about vampires putting on a fashion show. I feel like once I decided not to take it so seriously I began enjoying it so much more. Sometimes it’s a surprise to win a trick with a 2 of garlic. A throwaway card usually can win if a star is played. Or thinking you have THE card to win the trick only to have someone else Steal the Show and beat you out. It’s just chaotic silliness and I’m smitten.
If you are at all anything like me and can put aside the need to win at all times and at all costs, you will enjoy this one. It is wacky, has an amazing theme and excellent components, and is just a fun game to relax with or to help recharge after a brain burning sesh. Purple Phoenix Games gives this one a blood-slurping 8 / 12. Even though I think the blue vamp is eerily similar to Travis McElroy, the almost-coolest-Travis, this one is a hit for me. Go grab it if you like fun games that don’t tax the brain a whole lot.
Emma @ The Movies (1786 KP) rated My Hero Academia: Heroes Rising (2020) in Movies
Mar 12, 2020
It was very exciting to finally get an anime screening at my local Cineworld. We don't seem to get considered for these different screenings very often so it made a nice change to see something a little unusual.
A class of superheroes-in-training are sent to an island where the resident hero has retired. Getting experience is the best way to learn and getting to know the people around them will help them learn what they're fighting for.
The day to day hero life is hum-drum but fulfilling and most of the trainees are settling in well. Things are about to change, a spate of superpower robberies take place and it seems the culprits are heading for the island.
I've read manga in the past and have seen snippets of anime from time to time but I don't think I've ever sat down to a whole film of it apart from Pokemon. Possibly I shouldn't have started with something fairly deep in an existing franchise but I wasn't aware of it beforehand, and actually, I would have said it could have been a standalone after watching it.
It was really nice to see so many people there for it, there were about 30 others which felt like quite a lot for our cinema, more than I was expecting... and by the look of it there were all young enough to be my kids, so that was a fun experience.
I'm not going to lie, I was very confused at the beginning. It opens on a chase sequence and with no idea who these characters were or what was happening, I was lost. It doesn't take too long to get the gist of everything after this but it really threw me for a while.
On the advice of Twitter peeps I went and saw the subtitled release rather than the dubbed, this would have been my personal choice too as I find dubbing a rather hit and miss format. I'm not sure what might be lost in translation but some of the dialogue didn't seem natural, it might be an interesting experience to see it again with a dubbed track over it for the comparison.
You know when you're driving and looking for a turning so you can see where you're going better? During that first chase scene in particular the music is quite loud and the voices were hardly audible... I know I didn't need to head the audio as I wouldn't have understood it anyway but reading the subtitles without hearing the pacing was quite tricky and felt like it was partly why the scene was confusing to me. (This brings up all sorts of questions about subtitles when people HAVE to use them that I'd never even considered before.) The sound issue did get a little better as it progressed, but there was still a discrepancy through the film.
One good guy has to be virtuous and self-sacrificing, one has to be overly aggressive with a hidden soft side, another has to be adorably cute. Is that how they all work or just this one? Oh, and for the most part, everyone has to have great hair. I found either end of the scale of characters to be frustrating, Mahoro and Bakugo (I hope I'm getting these character names right) were on the aggressive side and the outbursts of screaming didn't make a lot of sense. There are several of the heroes that have a rather saccharine demeanour that also grated at me. Within the ensemble though there were characters like Deku and Katsuma who felt much more balanced, and Katsuma was so adorable to boot.
The story for the film seemed simple enough, bad guys want something, good guys have to protect it and stop them. Classic. But the back story to it seemed very complicated with a whole section of the film verging on unnecessary. This could be something that makes more sense with it combined with the series, but it's not something I'm going to know for now.
That may or may not have contributed to me struggling through the first 40 minutes of the film. I'm sure a little advanced knowledge might have helped, for example, I don't know whether Nine's motivations were established in the series. As it was it took me a while to work out.
Once we hit the confrontation of the film everything really picks up and I was a lot more engaged. As it progresses there's quite a strong moral compass that becomes evident and a lot of teachable moments are thrown at us, by the end I was really moved by some of the characters and their actions. Emotions were surprisingly well handled and the sense of right and wrong with them come across well.
I did have fun watching the film but there were things that held me back. The fact that the villain is well matched by a group of unattended school kids with only a partial grasp on their powers being one. Essentially the heroes come back for round two with nothing more than determination, but I get the sense that that all just helps with the sense that anyone can triumph over evil. I could rant on about this until the cows come home.
The biggest thing that held this back is not really a negative to the film, it's more that I'm a newbie to it. Anime is made up of several different styles, realistic, cartoonish, fantastical, that's a lot to deal with when you're not familiar with something. In a bad comparison for you it's like watching Who Framed Roger Rabbit? without knowing half the characters, you don't know why they look the way they do and you don't know what their function is. The only way that's going to make more sense to me is by watching more of it.
My Hero Academia: Heroes Rising is probably a good place for me to pick up some anime knowledge, once the film got going it was an enjoyable ride. As a nice surprise this also attracted the best audience I've had in quite a while.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/03/my-hero-academia-heroes-rising-movie.html
A class of superheroes-in-training are sent to an island where the resident hero has retired. Getting experience is the best way to learn and getting to know the people around them will help them learn what they're fighting for.
The day to day hero life is hum-drum but fulfilling and most of the trainees are settling in well. Things are about to change, a spate of superpower robberies take place and it seems the culprits are heading for the island.
I've read manga in the past and have seen snippets of anime from time to time but I don't think I've ever sat down to a whole film of it apart from Pokemon. Possibly I shouldn't have started with something fairly deep in an existing franchise but I wasn't aware of it beforehand, and actually, I would have said it could have been a standalone after watching it.
It was really nice to see so many people there for it, there were about 30 others which felt like quite a lot for our cinema, more than I was expecting... and by the look of it there were all young enough to be my kids, so that was a fun experience.
I'm not going to lie, I was very confused at the beginning. It opens on a chase sequence and with no idea who these characters were or what was happening, I was lost. It doesn't take too long to get the gist of everything after this but it really threw me for a while.
On the advice of Twitter peeps I went and saw the subtitled release rather than the dubbed, this would have been my personal choice too as I find dubbing a rather hit and miss format. I'm not sure what might be lost in translation but some of the dialogue didn't seem natural, it might be an interesting experience to see it again with a dubbed track over it for the comparison.
