Search

Search only in certain items:

Prowler's Passage
Prowler's Passage
2018 | Medieval, Territory Building
Night in the city – guards patrol the streets, protecting the extraordinary wealth found across all the city districts. Your goal? To infiltrate the districts and steal the valuable items for yourself. But with the heightened security measures, you’ve got to find an alternate route for entry… tunnels! Burrow underneath the city in a network of passages and grab all the valuable goods you want! Better move fast, though, because your thieving rival has had the same idea and is already on the prowl to steal the wealth for himself.

Prowler’s Passage is a 2-player game of area majority, route building, and set collection in which players are trying to plunder the city and amass more wealth than their rival thief. Played over a series of rounds, players take turns building a passage, collecting items, and gaining influence over certain city districts. To setup the game, place the control track between the 2 players, and randomly select and place 6 board hexes as described in the rulebook. Place 3 random Achievement cards face-up next to the control board. Place the Statues and Control markers in their corresponding starting spaces, populate the board with item tiles, and each player receives 13 passage sections in their chosen color. The game is ready to begin!


On your turn, you will perform 3 actions, beginning with placing a passage. Take a passage section from your supply and place it on any pathway on the board that has an item tile on it. It is important to note that you can place your passages anywhere on the board, as long as there is an item tile in that space – your passages are not required to create a continuous, unbroken pathway. After placing your passage, collect the item tile from the pathway where you just placed your passage. Finally, each pathway is adjacent to 2 city districts. Move the Control markers for the corresponding adjacent city districts one space toward your side of the control track. Play moves on to your opponent, and the game continues as such. There are 2 scoring phases, one in the middle of the game, and the other at the game’s end. You score points for continuous passages, statues collected, sets of items gathered, city districts (if you have majority control), and fulfillment of achievement cards. All scoring items are worth different point values, so check the rulebook for the specifics of how everything is scored. At the end of the game, total up points from both scoring phases, and the player with the most points is the winner!
For a small, 2-player only game, Prowler’s Passage packs quite the punch. It is essentially a tug-of-war between players as they try to gain control of the 5 city districts and amass the most wealth. But instead of using brute strength to pull the districts in your favor, you use strategy. Every passage you put into play moves the adjacent 2 city district Control markers one space in your favor. So you have to strategize what passage placements are the most beneficial for your overall scoring, and most detrimental to your opponent. And since passages do not need to be played in a continuous line, your strategy can be more open-ended instead of limiting you to only certain future placements. Aside from gaining control of the city districts, you also receive points for collecting sets of item tokens. That’s just another layer of strategy added that takes this game to the next level. Not only do you have to decide what passage placements are best for you, you need to figure out what item tokens you want and if you are willing to risk letting go of certain district influence in order to complete an item set.

One thing that I love about Prowler’s Passage is that it is a game of open information. There are no hidden objectives, secret powers, or unknowns overall. Everything is laid out and plainly visible to both players. You can see exactly what your opponent is doing, and they can see what you are doing. So your strategy must be two-fold – putting yourself in a good position, while also attempting to stifle the progress of your opponent. Can you anticipate the strategy of your opponent, or will they be able to keep you off their trail? And as the game progresses and passage placement options dwindle, you really have to kick your strategy into overdrive to squeeze out as many points as you can before the end of the game!

The biggest drawback for me regarding this game is the actual scoring. Each city district is scored in a unique way unlike any of the other districts. So when I play, I find myself referring back to the rulebook during both mid-game and end-game scoring to check how to score everything. It’s not as intuitive as I would like, and it just slows the game down when tallying up scores. The other thing that can be a drawback is that since there are so many strategic options, it could lead to some serious AP in players. Every move affects several other factors, so you really have to be thinking deeply and in advance for each of your turns. Which is cool – I love trying to figure out the best strategy for success. But at the same time, it could bring the game to a screeching halt as one player must decide between so many options. It’s supposed to be a quick game, but overthinking is definitely a possibility.


