Search
Search results

Joe Goodhart (27 KP) rated Decimation: Son of M in Books
Nov 30, 2020
In the voice of a goth-wannabe, darkly-attired conductor's voice: <i>"All aboard, the Angst Express is now departing..!</i>
I was quite pleased with David Hine's "Rebirth" storyline on Top Cow's THE DARKNESS. During my extended read of most of what made of HOUSE OF M, and the subsequent M-DAY stuff, I learned that Hine helmed DECIMATION: SON OF M, a 2006 mini-series that dealt with Pietro Maximoff (Quicksilver) and how he comes to terms with being de-powered. I was anticipating a great read, one that would make sense, as well as leaving me satisfied as I said goodbye to HOUSE OF M and all that followed it. Sadly, that was not the case at all!
The story itself seemed to be written well enough. However, I felt Pietro's almost nihilistic mood was too much to bear! Yes, losing your super-quickness was something that would take time to fully settle into, it was not the end of the world! Nor was it worth kidnapping your daughter Luna from her mother, the Inhuman Crystal, or stealing terrigen crystals from Attilan!
While the mini-series title, SON OF M, made sense, the story should have been titled THE DOWNWARD SPIRAL! Seriously, this was probably one of the most depressing mini-series (next to Morrison's WE3, which I loved, but, sadly, will not re-read as my depression is staring to rear its unwelcome head in my life again!) I have ever read! it probably should have a warning or something, especially if you are someone who is trying to keep their depression in check!
I am giving this mini 2 Stars out of 5, simply because a I think Hine is talented, even I did not like this story, and b) Roy Allen Martinez turned in some super-tight art! Mind you, I was not really pleased with Medusa's visual reworking, nor the "porn star-esque" figures given to Medusa and Crystal! However, that aside, I quite liked Martinez's art!
In conclusion, all I can say is don't read this if you are having a bad day/week, SON OF M will only make the bad day worse! 'Nuff said!
I was quite pleased with David Hine's "Rebirth" storyline on Top Cow's THE DARKNESS. During my extended read of most of what made of HOUSE OF M, and the subsequent M-DAY stuff, I learned that Hine helmed DECIMATION: SON OF M, a 2006 mini-series that dealt with Pietro Maximoff (Quicksilver) and how he comes to terms with being de-powered. I was anticipating a great read, one that would make sense, as well as leaving me satisfied as I said goodbye to HOUSE OF M and all that followed it. Sadly, that was not the case at all!
The story itself seemed to be written well enough. However, I felt Pietro's almost nihilistic mood was too much to bear! Yes, losing your super-quickness was something that would take time to fully settle into, it was not the end of the world! Nor was it worth kidnapping your daughter Luna from her mother, the Inhuman Crystal, or stealing terrigen crystals from Attilan!
While the mini-series title, SON OF M, made sense, the story should have been titled THE DOWNWARD SPIRAL! Seriously, this was probably one of the most depressing mini-series (next to Morrison's WE3, which I loved, but, sadly, will not re-read as my depression is staring to rear its unwelcome head in my life again!) I have ever read! it probably should have a warning or something, especially if you are someone who is trying to keep their depression in check!
I am giving this mini 2 Stars out of 5, simply because a I think Hine is talented, even I did not like this story, and b) Roy Allen Martinez turned in some super-tight art! Mind you, I was not really pleased with Medusa's visual reworking, nor the "porn star-esque" figures given to Medusa and Crystal! However, that aside, I quite liked Martinez's art!
In conclusion, all I can say is don't read this if you are having a bad day/week, SON OF M will only make the bad day worse! 'Nuff said!
WB
When Broadway Went to Hollywood
Book
The Wizard of Oz, Gigi, Top Hat, High Society - some of the most popular movie musicals ever made...

Mildsix Camcorder
Tech
【Full HD Image Video Camera】:The camera is equipped with 24.0MP image resolution, 1080p...

Lottie disney bookworm (1056 KP) rated The Prince And The Puppet Thief in Books
Aug 30, 2021
I really loved The Prince and the Puppet Thief. This was a true fairy tale retelling that definitely didn't take itself too seriously.
Simon the Squirm is the son of the (second) most feared bandit in the kingdom and when we meet him he is stuffed into a cannon, ready to be fired to the tallest tower of the castle in order to steal some jewelled slippers. See what I mean about not taking itself seriously?
Simon also loves fairytales and the botched robbery sets into motion his own fairytale adventure, complete with dancing rats, sassy handmaids, the funniest bandits ever and some seriously cute queer relationships.
I loved everything about this book - did I mention I loved it? The writing style was very witty and I loved the little references and "skits" that poked fun at the fairytales we know and love. We even get an alternative version of The Snuggly Duckling pub from Tangled!
The villain of the story is captivating: they are both misunderstood and jaded by their past; trying to help but ruining lives when things don't go their way. The fact that the reader ends up sympathising with them really says a lot about both the writing and character development within this story.
But for me the relationships stole the show: I loved the contrast between one relationship which was very new and tension-filled, where the characters didn't know if their feelings were going to be accepted, never mind reciprocated and the second, forbidden but very settled relationship where the characters had been in love for some time.
There were some moments where the LGBTQ characters were not entirely accepted by others and I can't speak as to whether this would be triggering or not. Thankfully the main characters are very strong, they stand up for themselves and are so sure of their love that, by the end of the book, they are accepted for who they are.
If you're looking for a funny, cute but sassy, camp fairytale-turned-on-it's-head then this is the book for you!
I received an advance review copy for free, and I am leaving this review voluntarily.
Simon the Squirm is the son of the (second) most feared bandit in the kingdom and when we meet him he is stuffed into a cannon, ready to be fired to the tallest tower of the castle in order to steal some jewelled slippers. See what I mean about not taking itself seriously?
Simon also loves fairytales and the botched robbery sets into motion his own fairytale adventure, complete with dancing rats, sassy handmaids, the funniest bandits ever and some seriously cute queer relationships.
I loved everything about this book - did I mention I loved it? The writing style was very witty and I loved the little references and "skits" that poked fun at the fairytales we know and love. We even get an alternative version of The Snuggly Duckling pub from Tangled!
