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Purple Phoenix Games (2266 KP) rated On the Rocks in Tabletop Games
Sep 7, 2021
I have to come clean right at the top of this one. I have not really tried a whole lot of different cocktails in my life. I have been mostly a beer kind of guy. Not that I am opposed to cocktails at all – in fact, I have really enjoyed most of the drinks I have tried. That said, I wish I was more hip so I would know all the drink lingo and really know why someone would want their concoction shaken and not stirred. So, I went into this one thinking I would learn the secret finally. But I didn’t. I did have a good time playing it though.
“On the Rocks is a marble drafting, cocktail recipe fulfillment game for 1-4 players. It is NOT a drinking game.” – straight from the game’s BGG page. So what does that mean? Well, this one is a variation of the “I cut, you choose” style game, but HEAVILY themed around bartending and enhanced with additional fun mechanics. The winner is the player who amasses the most amount of money by the end of their shift.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, consult the rulebook, as there are many steps. However, once setup, the game should look similar to the photo below. Choose the starting player and the mixology competition can begin!
On the Rocks is played over several rounds with each player completing specific steps. The first step is optional, and is Tip Cards. Players will accumulate Tip Cards throughout the game, and each one features a special ability that may be used at this time. The next step may also be optional, depending on if the active player had received a Complaint card previously. Complaints must be completed on this step and is pretty much a wrench thrown in the plans by competitors.
Once these (possibly) optional steps have been completed the active player then takes the 2d6 and Rolls them. This number determines how many ingredient marbles are to be pulled from the bag and added into play. For the cost of one ingredient marble, the active player may manipulate the rolled dice by flipping it to its opposite face. Next, the player will Draft the number of marbles from the bag they rolled in the previous step. From these drafted marbles the player will Mix them into the blue Jigger Bowls in the middle of the table one at a time, a la Mancala (oh that’s fun to say: A LA MANCALA!). Then the player will Select & Place a jigger of marbles from the table onto their player board. Placing the corresponding marbles onto the drinks is how recipes can be completed. If any ingredients were selected from the jigger but not placed, the player must then place the ingredients into the Extra Ingredients shot glasses on the top portion of the player board, to Save for later use.
When the ingredient marbles have been placed and saved, the player must then complete the Resolve step. Several ingredient marbles are “Premium” or “Spill” marbles. Premium marbles (golden) allow the player to select ANY two ingredients from the draw bag and the Premium marble is then discarded to the coaster in the middle of the table. The black Spill marble forces the active player to draw a Spill card from the deck and complete its action. It also during the Resolve step that the player may complete a recipe card by discarding the drink’s ingredients to the bag and flipping its recipe card face-down. If the entire order (all of the face-up recipe cards) is completed, the active player’s round ends and they notate this by placing one of the three lemon tokens on their player board. Some round end cleanup is performed, like drawing another set of 3 or 4 drink recipes for an order, and the player’s turn is over.
Once a player has completed their third order of drinks, they must indicate “Last Call” to the other players at the table. This informs the other players that they have one last turn to earn any extra money before the game ends. When the game has been finished, final scoring is performed and the winner is they who earned the most money throughout the night. The other players must immediately fix the winner a drink, or buy the winner a shot. Okay, those aren’t in the rulebook, but merely suggestions for the revised second edition…
Components. For those that follow our reviews, you know I am a sucker for games with great components, and this one definitely delivers for me. The aesthetics and art style are just perfect, the double-layer boards are always lovely, and the rubber jiggers are excellent. I cannot see anything that can be improved in terms of components, and I completely expected that because this was published by Pentree Games and 25th Century Games (one of my favorite publishers in the business). The game looks and feels deluxe, which is VERY satisfying.
I think that the Pittre duo of Michael and Christina really knocked it out of the park with this one. Wait, this is their first game design?? And it’s incredible? Okay okay, I’ll be keeping my eye on you two. On the Rocks is a light game with excellent table presence and some difficult choices presented. Now, the choices may be TOOOOOO difficult for some gamers, especially our AP-prone players. Carefully planning out each ingredient’s distribution into the jigger bowls can send them into a frenzy, so I have advised to choose one or two bowls they wish to buff and concentrate on hitting those with the marbles they want, and just randomly place the other ingredients. I know that is a big ask, but this game is supposed to take 45-90 minutes, not 45-90 hours. My other gripe about the game is the color-dependence of the ingredient marbles. I am sorry to all my colorblind friends out there, but I am unable to see how you might keep a possible 12 different marbles straight in your heads while simultaneously remembering the state of marbles in each jigger bowl. I hope I am completely wrong, as I do not suffer from colorblindness, and please do let me know if this is still playable for those gamers.
These gripes aside, everything else about the game is fabulous. I love being able to manipulate my dice rolls (yes, with a cost) to have ultimate control of the number of marbles pulled from the bag. That bag, however, takes control away immediately unless I draft a bunch of clear (wild) or golden marbles to affect my final placements. I also adore struggling to choose which recipes to concentrate on first, and weighing the possibilities of completing the higher value recipes, or blitzing the smaller ones first.
Oh, and the Spills cards? They can be real pains in the booty. These effectively give the active player the ability to completely botch another players’ plans by discarding their ingredient marbles from their player board. Not enough player interaction? How about negative Tip cards, which are earned by completing a recipe, that impede a competitor’s progress by making them complete the Tip card before being able to move on with their plans, or by limiting their marble selection to two instead of the entire bowl? Yeah, this has player interaction for sure.
Again, I like a good drink now and then, just as much as the next person. However, I have never been a bartender, and I do not plan on ever becoming one. I could not ever imagine having to compete with other bartenders for tip money either, especially if it is as brutally cutthroat as On the Rocks portrays it to be. I will, however, play a game where all that “fun” is diluted to dice, cards, and marbles. I was looking through my collection recently and noticed have embarrassingly few games with an adult beverage theme. If you are like me and require more games depicting fun with alcohol, then I strongly urge you to check out On the Rocks. I feel like I can finally graduate from Fuzzy Navels and Stone Sours just by playing this game and really upping my liquor acumen. Purple Phoenix Games gives this one a delicious 5 / 6. It seems readily available for consumption, but please do not try to go drink for drink with this game. It’s not designed to be a drinking game… or is it?
“On the Rocks is a marble drafting, cocktail recipe fulfillment game for 1-4 players. It is NOT a drinking game.” – straight from the game’s BGG page. So what does that mean? Well, this one is a variation of the “I cut, you choose” style game, but HEAVILY themed around bartending and enhanced with additional fun mechanics. The winner is the player who amasses the most amount of money by the end of their shift.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, consult the rulebook, as there are many steps. However, once setup, the game should look similar to the photo below. Choose the starting player and the mixology competition can begin!
On the Rocks is played over several rounds with each player completing specific steps. The first step is optional, and is Tip Cards. Players will accumulate Tip Cards throughout the game, and each one features a special ability that may be used at this time. The next step may also be optional, depending on if the active player had received a Complaint card previously. Complaints must be completed on this step and is pretty much a wrench thrown in the plans by competitors.