The components of the game are nice and sturdy overall. The colors of some components don’t match perfectly, and that can lead to some confusion. The Purple city district has a nice Purple meeple, but the corresponding tile sections look more Pink to me. The Brown meeple is fine, but the city tiles have some pinkish hues. Just a little mismatching, but nothing that an edited printing can’t fix!
Overall, I would have to say that I really like Prowler’s Passage. There are many strategic options and ways to score points, and you must be able to adjust your strategy on the fly to answer back to your opponent. There is no single right strategy, and discovering different options is fun for me. Aside from the color matching in the components, and the possibilities for serious AP, this game is a great one. Enough strategy, scoring options, and player interaction to keep both players engaged, but not so difficult that you have to devote an entire game night to play one single game. I’m glad that I was able to get Prowler’s Passage in my collection, and it is high on my 2-player-only games list. Purple Phoenix Games gives it a sneaking 9/12.
  
Zombie Kidz Evolution
Zombie Kidz Evolution
2018 | Horror, Kids Game, Zombie / Survivalist
You know how you are just browsing BGG and come across some surprising statistics? For example, if you click on a ranking number on a game’s profile page, it will take you to the entire list of games including that search term. I do not believe I had checked on “Children’s Game” ranks for quite some time, so I was taken aback when I noticed that Zombie Kidz Evolution ranks #1 overall, per BGG users. Well, heck. I have children. They like games. I should probably check this out, right? Absolutely!

Zombie Kidz Evolution is a cooperative, horror/zombies, dice rolliling, variable player powers, LEGACY game… for children?? Those mechanics do not scream “children” to me at all! What gives here? In this one, players take on the role of children protecting their schoolhouse from infiltrating zombies, and all players win or lose together. Through multiple plays, however, the game evolves and the way in which the game is played also evolves. Oh, and there’s also stickers, which ALL children love.


To setup, determine play count and which side of the board to play. Each player chooses a standee to represent them, place out one zombie tile in each area with a fence gate, and the other zombies randomly in a line near the board. The lock tokens should be placed nearby and the die is given to the starting player (in our house, my son, as he will cry if we didn’t). The player standees, “kids” from here out, are placed in the central room of the schoolhouse and the game is ready to begin!
Zombie Kidz Evolution is played over several turns, and each turn consists of three or four actions. First, the active player rolls the die. The die face determines in which school zone a zombie tile will spawn. There are five colored spaces relating to five of the six die faces, with one die face being blank – no zombies spawn on that roll. After placing the zombie tile in the appropriate zone, the player may move their kid to an adjacent zone or leave them where they are. However, if a zone contains three or more zombies, the kids cannot enter.

After movement, the player may then eliminate one or two zombies in their zone. This happens automatically – there are no combat mechanics. The player simply removes one or two zombie tiles and places them at the end of the line off-board. Should two kids occupy the same zone outside the school where a fence gate is unlocked, they may high-five and place a lock token on the gate. After this step, the die is passed to the next player for their turn.


The game continues in this fashion of taking turns spawning and eliminating zombies until the players have locked all four gates outside the schoolhouse. A brain sticker is applied to the appropriate space on the back of the rulebook to track victories, and if enough stickers have been applied, players may be allowed to open one of the 13 sealed envelopes. Inside these envelopes are an assortment of items, most of which I am unable to disclose. However, more stickers may be applied to certain components, thus changing their functions completely for subsequent plays – just as all good legacy games provide. If playing with children, expect to play several games in sequence, as it is very addicting.
Components. The physical components in this game are all fine. The standees, board, and tokens are unspectacular, but do their job. The die is cool, but under weak lighting the blue and green can be difficult to differentiate. I will not discuss anything contained in the envelopes, and I apologize for that, but I do not want to spoil anything. The art style, though, is what does it for me. Every component proudly displays amazing artwork, and half the fun is watching little ones stare and smile at the components on the table. My only request here, and I cannot believe I am saying this, is that I do wish the player pieces were minis instead of standees, but I understand the decision to keep the cardboard standees in to keep the price point super reasonable. Outside that, this little box has a ton of game inside it.

