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Darren (1599 KP) rated Hunt for the Wilderpeople (2016) in Movies
Sep 16, 2019
Characters – Ricky is a rebellious teenager that has bounced through the foster system, now he must go into farm life away from the street problems he has found himself in. when he goes off into the wilderness he wants to prove himself to everyone and Hec. Hec is the father figure that adopts Ricky only to take him under his wing after his wife died, he is a reluctant protector and guide who would rather be with at one with nature. Paula is the child welfare officer that is trying to find Ricky, she does want what is best for the children but can take things too far.
Performances – Sam Neill easily gives one of his best performances of his career here, showing the heart the character needs along with the determination to do the right thing too. Julian Dennison is fantastic in this role, he has the innocent side while also showing the front of toughness that the character requires.
Story – The story is a coming of age tale, between a foster kid and his reluctant new father who wasn’t prepared for the responsibility placed upon him. The two go on an adventure through the wilderness which gathers national news and a nationwide manhunt. It shows how two different people from different backgrounds of different ages can work together, teaching each other important life lesson, in what is one of the most enjoyable stories you will see.
Adventure/Comedy – The adventure takes us through the New Zealand wilderness, seeing sights of wonder along the way. The film is told in a comic tone that will make you laugh plenty of times along the journey.
Settings – The wilderness of New Zealand makes for the stunning settings being used, nearly all the scenes have a breath-taking view.
Scene of the Movie – The last run.
That Moment That Annoyed Me – Certain slang turns can go over your head.
Final Thoughts – This is one of the most fun coming of age movies I have ever seen, the adventure is fantastic, the comedy hits and the pairing works all day long.
Overall: Must watch cinema for the family.
Performances – Sam Neill easily gives one of his best performances of his career here, showing the heart the character needs along with the determination to do the right thing too. Julian Dennison is fantastic in this role, he has the innocent side while also showing the front of toughness that the character requires.
Story – The story is a coming of age tale, between a foster kid and his reluctant new father who wasn’t prepared for the responsibility placed upon him. The two go on an adventure through the wilderness which gathers national news and a nationwide manhunt. It shows how two different people from different backgrounds of different ages can work together, teaching each other important life lesson, in what is one of the most enjoyable stories you will see.
Adventure/Comedy – The adventure takes us through the New Zealand wilderness, seeing sights of wonder along the way. The film is told in a comic tone that will make you laugh plenty of times along the journey.
Settings – The wilderness of New Zealand makes for the stunning settings being used, nearly all the scenes have a breath-taking view.
Scene of the Movie – The last run.
That Moment That Annoyed Me – Certain slang turns can go over your head.
Final Thoughts – This is one of the most fun coming of age movies I have ever seen, the adventure is fantastic, the comedy hits and the pairing works all day long.
Overall: Must watch cinema for the family.
Darren (1599 KP) rated Midsommar (2019) in Movies
Jul 4, 2019
Director: Ari Aster
Writer: Ari Aster (Screenplay)
Starring: Florence Pugh, Will Poulter, Jack Reynor, William Jackson Harper, Liv Mjones, Anna Astrom, Julia Ragnarsson
Plot: A couple travels to Sweden to visit a rural hometown's fabled mid-summer festival. What begins as an idyllic retreat quickly devolves into an increasingly violent and bizarre competition at the hands of a pagan cult.
Runtime: 2 Hours 20 Minutes
There may be spoilers in the rest of the review
Verdict: The Wicker Man on Acid
Story: Midsommar starts when young lady Dani (Pugh) has her family die suddenly, turning to the only person left in her life, her boyfriend Christian (Reynor) who has started to move away from their relationship. Christian and his friends Josh (Harper), Mark (Poulter) and Pelle (Blomgren) are planning a trip to Pelle’s home in Sweden for a special mid-summer festival.
Christian trying to do the right thing for Dani, invites her along, but it isn’t long before the festival turns into a cultural nightmare for the outsiders who have never seen the customs before.
Thoughts on Midsommar
Characters – Dani is a young lady that has suffered a heart-breaking tragedy in her life, leaving her along in the world, struggle to get over the loss of her family, she is unsure about her relationship with her boyfriend and agrees to go with him on the trip to Sweden. Dani is trying her best to get on with her life, which is seeing her have the good and bad days, while on the commune she starts to relax more in life. Christian is the student boyfriend of Dani, he is starting to question the relationship about to end it before the tragedy strikes, he invites her believing she won’t go, while also hoping to find out whether they should stay together. Josh is a student friend of Christian, who has been working on his paper on different cultures, he sees this event a major part of his studies, only he doesn’t seem to respect enough cultures. Mark is the comic relief, he wants to go to Sweden to meet women, he is quick to turn to drink or drugs, while always putting his foot in it.
Performances – Florence Pugh is the star of the show, she does show the grief required in her role, which shows us how hard to is finding life. Jack Reynor has finished turning his career around after Transformers, with one that must make people take him seriously now. Will Poulter will make you laugh with nearly everything he says, while William Jackson Harper will make you dislike his characters arrogance quickly.
Story – The story here follows a young woman dealing with grief of losing her family, trying to get away from her past by getting away from the world with the festival which soon sees her trapped with her friends with a cult that has strict rules. Much like Hereditary, we are tackling grief on a personal level, unlike Hereditary we find ourselves not seeing a timeline to make us understand the recover process that Dani is trying to go through. The story does have a huge problem for me though, is that this is a story which the people should just walk or run away after seeing the first major incident, not just calmly say ‘sure this is a different culture we should see what happens next’ this is easily one of the biggest let down in any horror. We also do spend way too much time just turning to drugs as an excuse rather than trying to solve the real problems and the students just being arrogant not seemingly wanting to do anything with their lives.
Horror/Mystery – The horror in this film comes from graphic imaginary that we see from the injuries, we do have tension growing and the make up team should be praised for just how real everything looks. The mystery comes from just what is happening with this cult and what they will do next.
Settings – The film is set in the Swedish countryside away from the world, the only type of place a cult could operate in around the modern day. The sets are the best thing about this film because they are crafted which such love and you can’t help but think everything you see is a clue to what is happening.
Special Effects – The effects in the film do bring us the graphic images of the injuries that people are going through. The make up team work wonders on this film.
Scene of the Movie – Dancing.
That Moment That Annoyed Me – Just using drugs to explain why these people are friends.
Final Thoughts – This is a horror that is set and created wonderfully on the outside, only to fall short on the story which only drags along without reaching any levels of scares.
Overall: Not reaching the potential.
