Search

Search only in certain items:

Drop It
Drop It
2018 | Action
Oh Dexterity games – how I love thee. Strategy means nothing if you don’t have the physical coordination/reflexes to back it up! Gone are the days of being outsmarted by my opponents, because a little physical luck at juuuuust the right time can change the entire game.

Did you ever play Connect 4? Who am I kidding, of course you probably did. Drop It is essentially an abstract version of Connect 4. In Drop It, players take turns dropping their pieces into the slot board in an effort to amass the most points. Each player has a set number of pieces in their specific color, and in various shapes. The rules of Drop It are simple – pick a piece and drop it (roll credits) into the board. You earn points for the highest level that your piece crosses into, as well as bonus points for touching various smaller areas across the board. Sounds easy enough, right? Well here’s the tricky part. If your piece touches another one of your pieces, even if by just a hair, it earns you no points. Similarly, if your piece touches another piece of the same shape (regardless of color), you earn no points as well. AND on top of that, certain areas along the bottom and sides of the board are colored and are not allowed to be touched by their corresponding colored pieces. If a piece touches one of those forbidden zones, then that player earns (you guessed it) no points. So all in all, not as simple a game as it looks, is it? The player at the end of the game with the most points is the winner!

Man, Drop It is a neat little game. When I first heard of it, I thought it would be the easiest game on the planet. But boy oh boy was I wrong. Although I’d say this game is primarily one of dexterity (and luck), there is definitely quite a bit of strategy involved. Because there are several placement restrictions, you have to be careful about which pieces you play at what times. The circles roll around on pretty much anything, so do you risk dropping one when it might just roll onto your square and negate those points? Can you drop your trapezoid at the right angle to have it span two other pieces and miss landing on yours in the middle? All while making sure it doesn’t hit the left side of the board here? It is way more strategic than meets the eye, and I love that. It keeps me engaged the entire game, and it elevates the game to a higher level than just simple dexterity.

Whatever strategy you choose must involve your opponents as well. Even though there is no real player interaction in Drop It, you’ve got to keep an eye on your opponents and which pieces they play at what times. If another player just dropped their square right in the middle of the board, you probably should not drop your square right now. Unless you don’t want points. Then by all means, drop your square right on top of that sucker. Are you able to keep a variety of shapes throughout the game, or will you get cornered for several turns because all you have left are your circles? You’re not only thinking of your strategy, but that of your opponents as well.

One other thing that I love about Drop It is that once a piece is scored, it is out of your mind. What I mean is that in some cases, dropping a piece causes those underneath to shift. You only score the piece that was just dropped – regardless of how it moved any pieces underneath. That definitely helps to keep the game moving because you are not having to constantly go back and re-score any shifted pieces. That would just be brutal.

Overall, I really like Drop It. It’s not one that I personally own, but it definitely is on my Wish List after having played it. It’s the perfect little filler game for in-between some meatier games. Although it requires strategy, the dexterity aspect of the game makes it more light-hearted, fun, and fast to play! Purple Phoenix Games is dropping a score of 14 / 18 for this little gem.
  
Black and Blue (2019)
Black and Blue (2019)
2019 | Action, Crime, Drama
Having seen the film I can confidently say that this has been woefully under screened. Just one screening at my local, luckily at the sensible time of 17.20 every day. Looking at other times it's getting relegated to some late slots which is never good.

Alicia West has come back to her home town and joined the local police department after being deployed. It's not the neighbourhood she remembers, there's distrust and gangs everywhere she looks, even her old friend pretends not to know her.

Taking a double shift as a favour to her partner she goes out on patrol with Officer Brown, he's old school and not going to change his ways... they don't see eye to eye. He takes a private call and says they need to go on a call so he cn meet a CI. He orders her to stay in the car and she waits suspiciously until two shots ring out. She enters the building to investigate, body cam turned on, and comes across a group of police officers who have executed members of a local gang. Thinking on instinct they shoot at her which allows her to escape. She needs to get the footage uploaded to expose the corruption but between her and the station are corrupt police officers and a community that hates cops. Who can she trust?

