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Rating: 4.5

Mostly Mittens starts off with a very interesting (brief) summary of the history of the Komi people, why they knit in the fair isle style, how the patterns came around, and lots of very interesting history about this fantastic art.

The book is basically all knitting graphs. A knitting graph is like graph paper with squares filled in to represent which stitch is knit in which color. There are basic instructions at the beginning of the book, then each pattern gives the tools needed and the graph, but the basic instructions are the same for all of them.

The patterns are all unique and intricate, but very easy to follow once you understand what you’re doing. Fair isle is very relaxing and fun, not to mention warm since the extra threads add a second, third, and at times a fourth layer of warmth to the mittens.

Many knitting books try to teach people how to knit, or try to offer pictures and explanations of certain more advanced stitches in knitting. This one does not—and it’s something I appreciate. The book is aimed for the educated knitter who knows how to use double-pointed needles, read a pattern, and understand the difference between a inc 1 and a M1 etc. It’s nice to read a book that is aimed for the level I’m at, rather than one that tries to take a brand-new knitter and make them a pro overnight. There is a list of abbreviations in the back, because all knitters abbreviate slightly different. There’s also a list of resources in the back.

My only complaint is that the basic instructions aren’t written in a very clear manner, nor are the instructions for the knit-on cast-on. Luckily the photos and drawings are wonderful, and you can pretty much understand the concept. Plus, if you’re using this book, you are already pretty experienced.

In the back there are four hat patterns, and instructions to take the mitten graphs and turn them into hats! With 36 mitten graphs, 4 sets of hats, and a million color variations, imagine what you could do with this book!

Basically, this book makes my fingers twitch and my mouth water. I’ve got to get me some fingering weight wool and size two double-pointed needles…

Recommendation: Intermediate to Experienced knitters who don’t mind using small needles. No size 15 for these! Size 0-3 are the ones you’ll use.
  
HT
How to Knit a Wild Bikini
6
6.0 (1 Ratings)
Book Rating
Rating: 3.5

Nikki's bad knee has ended her career as a chef, and she has switched to being a personal cook for a journalist of a very popular men's magazine. Jay Buchanan needs a cook for one month, and no more. He has sworn off women for the rest of the year (due to women being so darn complicated) and is hesitant to hire a female cook. Desperate to get the job and pay the bills, Nikki claims to be a lesbian so he'll hire her and not be worried about his "year-without-women" coming to an end. Jay agrees, as long as she pretends to be his girlfriend… to get the clingy girl-next-door to give him some space. Nikki is now a girlfriend-fake-lesbian-chef-with-some-benefits. Emphasis on the some.

Nikki is pretty sure she can handle one month of cooking for a rich, stuck-up, spoiled, gorgeous man, as long as she keeps their relationship strictly professional, and keeps up her facades. But she doesn't take into account the idea of Jay falling in love with her… and her falling right back. But Nikki has some ghosts in her closet. Can she let go of them and learn to love Jay?

How to Knit a Wild Bikini was a cute, slightly sappy, yet enjoyable read. The characters were likeable—definitely likeable, in Jay's case—and the pacing was good. The writing wasn't horrible but it wasn't anything spectacular.

I gave it an extra half a star because it was addicting! I couldn't put it down. The title and cover could have been better, since there was no knit bikini, only the mention of one. I wouldn't read the sequel, but I did enjoy this one.

It was, in some ways, unrealistic. Nikki had a lot of stuff in her past, and her reactions weren't always in line with them. It surprised me how much the author was able to put into this story. There were a lot of little "mini-stories" woven into it… it almost felt ridiculous, but then again it was still fun to read. Sometimes, for a summer read, you just need a book that let's you goof off. This is one of them.

There was a fun combination of an untouchable free spirited woman, a stuck-up but slightly desperate sexy man, and hand-painted knitting needles. This one is perfect for an afternoon on a couch with a pair of knitting needles (If you're talented enough to knit and read at the same time. It does take skill.)