Once these (possibly) optional steps have been completed the active player then takes the 2d6 and Rolls them. This number determines how many ingredient marbles are to be pulled from the bag and added into play. For the cost of one ingredient marble, the active player may manipulate the rolled dice by flipping it to its opposite face. Next, the player will Draft the number of marbles from the bag they rolled in the previous step. From these drafted marbles the player will Mix them into the blue Jigger Bowls in the middle of the table one at a time, a la Mancala (oh that’s fun to say: A LA MANCALA!). Then the player will Select & Place a jigger of marbles from the table onto their player board. Placing the corresponding marbles onto the drinks is how recipes can be completed. If any ingredients were selected from the jigger but not placed, the player must then place the ingredients into the Extra Ingredients shot glasses on the top portion of the player board, to Save for later use.
When the ingredient marbles have been placed and saved, the player must then complete the Resolve step. Several ingredient marbles are “Premium” or “Spill” marbles. Premium marbles (golden) allow the player to select ANY two ingredients from the draw bag and the Premium marble is then discarded to the coaster in the middle of the table. The black Spill marble forces the active player to draw a Spill card from the deck and complete its action. It also during the Resolve step that the player may complete a recipe card by discarding the drink’s ingredients to the bag and flipping its recipe card face-down. If the entire order (all of the face-up recipe cards) is completed, the active player’s round ends and they notate this by placing one of the three lemon tokens on their player board. Some round end cleanup is performed, like drawing another set of 3 or 4 drink recipes for an order, and the player’s turn is over.
Once a player has completed their third order of drinks, they must indicate “Last Call” to the other players at the table. This informs the other players that they have one last turn to earn any extra money before the game ends. When the game has been finished, final scoring is performed and the winner is they who earned the most money throughout the night. The other players must immediately fix the winner a drink, or buy the winner a shot. Okay, those aren’t in the rulebook, but merely suggestions for the revised second edition…
Components. For those that follow our reviews, you know I am a sucker for games with great components, and this one definitely delivers for me. The aesthetics and art style are just perfect, the double-layer boards are always lovely, and the rubber jiggers are excellent. I cannot see anything that can be improved in terms of components, and I completely expected that because this was published by Pentree Games and 25th Century Games (one of my favorite publishers in the business). The game looks and feels deluxe, which is VERY satisfying.
I think that the Pittre duo of Michael and Christina really knocked it out of the park with this one. Wait, this is their first game design?? And it’s incredible? Okay okay, I’ll be keeping my eye on you two. On the Rocks is a light game with excellent table presence and some difficult choices presented. Now, the choices may be TOOOOOO difficult for some gamers, especially our AP-prone players. Carefully planning out each ingredient’s distribution into the jigger bowls can send them into a frenzy, so I have advised to choose one or two bowls they wish to buff and concentrate on hitting those with the marbles they want, and just randomly place the other ingredients. I know that is a big ask, but this game is supposed to take 45-90 minutes, not 45-90 hours. My other gripe about the game is the color-dependence of the ingredient marbles. I am sorry to all my colorblind friends out there, but I am unable to see how you might keep a possible 12 different marbles straight in your heads while simultaneously remembering the state of marbles in each jigger bowl. I hope I am completely wrong, as I do not suffer from colorblindness, and please do let me know if this is still playable for those gamers.
These gripes aside, everything else about the game is fabulous. I love being able to manipulate my dice rolls (yes, with a cost) to have ultimate control of the number of marbles pulled from the bag. That bag, however, takes control away immediately unless I draft a bunch of clear (wild) or golden marbles to affect my final placements. I also adore struggling to choose which recipes to concentrate on first, and weighing the possibilities of completing the higher value recipes, or blitzing the smaller ones first.
Oh, and the Spills cards? They can be real pains in the booty. These effectively give the active player the ability to completely botch another players’ plans by discarding their ingredient marbles from their player board. Not enough player interaction? How about negative Tip cards, which are earned by completing a recipe, that impede a competitor’s progress by making them complete the Tip card before being able to move on with their plans, or by limiting their marble selection to two instead of the entire bowl? Yeah, this has player interaction for sure.
Again, I like a good drink now and then, just as much as the next person. However, I have never been a bartender, and I do not plan on ever becoming one. I could not ever imagine having to compete with other bartenders for tip money either, especially if it is as brutally cutthroat as On the Rocks portrays it to be. I will, however, play a game where all that “fun” is diluted to dice, cards, and marbles. I was looking through my collection recently and noticed have embarrassingly few games with an adult beverage theme. If you are like me and require more games depicting fun with alcohol, then I strongly urge you to check out On the Rocks. I feel like I can finally graduate from Fuzzy Navels and Stone Sours just by playing this game and really upping my liquor acumen. Purple Phoenix Games gives this one a delicious 5 / 6. It seems readily available for consumption, but please do not try to go drink for drink with this game. It’s not designed to be a drinking game… or is it?
KittyMiku (138 KP) rated Bones Don't Lie (Morgan Dane, #3) in Books
May 23, 2019
First I would like to say, Melinda Leigh does it again. With the suspense and the ever lying sense of danger, Bones Don't Lie kept me turning pages well into the night. However, unlike the previous books, it was a lot harder to figure out who could be killing anyone or if Lance's missing father did it. I thought I had it figured out within the first few chapters, but the twists and turns kept me guessing and wanting to switch up who I thought the main suspect was. I did enjoy how it became quite clear how people were related to the case of the dead girl whose bones where in the trunk of the sunken car. I also found that the relationship between Morgan and Lance and its growth to be quite touching. To see how they can overcome any obstacle, including Lance's own feelings and way of doing things, was truly heart warming. Especially, when it became clear how he loved Morgan's three little girls enough to be willing to do anything to keep their mother safe.
In this book, we were able to see more on Jenny (Lance's Mother), Lance, and Sharp in plenty of aspects that were only hinted at before. To learn more about the night Lance's father disappeared and how it affected those three people, gave a lot of new perspective to their characters. I definitely enjoyed seeing how Jenny was before and after her husband's disappearance affected her own mental illnesses. I found this story, though not entirely harsh on your mind and heart, to be full of suspense and heart breaking situations. It got worse as you got to see how the case was causing Lance to lose himself to his old ways of shutting out people, and causing him to not be able to control his own temper.
Lance is by far my favorite character. So watching him take a few steps back in his character development was a little rough to bare for me. I won't lie, I very much like the Lance and Morgan relationship, but watching Morgan struggle to get Lance to open up and to keep him in check, was heart breaking. She wanted to be there for him, as we all want to for those we love, and he had a hard time letting her. This is an aspect that is hard, whether fictional or not, to deal with. So when I had to watch her do it and actually put up a fight to make him understand that she was there, I found it exciting. It was one of the most romantic things I have ever read. Especially since she wanted to there for Jenny and Lance wanted to do things his own way to protect her and his mother.