You know when you're driving and looking for a turning so you can see where you're going better? During that first chase scene in particular the music is quite loud and the voices were hardly audible... I know I didn't need to head the audio as I wouldn't have understood it anyway but reading the subtitles without hearing the pacing was quite tricky and felt like it was partly why the scene was confusing to me. (This brings up all sorts of questions about subtitles when people HAVE to use them that I'd never even considered before.) The sound issue did get a little better as it progressed, but there was still a discrepancy through the film.
One good guy has to be virtuous and self-sacrificing, one has to be overly aggressive with a hidden soft side, another has to be adorably cute. Is that how they all work or just this one? Oh, and for the most part, everyone has to have great hair. I found either end of the scale of characters to be frustrating, Mahoro and Bakugo (I hope I'm getting these character names right) were on the aggressive side and the outbursts of screaming didn't make a lot of sense. There are several of the heroes that have a rather saccharine demeanour that also grated at me. Within the ensemble though there were characters like Deku and Katsuma who felt much more balanced, and Katsuma was so adorable to boot.
The story for the film seemed simple enough, bad guys want something, good guys have to protect it and stop them. Classic. But the back story to it seemed very complicated with a whole section of the film verging on unnecessary. This could be something that makes more sense with it combined with the series, but it's not something I'm going to know for now.
That may or may not have contributed to me struggling through the first 40 minutes of the film. I'm sure a little advanced knowledge might have helped, for example, I don't know whether Nine's motivations were established in the series. As it was it took me a while to work out.
Once we hit the confrontation of the film everything really picks up and I was a lot more engaged. As it progresses there's quite a strong moral compass that becomes evident and a lot of teachable moments are thrown at us, by the end I was really moved by some of the characters and their actions. Emotions were surprisingly well handled and the sense of right and wrong with them come across well.
I did have fun watching the film but there were things that held me back. The fact that the villain is well matched by a group of unattended school kids with only a partial grasp on their powers being one. Essentially the heroes come back for round two with nothing more than determination, but I get the sense that that all just helps with the sense that anyone can triumph over evil. I could rant on about this until the cows come home.
The biggest thing that held this back is not really a negative to the film, it's more that I'm a newbie to it. Anime is made up of several different styles, realistic, cartoonish, fantastical, that's a lot to deal with when you're not familiar with something. In a bad comparison for you it's like watching Who Framed Roger Rabbit? without knowing half the characters, you don't know why they look the way they do and you don't know what their function is. The only way that's going to make more sense to me is by watching more of it.
My Hero Academia: Heroes Rising is probably a good place for me to pick up some anime knowledge, once the film got going it was an enjoyable ride. As a nice surprise this also attracted the best audience I've had in quite a while.
Originally posted on: https://emmaatthemovies.blogspot.com/2020/03/my-hero-academia-heroes-rising-movie.html
The nerdy birdie (67 KP) rated Girls' Night Out in Books
Jul 2, 2018
First & foremost thank you very much to Netgalley & Lake Union Publishing for allowing me to read a free arc of this book in exchange for an honest review ❤️??.
I MUST start off by saying that when I browse through Netgalley and choose which books I'd like to review I always go by the synopsis of the book and don't really pay attention to the cover or the author(s). I absolutely love a good thriller, so when I read what this book was about I couldn't hit the "request" button fast enough. When asked what appealed to me...I indicated the subject matter. How could I not relate to going on a trip with two of my best girlfriends? Sign me up! Then, since I am very new to this process, only joining as of May 30th, I was approved for a large amount of novels all at once and this one got lost somewhere in amongst the crowd. I read 15 books BEFORE this one, which would not have been the case had I taken a brief moment to contemplate where I had heard the two authors names Lisa Steinke & Liz Fenton before.
To continue on with my story...I was ready to select my next book to read last night and came across
" Girls' Night Out" somewhere in the middle of my shelf and thought to myself, " Awesome...Download!" It wasn't until I was flipping through the beginning pages ( you know, the ones that are usually passed by and disregarded until you find page 1 or " prologue.") when I saw other books listed by these co-authors. There in plain sight was " The Status of All Things," one of my favorite books of all time! My review of this book clearly indicates " definitely in my top 20 books of all time" and it's categorized in my favorites folder on goodreads! Total fan-girl moment!!!!! Kate was one of my favorite characters, I saw so much of myself in her! So...before I review this new book I must also insist that if you're reading this to please also pick up their other book " The Status of All Things" which I have already recommended to every single one of my friends. It is about a girl in her thirties that is obsessed with social media ( who isn't?) who is able to keep changing her life & the lives of those around her based on her Facebook status updates! It reminds me of Lauren Oliver's "Before I Fall" meets "The Butterfly Effect" movie. End rant, sorry! But read it ?
Now onto my review of " A Girls' Night Out!" Whew! The suspense was almost too much to bear in this one! Just imagine...you go on a much needed vaca to a beautiful island with two of your best girl friends and one of them disappears!!! Yes, you wake up and she's gone..one friend can't remember because she was so intoxicated and the other basically left her to fend for herself and went home with some random bartender. Which one would you rather be? The missing? The drunk? The sexaholic? Not very good friends if you ask me.
I started reading around 9 pm and read for so long that I fell asleep with my kindle on my face, woke up at 4 am and read some more, and couldn't put it down all day today! I ate breakfast, lunch and dinner all the while flip, flip, flipping through the pages and devouring every word! It was like this book was my oxygen and I needed it to survive.
I had myself talked into various scenarios because I so desperately wanted to figure out what was going on! At one point I thought that Marco was a setup from the beginning, a plant to take Ashley away and cause problems for her marriage. Payback time? Then I thought that Lauren had drugged Natalie and done something to Ashley herself. I also thought that Ben, Jason & Natalie were in on something together against Ashley because they all wanted the money from the business. I also thought Marco wasn't even real and maybe someone that both girls made up to get away with murder! Man does my head hurt! This book gave me whiplash ?? I won't give away any spoilers or endings but what I will say is that when they showed up at the morgue to identify the body my heart was pounding like I was right there with them. Please don't let it be her.
How can these two best friends perfect two completely different genres? I don't know, but they did! A great team! Can't wait to read ALL of their other books! Another one to add to my favorites shelf.