My 5-year-old son is completely addicted to this game! He requests we play almost every night, and I happily oblige, as I really enjoy it as well. Yes, it is very light. Hardcore gamers probably will not get much enjoyment out of it, though I could certainly be wrong as well. We have found it to provide so much joy to our family, and though the box says it is intended for ages 7+, I encourage parents of younger children to give it a try as well. The turns are simple: roll, spawn, move, remove, and possibly lock. We are a modern household, so zombies in this game are just “taken care of” instead of “killed,” so we are able to skirt our problematic verbiage. There isn’t much we can do to soften the art of all the kids wielding weapons, though, so beware if that is against your parenting style.

As a game, and especially as a children’s game, this one is just incredible. I can certainly understand why it is rated #1 in Children’s Games on BGG. The game tackles more advanced mechanics and throws them into a game meant for little ones. And it does this beautifully. Unfortunately, though, I have noticed that my son now is exhibiting some completionist behaviors, as he likes to complete missions in the rulebook so we can advance toward opening more and more envelopes. It is so very easy for Purple Phoenix Games to give this one a well-deserved 20 / 24. That score includes opinions from not only Laura and me, but also my wife and son. We all love it!

If you are looking for an lighter (at first) legacy game to get your feet wet, I cannot recommend Zombie Kidz Evolution enough. Adults may be able to breeze through a few games in a night, but don’t expect it to be a pushover. The die will still roll against your wishes and fill up zones you wanted to clear, and then that blocks your movement through that zone, or you may find it difficult to travel around the board very easily, as kids can only move one zone each turn, so when they are three zones away from trauma, the pressure becomes real. We have probably lost almost as many games as we have won, but we have always had a great time. And when you are spending this quality time with the people you love, “taking care of” zombies, you want to tell the whole world to enjoy the game as much as you have. So, go grab yourselves a copy right now!
  
Legends Untold: The Weeping Caves Novice Set
Legends Untold: The Weeping Caves Novice Set
2019 | Adventure, Card Game, Exploration, Fantasy, Roleplaying
Small box, big on content (3 more)
Short playtime
Well written, easy to follow rules
Good replayability
Roll to resolve can be harsh (0 more)
A Deep, Strategic Exploration Adventure
Played my first game of Legends Untold, a superb RPG card game with a focus on skill checks and exploration rather than combat.

There are two different games in this series - The Weeping Caves and The Great Sewers. Both play the same but come with different characters, events and locations.

The promise is simple - choose a single scenario (8 available in each set) or play the story campaign (one 8 episode campaign in each set) and set off exploring. You control 1-4 characters who are normal villagers that have taken up arms and gone adventuring (the campaign has you leading the rest of your village to a new place of safety).

As you make your way through the caves (or sewers), you have to decide which path to take and whether you will be stealthy. Different paths have different levels of light which can affect whether you spot traps or gain surprise on enemies or they see you first. When you enter a new location you roll 3d6 and check your awareness against the light level on the new location. If you pass, you are aware and gain bonuses but if you fail you will get negative modifiers to some tests and could trigger traps.

The location cards have great artwork and can be laid out in any position (lining up exits) which makes the map look great and very different from the regimented layout of other games.

Once you've dealt with any goes, you can explore your surroundings and hopefully gain some loot to help you deal with things.

Everything is resolved with skill tests, rolling 3d6 and adding your characters attribute in a relevant skill plus any modifiers (pluses for being aware, minuses for being careless, etc) from equipment or talents.

There are 4 characters to choose from and an array of weapons, items and talents. The rules give you recommended setups for each character or you can create your own. As you play through, you will level up, gaining upgraded weapons and more talents to help you along. This makes for a great deal of replayability.

The mechanisms while seem daunting at first are intuitive and mesh together really well. The rule book is fantastic and written in such a way that you can start setting up the game and start aging while reading along. Everything is clearly laid out with an index and glossary as well as some handy refer me cards so checking a rule is quick and easy.

If you want a great, quick adventure game, Legends Untold is well worth a look.
  