As the story went on, people dying and all, it kept throwing you through loops. To show that people have tells when they lie and secrets they hide to keep themselves from trouble, became one of the biggest things in the book. Everyone lies about something, but with all the lies being told to anyone investigating the case, it became hard as a reader to try and decipher what was a lie and what was the truth. I even wanted to beat some of the characters up for lying over things I thought were trivial. However, I found that they got their own just desserts in the end to be sweet enough to keep my temper in check.
Learning more about Sharp, Lance's boss, was quite exciting. He even got his own chapter or two in the book to help us see how the case was affecting him. I always thought he was extremely clever when it came to finding out facts, going over files, but to see him struggle and have to call in some outside help on his own cold missing persons case that became a murder mystery, was quite something else. Though, its clear he isn't a prideful person, I just never thought he would be at a complete loss. However, I did enjoy seeing things from his perspective. After all, there is always mystery around the man. I believe the interactions on all the characters were done amazingly. To see them all work and grabbing help from every angle they could, was just amazing. It made the story feel much more wholesome than it could have.
Overall, I believe this book is truly breathtaking. I would rate it 5 stars out of 5 stars. I don't think there was anything I wouldn't change. The story kept twisting and turning, which kept my interest peeked. The characters and their depths coming to light was truly fascinating. It makes you feel like you could easily run into them in your own city or town. It definitely showcased how well Leigh understands how the human mind can work. To have that kind of skill and be able to create such deep characters with outstanding personalities of all kind, really helps make the story that much better. I definitely recommend this book and this series to everyone. It has a little something for everyone. With the characters all having such different personalities and ways to go about things, it truly makes the story unforgettable and amazing to read.
In this book, we were able to see more on Jenny (Lance's Mother), Lance, and Sharp in plenty of aspects that were only hinted at before. To learn more about the night Lance's father disappeared and how it affected those three people, gave a lot of new perspective to their characters. I definitely enjoyed seeing how Jenny was before and after her husband's disappearance affected her own mental illnesses. I found this story, though not entirely harsh on your mind and heart, to be full of suspense and heart breaking situations. It got worse as you got to see how the case was causing Lance to lose himself to his old ways of shutting out people, and causing him to not be able to control his own temper.
Lance is by far my favorite character. So watching him take a few steps back in his character development was a little rough to bare for me. I won't lie, I very much like the Lance and Morgan relationship, but watching Morgan struggle to get Lance to open up and to keep him in check, was heart breaking. She wanted to be there for him, as we all want to for those we love, and he had a hard time letting her. This is an aspect that is hard, whether fictional or not, to deal with. So when I had to watch her do it and actually put up a fight to make him understand that she was there, I found it exciting. It was one of the most romantic things I have ever read. Especially since she wanted to there for Jenny and Lance wanted to do things his own way to protect her and his mother.
As the story went on, people dying and all, it kept throwing you through loops. To show that people have tells when they lie and secrets they hide to keep themselves from trouble, became one of the biggest things in the book. Everyone lies about something, but with all the lies being told to anyone investigating the case, it became hard as a reader to try and decipher what was a lie and what was the truth. I even wanted to beat some of the characters up for lying over things I thought were trivial. However, I found that they got their own just desserts in the end to be sweet enough to keep my temper in check.
Learning more about Sharp, Lance's boss, was quite exciting. He even got his own chapter or two in the book to help us see how the case was affecting him. I always thought he was extremely clever when it came to finding out facts, going over files, but to see him struggle and have to call in some outside help on his own cold missing persons case that became a murder mystery, was quite something else. Though, its clear he isn't a prideful person, I just never thought he would be at a complete loss. However, I did enjoy seeing things from his perspective. After all, there is always mystery around the man. I believe the interactions on all the characters were done amazingly. To see them all work and grabbing help from every angle they could, was just amazing. It made the story feel much more wholesome than it could have.
Overall, I believe this book is truly breathtaking. I would rate it 5 stars out of 5 stars. I don't think there was anything I wouldn't change. The story kept twisting and turning, which kept my interest peeked. The characters and their depths coming to light was truly fascinating. It makes you feel like you could easily run into them in your own city or town. It definitely showcased how well Leigh understands how the human mind can work. To have that kind of skill and be able to create such deep characters with outstanding personalities of all kind, really helps make the story that much better. I definitely recommend this book and this series to everyone. It has a little something for everyone. With the characters all having such different personalities and ways to go about things, it truly makes the story unforgettable and amazing to read.
Jamie Towell Cook (13 KP) rated the PlayStation 4 version of Resident Evil 2 (Remake) in Video Games
Apr 6, 2020
September 29th 1998
Raccoon City, home to the worlds leading pharmaceutical company, the Umbrella Corporation. This is the day that the city and its inhabitants would never forget.
It's been 21 years since the original release of the second installment of the Resident Evil franchise and I can honestly say time (and Capcom) have been incredibly kind to this game. Using the new RE engine that we saw in Resident Evil 7, this remake of what was already a legend of a game, gets a complete modern makeover. Now it's not just the graphics that have been pushed into the modern era: Capcom are a company who grows and learns and they have obviously listened to a lot of fan feedback. The controls are very similar to early installments of the game such as RE4, RE5 and RE6, giving you the over the shoulder perspective and the ability to aim freely, unlike RE5 and 6 though they have managed to amp up the scare tactics, taking Resident evil all they way back to its roots of being a survival horror game and not an action game (*cough, cough* RE4, 5 & 6).
The game story, if you don't already know, or are just too young to have been around for its original release, centres on two characters who by chance both meet at a gas station on that fateful night just outside the city limits. There is the rookie cop, Leon S. Kennedy, who, unluckily for him has decided to enroll into the RPD (Raccoon Police Department) or you can choose College student, motorcyclist and all round badass Claire Redfield, who has gone to Raccon City to find her brother, Chris. Who fans are bound to know if they have played basically any of the other titles out there.
Soon after Leon and Claire arrive this gas station (separately), both soon realize that there is something very strange happening. Upon investigating, they soon find out what that is.
Yep, zombies!
Now any normal people out there at this point would be running as far away as possible leaving a trail of wee behind them as they did so, that is if you aren't eaten first. However Leon and Claire hop in a car a decide heading into the city is the best course of action (SERIOUSLY??) Anyways, that's how the story sets its pace and trust me when I say, wear clean underwear when you start this game and maybe change them a few times because Capcom have learnt how to use those scare tactics quite effectively now. So fasten your seat belts, kids, it's going to be a bumpy night!
The story remains essentially the same as the original from 1998: things have been moved around slightly and some cut scenes extended but it does stay true to the masterpiece that it was for its day and age. Obviously now though, the graphics are just a beauty to behold; both Claire and Leon look amazing in their HD splendour, and the police station entrance, which has got to be the most iconic moment of the game, will take your breath away.
Although why Raccoon City has the world's most fancy police station is beyond me...