I MUST start off by saying that when I browse through Netgalley and choose which books I'd like to review I always go by the synopsis of the book and don't really pay attention to the cover or the author(s). I absolutely love a good thriller, so when I read what this book was about I couldn't hit the "request" button fast enough. When asked what appealed to me...I indicated the subject matter. How could I not relate to going on a trip with two of my best girlfriends? Sign me up! Then, since I am very new to this process, only joining as of May 30th, I was approved for a large amount of novels all at once and this one got lost somewhere in amongst the crowd. I read 15 books BEFORE this one, which would not have been the case had I taken a brief moment to contemplate where I had heard the two authors names Lisa Steinke & Liz Fenton before.
To continue on with my story...I was ready to select my next book to read last night and came across
" Girls' Night Out" somewhere in the middle of my shelf and thought to myself, " Awesome...Download!" It wasn't until I was flipping through the beginning pages ( you know, the ones that are usually passed by and disregarded until you find page 1 or " prologue.") when I saw other books listed by these co-authors. There in plain sight was " The Status of All Things," one of my favorite books of all time! My review of this book clearly indicates " definitely in my top 20 books of all time" and it's categorized in my favorites folder on goodreads! Total fan-girl moment!!!!! Kate was one of my favorite characters, I saw so much of myself in her! So...before I review this new book I must also insist that if you're reading this to please also pick up their other book " The Status of All Things" which I have already recommended to every single one of my friends. It is about a girl in her thirties that is obsessed with social media ( who isn't?) who is able to keep changing her life & the lives of those around her based on her Facebook status updates! It reminds me of Lauren Oliver's "Before I Fall" meets "The Butterfly Effect" movie. End rant, sorry! But read it ?
Now onto my review of " A Girls' Night Out!" Whew! The suspense was almost too much to bear in this one! Just imagine...you go on a much needed vaca to a beautiful island with two of your best girl friends and one of them disappears!!! Yes, you wake up and she's gone..one friend can't remember because she was so intoxicated and the other basically left her to fend for herself and went home with some random bartender. Which one would you rather be? The missing? The drunk? The sexaholic? Not very good friends if you ask me.
I started reading around 9 pm and read for so long that I fell asleep with my kindle on my face, woke up at 4 am and read some more, and couldn't put it down all day today! I ate breakfast, lunch and dinner all the while flip, flip, flipping through the pages and devouring every word! It was like this book was my oxygen and I needed it to survive.
I had myself talked into various scenarios because I so desperately wanted to figure out what was going on! At one point I thought that Marco was a setup from the beginning, a plant to take Ashley away and cause problems for her marriage. Payback time? Then I thought that Lauren had drugged Natalie and done something to Ashley herself. I also thought that Ben, Jason & Natalie were in on something together against Ashley because they all wanted the money from the business. I also thought Marco wasn't even real and maybe someone that both girls made up to get away with murder! Man does my head hurt! This book gave me whiplash ?? I won't give away any spoilers or endings but what I will say is that when they showed up at the morgue to identify the body my heart was pounding like I was right there with them. Please don't let it be her.
How can these two best friends perfect two completely different genres? I don't know, but they did! A great team! Can't wait to read ALL of their other books! Another one to add to my favorites shelf.
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Emma @ The Movies (1786 KP) rated First Man (2018) in Movies
Sep 25, 2019
I have put off writing this review because I honestly didn't know what, or more precisely how to sum up my feelings about this movie. That's not a typo at the top. I'm giving this one star, and honestly I nearly didn't even give it that.
Previously I've mentioned that I will happily sit through a movie bawling my eyes out. I hadn't quite realised how important it was to have good characters behind the emotional pieces. Twice this movie brought a tear to my eye, and neither were when I particularly expected. I'll circle back round to one of those in a moment.
It is entirely possible that how these people were portrayed is accurate to real life, I honestly don't know much about the people apart from what most around the world know. I could make no emotional connection with them. So much so that at the beginning of the film when we have our first opportunity to sympathise with them I was left frowning at the screen wondering how this devastating story line left me not caring.
The redeeming feature in this film was the Armstrong's oldest son. For the most part they're just around in the periphery of the story, after all most people are there for the space film not the biopic, but he earned this star. Janet makes Neil talk to their sons about the mission he's about to leave for, the boy is just old enough to know what it might mean, how dangerous it is, and in that moment he gave a brilliant performance and I could feel his sadness and anger.
Until I saw Blade Runner 2049 I had not seen Ryan Gosling in a film in 15 years. (I have seen Murder By Numbers but didn't realise he was in it until about five minutes ago.) From that one film I was sold on him as an actor, he played that part really well and I could almost forgive him for doing La La Land. (I have not seen La La Land. However, thanks to the film's sponsorship of drama on ITV2 at a peak moment in time for series I was watching, I have seen the trailer hundreds of times and vowed never to watch it.) Gosling's role in this pained me. As I said, I don't know the people this film is based on, his portrayal of Armstrong could be entirely accurate but I didn't find anything about it believable. His devastation at the beginning of the movie appeared like it should have been a genuine heartbreak for him, and yet his performance didn't reflect that at all apart from some unconvincing wailing.
Claire Foy's Janet Armstrong, again, could be accurate I honestly don't know. Listening to her spend a lot of her time getting angry left me frustrated. Anger is a strong emotion, yet it was another performance that didn't leave me identifying with her pain. I knew where it should have been, but I couldn't find it in any of the scenes.
I feel like I could go on about this for ages. Originally I was going to give First Man two stars, which on my score card is for films that I didn't like but I can see that they're well done and could appeal to other people. Usually that would mean the subject matter isn't too my liking but the performances were good... well. Yeah.
While I can understand the chaotic nature of shuttle's in flight, starting a film with camera shots that are so violently shaky that you can't tell what's going on didn't sit well with me. From the very start you're left confused and not knowing exactly who or what you're watching. Unfortunately that was not the only time that shot was used. The film didn't seem glossy, if that makes sense. It's a film in 2018, we want to see the past in glorious high definition, but everything felt a little retro in an old kind of way. Shaky camera was a constant feature and when we see the exterior shots of the module in space I honestly though I was watching a less technicolour version of Red Dwarf. With one main difference, I like Red Dwarf.
Lots of production choices make sense to some degree. When we go from the landing to getting down on to the moon there is silence. I can see that silence would be a good tool in what is essentially nothingness. But would it have been silent? Wouldn't they have heard console beeping, com channels, and the sound of their own breathing? The silence was deafening, and dull.
