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Gareth von Kallenbach (974 KP) rated the Xbox One version of Ion Fury in Video Games

Aug 16, 2019  
Ion Fury
Ion Fury
2018 | Shooter
Back in the 90s before the days of High-Speed Internet, 3D Graphics Cards, and other gaming technologies that we take for granted was Duke Nukem 3D. The game was developed by Voidpoint, in association with 3D Realms and 1C Publishing on the Build Engine and became a big hit in large part to the action, character, and interactive features of the game which were fairly new at the time.

Other games such as Shadow Warrior and Blood followed which were powered by this technology but it soon became a thing of the past as games such as Quake set the new standards for graphics and online play and with the advent of 3D acceleration; pixelated graphics became a thing of the past.

What was once old is now new again as 3D Realms have returned with a new game called Ion Fury. While Duke and Shadow Warrior have spawned sequels and remakes using modern gaming features and graphics Ion Fury takes a step back by giving gamers the look, sound, and feel of a game from the 90s.

Playing as Shelly “Bombshell” Harrison; players must take on the evil Dr. Jadus Heskel and his army of Cyber-Cultists.

While the look of the game may be retro there are many features that were not possible back in the day such as auto saves, improved physics, headshots, and more; the game is a fast-paced and action-packed shooter that more than holds its own with any of the recent entries into the genre.

While I had played the preview mission about a year ago, the full game did take a bit of adjustment as some things simply do not play like a modern game would. There can be some clipping issues, and enemy A.I. can be erratic. But the awesome array of weapons from your Loverboy pistol to Shotguns, Machine Guns, Chain Guns, and Grenade Launchers are more than enough to cut enemies down to size. You will need this and more such as your Seeking Grenades and Mines as the game throws lots of enemies at you and as you progress they become more abundant, varied, and dangerous.

Ion Fury is filled with numerous secret areas and Pop Culture references from the lines your character says to all sorts of locales and situations that arise. There are also some clever call backs to earlier games as I noticed the Bloody Handprint from BLOOD, the Ying/Yang Symbol from Shadow Warrior, and Duke’s Atomic symbol at various times.
The game mixes indoor and outdoor locales well including an Academy, Subway, Mansion, and of course the secret lab filled with all sorts of evil experiments.

The game is also filled with several puzzles as well as a few very annoying times jumps that had me cursing at their difficulty on more than one occasion. There were also plenty of long levels where you had to find alternate ways into rooms to obtain Key Cards to unlock other areas and keep the action moving. There was a decent supply of health and Body Armor along the way and it never was unappreciated as enemies would either swarm or attack from hiding frequently.

As I played the game I moved past the nostalgia and became really focused on the story and the action. I was able to look past the older graphics and gameplay and remember just how fun this type of game was and how we would spend hours online playing games like this.
Sadly this is not an option in Ion Fury at the time as the game is missing a Multiplay segment. We had done an interview for the game over a year ago; and we were of the understanding that this would be a part of the final release but sadly it is not. I had hoped to relive some of classic Deathmatch games of old.

The game is affordable as it is set to sell at $19.99 and considering I have over 14 hours of gameplay to complete the game; it more than delivers and I did not even find all of the secret areas each level offers.

In the end if you are in the mood for some retro action; then Ion Fury is one that you will not want to miss.

4 stars out of 5

http://sknr.net/2019/08/14/ion-fury/
  
Pain & Gain (2013)
Pain & Gain (2013)
2013 | Action, Crime
6
6.2 (20 Ratings)
Movie Rating
Michael Bay’s latest film Pain and Gain suffers from a bit of performance anxiety. It starts hot and flashy, becomes humorous and then starts to drag as it realizes it needs to actually deliver. This is unfortunate because if Bay focused on delivering an entertaining movie from start to finish he may have succeeded. Instead we are constantly reminded by expository text on screen and one of the five unnecessary voiceovers that “sometimes the facts are stranger than fiction.” And the facts are that we get a film here that starts out as a comedy, evolves into a kidnapping/extortion story with a few more jokes only to end with minimal action and no redeeming opportunities for our protagonists. Plus the final jokes or shock opportunities are lost in the fact that our main characters become less and less likeable as the story evolves.

Mark Wahlberg plays body-builder and trainer Daniel Lugo, a self-described “doer” who is tired of working hard only to never reach the level of success that many of his rich clients have achieved. Fed up with his everyday life of being broke, Logo decides it is time to take what he thinks should be his. Together with the help of his roided-out, impotent employee Adrian (Anthony Mackie) and ex-con who found Jesus Paul (Dwayne Johnson), the trio decide to kidnap and extort the jerk off wealthy client Victor (Tony Shalhoub) for everything thing he has. The hilarity ensues while it’s obvious that these muscle heads do not have to smarts to pull off this elaborate plan other than what they have seen in the movies.

