Search
Search results
Purple Phoenix Games (2266 KP) rated Cloud City in Tabletop Games
Oct 21, 2020
Uh oh, another city-building game. I am notoriously horrible with the theme and mechanics, but I do love playing them anyway. But maybe it’s just because most games involve sprawling out, and maybe my specialty is sprawling up. Maybe, just maybe, I can be a vertical architect and leave the land-grubbing to those “other” architects.
Cloud City is a tile and building placing game for two to four players that is super light and super quick to play. In it players are building architects attempting to plan the greatest use of resources to create the most breathtaking buildings and connections of walkways all above the clouds. The winner is the player who amasses the most City Council votes by creating walkways that span daring lengths and connect same-sized buildings in the sky.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup set aside the starter Cloud tiles for use as player tiles (they have bird icons on them). Shuffle the remaining Cloud tiles and make a giant draw stack. Reveal three tiles for an offer row. Each player draws three Cloud tiles into their hand to be kept secret from the other players. They also will take the appropriate building pieces to place on their starting tiles. Keep the building pieces nearby as they will be used during the game. Players may now begin their bids for architect supreme!
On their turn each player will place a tile from their hand to add to their city, place the corresponding building pieces on the two areas of the tile, optionally build walkways to connect buildings, and then refill their hand of tiles.
When placing a tile, a few rules must be observed: tiles must be placed orthogonally adjacent to an existing tile in the city, may be rotated any direction, and must never be placed outside of a 3×3 tile grid (like the placement rules in Kingdomino).
Once tiles are placed, grab the matching-colored building pieces for the newly placed tile and plop them down on the icons. As the building in the city begin the spring up above the clouds they will need to be connected to buildings of the same height.
To connect these buildings players will take from the supply walkway tokens of different lengths and place them between building of matching height, as shown below. It is these walkways that score the players points as votes from the City Council.
As the player now has only two tiles in hand, a third tile will need to be drawn from either the offer row or blindly from the top of the draw pile. It is now the next player’s turn and the game ends once all players have built their 3×3 city!
Components. This game consists of a bunch of thick cardboard Cloud tiles (48), a bunch more walkway tokens (93), and even more building pieces (96). The tiles are all thick cardboard with minimal but effective art, and are great quality. The walkways are similar thickness and quality and fit into the depressions on the building tops quite nicely. And finally, those building pieces. Oh man, these are great! Super durable plastic (or resin if there’s a difference? I was never very good at chemistry) in three colors and heights. Not needed but certainly appreciated is the detail on each piece with sculpted windows and doors. These are fun pieces to handle during game play and see being built in front of you. Excellent components in this box!
Gameplay is super simple and quick! There are only four real rules to remember (with some restrictions per rule, but they make sense) and as there are only three tiles in hand to build on a turn, AP-prone gamers will still be able to take acceptable-length turns. It’s quick, light, and boasts some great components.
Cloud City is a sure-fire hit and big time winner for me. In fact, I am planning on having my 4-year-old play it with me to truly test the box stating ages 10+. If I can get him to sit still for 30 minutes and concentrate on something other than the tablet or TV I think he will really enjoy it. If you are looking for a great gateway game that even could act as a filler with great components and gameplay that makes you consider the old, “Just one more” attitude, then give Cloud City a look. Blue Orange Games has really increased their production values and choices of games to release. They are remarkable! Just like Cloud City: remarkable!
Cloud City is a tile and building placing game for two to four players that is super light and super quick to play. In it players are building architects attempting to plan the greatest use of resources to create the most breathtaking buildings and connections of walkways all above the clouds. The winner is the player who amasses the most City Council votes by creating walkways that span daring lengths and connect same-sized buildings in the sky.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup set aside the starter Cloud tiles for use as player tiles (they have bird icons on them). Shuffle the remaining Cloud tiles and make a giant draw stack. Reveal three tiles for an offer row. Each player draws three Cloud tiles into their hand to be kept secret from the other players. They also will take the appropriate building pieces to place on their starting tiles. Keep the building pieces nearby as they will be used during the game. Players may now begin their bids for architect supreme!