Content/Recommendation: Some language and sex. Ages 18+
  
The fantasy theme was heavy with all four of the stories in the book. The first story is The Widow's Auction by Sabrina Jeffries. In this novella, a young widow is convinced that it is in her favor to auction off one night with her in return for a large sum of money that she can use to benefit her work with a all-boys' school. Of course, she secretly just wants to know what it's like to actually enjoy the bedtime act. In the realm of make-believe, this was quite the enjoyable mix of lust and romance with no negative consequences.
The second story is Luisa's Desire by Emma Holly. In this fascinating read, an immortal woman seeks an alternative to her need for blood to survive in a remote lamasery buried in the Himalayan mountains of Tibet. While she assumes that the answer is a particular form of meditation, what she instead gets is an aspiring monk who possesses a much more fleshly solution to her problem. Reincarnation takes on a whole new meaning in this short story, and I found the different take on vampires in fiction to be well-written.
The third story is Mr. Speedy by Elda Minger. In this plot, an ambitious young woman decides to make herself over into a man in order to sneak into and cover a male-only conference entirely about getting a woman to go to bed with the man. Her genius plan takes a left-turn when she discovers she is rooming with the city's most eligible bachelor coming off of a horrid divorce - whom she is overwhelmingly attracted to. The irony of this story is that the bachelor becomes increasingly interested in her before he is even aware she is in disguise. The humor of this story made it quite charming in a sexy sort of way.
The final story is The Awakening by Christine Feehan. The story begins her series, the Leopard People, with the tale of a young veterinarian lured deep into the jungle to track down her inheritance. Heavy lust and desire take over quite early in the story as the reader discovers that her presence there has been manipulated by a man of the leopard people who has already claimed her for his mate. The intensity and over-dramatization in the writing made this story less enjoyable for me than the others. I was also put off by the man's extreme obsession with the woman and his reluctance to tell her what was happening to her right from the beginning.
  
Hustlers (2019)
Hustlers (2019)
2019 | Drama
A movie that succeeds with great pacing.
In Hustlers, a group of strippers hatch a Robin Hood-esque scheme to rob the rich and make more money than they ever could have imagined. I loved this movie and not for the visuals. In fact, the visuals could have used a bit more direction. I loved this movie because it’s just plain awesome.

Acting: 10

Beginning: 10

Characters: 10
Here’s what I appreciated the most about the characters that make up Hustlers: While they are all united under the same goal (make as much money as possible) each character is fueled by a different motivation and each character has a unique personality that impacts the outcome of each scenario as the movie plays out. You have one character who needs to take care of her sick grandmother while another would do anything to put a smile on her daughter’s face. Characters clash as some want to take the moral high road while others think the people they are cheating are getting what they deserved. As they all clash, I was clashing on the inside at who was right and who was wrong.

Cinematography/Visuals: 8

Conflict: 6
I think the choice of narrative impacted the intensity of conflict. While the story has a number of highly intense moments, you ultimately realize you know the outcome because of the way the story is told. Don’t get me wrong, it’s definitely fun to watch things play out, but it falls just short when you realize things can only go but so far.

Entertainment Value: 10

Memorability: 8

Pace: 10
No dull spots, not even for a moment. Even the slower moments help piece together the story as a whole. At one point, I thought: “Holy crap, how far is this going to go?” Definitely a rollercoaster of a movie.

Plot: 10

Resolution: 10
While I assumed the worst for an ending, Hustlers came to a fitting conclusion. When it was all said and done, I appreciated that you leave not having a definitive answer as to who was right or wrong, rather the movie made you decide for yourself. It’s less of a Good Vs. Evil and more of a What Would You Do?

Overall: 92
Hustlers is easily one of the year’s best. Its style is unique and it commands your attention from beginning to end. If you haven’t seen it, give it a shot. It’s more than what you think.
  
    Car Demolition Simulator

    Car Demolition Simulator

    Games and Entertainment

    (0 Ratings) Rate It

    App

    Race, drive to survive, smash and crash all the cars! Yours and opponent's - doesn't matter as long...

PO
Princess of souls
10
10.0 (1 Ratings)
Book Rating
Book: Princess of Souls
Author: Alexandra Christo
Genre: Fantasy
Number of Pages: 352
Published: October 11th 2022
Main Characters: Selestra and Nox

I loved the fantasy novel Princess of Souls by Alexandra Christo. It was a great read. I decided to read it because it sounded intresting. I also chose to read this novel because I love retellings. I really love the cover too it's what caught my attention and pulled me in. The book starts off slow but slowly starts to get intresting a couple chapters in. Three important characters in this book are the heir Selestra Somniatis, Seryth king of the Six Isles, sand Officer Nox Laederic of Thánatos regiment. Officer Nox Laederic is the king's favorite. Also King Serth had been trying to conquer Southerisle Polemistes is the only one left not bowing down to king after he killed their king. When Officer Nox goes to make the bargain with the king his prediction shows his and Selestra Somniatis death. I hope you enjoy reading this book I sure did.