I found Black And Blue to be a really enjoyable. The action was tense and the story had a consistent pace all the way through and I felt really gripped as I watched it. My only disappointment was that they gave it sickly sweet ending. It brought the story full circle for West but it was so out of place with what we'd already seen. It wasn't necessary and I feel like it detracted from the effort everything else put in.

Naomie Harris is our lead and she handles the role like a seasoned pro. She brings across the optimism of West's character and you can see the intrigue and sadness in her as she realises just how bad things have become in her neighbourhood. Harris adapts well to each scenario and at times you could feel a genuine sense of fear as she's being pursued.

Frank Grillo plays Terry Malone, the leader of our group of corrupt cops. He's a great bit of casting. Towards the end I feel like the character deviates a little from what I might have expected but the performance was so good to watch that I wasn't too bothered by that.

Another face you'll recognise is Mike Colter as Darius, Darius is the head of one of the local gangs and during the course of the story he's also hot on West's heals. He's a very dark character and Colter captures that well, there's a particularly good scene with West where we're preparing for the finale of the film and the way he changes in his split second decisions really elevates the moment.

The last actor I'll mention is Tyrese Gibson as Milo, Milo brings a much softer side to the whole story, he's not about the violence and I think that Gibson had the perfect demeanour for this role. We get some much needed respite from the heavy tension and action with his scenes. I feel like there's some back story we needed to know for him though, he needed some more explaining and that was just missing in everything we saw.

Black And Blue has a strong message about society divided by hate, I'm not the right person to tell ou its accuracy. There are stereotypes knocking around all over the place but I don't think that's necessarily a bad thing. The film focused on the corruption in the neighbourhood and that's what you see, you wouldn't be getting other walks of life so it fits the idea perfectly.

I genuinely enjoyed watching this and the film kept me on the edge of my seat, this it something I'll look forward to watching again.

What you should do

If you like crime drama then I think you'll enjoy this, there's good action and great characters.

Movie thing you wish you could take home

Some of West's kickass moves and super human will to survive.
  
40x40

Bostonian916 (449 KP) Aug 4, 2020

wonderfully written review

Tales & Games: The Hare & the Tortoise
Tales & Games: The Hare & the Tortoise
2011 | Animals, Book, Card Game, Kids Game, Racing
I don’t know if I approve of the box art where the Tortoise is smashing the head of the Hare while throwing peace signs, but other than that, this is a cute little game of betting, racing, and a pinch (hear that, Tortoise? A PINCH!) of take-that. Read on to learn how this game has fared in my collection.

We all know the story of the Tortoise and the Hare, where quick but cocky Hare naps during the race while “Slow and steady wins the race” Tortoise passes him and ultimately does, in fact, win the race. From what I remember of this story, it was a race between the Hare and the Tortoise. However, in this little bookbox game our titular heroes are joined in the rematch race by Wolf, Lamb, and Fox. Who do you think will win this silly race? Place your bets!

DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. – T

The winner of Tales & Games: The Hare & The Tortoise (which I will try not to write again) is the player who can get their favored characters across the finish line first. This is accomplished throughout the game by players throwing cards on their turn to help characters jockey for position. Each character has a special ability to help them achieve victory, and utilizing these abilities at just the right time could mean the difference between the podium or the port-a-potty.

To setup, build the race track using the provided tiles in any fashion you prefer. Place the Start tile, the Finish Line, and the winner’s podium in their places, set out the character animeeples, and deal each player a secret betting card (with the starball on the back). These cards will dictate who you want to win the race. Deal each player seven cards from the checker board backed deck, and have each player choose one of the dealt animals as their secondary choice for the race. You are now ready to play.

On a player’s turn they will play any 1-4 cards they want provided the set of cards played feature the same animal. This will continue around the table until eight animal cards have been played, OR four of the same animal. At that point, the animals will move and activate any special abilities. These abilities vary by animal, and I won’t be listing out each ability, but each animal can move differently depending on how many cards of each animal are played. Play continues in this fashion until three animals have crossed the finish line and claimed their spots atop the podium. Each spot on the podium scores appropriately (5 VP for 1st, 3 VP for 2nd, 2 VP for 3rd place), and the players who own betting cards of the winning animals total their points for the game and a winner is decided.