On their turn each player will place a tile from their hand to add to their city, place the corresponding building pieces on the two areas of the tile, optionally build walkways to connect buildings, and then refill their hand of tiles.
When placing a tile, a few rules must be observed: tiles must be placed orthogonally adjacent to an existing tile in the city, may be rotated any direction, and must never be placed outside of a 3×3 tile grid (like the placement rules in Kingdomino).
Once tiles are placed, grab the matching-colored building pieces for the newly placed tile and plop them down on the icons. As the building in the city begin the spring up above the clouds they will need to be connected to buildings of the same height.
To connect these buildings players will take from the supply walkway tokens of different lengths and place them between building of matching height, as shown below. It is these walkways that score the players points as votes from the City Council.
As the player now has only two tiles in hand, a third tile will need to be drawn from either the offer row or blindly from the top of the draw pile. It is now the next player’s turn and the game ends once all players have built their 3×3 city!
Components. This game consists of a bunch of thick cardboard Cloud tiles (48), a bunch more walkway tokens (93), and even more building pieces (96). The tiles are all thick cardboard with minimal but effective art, and are great quality. The walkways are similar thickness and quality and fit into the depressions on the building tops quite nicely. And finally, those building pieces. Oh man, these are great! Super durable plastic (or resin if there’s a difference? I was never very good at chemistry) in three colors and heights. Not needed but certainly appreciated is the detail on each piece with sculpted windows and doors. These are fun pieces to handle during game play and see being built in front of you. Excellent components in this box!
Gameplay is super simple and quick! There are only four real rules to remember (with some restrictions per rule, but they make sense) and as there are only three tiles in hand to build on a turn, AP-prone gamers will still be able to take acceptable-length turns. It’s quick, light, and boasts some great components.
Cloud City is a sure-fire hit and big time winner for me. In fact, I am planning on having my 4-year-old play it with me to truly test the box stating ages 10+. If I can get him to sit still for 30 minutes and concentrate on something other than the tablet or TV I think he will really enjoy it. If you are looking for a great gateway game that even could act as a filler with great components and gameplay that makes you consider the old, “Just one more” attitude, then give Cloud City a look. Blue Orange Games has really increased their production values and choices of games to release. They are remarkable! Just like Cloud City: remarkable!
BankofMarquis (1832 KP) rated Night School (2018) in Movies
Oct 15, 2018
Funny...enough - especially the classmates
Both Kevin Hart and Tiffany Hadish are comedic performers that can wear their welcome out if they are not reigned in properly. They both serve best as the comic "2nd banana" of a film, rather than the lead, so it was with some trepidation that I checked out the Hart/Haddish starring comedy NIGHT SCHOOL and when the first meeting of the two was the both of them running their very fast mouths at each other, I thought - for sure - that they would wear their welcome out with me.
But a funny thing happened on the way to Night School - the focus of this film veered away from these two bantering with each other and settled into a fairly funny, fairly innocuous comedy that I walked away liking.
Directed by Malcolm D. Lee (GIRLS TRIP), Night School stars Hart as a High School drop-out who is now a motor-mouthed salesman who loses his job and just might lose his girl if he doesn't go back and get his GED so he can land a new job. Haddish stars as the teacher of the Night School. Both the leads are used sparingly enough that they were enjoyable participants in this film.
But for me, the strength of this film comes in the rogues gallery of comedians that were brought in to play the other students in the Night School. Rob Riggle, Mary-Lynn Rajskub, Romany Malco, Fat Joe and Al Madrigal are all winning and comforting strengths of this film as the adult "Breakfast Club" that fall under the spell - and direction - of Hart's character. It is a group that I loved spending time with and wouldn't mind spending more time with.
