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Gareth von Kallenbach (980 KP) rated Flight (2012) in Movies
Aug 7, 2019
I’m not good with dramas. I like to watch movies to escape reality and dramas are all about reminding you of the turmoil and awkwardness and unpredictability that is reality. But, only if they’re good. Dramas require an emotional response from the viewer, which can only be achieved through great performances, enhanced by story, music and editing. (don’t quote me I could be missing one). If one or more elements are missing, at best it’s an unexpected comedy, at worst you’ve just wasted time and money that you’ll never get back.
Flight in my opinion delivered. We start off with gratuitous nudity (for me it didn’t add to the story but guys will like it) from flight attendant Katerina Marquez (Nadine Valazquez) and a man, Captain Whip Whitacker (Denzel Washington) who’s about to hit his rock bottom. After a night of drinking and snorting some cocaine, together they take to the skies only for it to go horribly wrong, the plane begins an uncontrolled nose dive. Lot’s of close up shots put you right into the aircraft and you almost feel as if you’re on the flight as it’s going down (seriously my heart involuntarily started pounding faster).
Afterwards, the movie really hits its’ stride and gets into the gritty reality of what life can become. Denzel does an excellent job of bringing you in to the internal struggles with his demons; he’s so good in his denial. John Goodman plays a drug dealer Harling Mays, almost as a comic relief which actually works. Don Cheadle plays Hugh Lang, a criminal attorney sent to help Cpt Whitacker as questions arise about what really caused the plane to crash. He plays a great attorney, not smarmy, not slick, but intelligent and sharp, and in his own way, caring.
Nicole Maggen (Kelly Reilly), a drug addict who we witness goes through a relapse that puts her into the path of Cpt Whitacker. Co-pilot Ken Evans (Brian Geraghty) was a convincingly green pilot whom I would not want flying any plane I’m in. And flight attendant Margaret Tomason (Tamara Tunie), a good friend of Whitackers for several years and Pilots union rep Charlie Anderson (Bruce Greenwood) a long time military buddy who comes back into his life because of the crash. I liked both their performances, they really did great in their supporting rolls; you couldn’t have one without the other.
There is a question of devine intervention and redemption, but I think the movie steers clear of being overly religious. (I could have done without Ken Evans wife, overkill in my opinion and not necessary to the story). Anything more I say will spill the beans on the ending, so I’ll leave you with this; it really is unpredictable, you never quite know what Cpt Whitacker’s going to do until he does it. There are beautiful moments and bittersweet moments that create a powerful, emotional ride that I would recommend to someone who likes a good drama. And, even to people like me, who generally try to avoid them.
Flight in my opinion delivered. We start off with gratuitous nudity (for me it didn’t add to the story but guys will like it) from flight attendant Katerina Marquez (Nadine Valazquez) and a man, Captain Whip Whitacker (Denzel Washington) who’s about to hit his rock bottom. After a night of drinking and snorting some cocaine, together they take to the skies only for it to go horribly wrong, the plane begins an uncontrolled nose dive. Lot’s of close up shots put you right into the aircraft and you almost feel as if you’re on the flight as it’s going down (seriously my heart involuntarily started pounding faster).
Afterwards, the movie really hits its’ stride and gets into the gritty reality of what life can become. Denzel does an excellent job of bringing you in to the internal struggles with his demons; he’s so good in his denial. John Goodman plays a drug dealer Harling Mays, almost as a comic relief which actually works. Don Cheadle plays Hugh Lang, a criminal attorney sent to help Cpt Whitacker as questions arise about what really caused the plane to crash. He plays a great attorney, not smarmy, not slick, but intelligent and sharp, and in his own way, caring.
Nicole Maggen (Kelly Reilly), a drug addict who we witness goes through a relapse that puts her into the path of Cpt Whitacker. Co-pilot Ken Evans (Brian Geraghty) was a convincingly green pilot whom I would not want flying any plane I’m in. And flight attendant Margaret Tomason (Tamara Tunie), a good friend of Whitackers for several years and Pilots union rep Charlie Anderson (Bruce Greenwood) a long time military buddy who comes back into his life because of the crash. I liked both their performances, they really did great in their supporting rolls; you couldn’t have one without the other.
There is a question of devine intervention and redemption, but I think the movie steers clear of being overly religious. (I could have done without Ken Evans wife, overkill in my opinion and not necessary to the story). Anything more I say will spill the beans on the ending, so I’ll leave you with this; it really is unpredictable, you never quite know what Cpt Whitacker’s going to do until he does it. There are beautiful moments and bittersweet moments that create a powerful, emotional ride that I would recommend to someone who likes a good drama. And, even to people like me, who generally try to avoid them.

Charlie Cobra Reviews (1840 KP) rated The Curse of La Llorona (2019) in Movies
Jul 7, 2020
The Mexican Legend
The Curse of La Llorona is a 2019 supernatura/horror movie directed by Michael Chaves and written by Mikki Daughtry and Tobias Iaconis. The film was produced by James Wan through his Atomic Monster Productions. It is based on the Mexican folklore, is Chaves directorial debut, and is set in "The Conjuring" Universe. It stars Linda Cardellini, Raymond Cruz, and Patricia Velasquez.
While playing with his family in 1673 Mexico, a young boy closes his eyes only to re-open them and find his family missing. While searching for them he witnesses his mother drowning his brother in a stream. Frightened, he runs away but is caught and suffers the same fate.