Components. This is one of the IELLO Tales & Games series that are presented in a nice little book-shaped magnetic box. The box is cool, the insert is… serviceable, and the cardboard components are great. The cards are good, and the animeeples are cute. So overall IELLO gets two claws up from me.

I do not have many betting games that I actually enjoy, so having this little nugget of joy on my shelves feels good. When my children are old enough to really get into gaming, I feel confident that I can pull this out, read the included fable, and play the game with them easily. You’re just throwing cards trying to get your preferred animals to win a race. It’s a great, easy, fun little game that has always gone over well each time I have pulled it out. It will never join my Top 10 Games Ever list, but it is definitely an Old Faithful game that I will have available to whomever would like to play. If you like light racing and betting games with cute themes, then you need to play this one. Purple Phoenix Games gives this a carbo-loaded 9 / 12.
  
40x40

Lee KM Pallatina (951 KP) rated the Xbox 360 version of Duke Nukem Forever in Video Games

Mar 20, 2020  
Duke Nukem Forever
Duke Nukem Forever
2011 | Shooter
Comical dialogue, great boss battles, decent graphics, easy controls, game length. (0 more)
Way off track from it's previous instalments. Same old enemies. (0 more)
Hail to the clone baby
Contains spoilers, click to show
Duke Nukem was originally created in 1987 by chief programmer Todd Replogle of Apogee Software now 3D Realms as the hero the video game titled Metal Future, which was set in the then-near future of 1997.
 Duke Nukem's first appearance was in 1997,
Created by George Broussard; Scott Miller; Jim Norwood; Todd Replogle
Dukes last appearance was a Cameo in the 2018 movie Ready Player One.

The character first appeared in the 1991 video game Duke Nukem. He has since starred in multiple sequels developed by 3D Realms. Most recently in Duke Nukem Forever, released by Gearbox Software, which now owns the rights and intellectual property.

Duke Nukem has been listed on many "Best Characters" and "Best Heroes" lists over the years, including being listed as number one in ScrewAttack's "Top 10 Coolest Video Game Characters" list in 2007.
Featuring him in the section "top ten forces of good" in their 2004 list of top 50 retro game heroes, Retro Gamer called Duke "the ultimate cheese hero, and a true remnant of 80’s action flicks. He was listed at number 27 in the "Top 50 Video Game Characters" list by Guinness World Records Gamer's Edition 2011. GameDaily also ranked him sixth on their list of best anti-heroes in video games. In 2011, Empire ranked him as the 20th greatest video game character, calling him "one of the best action characters ever devised" and adding that "Film might have Schwarzenegger, but Gaming's got Mr Nukem"

Reception of the character by the time of Duke Nukem Forever's release was mostly mixed. Dan Whitehead of Eurogamer elaborated on Duke Nukem's decreased relevance since 1996, and added that the character's "half-hearted digs" at rival franchises were ill-advised due to the game's delayed release (Yet still quite funny).

Duke Nukem had become "a caricature of his former self. crossing the line from charmingly foul-mouthed to obnoxious and embarrassing. Others have been more positive about the character, finding him to be "genuinely hilarious" due to his tongue-in-cheek rejection of video game traditions (such as finding a key to open a door or wearing a special suit of armor) (looking at you Master Chief).

Plot:

Twelve years after he saved the Earth from an alien invasion, Duke Nukem is a worldwide icon, and has achieved great fame from his heroic deeds. After sampling a video game based on his past heroics (the game Duke plays is a revamped version of the final level of the third episode of Duke Nukem 3D), he arrives on the set of a talk show for an interview. On his way to the show, Duke witnesses a news broadcast announcing that aliens have once again invaded. Unlike previous encounters, the aliens initially appear peaceful and at first seem to pose no harm to the humans of Earth.