And I'm glad they are there for the Direction, plot twists and other characters are all pretty predictable, but they made it an enjoyable enough romp that I fall on the side of recommending it - especially if you are looking for a mindless comedy that will NOT require you to break into a discussion group afterward. A good "Netflix", rental or rainy afternoon on TBS comedy.
Letter Grade: B-
6 (out of 10) stars and you can take that to the BankofMarquis
But a funny thing happened on the way to Night School - the focus of this film veered away from these two bantering with each other and settled into a fairly funny, fairly innocuous comedy that I walked away liking.
Directed by Malcolm D. Lee (GIRLS TRIP), Night School stars Hart as a High School drop-out who is now a motor-mouthed salesman who loses his job and just might lose his girl if he doesn't go back and get his GED so he can land a new job. Haddish stars as the teacher of the Night School. Both the leads are used sparingly enough that they were enjoyable participants in this film.
But for me, the strength of this film comes in the rogues gallery of comedians that were brought in to play the other students in the Night School. Rob Riggle, Mary-Lynn Rajskub, Romany Malco, Fat Joe and Al Madrigal are all winning and comforting strengths of this film as the adult "Breakfast Club" that fall under the spell - and direction - of Hart's character. It is a group that I loved spending time with and wouldn't mind spending more time with.
And I'm glad they are there for the Direction, plot twists and other characters are all pretty predictable, but they made it an enjoyable enough romp that I fall on the side of recommending it - especially if you are looking for a mindless comedy that will NOT require you to break into a discussion group afterward. A good "Netflix", rental or rainy afternoon on TBS comedy.
Letter Grade: B-
6 (out of 10) stars and you can take that to the BankofMarquis
BankofMarquis (1832 KP) rated Megamind (2010) in Movies
Dec 5, 2018
Holds up well - very entertaining
When one thinks of Animation studios, the first 2 names that come to mind are, probably, PIXAR and DISNEY ANIMATION. Coming in 3rd on that list is probably DREAMWORKS with such hit franchises as SHREK, HOW TO TRAIN YOUR DRAGON and KUNG FU PANDA. But Dreamworks also made a few, fun "one-off" films (animation films that spawned no sequels), most notably OVER THE HEDGE, SHARK TALE and the animated film I'm reviewing today, MEGAMIND.
What? You don't remember MEGAMIND? Well, you should. Spooffing SuperHero films by focusing on the villain, Megamind stars some incredible voice talents - Will Ferrell, Tina Fey, Brad Pitt, David Cross and Johan Hill - and tells the cautionary tale of "be careful what you wish for, you just might get it."
Ferrell, of course, stars as the titular Megamind, a Super Villain who after years of failure, finally defeats SuperHero Megaman (Brad Pitt). He realizes that without his arch-nemesis, his life is empty and begins to search for meaning in his life. Along for the journey is a reporter (Tina Fey), her Cameraman (Jonah Hill) and Megamind's Minion (long before Despicable Me), David Cross.
Sounds like pretty standard stuff, huh? But in the hands of comedians like Ferrell, Fey, Cross and Hill it elevates itself to something more. The comic sensibilities make a little more sense to me when I realized that Ben Stiller and Justin Theroux were the Excecutive Producers - both very funny men. They, smartly, turned the Direction of this film over to Dreamworks Animation veteran Tom McGrath (REN & STIMPY, some of the MADAGASCAR films and THE BOSS BABY), he keeps the events of the film moving swiftly and simply, being really clear of the events and motivations of the players while not getting too clever and complex.
I caught this film on HBO, and am sure you can stream it elsewhere. If you're looking for a fun film for the whole family this Holiday Season - especially one without Princes & Princesses in it - check out MEGAMIND, it's a fun way to spend a few hours.
Letter Grade: A-
8 (out of 10) stars and you can take that to the Bank(ofMarquis)
What? You don't remember MEGAMIND? Well, you should. Spooffing SuperHero films by focusing on the villain, Megamind stars some incredible voice talents - Will Ferrell, Tina Fey, Brad Pitt, David Cross and Johan Hill - and tells the cautionary tale of "be careful what you wish for, you just might get it."