It should be noted here that Wahlberg is once again great as a character that does not possess a lot of smarts. Mackie delivers another solid character performance to add to his resume but it is Johnson who steals the show. In a movie where at first glance his physique fits right in, it is his softer more emotional side that shows some range that we have never seen from him before. He plays an ex-con who is determined to change his life only to be slowly sucked back into the lifestyle that put him in jail in the first place. Johnson’s emotional range has him delivering perhaps his best performance ever.

Eventually these three break Victor and take everything he has and they start to live out their dreams. But like all things that take no skill or real effort to earn, the three squander their new found wealth and go looking for another target. All while Victor hires a private detective (Ed Harris) to help bust the trio as the local cops do not believe that some muscle heads could pull off the elaborate heist.

And here is where the film starts to fall apart. The three main characters start to change from fun loving hard working characters to bad guys. The things they do to gain their wealth are repulsive and it stops being funny. Victor is a terrible character that is hard to like in the first place, so you do not really feel bad for him when he loses everything. It is just that you do not really feel happy for our anti-heroes either. And when the story enters its third act after dragging through the second, it feels rushed to close out the film as the gang decides to make a run at another wealthy target.

Furthermore, every character get his/hers own voice over. Seriously, what is the point? It is one thing for Wahlberg to have his own narration as he is the main character, however even Harris gets his own character development through dialogue. It makes the story disjointed and made me feel unsure about who or what I should be rooting for.

In the end I walked out of the theater feeling like we watched two different movies. A rags-to-riches comedy in the beginning that morphs into an unfunny crime drama by the end that has to remind you again and again that you are watching something that is based on a true story. It is a shame because I enjoyed the beginning of this film. I wish that Bay would have taken even additional liberties to make a more consistent film from start to finish on what was already a loosely based true story in the first place.
  
Jurassic Parts
Jurassic Parts
2020 | Animals
Is it just me or are we experiencing a surge in dinosaur-themed board games lately? I certainly am NOT complaining, as I was one of those dinosaur-obsessed kids growing up (shout out to the dino sheet set I rocked as a kid in the 80s). We have had dino theme parks, and digging for dinos, but we haven’t really gotten this particular spin on paleontology. Yeah, you can find individual bones and dig them up, but what if you found a gigantic slab of rock that encased many different species’ bones? How would you split it up? And what happens when you aren’t the only team to make the discovery?

Jurassic Parts is an interesting mix and spins of area control, enclosure, and set collection for two to five players. In it, players are all paleontologists bent on claiming the biggest and best bones from a giant slab of rock containing dozens of dino species. The catch? Each paleontologist is trying to claim the bones for themselves. Sharp wit, good luck, and a bevvy of sharpened chisels spells success and fame for the paleontologist who wins at collecting Jurassic Parts.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, set aside one of the Pile of Bones (a wild card, of which there are several in the game) and shuffle the rest of the tiles. Split them into two stacks, flip one stack face-down, and build a slab around the Pile of Bones set aside earlier. This creates the slab of rock the players will be splitting. Each player receives their choice of paleontologist character sheet, chisels in their chosen color, and any pre-start resources per the rulebook. The slab is now ready for splitting!
On a turn, the active player will have several options. Firstly, however, the player must sharpen three chisels by moving them from the Dull Chisels are on the right of their sheet to the Sharp Chisels area on the left. Now the player may place their chisels anywhere on the slab, as long as it is on the gap between two tiles. The purpose of this is to create a wonky line of chisels that will break off sections of the slab from the larger chunk. Players will need to beware of rock piles on either side of their preferred placement, as each rock icon on either side of the placement will require an extra chisel to be dulled and discarded. If a chisel placement would cause a line to be completed, a hunk of the slab is separated from the master slab. Players consult with the line of chisels (as shown below) to determine which player has contributed more to the split than the others. This will rank out all contributing players. The player with the most chisels contributed will be able to claim their choice of HALF of the tiles split off, rounded UP (so a player would receive five tiles from a nine-tile split). The next player in contribution order will then have their choice of HALF of the remaining tiles, rounded UP (so the second player would receive two tiles from the previous example, as there would be four left). Subsequent players would then receive HALF of what is left until all tiles have been claimed, or there remains just one tile. This final tile is then given to the Field Leader for his collection.