The villain of the story is captivating: they are both misunderstood and jaded by their past; trying to help but ruining lives when things don't go their way. The fact that the reader ends up sympathising with them really says a lot about both the writing and character development within this story.
But for me the relationships stole the show: I loved the contrast between one relationship which was very new and tension-filled, where the characters didn't know if their feelings were going to be accepted, never mind reciprocated and the second, forbidden but very settled relationship where the characters had been in love for some time.
There were some moments where the LGBTQ characters were not entirely accepted by others and I can't speak as to whether this would be triggering or not. Thankfully the main characters are very strong, they stand up for themselves and are so sure of their love that, by the end of the book, they are accepted for who they are.
If you're looking for a funny, cute but sassy, camp fairytale-turned-on-it's-head then this is the book for you!
I received an advance review copy for free, and I am leaving this review voluntarily.

Kristy H (1252 KP) rated The Night She Disappeared in Books
Sep 23, 2021
An intricate, twisty, page-turner of a thriller
Tallulah and her boyfriend, Zach, go out on a date, leaving their young son Noah behind with her mom, Kim. Kim waits up for Tallulah, but she never comes back. As Kim tries to find out what happened to her daughter, whom she knows would never leave Noah behind, she learns she was last seen at a party at house in the woods, called the Dark Place.
Two years later, Sophie moves to a boarding school where her boyfriend, Shaun, has just started to work as head teacher. As she explores the woods, she sees a note reading "Dig Here." A writer, Sophie starts investigating. Her sleuthing will take her into the world of the Dark Place and Tallulah's disappearance.
"With a racing heart and a sickening swirl in the pit of her stomach, she calls the police and she files a missing persons case."
This is an excellent thriller, hands-down. I read the second half in one sitting, because I was completely and totally sucked in. This is a mystery, but it has a ton of character to it--because the characters, ha, are real and vibrant people, with their own quirks, issues, and struggles that add an an extra element to the story. Tallulah, especially, is a nuanced character, a young mother struggling to find her place in the world, with her boyfriend, her friendships, and as a parent and student.
NIGHT is quite twisty--this read will keep you guessing. It's well-written, extremely dark (be prepared), and just well-done overall. It balances thrilling and characterization perfectly. I often hate when a "regular" character decides to be a sleuth, but Sophie, as a crime writer, was fine in the role. I loved Tallulah (extremely great, because she's missing, so Jewell gets us attached to a character who is gone and whose POV is told through the past). The book is complex, giving us insight into motherhood, relationships, friendship and more.
Overall, this was a winner for me. 4.5 stars.
I received a copy of this book from Atria Books and Netgalley in return for an unbiased review.
Two years later, Sophie moves to a boarding school where her boyfriend, Shaun, has just started to work as head teacher. As she explores the woods, she sees a note reading "Dig Here." A writer, Sophie starts investigating. Her sleuthing will take her into the world of the Dark Place and Tallulah's disappearance.
"With a racing heart and a sickening swirl in the pit of her stomach, she calls the police and she files a missing persons case."
This is an excellent thriller, hands-down. I read the second half in one sitting, because I was completely and totally sucked in. This is a mystery, but it has a ton of character to it--because the characters, ha, are real and vibrant people, with their own quirks, issues, and struggles that add an an extra element to the story. Tallulah, especially, is a nuanced character, a young mother struggling to find her place in the world, with her boyfriend, her friendships, and as a parent and student.
NIGHT is quite twisty--this read will keep you guessing. It's well-written, extremely dark (be prepared), and just well-done overall. It balances thrilling and characterization perfectly. I often hate when a "regular" character decides to be a sleuth, but Sophie, as a crime writer, was fine in the role. I loved Tallulah (extremely great, because she's missing, so Jewell gets us attached to a character who is gone and whose POV is told through the past). The book is complex, giving us insight into motherhood, relationships, friendship and more.
Overall, this was a winner for me. 4.5 stars.
I received a copy of this book from Atria Books and Netgalley in return for an unbiased review.

Kim Pook (101 KP) rated Scary Stories to Tell in the Dark (2019) in Movies
Oct 27, 2021
Contains spoilers, click to show
The movie starts Halloween in the 1960s, and a group of teens are planning a trick or treat prank on the jocks in their school. It's just the classic poo in a bag but the jocks get mad and chase them in to a drive in movie, where the teens jump into a young lads car to hide. This lad tells the jocks to basically do one and saves the teens from being pulverised.
As a thank you, the teens invite the young lad to a haunted house with them. They have a look around and start to see strange things, such as an old lady and a dog. After a terrifying ordeal the teens escape and go home. One of them, Stella, had found a book of scary stories in the house which she takes home with her. Stella begins to read the book, and as she reads the scene moves to Tommy (one of jocks) and shows that what she is reading is coming true. When Stella realises this, she takes the book back to the haunted House, however it is not that easy as the book reappears in her bedroom and begins writing another story, only this time it's about her friend August.
The teens decide they must find a way to stop it before the book takes the rest of the group.
I found the start of the movie very slow paced, but once the book comes into it, it moves at a more decent pace and I started to enjoy it, I even looked forward to sei g who the book took next and how.
Word of warning, if you don't like spiders you won't like Ruth's story, I had to look away a lot during that scene. Chucks story started creepy until it showed what was after him, and it just looked ridiculous, I honestly couldn't help but laugh! And Ramones story was also pretty laughable, it made me wonder if it was meant to be a comedy. Sadly from that point I couldn't take it seriously any more.
As a thank you, the teens invite the young lad to a haunted house with them. They have a look around and start to see strange things, such as an old lady and a dog. After a terrifying ordeal the teens escape and go home. One of them, Stella, had found a book of scary stories in the house which she takes home with her. Stella begins to read the book, and as she reads the scene moves to Tommy (one of jocks) and shows that what she is reading is coming true. When Stella realises this, she takes the book back to the haunted House, however it is not that easy as the book reappears in her bedroom and begins writing another story, only this time it's about her friend August.
The teens decide they must find a way to stop it before the book takes the rest of the group.
I found the start of the movie very slow paced, but once the book comes into it, it moves at a more decent pace and I started to enjoy it, I even looked forward to sei g who the book took next and how.