300 years later, in 1973 Los Angeles, Anna Tate-Garcia (Linda Cardellini) works as a social worker and is investigating a well known client of hers, Patrica Alvarez (Patricia Velasquez) whose children have gone missing. Demanding to check on her children's well being, Anna goes to Patricia's home with a police of. She searches for the children and finds them locked in a room. Patricia attacks her as she locates the children and is dragged away by the officer while screaming for her not to open the door. Anna takes the boys, Carlos and Tomas out of the room, ignoring their request to stay in the room where they are safe. That night, two boys are found drowned in a nearby river and Anna is called in to investigate their deaths. At the scene Anna hears Patricia screaming that it was Anna's fault for their deaths. This draws Anna and her family into the frightening supernatural realm of "La Llorona" and her deadly wrath.
I felt like this movie was a tough mix of somewhat silly but still creepy. It was good but had too many jump scares that you could see coming from a mile a way. The acting was generally good with Linda Cardellini really selling the terror of fighting off the evil presence. The children's performances were kind of hit or miss for me.. The tone and atmosphere of the film was great but for me "La Llorona" was scarier when she had her face veiled rather than the highly CGI-ed one they gave her when it was removed. The opening was downright silly to me. I didn't find it scary/creepy at all but a little disturbing. Also for some reason I think they went for too many scares in daylight. I know everything scary doesn't have to be at night, but I felt like it undersold them or didn't do them justice. One aspect that I really liked was how they brought in a faith healer or shaman, in Spanish "Curandero" to the Conjuring Universe. He was an interesting original character addition. Astwo different critics put it, "convincing premise, sufficient drama, decent twists, and enough scares make it worth the watch", but "predictable jump scare treatment and dragging exposition take out the potential from this film despite decent performance Orverall I'd give this movie a 6/10.
While playing with his family in 1673 Mexico, a young boy closes his eyes only to re-open them and find his family missing. While searching for them he witnesses his mother drowning his brother in a stream. Frightened, he runs away but is caught and suffers the same fate.
300 years later, in 1973 Los Angeles, Anna Tate-Garcia (Linda Cardellini) works as a social worker and is investigating a well known client of hers, Patrica Alvarez (Patricia Velasquez) whose children have gone missing. Demanding to check on her children's well being, Anna goes to Patricia's home with a police of. She searches for the children and finds them locked in a room. Patricia attacks her as she locates the children and is dragged away by the officer while screaming for her not to open the door. Anna takes the boys, Carlos and Tomas out of the room, ignoring their request to stay in the room where they are safe. That night, two boys are found drowned in a nearby river and Anna is called in to investigate their deaths. At the scene Anna hears Patricia screaming that it was Anna's fault for their deaths. This draws Anna and her family into the frightening supernatural realm of "La Llorona" and her deadly wrath.
I felt like this movie was a tough mix of somewhat silly but still creepy. It was good but had too many jump scares that you could see coming from a mile a way. The acting was generally good with Linda Cardellini really selling the terror of fighting off the evil presence. The children's performances were kind of hit or miss for me.. The tone and atmosphere of the film was great but for me "La Llorona" was scarier when she had her face veiled rather than the highly CGI-ed one they gave her when it was removed. The opening was downright silly to me. I didn't find it scary/creepy at all but a little disturbing. Also for some reason I think they went for too many scares in daylight. I know everything scary doesn't have to be at night, but I felt like it undersold them or didn't do them justice. One aspect that I really liked was how they brought in a faith healer or shaman, in Spanish "Curandero" to the Conjuring Universe. He was an interesting original character addition. Astwo different critics put it, "convincing premise, sufficient drama, decent twists, and enough scares make it worth the watch", but "predictable jump scare treatment and dragging exposition take out the potential from this film despite decent performance Orverall I'd give this movie a 6/10.

BankofMarquis (1832 KP) rated Angel Has Fallen (2019) in Movies
Aug 26, 2019
Nolte steals the movie
It's always interesting to me that when I leave a film and realize that the best part of the movie I just saw was the extra scene during the credits. What were the folks that made this movie thinking? Did they save the best for last? Most of the time it is - unfortunately - that this scene shines BECAUSE it really has nothing to do with the rest of the film, in both style and substance.
Such is the case with ANGEL HAS FALLEN the 3rd film in the "Fallen" series (following OLYMPUS HAS FALLEN and LONDON HAS FALLEN) that follows the trials and tribulations of White House Secret Service Agent Mike Banning (Gerard Butler) as he tries, once again, to save the President (a game, stern - yet sincere - Morgan Freeman) from an assassination attempt. But this time...the twist is...that Mike is framed for the attempt, so he has to go on the lamb "The Fugitive" style to clear his name and to find out who really dunnit.
I figured out who dunnit - and who was behind it - in about the first 3 minutes those characters/performers were on the screen - but it's the destination, not the journey, that counts in these types of films and this journey is..."so-so".
The plot contrivances, action sequences and chase scenes are all pretty middle-of-the-road with Director Ric Roman Waugh (SNITCH, FELON) resorting to the quick-cut, jittery camera "cinema verite" style of action shooting that, to me, shows laziness in choreography and originality and ends up giving me a bit of a headache.
So...failing a good plot and good action sequences, a film like this must have good, interesting characters and good, interesting actors inhabiting them. And...for the most part...that part of this film generates some interest as the previously mentioned Morgan Freeman, the always dependable Lance Reddick, the oily Danny Huston and the quirky Tim Blake Nelson all share the screen to good effect. Piper Perabo also joins the fray as Mike's wife and she elevates that side of the proceedings.
In the end, it comes down to the screen presence and charisma of star Gerard Butler as Mike and - unfortunately - he just doesn't have enough of that to keep things interesting. Especially when he spends a large part of the film playing against an actor who plays Butler's father - the one and only Nick Nolte.
And he...just about...steals the movie. Here is an actor that has screen presence and charisma to spare, even under long hair, a beard and a voice that has seen many, many cigarettes and booze.