Rating
Writer: Ari Aster (Screenplay)
Starring: Florence Pugh, Will Poulter, Jack Reynor, William Jackson Harper, Liv Mjones, Anna Astrom, Julia Ragnarsson
Plot: A couple travels to Sweden to visit a rural hometown's fabled mid-summer festival. What begins as an idyllic retreat quickly devolves into an increasingly violent and bizarre competition at the hands of a pagan cult.
Runtime: 2 Hours 20 Minutes
There may be spoilers in the rest of the review
Verdict: The Wicker Man on Acid
Story: Midsommar starts when young lady Dani (Pugh) has her family die suddenly, turning to the only person left in her life, her boyfriend Christian (Reynor) who has started to move away from their relationship. Christian and his friends Josh (Harper), Mark (Poulter) and Pelle (Blomgren) are planning a trip to Pelle’s home in Sweden for a special mid-summer festival.
Christian trying to do the right thing for Dani, invites her along, but it isn’t long before the festival turns into a cultural nightmare for the outsiders who have never seen the customs before.
Thoughts on Midsommar
Characters – Dani is a young lady that has suffered a heart-breaking tragedy in her life, leaving her along in the world, struggle to get over the loss of her family, she is unsure about her relationship with her boyfriend and agrees to go with him on the trip to Sweden. Dani is trying her best to get on with her life, which is seeing her have the good and bad days, while on the commune she starts to relax more in life. Christian is the student boyfriend of Dani, he is starting to question the relationship about to end it before the tragedy strikes, he invites her believing she won’t go, while also hoping to find out whether they should stay together. Josh is a student friend of Christian, who has been working on his paper on different cultures, he sees this event a major part of his studies, only he doesn’t seem to respect enough cultures. Mark is the comic relief, he wants to go to Sweden to meet women, he is quick to turn to drink or drugs, while always putting his foot in it.
Performances – Florence Pugh is the star of the show, she does show the grief required in her role, which shows us how hard to is finding life. Jack Reynor has finished turning his career around after Transformers, with one that must make people take him seriously now. Will Poulter will make you laugh with nearly everything he says, while William Jackson Harper will make you dislike his characters arrogance quickly.
Story – The story here follows a young woman dealing with grief of losing her family, trying to get away from her past by getting away from the world with the festival which soon sees her trapped with her friends with a cult that has strict rules. Much like Hereditary, we are tackling grief on a personal level, unlike Hereditary we find ourselves not seeing a timeline to make us understand the recover process that Dani is trying to go through. The story does have a huge problem for me though, is that this is a story which the people should just walk or run away after seeing the first major incident, not just calmly say ‘sure this is a different culture we should see what happens next’ this is easily one of the biggest let down in any horror. We also do spend way too much time just turning to drugs as an excuse rather than trying to solve the real problems and the students just being arrogant not seemingly wanting to do anything with their lives.
Horror/Mystery – The horror in this film comes from graphic imaginary that we see from the injuries, we do have tension growing and the make up team should be praised for just how real everything looks. The mystery comes from just what is happening with this cult and what they will do next.
Settings – The film is set in the Swedish countryside away from the world, the only type of place a cult could operate in around the modern day. The sets are the best thing about this film because they are crafted which such love and you can’t help but think everything you see is a clue to what is happening.
Special Effects – The effects in the film do bring us the graphic images of the injuries that people are going through. The make up team work wonders on this film.
Scene of the Movie – Dancing.
That Moment That Annoyed Me – Just using drugs to explain why these people are friends.
Final Thoughts – This is a horror that is set and created wonderfully on the outside, only to fall short on the story which only drags along without reaching any levels of scares.
Overall: Not reaching the potential.
Rating
Purple Phoenix Games (2266 KP) rated Faza in Tabletop Games
Oct 28, 2020
You know those fantasy dreams you have where an alien race comes to Earth and tries to take over the world and terraform it to match their homeland? Just me? Well, this is awkward. Okay, how about the ones where you are a freedom fighter trying to save the world from those aliens and you only have three friends to help you in your impossible mission? That one is better? Okay! Then you are in for a treat with Faza, no matter which dream is yours.
Faza is a sci-fi, grid movement, modular board, purely cooperative board game for one to four players. In this review I will be addressing it from a solo player’s viewpoint. In my plays I have used the full complement of four characters and controlled them all simultaneously.
In Faza, players take on the roles of four Faction Zeta members tasked with saving Earth from the Faza alien race. They will accomplish this by using each character’s skills effectively and efficiently, killing alien drones invading the town tiles, and attacking motherships using the help of turncoat rebel Faza. Only one path to victory lies ahead with several ways to lose. Do you got the GUTS? DO YA??
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup a game of Faza, each player will choose a character to control throughout the game. These characters are medical, political, tactical, or technological in nature, and there are two of each from which players may choose. The map of the town is comprised of 16 tiles, and once randomly setup in a 4×4 grid players will place their color-matched meeples on the appropriate Outpost tiles along with two rebels (purple fazeeples). Each of the three mothership standees will be placed on tiles corresponding to rulebook placement along with three drones and two drones per orthogonally adjacent tiles. The Faza deck is to be shuffled and placed aside, along with the remaining drones and rebels. Each player places out their character action cards in numerical order and the game may now begin in earnest!
On a player’s turn… well, there aren’t any turns in this game. In fact, the game is played over several phases: the Team Phase and the Faza Phase. During the Team Phase players may use several free actions and one action pertaining to each of their four player action cards. Each of these cards offer the player a choice of two actions. Perhaps one side is movement and the other a bazooka. Or one is an airplane while the other is a raygun, for example. As actions are spent cards are twisted 90 degrees to keep track.
During the Team Phase players may play their actions in any order that would benefit the team best. This also includes fighting drones and sending rebels to damage the motherships. However, with every damage to the mothership taken a Faza card is drawn and put into play. These could be real bad news for the heroes, or even reward cards. They can be devastating or not so bad at all. Once players have finished the Team Phase, the action now turns to the Faza.
During the Faza Phase the Mothership Activation Tracker will move to the next mothership in sequence and activate their abilities. The motherships will typically move, do something bad to the terrain or drop more drones or destroy something, and then pass play onto the players again.
Each mothership starts the game with 4 HP and once players send enough rebels and encounter the same number of Faza cards the mothership is downed and less powerful when their ability card is activated. However, players will win once all three motherships have been defeated! On the other hand, players will lose when any one player dies of injuries from unsuccessful battles, the players run out of drones to be placed on the board when needed, all of the Outpost tiles have been terraformed by the Faza motherships, or all rebels have been removed from the board in Hard Mode.