Word of warning, if you don't like spiders you won't like Ruth's story, I had to look away a lot during that scene. Chucks story started creepy until it showed what was after him, and it just looked ridiculous, I honestly couldn't help but laugh! And Ramones story was also pretty laughable, it made me wonder if it was meant to be a comedy. Sadly from that point I couldn't take it seriously any more.

Merissa (12699 KP) rated The Touch (The Cotiere Chronicles, #2) in Books
Dec 17, 2018 (Updated May 17, 2023)
I adored book one in this series, and book 2 is continuing that trend. I love the world that Michelle Bolanger has given us, filled with rich traditions, love, passion, romance, and honour; but also cruelty, abuse, and those that take advantage of situations and let bitterness rule them.
Alexander and Jessi are meant to be together, it's just Jessi has serious 'reservations,' so much so that for that reason (and others) she runs away and tries to disappear. She does a very good job too, and Alexander spends thousands of dollars trying to locate her. When they finally meet, fireworks explode. The story then takes a humorous, sad, and at times heartbreaking, turn as Alexander tries to find out just why Jessi is so scared.
Full of tender moments, this book sweeps you along to the conclusion, leaving you wanting to know the ending, but also dreading it at the same time as you don't want it to end. I will just add here that when the story behind Jessi's mum and dad came out, I actually started to feel sorry for him, thinking that he was the injured party. However, when she meets him and he opens his mouth, I quickly returned to my original feelings towards him. Read it for yourself, you'll see why.
This story came to the perfect ending for Alexander and Jessi, and I can't wait to see where their story takes them. I loved the cameo performance from Leisl and Koen, although I wish it could have been under better circumstances. I know that they will be okay though!!! The final thing I will add is that Michelle Bolanger's characters are so lifelike that even during a couple of pages of an epilogue, you will connect with a character and feel sorrow for them. I can't wait for the next book and the rollercoaster journey I know I will be taken on. Highly recommended.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Jan 19, 2016
Alexander and Jessi are meant to be together, it's just Jessi has serious 'reservations,' so much so that for that reason (and others) she runs away and tries to disappear. She does a very good job too, and Alexander spends thousands of dollars trying to locate her. When they finally meet, fireworks explode. The story then takes a humorous, sad, and at times heartbreaking, turn as Alexander tries to find out just why Jessi is so scared.
Full of tender moments, this book sweeps you along to the conclusion, leaving you wanting to know the ending, but also dreading it at the same time as you don't want it to end. I will just add here that when the story behind Jessi's mum and dad came out, I actually started to feel sorry for him, thinking that he was the injured party. However, when she meets him and he opens his mouth, I quickly returned to my original feelings towards him. Read it for yourself, you'll see why.
This story came to the perfect ending for Alexander and Jessi, and I can't wait to see where their story takes them. I loved the cameo performance from Leisl and Koen, although I wish it could have been under better circumstances. I know that they will be okay though!!! The final thing I will add is that Michelle Bolanger's characters are so lifelike that even during a couple of pages of an epilogue, you will connect with a character and feel sorrow for them. I can't wait for the next book and the rollercoaster journey I know I will be taken on. Highly recommended.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Jan 19, 2016

Daniel Boyd (1066 KP) rated the PlayStation 4 version of Star Wars Jedi: Fallen Order in Video Games
Mar 1, 2020 (Updated Mar 1, 2020)
Wasted Potential
So I just finished Jedi: Fallen Order and it's left me feeling confused. Not because of some complex twist or story revelation, but because on paper I should have loved every minute of this game. You take the parkour movement and sense of adventure from a game like Uncharted and you give it to a Jedi, who we follow during some of the darkest days in the Star Wars lore and what do you get?
Apparently you get something that doesn't feel like Star Wars.
I have a fair number of problems with this game, so I'm going to go ahead and list them and explain why they bothered me so much during my experience playing through Fallen Order.
First of all, when this game dropped and did pretty well commercially and critically, EA were commended in the games media for having the guts to release a single-player, story based Star Wars game with no online play. When the reviews dropped just before the game's release, this news got me really hyped as I have never been much for online gaming and much prefer story based games over anything else. Now whilst EA did give us a single-player, offline Star Wars story, they did so in such a sloppy, janky, half-finished fashion.
I lost count of the amount of times that I had to restart my game because of loading errors or game breaking bugs. Almost every time I would enter a new area the characters would initially appear in a T-pose position and remain that way for a good few seconds until I approached them. Onscreen prompts would often fail to appear making the game's already confusing exploration methods even more unclear. I have not seen this much pop-in in a videogame since the first version of No Man's Sky. Almost every area was covered in murky textures upon initially entering them, with some entire structures and areas failing to render. During a few boss fights, the AI character would fail to attack me and just stand still and no matter how many blows I would land on them, their health bar would not budge until I fully reloaded the level. This sort of thing was present during every one of my play sessions and at a few points the game became almost unplayable due to it's glaring technical glitches. Also, I got this game as a Christmas gift, so it has been out for a decent amount of time. A game of this calibre, that has been out for months at this point, from a major studio like Respawn and a publisher like EA, not to mention being from a major franchise like Star Wars, - the fact that it is in the current broken state that it's in is frankly unacceptable.
The next issue I had was the story and characters in the game. The game's protagonist Cal, is an unsympathetic, whiny bitch of a character that got on my nerves every time he opened his mouth. The rest of the crew were also pretty bland, unendearing and lacking in much personality. I grew up loving the Star Wars universe, yet I found myself trying in vain to skip almost every cutscene and really not giving a crap what happens to any one of the characters. The villains were unengaging and the other side characters like Cal's master and the old dude that left holograms for Cal to find got increasingly annoying every time they appeared. The only character I found engaging throughout the whole game was Sister Merrin.