Not only have our protagonists and surroundings had the HD makeover but so have all the enemies too. Zombies, zombie dogs (Why just dogs though) and other abominable creatures that are lurking in the shadows also look truly amazing as well.
Now back in the day when Resident Evil 2 first came out it was spread out over two discs. One disc solely focused on Leon's series of events and the other on Claire's. The game's story was split into two different versions: you had Scenario A and Scenario B. Basically if you played A as either character then B would be what the other character was doing at that same time. The remake follows the same principle, allowing you to play through two different sequences of events. Completing all scenarios will give you access to the true ending and the fourth survivor mini story. The fourth survivor follows the story of an Umbrella secret service agent known as HUNK. The fourth survivors tale begins in the sewers of the forsaken city and is essentially a mini mission to escape to an extraction point and flee the city.
In addition to the main game and fourth survivor mode, there is also another mode called Ghost Survivors. Ghost survivors tells the story of different characters that are encountered in one way or another throughout the main games story and is a `what if` telling of events from their perspectives. The game play itself follows the same principles as fourth survivor mode in that timed, get from point A to point B kind of style. By playing through these modes you can unlock some extremely random accessories to make the modes more interesting.
For me, Resident Evil 2 was one of the first survival horror games i had ever played back on the PS1. I have some very fond memories of playing this game and of teaching my little brother how to play this game as well. I had my doubts when a remake was announced but i can honestly say without a shadow of a doubt that this remake is a work of art. Doing more than justice to its original and even surpassing it.
This is a title that should most definatley be in any gamers arsenal.
Raccoon City, home to the worlds leading pharmaceutical company, the Umbrella Corporation. This is the day that the city and its inhabitants would never forget.
It's been 21 years since the original release of the second installment of the Resident Evil franchise and I can honestly say time (and Capcom) have been incredibly kind to this game. Using the new RE engine that we saw in Resident Evil 7, this remake of what was already a legend of a game, gets a complete modern makeover. Now it's not just the graphics that have been pushed into the modern era: Capcom are a company who grows and learns and they have obviously listened to a lot of fan feedback. The controls are very similar to early installments of the game such as RE4, RE5 and RE6, giving you the over the shoulder perspective and the ability to aim freely, unlike RE5 and 6 though they have managed to amp up the scare tactics, taking Resident evil all they way back to its roots of being a survival horror game and not an action game (*cough, cough* RE4, 5 & 6).
The game story, if you don't already know, or are just too young to have been around for its original release, centres on two characters who by chance both meet at a gas station on that fateful night just outside the city limits. There is the rookie cop, Leon S. Kennedy, who, unluckily for him has decided to enroll into the RPD (Raccoon Police Department) or you can choose College student, motorcyclist and all round badass Claire Redfield, who has gone to Raccon City to find her brother, Chris. Who fans are bound to know if they have played basically any of the other titles out there.
Soon after Leon and Claire arrive this gas station (separately), both soon realize that there is something very strange happening. Upon investigating, they soon find out what that is.
Yep, zombies!
Now any normal people out there at this point would be running as far away as possible leaving a trail of wee behind them as they did so, that is if you aren't eaten first. However Leon and Claire hop in a car a decide heading into the city is the best course of action (SERIOUSLY??) Anyways, that's how the story sets its pace and trust me when I say, wear clean underwear when you start this game and maybe change them a few times because Capcom have learnt how to use those scare tactics quite effectively now. So fasten your seat belts, kids, it's going to be a bumpy night!
The story remains essentially the same as the original from 1998: things have been moved around slightly and some cut scenes extended but it does stay true to the masterpiece that it was for its day and age. Obviously now though, the graphics are just a beauty to behold; both Claire and Leon look amazing in their HD splendour, and the police station entrance, which has got to be the most iconic moment of the game, will take your breath away.
Although why Raccoon City has the world's most fancy police station is beyond me...
Not only have our protagonists and surroundings had the HD makeover but so have all the enemies too. Zombies, zombie dogs (Why just dogs though) and other abominable creatures that are lurking in the shadows also look truly amazing as well.
Now back in the day when Resident Evil 2 first came out it was spread out over two discs. One disc solely focused on Leon's series of events and the other on Claire's. The game's story was split into two different versions: you had Scenario A and Scenario B. Basically if you played A as either character then B would be what the other character was doing at that same time. The remake follows the same principle, allowing you to play through two different sequences of events. Completing all scenarios will give you access to the true ending and the fourth survivor mini story. The fourth survivor follows the story of an Umbrella secret service agent known as HUNK. The fourth survivors tale begins in the sewers of the forsaken city and is essentially a mini mission to escape to an extraction point and flee the city.
In addition to the main game and fourth survivor mode, there is also another mode called Ghost Survivors. Ghost survivors tells the story of different characters that are encountered in one way or another throughout the main games story and is a `what if` telling of events from their perspectives. The game play itself follows the same principles as fourth survivor mode in that timed, get from point A to point B kind of style. By playing through these modes you can unlock some extremely random accessories to make the modes more interesting.
For me, Resident Evil 2 was one of the first survival horror games i had ever played back on the PS1. I have some very fond memories of playing this game and of teaching my little brother how to play this game as well. I had my doubts when a remake was announced but i can honestly say without a shadow of a doubt that this remake is a work of art. Doing more than justice to its original and even surpassing it.
This is a title that should most definatley be in any gamers arsenal.
KalJ95 (25 KP) rated the PlayStation 4 version of STAR WARS Battlefront II in Video Games
Jun 10, 2020
Star Wars Immersion At Its Finest. (2 more)
Multiplayer Is Feels Fluid, Bouncy And Satisfying.
Frequent Updates Have Saved The Game.
Sometimes Buggy. (1 more)
Campaign Is Short, Bare and Repetitive.
Can EA Redeem Themselves? (2020 Update Review)
I will begin this by telling you a story. Back in 2016, I bought EA and DICE's STAR WARS Battlefront for £25, feeling like a got a pretty good bargain. Little did I know at the time that this was an EA project, I had very high hopes after spending hundreds of hours of my childhood playing the original, Battlefront and Battlefront II, on my original XBOX. To me, along with KOTOR and Rogue Squadron II: Rogue Leader, were the pinnacle of how good a STAR WARS game could be. I played four hours of this remake, and realised how much of a mistake I had made. I subsequently put the game on eBay, with the description, “Please take this abomination from me before I throw it at the wall!”. It sold for £9. Worth it.
Once I discovered EA and DICE were doing a sequel, I knew this was to be avoided at all costs. Upon launch, Battlefront II was slammed by critics and fans for various reasons, including a loot based system that gave a player a clear advantage over another, and a story which was so short and bare boned it barely even passed four hours. A complete disaster all round. Yet, a new hope arose. Frequent updates have come since then, and all updates have been free for players as a sorry for all the mistakes both companies have made with the property. So, with all this information in the past, I received Battlefront II as a free game with PlayStation Plus for June. A what a treat it is.
STAR WARS Battlefront II is a well improved shooter over its 2015 release, and an all round excellent game, and this is down to its updates being made free to all its players. Battlefront II must be broken up into parts in order to properly get a fair review, so let’s start with the campaign.