Components. When contacted about reviewing the game I first turned to the website and watched a how to play video by Jon Gets Games. He did a great job explaining the rules clearly and succinctly. Then I happened to get a notification on BGG that Marco Arnaudo posted a video on Faza, so I watched it as well. In his video he complains that though the components are all very nice (which they are for sure) the color palette is not great. I can certainly see why he would say such a thing, but orange is my favorite color, so to see so much of it on a game is a big plus for me. Yes, having the orange drones sitting atop an orange town tile can maybe make for unpleasant color contrast, I happen to find it tolerable and enjoyable. The quality of the components is wonderful and the box has a nice heft to it. No complaints from ME about the components. Did I mention the rebels are an amazing purple color as well? No secret here that we love the color purple! Maybe even more than Oprah!
The gameplay is where it’s at for me. Marco too. We both love this little gem! The ability to sandbox your entire turn and just have one character do one action, then switch over to another character to do one or more actions, then back to the original is just so much fun. Each character has a special ability and four action cards. Even when an injury must be sustained, actions are still available, but at a much lesser potency. That’s a great way to negatively affect the players without having to completely debilitate them. To sustain an injury the player will flip their lowest-numbered action card to the back side, and once all four of their action cards are injured they are dead. D-E-D dead.
As a solo game Faza really delivers the goods. Being able to control two to four characters by oneself and determine the best order to activate abilities and move meeples around is delicious. Having certain tiles offer combat bonuses to matching characters is excellent and a great way to thin the herd of pesky drones. I really cannot say enough great things about the game. If you have never heard of this one, please don’t worry. I really hadn’t either until the designer contacted me about reviewing it. And I am certainly glad he did because this is a marvel of a game. I am looking forward to my next play against the Faza and increasing the difficulty to really bash my confidence on this one.
If you are looking for a game that is relatively quick to play and offers so many great choices, while using a wonderful art style and color palette, I urge you to check out Faza by visiting the website and ordering your copy right away. The Earth needs you to ward off the invaders and you need to play this game of mostly orange with a dash of purple.
Faza is a sci-fi, grid movement, modular board, purely cooperative board game for one to four players. In this review I will be addressing it from a solo player’s viewpoint. In my plays I have used the full complement of four characters and controlled them all simultaneously.
In Faza, players take on the roles of four Faction Zeta members tasked with saving Earth from the Faza alien race. They will accomplish this by using each character’s skills effectively and efficiently, killing alien drones invading the town tiles, and attacking motherships using the help of turncoat rebel Faza. Only one path to victory lies ahead with several ways to lose. Do you got the GUTS? DO YA??
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup a game of Faza, each player will choose a character to control throughout the game. These characters are medical, political, tactical, or technological in nature, and there are two of each from which players may choose. The map of the town is comprised of 16 tiles, and once randomly setup in a 4×4 grid players will place their color-matched meeples on the appropriate Outpost tiles along with two rebels (purple fazeeples). Each of the three mothership standees will be placed on tiles corresponding to rulebook placement along with three drones and two drones per orthogonally adjacent tiles. The Faza deck is to be shuffled and placed aside, along with the remaining drones and rebels. Each player places out their character action cards in numerical order and the game may now begin in earnest!
On a player’s turn… well, there aren’t any turns in this game. In fact, the game is played over several phases: the Team Phase and the Faza Phase. During the Team Phase players may use several free actions and one action pertaining to each of their four player action cards. Each of these cards offer the player a choice of two actions. Perhaps one side is movement and the other a bazooka. Or one is an airplane while the other is a raygun, for example. As actions are spent cards are twisted 90 degrees to keep track.
During the Team Phase players may play their actions in any order that would benefit the team best. This also includes fighting drones and sending rebels to damage the motherships. However, with every damage to the mothership taken a Faza card is drawn and put into play. These could be real bad news for the heroes, or even reward cards. They can be devastating or not so bad at all. Once players have finished the Team Phase, the action now turns to the Faza.
During the Faza Phase the Mothership Activation Tracker will move to the next mothership in sequence and activate their abilities. The motherships will typically move, do something bad to the terrain or drop more drones or destroy something, and then pass play onto the players again.
Each mothership starts the game with 4 HP and once players send enough rebels and encounter the same number of Faza cards the mothership is downed and less powerful when their ability card is activated. However, players will win once all three motherships have been defeated! On the other hand, players will lose when any one player dies of injuries from unsuccessful battles, the players run out of drones to be placed on the board when needed, all of the Outpost tiles have been terraformed by the Faza motherships, or all rebels have been removed from the board in Hard Mode.
Components. When contacted about reviewing the game I first turned to the website and watched a how to play video by Jon Gets Games. He did a great job explaining the rules clearly and succinctly. Then I happened to get a notification on BGG that Marco Arnaudo posted a video on Faza, so I watched it as well. In his video he complains that though the components are all very nice (which they are for sure) the color palette is not great. I can certainly see why he would say such a thing, but orange is my favorite color, so to see so much of it on a game is a big plus for me. Yes, having the orange drones sitting atop an orange town tile can maybe make for unpleasant color contrast, I happen to find it tolerable and enjoyable. The quality of the components is wonderful and the box has a nice heft to it. No complaints from ME about the components. Did I mention the rebels are an amazing purple color as well? No secret here that we love the color purple! Maybe even more than Oprah!
The gameplay is where it’s at for me. Marco too. We both love this little gem! The ability to sandbox your entire turn and just have one character do one action, then switch over to another character to do one or more actions, then back to the original is just so much fun. Each character has a special ability and four action cards. Even when an injury must be sustained, actions are still available, but at a much lesser potency. That’s a great way to negatively affect the players without having to completely debilitate them. To sustain an injury the player will flip their lowest-numbered action card to the back side, and once all four of their action cards are injured they are dead. D-E-D dead.
As a solo game Faza really delivers the goods. Being able to control two to four characters by oneself and determine the best order to activate abilities and move meeples around is delicious. Having certain tiles offer combat bonuses to matching characters is excellent and a great way to thin the herd of pesky drones. I really cannot say enough great things about the game. If you have never heard of this one, please don’t worry. I really hadn’t either until the designer contacted me about reviewing it. And I am certainly glad he did because this is a marvel of a game. I am looking forward to my next play against the Faza and increasing the difficulty to really bash my confidence on this one.
If you are looking for a game that is relatively quick to play and offers so many great choices, while using a wonderful art style and color palette, I urge you to check out Faza by visiting the website and ordering your copy right away. The Earth needs you to ward off the invaders and you need to play this game of mostly orange with a dash of purple.