Today Will be Different
Today Will be Different
Maria Semple | 2016 | Fiction & Poetry
4
5.3 (3 Ratings)
Book Rating
Eleanor wakes up with the resolution that today will indeed be different. She will be a better person, a better mother, and a better wife. She will pay more focused attention to her son, Timby. She will have sex with her surgeon husband, Joe. She will go to her poetry and yoga classes. She will wear real clothes. She will pleasantly lunch with a friend she doesn't quite care for. But it doesn't take long for Eleanor's plans to quickly derail, as a series of mishaps rapidly start to add up: Timby is sick, it appears as if Joe is no longer going to work (and lying about it), and Eleanor's lunch date isn't what it seems, either.

I may be the only person left on the planet who hasn't read [book:Where'd You Go, Bernadette|13526165] (sometimes I'm stubborn about reading "it" books, ok), so I cannot compare this novel to that one. That may be for the best. This is the second novel--in a row--that I contemplated just not finishing, and again, that is so rarely my style. This book felt like a slapdash series of paragraphs thrown together about a crazy woman whose motivations and actions made entirely no sense.

The book veers back and forth in time: while the main action occurs all in one day (the one Eleanor vows will be better), she flashes back to her past, telling the story of her childhood, a long and confusing saga with her sister, Ivy, and Ivy's husband, and how she met her own husband. She also covers her time as working as an animator. It all happens sort of randomly and often in a stream of consciousness. This occurs among the crazy, insane happenings of Eleanor's day, where she sets off a series of bizarre actions that-to me-made no sense and came across as completely irrational. She was not endearing, she was not a little silly: she was just weird and somewhat unhinged, and I'm honestly not sure how she was still allowed to care for poor Timby.

There were a few glimmers about the frustrations of modern motherhood and marriage in this novel, but most were buried by the bizarre ramblings and incoherence of the plot. Some plot pieces were never resolved, some just popped up for no reason, and some dragged on and on endlessly. Maybe I'm just not familiar with Semple's style, but I have to pass on this one.

<center><a href="http://justacatandabookatherside.blogspot.com/">Blog</a>; ~ <a href="https://twitter.com/mwcmoto">Twitter</a>; ~ <a href="https://www.facebook.com/justacatandabook/">Facebook</a>; ~ <a href="https://plus.google.com/u/0/+KristyHamiltonbooks">Google+</a></center>;
  
Wolf Blood
Wolf Blood
Steve Morris | 2018 | Horror
8
8.5 (2 Ratings)
Book Rating
Wolf Blood is a fresh, new take on the apocalypse–free of zombies and nuclear fallout. It’s a welcome breath of fresh air in a market that’s already overly saturated with the same tropes, and for that Steve Morris deserves props. That’s not to say that there aren’t issues with Wolf Blood. There are several, actually. It does, however, mean that this is a title worth taking the time to read if you’re sick of the same washed up material.

Professor Wiseman and his three students, Samuel, Leann, and Adam, have tucked themselves away in the Carpathians after a poorly received publication foretelling of a werewolf apocalypse is met with widespread mockery and criticism. His reputation ruined, the Professor and his students continue their research in quiet solitude–until things go wrong. All three students become infected, soon returning to London to bring back the superiority of wolves.

Let’s be honest, this idea is pretty interesting and in execution, Morris does a pretty decent job. I didn’t find any outwardly obvious plot holes, and that’s a plus too. The book is fast-paced, making for an easy and quick read. It isn’t bogged down with too much exposition, either. In fact, it might not have enough in some cases. Fortunately, it doesn’t detract too much from what’s going on.

Also, characters. There are too many characters whose purpose isn’t revealed in this book. Granted it’s the first of a series and they probably have a reason to exist later on down the road, but ultimately I feel it would have been better if those characters were introduced later. Instead we end up with a handful of people we don’t care about, and not enough time to develop feelings for those we do meet.

Morris’s werewolves are an important topic of discussion too. They are somewhere in-between the romanticized version and the truly monstrous. As a fan of gore and horror, I was hoping for purely the latter–especially since it is an apocalypse book. While there is some sappiness to this crew of mangy mutts, much of their desires lean toward the more primal nature of a wolf.