Narrative:
The story follows Iden Versio, an Empire Commander who’s morals are tested and sides are divided once she discovers the truth behind her allegiances as the story goes on. The campaign is the weakest part of the package, roughly taking around four to five hours to complete, and the missions feel the same; go to objective, kill enemies, find other objectives etc. The formula gets mixed a few times to introduce iconic heroes and villains through this timeline of STAR WARS history. Average would be the perfect word to describe this aspect, it doesn’t try anything new or experiment, and thats a shame because they introduce some new ideas that could of shaken up the story a little. They did add an expansion called Resurrection, following on some years after the campaign. Again, its too short for any real substance or replay value. Arcade mode is fun enough too, pitting you against different tasks for the Light and Dark side. Each one puts you with different Heroes, Villains or Soldiers, as you fight against a numbered amount of enemies. It all is enough to satisfy for a couple of hours, but if you're buying Battlefront for single-player purposes, don't bother.
Multiplayer:
The Multiplayer is fantastic, immersion filled experience fans of STAR WARS will love. I’ve recently lost a lot of love for the franchise, but this game has made me remember why I loved it as a child. The combination of John William’s score, the fluid gunplay that bounces with every successful hit, mixed with the amazing environments of each world and excellent sound effects. This makes it absolutely flawless. It features various different game modes to choose from, my personal favourite being Co-op missions, all your standard multiplayer shooter modes. Unlike before, where you had to buy the STAR WARS characters you want to play as, you now have to earn points during battle to play as them. The system works as you feel you’ve earned the way to play as, for example, Luke or Han. Sometimes it feels a little buggy in places, especially in modes with forty players, but it never ruins the overall game.
The issues, which they’re are many, occur in multiplayer frequently. The Galactic Assault is messy, and frustrating most of the time due to wonky controls. It feels like the controller doesn’t work for the ships, but works perfectly for the on-ground assaults. I did try this mode a number of times, and the same things happened again and again.
The package is finely finished with some great customisation options for your troopers and also the main characters of the franchise. The sheer number of characters in the roster is staggering. Some choices, like BB-8, feel a little shoehorned, but weirdly they all feel different, with their own unique perks. As a whole, it feels like for once EA has decided to put the consumer first with their product, rather than thinking of the money. They’ve taken the time to issue an apology for the awful services they’ve been providing, by putting a product they know the fans will love. I never thought I would say it, but props to DICE and EA. You’ve redeemed yourselves, for now.
Once I discovered EA and DICE were doing a sequel, I knew this was to be avoided at all costs. Upon launch, Battlefront II was slammed by critics and fans for various reasons, including a loot based system that gave a player a clear advantage over another, and a story which was so short and bare boned it barely even passed four hours. A complete disaster all round. Yet, a new hope arose. Frequent updates have come since then, and all updates have been free for players as a sorry for all the mistakes both companies have made with the property. So, with all this information in the past, I received Battlefront II as a free game with PlayStation Plus for June. A what a treat it is.
STAR WARS Battlefront II is a well improved shooter over its 2015 release, and an all round excellent game, and this is down to its updates being made free to all its players. Battlefront II must be broken up into parts in order to properly get a fair review, so let’s start with the campaign.
Narrative:
The story follows Iden Versio, an Empire Commander who’s morals are tested and sides are divided once she discovers the truth behind her allegiances as the story goes on. The campaign is the weakest part of the package, roughly taking around four to five hours to complete, and the missions feel the same; go to objective, kill enemies, find other objectives etc. The formula gets mixed a few times to introduce iconic heroes and villains through this timeline of STAR WARS history. Average would be the perfect word to describe this aspect, it doesn’t try anything new or experiment, and thats a shame because they introduce some new ideas that could of shaken up the story a little. They did add an expansion called Resurrection, following on some years after the campaign. Again, its too short for any real substance or replay value. Arcade mode is fun enough too, pitting you against different tasks for the Light and Dark side. Each one puts you with different Heroes, Villains or Soldiers, as you fight against a numbered amount of enemies. It all is enough to satisfy for a couple of hours, but if you're buying Battlefront for single-player purposes, don't bother.
Multiplayer:
The Multiplayer is fantastic, immersion filled experience fans of STAR WARS will love. I’ve recently lost a lot of love for the franchise, but this game has made me remember why I loved it as a child. The combination of John William’s score, the fluid gunplay that bounces with every successful hit, mixed with the amazing environments of each world and excellent sound effects. This makes it absolutely flawless. It features various different game modes to choose from, my personal favourite being Co-op missions, all your standard multiplayer shooter modes. Unlike before, where you had to buy the STAR WARS characters you want to play as, you now have to earn points during battle to play as them. The system works as you feel you’ve earned the way to play as, for example, Luke or Han. Sometimes it feels a little buggy in places, especially in modes with forty players, but it never ruins the overall game.
The issues, which they’re are many, occur in multiplayer frequently. The Galactic Assault is messy, and frustrating most of the time due to wonky controls. It feels like the controller doesn’t work for the ships, but works perfectly for the on-ground assaults. I did try this mode a number of times, and the same things happened again and again.
The package is finely finished with some great customisation options for your troopers and also the main characters of the franchise. The sheer number of characters in the roster is staggering. Some choices, like BB-8, feel a little shoehorned, but weirdly they all feel different, with their own unique perks. As a whole, it feels like for once EA has decided to put the consumer first with their product, rather than thinking of the money. They’ve taken the time to issue an apology for the awful services they’ve been providing, by putting a product they know the fans will love. I never thought I would say it, but props to DICE and EA. You’ve redeemed yourselves, for now.
Rachel King (13 KP) rated The Sandalwood Tree in Books
Feb 11, 2019
he book is like a story within a story. The book begins with the framing story of a woman, Evie, in 1947, who accompanies her husband and young son to India with the dual purpose of seeking adventure and hoping to mend her failing marriage with a man just returned from World War II, broken. When she discovers a bundle of 90-year-old letters hidden in the wall during a cleaning frenzy, the second story of the friendship between Felicity and Adela is revealed. From there, Evie's story diverges from that of Felicity and Adela's as Evie struggles to find more evidence of the two other women's existence and uses her fascination as a distraction from the political turmoil occurring around her.
The British are pulling out of India and separating the religious factions of Muslims and Hindus into the two countries of India and Pakistan, causing chaos and mayhem all over the country of India. The imagery and descriptions that Newmark fills the pages with are mesmerizing in their intensity and splendor. The colors, smells, and sounds have me half-falling in love with India to the point that I search for images online to match what I am reading to get a clearer picture of what the characters experience. Even though I struggled to stay interested in the plot for the first third of the book, the descriptions kept me reading and reading.
Felicity and Adela's story begins from childhood, describing how Felicity was born in India, but fostered with Adela's family. The infamous husband hunt brought them both back to India through different means, though neither had any interest in a husband, for different scandalous reasons. Residing in the same home that Evie now occupies, Felicity and Adela shun the conventional life of an Englishwoman in India, instead adopting an independent lifestyle and embracing India in all its diverse beauty.