I always thought Jedi Knights were supposed to be extremely capable, powerful warriors, yet at no point in this game do you ever feel powerful in any significant way. The whole time, you feel on par with the non descript enemies that you are fighting. While I agree that the last major AAA single-player Star Wars game, The Force Unleashed was too easy, at least you felt powerful while playing as that character. The combat never feels as satisfying as it should due to the lack of dismemberment. The decision not to allow the player to chop off limbs makes it feels more like you are hitting enemy shaped piñatas with a big stick, rather than welding a laser sword of pure, raw energy. I also felt that there was a lack of variation in the combos and moves-set and found myself watching the same animations over and again no matter what combination of buttons I was mashing. Every fight in this game is hard and not in a fun,challenging way, but instead in a grinding, irritating way. The ridiculously long loading times also made dying even more frustrating. If you are going to design a game where the player is going to die frequently, you HAVE TO have a snappy respawn system in place à la Super Meat Boy or Hotline Miami. (Especially when your fucking studio is called RESPAWN, but I digress.) They were clearly going for a more defensive, methodical approach to the combat system, which is fine, but they should have given you a choice between that and a more aggressive, offensive skill tree, meaning that more play styles could be catered to. Another majorly annoying thing was the way that the game justified unlocking new skills for Cal, with him having out-of-the-blue flashbacks at seemingly random points in the story where he would suddenly remember that he could wall-run or double-jump. I hate when games do this, it feels extremely lazy and unjustified within the context of the story that is being presented. Another thing that bothered me gameplay-wise was the checkpoint system. The whole refilling your health = respawning the enemies thing felt really arcady and often broke immersion.
Something else that I hate in games is when the game tries to pretend that it is an open world game rather than a linear experience, which this game does. I don't understand why you would want to masquerade as an open world game when that mechanic has been so oversaturated for this entire generation. After you play through the game's intro and get access to the ship, you are given the impression that you can choose what order to visit each planet and progress though the game. However this is not the case. When I was first given the choice to pick a planet, I chose Dathomir as I am a big Darth Maul fan and thought it would be cool to explore his home turf. I got there and was making my way through the clear-as-mud holomap when I got to a section where I could not progress. There was a jump that I just could not make no matter how many times I tried. After eventually getting fed up I had to look up a walkthrough to find out how to progress whereupon I learned that you actually need to go to the other planet first and gain an ability to make this jump. Now even if I did design my game so poorly that I let the player go to the wrong planet on their first travel, I would have at least had the decency to put in a prompt at the un-passable jump to let the player know that they don't have the skills to progress here yet and to go to the other planet and return here later. It could have been a voiceover from a crew member or even an immersion-breaking piece of text, but something would have been nice to prevent me having to look up a walkthrough to learn this fact. Witnessing this ineptitude in game design from such a major studio was shocking. So yeah, from that point on, - lesson learned, - I just followed the checkpoints to decide what my next planet would be to travel to, but then why even give players the illusion of choice in this? Why not just usher the player automatically to the next planet they need to visit after they return to the ship?
My final and biggest issue with this game is despite it being a Star Wars game, it never really felt like Star Wars. I noticed this during the first third of the game in the some of the character designs. Some of the side characters looked more akin to something from Ratchet & Clank than from the Star Wars universe. Then as I was playing through Kashyyyk and fighting spiders and giant slugs, I'm thinking to myself, I don't ever remember Luke Skywalker doing this and that dude lived and trained in a swamp for like a year. Then the shark was well and truly jumped. Upon revisiting Dathomir and finally being able to make some progress, a character literally raises bodies from the ground for you to fight. That's right, they put zombies in a Star Wars game. I thought since Disney had taken control of Star Wars, that they were way stricter than Lucas ever was about what does and doesn't get into the Star Wars universe, so whoever greenlit this zombie shit over at Disney should really get the boot. I can't quite believe that I'm saying this, but if you want a more authentic and higher quality Star Wars videogame experience, go play Battlefront 2. Sure it may have had an extremely messy launch and been marred with controversy ever since, but at least it feels like Star Wars.
There were a sparse few things that I did enjoy. As I mentioned above, Merrin was a fairly engaging and well acted character. The Lightsaber customisation was also pretty neat. I also enjoyed the music and (SPOILERS,) the brief appearance that Darth Vader makes. However the music is only great because it's the Star Wars score and whilst Vader's appearance as an unstoppable force was cool here, I personally feel like it was done better in Rogue One.
So yeah, I kind of feel like I played a different game to everyone else. I really wanted to fall in love with this game and I kept waiting for it to win me over, but unfortunately it never did. I think that there is potential here for something better, mostly owed to the interesting time period the game is set in on the Star Wars timeline, so I really hope that they take the few good elements that were present in Fallen Order and improve upon everything else for the sequel.
Apparently you get something that doesn't feel like Star Wars.
I have a fair number of problems with this game, so I'm going to go ahead and list them and explain why they bothered me so much during my experience playing through Fallen Order.
First of all, when this game dropped and did pretty well commercially and critically, EA were commended in the games media for having the guts to release a single-player, story based Star Wars game with no online play. When the reviews dropped just before the game's release, this news got me really hyped as I have never been much for online gaming and much prefer story based games over anything else. Now whilst EA did give us a single-player, offline Star Wars story, they did so in such a sloppy, janky, half-finished fashion.
I lost count of the amount of times that I had to restart my game because of loading errors or game breaking bugs. Almost every time I would enter a new area the characters would initially appear in a T-pose position and remain that way for a good few seconds until I approached them. Onscreen prompts would often fail to appear making the game's already confusing exploration methods even more unclear. I have not seen this much pop-in in a videogame since the first version of No Man's Sky. Almost every area was covered in murky textures upon initially entering them, with some entire structures and areas failing to render. During a few boss fights, the AI character would fail to attack me and just stand still and no matter how many blows I would land on them, their health bar would not budge until I fully reloaded the level. This sort of thing was present during every one of my play sessions and at a few points the game became almost unplayable due to it's glaring technical glitches. Also, I got this game as a Christmas gift, so it has been out for a decent amount of time. A game of this calibre, that has been out for months at this point, from a major studio like Respawn and a publisher like EA, not to mention being from a major franchise like Star Wars, - the fact that it is in the current broken state that it's in is frankly unacceptable.