And this takes us back to the beginning (or should I say, the end) of the film...Nolte and Butler share the end credits scene and it's, by far, the best darn thing in this mediocre film.
If you're going to sit through this, make sure you stay for the end credits scene.
Letter Grade B-
6 stars (out of 10) and you can take that to the Bank(ofMarquis)
Such is the case with ANGEL HAS FALLEN the 3rd film in the "Fallen" series (following OLYMPUS HAS FALLEN and LONDON HAS FALLEN) that follows the trials and tribulations of White House Secret Service Agent Mike Banning (Gerard Butler) as he tries, once again, to save the President (a game, stern - yet sincere - Morgan Freeman) from an assassination attempt. But this time...the twist is...that Mike is framed for the attempt, so he has to go on the lamb "The Fugitive" style to clear his name and to find out who really dunnit.
I figured out who dunnit - and who was behind it - in about the first 3 minutes those characters/performers were on the screen - but it's the destination, not the journey, that counts in these types of films and this journey is..."so-so".
The plot contrivances, action sequences and chase scenes are all pretty middle-of-the-road with Director Ric Roman Waugh (SNITCH, FELON) resorting to the quick-cut, jittery camera "cinema verite" style of action shooting that, to me, shows laziness in choreography and originality and ends up giving me a bit of a headache.
So...failing a good plot and good action sequences, a film like this must have good, interesting characters and good, interesting actors inhabiting them. And...for the most part...that part of this film generates some interest as the previously mentioned Morgan Freeman, the always dependable Lance Reddick, the oily Danny Huston and the quirky Tim Blake Nelson all share the screen to good effect. Piper Perabo also joins the fray as Mike's wife and she elevates that side of the proceedings.
In the end, it comes down to the screen presence and charisma of star Gerard Butler as Mike and - unfortunately - he just doesn't have enough of that to keep things interesting. Especially when he spends a large part of the film playing against an actor who plays Butler's father - the one and only Nick Nolte.
And he...just about...steals the movie. Here is an actor that has screen presence and charisma to spare, even under long hair, a beard and a voice that has seen many, many cigarettes and booze.
And this takes us back to the beginning (or should I say, the end) of the film...Nolte and Butler share the end credits scene and it's, by far, the best darn thing in this mediocre film.
If you're going to sit through this, make sure you stay for the end credits scene.
Letter Grade B-
6 stars (out of 10) and you can take that to the Bank(ofMarquis)

Kara Skinner (332 KP) rated Chained in Books
Sep 10, 2019
As acting high lord of the house of Toustain, it’s Lady Gwendolyn’s job to manage affairs of Dinasdale, and that includes managing her new unruly prisoner, Caden Maignart. Unfortunately it looks like the only way she’ll be able to manage him is to have him chained up in her bedchamber.
After thirty years of peace, tensions are mounting between Daleria and Dinasdale again. After receiving reports of Dalerians massacring a Dinasdale village and Gwen’s brothers vanishing after being attacked, Gwen won’t take any chances with the Dalerian intruders found on Dinasdalian land. But she quickly realizes just throwing them into the dungeon won’t work, not when one of them is willing to stir up as much trouble as he possibly can to be freed. Chaining him up in her bedchamber keeps him secure, but it causes a whole new set of problems. Like how she can’t hide her thoughts and feelings from him. Not to mention the growing attraction she feels towards him, despite him being the enemy and her being engaged to another.
I will say this: Elise Marion can world-build. Like damn! Not only did she bring two completely different cultures to life, but she also wrote intricate histories for both of them. And it is definitely amazing. I love both Dinasdale and Daleria equally even though I think I’d rather live in Daleria. It’s all woods and mountains and women can become knights instead of just marrying for status. And honestly, I like red meat, not fish, which is the main food in Dinasdale. Yeah. Marion can world-build. These feel like real regions instead of fictional ones.
Unfortunately, the world-building choked the story a little bit at the beginning. In the prologue, when the three kings met, I was having trouble just trying to remember who belonged to which country, let alone keeping the reason for their conflict straight. I reread entire passages three times or so before I gave up on matching the names to the countries and points of contentions. Luckily as the story goes on, I could figure it out better.
Another thing that was frustrating was how much this plot relied on slow communication. I mean, if this world had email then not nearly as many people would have been killed. I’m reading the second book now, and that is still the main plot device, which makes me impatient for the characters to get caught up to speed on what’s happening. But hey, it works, right? The dramatic irony was killing me.
Mostly, I really love this story. I mean as soon as I finished the first one I bought the second, which is very rare for me. But I love it a lot. In addition to the seriously realistic world-building, there is also a really great plot full of political corruption and mystery. Even though I don’t think Rowan’s character is at all realistic, I like the story. There’s a lot going on at once. My summary up top doesn’t really do the plot of the book justice, honestly. It’s very hard to explain how intricate the plot really is, so I highly recommend you read it.
And yes, the love story between Caden and Gwen is fantastic. Caden is a really decent guy, even to Gwen despite the fact that he’s chained to her bedroom wall. Despite being the high lord heir for Daleria he’s very just and noble, which is way more than what can be said for King Rowan or Prince Gawain. I mean, I just get angry when I think about those two. And Gwen is a perfect match for him. She’s as headstrong and clever as you can get, not to mention beautiful (and can I just say that I love that she’s not caucasian? Too often romances like these are very monocolored unless it’s really relevant to the plot. The different races is only mentioned as an identifying trait between Dalerian and Dinasdale, but not a point of contention between them. It’s incredibly refreshing).