Ferrell, of course, stars as the titular Megamind, a Super Villain who after years of failure, finally defeats SuperHero Megaman (Brad Pitt). He realizes that without his arch-nemesis, his life is empty and begins to search for meaning in his life. Along for the journey is a reporter (Tina Fey), her Cameraman (Jonah Hill) and Megamind's Minion (long before Despicable Me), David Cross.
Sounds like pretty standard stuff, huh? But in the hands of comedians like Ferrell, Fey, Cross and Hill it elevates itself to something more. The comic sensibilities make a little more sense to me when I realized that Ben Stiller and Justin Theroux were the Excecutive Producers - both very funny men. They, smartly, turned the Direction of this film over to Dreamworks Animation veteran Tom McGrath (REN & STIMPY, some of the MADAGASCAR films and THE BOSS BABY), he keeps the events of the film moving swiftly and simply, being really clear of the events and motivations of the players while not getting too clever and complex.
I caught this film on HBO, and am sure you can stream it elsewhere. If you're looking for a fun film for the whole family this Holiday Season - especially one without Princes & Princesses in it - check out MEGAMIND, it's a fun way to spend a few hours.
Letter Grade: A-
8 (out of 10) stars and you can take that to the Bank(ofMarquis)
Sarah (7800 KP) rated Black Mirror: Bandersnatch (2018) in Movies
Dec 28, 2018 (Updated Dec 28, 2018)
A brilliant concept
Black Mirror is one of those series that is very divisive, people either seem to love it or hate it. I absolutely adore it. I love the bleak, technology driven alternate reality based stories, it’s fascinating and a worrying insight into what our future could become. I only found out yesterday that they were releasing this feature length standalone on Netflix, and when I found out it was a ‘choose your own ending’ type story, I couldn’t have been more excited. And it really does not disappoint.
The choose your own adventure style is flawless. I was worried it’d be clunky, slow or disrupt the flow of the scene, but it really is immaculate. The scene carries on while you choose, and choosing is simple, although you do have to be quite quick. It starts off with a few innocuous choices but then soon descends into ones that are a lot darker, and in some cases a lot funnier too. When you get to whatever ending you’ve reached, it allows you to go back and change some of your choices to see how the outcome would’ve differed, exactly like you’d do if you were reading a choose your ending Goosebumps book - flicking back and choosing a different option. On watching some of the alternate options, I soon realised some of the ones I’d picked were the best choices!
The plot itself is interesting and relevant, and also very meta as the story goes along, which for me really helped involve me as a watcher. There are some very bleak, gruesome and funny moments in this, which is really exactly what you’d expect from Charlie Brooker and even gets you questioning your own reality. Fionn Whitehead is great as Stefan, after this and Dunkirk he’s sure to do well. My only negative is that the story seemed to unfold very slowly in parts, but this could have all been down to the choices I made.
This is a fantastic concept for Black Mirror, and I’d love to see it used in other parts of the series. Albeit very sparingly, as it is something that could get old quite quickly if overused. But for Bandersnatch, it was a delight to watch, and take part.
The choose your own adventure style is flawless. I was worried it’d be clunky, slow or disrupt the flow of the scene, but it really is immaculate. The scene carries on while you choose, and choosing is simple, although you do have to be quite quick. It starts off with a few innocuous choices but then soon descends into ones that are a lot darker, and in some cases a lot funnier too. When you get to whatever ending you’ve reached, it allows you to go back and change some of your choices to see how the outcome would’ve differed, exactly like you’d do if you were reading a choose your ending Goosebumps book - flicking back and choosing a different option. On watching some of the alternate options, I soon realised some of the ones I’d picked were the best choices!
The plot itself is interesting and relevant, and also very meta as the story goes along, which for me really helped involve me as a watcher. There are some very bleak, gruesome and funny moments in this, which is really exactly what you’d expect from Charlie Brooker and even gets you questioning your own reality. Fionn Whitehead is great as Stefan, after this and Dunkirk he’s sure to do well. My only negative is that the story seemed to unfold very slowly in parts, but this could have all been down to the choices I made.