The next issue I had was the story and characters in the game. The game's protagonist Cal, is an unsympathetic, whiny bitch of a character that got on my nerves every time he opened his mouth. The rest of the crew were also pretty bland, unendearing and lacking in much personality. I grew up loving the Star Wars universe, yet I found myself trying in vain to skip almost every cutscene and really not giving a crap what happens to any one of the characters. The villains were unengaging and the other side characters like Cal's master and the old dude that left holograms for Cal to find got increasingly annoying every time they appeared. The only character I found engaging throughout the whole game was Sister Merrin.
I always thought Jedi Knights were supposed to be extremely capable, powerful warriors, yet at no point in this game do you ever feel powerful in any significant way. The whole time, you feel on par with the non descript enemies that you are fighting. While I agree that the last major AAA single-player Star Wars game, The Force Unleashed was too easy, at least you felt powerful while playing as that character. The combat never feels as satisfying as it should due to the lack of dismemberment. The decision not to allow the player to chop off limbs makes it feels more like you are hitting enemy shaped piñatas with a big stick, rather than welding a laser sword of pure, raw energy. I also felt that there was a lack of variation in the combos and moves-set and found myself watching the same animations over and again no matter what combination of buttons I was mashing. Every fight in this game is hard and not in a fun,challenging way, but instead in a grinding, irritating way. The ridiculously long loading times also made dying even more frustrating. If you are going to design a game where the player is going to die frequently, you HAVE TO have a snappy respawn system in place à la Super Meat Boy or Hotline Miami. (Especially when your fucking studio is called RESPAWN, but I digress.) They were clearly going for a more defensive, methodical approach to the combat system, which is fine, but they should have given you a choice between that and a more aggressive, offensive skill tree, meaning that more play styles could be catered to. Another majorly annoying thing was the way that the game justified unlocking new skills for Cal, with him having out-of-the-blue flashbacks at seemingly random points in the story where he would suddenly remember that he could wall-run or double-jump. I hate when games do this, it feels extremely lazy and unjustified within the context of the story that is being presented. Another thing that bothered me gameplay-wise was the checkpoint system. The whole refilling your health = respawning the enemies thing felt really arcady and often broke immersion.
Something else that I hate in games is when the game tries to pretend that it is an open world game rather than a linear experience, which this game does. I don't understand why you would want to masquerade as an open world game when that mechanic has been so oversaturated for this entire generation. After you play through the game's intro and get access to the ship, you are given the impression that you can choose what order to visit each planet and progress though the game. However this is not the case. When I was first given the choice to pick a planet, I chose Dathomir as I am a big Darth Maul fan and thought it would be cool to explore his home turf. I got there and was making my way through the clear-as-mud holomap when I got to a section where I could not progress. There was a jump that I just could not make no matter how many times I tried. After eventually getting fed up I had to look up a walkthrough to find out how to progress whereupon I learned that you actually need to go to the other planet first and gain an ability to make this jump. Now even if I did design my game so poorly that I let the player go to the wrong planet on their first travel, I would have at least had the decency to put in a prompt at the un-passable jump to let the player know that they don't have the skills to progress here yet and to go to the other planet and return here later. It could have been a voiceover from a crew member or even an immersion-breaking piece of text, but something would have been nice to prevent me having to look up a walkthrough to learn this fact. Witnessing this ineptitude in game design from such a major studio was shocking. So yeah, from that point on, - lesson learned, - I just followed the checkpoints to decide what my next planet would be to travel to, but then why even give players the illusion of choice in this? Why not just usher the player automatically to the next planet they need to visit after they return to the ship?
My final and biggest issue with this game is despite it being a Star Wars game, it never really felt like Star Wars. I noticed this during the first third of the game in the some of the character designs. Some of the side characters looked more akin to something from Ratchet & Clank than from the Star Wars universe. Then as I was playing through Kashyyyk and fighting spiders and giant slugs, I'm thinking to myself, I don't ever remember Luke Skywalker doing this and that dude lived and trained in a swamp for like a year. Then the shark was well and truly jumped. Upon revisiting Dathomir and finally being able to make some progress, a character literally raises bodies from the ground for you to fight. That's right, they put zombies in a Star Wars game. I thought since Disney had taken control of Star Wars, that they were way stricter than Lucas ever was about what does and doesn't get into the Star Wars universe, so whoever greenlit this zombie shit over at Disney should really get the boot. I can't quite believe that I'm saying this, but if you want a more authentic and higher quality Star Wars videogame experience, go play Battlefront 2. Sure it may have had an extremely messy launch and been marred with controversy ever since, but at least it feels like Star Wars.
There were a sparse few things that I did enjoy. As I mentioned above, Merrin was a fairly engaging and well acted character. The Lightsaber customisation was also pretty neat. I also enjoyed the music and (SPOILERS,) the brief appearance that Darth Vader makes. However the music is only great because it's the Star Wars score and whilst Vader's appearance as an unstoppable force was cool here, I personally feel like it was done better in Rogue One.
So yeah, I kind of feel like I played a different game to everyone else. I really wanted to fall in love with this game and I kept waiting for it to win me over, but unfortunately it never did. I think that there is potential here for something better, mostly owed to the interesting time period the game is set in on the Star Wars timeline, so I really hope that they take the few good elements that were present in Fallen Order and improve upon everything else for the sequel.

honingwords (32 KP) rated After Mrs Hamilton in Books
Jul 5, 2018 (Updated Jul 6, 2018)
It’s an absolute masterpiece.
I’m going to go out on a limb here. I think After Mrs Hamilton by Clare Ashton is my all time favourite book.
Ever.
In any genre.
Normally when I recommend a book to a friend I’ll drop it into conversation. If I really like it I’ll send you a link to a review and follow up a few days later with a question on how you got on with it.
With this one I bought you your own copy, cos you ain’t getting mine, I opened it at the beginning and thrust it into your hands, I took your phone off the hook AND I rang your boss to tell her you won’t be in tomorrow morning.
Here’s a duvet for you too - you’ll be under it until the end.
Did I say favourite book?
Of all time.
And quite rightly so. It’s an absolute masterpiece.
This was my Book Club’s book of the month and it was suggested to me at a time when I was becoming jaded with the sheer number of books set in America, which I’d been reading up to then. It opened me up to an author I’d never heard of before, who sets her books in England and Wales. One who has come up with an original plot that starts off gently unfolding, before twisting and turning to a most unpredictable ending.