She is definitely wasted as Gawain’s fiancee. She holds her own really well and unlike other “strong” female heroines I see sometimes in books like these, she’s actually really smart and fierce instead of being just sassy. I mean, she killed three men in the first scene. She rocks. Her family makes me angry, though. How can they expect her to just be married off to Gawain? Her mother is delusional and selfish, so I understand why she wants her daughter to act all ladylike, but her brothers should know better and so should her uncle! It’s really frustrating to see how they want to coddle her and get her out of the way all the time.
Gwen and Caden are fantastic together. I love the chemistry between them and how sweet Caden is to Gwen. The gods know she needs it after her rough handling from Gawain. One thing I didn’t like, however, is how Caden was reluctant to be with Gwen because of her engagement to Gawain. Yeah, I admire the need for loyalty, but when Gwen didn’t want to marry Gawain in the first place, Gawain tried to rape her, and he probably caused the rift between Daleria and Dinasdale, the value of an engagement should probably be meaningless. It’s also frustrating that he kept saying that she belonged to someone else. Like her family, he sees her a little bit like a possession, which was really annoying. I know that probably has nothing to do with her sex. He would probably say the same thing about a guy engaged. But that didn’t stop me from disliking him a little bit.
After thirty years of peace, tensions are mounting between Daleria and Dinasdale again. After receiving reports of Dalerians massacring a Dinasdale village and Gwen’s brothers vanishing after being attacked, Gwen won’t take any chances with the Dalerian intruders found on Dinasdalian land. But she quickly realizes just throwing them into the dungeon won’t work, not when one of them is willing to stir up as much trouble as he possibly can to be freed. Chaining him up in her bedchamber keeps him secure, but it causes a whole new set of problems. Like how she can’t hide her thoughts and feelings from him. Not to mention the growing attraction she feels towards him, despite him being the enemy and her being engaged to another.
I will say this: Elise Marion can world-build. Like damn! Not only did she bring two completely different cultures to life, but she also wrote intricate histories for both of them. And it is definitely amazing. I love both Dinasdale and Daleria equally even though I think I’d rather live in Daleria. It’s all woods and mountains and women can become knights instead of just marrying for status. And honestly, I like red meat, not fish, which is the main food in Dinasdale. Yeah. Marion can world-build. These feel like real regions instead of fictional ones.
Unfortunately, the world-building choked the story a little bit at the beginning. In the prologue, when the three kings met, I was having trouble just trying to remember who belonged to which country, let alone keeping the reason for their conflict straight. I reread entire passages three times or so before I gave up on matching the names to the countries and points of contentions. Luckily as the story goes on, I could figure it out better.
Another thing that was frustrating was how much this plot relied on slow communication. I mean, if this world had email then not nearly as many people would have been killed. I’m reading the second book now, and that is still the main plot device, which makes me impatient for the characters to get caught up to speed on what’s happening. But hey, it works, right? The dramatic irony was killing me.
Mostly, I really love this story. I mean as soon as I finished the first one I bought the second, which is very rare for me. But I love it a lot. In addition to the seriously realistic world-building, there is also a really great plot full of political corruption and mystery. Even though I don’t think Rowan’s character is at all realistic, I like the story. There’s a lot going on at once. My summary up top doesn’t really do the plot of the book justice, honestly. It’s very hard to explain how intricate the plot really is, so I highly recommend you read it.
And yes, the love story between Caden and Gwen is fantastic. Caden is a really decent guy, even to Gwen despite the fact that he’s chained to her bedroom wall. Despite being the high lord heir for Daleria he’s very just and noble, which is way more than what can be said for King Rowan or Prince Gawain. I mean, I just get angry when I think about those two. And Gwen is a perfect match for him. She’s as headstrong and clever as you can get, not to mention beautiful (and can I just say that I love that she’s not caucasian? Too often romances like these are very monocolored unless it’s really relevant to the plot. The different races is only mentioned as an identifying trait between Dalerian and Dinasdale, but not a point of contention between them. It’s incredibly refreshing).
She is definitely wasted as Gawain’s fiancee. She holds her own really well and unlike other “strong” female heroines I see sometimes in books like these, she’s actually really smart and fierce instead of being just sassy. I mean, she killed three men in the first scene. She rocks. Her family makes me angry, though. How can they expect her to just be married off to Gawain? Her mother is delusional and selfish, so I understand why she wants her daughter to act all ladylike, but her brothers should know better and so should her uncle! It’s really frustrating to see how they want to coddle her and get her out of the way all the time.
Gwen and Caden are fantastic together. I love the chemistry between them and how sweet Caden is to Gwen. The gods know she needs it after her rough handling from Gawain. One thing I didn’t like, however, is how Caden was reluctant to be with Gwen because of her engagement to Gawain. Yeah, I admire the need for loyalty, but when Gwen didn’t want to marry Gawain in the first place, Gawain tried to rape her, and he probably caused the rift between Daleria and Dinasdale, the value of an engagement should probably be meaningless. It’s also frustrating that he kept saying that she belonged to someone else. Like her family, he sees her a little bit like a possession, which was really annoying. I know that probably has nothing to do with her sex. He would probably say the same thing about a guy engaged. But that didn’t stop me from disliking him a little bit.

Darren (1599 KP) rated Perfect Creature (2006) in Movies
Oct 24, 2019
Characters – Silus is the vampire from the brotherhood, he has a connection with his brother Edgar and will not let him take over once he becomes the blood thirty infected version of himself. Lilly is the nonsense cop that has suffered her own share of heartache with the viruses in the world, she doesn’t take any shit from anyone she believes to be guilty. Edgar is the brother of Silus that has become infected while trying to find the next cure for the human and Brotherhood medical problems which makes him the first member of the brotherhood to kill a human.