Duke's talk show appearance is cancelled to allow television stations to cover the alien invasion, and Duke retires to the "Duke Cave", his personal home. There, he receives a call from the President and General Graves of the Earth Defense Force (EDF). The President orders Duke not to harm the invaders, and adds that he is in diplomatic talks with the alien overlord. Duke obliges this request, but he and Graves remain uneasy about the whole situation. Before he can leave his chambers, he is attacked by hostile aliens who are swearing revenge on Duke.

Pig cops, flying Alien brains and a 3 breasted Alien are among the carnage that is a day in the life of the king.

DLC sub plot-
The doctor who cloned me:
After all the negativity duke Nukem forever received, this DLC was released in an attempt to undo some of the damage, this extension had you play as the Real duke, who wakes up to find and army of clones posing as him created by his old nemesis doctor proton, to which you/Nukem must take out all the clones and reclaim your Throne.
(The main game duke was a clone, if I wasn't clear :) )
  
40x40

Gareth von Kallenbach (974 KP) rated the PC version of Evolve in Video Games

Jun 19, 2019  
Evolve
Evolve
Shooter
Following up a game as popular and successful as Left 4 Dead is not an easy task. Then add into the mix having your studio closed by your new owners, reopened as a casual studio, having the publisher of your next big game go Bankrupt and then dealing with the huge expectations for your latest project; and you see the task facing Turtle Rock Studios.

Turtle Rock Studios and 2K have combined to give gamers EVOLVE, a game that takes the co-op gameplay aspects of Left 4 Dead and throws in some new wrinkles and features thanks in large part to the increased power of the next generation of gaming consoles and the versatility and power of gaming PCs.

The game is set on a distant planet named Shear where giant and deadly creatures are threatening the established colonies to the point where an evacuation is being planned. As such a team of expert hunters is assigned to locate and eliminate the creatures posing the threat and as such players play as one of four classes, Assault, Trapper, Medic, and Support. Each class has weapons and abilities specific to their role and as player’s progress; they will unlock other characters in the various classes each with their own weapons and abilities which gives players far more options than simply having to play the same class in a new characters but with the same weapons and abilities.

The game also allows players to play as the monster and they will gain size and abilities as they consume the abundant local wildlife and “evolve” into a larger and more dangerous threat. Naturally as players gain experience, they will gain new abilities and even more weapons to use against the hunters.

Players have the option to play with friends, bots, or be randomly matched and there are various gameplay modes such as hunting, rescuing survivors, and defending an installation. There is also an Evacuation mode which tasks players to survive and complete various missions in a connected campaign where what they do or do not do over the missions will change options that are available to them. For example, players who are able to defend a power station will have gun emplacements available to them in the next mission. Failure to save the power plant will result I a toxic cloud being released which will harm the others. Other failures in this mode can result in the local wildlife becoming even more dangerous and aggressive which is not something you want to deal with when tracking the monster.

Playing on the PC version of the game I was impressed by the smooth frame rate and the lush and detailed environment in which I played. It was very easy finding others to play with and the system did a good job of matching players according to their level for the most part.

Shear is a very lush and dangerous world filled with all sorts of animals and plants who have no problem taking a bit out of you and party.

It is vital to work as a team, as lone wolf players rarely survive long, and as such the key is getting good players around you. I have had the misfortune to be teamed with players who do not come to your aid, who wander off and do their own thing, and ignore your suggestions for strategies. This usually results in a frustrating defeat.

I have also worked with a random team that was very helping of one another and while we endured some losses in early missions we rebounded well to complete the last two missions of the Evacuation mode and see a successful conclusion.

The players are fairly easy to control and anyone who has played Titanfall or Call of Duty: Advanced warfare will have a leg up in using the jet packs to jump and glide in combat and when navigating up and across terrain and obstacles.

Playing as the monster can be rewarding and also a challenge as knowing when the best time to stop running and attack the hunters is a key and also if you should stop evolving at level 3 and try to destroy various objects to win or try to evolve to the max levels.