Me Before You
Book
THE NEW YORK TIMES NUMBER 1 BESTSELLING NOVEL THAT IS LOVED AROUND THE WORLD, NOW A FILM STARRING...
Purple Phoenix Games (2266 KP) rated The Grimm Masquerade in Tabletop Games
Apr 8, 2021
Have you ever been to a proper masquerade? I have not, though I would enjoy it, I think. I would enjoy it even more if I were competing against the other attendees to figure out who is who (and avoid having to do those Victorian square dances). But what if I were actually fairytale folk cavorting around with others trying to gain artifacts that speak to me while refusing any artifacts that may hurt me. Well now you understand my plight and the premise of this game.
The Grimm Masquerade is a hidden role competitive bluffing game for two to five players. In it player take on the roles of well-known fairytale folk attending a magical masquerade thrown by The Beast (I mean, he has a name, right? Not just “The Beast…”). Attendees are tasked with trying to unmask other attendees while earning magical roses in the process. The winner is the player who can earn the most roses at the end of three rounds of bluffing and guessing, unless one player is able to earn 10 roses before the end.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. Also, this review concentrates on the two-player variant for the game as I played it mostly with my wife. -T
To setup, place the main board showing all the fairytale folk in the middle of the table. Each player will receive two (one if playing multi-player rules) Character cards, all Evidence Markers of their chosen color, and Reference cards. Around the board is placed the remaining Character cards, the Artifact deck, the stack of Broken Mirror tokens, the pile of roses, and the Action Board with two random Action cards revealed on either side. For the two-player game six Artifact cards are revealed in a line and each player will choose one Artifact for each of their two characters they are playing. The unchosen Artifacts will form the discard pile near the Artifact draw pile. Whomever most recently wore a costume will be the lead player and the game may begin!
The game is played in rounds, with each turn of a round consisting of two steps. First, the active player draws an Artifact card and decides to keep it in their face-up tableau of Artifacts for all to see or give the Artifact to another player. Then the active player will draw a second card and either keep or give, whichever is opposite of their first choice. For example, should the first card drawn be kept, the next card would need to be given away. Each character has one Boon suit (which they love), and one Bane suit (which they despise). If at any time a character receives a card to create a matching pair in their tableau they must indicate whether that Artifact is in fact their Bane suit or not. They do this by placing one of their Evidence Markers on the character who owns that suit’s Bane value. However, if the player is actually the character who has that suit as their Bane, they have been unmasked and will play their other character in hopes of winning with them.
Should a player receive a card that would cause a set of three matching suit cards, they must indicate that they have either won the round or that they are not the character that matches that suit’s Boon value. For example, should a player receive their third Treats card they must declare they have won the round (if they happen to be Red Riding Hood), or that they are not indeed Red Riding Hood by placing an Evidence Marker on Red Riding Hood.
After this card play at the beginning of their turn the active player may choose to discard a matching pair of Artifact cards in order to activate an Action available (optional step). The Actions available are on the revealed Action cards on either side of the Action Board (which also shows an always-available Action of Point the Finger). So by discarding a pair of Crowns, for example, a player could utilize the Action card Eavesdrop in order to force the other player(s) to place Evidence Markers on characters they are NOT. This gives the active player more insight into who the other player(s) may actually BE.
Once cards have been drawn and the optional Actions taken, play passes to the next player. Players win the round by collecting three matching Boon Artifact cards or by unmasking all other characters in play. Whichever player wins the round also takes the Rose Trophy depending on which of the three rounds was just completed (value 1 for the first round, 3 for the second, and 5 for the third). At the end of the third round players count up their total roses (unless one player has earned 10 or more at the end of a previous round) and whomever has collected the most is the winner of The Grimm Masquerade!
Components. I have to say, every game I have played by Druid City Games has had amazing components, and this one is certainly no different. All the cardboard pieces, the cards, and the wooden discs are all excellent quality. But what I want to concentrate on here is the perfect choice to employ Mr. Cuddington for the art. Every time I see Mr. Cuddington on the credits for a game I know I am going to love looking at it on the table. They just have amazing style and everything is so detailed and perfectly matched for the setting. This FEELS like a Grimm’s Fairy Tales game for sure, and I love it.
It is definitely no secret that I love this one. I enjoy hidden role games to begin with (The Resistance: Avalon also being one of my favorites), and this setting feels excellently matched to the genre and the execution is wonderful. I really have a great time sussing out who is who and giving those final Artifacts in order to unmask players that are perceived to be leading is so fulfilling. Being able to spend matching cards in order to use Actions is also great design, especially when you can bluff by discarding your Boon cards to throw opponents off your trail. So much deceit in a fun package.
If you have few hidden role games and you want something with a light theme and relatively quick playtime, please do yourself a favor and check out The Grimm Masquerade. Purple Phoenix Games gives this one a playful 15 / 18. If you are like us and enjoy games where you control some information and can guess other players’ identities, but also like games where you can still play on even when you have been found out, this one is for you. If only this could support even more players, I could see it unseating Avalon for me. As it is, I may still end up using this one more often than Avalon unless I have a larger group of people at the table. That is a big statement from me as Avalon is a proven winner and has been a staple of my collection for years. But The Grimm Masquerade is that good. Play it and let me know if you agree.
The Grimm Masquerade is a hidden role competitive bluffing game for two to five players. In it player take on the roles of well-known fairytale folk attending a magical masquerade thrown by The Beast (I mean, he has a name, right? Not just “The Beast…”). Attendees are tasked with trying to unmask other attendees while earning magical roses in the process. The winner is the player who can earn the most roses at the end of three rounds of bluffing and guessing, unless one player is able to earn 10 roses before the end.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. Also, this review concentrates on the two-player variant for the game as I played it mostly with my wife. -T
To setup, place the main board showing all the fairytale folk in the middle of the table. Each player will receive two (one if playing multi-player rules) Character cards, all Evidence Markers of their chosen color, and Reference cards. Around the board is placed the remaining Character cards, the Artifact deck, the stack of Broken Mirror tokens, the pile of roses, and the Action Board with two random Action cards revealed on either side. For the two-player game six Artifact cards are revealed in a line and each player will choose one Artifact for each of their two characters they are playing. The unchosen Artifacts will form the discard pile near the Artifact draw pile. Whomever most recently wore a costume will be the lead player and the game may begin!