Now here's some important quotes from the start of the book so I don't spoil the rest of the book for y'all:

1. "I can tell someone when they're going to die. All I need is a lock of hair and their soul."..."That's the job of a Somiatis Witch."

Thoughts on the quote: This job seems interesting but must be hard

2. "At sixteen, I'm still just an heir to my true power, waiting for the day I inherit my family's magic."

Thoughts on this quote: It must be really hard to wait for your true self to kick in.

3. "Somniatis witches are like siphons. We draw in energy and let it pass through us. Energy like death that we call into our veins and let wet our lips. It's what gives us our visions and allows us to take the soulsof the doomed and pour them into the king.
It's cursed magic but it's the only magic left in the six Isles.
My family saw to that."

This quote is important.

4. "Heirs to magic are useless until they reach their eighteenth birthday and are bound to the king by the blood oath, ready to be taught the true essence of magic and trained to take over once the old witch dies. Until then I am Irrelevant."

Thoughts: It must be hard.

5. "Each year only two hundred are allowed to enter into the bargain and risk their souls."
  
Gun, With Occasional Music
Gun, With Occasional Music
Jonathan Lethem | 2004 | Mystery, Science Fiction/Fantasy, Thriller
4
4.0 (1 Ratings)
Book Rating
Banter (1 more)
Good premise
Easily distracted while reading (2 more)
Poor execution of idea
Not good with explanations
I went into this book with low expectations. I mean there's a kangaroo with a gun. How serious can you take it? But suprisingly, I wouldn't say it qualified as absurdist noir/sci-fi.
The noir part is ok, pretty straightforward; however the point is to try and solve it along with the detective, or in this case private inquisitor, but the character made leaps and bounds with his puzzling and I was ".... how did you figure that?" Or I was more intrigued by the babyheads (which got a passing explanation that was blah and not enough) or the fact that the government encouraged the use of addictive drugs like forgetol or avoidtol (yeah super creative names but it got the point across) or why it was considered rude to ask questions or what is up with the Karma card? Most of which you get 0 answers.
The sci-fi aspect is surface level with the evolution of animals and the accelerated intelligence of babies/child. Freezing prisoners instead if regular jail. It was meh with sparatic points of interesting.
The dystopian world was well thought out but he did spend way too much waxing poetic on sunsets and sunrises. Don't get me wrong I love sunsets and sunrises but when I tried to see if there would be important information dropped at these points I got nothing.
The banter between characters was pretty good. Not the best bit it was good fir a small chuckle or appreciation.
The main character is not an likeable one however I found myself rooting for him. And I was repulsed by him and not just because of how he treats women. He even admits it is wrong. He's a very angry main character.
There is a take on body dysphoria, although as this book came out in the 90s I don't know if that was intentional or not.
Not having body dysphoria, but understanding how you can be uncomfortable in your own skin. I wonder if it's a semi accurate description?????
I almost rated it a five but I am still confused and am going "WTF did I just read?" So I thought a lot and was also way too easily distracted by other things (like tiktok or tv or my own thoughts). I should have been able to read this book in a day slow pacing or not and kept getting bored with it. I'll probably unhaul it at a used bookstore where someone can appreciate it more than I.
  
Mutants
Mutants
2019 | Card Game, Fighting, Video Game Theme
Boy, we have some crazy ideas when it comes to what the world will look like in the future. Flying cars? Probably. Robot house butlers? Maybe. Mutant fighters that can be formed immediately and placed into battle seconds after “birth?” Now, that’s a stretch. But, embrace the stretch here, because Mutants is all about it.

Mutants is a crazy-themed deck building, hand management, fighting, card game for one to four players. Usually in this instance I would put together a Solo Chronicles review, but I wanted to first get the multiplayer rules down and then delve into solo. In any case, this game pits players against each other in a royal rumble where controlling mutants to fight one another most effectively and efficiently will earn the player riches galore. Come check out the world of Mutants.