As with the players, the success or failure of a mission can depend on how well the person playing the monster is. A novice with little skill tends to make for an unsatisfactory hunt while a seasoned player with good abilities can often present a frustrating challenge as many times the monster can appear to be overpowering. I can remember a recent mission where my team unloaded on the creature on three different exchanges and had their armor and health depleted. Pressing on the attack a few minutes later, the creature was able to take down the entire team in a matter of seconds despite being able to handle us in the early and much longer exchanges.

The weapons are painstakingly slow on the big guy as dart guns, fusion cutters, and lightning guns work well on the local wildlife but tend to not do much unless part of a joined and sustained attack. I remember one battle where I was unloading on the creature over and over, swapping weapons when one needed to recharge and the other needed to reload. Despite scoring hit after hit the creature was not taking any devastating damage and continued to ignore me while taking out other members of the team before giving me his full attention.

This is where running away can be a good thing as when hunters fall and you are unable to revive them, they can return to the battle when a drop ship returns which is indicated by a countdown on the screen.

The characters are diverse and interesting and have some great lines but after playing the Big Alpha, Beta, and some early access, I found that I was ready for some new lines and characters by the time the final release came out.

Evolve is a game that will be different things to different people. Some will bemoan the lack of a traditional campaign while others will want more powerful weapons and balance.

If you’re happy playing a game that is at its core an online co-op game then Evolve is a game you will want to play. If you’re someone who needs a structured and lengthy campaign with multiple locales, then Evolve may not be to your liking.

Some gamers have complained about the amount of DLC that was available at launch stating that some of it should have been included in the final game. My take on DLC is pretty straight forward and you can see it here. That being said, taking Evolve for what it is rather that what it is not, it is a very beautiful and action filled game that will present plenty of fun and challenges along the way for gamers. What you ultimately do with the game is largely up to the players as they will find the gameplay style, customizations, and characters that work best for them.

I am curious what the future will bring for the series as I would not mind seeing new characters, weapons and scenarios but for now, what is available is highly enjoyable and challenging.

http://sknr.net/2015/02/24/evolve/
  
Jumanji: Welcome to the Jungle (2017)
Jumanji: Welcome to the Jungle (2017)
2017 | Action, Adventure, Comedy
The action pieces were kinda on point (4 more)
Of course the Rock kills it as usual and brings his a game or at least tries his best
The trio of Kevin Hart, Karen Gillan and Jack Black are the best things about this movie
It does something original with the source material
A good movie to sit down and eat popcorn to
Although this is a sequel to Jumanji yeah in case y'all didn't know it's a sequel and outside of a couple of references including a name-drop of Robin Williams character from the original it has nothing to do with the first (2 more)
Also basic plot getting sucked into a video game which is a plot that we have seen in Many other things (Spy Kids, Tron and fairly odd parents to name a few) and while it does it in a fresh way at the end of the day it's the exact same plot from the first
The villain is pretty much meh but if u like Jumanji I think you probably have no problem with him
Jumanji was passable
Contains spoilers, click to show
Ok this movie ain't perfect but it did do it's purpose and I personally thought it wasn't bad,

Too be honest I wasn't crazy about a Jumanji sequel especially after the late great Robin Williams passed away. But they did some things good and some things not so good so I'll start with the good first

1. It does something fresh with the original so in case you haven't seen it spoiler warning the board game we all know and love turned into a video game which is something I was kinda expecting but I wasn't surprised and it was nice seeing it getting updated for a new generation

2. The characters in the Jumanji world are hilariously entertaining with props particularly to Karen Gillan and Jack Black..they bring it in this movie and they had me laughing my butt off. Not totally saying that the Rock and Kevin Hart weren't funny either but they all are great

3 the action sequences are awesomely executed and exciting as it should be. Nothing more to say.

Now for the bad

1. Elephant in the room, the plot, ok so getting stuck in a video game is something that's been done to death but they do something creative with it but at the end of the day it's the exact same plot of the first movie.

2. The villains pretty much meh, he's your standard I'm gonna take what I want and no one can stop me type villain and yes in case your wondering his last name is van pelt.

3. Speaking of homages to the first movie don't expect too much outside of a couple of references including a name drop of Williams character from the original movie it has nothing to do with the first movie so it's like a standalone sequel and a soft reboot which means the events of the original still exist but they're pretty much making some retcons.