The game is played in rounds, with each turn of a round consisting of two steps. First, the active player draws an Artifact card and decides to keep it in their face-up tableau of Artifacts for all to see or give the Artifact to another player. Then the active player will draw a second card and either keep or give, whichever is opposite of their first choice. For example, should the first card drawn be kept, the next card would need to be given away. Each character has one Boon suit (which they love), and one Bane suit (which they despise). If at any time a character receives a card to create a matching pair in their tableau they must indicate whether that Artifact is in fact their Bane suit or not. They do this by placing one of their Evidence Markers on the character who owns that suit’s Bane value. However, if the player is actually the character who has that suit as their Bane, they have been unmasked and will play their other character in hopes of winning with them.
Should a player receive a card that would cause a set of three matching suit cards, they must indicate that they have either won the round or that they are not the character that matches that suit’s Boon value. For example, should a player receive their third Treats card they must declare they have won the round (if they happen to be Red Riding Hood), or that they are not indeed Red Riding Hood by placing an Evidence Marker on Red Riding Hood.
After this card play at the beginning of their turn the active player may choose to discard a matching pair of Artifact cards in order to activate an Action available (optional step). The Actions available are on the revealed Action cards on either side of the Action Board (which also shows an always-available Action of Point the Finger). So by discarding a pair of Crowns, for example, a player could utilize the Action card Eavesdrop in order to force the other player(s) to place Evidence Markers on characters they are NOT. This gives the active player more insight into who the other player(s) may actually BE.
Once cards have been drawn and the optional Actions taken, play passes to the next player. Players win the round by collecting three matching Boon Artifact cards or by unmasking all other characters in play. Whichever player wins the round also takes the Rose Trophy depending on which of the three rounds was just completed (value 1 for the first round, 3 for the second, and 5 for the third). At the end of the third round players count up their total roses (unless one player has earned 10 or more at the end of a previous round) and whomever has collected the most is the winner of The Grimm Masquerade!
Components. I have to say, every game I have played by Druid City Games has had amazing components, and this one is certainly no different. All the cardboard pieces, the cards, and the wooden discs are all excellent quality. But what I want to concentrate on here is the perfect choice to employ Mr. Cuddington for the art. Every time I see Mr. Cuddington on the credits for a game I know I am going to love looking at it on the table. They just have amazing style and everything is so detailed and perfectly matched for the setting. This FEELS like a Grimm’s Fairy Tales game for sure, and I love it.
It is definitely no secret that I love this one. I enjoy hidden role games to begin with (The Resistance: Avalon also being one of my favorites), and this setting feels excellently matched to the genre and the execution is wonderful. I really have a great time sussing out who is who and giving those final Artifacts in order to unmask players that are perceived to be leading is so fulfilling. Being able to spend matching cards in order to use Actions is also great design, especially when you can bluff by discarding your Boon cards to throw opponents off your trail. So much deceit in a fun package.
If you have few hidden role games and you want something with a light theme and relatively quick playtime, please do yourself a favor and check out The Grimm Masquerade. Purple Phoenix Games gives this one a playful 15 / 18. If you are like us and enjoy games where you control some information and can guess other players’ identities, but also like games where you can still play on even when you have been found out, this one is for you. If only this could support even more players, I could see it unseating Avalon for me. As it is, I may still end up using this one more often than Avalon unless I have a larger group of people at the table. That is a big statement from me as Avalon is a proven winner and has been a staple of my collection for years. But The Grimm Masquerade is that good. Play it and let me know if you agree.
KittyMiku (138 KP) rated Flowers for Algernon in Books
Mar 24, 2019
A must read
Contains spoilers, click to show
Flowers for Algernon is an amazing journey that makes you take a step back and rethink things. It brings up a lot of issues that, no matter what time we are in, always seem to be around us, whether we notice or not. I found this story to be touching and in ways a bit disturbing. The journey in which this book takes you on, definitely makes you rethink things you may have done or witnessed in the past. It will have you thinking differently about those with learning disabilities and other mental issues. To see it from the point of view of someone who would go through these hardships, you are able to get the feel and understanding of things that you may not have had before.
Charlie is mentally retarded and it shows in his progress reports, which is where the whole story lies in. His grammar is horrible and his spelling can make it hard to read at first. It was hard to remind myself over the first few pages that the way it was written is exactly how someone like Charlie would write. However, it is very clear from the beginning he wants to "get smart." However, his reasoning behind it makes me shudder. I don't shudder because it makes me scared, but because of the disgust I feel towards how people treat him. He states he wants to please his teacher and be able to join in on conversations with his co-workers. He feels isolated and wants to be more than he is. Even though its clear people are making fun of him, he doesn't see it that way because they are laughing and smiling. To him, that means they are his friends. It isn't until later her realizes they are laughing at him that he begins to understand things.
I really liked how as Charlie learned new things and became more intelligent than he was, his progress reports became clearer and easier to read. But with his intelligence growing, he noticed other areas of his life were lacking. He no longer acted the way he had before, began to think very differently and still had the emotions of a child but in a whole new aspect. He was smart, but it was clear he was happier before the operation and the rise in his I.Q. It kind of goes to show that being smart doesn't always means you will be happy. He had to suffer to understand that the way his mind was changing wasn't exactly what he wanted. He wanted so much and even though he got smarter like he wanted, he lost the motivating factors behind it. He ended up losing his job and a lot of the people who surrounded him because of how his personality changed. It was heartbreaking to see him go through the hardships and feel so alone.
I found myself enjoying the fact that even during these hardships, he remained close with Algernon, the mouse who proved the operation worked. Charlie spoke fondly of the mouse, even though at first he hated him. It was pleasant to see that Charlie still had a friend, even if it was just a mouse. Especially with his memories torturing him whenever they decided to pop up. I found Charlie's childhood heartbreaking and exceptionally disturbing. His mother's ideals seemed to be wrong in my opinion. I don't know what she went through, but to be so harsh on a child and to not believe anyone because of how it might make her look to her neighbors and other people, was quite disturbing to me. I found myself hating the woman, and yet I know there are plenty of people who would do the same to their child, even in this day and age.
I have to say the ending was the most heartbreaking thing I have ever read. I understand there will always be risks to experiments that mess with ones brain, but I had really hoped for the best for Charlie. I wasn't fond of his intellectual self because of how he acted towards others and how he thought, but at the same time, to have him lose everything made me tear up and cry. It was truly not a desirable ending. However, seeing him put others first again was heartwarming. It goes to show you, sometimes it those who don't really understand things that are the kindest of people out there. It makes me think of those social studies of people asking others for money and it is the homeless who will try to help out versus those who have a lot they could give. I firmly believe that this book was created to show just how things can appear to be okay and its really not.