Overall, I thoroughly enjoyed reading this; I devoured it in just over twenty-four hours and, considering all that’s going on in my life, that’s a good thing. Rating wise, I’m stuck between three and four. Considering how much fun I had reading it, I’ve decided to lean toward the higher rating. This is definitely a fun book.

I would like to thank the publisher and NetGalley for providing me with a free copy of this book in exchange for an honest and unbiased review.
  
Dark Crimes (2018)
Dark Crimes (2018)
2018 | Crime, Drama, Thriller
Story: Dark Crimes starts when Tadek (Carrey) still investigating the murder of a police officer, gets a new lead when Kozlov (Csokas) writes a new book which has an eerily similarity to the murder, leading him to take a dangerous road investigating the murder, which includes challenge the former girlfriend Kasia (Gainsbourg).

The investigation has plenty of ties to the secret sex club known as the cage, where the men get to do whatever they want to the women, Tadek must put his professional and person life on the line to get to the bottom of this investigations.

 

Thoughts on Dark Crimes

 

Characters – Tadek is a police officer, he is preparing for retirement (I think) only he wants to solve one final case, which involves the murder of a fellow officer, he goes down dangerous paths which put his career on the line, his marriage on the line, hoping to find the answers. Kozlov is an author that has written a book that sounds too similar to the unsolved case, he becomes the target of the investigation because of his history with the known sex club. Kasia is a former worker in the club, she does have a connection to Kozlov and the victim.

Performances – Jim Carrey is an actor that I like seeing him doing serious roles, sadly, this is one of his worst performances in a long time, he can keep the accent up jumping around all over the place. Marton Csokas usually does well in film, but because the character isn’t very interesting, he struggles to keep our attention. Charlotte Gainsbourg disappoints too, she does everything we expect her to without making the impact.

Story – The story follows a detective that is investigating the murder of a fellow officer that could have found the confession inside a novel, which leads him to target the author in search for the truth. The problem here is we get slow moving conversations which don’t go anywhere, we don’t get into the evidence of the case, it just seems to be watching one man starting to go too far in his search. The case doesn’t seem long enough to make feature film story either.

Crime – The crime side of the film follows the investigation into the murder of a police officer which might be opened up again, it never feels urgent either.

Settings – The film uses the settings to show how the club could be easily accessed without needing to be too far away.


Scene of the Movie – Nothing.

That Moment That Annoyed Me – The dragging story.

Final Thoughts – This is one of the worst crime stories because it just never feels like the case is that important.

 

Overall: Just a drag.
  
IC
Imperfectly Criminal (Imperfect, #2)
Mary Frame | 2014
8
8.0 (1 Ratings)
Book Rating
I am a <em>huge </em>fan of Mary Frame’s <i><a href="http://www.bookwyrmingthoughts.com/review-imperfect-chemistry-by-mary-frame"; target=" rel=">Imperfect Chemistry</a></i>. I love the book to pieces and praise/recommend it while running left and right and kindly shoving it down everyone’s throats while humbly reminding them that this is indeed New Adult.

<i>Imperfectly Criminal</i> is the sequel to <i>Imperfect Chemistry</i> and the second book in Mary Frame’s <i>Imperfect </i>series. The best part is? It’s a stand alone! With the kicker being ending spoilers from <i>Imperfect Chemistry</i> (of course, my English teachers are cringing because saying imperfect a million times in a paragraph is very... repetitve). This book features Freya, who Frame first introduces us back in the first novel as one of Lucy’s newest friends.