Performance – Dougray Scott is fine without being that impactful in the leading role and the same could be said for Saffron Burrows, the highlight of the film would be Leo Gregory as the Edgar the bloody thirsty crazy vampire.
Story – The story does feel like it could be another chapter of the Underworld saga, it has the vampires of the world living in peace with the humans but when one goes rogue it becomes personal. This isn’t the most original and strays too far into the middle of the fantasy world we are trying so desperately to head towards. We don’t find enough time to create the fantasy world that could become a franchise let alone a new story because in the end this could have just been a crime thriller.
Action/Fantasy/Horror – The action is fine, it mostly contains fights that try to offer an extra punch where needed but isn’t the most original, while the fantasy world doesn’t click for the story we are experiencing, the horror is tame too with it only being a couple of vampire like moments.
Settings – We have murky settings which is designed to show us the different in class between the two races.
Special Effects – The effects are all fine and at least the film doesn’t turn into a bad CGI moment film.
Scene of the Movie – The special gun that instant sleeps and enemy.
That Moment That Annoyed Me – It just doesn’t seem to feel fresh in any way.
Final Thoughts – Disappointing movie that doesn’t connect with the audience on the levels it could have because it wants to be a fantasy film but plays out only like a dark crime thriller.
Overall: Disappointing film.
Performance – Dougray Scott is fine without being that impactful in the leading role and the same could be said for Saffron Burrows, the highlight of the film would be Leo Gregory as the Edgar the bloody thirsty crazy vampire.
Story – The story does feel like it could be another chapter of the Underworld saga, it has the vampires of the world living in peace with the humans but when one goes rogue it becomes personal. This isn’t the most original and strays too far into the middle of the fantasy world we are trying so desperately to head towards. We don’t find enough time to create the fantasy world that could become a franchise let alone a new story because in the end this could have just been a crime thriller.
Action/Fantasy/Horror – The action is fine, it mostly contains fights that try to offer an extra punch where needed but isn’t the most original, while the fantasy world doesn’t click for the story we are experiencing, the horror is tame too with it only being a couple of vampire like moments.
Settings – We have murky settings which is designed to show us the different in class between the two races.
Special Effects – The effects are all fine and at least the film doesn’t turn into a bad CGI moment film.
Scene of the Movie – The special gun that instant sleeps and enemy.
That Moment That Annoyed Me – It just doesn’t seem to feel fresh in any way.
Final Thoughts – Disappointing movie that doesn’t connect with the audience on the levels it could have because it wants to be a fantasy film but plays out only like a dark crime thriller.
Overall: Disappointing film.

Gold Medal Flapjack, Silver Medal Life: The Autobiography of an Unlikely Olympian
Book
"Being an Olympian was not my first choice of career, or even my second." Alison Mowbray wasn't a...

Gareth von Kallenbach (980 KP) rated A Bad Moms Christmas (2017) in Movies
Jul 11, 2019
Christmas is the happiest time of the year. At least it’s supposed to be, Moms are expected to work tirelessly throughout the Christmas season to ensure that the holiday is absolute perfection for their families. The gifts are to be wrapped with precision, decorations hanging from every available bough, food that could be lifted from the pages of Bon Appétit magazine, all done without breaking a sweat. Tis the season for family and frolic, yet our Bad Moms are stressed beyond their imagination this holiday season. Why? Because their mothers have arrived.
This Christmas, Amy (Mila Kunis), Kiki (Kristen Bell) and Carla (Kathryn Hahn) are enter the holiday season feeling the pressure of Christmas present. With all that need to be done, they agree that this is the Christmas where they make the rules. Amy decides that they are going to have a low key holiday. However, that goes against the everything Ruth (Christine Baranski), Amy’s mom believes and expects as she arrives in a tornado of holiday perfection, trailed by her blissfully oblivious husband Hank (Peter Gallagher). Ruth is a perfectionist, a task master extraordinaire who expects no less from her child. Amy, tired of trying to get her mother’s approval, decides to change the traditions.
Kiki’s Mom Sandy (Cheryl Hines) is the clinging, overbearing type who’s behavior could be classified as stalker; if she were not Kiki’s mom. Sandy’s need to be close to her daughter crosses the comfort zone in so many ways. Kiki decides to see Dr. Karl (Wanda Sykes), the family therapist, who explains the maternal process of insanity in hilariously truthful detail.
Isis (Susan Sarandon) shows up at Carla’s house unexpectedly. She seems to only show up at Carla’s door when she has run out of money. She is on the other side of the maternal spectrum, the hands off type. Carla has had to fend for herself for years and expects her mother to take off without a moment’s notice.
I enjoyed the first Bad Moms, but I was hesitant to watch the sequel because there was a chance that it would not be as good as the first. I quite surprised by how much I enjoyed the movie. It made me snort laugh more than once. This is the perfect movie for a Girls Night Out. Grab your BFFs and head to the theater to take a break this holiday season!
This Christmas, Amy (Mila Kunis), Kiki (Kristen Bell) and Carla (Kathryn Hahn) are enter the holiday season feeling the pressure of Christmas present. With all that need to be done, they agree that this is the Christmas where they make the rules. Amy decides that they are going to have a low key holiday. However, that goes against the everything Ruth (Christine Baranski), Amy’s mom believes and expects as she arrives in a tornado of holiday perfection, trailed by her blissfully oblivious husband Hank (Peter Gallagher). Ruth is a perfectionist, a task master extraordinaire who expects no less from her child. Amy, tired of trying to get her mother’s approval, decides to change the traditions.