I would recommend this book to anyone and everyone who is in 9th grade or higher. I think we all need a reality check from time to time. I have read this book in high school for a book report and even though I am a decade older, rereading it reminded me of how much I loved this book. It has a bunch of underlying meanings and not just on intelligence. I loved the little hidden lessons and thoughts behind this book. It definitely gets your brain working and really puts our society in a truthful light. Even though its based on mental retardation, you can easily apply a lot of what is discussed in Charlie's progress reports and the things it hints at to other sources of discrimination . I would ultimately rate this book 5 stars out of stars. Though the book seems simple to read, it touches base on things in our everyday world that we normally wouldn't think twice about, and probably should. Flowers for Algernon is truly an amazing read.
Charlie is mentally retarded and it shows in his progress reports, which is where the whole story lies in. His grammar is horrible and his spelling can make it hard to read at first. It was hard to remind myself over the first few pages that the way it was written is exactly how someone like Charlie would write. However, it is very clear from the beginning he wants to "get smart." However, his reasoning behind it makes me shudder. I don't shudder because it makes me scared, but because of the disgust I feel towards how people treat him. He states he wants to please his teacher and be able to join in on conversations with his co-workers. He feels isolated and wants to be more than he is. Even though its clear people are making fun of him, he doesn't see it that way because they are laughing and smiling. To him, that means they are his friends. It isn't until later her realizes they are laughing at him that he begins to understand things.
I really liked how as Charlie learned new things and became more intelligent than he was, his progress reports became clearer and easier to read. But with his intelligence growing, he noticed other areas of his life were lacking. He no longer acted the way he had before, began to think very differently and still had the emotions of a child but in a whole new aspect. He was smart, but it was clear he was happier before the operation and the rise in his I.Q. It kind of goes to show that being smart doesn't always means you will be happy. He had to suffer to understand that the way his mind was changing wasn't exactly what he wanted. He wanted so much and even though he got smarter like he wanted, he lost the motivating factors behind it. He ended up losing his job and a lot of the people who surrounded him because of how his personality changed. It was heartbreaking to see him go through the hardships and feel so alone.
I found myself enjoying the fact that even during these hardships, he remained close with Algernon, the mouse who proved the operation worked. Charlie spoke fondly of the mouse, even though at first he hated him. It was pleasant to see that Charlie still had a friend, even if it was just a mouse. Especially with his memories torturing him whenever they decided to pop up. I found Charlie's childhood heartbreaking and exceptionally disturbing. His mother's ideals seemed to be wrong in my opinion. I don't know what she went through, but to be so harsh on a child and to not believe anyone because of how it might make her look to her neighbors and other people, was quite disturbing to me. I found myself hating the woman, and yet I know there are plenty of people who would do the same to their child, even in this day and age.
I have to say the ending was the most heartbreaking thing I have ever read. I understand there will always be risks to experiments that mess with ones brain, but I had really hoped for the best for Charlie. I wasn't fond of his intellectual self because of how he acted towards others and how he thought, but at the same time, to have him lose everything made me tear up and cry. It was truly not a desirable ending. However, seeing him put others first again was heartwarming. It goes to show you, sometimes it those who don't really understand things that are the kindest of people out there. It makes me think of those social studies of people asking others for money and it is the homeless who will try to help out versus those who have a lot they could give. I firmly believe that this book was created to show just how things can appear to be okay and its really not.
I would recommend this book to anyone and everyone who is in 9th grade or higher. I think we all need a reality check from time to time. I have read this book in high school for a book report and even though I am a decade older, rereading it reminded me of how much I loved this book. It has a bunch of underlying meanings and not just on intelligence. I loved the little hidden lessons and thoughts behind this book. It definitely gets your brain working and really puts our society in a truthful light. Even though its based on mental retardation, you can easily apply a lot of what is discussed in Charlie's progress reports and the things it hints at to other sources of discrimination . I would ultimately rate this book 5 stars out of stars. Though the book seems simple to read, it touches base on things in our everyday world that we normally wouldn't think twice about, and probably should. Flowers for Algernon is truly an amazing read.
Darren (1599 KP) rated 10,000 Days (2014) in Movies
Jun 20, 2019
Story: 10,000 Days starts as we enter the world 27-years after a comet struck Earth putting the survivors into a permanent ice age, we follow two groups of survivors, once together now at war, William Beck (Schneider) on one side, Remy Farnwell (Wingfield) on the other.
As the Beck’s discover moments of truth about the disaster and a potential cure, Remy is playing his attack to take their base, the race against time for human survival is on.
Thoughts on 10,000 Days
Characters – William Beck runs one of the clans in the frozen land, he has kept his people safe, always searching for the next way to survive, hopefully peacefully even against his enemy, he knew the world before the disaster and now he wants to return to it. Remy Farnwell leads the rival clan, living on the ice he fell out with the Beck’s wanting revenge for the betrayal as he sees it. He doesn’t mind killing people in the battle which he has made too personal. We do have a lot of characters in this film, William has three sons that all look exactly the same, we have the scientist figures which seems to be three different female characters, a pilot who failed to stop the comet who still lives with the nightmare. We get so many characters it truly is hard to keep up or invest in any of them.
Performances – The performances, well this is difficult because nearly all the actors and characters look the same, it is difficult to figure out who the lead is, nobody has any sort of emotional factor or strong moments to stand out.
Story – The story is the end of the world happened, we are now in an ice age which could be coming to an end, but two war driven clans want control of the best location. This sounds interesting enough, you would be wrong, we have moments of discovery, moments of war, though this just never knows which one is the most important. Sadly, this only ends feeling boring, we don’t get invested in the characters and for some reason the film kind of just ends with a massive cliff hanger.
Sci-Fi – The world has ended and now an ice-age has hit, well that is the sci-fi side of the film.
Settings – The film give us generic location which include ice area or cold looking warehouse.
Special Effects – The effects here are just terrible and look completely fake.
Scene of the Movie – The concept should work.
That Moment That Annoyed Me – The Effects.
Final Thoughts – This is a poor sci-fi movie that just doesn’t become interesting at any point in the film.
Overall: Boring throughout.
https://moviesreview101.com/2019/05/28/10000-days-2014/
As the Beck’s discover moments of truth about the disaster and a potential cure, Remy is playing his attack to take their base, the race against time for human survival is on.