In addition to this splitting and claiming on a turn, the active player may also make transactions with the Field Leader at any point during their turn. Actions that can be taken while transacting with the Field Leader are selling one tile to him in exchange for an Amber piece, spending Amber to: ignore rocks on the subsequent two chisel placements, sharpen two additional chisels this turn, take any of the leftover fossil tiles from the Field Leader, or take any fossil tile from the slab (as long as it doesn’t create a split). The first action from the Field Leader will cost the player one Amber. Should they wish to enact another action, its cost is two Amber. Subsequent actions on the same turn cost three Amber each.

As you will notice, fossil tiles from the slab will show plant fossils, Pile of Bones (wild), or actual bones belonging to specific dinosaurs. These specific bones will show an alphabetic letter pair icon to denote to which dinosaur it belongs. If, at the end of the game, players are able to assemble the correct type of fossil tiles belonging to specific dinosaurs, they will score many more points than if the dino skeleton were incomplete. For example, at the end of the game, each fossil tile is worth 1VP if from an incomplete skeleton. However, should a player have completed a Velociraptor skeleton, they will receive 4VP for those two tiles. A completed Triceratops scores 7VP, a T-Rex scores 10VP, a Brachiosaurus scores 15VP, and a tiny Pterodactyl scores 1VP for a complete skeleton because it spans only one tile. The Pile of Bones tiles in the game can be used in place of any other fossil tile to complete a skeleton, and Plant tiles score increasingly more points for a larger collection of them.


Play continues in this fashion of sharpening and placing chisels, breaking off sections of the slab and claiming fossil tiles, and utilizing actions at the Field Leader until all slab tiles have been assigned. The player with the most points from complete and incomplete skeletons and plants will be crowned the winner and the greatest paleontologist in the land… until the next playthrough.
Components. You know how you come to expect certain things from publishers, and can just imagine the quality of the game you are about to receive before seeing it? Such is the case with 25th Century Games. I KNOW that I will be receiving a quality product every time, and this certainly is no exception. The fossil tiles are great and sturdy. The chisels are neatly-designed and multifaceted (which I appreciate, as it would be easy to include tubular chisels and have them rolling around the table everywhere). The amber bits are the typical gemstones you find in Century: Golem Edition, but are the absolute PERFECT color and usage for this game. And did you see that first player marker? It’s a mosquito inside a polished amber stone. I mean, COME ON! How perfect is that? I’m excited just TALKING about the components. I haven’t even touched on art yet, and this is longer than most of my components paragraphs. The art is fabulous. It fits the game and the theme so perfectly – I could not have chosen a better fit myself. Has 25th Century Games set the bar too high for themselves, or will they continue to offer high quality games from here on out? I cannot wait to find out!

So sure, it looks great, but what about the gameplay? Do the art and components merely shield a mediocre game? No. Not at all. Being able to place chisels anywhere you like on the board offers players a freedom that is refreshing, but weighing that against the pressure to contribute to an existing or emerging line of chisels so that you are included in the split is just wonderful. Contemplating turns to sell off fossil tiles in order to earn enough amber to gain more chisels, or bypass rocks, or simply take the perfect tile for your collection offers just enough tacticization (why isn’t that a word…) to warm up the brain without indulging the AP in some players.

This is not at all a heavy game, and it certainly doesn’t need to be. It is just a fun time with friends and family that utilizes interesting twists of mechanics that I enjoy. It feels reminiscent of several games (hints of Through the Desert and a twist on I Split You Choose), but it entirely its own design. Purple Phoenix Games gives this one very rewarding 10 / 12. I generally enjoy most dinosaur-themed games, I understand, but this one sits among the best I have played. If you are looking for something that feels both familiar and fresh, with incredible art and components, you need to grab a copy of Jurassic Parts. There are just so many interesting choices to be made and strategies to attempt. I think I will setup a game right now. Want to come play?
  
Tsuro: Phoenix Rising
Tsuro: Phoenix Rising
2019 | Abstract Strategy
When we decided to start this board game review group, coming up with a name was definitely a challenge. We threw out so many ideas, my head was spinning with the possibilities! In our name search, someone suggested Purple Phoenix Games. It sounds cool, we all like the color purple, and it was a name upon which we could all finally agree! Ever since settling on our name, I have taken a keen interest in any game that has any mention of Phoenix, so when Travis backed Tsuro: Phoenix Rising on Kickstarter, I knew I’d have to play it. Does the game meet our expectations, or does this Phoenix struggle to rise from the ashes?

Tsuro: Phoenix Rising (referred to as just Tsuro for the remainder of this review) is a game of tile placement and network building in which players will each guide their Phoenix across the night sky to find Lanterns and collect Stars. To setup for a game, assemble the board and give each player a Life token and a Phoenix pawn in their chosen color. Each player will then place their Phoenix next to one of the empty Edge spaces of the board. Now shuffle and populate the Center tiles as described in the rules, place Lanterns on their specified tiles, deal each player 2 Edge tiles, and you are ready to begin.