This is a fantastic concept for Black Mirror, and I’d love to see it used in other parts of the series. Albeit very sparingly, as it is something that could get old quite quickly if overused. But for Bandersnatch, it was a delight to watch, and take part.
Dillon Jacoby-Rankin (202 KP) rated Sid Meier's Civilization: A New Dawn in Tabletop Games
Jan 18, 2020
Components (2 more)
Strategy
Simple Turns
Play Time (1 more)
Hard to get to the table
Players: 2-4
Ages: 14+
Play Time: 60-120 minutes :(
Components: The game is very nice and the board is good quality as well as the cards. The pieces are all cardboard and plastic and the colors are very nice.
Simple Turns: Easy to take turns. Easy to learn and play. Harder to strategize. You can only pick between 5 options on your turn, but depending on where they are in the line up changes everything. For example, if something is at the end of the line up, it is much more useful then being at the beginning of the line up. Everytime you use a card/action, the line up will shift down. Essentially you want to always use cards further in the line up to keep the line moving but you also need to use the right cards at the right time for your specific strategy.
Strategy: I've oh played this once but I found it hard to make a plan that would work well for me. Maybe experience would make it easier which brings me to my next topic.
Hard to get to the table: Just hearing the title makes my friends turn and run. They know the name associated with the game and that it can be a lot. Big time frame and lots of strategy. I find it hard with everyone's schedule and preferences to actually play this game. Which is why I've played it once.
Play Time: I've played a two player game and that was my only game I've played. We spent longer on the set up than actually playing. We couldn't figure out which way the board was supposed to fit together. Granted you can build it however you want really but the rules said to use that layout for the first game to make it the easiest setup. Anyways we ended the game early when other friends showed up to play something else but we could tell from where we were at and the goals we needed to achieve that it was going to be a much longer game than we had intended for the day and that was just two players.
Ages: 14+
Play Time: 60-120 minutes :(
Components: The game is very nice and the board is good quality as well as the cards. The pieces are all cardboard and plastic and the colors are very nice.
Simple Turns: Easy to take turns. Easy to learn and play. Harder to strategize. You can only pick between 5 options on your turn, but depending on where they are in the line up changes everything. For example, if something is at the end of the line up, it is much more useful then being at the beginning of the line up. Everytime you use a card/action, the line up will shift down. Essentially you want to always use cards further in the line up to keep the line moving but you also need to use the right cards at the right time for your specific strategy.
Strategy: I've oh played this once but I found it hard to make a plan that would work well for me. Maybe experience would make it easier which brings me to my next topic.
Hard to get to the table: Just hearing the title makes my friends turn and run. They know the name associated with the game and that it can be a lot. Big time frame and lots of strategy. I find it hard with everyone's schedule and preferences to actually play this game. Which is why I've played it once.
Play Time: I've played a two player game and that was my only game I've played. We spent longer on the set up than actually playing. We couldn't figure out which way the board was supposed to fit together. Granted you can build it however you want really but the rules said to use that layout for the first game to make it the easiest setup. Anyways we ended the game early when other friends showed up to play something else but we could tell from where we were at and the goals we needed to achieve that it was going to be a much longer game than we had intended for the day and that was just two players.
Merissa (13346 KP) rated Sufferborn in Books
Jan 27, 2020
Sufferborn is the story of elves and humans, how they live, and what happens when their worlds overlap. We start off in the past where Orinleah has just given birth and Daghahen is found by his brother. We learn Orinleah gives the boy a name that is banned from most of the tribes, Dorhen, meaning 'stranger'. Apparently, it means his life will not be long but be very arduous. Why she names him this isn't exactly clear as she seems so happy about it.
The pacing of this book is overall very slow. There are moments when it picks up but then it slows down again. This is good in the majority of the cases as there is always a lot going on, so it gives you time to grasp the situation as well as learning more about the characters. I would say that personally I would have found chapter headings to be helpful, just so I could find out who was talking and when, but that's probably just me.