To setup, well, there are many steps. The biggest and perhaps most confusing step is creating the decks of mutants that will be used by players throughout the game. I will recommend you follow the rulebook for drafting your team, or simply use one of the provided pre-constructed team suggestions. Otherwise, place the main board on the table, along with the power and scoring tokens for each player. Players choose their player board according to color chosen, take their starting deck, and divide their Advanced Mutant deck into three piles, with the top card flipped face-up. Players draw a hand of six Basic Mutant cards (one of each type initially) and the battle may begin!
Mutants is played over five rounds, tracked on the main board. Each round encompasses three phases: Crush the Competition, Move Active Mutant, and Take Action. As the game progresses, the power tokens for players will be moving up and down the Power Track. If, at the start of the current player’s turn, an opponent’s power token is located in one of the last three Power Track spaces (named the Dread Zone), and the current player’s token is on the Fury Space (furthest along the Track), then the current player will score immediate bonus points by Crushing the Competition.

The first turn will not utilize the Move Active Mutant phase, but on subsequent phases, this will need to be resolved. A player’s board consists of three main slots: Left Mutant, Active Mutant, and Right Mutant. Mutants may only enter the Active Mutant slot in the middle, so if a Mutant is currently placed in that slot, it will need to be moved either to the Left or Right slot, at the player’s discretion. Should all slots be filled, one of the Mutants will need to be moved off the board to make room for the new one. Once this happens, the Mutant’s Leave Ability (at the bottom of the Mutant’s card) will activate. This could give the player more Power, some Attacking abilities, or other unique abilities. Once a card leaves their slot and applies their Leave Ability, it is placed in the Discard space at the bottom of the player board.

Now that the Active Mutant slot is available, the current player may choose from one of the Take Action choices: Deploy Mutant, Breed, or Incubate. To Deploy Mutant, simply play a card from hand to the Active Mutant slot, activating the Deploy Ability once placed. These Deploy Abilities could range from cycling (draw a card from the deck and discard a card from the hand), gaining Power, or even reactionary abilities. Breeding Mutants requires the player to discard two cards from hand whose type icons match those of one of the face-up Advanced Mutant cards atop the player board. Discarding these cards allows the Advanced Mutant to enter play on the Active Mutant slot. Finally, the player may instead choose to Incubate an Advanced Mutant from one on offer by discarding one card (and it does NOT need to match icons) and placing the chosen Advanced Mutant on the Incubator slot on the left side of the board. These incubated Advanced Mutants will be placed atop the draw deck at the end of the round, so it will be drawn during the next round.

If at any time a player needs to draw a card from their draw deck and there are no cards remaining, they will first choose a card from their Discards to Freeze, by placing it in the appropriate Cryo Freezer on the right side of the player board. Frozen cards will be scored at game end, and can really boost a final score.

At the end of the round players will perform a few more tasks and setup for the next round. First, the Power Tokens are scored according to which is in first place along the Track and so on, using the red and black VP numbers printed on the main board. The round marker is advanced one level, and each Mutant in Incubation is moved to the players’ draw decks. Players then draw a new hand of six cards, and Power Tokens are reset according to the previous round’s placement, in reverse order. The player whose Power Token is now furthest behind will be the starting player for the next round.


Play continues in this fashion of moving Mutants around, taking actions, and jockeying for supremacy along the Power Track until the end of the fifth round. At that time, the final VPs are awarded for the Power Track placement, and all cards in the Cryo Freezer are tallied. The player with the most VP at the end of the game is the winner of Mutants!
Components. Okay, I have some thoughts here, and more than just, “oh hey, they are nice.” The game comes with a bevvy of cards, some wooden tokens, and a couple “boards.” I used quotations because only the main board is an actual board. The player boards are slick cardstock and, while functional, feel a little cheap. The cards themselves are all super great and the artwork is appropriate and quite excellent. I have a couple issues with some other components, however. The Power and Score Tokens are the only wooden components in the box and I just do not understand them. They look like Sauron/Spartan helmets, or someone who is crying because they just shoved a fork into the power outlet. Now, there are four of each type in different colors, and though the colors aren’t the primary colors we have grown to accept for our player colors, they have swapped out the green for purple, and I think the game is colorful enough to include more exciting colors. So I’m not a fan of the Power and Score Tokens. Similarly, I don’t really understand the insert that comes with the game. I see that it is setup to hold TONS of cards, and maybe there were/are plans for many many expansions, but the base game can be housed in two of the 14 total card slots provided. Also, I have no idea what is going on in the middle of the insert, but I also don’t own any of the expansions yet, so hopefully those molded spots are actually meant to hold something. Everything else, though, is great!