Played over a series of rounds, players will take turns placing tiles and moving their Phoenix pawns along the paths that have been created. On your turn, you will perform the following actions: Create your path, Travel your path, and Prepare for your next turn. To Create your path, you will either play a tile from your hand, or you will flip/rotate a tile. To play a tile from your hand, the space in front of your Phoenix must be empty. Select one of the two tiles from your hand, add it to the board in an orientation that continues your current path, and discard the remaining tile. If the space in front of your Phoenix is already occupied by a tile, you will either flip or rotate that tile to extend your path.

Once your path has been Created, you will Follow it. Move your Phoenix along your new path until you either reach a dead end or are forced to leave the board – by following a path off of the board, colliding with another Phoenix, or entering an endless loop. During this step of your turn is when Stars will be created and earned. If during your movement your Phoenix enters and exits a tile with a Lantern on it, place a Star token onto that tile. Once your movement has ended, for each tile with a Star, you must move that Lantern to a different tile with its corresponding icon. Collect the Stars you created, and they are immediately scored. If, as a result of someone else’s turn, the path for your Phoenix has been extended, you will move your Phoenix along that new path after the active player has completed scoring any Stars. An important note – you can also earn Stars through this out-of-turn movement!


The last step of your turn is to Prepare for your next turn. Draw 2 new tiles from the draw stack if the space in front of your Phoenix is empty, otherwise draw no tiles. Play then continues on to the next player in turn order. If at any point in the game, your Phoenix has been forced off the board, you may spend your Life token on your next turn to Rise from the Ashes. This can only be performed if there is at least one empty space on the board with no tile on it. After a certain amount of time, the board will be completely filled and your opportunity to Rise from the Ashes will be gone! Rounds continue in the above fashion until one player has scored at least 7 Stars. Players will complete the current round, and then the game ends. OR if there comes a time during the game in which only 1 Phoenix pawn remains on the board, the game ends and that remaining player is declared the winner.
All in all, I really enjoy playing Tsuro, and not only because of our Phoenix connection. For such a seemingly simple game – create a path and move on it – the gameplay requires a good amount of strategy. The ability to rotate, and even flip, tiles adds so many strategic possibilities that really elevates the gameplay from that of the original. Also, with the addition of the Lanterns and Stars, the game offers another focus instead of simple player elimination. Strategies can, and will, vary between players, and that makes the game more engaging for all involved. Add in the fact that your Phoenix will move if another player has extended your path on their turn, and you’ve got all players playing on every turn of the game.

Another aspect of Tsuro that I really like is the addition of the Life token and the opportunity to Rise from the Ashes. Just because an opponent forces you off the board does not necessarily mean that you are out of the game for good. The chance to Rise is a unique second chance for players to stay involved in the game. I think it works well because of its limited timing. If there are no open spaces on the board, you are out of luck! It really ups the ante and keeps players on their toes.


Let’s touch on components for a minute. They are pretty stellar in this game. The board is nice and sturdy, the cardboard tiles are thick, the Stars and Lanterns are of excellent quality, and the Phoenix pawns are nicely detailed and just plain fun to look at. No complaints about components from me in this game!
Compared to the original, I think that Tsuro: Phoenix Rising really lives up to its name. The gameplay is definitely elevated with new strategic options, and I believe that it does rise above the OG Tsuro. If you’ve never played either version, I highly recommend Phoenix Rising. It is entertaining, engaging, and has more to it than meets the eye. Purple Phoenix Games gives Tsuro: Phoenix Rising a mighty 11 / 18.
  
Me and You and a Ghost Named Boo
Me and You and a Ghost Named Boo
10
10.0 (1 Ratings)
Book Rating
Contains spoilers, click to show
Let me start off by saying before you read Me and You and A Ghost Named Boo, you should read Fae Bridge Over troubled Waters. It is a novella that is referenced quite a bit in the beginning of the book. You will be left completely clueless with out since in it, Mercer is almost sentenced to death. Don't worry, he doesn't die, but the whole case around it is just super fantastic to read. It was very short and maybe only 100 pages long and can take about an hour to read in a single sitting. But it was definitely needed to not leave you confused in the second book.



I found this book to be amazing. The characters just keep getting more and more dramatic, but you finally get to see romance bloom better between Mercer and Scarlett. Though I loved James a ton. There were tons of problems throughout the book. With the Alpha away to find out his fate, the Vampire Ball, and the darkness in deep within Scarlett, you are on the edge of your seat the whole book. I was pleased to have a ton of questions answered about Mercer's relationship with Death and how Scarlett is tied into everything. And to finally understand what the darkness is and how it feels within her was amazing to see.