And there are a LOT of characters too! The main ones end up being Daghahen, Dorhen, and Kalea, but trust me when I say there is a whole caboodle of characters there that will draw your attention. In fact, even in the last few chapters, you are introduced to new characters to take into book two with you.
With the slow pace and the amount of characters, it comes as no surprise this is a long book, typical of Fantasy. I wouldn't call it a Fantasy Romance as I felt the romance between Dorhen and Kalea actually wasn't that important. I mean, obviously it is or Kalea wouldn't have gone looking for him, but on the whole, there is so much more to the story than "just" romance. I would call it Dark Fantasy as there is plenty of violence and the threat of rape and/or rape scenes.
It ends on a cliffhanger so fair warning and I haven't found anything online to say when the next book is available. If Dark Fantasy ticks your box then I would recommend it.
The pacing of this book is overall very slow. There are moments when it picks up but then it slows down again. This is good in the majority of the cases as there is always a lot going on, so it gives you time to grasp the situation as well as learning more about the characters. I would say that personally I would have found chapter headings to be helpful, just so I could find out who was talking and when, but that's probably just me.
And there are a LOT of characters too! The main ones end up being Daghahen, Dorhen, and Kalea, but trust me when I say there is a whole caboodle of characters there that will draw your attention. In fact, even in the last few chapters, you are introduced to new characters to take into book two with you.
With the slow pace and the amount of characters, it comes as no surprise this is a long book, typical of Fantasy. I wouldn't call it a Fantasy Romance as I felt the romance between Dorhen and Kalea actually wasn't that important. I mean, obviously it is or Kalea wouldn't have gone looking for him, but on the whole, there is so much more to the story than "just" romance. I would call it Dark Fantasy as there is plenty of violence and the threat of rape and/or rape scenes.
It ends on a cliffhanger so fair warning and I haven't found anything online to say when the next book is available. If Dark Fantasy ticks your box then I would recommend it.
Uganda be Kidding Me
Book
I awoke at 4:45 am in Johannesburg, South Africa, in my bra and underwear and looked over at my...
Tweek-a-Week: Weight Loss
Health & Fitness and Lifestyle
App
Update: Thanks to everyone who'se downloaded our Apps over 100,000 times since 2011 !! If you're...
BankofMarquis (1832 KP) rated Kimi (2022) in Movies
Feb 22, 2022
Better-Than-Average, but nothing more
Oscar winning Director Steven Soderbergh (TRAFFIC) could rightfully be called the current “Master of Suspense” as most of his films fall into the “Psychological Drama” category - and his latest HBO MAX film, KIMI, is a perfectly ordinary entry in his catalogue.
Starring Zoe Kravitz (BIG LITTLE LIES) in the titular role, KIMI follows an agoraphobic tech worker, in the middle of global pandemic, who thinks she might have stumbled upon a crime.
Written by veteran Screenwriter David Koepp (the OG SPIDERMAN, starring Tobey Maguire), KIMI is a better-than-average thriller with a better-than-average lead performance by Kravitz and Directed in better-than-average style by Soderbergh.
Which makes this film entertaining, somewhat interesting but nothing special.
The plot twists and turns enough that keeps you guessing, but never falls into over-the-top “you got to be kidding me” territory or something of true suspense while the performance of Kravitz is good (enough) to hold your attention without falling prey to gimmickry/tricks/twitches. It is a solid “B” performance but not better (or worse).
A highlight for me was the appearance of Robin Givens (the former Mrs. Mike Tyson) as Kravitz’/Kimi’s mother. It was good to see her get some work. On the other hand, this is counter-balanced by the horrible performance of Rita Wilson (the current Mrs. Tom Hanks) as a shady Corporate-type who does everything by twirl her mustache in her single appearance on screen.