For me, art and components are very high on my list of items that affect how much I enjoy a game. Now, I can live with the wonky Power and Score Tokens, and I suppose I don’t mind carrying around a giant box of cards, when the game could ALMOST fit inside a box the size of Bohnanza or Point Salad or the like. That said, I have definitely enjoyed my plays of Mutants. The rulebook is a little daunting at first, mostly because the theme is unique and the game style is similarly different to me. Once the game gets into the thick of it, though, strategy and tactics take over so strongly. Each card is carefully considered for its usability as either a card to be played or discarded for varying effects. I love that about this game.

This is certainly more than a “deck builder,” even though deck building and hand management are at the forefront of the mechanics here. You aren’t necessarily building your deck and cycling through it quickly enough for me to consider this a true deck builder alone, but using each card for different purposes certainly increases the replayability with Mutants. When is the best time to freeze a card versus keeping it in the deck for its abilities? Do I move off the Left Mutant or keep it around for another turn? Why did I pick these Advanced Mutants during the draft, when I have crappy supporting cards? Every play of Mutants has been a wonderful challenge of maximizing my deck and choosing just the right opponents to attack with my monstrous creations. Purple Phoenix Games gives this one a horrifically delightful 5 / 6. I hate having to bling out my games, but I think I will probably try to find replacements for the Power and Score Tokens (though maybe a little spray paint will help?), and look into grabbing one or all of the expansions so that I may be able to fill up that confusing insert. I look forward to my next games of this, and to getting the word out on this little gem I finally tried.
  
40x40

Emma @ The Movies (1786 KP) rated Greta (2019) in Movies

Jun 22, 2019 (Updated Sep 25, 2019)  
Greta (2019)
Greta (2019)
2019 | Drama, Thriller
I sat down to write up my notes for the weekend's films and I had already forgotten this one. I quite enjoyed it and yet it hasn't really stuck with me at all.

Frances, played by Chloë Grace Moretz, finds a handbag on the subway, unable to hand it in to lost property she takes it home with the intention of returning it the next day. Greta is a lonely widow whose daughter is abroad and she has nothing but her piano and photos for company. When the pair meet they connect immediately and their friendship grows. To say Greta is clingy would be an understatement and when Frances discovers a cupboard full of identical "missing" handbags she knows she needs to get some distance.

Right, so, the idea here relies on someone returning her handbag, admittedly a handbag is less suspicious than a rucksack or a suitcase, but I'm still not convinced. It relies on no one seeing her leave it when she gets up to leave, and no one spotting it when they get on at the stop, and then not a single member of staff being in the subway station to take the bag. Erica says it best, "you call the bomb squad"... yes you do, Erica.

I very much enjoyed the idea of this film, as thrillers go it's a good set up. I'm becoming increasingly frustrated by trailers though, and in this instance I think they gave you too many moments that would have given a greater impact as a surprise. It also exposed an inconsistency.

The trailer shows Frances stuck in a lift as it's being crushed. In the context of the full film it made sense, sort of, but it left the question in the trailer of whether it was slightly sci-fi. While I knew what the whole scene was trying to achieve I felt that it was too confusing given the tone everywhere else.

Isabelle Huppert gives her character of Greta a delightfully creepy vibe, always pleasant and threatening at the same time and Chloë Grace Moretz played the naive Frances convincingly, but... I didn't think either particularly hit the spot. Greta was crazy but not devious enough and Frances was bordering on cliche when it came to her naivety.

There are lots of things that caused me issues, the passage of time being a major one. There's no clear idea of how long anything takes, how long their friendship went for, how long she was kidnapped, and it's surprisingly frustrating. I also am at a loss as to why her father resorts to a private investigator over the police, in my head it's because the police are saying she's a grown up and the messages suggest she's fine, but I don't think that's ever explicitly said.