I definitely enjoyed how all the conflicts and mysteries in the book really allowed you to see how Mercer's love runs deep within his soul and heart. I think that being able to have Mercer finally explain and do things to prove he loved Scarlett was extremely nice. Since he is constantly pushing her away, to see him finally be vulnerable in front of Scarlett precious and exciting. I also enjoyed how she fought back, trying to push him away to keep her safe, knowing she may lose him. Though I did find it to be extremely tense at times and even caused me to cry at times. Especially when there were several time where I feared how they would both end up dead because of how stupid I thought they were being.



I also enjoyed watching Scarlett try to figure out every thing while being handed confusing riddles that only made sense in the end. I really loved watching her confront her fear of losing Mercer and how much she was willing to do anything to keep him and those she cherished safe from harm's way. To see how she was willing to let the darkness that made her feel like she was going mad take over just enough to kill anything to protect those she loved. Even though, that darkness is what landed her in hot water with a Vampire clan, I found it exciting to finally learn about that darkness and how it is the daughter of Death and War and how even she was weak where War was considered. It was pleasant to see Scarlett be strong for both her darkness and herself to keep them both safe. I found it to be really exciting.



I would rate this book 5 stars out of 5 stars for how intense it would be. I found the story telling to be amazing and truly captivating. As I had mention it definitely progress nicely and answered quite a few questions while till leaving you with some follow up questions that allows you to want to more. I did not enjoy needing to track down a novella that was needed to read it after I thought I had all the books downloaded. However, even needed, I still found it be exciting and kept you wanting more. I kept sinking my teeth into this juicy tale. I suggest this series to everyone. It is truly amazing.
  
BO
Blink Once
6
6.0 (1 Ratings)
Book Rating
(This review is also on my blog <a href="http://themisadventuresofatwentysomething.blogspot.co.uk">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).

I bought this book as a gift to myself because, well, I can never have enough books! The synopsis of the book sounded really good, and I was kind of right.

West ends up in hospital paralysed from the neck down after a biking accident. He thinks that life will never get any better until he meets the alluring Olivia who is in the next room. Soon, she's sneaking in to his room to see him whenever she can. He communicates with her by blinking his eyes once for yes and twice for no. West starts having some strange dreams whilst in hospital. He can't but help to feel that his dreams and the hospital he's in are somehow connected. And what's the deal with Olivia? Why is she in hospital?

I thought the title of this book kind of suits it. West does use blinking for communicating, but that's about it. I don't really see the significance of the title "Blink Once." The author could've chose another title that's better suited to the book, but I suppose Blink Once suits it a bit.

The cover, like the title sort of suits the book. It's just a picture of a girl laying down, possibly sleeping. I'm assuming it's Olivia. It seems that most YA books these days take the easy route of picking out a design for their cover but just putting up a photo of one of the main characters. Meh, like I said, it's an okay cover, but it could've been better. It does relate to the book though so I suppose that's something.

There's not much to say about the setting. About 98 percent of the book takes place in a hospital. The other places the book takes place is in memories in West's mind for the most part.

The pacing started out so so so slowly. I was thinking how disappointed I was in this book especially as I actually paid money for it. I had to force myself to read it, but I'm glad I did. About 65 percent of the way through the book, the pacing of the book picks up. It becomes a fascinating read. Of this, I was very thankful. Once I got to where the book had decent pacing, I couldn't put the book down. I was wondering if I was actually reading the same book as the pacing was totally opposite for awhile.

The dialogue is good for a young adult book. There is some swearing in this book, but it's not too much. I liked the way the characters, especially the boys, came across as being "real" teenagers, as in talking about how hot a girl was and that sort of thing. A lot of YA books seem to make their teenage characters appear to be more adult. It was so refreshing to see the characters acting their age.

As for the characters, I must admit, at first I couldn't care less about what happened to West and Olivia or what was going to happen to them. When the book actually got going, I started falling in love with West and Olivia. I loved their relationship. You can definitely feel that they've got something special. Olivia does come across as a bit needy, but I think that helped me relate to her. She doesn't come across as an annoying needy girl. It's a bit hard to explain.

This book will make you question certain things. I won't tell you what because I don't want to give too much away. It made me feel like I shouldn't ever take anything for granted.

I'd recommend this book to everyone aged 16+.

Blink Once by Cylin Busby gets a 3.5 out of 5 from me.
  