Thoughts on 10,000 Days
Characters – William Beck runs one of the clans in the frozen land, he has kept his people safe, always searching for the next way to survive, hopefully peacefully even against his enemy, he knew the world before the disaster and now he wants to return to it. Remy Farnwell leads the rival clan, living on the ice he fell out with the Beck’s wanting revenge for the betrayal as he sees it. He doesn’t mind killing people in the battle which he has made too personal. We do have a lot of characters in this film, William has three sons that all look exactly the same, we have the scientist figures which seems to be three different female characters, a pilot who failed to stop the comet who still lives with the nightmare. We get so many characters it truly is hard to keep up or invest in any of them.
Performances – The performances, well this is difficult because nearly all the actors and characters look the same, it is difficult to figure out who the lead is, nobody has any sort of emotional factor or strong moments to stand out.
Story – The story is the end of the world happened, we are now in an ice age which could be coming to an end, but two war driven clans want control of the best location. This sounds interesting enough, you would be wrong, we have moments of discovery, moments of war, though this just never knows which one is the most important. Sadly, this only ends feeling boring, we don’t get invested in the characters and for some reason the film kind of just ends with a massive cliff hanger.
Sci-Fi – The world has ended and now an ice-age has hit, well that is the sci-fi side of the film.
Settings – The film give us generic location which include ice area or cold looking warehouse.
Special Effects – The effects here are just terrible and look completely fake.
Scene of the Movie – The concept should work.
That Moment That Annoyed Me – The Effects.
Final Thoughts – This is a poor sci-fi movie that just doesn’t become interesting at any point in the film.
Overall: Boring throughout.
https://moviesreview101.com/2019/05/28/10000-days-2014/
BankofMarquis (1832 KP) rated If Beale Street Could Talk (2018) in Movies
Jan 21, 2019
Starts slow...and then slows down...
Director/Writer Barry Jenkins scored an unexpected Oscar upset a few years ago when his film MOONLIGHT won the Best Picture Oscar (besting LA LA LAND), so it was with much anticipation that his follow-up film was coming out, just in time for Oscar consideration this year - and the Oscar Buzz was loud. So, I decided to check it out...
And...I'm glad I did, so I can warn you to stay away for IF BEALE STREET COULD TALK starts slow and then...slows down even more...and, if that isn't slow enough for you, kicks it down a couple of notches before finishing up on an even slower note.
Based on the best selling book by James Baldwin and telling the tale of a wrongfully incarcerated African-American man and his family, BEALE STREET is a languidly paced meditation on the constant living in fear of the African-American community in NYC in the early 1970's, and when "the system" fails this family, they are afraid of doing more for it might just make things worse.
The film starts out winningly enough when the 2 sets of parents of our young lovers get together to discuss the unexpected coming of a grandchild into this world. The 4 parents (Regina King, Coleman Domingo, Michael Beeach and Aunjanue Ellis) start out civilly, if coldly, but things quickly escalate into a crackling scene that explodes on-screen and I was looking forward to more of this foursome combating with each other for the rest of the film.
Unfortunately, the rest of the film focuses on the two young lovers (Kiki Layne and Stephan James) and these two are not charismatic or charming enough to hold the audience's attention during low-key scene after low-key scene.
Blame for this must go to Jenkins, who is making a very personal, intimate film, but - unlike something like ROMA - the world that this personal pastiche is thrown into is not interesting enough to hold interest nor are the pictures rich enough to look at, they are mostly washed out and boring.
Regina King is being touted as a "sure-fire" Academy Award nominee (and front runner to win the Best Supporting Actress Oscar) and I just don't see it. She was "fine" but nothing more in an underwritten role that was just as low-key and uninteresting as the rest of the film.
Give me the 4 parents feuding and we just might have an interesting film.
If you are looking for a low-key, moody film, check out ROMA, you can skip BEALE STREET.
Letter Grade: C
5 stars (out of 10) and you can take that to the Bank (of Marquis)
And...I'm glad I did, so I can warn you to stay away for IF BEALE STREET COULD TALK starts slow and then...slows down even more...and, if that isn't slow enough for you, kicks it down a couple of notches before finishing up on an even slower note.
Based on the best selling book by James Baldwin and telling the tale of a wrongfully incarcerated African-American man and his family, BEALE STREET is a languidly paced meditation on the constant living in fear of the African-American community in NYC in the early 1970's, and when "the system" fails this family, they are afraid of doing more for it might just make things worse.
The film starts out winningly enough when the 2 sets of parents of our young lovers get together to discuss the unexpected coming of a grandchild into this world. The 4 parents (Regina King, Coleman Domingo, Michael Beeach and Aunjanue Ellis) start out civilly, if coldly, but things quickly escalate into a crackling scene that explodes on-screen and I was looking forward to more of this foursome combating with each other for the rest of the film.
Unfortunately, the rest of the film focuses on the two young lovers (Kiki Layne and Stephan James) and these two are not charismatic or charming enough to hold the audience's attention during low-key scene after low-key scene.
Blame for this must go to Jenkins, who is making a very personal, intimate film, but - unlike something like ROMA - the world that this personal pastiche is thrown into is not interesting enough to hold interest nor are the pictures rich enough to look at, they are mostly washed out and boring.
Regina King is being touted as a "sure-fire" Academy Award nominee (and front runner to win the Best Supporting Actress Oscar) and I just don't see it. She was "fine" but nothing more in an underwritten role that was just as low-key and uninteresting as the rest of the film.
Give me the 4 parents feuding and we just might have an interesting film.
If you are looking for a low-key, moody film, check out ROMA, you can skip BEALE STREET.
Letter Grade: C
5 stars (out of 10) and you can take that to the Bank (of Marquis)
Darren (1599 KP) rated Without a Paddle (2004) in Movies
Dec 21, 2019
Verdict: Enjoyable
Story: Without a Paddle starts as three best friends Tom (Shepard), Jerry (Lillard) and Dan (Green) return home after the sudden death of their fourth member Billy, spending time together they remember a promise they once made when they were children about searching for D.B. Cooper Bounty.
The three head off into the wilderness following a map that Billy left them, on an adventure they couldn’t imagine, search for a treasure and learning the importance of life.
Thoughts on Without a Paddle
Characters – Jerry has become a businessman, he isn’t enjoying this career choice, he likes to surf and isn’t the most committed in remember important dates in his relationship, he must bring the guys back together for the funeral, he is on the edge of a mid-life crisis, which will get the focus of his decision making process on this adventure. Tom is the lose cannon of the friends, he has always got a story from what he has been doing in his life, while most seem to be tall tales, which often get them in trouble. Dan has become a doctor that is nervous in life, he keeps everything safe and this adventure is completely against his lifestyle, where he spends most of his time worried about what happens.