Add on top of this some fairly pedestrian Direction by Soderbergh and you have a serviceable, passable, “good enough” film that is, mercifully, only an hour and a 1/2 long. It is one of those rare films that I wondered when it ended that if they added another 1/2 hour to this film - and added some depth to the characters (especially the villians) perhaps this would have been a better film.
But, instead, we get a pleasant (enough) diversion.
Letter Grade: B-
6 stars (out of 10) and you can take that to the Bank(ofMarquis)
Starring Zoe Kravitz (BIG LITTLE LIES) in the titular role, KIMI follows an agoraphobic tech worker, in the middle of global pandemic, who thinks she might have stumbled upon a crime.
Written by veteran Screenwriter David Koepp (the OG SPIDERMAN, starring Tobey Maguire), KIMI is a better-than-average thriller with a better-than-average lead performance by Kravitz and Directed in better-than-average style by Soderbergh.
Which makes this film entertaining, somewhat interesting but nothing special.
The plot twists and turns enough that keeps you guessing, but never falls into over-the-top “you got to be kidding me” territory or something of true suspense while the performance of Kravitz is good (enough) to hold your attention without falling prey to gimmickry/tricks/twitches. It is a solid “B” performance but not better (or worse).
A highlight for me was the appearance of Robin Givens (the former Mrs. Mike Tyson) as Kravitz’/Kimi’s mother. It was good to see her get some work. On the other hand, this is counter-balanced by the horrible performance of Rita Wilson (the current Mrs. Tom Hanks) as a shady Corporate-type who does everything by twirl her mustache in her single appearance on screen.
Add on top of this some fairly pedestrian Direction by Soderbergh and you have a serviceable, passable, “good enough” film that is, mercifully, only an hour and a 1/2 long. It is one of those rare films that I wondered when it ended that if they added another 1/2 hour to this film - and added some depth to the characters (especially the villians) perhaps this would have been a better film.
But, instead, we get a pleasant (enough) diversion.
Letter Grade: B-
6 stars (out of 10) and you can take that to the Bank(ofMarquis)
Purple Phoenix Games (2266 KP) rated Tiny Epic Galaxies in Tabletop Games
Jul 16, 2019
When it comes to game themes, I’ve got them all – modern mystery, fantasy, superhero, abstract puzzle, pirates, zombies, and more. But the one theme I never had was space. Which, thinking back on it now, is kind of weird because there are so many space-themed games out there. In my exploration of the Tiny Epic series, I eventually came to the third installment, Tiny Epic Galaxies. And thus, the space-game void I didn’t even know I had was filled. Since then, I’ve played a handful of other space-themed games, but Tiny Epic Galaxies is by far my favorite.
In Tiny Epic Galaxies, you are the leader of a galactic empire looking to expand its borders and influence across space. Unfortunately, you are not the only one vying for power – competing galactic leaders are also gathering resources and sending out scouts to planets in hopes of bringing them into the folds of their own empires. Can you outwit your opponents and stake your claim on these new planets before your rivals do? Or are you doomed to live under someone else’s rule forever?
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T
Tiny Epic Galaxies is a game of dice rolling and area control/influence in which players take turns rolling dice and activating powers in order to gather resources and increase their influence on newly-discovered planets. On your turn, you will roll a specified number of dice, and activate them in any order you choose to perform any of the available actions: move a ship, advance your colonization of a planet, acquire resources, or utilize the special power of a planet you control. Gaining control of a planet earns victory points, and the game ends once a player has reached 21 VPs. Sounds simple enough, right? But here’s a twist – when you activate a die on your turn, any other player can spend a resource to follow your action and perform the same action you just did. Make sure you keep an eye on your opponents’ ships and resources – a beneficial action for you could also earn your opponents a planet!