The Graduate (1967)
The Graduate (1967)
1967 | Classics, Comedy, Drama
Career Defining Turn by Bancroft
On the surface, THE GRADUATE is a story of a young college graduate who has an affair with an older woman. But look beneath the surface and this film becomes much, much more.

Directed by Mike Nichols, THE GRADUATE tells the tale of Benjamin Braddock a recent College Graduate who returns home to figure out what to do with his life. He enters the film in a malaise and is paralyzed into inaction by no clear direction to his life. Taking advantage of this young man's vulnerability, family friend, Mrs. Robinson, seduces Benjamin but Benjamin realizes that he is in love with Mrs. Robinson's daughter, Elaine.

Sounds pretty straight forward, right? But under the smart, understated Direction of Mike Nichols (who won an Oscar for his work), this film becomes much, much more - subverting the notion of love and lust while driving a narrative that shines a light on the generational gap between parents and adult children in a time of great change in America - oh...and doing it in a subtly comedic way (the screenplay was wonderfully written by the great Buck Henry who makes a cameo in this film as a Hotel clerk).

Nichols, smartly, casts then relative unknown Dustin Hoffman as Benjamin because he was able to play the comedy of the awkwardness of the character (especially early on in the seduction/sex scenes with Mrs. Robinson) as well as showing emotion in emotionlessness. His Benjamin is empty - but not lacking of personality or interest - a tough tightrope to walk, but Hoffman plays it well and earned an Academy Award nomination for his work. His character does become...if I'm being honest...less interesting and more "stalker-ish" (certainly from a 21st Century perspective) as he pursues Elaine in the 2nd half of the film, so this diminishes this performance just a bit.

Also earning an Academy Award nomination is Anne Bancroft who dons a career-defining role as Mrs. Robinson. She was having trouble with the part until Director Nichols reminded her that Mrs. Robinson is seducing Benjamin not out of love or lust, but out of anger at the direction her life has drifted. We find out that Mrs. Robinson was an Art Major in College but gave up anything resembling a career when she got pregnant shortly before marrying Mr. Robinson. You can see the seething anger and resentment in the way Bancroft performs this character, with just a tinge of regret. This is a woman trying to take some control over her life - by controlling her relationship with Benjamin. And, when Benjamin decides it is time to take control of his own life, she resents it and digs her claws in deeper. It is a tour-de-force performance, one of the all-time great female performances in film.

The third side to this triangle is Elaine Robinson and as written - and portrayed by Katherine Ross - this is the most problematic of the characters. Elaine appears to be a well adjusted young woman finishing off her college career and is forced into a "date" with Benjamin at the insistence of Benjamin's parents and Elaine's father (Elaine's mother - Mrs. Robinson - is, understandably, silent on this). There is a good scene in the middle of the film where Benjamin and Elaine make a connection (which spurs Benjamin into his obsession with Elaine) but I couldn't really see what was in it for Elaine. Sure, there is the "break away from the carefully crafted life that my parents have set up for me" angle (and, surely, her desire to NOT marry the pre-Med student that she is engaged to lines right up with that) but I just didn't understand/buy her infatuation with Benjamin. Despite this, Ross earned the 3rd acting Nomination from this film.

Credit all 3 of these performances to Director Nichols who finds the right balance in every scene along with an interesting visual style that punctuates the loneliness and isolation that Benjamin is feeling. Add to that the haunting songs/sounds of the Simon and Garfunkel soundtrack - just about the only music in this film - and you have a funny, haunting and important film that is an interesting look at a time in America (the late '60's) where great change was happening and the "Generation Gap" was never more noticeable.

One last note - I LOVED the closing shot of this film. Nichols let the camera roll just a little longer than the actors expected and the look on their faces change, subtly, from surety of their decision and direction to a more "unsure" look. It is a perfect, ambiguous, way to end and I applaud Nichols for making this strong choice.

Come for the seduction, stay for the subtle humor and to watch a Director at the top of his game.

Letter Grade: A

9 stars (out of 10) and you can take that to the Bank (ofMarquis)
  
40x40

Kara Skinner (332 KP) rated Protector in Books

Jun 12, 2019  
Protector
Protector
Joanne Wadsworth | 2018 | Fiction & Poetry, Science Fiction/Fantasy, Young Adult (YA)
6
6.0 (1 Ratings)
Book Rating
Girl Doesn’t Take Her Mate’s Crap in this YA Fantasy Romance Novel
Contains spoilers, click to show
Genre: Fantasy, YA

Word Count: 86,170

Average Goodreads Rating: 3.75 out of 5 stars

My rating: 3 out of 5 stars

Faith thought she was a normal human girl. Then she turned 18 and started developing abilities. Around the same time, a mysterious girl named Belle showed up and explained to Faith that she was really a Halfling, who belonged to an alien planet. Not only that, but she had the powerful ability of Forewarning, a skill that was highly coveted, especially by the Loverias and the Wincrests, two rival royal families on the brink of going to war with each other. Things get even more complicated when Faith forms a mated bond with Prince Davio Loveria– right before finding out her long-absent father is Prince Alexo Wincrest, Davio’s sworn enemy.