Performances – Matthew Lillard, Seth Green and Dax Shepard are the three friends, they do have great chemistry, they play into their comedy strengths and make this movie more enjoyable with their performances.
Story – The story follows three friends that go on an adventure in the woods in search for D.B. Cooper’s treasure in memory of their friend who passed away. This is a story that is about finding themselves, learning to overcome their fears in life, learn their place in life and making the most of the life they are given. While some of what happens is silly and plays into parodies of many films, it is an enjoyable story that shows the strength of friendship through the good times and the bad.
Adventure/Comedy – The adventure shows us how friends will need that moment in life where the can be together even through the adult struggles in life. The comedy can be silly at times, which does take away from the serious time of the story.
Settings – The film is set in the wilderness, which sees how the different locations from the river rapids to the cannabis farm they stumble along, it plays into the fears of going into the wild.
Scene of the Movie – The treehouse of memories.
That Moment That Annoyed Me – Some of the comedy.
Final Thoughts – This is a fun adventure about finding yourself in life, the cast has a great chemistry only for the comedy to come off slightly short at times.
Overall: Fun Adventure.
Story: Without a Paddle starts as three best friends Tom (Shepard), Jerry (Lillard) and Dan (Green) return home after the sudden death of their fourth member Billy, spending time together they remember a promise they once made when they were children about searching for D.B. Cooper Bounty.
The three head off into the wilderness following a map that Billy left them, on an adventure they couldn’t imagine, search for a treasure and learning the importance of life.
Thoughts on Without a Paddle
Characters – Jerry has become a businessman, he isn’t enjoying this career choice, he likes to surf and isn’t the most committed in remember important dates in his relationship, he must bring the guys back together for the funeral, he is on the edge of a mid-life crisis, which will get the focus of his decision making process on this adventure. Tom is the lose cannon of the friends, he has always got a story from what he has been doing in his life, while most seem to be tall tales, which often get them in trouble. Dan has become a doctor that is nervous in life, he keeps everything safe and this adventure is completely against his lifestyle, where he spends most of his time worried about what happens.
Performances – Matthew Lillard, Seth Green and Dax Shepard are the three friends, they do have great chemistry, they play into their comedy strengths and make this movie more enjoyable with their performances.
Story – The story follows three friends that go on an adventure in the woods in search for D.B. Cooper’s treasure in memory of their friend who passed away. This is a story that is about finding themselves, learning to overcome their fears in life, learn their place in life and making the most of the life they are given. While some of what happens is silly and plays into parodies of many films, it is an enjoyable story that shows the strength of friendship through the good times and the bad.
Adventure/Comedy – The adventure shows us how friends will need that moment in life where the can be together even through the adult struggles in life. The comedy can be silly at times, which does take away from the serious time of the story.
Settings – The film is set in the wilderness, which sees how the different locations from the river rapids to the cannabis farm they stumble along, it plays into the fears of going into the wild.
Scene of the Movie – The treehouse of memories.
That Moment That Annoyed Me – Some of the comedy.
Final Thoughts – This is a fun adventure about finding yourself in life, the cast has a great chemistry only for the comedy to come off slightly short at times.
Overall: Fun Adventure.
Night Reader Reviews (683 KP) rated A House of Lies: The Darkest Lies Hurt the Most in Books
Feb 4, 2020
Honest Review for Free Copy of Book
A House of Lies: The Darkest Lies Hurt the Most by Barbara Sales is an extremely hard read because of the subject matter. Secrets, lies, and domestic abuse take center stage in this heart-wrenching book. I was unable to put it down and ended up finishing it in one day.
This book primarily focuses on Izzy, her mother Charlotte, and her father Harry. Harry loves his little princess more than anyone else but is extremely mean to her mother. He can’t seem to understand why Izzy is cold to him after seeing him beat her mother and even blames her mother for turning Izzy against him. Both Charlotte and Harry have their secrets though and one day after one of their fights everyone’s lives change forever.
Harry ends up dying in the hospital after crashing his car and it is a bittersweet time for Charlotte. While she is happy to be free from his abuse she still has their daughter to worry about. On top of all that Charlotte finds that Harry had more secrets than she originally thought and now has to get the family out of the financial mess that Harry has left them in. However, Charlotte is not without her own secrets and one day the biggest one will be her undoing.
Considering the topic I found it interesting that the story was told from both the male and female perspective, usually, these types of stories are one-sided. I also really enjoyed the backstories into each character and the surprise twist at the end really caught me off guard. On occasion I found myself getting Charlotte, Margaret, and Annabelle confused though I am not sure why. It may have just been because of how closely their lives lined up. Now that I have finished the book I know exactly who each person is or was.
Adults and mature readers are the only ones who should open this book. Containing everything from foul language to abuse and rape this book touches on some very tough subjects. Readers have been warned, there are many triggers in these pages. I rate this book a 3 out of 4. It is a well-written story of secrets and lies that one family hides for many generations. Once I started reading this one I did not want to stop and was once again able to finish an entire book in one day.
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This book primarily focuses on Izzy, her mother Charlotte, and her father Harry. Harry loves his little princess more than anyone else but is extremely mean to her mother. He can’t seem to understand why Izzy is cold to him after seeing him beat her mother and even blames her mother for turning Izzy against him. Both Charlotte and Harry have their secrets though and one day after one of their fights everyone’s lives change forever.
Harry ends up dying in the hospital after crashing his car and it is a bittersweet time for Charlotte. While she is happy to be free from his abuse she still has their daughter to worry about. On top of all that Charlotte finds that Harry had more secrets than she originally thought and now has to get the family out of the financial mess that Harry has left them in. However, Charlotte is not without her own secrets and one day the biggest one will be her undoing.
Considering the topic I found it interesting that the story was told from both the male and female perspective, usually, these types of stories are one-sided. I also really enjoyed the backstories into each character and the surprise twist at the end really caught me off guard. On occasion I found myself getting Charlotte, Margaret, and Annabelle confused though I am not sure why. It may have just been because of how closely their lives lined up. Now that I have finished the book I know exactly who each person is or was.
Adults and mature readers are the only ones who should open this book. Containing everything from foul language to abuse and rape this book touches on some very tough subjects. Readers have been warned, there are many triggers in these pages. I rate this book a 3 out of 4. It is a well-written story of secrets and lies that one family hides for many generations. Once I started reading this one I did not want to stop and was once again able to finish an entire book in one day.
https://facebook.com/nightreaderreviews
https://smashbomb.com/nightreader
https://www.austinmacauley.com/book/house-lies