My absolute favorite part of all the Tiny Epic games is that they have so much more to offer than meets the eye, and Tiny Epic Galaxies is no exception. The premise of the game is simple and easy to learn, yet mastering the strategy is what keeps me coming back for more. There is no single strategy for guaranteed success, and the necessity to adapt strategy based upon your dice rolls keeps the game engaging and exciting. You may have a plan in mind, but unless the dice cooperate, you’ll have to adjust that plan on the fly. And you’ve also got to pay attention to your resources and your opponents’ turns, because you might be able to capitalize on their dice if you can afford the cost. It could potentially always be your turn, even if it’s not your official turn, since you have the ability to follow an opponent’s action. You’re coming up with your own strategy, while also trying to decipher your opponents’ strategies so you can outwit them and earn the most VPs the fastest.
Another great part of this game is that there is a good amount of player interaction, but not in a way that feels confrontational. In some situations it may feel like a bit of ‘take that,’ but remember – you’re the one who gave them the opportunity to take that action! Without you taking the action in the first place, your opponent would not have had the chance to follow you! Your strategy must transcend your individual galaxy and also take into account every other galaxy in play. In Tiny Epic Galaxies, you’re constantly interacting – some interactions are just more subtle than others.
Tiny Epic Galaxies is perhaps my favorite Tiny Epic game to date. It’s quick, simple, and yet deceptively strategic. Plus the little spaceships are so cute! If I had to pick one Tiny Epic game to use to introduce someone to the series, I would pick this one. Purple Phoenix Games gives Tiny Epic Galaxies an out-of-this-world 17 / 18.
In Tiny Epic Galaxies, you are the leader of a galactic empire looking to expand its borders and influence across space. Unfortunately, you are not the only one vying for power – competing galactic leaders are also gathering resources and sending out scouts to planets in hopes of bringing them into the folds of their own empires. Can you outwit your opponents and stake your claim on these new planets before your rivals do? Or are you doomed to live under someone else’s rule forever?
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T
Tiny Epic Galaxies is a game of dice rolling and area control/influence in which players take turns rolling dice and activating powers in order to gather resources and increase their influence on newly-discovered planets. On your turn, you will roll a specified number of dice, and activate them in any order you choose to perform any of the available actions: move a ship, advance your colonization of a planet, acquire resources, or utilize the special power of a planet you control. Gaining control of a planet earns victory points, and the game ends once a player has reached 21 VPs. Sounds simple enough, right? But here’s a twist – when you activate a die on your turn, any other player can spend a resource to follow your action and perform the same action you just did. Make sure you keep an eye on your opponents’ ships and resources – a beneficial action for you could also earn your opponents a planet!
My absolute favorite part of all the Tiny Epic games is that they have so much more to offer than meets the eye, and Tiny Epic Galaxies is no exception. The premise of the game is simple and easy to learn, yet mastering the strategy is what keeps me coming back for more. There is no single strategy for guaranteed success, and the necessity to adapt strategy based upon your dice rolls keeps the game engaging and exciting. You may have a plan in mind, but unless the dice cooperate, you’ll have to adjust that plan on the fly. And you’ve also got to pay attention to your resources and your opponents’ turns, because you might be able to capitalize on their dice if you can afford the cost. It could potentially always be your turn, even if it’s not your official turn, since you have the ability to follow an opponent’s action. You’re coming up with your own strategy, while also trying to decipher your opponents’ strategies so you can outwit them and earn the most VPs the fastest.
Another great part of this game is that there is a good amount of player interaction, but not in a way that feels confrontational. In some situations it may feel like a bit of ‘take that,’ but remember – you’re the one who gave them the opportunity to take that action! Without you taking the action in the first place, your opponent would not have had the chance to follow you! Your strategy must transcend your individual galaxy and also take into account every other galaxy in play. In Tiny Epic Galaxies, you’re constantly interacting – some interactions are just more subtle than others.
Tiny Epic Galaxies is perhaps my favorite Tiny Epic game to date. It’s quick, simple, and yet deceptively strategic. Plus the little spaceships are so cute! If I had to pick one Tiny Epic game to use to introduce someone to the series, I would pick this one. Purple Phoenix Games gives Tiny Epic Galaxies an out-of-this-world 17 / 18.