Caught in an impending war on a foreign planet, Faith must think and learn fast to keep herself from becoming a political pawn while also keeping her family safe.

Faith is a fucking badass and I love her. She acts like a teenaged girl, with all the angst and drama that comes with it, but at the same times she’s smart, and she won’t take shit, especially not from Davio. I love how resourceful she is and how quickly she’s able to adapt to a foreign planet with different cultures and abilities. But at the same time, she’s not a Mary Sue. She does have issues with learning the culture and controlling her abilities. She also doesn’t deal well with having her world turned upside down but her reactions aren’t unrealistic and they make me love her that much more.

Davio, however, is a piece of shit. I knocked off a star just because he exists. He’s a pompous brat with less maturity and poise than a two-year-old. When he finally accepts that he’s mated to Faith, he shows his “love” by controlling her and ordering her around. He doesn’t let her be alone because she needs to be protected. He demands that she either be with him or one of his bodyguards at all time, effectively keeping her a prisoner. This is supposedly because she has Forewarning, which makes her likely to get kidnapped or killed. I would have an easier time believing that if she had ever gotten attacked in the book. But the only people who attack her are Davio’s own bodyguards. No one else gives a shit.

He also loves ordering her around. He’ll order her to get showered and dressed in two minutes. He also orders her to betray her father. Davio is actually shocked when Faith won’t give him intimate secrets about how to take down her father. He accuses her of being a traitor when she refuses to be part of any plan that will get her father killed or kidnapped.

Davio hates Faith’s father for being from the wrong country, he always thinks he’s right, and he’s controlling to boot. He’s basically teenaged Trump.

Davio is the biggest problem in the book. Almost everything else I enjoyed. I loved the world building and how the mated bond was portrayed. Even though Faith and Davio were connected through the bond and couldn’t be apart very long without feeling anxious and depressed, they weren’t brainwashed by it. They still didn’t trust or even love each other for most of the book and they could identify what feelings were real and what was from the bond. It’s rare when a book can have soulmates without having insta-love, but Protector pulled it off.

I’m still confused by Faith’s parents, however. Faith’s mother raised her by herself on Earth after getting abandoned by Alexo. But when he shows up eighteen years later and has a brief conversation with her, she’s completely willing to travel to a foreign planet, be banned from going back to Earth. She also needs to pretend to be his wife despite hating him for abandoning her. I honestly have no idea why but that might get explained in later books.
  
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Ross (3284 KP) rated The Occultist in Books

Feb 12, 2019 (Updated Feb 14, 2019)  
The Occultist
The Occultist
Oliver Mayes | 2019 | Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
Far from original LitRPG but a whole lot of fun
** Thanks to Portal Books and the author for giving me the chance to read this in advance of its release **
The LitRPG genre (the best-known example being Ready Player One) is something of a narrow one. There are only a few levers to pull: the main character's real life scenario, the game mechanics, the main character's chosen "class" in-game and the conflicts therein.
The Occultist looks to mix this up a bit with the main character choosing a less traditional class, of occultist - that is, he learns the ability to summon a variety of demons and spells/abilities to use with them. This would mark The Occultist out from the crowd, if it weren't for Awaken Online already having done almost the exact same. In AO, Jason chooses a dark class and summons zombies, skeletons etc, and a large part of the early stages of this book really bear a very close resemblance to AO. We have the main character's problems at home, leading him to want to escape into the game, and to find a way to make money from his gaming hobby. The chosen in-game path is almost identical. There is an extremely strong, popular player that he wants to compete with.
From early on, I was thinking this book was a rip-off of AO. But the second half of the book is really where the book marks itself apart from AO. Whereas that book's action was focused on large scale strategy in battles, here we are scurrying around in the background picking players off one by one and there are some truly excellent action sequences, where the abilities and spells learned and the demons at Damien's disposal are used to some really creative effects. Damien looks to get some revenge on his nemesis and also to try and "level up" quickly (again, a key component of LitRPG books), and tries to pick off players as they battle other players, or take on perilous dungeons.
A lot of LitRPG books have had a very immersive gaming element, at times it was more like reading a more traditional fantasy book but where the main character was more clear what he was doing and what skills/abilities he was using. Here you are always aware the character is in a game: he "equips" clothes rather than getting dressed, there is no need for eating or sleeping, what can and can't be done, what you get from killing another character etc is so much more in line with games than in other books. This again marked it out from other books, and gave it a very different feel.
Another major selling point of The Occultist is that it doesn't mess around with time dilation (game time running at a much faster rate than real time). I don't see why so many of the other books in this genre feel the need to build this in, as it is then hard to keep it consistent, and doesn't really feel right or necessary at any time.
Also, Damien's real world troubles take more focus than in other books, as he struggles to find somewhere to live and is on the run.
While the book manages to stick to its own rules (what can and can't be done etc), there is one moment where the main character manages to do something he shouldn't be able to do (his spells have a cool down period before they can be used again and at least once this isn't observed), which was slightly frustrating given how hard the author had tried to plan out the action in line with the people involved and their skills and strengths.
My only real gripe with the book is the title of the game/series - Saga Online, which sounds less like an exciting new MMORPG, and more like the web portal for booking a pensioners' cruise!
In summary, not an original idea (but hard to have such a thing in this genre) but a superbly well told, exciting and fun read. I heartily recommend this to anyone who likes fantasy books, games like the Witcher or just anyone looking for some real fun escapism.
  