In terms of favorite character in the series Lucy still takes the crown, but Freya is a close second now that I’ve gotten the chance to know her as a character. (She’s not as cute as Lucy! Plus the family dynamic in the first novel is like the Weasleys...) She adores food, Lucy’s quirks, and she’s hilarious. Have a quote about how unstereotypical cliches get in this adorable series.
<blockquote class="tr_bq">...he’s got me all flabbergasted with the skin and the muscle and the… a mini George Takei is oh mying in my head.</blockquote>
Or two.
<blockquote class="tr_bq">This is where I should probably wax on and on about how sweet and handsome he looks while he’s sleeping, but really he looks like a slack-jawed yokel.</blockquote>
Hilarious character aside though, <i>Imperfectly Criminal</i> deals with a much more serious problem its predecessor. For those who’ve read <i>Imperfect Chemistry </i>and met Freya in the first book, Frame mentions a bad relationship Freya gets out of but doesn’t go into much detail (after all, Lucy is the main character). We get more intel on what happened to Freya in book two as she helps the guy she originally hired to beat up her ex prove he was innocent when two of the boys he beat up end up dead. While she’s doing all of that, she’s also struggling with her attraction to Dean and the after effects of her relationship with her ex.
<i>
</i> <i>Imperfectly Criminal</i> has laugh out loud moments for a light read while also dealing with serious, darker issues, and I can’t wait to see how Frame will take the rest of the series.

&nbsp;

<a href="https://bookwyrmingthoughts.com/review-imperfectly-criminal-by-mary-frame/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
  
Super (2011)
Super (2011)
2011 | Action, Comedy, Drama
9
6.5 (11 Ratings)
Movie Rating
When I first heard about Super, written and directed by James Gunn, my first thought was “Dwight (from The Office) will be a superhero?” However what I saw on the screen was anything but Dwight, it was 75% awesome and 25% “I can’t believe they did that!”

The film begins with Frank (excellently played by Rainn Wilson) happily married to Sarah (Liv Tyler) who is a recovering drug addict. The happiness is shattered when Sarah begins using again, thanks to Jacques the drug dealer (Kevin Bacon) and then one day she disappears. Frank searches for Sarah and eventually finds her under the control of Jacques. Unable to get her away from Jacques, Frank goes to the police for help. Unfortunately because Sarah left on her own accord, no law has been broken (except for the drug stuff) so they are unable to help him.

Frank tries to move on, but without Sarah life seems meaningless. Then in his darkest hour he has a vision of The Holy Avenger (Nathan Fillion). Heeding the vision, Frank becomes The Crimson Bolt, pledges to fight crime and to save Sarah. There is just one small problem – Frank has no idea how to be a superhero. Research is needed, so off to the comic book store he goes, of course, and there he meets Libby (Ellen Page). Libby advises him which comics to read that have superheroes who do not have powers. Armed with this knowledge, The Crimson Bolt officially begins fighting crime in the most unusual of ways and not too long after, Libby becomes Boltie, his trusted, sexy sidekick.

This very entertaining, action-filled, dark comedy has more twists and turns than a game of Chutes and Ladders, and it will keep you glued to the screen until the end. Will they save the city from villainy? Will they save Sarah’s bacon? (Sorry, with Kevin Bacon playing the bad guy I couldn’t resist.)

Super has a different take on the superhero genre than what I’ve seen in past movies. Only Rainn Wilson could have properly portrayed the uniqueness that is Frank/Crimson Bolt and the same goes for Ellen Page in regards to Libby/Boltie (possibly the best sidekick ever). To make a long review short, let me sum up this way, everyone in the movie no matter the length of their part did an amazing job in their role. With that said, my only wish was that the story would have allowed for more screen time for Gregg Henry (Detective John Felkner) and a musical number for Fillion’s Holy Avenger. if you liked Fillion as Captain Hammer in Dr. Horrible’s Singalong Blog, then you’ll love him in this role. But those things would have most likely thrown off the perfect balance of action, humor and character interaction that made this movie so enjoyable.
  
The Father (2020)
The Father (2020)
2020 | Drama
1st half is GREAT! The 2nd half? Not so much...
THE FATHER is one of those types of films that, generally, I would not seek out - except at Oscar time. A small, “drawing room” type of drama, based on a stage play and starring a couple of Oscar winning performers at it’s core.

