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Darren (1599 KP) rated Rambo: Last Blood (2019) in Movies
Sep 26, 2019
Characters – John Rambo is the war veteran we all know, he has retired to a small ranch away from the world, where he has created a series of tunnels, he has helped raise Gabrielle and wants her to achieve what he couldn’t in life, with college in her future. When she goes missing, John turns the switch he keeps on the off button, becoming the soldier that will kill anybody in his way, dealing with the traumas of war and not caring about the consequences, he starts a war with the Mexican gang, one that he is prepared to end. Gabrielle is like a daughter to John, he help raise her with her love of horse riding helping their bond, she is ready for college, but the one question she wants more than anything is why her father left her, which sees her go against John’s request to Mexico in search for him. She gets drugged at forced into prostitution, with no way of escaping her captors. Victor and Hugo Martinez are running the operation, they use the girls up and sell them, they use the gang numbers to deal with any unwanted attention, including John and if a girl escapes, they will make them pay. They are pretty much routine Mexican villains though.
Performances – Sylvester Stallone is back in one of his favourite franchises, he does keep John looking a lot more like a true veteran that is still haunted by his nightmares of war, even if he is mumbling his way through the film. Yvette Monreal fills her role with ease, naïve young girl, while both Oscar Jaenada and Sergio Peris-Mencheta don’t put a foot wrong in the villainous roles.
Story – The story here follows a retired calm John Rambo that is called into action when his adoptive daughter gets taken by a gang in Mexico and he will go to any lengths to get his revenge at save her. When it comes to this style of action film, the story doesn’t need to be very deep at all, in fact the basic plot is broken down as war veteran takes on gang who took family member, lots of bodies left lying. We do get glimpses at the idea that John is still dealing with the traumas of his experiences in war, though they are very small, if we didn’t have these, we could have easily have had just another older military person doing the same thing, it didn’t need to be Rambo for the most part. Saying this, it was nice to see Rambo returning to what made his actions popular in the First Blood, with his stealth ability over the countless bullets flying around. This is everything you want and need from a Rambo movie when it comes to the story.
Action/Western – The action in the film does take it time to get going, but when Rambo starts, my word this is one of the most graphic action movies you will see, certain sequences will make John Wick’s kills look like a Disney movie.
Settings – The film does use the Mexico setting for the fish out of water when it comes to John wanting to take the fight to them, so he makes them bring to the fight to him, showing us how deadly he is when he knows the land. The settings are key to the final act of the movie.
Special Effects – The effects are brutal, when it comes to the injuries people were wincing in the cinema at certain moments, they don’t hold back in anyway.
Scene of the Movie – Whole final act.
That Moment That Annoyed Me – Certain stories don’t seem to get an ending.
Final Thoughts – This is one of the most violent action films that you will ever see, it uses the brutal action to highlight Rambo’s military skills and doesn’t hold back in anyway.
Overall: Graphic, Violent, Rambo’s Back.
Performances – Sylvester Stallone is back in one of his favourite franchises, he does keep John looking a lot more like a true veteran that is still haunted by his nightmares of war, even if he is mumbling his way through the film. Yvette Monreal fills her role with ease, naïve young girl, while both Oscar Jaenada and Sergio Peris-Mencheta don’t put a foot wrong in the villainous roles.
Story – The story here follows a retired calm John Rambo that is called into action when his adoptive daughter gets taken by a gang in Mexico and he will go to any lengths to get his revenge at save her. When it comes to this style of action film, the story doesn’t need to be very deep at all, in fact the basic plot is broken down as war veteran takes on gang who took family member, lots of bodies left lying. We do get glimpses at the idea that John is still dealing with the traumas of his experiences in war, though they are very small, if we didn’t have these, we could have easily have had just another older military person doing the same thing, it didn’t need to be Rambo for the most part. Saying this, it was nice to see Rambo returning to what made his actions popular in the First Blood, with his stealth ability over the countless bullets flying around. This is everything you want and need from a Rambo movie when it comes to the story.
Action/Western – The action in the film does take it time to get going, but when Rambo starts, my word this is one of the most graphic action movies you will see, certain sequences will make John Wick’s kills look like a Disney movie.
Settings – The film does use the Mexico setting for the fish out of water when it comes to John wanting to take the fight to them, so he makes them bring to the fight to him, showing us how deadly he is when he knows the land. The settings are key to the final act of the movie.
Special Effects – The effects are brutal, when it comes to the injuries people were wincing in the cinema at certain moments, they don’t hold back in anyway.
Scene of the Movie – Whole final act.
That Moment That Annoyed Me – Certain stories don’t seem to get an ending.
Final Thoughts – This is one of the most violent action films that you will ever see, it uses the brutal action to highlight Rambo’s military skills and doesn’t hold back in anyway.