Evie herself also seeks to shun what is expected of her, desiring to fully experience the culture of India all around her and use it to heal the problems in her own life. Eventually, she reconnects with the story of the two other women, even as major obstacles present themselves in both her private life and in the immediate villages. Letters take over the narration of Felicity and Adela's tale as Evie finds more to continue the story, instead of the author simply narrating what Evie can't find.
On the whole, the novel was beautifully written and contained a worthwhile plot, though I struggled to stay interested at the beginning. I would recommend this book to anyone who enjoys a mystery and craves the beauty of India.
The British are pulling out of India and separating the religious factions of Muslims and Hindus into the two countries of India and Pakistan, causing chaos and mayhem all over the country of India. The imagery and descriptions that Newmark fills the pages with are mesmerizing in their intensity and splendor. The colors, smells, and sounds have me half-falling in love with India to the point that I search for images online to match what I am reading to get a clearer picture of what the characters experience. Even though I struggled to stay interested in the plot for the first third of the book, the descriptions kept me reading and reading.
Felicity and Adela's story begins from childhood, describing how Felicity was born in India, but fostered with Adela's family. The infamous husband hunt brought them both back to India through different means, though neither had any interest in a husband, for different scandalous reasons. Residing in the same home that Evie now occupies, Felicity and Adela shun the conventional life of an Englishwoman in India, instead adopting an independent lifestyle and embracing India in all its diverse beauty.
Evie herself also seeks to shun what is expected of her, desiring to fully experience the culture of India all around her and use it to heal the problems in her own life. Eventually, she reconnects with the story of the two other women, even as major obstacles present themselves in both her private life and in the immediate villages. Letters take over the narration of Felicity and Adela's tale as Evie finds more to continue the story, instead of the author simply narrating what Evie can't find.
On the whole, the novel was beautifully written and contained a worthwhile plot, though I struggled to stay interested at the beginning. I would recommend this book to anyone who enjoys a mystery and craves the beauty of India.
Midge (525 KP) rated The Nowhere Child in Books
Mar 11, 2019
Brilliant And Dark
“The Nowhere Child” is a debut psychological thriller by Christian White and it was so special! Several things cast their spell - my favourite genre; a very smart cover design; winner of the Victorian Premier Literary Award; and great ratings from the offset. It could only be a winner!
The book opens with an introduction to the main protagonist Kimberly (Kim) Leamy who is a photography teacher in Melbourne, Australia. Twenty-six years earlier, Sammy Went, a two-year-old girl vanished from her home in Manson, Kentucky. James Finn, an American accountant who contacts Kim is convinced she was that child, kidnapped just after her birthday. She cannot believe the woman who raised her crossed international lines to steal a toddler.
Jack and Molly Went’s daughter Sammy disappeared from their Kentucky home in 1990. Already estranged, the couple drifted further apart as time passed. Jack did his best to raise and protect his other daughter and son while Molly found solace in her faith. The Church of the Light Within, a Pentecostal fundamentalist group who handle poisonous snakes as part of their worship, provided that faith.
Now, with proof that she and Sammy are in fact the same person, Kim travels to America to reunite with a family she never knew she had and to solve the mystery of her abduction that will take her deep into the dark heart of religious fanaticism.
For me, Christian White’s writing is captivating and extremely well structured. Although the theme of a child being stolen is not particularly original, the clever telling of this story made it a joy to read. The chapters alternate between the past and the present, maintaining the reader’s attention. The chapters narrated in the past explore the impact of Sammy’s disappearance on her family and the community in which they live. The other chapters follow Kim’s pathway of discovery to the truth about her past.
The most gripping parts of “The Nowhere Child” were the chapters about the past, as the author unearthed long-buried secrets of Kim’s grieving family. It seemed that nearly every character from her past had something they wanted to be kept hidden. Revelations were made that included identity, betrayal, secrets, loss and a sinister cult. A tense story of menace and suspense, the story held my interest from start to finish and the way in which Christian White brought everything to a conclusion was just fabulous.
I loved “The Nowhere Child” and I would recommend it to anyone who likes this genre. It has left me eager to read more from this author in the future.
Thank you to #NetGalley, and HarperCollins UK for a free ARC of #NowhereChild in exchange for a voluntary, honest review.
The book opens with an introduction to the main protagonist Kimberly (Kim) Leamy who is a photography teacher in Melbourne, Australia. Twenty-six years earlier, Sammy Went, a two-year-old girl vanished from her home in Manson, Kentucky. James Finn, an American accountant who contacts Kim is convinced she was that child, kidnapped just after her birthday. She cannot believe the woman who raised her crossed international lines to steal a toddler.
Jack and Molly Went’s daughter Sammy disappeared from their Kentucky home in 1990. Already estranged, the couple drifted further apart as time passed. Jack did his best to raise and protect his other daughter and son while Molly found solace in her faith. The Church of the Light Within, a Pentecostal fundamentalist group who handle poisonous snakes as part of their worship, provided that faith.
Now, with proof that she and Sammy are in fact the same person, Kim travels to America to reunite with a family she never knew she had and to solve the mystery of her abduction that will take her deep into the dark heart of religious fanaticism.
For me, Christian White’s writing is captivating and extremely well structured. Although the theme of a child being stolen is not particularly original, the clever telling of this story made it a joy to read. The chapters alternate between the past and the present, maintaining the reader’s attention. The chapters narrated in the past explore the impact of Sammy’s disappearance on her family and the community in which they live. The other chapters follow Kim’s pathway of discovery to the truth about her past.
The most gripping parts of “The Nowhere Child” were the chapters about the past, as the author unearthed long-buried secrets of Kim’s grieving family. It seemed that nearly every character from her past had something they wanted to be kept hidden. Revelations were made that included identity, betrayal, secrets, loss and a sinister cult. A tense story of menace and suspense, the story held my interest from start to finish and the way in which Christian White brought everything to a conclusion was just fabulous.
I loved “The Nowhere Child” and I would recommend it to anyone who likes this genre. It has left me eager to read more from this author in the future.
Thank you to #NetGalley, and HarperCollins UK for a free ARC of #NowhereChild in exchange for a voluntary, honest review.
Erika Kehlet (21 KP) rated A Matter of Grave Concern in Books
Feb 21, 2018
I listened to this as an audiobook during my commute back and forth to work. I have to admit that Historical romance is not one of my preferred genres, and someone who enjoys romance novels might have a different opinion of this book. I was in the library one Saturday afternoon with my two girls and wanted to grab something to listen to in a hurry. The title caught my eye, and I skimmed the beginning of the blurb on the back. I read just enough to make me think it was an historical mystery, and not even paying attention to the author I took it and checked out. Driving in to work that first Monday morning after picking it up, it didn't take long to realize what I had. I might have stopped listening if I'd had another book to listen to in the car, but since it was all that i had with me, I kept going.