And that is enough to make this film very entertaining and interesting…but, unfortunately…this piece of entertainment falls flat at the end, so one will have to be contented to watching a decent drawing room drama (based on a Stage play) starring 2 strong Oscar winning actors at it’s core.

Written and Directed by Florian Zeller, THE FATHER tells the tale of a…well…FATHER, who is aging and mentally deteriorating. His daughter is trying to aide him and bring him comfort, but his befuddled mind begins to see things (conspiracies) that are not there…or are they?

Zeller wrote the lead role, specifically for Anthony Hopkins and it is a very good thing that Hopkins agree to this role for he is in EVERY scene and commands this picture as only a performer of Hopkins stature and abilities can. Hopkins is, rightfully, nominated for this performance and could pull the upset (but I highly doubt it).

Strongly supporting him - in an Oscar nominated turn herself - as Olivia Colman as his daughter. She has the much less flashy - but no less important - role in this drama and Hopkins would not be as good as he is without her to play against.

Zeller (who was nominated for an Oscar for his Screenplay adaptation of his Stage Play) was smart to cast a strong ensemble of British Stage Actors for this film - Mark Gattis, Olivia Williams, Rufus Sewell and Imogen Poots are all strong, interesting people to watch on screen and they help bring an air of seriousness and gravitas to the proceedings.

The first half of this film is extremely fascinating to watch and I was intrigued by the premise, the direction, the script and the direction it seemed to be headed. But…unfortunately (at least for me) the 2nd half of the film (and I would imagine, the Stage Play) never, really capitalizes on the promise of the first half and THE FATHER just sorts of peters out in the end.

Which, I guess, you could say for the poor souls who suffer from dementia, but I don’t think that was the point that Zeller was trying to make.

Letter Grade: A- (did I mention that I really, really liked the first half)

8 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
Wind River (2017)
Wind River (2017)
2017 | Action, Crime, Mystery
Between Sicario and Hell or High Water (both of which landed on my year-end best lists for 2015 and 2016 respectively), Taylor Sheridan has already proven to be an incredible talent at crafting slow-burning thrillers that also serve as in-depth character studies. His new film, third as a screenwriter and second as a director, may move at quite a faster pace than his previous two screenplays, but it is no less accomplished, either in plot or in character development. Though some may leave the theater feeling that they haven’t seen anything new, and they’d be right to as there isn’t anything particularly flashy or unique in the direction or cinematography, Wind River however finds its strength in its simplicity. It’s a simple story concerning the death of a young girl on a Wyoming reservation, of the tracker (Jeremy Renner) for whom the circumstance strikes too close to home, and of the presumably untested FBI agent (Elizabeth Olsen) forced to face the darker side of her chosen profession.

 

For Jeremy Renner, Wind River marks a career best. He displays restraint in a role that others would have played far too arrogantly and when he lets us in to share in his character’s painful past, the melodrama inherent in the dialogue is delivered with dignity and humility. Complimenting his performance beautifully is Gil Birmingham as Martin, the father of the murdered girl. Much like his work opposite Jeff Bridges in Hell or High Water, his scenes with Renner are the highlight of the film. Every line he delivers reverberates with truth and with the weight of losing of two children, one whose life is thrown away to drug use and one to an untimely, mysterious death. Veteran actor and longtime favorite of mine, Graham Greene is also on hand to give a competent turn as the local sheriff who in equal measures doles out tension-relieving humor as well as reminding us of the gravity of a bleak situation.

 

In amongst a predominately-male cast, Elizabeth Olsen shines. This film was an undoubtedly a tough task, as her character is given no soft options, and her performance gave me cause to reflect on a young Jodie Foster in The Silence of the Lambs. I don’t just draw this comparison because of the fact they both play young agents thrust into a situation beyond their level of experience, but because of the scenes in these films where they are called upon to confidently take command of a room full of men and to show great physicality in moments of unexpected violence. It’s another top mark in her filmography comparable to her breakout in Martha Marcy May Marlene and hopefully, in-between bouts of this bloated Marvel Cinematic Universe nonsense, we’ll continue to see her in roles of some substance.