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Darren (1599 KP) rated Denial (2016) in Movies

Dec 28, 2019  
Denial (2016)
Denial (2016)
2016 | Drama
8
7.9 (8 Ratings)
Movie Rating
Verdict: Interesting Courtroom Drama

Story: Denial starts when acclaimed writer and historian Deborah Lipstadt (Weisz) has her latest book about the horrors of the Holocaust being released, only her in her book to slams historian and renowned denier David Irving (Spall). David Irving has built up a reputation for being able to fight his case and decides to sue Deborah for libel.
After the years or preparation Deborah watches how Anthony Julius (Scott) and Richard Rampton (Wilkinson) look to make a trial where Deborah will win, without having to put the holocaust on trial, they want to keep it together for argument, with the case being about proving David’s research, rather than whether the holocaust happened.

Thoughts on Denial

Characters – Deborah Lipstadt is an acclaimed author that has made her career out of writing about the horrors around the holocaust, this has created an enemy in David Irving, that she has always been denying the holocaust happened. She must defend her own accusation against him, putting her trust in a group of lawyers to fight the case, despite the fact she would like to put the spotlight on the events, over the facts being disputed. Richard Rampton is the lawyer that is running the case in the courtroom, he has methods that Deborah doesn’t like, until she sees how he has truly been planning the case. Anthony Julius runs the case behind the scenes, he has a huge reputation with his previous work which made headlines and must be strict towards Deborah over what she wants to happen in the case. David Irving is the famous Holocaust denier, he has made a career out of his theories, which has given him a huge following, he decides to sue Deborah for criticising his beliefs, where he uses his natural charisma to get people behind him, despite his anti-Semitic behaviour being clear to see.
Performances – Rachel Weisz in the leading role is great to see, she shows just how helpless Deborah looks during the case, that puts her own reputation on the line. Timothy Spall steals the show with his depiction of David Irving, showing how he is the more colourful character in the case. Tom Wilkinson shows he will always be able to bring a quiet character to life in the moments he needs to shine, while Andrew Scott proves that his rising star will get involved in the major performances.
Story – The story here follows Deborah Lipstadt who has her own book sued for libel by holocaust denier David Irving, forcing them into a court case, which will be about whether he has been making up the truth for his own benefit or whether she had the right to question his beliefs. The story is an interesting one to follow, seeing an conspiracy theorist being put in a courtroom to prove his fictional story about the truth is fascinating to see, having a court case just about whether something as horrific as the holocaust is bad enough, but seeing how everybody seemed to have a fine balance between who could win, was also interesting. The story does struggling to start with, because of the large number of time jumps, with it starting in 1994, before the case happening in 2000, with small scenes in the build up to the case, through the years, but once we get into the courtroom, we are grasp by the story.
Biopic – The biopic side of the story focuses more on the case, rather than the people involved, which could take away just how much the case did take out of the people involved.
Settings – The film does use the courtroom as the main location for the story to move forward, with most of the external locations being ideas of where the story could end up going, with most being office, apart from the haunting trip to Auschwitz.

Scene of the Movie – The court case.
That Moment That Annoyed Me – The early time jumps, we seem to have one scene, then jump two more years down the line.
Final Thoughts – This is an interesting courtroom drama, that shows how the truth managed to get all the way to a courtroom, when it was clear it happened, showing even conspiracy theorist could challenge the truth.

Overall: Interesting, but not Intense drama.