When I came out of the film I really couldn't reconcile what I'd seen with what people had been raving about. There was no redeeming feature for me. So much potential telling a story that everyone knows, but doesn't really, and I was left with a bad taste in my mouth and the desire to watch Apollo 13 to reassure myself that there were better films out there.
What you should do
You're going to go and see it because everyone thinks it's amazing. You shouldn't bother. Don't watch it on DVD, don't watch it streaming... buy yourself a copy of Apollo 13 instead.
Movie thing you wish you could take home
I want nothing from this film. Anything I could have would be a horrible reminder of me wasting my time at the cinema.
Previously I've mentioned that I will happily sit through a movie bawling my eyes out. I hadn't quite realised how important it was to have good characters behind the emotional pieces. Twice this movie brought a tear to my eye, and neither were when I particularly expected. I'll circle back round to one of those in a moment.
It is entirely possible that how these people were portrayed is accurate to real life, I honestly don't know much about the people apart from what most around the world know. I could make no emotional connection with them. So much so that at the beginning of the film when we have our first opportunity to sympathise with them I was left frowning at the screen wondering how this devastating story line left me not caring.
The redeeming feature in this film was the Armstrong's oldest son. For the most part they're just around in the periphery of the story, after all most people are there for the space film not the biopic, but he earned this star. Janet makes Neil talk to their sons about the mission he's about to leave for, the boy is just old enough to know what it might mean, how dangerous it is, and in that moment he gave a brilliant performance and I could feel his sadness and anger.
Until I saw Blade Runner 2049 I had not seen Ryan Gosling in a film in 15 years. (I have seen Murder By Numbers but didn't realise he was in it until about five minutes ago.) From that one film I was sold on him as an actor, he played that part really well and I could almost forgive him for doing La La Land. (I have not seen La La Land. However, thanks to the film's sponsorship of drama on ITV2 at a peak moment in time for series I was watching, I have seen the trailer hundreds of times and vowed never to watch it.) Gosling's role in this pained me. As I said, I don't know the people this film is based on, his portrayal of Armstrong could be entirely accurate but I didn't find anything about it believable. His devastation at the beginning of the movie appeared like it should have been a genuine heartbreak for him, and yet his performance didn't reflect that at all apart from some unconvincing wailing.
Claire Foy's Janet Armstrong, again, could be accurate I honestly don't know. Listening to her spend a lot of her time getting angry left me frustrated. Anger is a strong emotion, yet it was another performance that didn't leave me identifying with her pain. I knew where it should have been, but I couldn't find it in any of the scenes.
I feel like I could go on about this for ages. Originally I was going to give First Man two stars, which on my score card is for films that I didn't like but I can see that they're well done and could appeal to other people. Usually that would mean the subject matter isn't too my liking but the performances were good... well. Yeah.
While I can understand the chaotic nature of shuttle's in flight, starting a film with camera shots that are so violently shaky that you can't tell what's going on didn't sit well with me. From the very start you're left confused and not knowing exactly who or what you're watching. Unfortunately that was not the only time that shot was used. The film didn't seem glossy, if that makes sense. It's a film in 2018, we want to see the past in glorious high definition, but everything felt a little retro in an old kind of way. Shaky camera was a constant feature and when we see the exterior shots of the module in space I honestly though I was watching a less technicolour version of Red Dwarf. With one main difference, I like Red Dwarf.
Lots of production choices make sense to some degree. When we go from the landing to getting down on to the moon there is silence. I can see that silence would be a good tool in what is essentially nothingness. But would it have been silent? Wouldn't they have heard console beeping, com channels, and the sound of their own breathing? The silence was deafening, and dull.
When I came out of the film I really couldn't reconcile what I'd seen with what people had been raving about. There was no redeeming feature for me. So much potential telling a story that everyone knows, but doesn't really, and I was left with a bad taste in my mouth and the desire to watch Apollo 13 to reassure myself that there were better films out there.
What you should do
You're going to go and see it because everyone thinks it's amazing. You shouldn't bother. Don't watch it on DVD, don't watch it streaming... buy yourself a copy of Apollo 13 instead.
Movie thing you wish you could take home
I want nothing from this film. Anything I could have would be a horrible reminder of me wasting my time at the cinema.
Dean Gregory (18 KP) rated Scotland Yard in Tabletop Games
Jun 5, 2019
Clever asymmetrical gameplay (2 more)
Strategic
Beginner rules available for younger players
Catch Me If You Can
Scotland Yard is an asymmetrical game of deduction and deception, depending on which role you take. Mister X must move in secret to stay out of the reach of the law long enough to escape London (22 turns), while the detectives must work together to trap and capture him.
The board is a map of London divided into numbered stations and linked together by coloured lines, depicting routes and different modes of transport - yellow for taxis, blue for buses and red for the underground. There are also a handful of black routes for ferries, which are available only to Mister X under special rules.
The mechanic of a player moving in complete secret on a tabletop game is one I never would have thought was possible, but Scotland Yard manages to pull it off, and make it work well. Mister X plots their movements with the use of a special pad and paper by writing down the station number they occupy, covering it with the ticket they used to make their move. This is the only clue the detectives have as to where X might be. It works extremely well.
Mister X also has access to two special tickets - a X2 ticket allows them to make two moves in one, and a black ticket allows them to use any mode of transport, with the added bonus of showing them to take ferry routes. Smart use of these powers is necessary to get out of scrapes, as they also have to reveal their location every 5 moves, starting with move 3.
Detectives have a limited number of tickets for each mode of transport, so in order to win they need to coordinate their movements so they don't waste tickets unnecessarily. However, if there are less than 4 detective players, each detective not controlled by a player is replaced with a police officer who is universally controlled. The police can move freely without the need for tickets, making them far more versatile than detectives. This is presumably to balance the difficulty for smaller teams, but it ends up making a game with all 4 detectives considerably harder than a game with only 3. The level of care and consideration that must go into each move makes playing the detectives a completely different experience to playing as Mister X.
I came into the game thinking it would be heavily skewed in Mister X's favour. After all, most of the moves they make are in secret, they're completely unhindered by tickets, and they get a couple of special powers to boot. On top of that, the detectives first two moves are complete guesswork, so X gets a head start. In practice though, staying 3 steps ahead of the detectives is vital to survival, and when they work together well it can be ready for X to put themselves in an impossible situation. It takes careful planning to stay ahead of the game.