Overall I didn't hate this movie, I laughed at anything but I think if u take ur nostalgia glasses off and watch it with a new point of view youll enjoy it also this movie did something right because its getting a sequel next year
  
Ralph Breaks the Internet: Wreck-It Ralph 2 (2018)
Ralph Breaks the Internet: Wreck-It Ralph 2 (2018)
2018 | Adventure, Animation, Comedy
Come for Ralph and Vanelope, stay for the Disney Princesses
I'm pretty sure that this is going to be the only review of WRECK-IT RALPH 2: RALPH BREAKS THE INTERNET that will draw a comparison between Ralph2 and DEADPOOL 2.

Like, DP2, Ralph2 suffers in the first 1/2 hour of the film with an issue - it tries too hard to repeat what was successful in the first film. I spent the first portion of both films thinking "you did this - better - in the first film". But, like DP2, Ralph2 finds it's footing - and it's own voice - after a fashion and becomes a very entertaining film.

And you can thank the Disney Princesses for that.

Without giving too much away, the plot of Ralph2 has Wreck-it Ralph (John C. Reilly) and Vanelope (Sarah Silverman) heading to the Internet (notably E:BAY) to find a replacement part for her game. The main theme of this film is "finding the place where you belong" and along this journey Vanelope enters in the world of Disney and encounters all of the Disney Princesses backstage.

Kudos to The Walt Disney Company - and Disney Animation Studios - for having a sense of humor and poking fun at themselves. These versions of the princesses are funny and don't take themselves too seriously, by taking themselves very seriously (if that makes any sense) - every character acts (and reacts) ways that make sense. It's a tribute to this extended bit that EVERY original voice of these characters (at least the ones that are still alive) agreed to contribute their voice talents to this bit. The funniest bit was the way Disney Animation handled the character of Princess Merida from BRAVE - a Pixar film.

As for the film proper - it is fine enough. John C. Reilly (as Ralph) and Sarah Silverman (as Vanelope) reprise their roles and they are winning enough to hold our attention throughout (though Ralph is sidelined for long stretches as this is really Vanelope's story). Jacks McBrayer's Fix-It Felix is back (for small bits in the beginning and end) as is the great Jane Lynch's Calhoun character. I get that these 2 characters are not really in service to the story - and I applaud the filmmakers for not trying to shoehorn them in - but I can't believe ANY conversation that starts "We have Jane Lynch, so we're going to push her in the background and use very little of her."

As for the other voice cast, Alan Tudyk (the voice of the King Candy in the first Wreck-It Ralph) is back as the voice of an overly-aggressive search engine. Tudyk is this generation's "Man of a Thousand Voices" and I had no idea it was him until the credits, which was fun (for me). Joining the fun this time around - and acquitting herself quite well - is Gal Gadot as an on-line game Race Car Drive that becomes Big Sister/mentor to Vanelope.

One final mention, there are 2 credits scene. The first one is fun enough (and is a callback to the first film), but the 2nd one (at the very end of the credits) had me chuckling - and I was glad I stayed for it.

Come for Ralph and Vanelope, stay for the Disney Princesses. You'll be glad you did.

Letter Grade: B+

7 1/2 (out of 10) stars and you can take that to the Bank(ofMarquis)
  
40x40

JT (287 KP) rated Mama (2013) in Movies

Mar 10, 2020  
Mama (2013)
Mama (2013)
2013 | Horror, International
When a film is presented by a well-known director it initially has a certain weight to it that will place it above the shoulders of others. In the case of horror/thriller Mama it has the backing of Spanish director Guillermo del Toro which is a certain plus point for any one who is a fan.

However, any big name attachment is probably there to push the marketing of the film, sadly this one doesn’t quite do itself much justice and falls some way short of achieving any greatness.

It’s a film of two halves, which as the second and third acts take shape becomes more and more ridiculous.

The film is brought to the big screen by director by Andrés Muschietti who also helmed the short three minute piece. It follows the story of two girls Lily and Victoria who are taken away by their father Jeffrey after he goes a bit doolally and offs his co-workers and wife.