Kiki’s Mom Sandy (Cheryl Hines) is the clinging, overbearing type who’s behavior could be classified as stalker; if she were not Kiki’s mom. Sandy’s need to be close to her daughter crosses the comfort zone in so many ways. Kiki decides to see Dr. Karl (Wanda Sykes), the family therapist, who explains the maternal process of insanity in hilariously truthful detail.
Isis (Susan Sarandon) shows up at Carla’s house unexpectedly. She seems to only show up at Carla’s door when she has run out of money. She is on the other side of the maternal spectrum, the hands off type. Carla has had to fend for herself for years and expects her mother to take off without a moment’s notice.
I enjoyed the first Bad Moms, but I was hesitant to watch the sequel because there was a chance that it would not be as good as the first. I quite surprised by how much I enjoyed the movie. It made me snort laugh more than once. This is the perfect movie for a Girls Night Out. Grab your BFFs and head to the theater to take a break this holiday season!

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Purple Phoenix Games (2266 KP) rated Small Islands in Tabletop Games
Oct 13, 2021
I have often wished to have been born in a different era of time. For me, I would have loved to have seen the birth of jazz in the US early 20th century. Or to witness the Renaissance first-hand. Another wish of mine was always to somehow discover something amazing. Like an island, or an unknown mountain range, or a new species of animal. That is so exciting to me, and I would have really loved to have just been around during these times. So along comes Small Islands, and my dreams have been woven into a board game about discovering new islands. That means the game is good, right?
Small Islands is a tile placement exploration game for one to four players. In it, players are explorers tasked with discovering resource-rich new islands upon which their clans may either exploit or inhabit. However, it’s each clan for themselves, and the players all need those precious resources. In the solo game, the player’s AI opponent is Alexis Allard, designer of the game. He has goal cards to be used and finishing point totals that the solo player will be attempting to beat during the course of the game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, the player claims their player color and assigns Alexis with his color. They take all the components for each player and places them on the table. The starting tiles (that feature flying seagulls) are placed on the table in any orientation that is legal for play: islands need to connect, and seas need to flow from one tile to the next, as seen below. The Landscape tiles are to be shuffled and placed within reach. The four ship tiles are displayed, with all ships on their gray side, save for the solo player’s chosen color. The Navigation tile is placed below the ship tiles, and the beginning three Landscape tiles are placed in a row beside it. The small stack of Objective cards are shuffled and placed nearby, with the player drawing one to begin. They also draw two Landscape to start. For solo play, one Alexis difficulty card is chosen, and his deck of Explore and Land cards is built accordingly. The Prestige (VP) tokens are (apparently when I play) just thrown on the table and gathered in a loose pile. The game may now begin!
Small Islands is played over four rounds, with several turns being played per round. The solo player begins each round with their turn. A turn is divided into three phases: Preparation, Exploration, Reward. The Preparation phase has the player populating the Navigation Tile with six Landscape tiles face-down as a draw stack. The player then draws two Objective cards to add to their one they are currently holding. From these three cards the player will choose one to become their current objective for the round, one to be saved for a future round, and one to be discarded back to the stack. These Objective cards provide a strategy to guide the player through the current round, and also setup future rounds for scoring purposes. Upon them are icons that will award the player with points for scoring islands containing specific combinations of resources.
During the Exploration phase in the solo game, the player takes their turn first, and then Alexis will take his. A typical Exploration phase has a player deciding if they will Explore a tile or Land a ship. To Explore a tile, the player chooses one of the face-up Landscape tiles from the market/offer row and, along with their two held tiles, choose one to add to the play area. These tiles may be rotated in any fashion, as long as they can be legally placed: island edges are to be extended, sea spaces connected, et al. It is also at this time the player may place one of their Bonus Tokens upon any tile on the play area. These Bonus Tokens are resource icons that cover up existing icons on a tile, or directly over another Bonus Token. A player would do this in order to affect the balance of icons on a given island for scoring purposes.
Should the Navigation tile be empty of Landscape tiles and the player wish, they may instead Land a ship, thus ending the Exploration phase. The player chooses any of the ship tiles, and places it legally on the play area (in a sea space, as shown below). Once the player ends the phase, the game progresses to the Reward phase.
After the player takes their turn during the Exploration phase, Alexis takes his turn. This is done by drawing an Expedition card from his stack and following its instructions. The Expedition card will show whether Alexis would like to Explore or Land, which Landscape tile he would like to draw, and where he would like to place it – in relation to where the last player tile was placed.
During the Reward phase, the player will place any of their clan houseeples they wish on any island upon which they have not placed a houseeple previously. Then, consulting their Objective card, score points for successfully satisfying the card’s requirements. For Alexis, the player will draw a new Expedition card from Alexis’s stack, note the icons present on the Mission area of the card, and place Alexis houseeples upon islands that satisfy its requirements.
The game continues in this fashion until the fourth round is complete. The player totals their Prestige points (VP) and if they score more than Alexis, they win! The player must then take a picture of their archipelago they built and send it to the designer directly and gloat to them about their massive victory. Or simply rest in the satisfaction of having played the game well. Whichever.
Components. This game has a lot of components, and they are mostly cardboard and houseeples. The cardstock and board are good quality, as I have come to expect from Lucky Duck Games, and the houseeples are all different shapes for each clan color. I find that a nice and unnecessary, but very cool, touch. The art in this one is simply amazing. I mean, look at these photos! Everything from the color scheme to the art style all mesh well and give a well-considered polish to a great theme.
Okay, I won’t even hide it – I LOOOOOOVE this game. I never really liked Carcassonne very much, but Small Islands gives a similar feel, but executes everything so much better. Even with the solo rules. There are so many options available at any one time, and having a random Alexis game each time you play is just so satisfying. I feel like I could keep this game forever and not play the same game twice. Ever. And I think that I would WANT to play this one forever. Yes, I think this is a solid fit for my collection indeed, and I can see it working for so many different gamer types.