There is a beginner mode which is aimed at younger players. The differences are that the number of rounds Mister X needs to survive for is 13 instead of 22, red underground routes are unavailable to all players, and most of all, Mister X remains in the board all game, only disappearing on the turns where he would appear in the regular game. I can't really offer an opinion on this version, but I can see the appeal of it, even if it defeats the concept of the game a bit.
This is a bonafide classic, and a solid challenge no matter which role you take on. As long as the game doesn't devolve into a series of guesses and lucky breaks (which, due to the nature of Mister X's movements, can be a regular issue), it offers an evening of smart gameplay with a solid replay value.
The board is a map of London divided into numbered stations and linked together by coloured lines, depicting routes and different modes of transport - yellow for taxis, blue for buses and red for the underground. There are also a handful of black routes for ferries, which are available only to Mister X under special rules.
The mechanic of a player moving in complete secret on a tabletop game is one I never would have thought was possible, but Scotland Yard manages to pull it off, and make it work well. Mister X plots their movements with the use of a special pad and paper by writing down the station number they occupy, covering it with the ticket they used to make their move. This is the only clue the detectives have as to where X might be. It works extremely well.
Mister X also has access to two special tickets - a X2 ticket allows them to make two moves in one, and a black ticket allows them to use any mode of transport, with the added bonus of showing them to take ferry routes. Smart use of these powers is necessary to get out of scrapes, as they also have to reveal their location every 5 moves, starting with move 3.
Detectives have a limited number of tickets for each mode of transport, so in order to win they need to coordinate their movements so they don't waste tickets unnecessarily. However, if there are less than 4 detective players, each detective not controlled by a player is replaced with a police officer who is universally controlled. The police can move freely without the need for tickets, making them far more versatile than detectives. This is presumably to balance the difficulty for smaller teams, but it ends up making a game with all 4 detectives considerably harder than a game with only 3. The level of care and consideration that must go into each move makes playing the detectives a completely different experience to playing as Mister X.
I came into the game thinking it would be heavily skewed in Mister X's favour. After all, most of the moves they make are in secret, they're completely unhindered by tickets, and they get a couple of special powers to boot. On top of that, the detectives first two moves are complete guesswork, so X gets a head start. In practice though, staying 3 steps ahead of the detectives is vital to survival, and when they work together well it can be ready for X to put themselves in an impossible situation. It takes careful planning to stay ahead of the game.
There is a beginner mode which is aimed at younger players. The differences are that the number of rounds Mister X needs to survive for is 13 instead of 22, red underground routes are unavailable to all players, and most of all, Mister X remains in the board all game, only disappearing on the turns where he would appear in the regular game. I can't really offer an opinion on this version, but I can see the appeal of it, even if it defeats the concept of the game a bit.
This is a bonafide classic, and a solid challenge no matter which role you take on. As long as the game doesn't devolve into a series of guesses and lucky breaks (which, due to the nature of Mister X's movements, can be a regular issue), it offers an evening of smart gameplay with a solid replay value.
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How do you move around your city? Do you take your car every day and spend hours in traffic jams or...
Gareth von Kallenbach (980 KP) rated Call of Duty: Black Ops II - Vengeance in Video Games
Jun 19, 2019
Fans of Call of Duty: Black Ops 2 who are waiting patiently for the November release of Call of Duty: Ghosts, can put their skills to the test with the latest map pack DLC. The collection is named Vengeance and it offers four new multiplayer maps as well as a new Zombie campaigns for players aching for more of the wildly popular series.
The set is the third of a planned four map packs and for fans of frantic, run and gun action, this is the collection for you. This is not to say there is not a place for players who wish to snipe or use stealth, but the developers have clearly put the focus on smaller maps which bring the action front and center and force players to get into the action fast.
Like the previous map collections the players are limited to either Mosh pit or Hardcore Moshpit that puts teams of players in a series of online games where the objective is varied. There is the usual mix, Team Deathmatch, Hardpoint, Kill Confirmed, and Demolition modes and the mode as well as your teammates change with each map.
Accessing the new maps is easy as once you start in multiplayer mode, the option to select Vengeance is shown on your menu. Players who have the previous map packs which are not required to play the new ones, will be able to access them in the game mode of their choice now as they would for the maps that came with the initial release of the game.
The first map I played was called Uplink which is an updated version of the Summit map from Black Ops. This time out the snowy eastern Europe locale has been changed to a rainy Asian locale. It took me a few times around and a few deaths before I realized there was something familiar about it. This helped me get adjusted to likely areas for attacks and defense much faster than usual and I soon found myself dishing out the damage instead of being a walking target.
The next map is called “Detour” and this takes places on a bombed out suspension bridge that has cars and trucks as well as blast holes littering the roads. Players can take the side paths and lower areas but can also engage the other team in the clutter up top. Be prepared for plenty of flying grenades as well as mines and other traps in this one. I usually need around five rounds in a map before I am comfy enough to really let loose and this one after some initial frustrations paid off big,
A recent kill streak earned me a sentry gun, which when deployed racked up an impressive number of kills for me thanks to the choke points and strategic placement near an enemy objective.
Up next is “Cove” and while it took me a little bit to differentiate the enemy attire from that of my team, I soon found this to be an early favorite for me. The setting is a tropical island complete with a crashed plane. The plane became a great shield to toss grenades over and I loved walking around the beach in my efforts to flank the other players. For a person who loves a run and gun, devil may care style of play, coming around a rock and finding two or three enemy players facing away from me was a great thrill as was having a cluster of them camped out on a ledge above or in a rocky cave..
There are plenty of cliffs as well as snipers love to setup on the ridges and let loose as do players who have earned a sentry gun or other reward. This became tough when most of the objectives involved either planting or defusing a bomb. Fighting to an objective only to be cut down as you were seconds away from completing a task is a frustration indeed but also part of the fun.
The final map is entitled “Rush” and the title not only describes the fun of playing it but also the best way to play it as it is set in a paint ball venue. There are tons of paint-soaked vehicles, wooden buildings, and venues that anyone who has ever played paintball will be all to familiar with. The real joy comes when you head into the shop and have to battle in the pro shop, indoor arena, and other locales. The colors are vivid and the attacks can come from all angles at any time.