I absolutely devoured it.
I wanted to re-open it immediately the last page closed, but forced myself to wait using the interim to read Clare Ashton’s other books in quick succession. I had to see if the absolute need to re-immerse myself in her addictive, easy to read, rich in description, style would continue to be as strong. Also, I needed a clear period of time in front of me to allow for the fact the characters would take over my life again.
After over ten years of reading lesfic Clare Ashton is now the one I use to compare all other authors. I’m slightly worried that I can’t decide which of her novels is my favourite, but as this is the first one I read, it probably takes pride of place.
I’d say there are five or six characters to pay attention to but Clo is the main one. The plot revolves around her friends and family but, more specifically, it is woven around a web of coincidences. Coincidences about people who each have secrets and who may have known each other in the past, coincidences about where they lived and met, coincidences about how their pasts and futures may be intertwined.
Coincidences which prove just how small the world really is, especially if you ever lived in Middle Heyford.
Clare deals with two taboo subjects. The first is that Clo works for Marella as an escort to women. (“Prostitution. You can call it what it is,” says Clo.) She uses the income to allow her to care for her arthritic grandmother Amelia.
The second taboo subject I will let you find out for yourself, but for the record, I am not squeamish about it and think Clare was extremely brave to include it. I found myself nodding along with Clo’s reaction.
The novel begins with Marella interviewing her new client, Mrs Hamilton. Marella is the lynch pin to everything, yet we learn little about her throughout the book and she isn’t in many scenes. She is vitally important; there would be no story without her, yet Clare manages to allow Marella to stay mainly in the shadows. I would very much like to see future stories with her in them and think it is a huge shame Clare has no plans to visit this storyline again.
Clo knows Laura from university and Susan from living in Middle Heyford. Clo’s grandmother Amelia is the mother of Alice who has a special page all to herself in my imaginary book “People I’d Like To Punch In The Face” and Helen is Susan’s dead Mother’s sister. The intricate relationships between the characters are all explained as you go along but it is difficult to keep them all straight in your head, unless you either pay very good attention, or draw an L Word type chart for them, which is what I ended up doing.
Mrs Hamilton tells us she is fifty-four and throughout the book Clare refers to her, and certainly Mrs Hamilton thinks of herself, as an older woman. Clo meets with her professionally at the beginning and it is their mutual attraction which is explored throughout the rest of the book. There is an age difference there but it is not an issue for either of them.
There is a little part of me which wants to rebel against the idea that fifty-four is old though, and I wonder now that since the publication of the book was in 2012, and Clare is five years closer to Mrs Hamilton’s age now, would she still consider fifty-four year old skin to be ageing and mottled?
On that point, with me coming along five years after publication, I have to say there is nothing in the novel to date it. It is as fresh today as it would have been back then. Five years isn't long enough to notice too much, but I’m going to predict that readers in another twenty years will be saying this novel is ‘timeless.’
By necessity, there are a few back stories to wade through - the two main sets of characters could, possibly, have been dealt with in two books instead of one. At 308 pages this is a fairly long book, at the beginning it flows a tad more slowly than in the later chapters, but I’m sticking with my first impressions on it, and I wouldn’t have wanted Clare to have handled it any other way.
I like all the main characters. Amelia is so important to Clo and I am relieved when she returns home after a trip away and want to hug her! I like Laura, but feel she may be a high maintenance friend! I think Susan and I would be friends in real life. Clo’s father, Edward is a frustrating coward of a man, but is in an important scene with Clo’s lover and I melted a little towards him when she blurts out “I’m in love with your daughter’” and he says “Well I had gathered that.” Other than Clare’s well-written sex scenes this, and the few paragraphs leading up to it, would be my favourite part of the book.
One character has to deal with what I would suggest is a ‘betrayal by omission’ - others, those closest to her, know facts about her but don’t let her in on the secret. When it all comes out she seems able to accept this, after only a very short time adjusting. This isn't something I could have coped with and this is the one thing that made me uncomfortable during the book and the time mulling it over immediately after.
There are three points in this story when I spoke out loud. There was an
Oh!
A
Huh!
And finally an
OH MY GOD!
There is a split at the end - one side gets their happily ever after and the other story is one where we are left with a total absence of a conclusion. It was about a day later before I realised I didn’t know what happened with that story line and had to go back and reread the ending! Yup, there is nothing - we are left to make our own minds up!
Clare has been known to say that she is in denial about her breast obsession, but there are no fewer than 50 times the word ‘breast’ is used in this book and I loved every single one of them! I’m hoping she continues to not have any breast obsession in her future work!
After finishing the book the first time I added a category to help me rate books I am reviewing. I added “Should this be made into a film?” because it was a most definite YES! for After Mrs Hamilton.
The second time round I am about to add another category: Would I cherish a signed copy of this book? Errr YES!
My advice is to read this once. Then, with the knowledge you have at the end, go and read it again. Clare has so many clues and references cleverly placed throughout which you may think are just lovely details at the time, but they are actually very important to being able to fully understand the book.
It’s nearly impossible to sleep until this story is fully unravelled. Read it during a weekend when you have no work to worry about because otherwise you will want to pull a sickie.
Ever.
In any genre.
Normally when I recommend a book to a friend I’ll drop it into conversation. If I really like it I’ll send you a link to a review and follow up a few days later with a question on how you got on with it.
With this one I bought you your own copy, cos you ain’t getting mine, I opened it at the beginning and thrust it into your hands, I took your phone off the hook AND I rang your boss to tell her you won’t be in tomorrow morning.
Here’s a duvet for you too - you’ll be under it until the end.
Did I say favourite book?
Of all time.
And quite rightly so. It’s an absolute masterpiece.
This was my Book Club’s book of the month and it was suggested to me at a time when I was becoming jaded with the sheer number of books set in America, which I’d been reading up to then. It opened me up to an author I’d never heard of before, who sets her books in England and Wales. One who has come up with an original plot that starts off gently unfolding, before twisting and turning to a most unpredictable ending.
I absolutely devoured it.