When the car they are travelling in crashes they take shelter in a house deep in the forest, riddled with guilt Jeffrey then decides to enter into murder suicide, but something supernatural stops him and the girls are left to fend for themselves.

Move ahead five years and Jeffrey’s brother Lucas continues his search for the girls hiring a couple of hicks to trail the forest looking for the derelict cabin. When they are finally found the girls are practically feral and need psychiatric supervision as they are welcomed back into society.

Lucas and his grunge girlfriend Annabel are given custody as well as a nice new house for them to live in, all under the watchful eye of Dr. Dreyfuss. Once inside the house its clear to see that the girls have brought something back with them, something that doesn’t want to let them go.

Mama starts well enough, with a frenetic opening that glimpses the supernatural entity through blurred vision it moves from eerie strength to strength building tension and then unleashing it in small doses not giving the audience long enough to draw breath.

Of course it sticks quite closely to now tried and tested horror clichés, with things lurking in the shadows, children talking to imaginary nothingness and the so old “what’s in the closet” routine?

Then the director, whether bored with just giving us tit bits of the mother like antagonist, decides to reveal ‘it’ in all its glory. It then moves from scare mongering horror to poorly constructed ghost story in the space of a few minutes.

The acting is nothing to write home about, Jessica Chastain while so dominant in Zero Dark Thirty is flat and a little off the mark here, why the need for the grunge look is beyond me. Maybe it was in keeping with the Gothic back story?

The young girls do well, sweet and innocent yet dependable when needed, the rest of the cast pretty much fall by the wayside. The ending was for me beyond ridiculous and undid most if not all of the good work the start gave us, although saying that it was pretty much on the decline when Mama herself becomes much more of a central character.

It’s not as main stream a horror as you would expect, but the protagonist shadows the central figure that graced the god awful Darkness Falls and that is one supernatural entity well worth staying away from.
  
Dracula
Dracula
Bram Stoker, Ang Lee | 2016 | Fiction & Poetry
8
8.1 (47 Ratings)
Book Rating
Dracula by Bram Stoker is the ultimate horror classic of all times. This is where it all started. A tale about a creature that feeds on the blood to survive, but also a tale of friendship and love, described and presented in a way we rarely have a privilege to see these days.

If Vampire Diaries, Vampire Academy, Twilight and the Sookie Stackhouse series pop to your mind when you first think of vampires, this book might feel extremely slow to your taste. However, if you want to experience the real horror and the building tension through many diary entries - you will enjoy this book completely.

I am a fan of both, and I had moments where I fell in love with the detailed explanations of weather and whereabouts. But the setting of writing many polite letters to people dear to the characters also made me cringe. I suppose a cringe can’t be all bad for a horror book though?

Through many diary entries of various characters, we follow their experience with the Count Dracula. Young Jonathan Harker is sent to go to Transylvania and arrange for the apartments the Count Dracula wants to buy in London. During his stay, he faces many unusual things. Meanwhile, his fiance Mina and her friend Lucy are in London, and Lucy is facing some unusual experiences herself, when Dr. Seward arrives to help better her condition.

“How blessed are some people, whose lives have no fears, no dreads; to whom sleep is a blessing that comes nightly, and brings nothing but sweet dreams.”

I knew what I was getting into, and I believe knowing this is a classic, and not a fast-paced romance with a paranormal twist put me in the right mood from the very beginning, so I was aware of what I was going into, and I really enjoyed it!

Dracula as a character is so mysterious, so powerful, very feared and secretly admired. I both loved and hated the fact that we don’t get to really see much of him, but we have to be satisfied with what the other characters are going through. And even though, he continues to be a shadow, a fear, a thought of everything they are doing. He is always there, even when he isn’t, and it requires great skills as a writer to create that presence for a character.

The characters of Lucy and Mina were very interesting - from a time perspective. How things have changed for women in all these years. What women were doing and thinking at that time, and how different it is now. I suppose I could make all the comparisons in the world - but one thing stays true will all classic books - they leave a mark of the time they were written, and this mark always gets better as time goes by.