Having Alexis constantly applying the pressure to maximize and strategize every turn is delicious, and having almost zero conflict with him as we both explore is welcome. You know when you start the game how many points Alexis will score at the end of the game, so having that knowledge really makes you consider all the options available. It just works on so many levels.
If you are looking for a light-hearted, but with some great decisions to be made, then I strongly urge you to check out Small Islands. I knew immediately that this was a game for me. It’s on the lighter side without being too simple, I get to build a thing and admire it at the end of the game, and I have an opponent who just wants to see me win because he designed the game! I’m in and out in less than an hour and feel content that I was able to have a great experience with a well-designed game. I cannot wait to introduce this to all my friends and family gamers so they can fall in love with it as well.
Small Islands is a tile placement exploration game for one to four players. In it, players are explorers tasked with discovering resource-rich new islands upon which their clans may either exploit or inhabit. However, it’s each clan for themselves, and the players all need those precious resources. In the solo game, the player’s AI opponent is Alexis Allard, designer of the game. He has goal cards to be used and finishing point totals that the solo player will be attempting to beat during the course of the game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, the player claims their player color and assigns Alexis with his color. They take all the components for each player and places them on the table. The starting tiles (that feature flying seagulls) are placed on the table in any orientation that is legal for play: islands need to connect, and seas need to flow from one tile to the next, as seen below. The Landscape tiles are to be shuffled and placed within reach. The four ship tiles are displayed, with all ships on their gray side, save for the solo player’s chosen color. The Navigation tile is placed below the ship tiles, and the beginning three Landscape tiles are placed in a row beside it. The small stack of Objective cards are shuffled and placed nearby, with the player drawing one to begin. They also draw two Landscape to start. For solo play, one Alexis difficulty card is chosen, and his deck of Explore and Land cards is built accordingly. The Prestige (VP) tokens are (apparently when I play) just thrown on the table and gathered in a loose pile. The game may now begin!
Small Islands is played over four rounds, with several turns being played per round. The solo player begins each round with their turn. A turn is divided into three phases: Preparation, Exploration, Reward. The Preparation phase has the player populating the Navigation Tile with six Landscape tiles face-down as a draw stack. The player then draws two Objective cards to add to their one they are currently holding. From these three cards the player will choose one to become their current objective for the round, one to be saved for a future round, and one to be discarded back to the stack. These Objective cards provide a strategy to guide the player through the current round, and also setup future rounds for scoring purposes. Upon them are icons that will award the player with points for scoring islands containing specific combinations of resources.
During the Exploration phase in the solo game, the player takes their turn first, and then Alexis will take his. A typical Exploration phase has a player deciding if they will Explore a tile or Land a ship. To Explore a tile, the player chooses one of the face-up Landscape tiles from the market/offer row and, along with their two held tiles, choose one to add to the play area. These tiles may be rotated in any fashion, as long as they can be legally placed: island edges are to be extended, sea spaces connected, et al. It is also at this time the player may place one of their Bonus Tokens upon any tile on the play area. These Bonus Tokens are resource icons that cover up existing icons on a tile, or directly over another Bonus Token. A player would do this in order to affect the balance of icons on a given island for scoring purposes.
Should the Navigation tile be empty of Landscape tiles and the player wish, they may instead Land a ship, thus ending the Exploration phase. The player chooses any of the ship tiles, and places it legally on the play area (in a sea space, as shown below). Once the player ends the phase, the game progresses to the Reward phase.
After the player takes their turn during the Exploration phase, Alexis takes his turn. This is done by drawing an Expedition card from his stack and following its instructions. The Expedition card will show whether Alexis would like to Explore or Land, which Landscape tile he would like to draw, and where he would like to place it – in relation to where the last player tile was placed.
During the Reward phase, the player will place any of their clan houseeples they wish on any island upon which they have not placed a houseeple previously. Then, consulting their Objective card, score points for successfully satisfying the card’s requirements. For Alexis, the player will draw a new Expedition card from Alexis’s stack, note the icons present on the Mission area of the card, and place Alexis houseeples upon islands that satisfy its requirements.
The game continues in this fashion until the fourth round is complete. The player totals their Prestige points (VP) and if they score more than Alexis, they win! The player must then take a picture of their archipelago they built and send it to the designer directly and gloat to them about their massive victory. Or simply rest in the satisfaction of having played the game well. Whichever.
Components. This game has a lot of components, and they are mostly cardboard and houseeples. The cardstock and board are good quality, as I have come to expect from Lucky Duck Games, and the houseeples are all different shapes for each clan color. I find that a nice and unnecessary, but very cool, touch. The art in this one is simply amazing. I mean, look at these photos! Everything from the color scheme to the art style all mesh well and give a well-considered polish to a great theme.
Okay, I won’t even hide it – I LOOOOOOVE this game. I never really liked Carcassonne very much, but Small Islands gives a similar feel, but executes everything so much better. Even with the solo rules. There are so many options available at any one time, and having a random Alexis game each time you play is just so satisfying. I feel like I could keep this game forever and not play the same game twice. Ever. And I think that I would WANT to play this one forever. Yes, I think this is a solid fit for my collection indeed, and I can see it working for so many different gamer types.
Having Alexis constantly applying the pressure to maximize and strategize every turn is delicious, and having almost zero conflict with him as we both explore is welcome. You know when you start the game how many points Alexis will score at the end of the game, so having that knowledge really makes you consider all the options available. It just works on so many levels.