I wanted to re-open it immediately the last page closed, but forced myself to wait using the interim to read Clare Ashton’s other books in quick succession. I had to see if the absolute need to re-immerse myself in her addictive, easy to read, rich in description, style would continue to be as strong. Also, I needed a clear period of time in front of me to allow for the fact the characters would take over my life again.
After over ten years of reading lesfic Clare Ashton is now the one I use to compare all other authors. I’m slightly worried that I can’t decide which of her novels is my favourite, but as this is the first one I read, it probably takes pride of place.
I’d say there are five or six characters to pay attention to but Clo is the main one. The plot revolves around her friends and family but, more specifically, it is woven around a web of coincidences. Coincidences about people who each have secrets and who may have known each other in the past, coincidences about where they lived and met, coincidences about how their pasts and futures may be intertwined.
Coincidences which prove just how small the world really is, especially if you ever lived in Middle Heyford.
Clare deals with two taboo subjects. The first is that Clo works for Marella as an escort to women. (“Prostitution. You can call it what it is,” says Clo.) She uses the income to allow her to care for her arthritic grandmother Amelia.
The second taboo subject I will let you find out for yourself, but for the record, I am not squeamish about it and think Clare was extremely brave to include it. I found myself nodding along with Clo’s reaction.
The novel begins with Marella interviewing her new client, Mrs Hamilton. Marella is the lynch pin to everything, yet we learn little about her throughout the book and she isn’t in many scenes. She is vitally important; there would be no story without her, yet Clare manages to allow Marella to stay mainly in the shadows. I would very much like to see future stories with her in them and think it is a huge shame Clare has no plans to visit this storyline again.
Clo knows Laura from university and Susan from living in Middle Heyford. Clo’s grandmother Amelia is the mother of Alice who has a special page all to herself in my imaginary book “People I’d Like To Punch In The Face” and Helen is Susan’s dead Mother’s sister. The intricate relationships between the characters are all explained as you go along but it is difficult to keep them all straight in your head, unless you either pay very good attention, or draw an L Word type chart for them, which is what I ended up doing.
Mrs Hamilton tells us she is fifty-four and throughout the book Clare refers to her, and certainly Mrs Hamilton thinks of herself, as an older woman. Clo meets with her professionally at the beginning and it is their mutual attraction which is explored throughout the rest of the book. There is an age difference there but it is not an issue for either of them.
There is a little part of me which wants to rebel against the idea that fifty-four is old though, and I wonder now that since the publication of the book was in 2012, and Clare is five years closer to Mrs Hamilton’s age now, would she still consider fifty-four year old skin to be ageing and mottled?
On that point, with me coming along five years after publication, I have to say there is nothing in the novel to date it. It is as fresh today as it would have been back then. Five years isn't long enough to notice too much, but I’m going to predict that readers in another twenty years will be saying this novel is ‘timeless.’
By necessity, there are a few back stories to wade through - the two main sets of characters could, possibly, have been dealt with in two books instead of one. At 308 pages this is a fairly long book, at the beginning it flows a tad more slowly than in the later chapters, but I’m sticking with my first impressions on it, and I wouldn’t have wanted Clare to have handled it any other way.
I like all the main characters. Amelia is so important to Clo and I am relieved when she returns home after a trip away and want to hug her! I like Laura, but feel she may be a high maintenance friend! I think Susan and I would be friends in real life. Clo’s father, Edward is a frustrating coward of a man, but is in an important scene with Clo’s lover and I melted a little towards him when she blurts out “I’m in love with your daughter’” and he says “Well I had gathered that.” Other than Clare’s well-written sex scenes this, and the few paragraphs leading up to it, would be my favourite part of the book.
One character has to deal with what I would suggest is a ‘betrayal by omission’ - others, those closest to her, know facts about her but don’t let her in on the secret. When it all comes out she seems able to accept this, after only a very short time adjusting. This isn't something I could have coped with and this is the one thing that made me uncomfortable during the book and the time mulling it over immediately after.
There are three points in this story when I spoke out loud. There was an
Oh!
A
Huh!
And finally an
OH MY GOD!
There is a split at the end - one side gets their happily ever after and the other story is one where we are left with a total absence of a conclusion. It was about a day later before I realised I didn’t know what happened with that story line and had to go back and reread the ending! Yup, there is nothing - we are left to make our own minds up!
Clare has been known to say that she is in denial about her breast obsession, but there are no fewer than 50 times the word ‘breast’ is used in this book and I loved every single one of them! I’m hoping she continues to not have any breast obsession in her future work!
After finishing the book the first time I added a category to help me rate books I am reviewing. I added “Should this be made into a film?” because it was a most definite YES! for After Mrs Hamilton.
The second time round I am about to add another category: Would I cherish a signed copy of this book? Errr YES!
My advice is to read this once. Then, with the knowledge you have at the end, go and read it again. Clare has so many clues and references cleverly placed throughout which you may think are just lovely details at the time, but they are actually very important to being able to fully understand the book.
It’s nearly impossible to sleep until this story is fully unravelled. Read it during a weekend when you have no work to worry about because otherwise you will want to pull a sickie.

Acanthea Grimscythe (300 KP) rated The Graveyard Apartment in Books
May 16, 2018
I've spent the past few days buried up to my eyeballs in Mariko Koike's The Graveyard Apartment, and to say I thoroughly enjoyed the book would be a lie; in fact, it failed to live up to my expectations and I am left wanting. Before I delve into my review, I would like to thank NetGalley, Thomas Dunne Books, and the author and translator, for providing me with an advanced reader's copy for the purpose of an unbiased review.
Horror is my ultimate weakness. Anything that has the potential to be spooky or scary, I am likely to gobble up without a second thought: or, at the very least, take the time to sit down and read or watch. After reading the synopsis for Mariko Koike's The Graveyard Apartment, I eagerly applied for the opportunity to review a copy of the book prior to release. Now that I've finished devouring it, I find myself with many unanswered questions.
The Graveyard Apartment takes place in the late 80s, and was, in fact, originally published in 1986. It tells the tale of a small family, the Kanos, that has made their first real estate purchase: a comfortable, two bedroom apartment located on the eight floor of a new apartment building that, as the book's title indicates, is located near a graveyard... and a temple... and a crematorium. Apparently that's not enough to warn off potential buyers though, because the Kanos are not the only ones duped into purchasing one of the fourteen apartments. Once they've settled in, strange occurrences begin and they quickly find themselves in a living nightmare.