“It is really wonderful how much resilience there is in human nature. Let any obstructing cause, no matter what, be removed in any way - even by death - and we fly back to first principles of hope and enjoyment."

I am glad I read Dracula, and I will try to read more classics in the new year. The writing style, the past of them, they remind you to take a big breath and acknowledge many things you take for granted in today’s world. In a world of page-turners, you sometimes need a slow book that makes you think deeply.
  
Puppeteer
Puppeteer
Platform
I was perusing games on Amazon when the game Puppeteer was suggested to me. I was intrigued by the cover and looked at the game description to see what it was about. It sounded interesting and it was on sale so I purchased it. I started playing the game and I was blown away by it because it's not like any game I've played before. The whimsical aspect of it is charming and it made me think of Little Big Planet which is also a fun and whimsical game. If you're a fan of Little Big Planet like I am, you will enjoy Puppeteer.
 Puppeteer is a side scrolling platform game and you play as a boy turned into an animated puppet who loses his head named Kutaro. Kutaro gains a variety of puppet heads to replace his own throughout the game. You have three puppet heads and when you lose a head, you have thirty seconds to grab the head and put it back on or you lose it forever. Your heads are basically like lives so when you lose all three heads/lives it's game over.
 The story takes place in a fantasy world representing Earth's moon which is inhabited by a myriad of folklore style characters and they are all puppets as well. The game is set up to look like a faux stage with red curtains and you can hear an audience reacting to the events that happen in the story along with commentary from the narrator. It adds to the charm of Puppeteer, making it feel like a complete theater experience while playing a video game. The first half of the game is on the dark side of the moon while the second half is on the Earth side. When Kutaro's story begins, the narrator explains that the Moon Goddess was overthrown by by her servant Little Bear who then seized her black moonstone and the scissors called Calibrus and dubbed himself the Moon Bear King.


Kutaro exploring the first level of the game.

The Moon Bear King is the main villain, but there are several villains you have to battle before you get to him; twelve of his generals based on the twelve animals of the Chinese Zodiac. Each of them has a piece of the Goddess' white moonstone which Kutaro must get from them. Kutaro does get tools that can help him and eventually he does get Calibrus which are essentially a weapon for him. There are creative ways in which they are used besides as a weapon such as jumping to cut clouds to get to a high ledge or cutting seams to move faster while battling an enemy. They are also used to free the other animated children like Kutaro by cutting the puppet strings so they can return home.
 There are other tools that are used as well such as ninja bombs which can open pathways for you and a pirate hook which can hook items or secret doors. They are smartly and creatively used with simple puzzles in various levels of the game which makes the game play entertaining and interesting.


Talking with Ezma Potts, one of the many characters in Puppeteer.

The environments in Puppeteer are bright, colorful, and filled with beautifully done imaginative things. They're fun to explore and you can go back and play previously beaten levels because there are so many puppet heads and bonus items to collect. A couple of levels were my favorites such as the pirate one and the Halloween one because they put a smile on my face while playing and the Halloween one gave a Nightmare Before Christmas vibe that I loved. There are a few moments of frustration here and there with a couple of the boss battles and depth perception issues in a couple of levels, but it's not a huge deal because the execution of how the game plays and how well the story flows makes Puppeteer worth playing.



Avast! Hanging out with pirates.

 The game is about nine or ten hours of story and if you really want to explore to get every single puppet head out there, all the trophies, and bonus stages that can add a little more extra time and keep you pretty busy. The voice acting and music for the game is superb and there are even moments of humor that will cause you to laugh. It's quite clear that the developers of Puppeteer loved this game and enjoyed designing it and their imaginations really shine throughout the entire game; making Puppeteer a wonderful gem for gamers like myself who appreciate the fun and whimsy.
 While some of the art can be dark and spooky like the Halloween level, there's plenty of light and fun levels making the game enjoyable for people of all ages. Overall, Puppeteer is a delightfully charming game and so much fun to play. It is worth buying and playing more than once because it doesn't take itself seriously, celebrates all things whimsical and fun, and is a terrific game.