I was getting very mixed tones from the film, first it was a drama, then a thriller, and then it seemed to want to be a horror. There's one point where it gets a little gruesome and it stuck out like a sore thumb. The very end as well, without trying to give spoilers, shows something I would fully expect to see in a horror movie, and in that setting it's a great way to finish it but in Greta seemed like a step in the wrong direction.

I've mentioned before that I don't over think the film while I'm watching it, I try not to look for the twists in advance, but I actually wrote the ending in my notes. While it was satisfying I was right, it was irritating that it was so obvious.

Like I mentioned above, the concept was great and it left a lot of opportunities for a brilliant thriller, but I feel like it just kept missing the point. A lot of the intrigue was stolen by the trailer and the identity crisis with the genre just held it back from what it could have achieved.

What you should do

It's not a bad watch, certainly catch it when it goes to streaming services.

Movie thing you wish you could take home

The ability to keep a home clutter free like Erica and Frances.
  
D(
Dualed (Dualed, #1)
6
6.0 (4 Ratings)
Book Rating
As <a href="http://thesocialpotato.maryfaye.net/"; target="_blank" rel="noopener">Faye from The Social Potato</a> puts it, this is about "assassin twins."

For some weird reason, I liked the idea. Come on, <b>thirty days to kill your supposedly "evil" twin before both of you self-detonate? Totally up my alley.</b>

That, however, does not mean I'm secretly a serial killer with a freakishly high IQ and gets a high off from killing people. (However, Lupe is still worried about my future regardless of my feeble protests. I think she's really just worried about the romance department, but I'm not exactly a mind reader despite our six-plus years of friendship.)

Anyways, I'm getting off-topic. <i>Dualed</i> is about assassin twins (I take no credit). In a bit of a contradiction to Faye, who summed this up perfectly, I'll say <i>Dualed</i> stalls. It's either the book stalling or West Grayer is a procrastinator. She's been training for years to kill her Alt (which I suppose are like "evil" twins, but Alts aren't necessarily "evil"), but then she finally gets her assignment.

As expected, it probably feels like a bulldozer has just plowed into you – I know I would be panicking all over the place. I totally understand why <b>West feels like she doesn't have enough training and decides to do something entirely illegal in The Board's eyes – killing someone else's Alt, otherwise known as a striker.</b> (Though in my case I'll probably turn into Hermione. Dye my hair blonde and make it curly than wavy. Claim I'm a Gryffindor and best friends with Harry Potter. Plan religiously and then go after my Alt with my wand crossed with my finger.)

I just felt that West waited until almost the last minute (read: the last couple of days) to go after her Alt. <b>She's going after everyone else's Alt as a striker while her days are counting down down down and when her friend Chord confronts her about it, she just makes an excuse.</b> It's one of those excuses you come up with lamely just to come up with one and when the "interrogator" fires back, you just end up speechless.

(Really it's just screaming "Lies lies lies so let me come up with an excuse in the hopes I won't be questioned further" all over.)

But the book just doesn't feel like it stalls. In fact, it doesn't stall. <b><i>Dualed</i> is very fast-paced, action-packed, and when West 1.0 (the main) meets West 2.0 (the Alt), it'll leave your heart pounding as the two go neck to neck for the chance to survive.</b> (The dark and evil side of me goes: Yeah! Blood and gore! *plays upbeat action music*) In comparison to a lot of dystopians out there, this is actually <b>a refreshingly new idea that'll attract bees to the honey.</b>

(I totally said that. Did it sound weird? My bad.)

So <b>here's my ultimatum: West Grayer is a procrastinator.</b> At the exact same time she starts questioning The Board while taking on striker duties and running away from her Alt. She finally realizes (or maybe Chord just verbally slaps her upside the head and it came through AT LAST) if she wants to live happily ever after as The Board says, she'll have to take the initiative and pounce before her Alt does it to her.

Overall, <i>Dualed</i> wasn't bad to listen to. Alicyn Packard definitely isn't my type of narrator, but I won't complain. I've finally figured out my favorite types of narrators are usually those who do a variety of different voices (one day I'm going to come across a cast and it'll be <span style="text-decoration: line-through;">MIND</span> EAR BLOWING). I give up on commenting on the narration of audiobooks unless it's really good or really bad.

<a href="https://bookwyrmingthoughts.com/audiobook-review-dualed-by-elsie-chapman/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>