As much as I liked “Cove” “Rush” quickly became my favorite of the maps as I was able to record my best scores of the new maps the first time I played it, and was able to maintain my lucky runs with each subsequent match.
Zombie fans will love “Buried” which like previous Zombie modes allows four players to work with one another as they fight off legions of undead. Like previous modes, players must heal fallen players and purchase weapons and ammo. This can be a challenge as starting off with just a pistol, grenade, and knife, you have to take down more than a few bad guys to earn needed funs for the big guns.
Cash can also be used for health, to restore barricades, as well as unlock new areas of the map.
Set in an underground western town, and I have to admit to really enjoying mowing down legions of undead as I came out of the saloon and enjoying the detail level of the map.
Skilled players can earn the Ray Gun Mark II and really fry the undead to a crisp.
Picky fans will say that Vengeance does not offer as much as some map packs as more than one person I played with lamented the fact that they did not get any new weapons like they did with the first map pack, and how one of the four maps was an older map that was remade.
To me it all comes down to a matter of choice as the maps are available in a set for $14.99 or players can purchase a season pass which will allow them to obtain all four map packs at a discounted price.
If you are a fan of the game and play online on a regular basis then you will want the maps as they do offer something new and are enjoyable to look at and play for gamers but be prepared to take your lumps early as most of the players have already mastered the previous maps and showed no mercy for players who were trying to get their bearings in the new offerings.
In the end, if you’re a hardcore player or simply love the series, then you will enjoy the maps as they offer something new while players wait for the final collection and the November release of Call of Duty: Ghosts:
http://sknr.net/2013/08/06/call-of-duty-black-ops-2-vengeance/
The set is the third of a planned four map packs and for fans of frantic, run and gun action, this is the collection for you. This is not to say there is not a place for players who wish to snipe or use stealth, but the developers have clearly put the focus on smaller maps which bring the action front and center and force players to get into the action fast.
Like the previous map collections the players are limited to either Mosh pit or Hardcore Moshpit that puts teams of players in a series of online games where the objective is varied. There is the usual mix, Team Deathmatch, Hardpoint, Kill Confirmed, and Demolition modes and the mode as well as your teammates change with each map.
Accessing the new maps is easy as once you start in multiplayer mode, the option to select Vengeance is shown on your menu. Players who have the previous map packs which are not required to play the new ones, will be able to access them in the game mode of their choice now as they would for the maps that came with the initial release of the game.
The first map I played was called Uplink which is an updated version of the Summit map from Black Ops. This time out the snowy eastern Europe locale has been changed to a rainy Asian locale. It took me a few times around and a few deaths before I realized there was something familiar about it. This helped me get adjusted to likely areas for attacks and defense much faster than usual and I soon found myself dishing out the damage instead of being a walking target.
The next map is called “Detour” and this takes places on a bombed out suspension bridge that has cars and trucks as well as blast holes littering the roads. Players can take the side paths and lower areas but can also engage the other team in the clutter up top. Be prepared for plenty of flying grenades as well as mines and other traps in this one. I usually need around five rounds in a map before I am comfy enough to really let loose and this one after some initial frustrations paid off big,
A recent kill streak earned me a sentry gun, which when deployed racked up an impressive number of kills for me thanks to the choke points and strategic placement near an enemy objective.
Up next is “Cove” and while it took me a little bit to differentiate the enemy attire from that of my team, I soon found this to be an early favorite for me. The setting is a tropical island complete with a crashed plane. The plane became a great shield to toss grenades over and I loved walking around the beach in my efforts to flank the other players. For a person who loves a run and gun, devil may care style of play, coming around a rock and finding two or three enemy players facing away from me was a great thrill as was having a cluster of them camped out on a ledge above or in a rocky cave..
There are plenty of cliffs as well as snipers love to setup on the ridges and let loose as do players who have earned a sentry gun or other reward. This became tough when most of the objectives involved either planting or defusing a bomb. Fighting to an objective only to be cut down as you were seconds away from completing a task is a frustration indeed but also part of the fun.
The final map is entitled “Rush” and the title not only describes the fun of playing it but also the best way to play it as it is set in a paint ball venue. There are tons of paint-soaked vehicles, wooden buildings, and venues that anyone who has ever played paintball will be all to familiar with. The real joy comes when you head into the shop and have to battle in the pro shop, indoor arena, and other locales. The colors are vivid and the attacks can come from all angles at any time.
As much as I liked “Cove” “Rush” quickly became my favorite of the maps as I was able to record my best scores of the new maps the first time I played it, and was able to maintain my lucky runs with each subsequent match.
Zombie fans will love “Buried” which like previous Zombie modes allows four players to work with one another as they fight off legions of undead. Like previous modes, players must heal fallen players and purchase weapons and ammo. This can be a challenge as starting off with just a pistol, grenade, and knife, you have to take down more than a few bad guys to earn needed funs for the big guns.
Cash can also be used for health, to restore barricades, as well as unlock new areas of the map.
Set in an underground western town, and I have to admit to really enjoying mowing down legions of undead as I came out of the saloon and enjoying the detail level of the map.
Skilled players can earn the Ray Gun Mark II and really fry the undead to a crisp.
Picky fans will say that Vengeance does not offer as much as some map packs as more than one person I played with lamented the fact that they did not get any new weapons like they did with the first map pack, and how one of the four maps was an older map that was remade.
To me it all comes down to a matter of choice as the maps are available in a set for $14.99 or players can purchase a season pass which will allow them to obtain all four map packs at a discounted price.
If you are a fan of the game and play online on a regular basis then you will want the maps as they do offer something new and are enjoyable to look at and play for gamers but be prepared to take your lumps early as most of the players have already mastered the previous maps and showed no mercy for players who were trying to get their bearings in the new offerings.
In the end, if you’re a hardcore player or simply love the series, then you will enjoy the maps as they offer something new while players wait for the final collection and the November release of Call of Duty: Ghosts:
http://sknr.net/2013/08/06/call-of-duty-black-ops-2-vengeance/
Purple Phoenix Games (2266 KP) rated Raccoon Tycoon in Tabletop Games
Jun 12, 2019
ALERT! This game has railroads! ALERT #2! This is NOT a train game! That makes ME feel lots better. Right now in my life train games and war games scare me. I don’t have the time, and frankly I do not think I am quite smart enough for either. But then this game comes along and it looks intimidating at first. Like games I am not smart enough to play, and that’s a huge compliment. Not because I think I am smart, but because this game seems like it would be way more complex than it actually is.