The story is about a young woman named Abby who's father is a surgeon at Aldersgate School of Medicine. She decides to help the college keep their students by providing a corpse for the required anatomy classes. This requires Abby to deal with a group of resurectionists, or body snatchers. Little does she know that one of the gang is not what he is pretending to be. Max Wilder has actually joined the gang of grave robbers in search of his half sister, Madeline, who has gone missing and was last seen in the company of the gang's leader, Jack Hurtsill.
This story had it's ups and downs. At times the characters thoughts and concerns seemed repetitive and almost silly. Should she or shouldn't she give in to Max. Will he or won't he tell Abby the truth. I know some of that is necessary to help build tension, but it seemed a bit much. I'm not sure how I would have felt in Abby's position as Max revealed one secret after another, instead of coming clean up front. It also seemed that after spending the first 2/3 of the book searching for Madeline, her part of the story was wrapped up in a rush. It was interesting to hear about what colleges were willing to condone to get the corpses they needed for their students to study medicine, however, and there was enough danger, suspense, and intrigue to keep my attention.
All in all, this was not a bad story, but there was too much graphic sex for my taste. If you don't mind that, or are willing to do a little skimming, then it might be worth a read.
The story is about a young woman named Abby who's father is a surgeon at Aldersgate School of Medicine. She decides to help the college keep their students by providing a corpse for the required anatomy classes. This requires Abby to deal with a group of resurectionists, or body snatchers. Little does she know that one of the gang is not what he is pretending to be. Max Wilder has actually joined the gang of grave robbers in search of his half sister, Madeline, who has gone missing and was last seen in the company of the gang's leader, Jack Hurtsill.
This story had it's ups and downs. At times the characters thoughts and concerns seemed repetitive and almost silly. Should she or shouldn't she give in to Max. Will he or won't he tell Abby the truth. I know some of that is necessary to help build tension, but it seemed a bit much. I'm not sure how I would have felt in Abby's position as Max revealed one secret after another, instead of coming clean up front. It also seemed that after spending the first 2/3 of the book searching for Madeline, her part of the story was wrapped up in a rush. It was interesting to hear about what colleges were willing to condone to get the corpses they needed for their students to study medicine, however, and there was enough danger, suspense, and intrigue to keep my attention.
All in all, this was not a bad story, but there was too much graphic sex for my taste. If you don't mind that, or are willing to do a little skimming, then it might be worth a read.
Carma (21 KP) rated Free to Dream in Books
Jun 17, 2019
Free to Dream is the first novel Ive read by Tracey Jerald. While it didnt grab me from the beginning I am glad I stuck with it because I ended up enjoying the book about midway through. I will I could rank higher but 3.75 stars from this reviewer.
Cassidy left her old life behind as soon as she could. Her brother and 4 sisters came to live in Collyer Connecticut and opened a wedding planning business. It became successful but Cassidy couldnt outrun the nightmares.
Caleb is an Army Veteran who runs his own private investigating firm. His brother is planning a wedding and needs Calebs help to vet the prospective company. Heading from NYC to Collyer Caleb meets Cassidy and is drawn to help her.
Cassidy and her family have each escaped a horror no children should ever be subjected to. While she struggles with recurring nightmares, her siblings are there to help and catch her when she stumbles. She has made a name for herself in the wedding planning business as someone who gets the job done, no holds bared.
Caleb is used to getting what he wants, when he wants it. Right now he wants Cassidy, but will learning about her past (and how it affects his family and friends) be more than he is willing to take on to get involved with her.
Cassidy hasnt let her past define who she becomes, well not a lot if she can help it. Her brother Phillip has been her rock since she was 9 years old but will his secret destroy their bond? Overall this is a sweet tale of first love, and triumph over tragedy. A twisted storyline through everyones past and future which played out fairly well. As I said at the beginning of this review, the book failed to grab and hold my attention until about 2/3 way through. I picked up and put down numerous times (which I rarely do), thought about stopping but kept going (I dont like to give up) and Im really glad I did. The story toward the end held my attention and even had me chuckling out loud a few times.
I received an advance copy without expectation for review. Any and all opinions expressed are my own. While I see there is a storyline upcoming for 2 of the characters I met in Free to Dream I dont know as if I will run right out to purchase but surely add to my want to read section to revisit at a later date. I certainly dont speak for everyone but these were my interactions with my first book by Ms Jerald.
Cassidy left her old life behind as soon as she could. Her brother and 4 sisters came to live in Collyer Connecticut and opened a wedding planning business. It became successful but Cassidy couldnt outrun the nightmares.
Caleb is an Army Veteran who runs his own private investigating firm. His brother is planning a wedding and needs Calebs help to vet the prospective company. Heading from NYC to Collyer Caleb meets Cassidy and is drawn to help her.
Cassidy and her family have each escaped a horror no children should ever be subjected to. While she struggles with recurring nightmares, her siblings are there to help and catch her when she stumbles. She has made a name for herself in the wedding planning business as someone who gets the job done, no holds bared.
Caleb is used to getting what he wants, when he wants it. Right now he wants Cassidy, but will learning about her past (and how it affects his family and friends) be more than he is willing to take on to get involved with her.
Cassidy hasnt let her past define who she becomes, well not a lot if she can help it. Her brother Phillip has been her rock since she was 9 years old but will his secret destroy their bond? Overall this is a sweet tale of first love, and triumph over tragedy. A twisted storyline through everyones past and future which played out fairly well. As I said at the beginning of this review, the book failed to grab and hold my attention until about 2/3 way through. I picked up and put down numerous times (which I rarely do), thought about stopping but kept going (I dont like to give up) and Im really glad I did. The story toward the end held my attention and even had me chuckling out loud a few times.
I received an advance copy without expectation for review. Any and all opinions expressed are my own. While I see there is a storyline upcoming for 2 of the characters I met in Free to Dream I dont know as if I will run right out to purchase but surely add to my want to read section to revisit at a later date. I certainly dont speak for everyone but these were my interactions with my first book by Ms Jerald.
Debbiereadsbook (1554 KP) rated Tristan (The Hawks, #1) in Books
Mar 26, 2021
This book, right? This book is bloody AMAZING!!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.
This book, right? This book is bloody AMAZING!!
I mean, this is the author's first book, that I can see, and it blew me away, it really did.
It's told from Nim and Tristan's point of view, with two others getting a say for a short time. They have clear and concise voices, and you get the setting of this world in dribs and drabs. You do NOT get everything all at once, and I really loved being able to process every little bit as and when it came at me.
And you can process it, just in time for the next bit to be thrown at you. And I really LOVED getting thrown at! I can't tell you how much I love being able to take steps into a new world a bit at a time, I really can't.
There is something much bigger going on here, that is revealed, I'm sure. The clues are there, I think, but I'm not sure I put it all together in the way it's meant to be put together. I mean, SOME things are totally clear, but it's the other bits and pieces that are a little fuzzy and I love that they are, cos I NEEEEEEEEEEEEEEEEEEED the next book to make things unclear!