Beginning with the characters, I find nearly all of them to be unlikable in one way or another, with the exception of the daughter, Tamao. Her parents, Misao and Teppei Kano, strike me as extremely self-centered and one-dimensional, as do her aunt and uncle, Naomi and Tatsuji. Their downstairs neighbors, the Inoues, are precisely what you'd expect of a more outgoing family, and the managers of the apartment are rather dry in comparison. I felt little to no sympathy at any point for anyone other than the daughter, the dog, and the finch and for this, especially in something that has been labeled a psychological thriller, is extremely disappointing. Without being able to form a connection to the characters, I tend to find it difficult to actually care about what happens to them, and so upon the conclusion of the book, I simply shrugged and closed my Kindle app.
The story itself has a lot of potential, and yes I am aware that is a word I throw around a lot in my reviews. When I look at a plot, I tend to form my own thoughts regarding what could happen, and a lot of times that does lead to me being let down. For instance, in The Graveyard Apartment we learn that Misao is Teppei's second wife, the first having been lost to tragedy. Though Teppei's first wife, Reiko, is mentioned very often in the book, and made to seem as if there is a key role to be played by her, there actually isn't: it's all useless information that has been thrown out to the reader, but has no real connotation on the story. Likewise, Misao discovers that there had originally been plans to build an underground mall in the area back in the 60s. Given the strange things that happen throughout the book, one might expect to see and learn a lot more about this supposed mall and the aftermath of its construction having been canceled. We don't. Again, it is an element to the story that is not fully fleshed out, even though it is clearly a major factor in the history of the apartment building that the Kanos have moved into.
As if those two players weren't enough of a disappointment, the book does not come to a conclusion, and for me this is a disappointment. I don't care much for happy endings; in fact, I rather prefer unhappy endings. The Graveyard Apartment robs us of any sense of finality, though, and in truth fails to draw the story to a true close. As a reader, we can surmise the outcome based on the book's epilogue, but that's about as much we can do. We can figure out what happened to the Kanos and their fate, but we do not learn why. Instead, Koike continues to hint at a malevolent being haunting a recently built apartment complex whose origins are unknown, and whose origins no one really seems to be overly curious about. Sure, they're scared, but they don't really seem to care beyond that. There wasn't any shortage of clues either, as to why the place may have been haunted; only a lack of motivation in regards to finding out why that extends beyond Teppei's initial apprehension.
I really, truly can't wrap my head around how much was wasted in this book. It was like watching a B-rated horror flick where someone forgot to tie up the loose ends. Honestly, I would have liked to see more revealed regarding Reiko and the failed underground mall.
Horror is my ultimate weakness. Anything that has the potential to be spooky or scary, I am likely to gobble up without a second thought: or, at the very least, take the time to sit down and read or watch. After reading the synopsis for Mariko Koike's The Graveyard Apartment, I eagerly applied for the opportunity to review a copy of the book prior to release. Now that I've finished devouring it, I find myself with many unanswered questions.
The Graveyard Apartment takes place in the late 80s, and was, in fact, originally published in 1986. It tells the tale of a small family, the Kanos, that has made their first real estate purchase: a comfortable, two bedroom apartment located on the eight floor of a new apartment building that, as the book's title indicates, is located near a graveyard... and a temple... and a crematorium. Apparently that's not enough to warn off potential buyers though, because the Kanos are not the only ones duped into purchasing one of the fourteen apartments. Once they've settled in, strange occurrences begin and they quickly find themselves in a living nightmare.
Beginning with the characters, I find nearly all of them to be unlikable in one way or another, with the exception of the daughter, Tamao. Her parents, Misao and Teppei Kano, strike me as extremely self-centered and one-dimensional, as do her aunt and uncle, Naomi and Tatsuji. Their downstairs neighbors, the Inoues, are precisely what you'd expect of a more outgoing family, and the managers of the apartment are rather dry in comparison. I felt little to no sympathy at any point for anyone other than the daughter, the dog, and the finch and for this, especially in something that has been labeled a psychological thriller, is extremely disappointing. Without being able to form a connection to the characters, I tend to find it difficult to actually care about what happens to them, and so upon the conclusion of the book, I simply shrugged and closed my Kindle app.
The story itself has a lot of potential, and yes I am aware that is a word I throw around a lot in my reviews. When I look at a plot, I tend to form my own thoughts regarding what could happen, and a lot of times that does lead to me being let down. For instance, in The Graveyard Apartment we learn that Misao is Teppei's second wife, the first having been lost to tragedy. Though Teppei's first wife, Reiko, is mentioned very often in the book, and made to seem as if there is a key role to be played by her, there actually isn't: it's all useless information that has been thrown out to the reader, but has no real connotation on the story. Likewise, Misao discovers that there had originally been plans to build an underground mall in the area back in the 60s. Given the strange things that happen throughout the book, one might expect to see and learn a lot more about this supposed mall and the aftermath of its construction having been canceled. We don't. Again, it is an element to the story that is not fully fleshed out, even though it is clearly a major factor in the history of the apartment building that the Kanos have moved into.
As if those two players weren't enough of a disappointment, the book does not come to a conclusion, and for me this is a disappointment. I don't care much for happy endings; in fact, I rather prefer unhappy endings. The Graveyard Apartment robs us of any sense of finality, though, and in truth fails to draw the story to a true close. As a reader, we can surmise the outcome based on the book's epilogue, but that's about as much we can do. We can figure out what happened to the Kanos and their fate, but we do not learn why. Instead, Koike continues to hint at a malevolent being haunting a recently built apartment complex whose origins are unknown, and whose origins no one really seems to be overly curious about. Sure, they're scared, but they don't really seem to care beyond that. There wasn't any shortage of clues either, as to why the place may have been haunted; only a lack of motivation in regards to finding out why that extends beyond Teppei's initial apprehension.
I really, truly can't wrap my head around how much was wasted in this book. It was like watching a B-rated horror flick where someone forgot to tie up the loose ends. Honestly, I would have liked to see more revealed regarding Reiko and the failed underground mall.