Technically, the players are these cute little Victorian-era anthropomorphized animals trying to become the wealthiest of all Astorians (the city is called Astoria). This is measured by Victory Points. You gain VPs in several ways and the actions you take on your turn are limited.
What are these actions you can take on your turn? You may take one action on your turn: play a card from your hand to receive commodities (in really great meeples) and increase the price of commodities to be sold, sell commodities from your supply and decrease the price of the commodities by the number sold, purchase a town card using commodities, purchase a building using money earned, or begin an auction of a railroad using money. Each of these actions ultimately affects your opponents as they either adjust the market price of commodities, removes certain coveted assets from the offer, or otherwise depletes their resources. Also, there are mission cards in the box that are just not referenced in the rulebook, but two are to be dealt to the players and one chosen as a hidden goal for endgame scoring.
I will be honest. I would not normally be attracted to this style of game, and I may not have ever purchased it in the wild based on the box. I have zero games like it in my collection, and have not really played many that are similar. BUT, I absolutely love this game. Once you get the hang of the different actions you can really start planning ahead and creating your strategy based on what your opponents are doing and how the commodity market is shaping up. You can block opponents from monopolizing similar types of railroads, preventing them from scoring bulk points. You can just concentrate on liquidating assets for maximum return. All of this can be done by completing just one action on your turn, and it keeps you interested in what your opponents are doing as well. That is a mark of a great game. This isn’t just multiplayer solitaire at all.
Components. The box has really really great artwork on it. In fact, the whole game LOOKS incredible. I have seen some remarks that the artwork on the building tiles is in a different style from the rest of the game and it detracts from their enjoyment and immersion. I disagree. When we played the first time I asked if my opponent noticed the difference in art style and if it detracted from the enjoyment of the game. Nope. The game board is good quality and laid out well. The commodities tokens are really great. I do wish, however, that the meeple shape matched that of the icon shown throughout the game. This is apparent in coal and iron, specifically. The others are fine and they match well enough, but there is a missed opportunity. The town and railroad cards are of good quality, and the building tiles are very thick and chunky – and ultimately not necessary to be so since you don’t really handle them much, but it’s always nice to have deluxe-feeling components. The paper money is of good quality – for paper money, that is. The best component of the game – the 1st player marker. I didn’t get it in the shot below because it just woodent (I did that on purpose) fit! It is a HUGE brown raccoon meeple and it’s marvelous. Know what else I really appreciate? THERE IS NO INSERT. Nothing to throw away as soon as you open the box because undoubtedly once you punch everything and try to put it in the useless insert there is no way so you just throw it away anyway and are left feeling like maybe they could have saved some time and money not worrying about an insert that is actually pointless and detrimental to setup and teardown (I’m looking at you, pointless Fantasy Flight box-space-eater inserts).
I don’t know if you can tell from my verbosity in this review, but I adore this game. It is sleek, it is well-produced, and ultimately it is incredibly fun to play. We at Purple Phoenix Games give this one a VERY enthusiastic 14 / 18.
https://purplephoenixgames.wordpress.com/2019/03/01/raccoon-tycoon-review/
Technically, the players are these cute little Victorian-era anthropomorphized animals trying to become the wealthiest of all Astorians (the city is called Astoria). This is measured by Victory Points. You gain VPs in several ways and the actions you take on your turn are limited.
What are these actions you can take on your turn? You may take one action on your turn: play a card from your hand to receive commodities (in really great meeples) and increase the price of commodities to be sold, sell commodities from your supply and decrease the price of the commodities by the number sold, purchase a town card using commodities, purchase a building using money earned, or begin an auction of a railroad using money. Each of these actions ultimately affects your opponents as they either adjust the market price of commodities, removes certain coveted assets from the offer, or otherwise depletes their resources. Also, there are mission cards in the box that are just not referenced in the rulebook, but two are to be dealt to the players and one chosen as a hidden goal for endgame scoring.
I will be honest. I would not normally be attracted to this style of game, and I may not have ever purchased it in the wild based on the box. I have zero games like it in my collection, and have not really played many that are similar. BUT, I absolutely love this game. Once you get the hang of the different actions you can really start planning ahead and creating your strategy based on what your opponents are doing and how the commodity market is shaping up. You can block opponents from monopolizing similar types of railroads, preventing them from scoring bulk points. You can just concentrate on liquidating assets for maximum return. All of this can be done by completing just one action on your turn, and it keeps you interested in what your opponents are doing as well. That is a mark of a great game. This isn’t just multiplayer solitaire at all.
Components. The box has really really great artwork on it. In fact, the whole game LOOKS incredible. I have seen some remarks that the artwork on the building tiles is in a different style from the rest of the game and it detracts from their enjoyment and immersion. I disagree. When we played the first time I asked if my opponent noticed the difference in art style and if it detracted from the enjoyment of the game. Nope. The game board is good quality and laid out well. The commodities tokens are really great. I do wish, however, that the meeple shape matched that of the icon shown throughout the game. This is apparent in coal and iron, specifically. The others are fine and they match well enough, but there is a missed opportunity. The town and railroad cards are of good quality, and the building tiles are very thick and chunky – and ultimately not necessary to be so since you don’t really handle them much, but it’s always nice to have deluxe-feeling components. The paper money is of good quality – for paper money, that is. The best component of the game – the 1st player marker. I didn’t get it in the shot below because it just woodent (I did that on purpose) fit! It is a HUGE brown raccoon meeple and it’s marvelous. Know what else I really appreciate? THERE IS NO INSERT. Nothing to throw away as soon as you open the box because undoubtedly once you punch everything and try to put it in the useless insert there is no way so you just throw it away anyway and are left feeling like maybe they could have saved some time and money not worrying about an insert that is actually pointless and detrimental to setup and teardown (I’m looking at you, pointless Fantasy Flight box-space-eater inserts).