Tristan and Nim's story is dark and deadly, and somewhat graphic in it's violence in places, but it really is needed, for you to get what has happens to the Blues since the ambush and death of their king. There is passion and love here, but it's not especially explicit, but as much as the violence IS needed, the sex is NOT. You get all you need between Nim and Tristan with what is here.
The people in this world are varied and different, with their own skills and powers and traits unique to their race. Some hints about dragons and Nephilim. Wings for Nim, her brother Val and a couple of Tristan's men. Those things are just *there*, you know? You don't get a big long winded explanation, just Nim stretched her wings. And I loved that!
Like I said, I bloody LOVED this book, and if this really IS this author's first book, she nailed it! Absolutely NAILED it and I cannot wait to see what comes next. I know that Val is next, Nim's brother, and given what happens to him in this book, I think that one might be a much more difficult read.
5 full and shiny stars
**same worded review will appear elsewhere**
This book, right? This book is bloody AMAZING!!
I mean, this is the author's first book, that I can see, and it blew me away, it really did.
It's told from Nim and Tristan's point of view, with two others getting a say for a short time. They have clear and concise voices, and you get the setting of this world in dribs and drabs. You do NOT get everything all at once, and I really loved being able to process every little bit as and when it came at me.
And you can process it, just in time for the next bit to be thrown at you. And I really LOVED getting thrown at! I can't tell you how much I love being able to take steps into a new world a bit at a time, I really can't.
There is something much bigger going on here, that is revealed, I'm sure. The clues are there, I think, but I'm not sure I put it all together in the way it's meant to be put together. I mean, SOME things are totally clear, but it's the other bits and pieces that are a little fuzzy and I love that they are, cos I NEEEEEEEEEEEEEEEEEEED the next book to make things unclear!
Tristan and Nim's story is dark and deadly, and somewhat graphic in it's violence in places, but it really is needed, for you to get what has happens to the Blues since the ambush and death of their king. There is passion and love here, but it's not especially explicit, but as much as the violence IS needed, the sex is NOT. You get all you need between Nim and Tristan with what is here.
The people in this world are varied and different, with their own skills and powers and traits unique to their race. Some hints about dragons and Nephilim. Wings for Nim, her brother Val and a couple of Tristan's men. Those things are just *there*, you know? You don't get a big long winded explanation, just Nim stretched her wings. And I loved that!
Like I said, I bloody LOVED this book, and if this really IS this author's first book, she nailed it! Absolutely NAILED it and I cannot wait to see what comes next. I know that Val is next, Nim's brother, and given what happens to him in this book, I think that one might be a much more difficult read.
5 full and shiny stars
**same worded review will appear elsewhere**
Debbiereadsbook (1554 KP) rated Rowan & Aldred (Ambrosia #2) in Books
Aug 17, 2024
HEED the triggers, I have none but this really pushed my boundaries!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.
This is book 2in the Ambrosia series, and I have not read book one. I want to, though. Oh how I WANT!
I wasn't sure how this was gonna go, since it came with a stern, VERY STERN warning to note the triggers. I, after reading, STRESS that point.
Rowan is a bully and Aldred the God of Justice and Retribution. Who better to meek out the punishment the boy deserves. But something is off with Rowan and it takes a bit of time for Aldred to get deep into Rowan's reasons for being a bully. What he discovers shocks him, and makes him oddly protective of the boy. There is also the issue of the god going around, giving ambrosia out to humans, which is deadly if not managed correctly.
So, triggers:
Explicit smex: Oh yes, once Aldred decides he's keeping Rowan, the God loves his boy, and he loves him HARD.
Torture: Aldred, in the beginning, is brutal to Rowan. It was painful, reading about it, and it goes way darker than anything I've read before. I will admit, I came close to stopping, but something begged me to continue and I am so glad I did.
Mention of past abuse: Rowan's reasons for being a bully aren't immediately clear, and it does take some time for Aldred to get to the bottom of them.
Sexual assault: If it's the scen I'm thinking of, it's not a full on page assault, just the threat is there, and but for a kitty cat, there would have been.
It's a very different read than my usual fare, and I'm not tagging it as romance, because, let's be honest, I'm not sure Aldred could love in the hearts and flowers sense, but he cares, DEEPLY for Rowan, and I think, in time, his hearts and flowers will come.
Told from both Rowan and Aldred's point of view, this book is powerful in it's intensity; dark in it's violence; and in the end, the reason's for Rowan being a bully is paid back a hundred fold.
I've had a look, and can only see two books by this author name, and I question that! Why?? Cos if this is book 2 by this author, what is Lucie Fleury gonna be like at book 4, 6 or ten?? Sign me up, mate, I'm-a following this author!
Again though, HEED the triggers, I have none but this really pushed my boundaries!
But dear lord I cannot give it anything other than. . . .
5 full and shiny stars! (but more if I could!)
*same worded review will appear elsewhere
This is book 2in the Ambrosia series, and I have not read book one. I want to, though. Oh how I WANT!
I wasn't sure how this was gonna go, since it came with a stern, VERY STERN warning to note the triggers. I, after reading, STRESS that point.
Rowan is a bully and Aldred the God of Justice and Retribution. Who better to meek out the punishment the boy deserves. But something is off with Rowan and it takes a bit of time for Aldred to get deep into Rowan's reasons for being a bully. What he discovers shocks him, and makes him oddly protective of the boy. There is also the issue of the god going around, giving ambrosia out to humans, which is deadly if not managed correctly.
So, triggers:
Explicit smex: Oh yes, once Aldred decides he's keeping Rowan, the God loves his boy, and he loves him HARD.
Torture: Aldred, in the beginning, is brutal to Rowan. It was painful, reading about it, and it goes way darker than anything I've read before. I will admit, I came close to stopping, but something begged me to continue and I am so glad I did.
Mention of past abuse: Rowan's reasons for being a bully aren't immediately clear, and it does take some time for Aldred to get to the bottom of them.
Sexual assault: If it's the scen I'm thinking of, it's not a full on page assault, just the threat is there, and but for a kitty cat, there would have been.
It's a very different read than my usual fare, and I'm not tagging it as romance, because, let's be honest, I'm not sure Aldred could love in the hearts and flowers sense, but he cares, DEEPLY for Rowan, and I think, in time, his hearts and flowers will come.
Told from both Rowan and Aldred's point of view, this book is powerful in it's intensity; dark in it's violence; and in the end, the reason's for Rowan being a bully is paid back a hundred fold.
I've had a look, and can only see two books by this author name, and I question that! Why?? Cos if this is book 2 by this author, what is Lucie Fleury gonna be like at book 4, 6 or ten?? Sign me up, mate, I'm-a following this author!
Again though, HEED the triggers, I have none but this really pushed my boundaries!
But dear lord I cannot give it anything other than. . . .
5 full and shiny stars! (but more if I could!)
*same worded review will appear elsewhere