If you are looking for a light-hearted, but with some great decisions to be made, then I strongly urge you to check out Small Islands. I knew immediately that this was a game for me. It’s on the lighter side without being too simple, I get to build a thing and admire it at the end of the game, and I have an opponent who just wants to see me win because he designed the game! I’m in and out in less than an hour and feel content that I was able to have a great experience with a well-designed game. I cannot wait to introduce this to all my friends and family gamers so they can fall in love with it as well.

Movie Metropolis (309 KP) rated The Dark Tower (2017) in Movies
Jun 10, 2019
10 years in the making
A film adaptation of Stephen King’s wildly successful Dark Tower novels has been rumoured for over a decade. In 2007, J.J. Abrams was attached to direct the film but dropped out in December 2009.
Then, in 2010, veteran director Ron Howard was to head the project, but that fell through in 2015. Finally, by June 2015 the film entered full-steam ahead production with Danish filmmaker Nikolaj Arcel at the helm.
So, 10 years on from the first murmurings of a Dark Tower film were discovered, what is the finished product like? And does it capture the wonder of that eight-novel behemoth by King?Roland Deschain (Idris Elba), the last Gunslinger, is locked in an eternal battle with Walter O’Dim (Matthew McConaughey), also known as the Man in Black. The Gunslinger must prevent the Man in Black from toppling the Dark Tower, the key that holds the universe together. With the fate of worlds at stake, two men collide in the ultimate battle between good and evil.
Unfortunately, this troubled production has resulted in a film that’s biggest sin is its averageness. There’s not a single thing about The Dark Tower that stands out as unique, even with charismatic stars like Matthew McCounaughey and Idris Elba at the helm.
The two of them perform well with the overtly expositional dialogue and Elba just reeks of charisma, despite the dross he unfortunately has to spout from time to time. Newcomer Tom Taylor is fine, but it pains me to say it, just a little bit bland.
The plot is nigh on impossible to understand for those who haven’t read King’s books with a story that never fully explains what the titular tower even does. How on earth can a film enter production without a script that fully describes such a vital plot point? It’d be like Mad Max: Fury Road never actually featuring Max, just referencing him occasionally.
Elsewhere, Tom Holkenborg’s score is bland, the special effects just about as average as you can get and the cinematography uninspiring. This is such a shame, because moments of excellence shine through.
The action is choreographed to a good standard and the sequences in which Elba and Taylor visit Earth are an enjoyable fish-out-of-water style distraction from an otherwise disappointing script. Think Thor on Earth but in NYC rather than New Mexico.
Ultimately though, films like this get me a little angry and I feel frustrated just writing this review. With eight books in which to take nuggets of story from, the film just kind of plods along for 95 minutes. I’m not normally one for suggesting a movie be longer, but The Dark Tower really did need an extra 30 minutes at least to flesh out the characters and plot.
Overall, despite two commanding performances from its lead stars, The Dark Tower is a royal mess. In a year that has featured numerous disappointing sequels, Sony could’ve kicked things up a gear with something completely new. In the end, we’re left with a film as bland and average as you can possibly get. What a shame.
Let’s just hope that It is the King adaptation we’ve been waiting for.
https://moviemetropolis.net/2017/08/19/the-dark-tower-review-10-years-in-the-making/
Then, in 2010, veteran director Ron Howard was to head the project, but that fell through in 2015. Finally, by June 2015 the film entered full-steam ahead production with Danish filmmaker Nikolaj Arcel at the helm.
So, 10 years on from the first murmurings of a Dark Tower film were discovered, what is the finished product like? And does it capture the wonder of that eight-novel behemoth by King?Roland Deschain (Idris Elba), the last Gunslinger, is locked in an eternal battle with Walter O’Dim (Matthew McConaughey), also known as the Man in Black. The Gunslinger must prevent the Man in Black from toppling the Dark Tower, the key that holds the universe together. With the fate of worlds at stake, two men collide in the ultimate battle between good and evil.
Unfortunately, this troubled production has resulted in a film that’s biggest sin is its averageness. There’s not a single thing about The Dark Tower that stands out as unique, even with charismatic stars like Matthew McCounaughey and Idris Elba at the helm.
The two of them perform well with the overtly expositional dialogue and Elba just reeks of charisma, despite the dross he unfortunately has to spout from time to time. Newcomer Tom Taylor is fine, but it pains me to say it, just a little bit bland.
The plot is nigh on impossible to understand for those who haven’t read King’s books with a story that never fully explains what the titular tower even does. How on earth can a film enter production without a script that fully describes such a vital plot point? It’d be like Mad Max: Fury Road never actually featuring Max, just referencing him occasionally.
Elsewhere, Tom Holkenborg’s score is bland, the special effects just about as average as you can get and the cinematography uninspiring. This is such a shame, because moments of excellence shine through.
The action is choreographed to a good standard and the sequences in which Elba and Taylor visit Earth are an enjoyable fish-out-of-water style distraction from an otherwise disappointing script. Think Thor on Earth but in NYC rather than New Mexico.
Ultimately though, films like this get me a little angry and I feel frustrated just writing this review. With eight books in which to take nuggets of story from, the film just kind of plods along for 95 minutes. I’m not normally one for suggesting a movie be longer, but The Dark Tower really did need an extra 30 minutes at least to flesh out the characters and plot.
Overall, despite two commanding performances from its lead stars, The Dark Tower is a royal mess. In a year that has featured numerous disappointing sequels, Sony could’ve kicked things up a gear with something completely new. In the end, we’re left with a film as bland and average as you can possibly get. What a shame.
Let’s just hope that It is the King adaptation we’ve been waiting for.
https://moviemetropolis.net/2017/08/19/the-dark-tower-review-10-years-in-the-making/