I don’t know if you can tell from my verbosity in this review, but I adore this game. It is sleek, it is well-produced, and ultimately it is incredibly fun to play. We at Purple Phoenix Games give this one a VERY enthusiastic 14 / 18.
https://purplephoenixgames.wordpress.com/2019/03/01/raccoon-tycoon-review/
Purple Phoenix Games (2266 KP) rated Cloud City in Tabletop Games
Oct 21, 2020
Uh oh, another city-building game. I am notoriously horrible with the theme and mechanics, but I do love playing them anyway. But maybe it’s just because most games involve sprawling out, and maybe my specialty is sprawling up. Maybe, just maybe, I can be a vertical architect and leave the land-grubbing to those “other” architects.
Cloud City is a tile and building placing game for two to four players that is super light and super quick to play. In it players are building architects attempting to plan the greatest use of resources to create the most breathtaking buildings and connections of walkways all above the clouds. The winner is the player who amasses the most City Council votes by creating walkways that span daring lengths and connect same-sized buildings in the sky.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup set aside the starter Cloud tiles for use as player tiles (they have bird icons on them). Shuffle the remaining Cloud tiles and make a giant draw stack. Reveal three tiles for an offer row. Each player draws three Cloud tiles into their hand to be kept secret from the other players. They also will take the appropriate building pieces to place on their starting tiles. Keep the building pieces nearby as they will be used during the game. Players may now begin their bids for architect supreme!
On their turn each player will place a tile from their hand to add to their city, place the corresponding building pieces on the two areas of the tile, optionally build walkways to connect buildings, and then refill their hand of tiles.
When placing a tile, a few rules must be observed: tiles must be placed orthogonally adjacent to an existing tile in the city, may be rotated any direction, and must never be placed outside of a 3×3 tile grid (like the placement rules in Kingdomino).
Once tiles are placed, grab the matching-colored building pieces for the newly placed tile and plop them down on the icons. As the building in the city begin the spring up above the clouds they will need to be connected to buildings of the same height.
To connect these buildings players will take from the supply walkway tokens of different lengths and place them between building of matching height, as shown below. It is these walkways that score the players points as votes from the City Council.
As the player now has only two tiles in hand, a third tile will need to be drawn from either the offer row or blindly from the top of the draw pile. It is now the next player’s turn and the game ends once all players have built their 3×3 city!
Components. This game consists of a bunch of thick cardboard Cloud tiles (48), a bunch more walkway tokens (93), and even more building pieces (96). The tiles are all thick cardboard with minimal but effective art, and are great quality. The walkways are similar thickness and quality and fit into the depressions on the building tops quite nicely. And finally, those building pieces. Oh man, these are great! Super durable plastic (or resin if there’s a difference? I was never very good at chemistry) in three colors and heights. Not needed but certainly appreciated is the detail on each piece with sculpted windows and doors. These are fun pieces to handle during game play and see being built in front of you. Excellent components in this box!
Gameplay is super simple and quick! There are only four real rules to remember (with some restrictions per rule, but they make sense) and as there are only three tiles in hand to build on a turn, AP-prone gamers will still be able to take acceptable-length turns. It’s quick, light, and boasts some great components.
Cloud City is a sure-fire hit and big time winner for me. In fact, I am planning on having my 4-year-old play it with me to truly test the box stating ages 10+. If I can get him to sit still for 30 minutes and concentrate on something other than the tablet or TV I think he will really enjoy it. If you are looking for a great gateway game that even could act as a filler with great components and gameplay that makes you consider the old, “Just one more” attitude, then give Cloud City a look. Blue Orange Games has really increased their production values and choices of games to release. They are remarkable! Just like Cloud City: remarkable!
Cloud City is a tile and building placing game for two to four players that is super light and super quick to play. In it players are building architects attempting to plan the greatest use of resources to create the most breathtaking buildings and connections of walkways all above the clouds. The winner is the player who amasses the most City Council votes by creating walkways that span daring lengths and connect same-sized buildings in the sky.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup set aside the starter Cloud tiles for use as player tiles (they have bird icons on them). Shuffle the remaining Cloud tiles and make a giant draw stack. Reveal three tiles for an offer row. Each player draws three Cloud tiles into their hand to be kept secret from the other players. They also will take the appropriate building pieces to place on their starting tiles. Keep the building pieces nearby as they will be used during the game. Players may now begin their bids for architect supreme!
On their turn each player will place a tile from their hand to add to their city, place the corresponding building pieces on the two areas of the tile, optionally build walkways to connect buildings, and then refill their hand of tiles.
When placing a tile, a few rules must be observed: tiles must be placed orthogonally adjacent to an existing tile in the city, may be rotated any direction, and must never be placed outside of a 3×3 tile grid (like the placement rules in Kingdomino).
Once tiles are placed, grab the matching-colored building pieces for the newly placed tile and plop them down on the icons. As the building in the city begin the spring up above the clouds they will need to be connected to buildings of the same height.
To connect these buildings players will take from the supply walkway tokens of different lengths and place them between building of matching height, as shown below. It is these walkways that score the players points as votes from the City Council.
As the player now has only two tiles in hand, a third tile will need to be drawn from either the offer row or blindly from the top of the draw pile. It is now the next player’s turn and the game ends once all players have built their 3×3 city!
Components. This game consists of a bunch of thick cardboard Cloud tiles (48), a bunch more walkway tokens (93), and even more building pieces (96). The tiles are all thick cardboard with minimal but effective art, and are great quality. The walkways are similar thickness and quality and fit into the depressions on the building tops quite nicely. And finally, those building pieces. Oh man, these are great! Super durable plastic (or resin if there’s a difference? I was never very good at chemistry) in three colors and heights. Not needed but certainly appreciated is the detail on each piece with sculpted windows and doors. These are fun pieces to handle during game play and see being built in front of you. Excellent components in this box!
Gameplay is super simple and quick! There are only four real rules to remember (with some restrictions per rule, but they make sense) and as there are only three tiles in hand to build on a turn, AP-prone gamers will still be able to take acceptable-length turns. It’s quick, light, and boasts some great components.
Cloud City is a sure-fire hit and big time winner for me. In fact, I am planning on having my 4-year-old play it with me to truly test the box stating ages 10+. If I can get him to sit still for 30 minutes and concentrate on something other than the tablet or TV I think he will really enjoy it. If you are looking for a great gateway game that even could act as a filler with great components and gameplay that makes you consider the old, “Just one more” attitude, then give Cloud City a look. Blue Orange Games has really increased their production values and choices of games to release. They are remarkable! Just like Cloud City: remarkable!