Overall: Graphic, Violent, Rambo’s Back.
Sophia (Bookwyrming Thoughts) (530 KP) rated Coral & Bone in Books
Jan 23, 2020
Coral & Bone was a waste of my time. An absolute waste, because I could have spent 2 days reading other books that are so much more amazing (and obviously, worth my attention).
When reading the synopsis and first starting out the book, I thought Coral & Bone would be promising Sirens! Mermaids are the bad guys! How cool is that!
Problem? Early on in the book, I could already tell like I can with most books this would not go very well. The writing feels a bit choppy.
<blockquote>She was going through bookstore withdrawals and losing her sanity at the same time. She would have to try and persuade her mom to take her to Portland soon. If she could just nestle between the aisles of books, get lost for few hours, she might be able to harness some of these crazy new feelings she had been experiencing.</blockquote>
Think of a river, or any type of water source. If the water is choppy, it doesn't really bear a good sign. But if the water flows, it's pretty calm. It's precisely how I felt with Duane's writing. It just didn't seem to go really well and I felt as though I were reading a sample from a grammar book. "Sophia did this. Sophia did that. Sophia flipped. Sophia pouted. Sophia expressed her dislike."
<img src="http://4.bp.blogspot.com/-O2UQC1S43r4/VCDMO-p0xiI/AAAAAAAAD3I/_ZPjiz-LnPs/s1600/Throw%2BOut%2Ba%2BWindow.gif" border="0">
BORING. Thing is, I'm not exactly one to give up on a book when it's just 4%. In fact, I personally thought I was a bit drained out... especially from Puritan readings (it's quite the brain exercise if you ask me). Except... it gets worse.
It's CONFUSING. If there's one thing I really dislike, it's people not giving me clarification. Please. If a math teacher doesn't teach you clearly how to do a problem, how do you pass a math class with a passable grade? But goody gumdrops, does Duane confuse me.
<blockquote>She discovered, through meditation, that she was able to speak to her mom. Are you still there? Mom?</blockquote>
If her mom's throat got slit and she's dead, how is Tage able to speak to her mom, even if it's through meditation? Is her mom a ghost? Is Tage just thinking about what her mother would say if she were still alive?
<blockquote>"They took the bait."</blockquote>
What bait? You would think that as Tage and Daspar are working together toward a common goal, Daspar would reveal what the bait would be. He doesn't. What the heck?
<blockquote>"After he consumed Puras soul he was different."</blockquote>
Eh? Whoa whoa whoa. When did we enter sucking your soul out zone? How does one do that exactly, and why did Daspar do it? Protection? Did Pura sacrifice herself?
<blockquote>Remember I told you the Elosians didnt like sirens?</blockquote>
Wait a minute. Wait a minute. If Etlis is for shifters and humans stay on Earth, yet Elosians don't like Sirens, where do Sirens live? Are they immigrants? Migrants? The world building has a good start, but it's too confusing to be a fully developed world.
<blockquote>"When Natalie died
Went missing, Pepper chimed in.
Died, Catch said.
Halen looked to Dax. Is she dead or alive?
We dont know for sure. We havent found her body, but that doesnt mean the hunters didnt destroy it.</blockquote>
Goodness, even the characters are confused. "Where's Natalie? Where's Natalie? Where's Natalie?" "Oh, let's just throw Halen in and see how she does and go from there because we're not sure if Natalie's alive or not!" What happens if Natalie really is alive? Ping, pong, let's have a sister fight!
<img src="http://3.bp.blogspot.com/-rFkaK8GKFOE/VCDMTJnhFsI/AAAAAAAAD3Q/1Xq3NVQhCXM/s1600/i%2Bcan't.gif" border="0" height="179" width="320">
And speaking of Halen, our main character, I have quite the complaint about her as a character.
For fun, I pretty much thought her name was Haden. Funny, because I actually read The Shadow Prince and what do you know? Haden's the main character (well, one of them).
It's probably even a coincidence they have similar personalities and are all mopey. "I can't do this! I give up! Blah blah blah!" It's all acceptable for the first book... usually. It becomes quite the problem if the character cries wolf quite loudly. Ahem... their bark is apparently bigger than their bite.
But here's one positive aspect: Halen isn't a quitter. Despite the fact she's completely frustrated all the time, she continues.
Unfortunately, it was pretty much the only thing about Coral & Bone I liked. When that happens, especially at around 60%, it pretty much means all hope is lost and I should move on.
With all that said, you don't really want to waste your time with Coral & Bone unless you're looking for a book that confuses you. Perhaps with major tweaks, Duane's latest work would certainly be one you wouldn't want to simply pass by. But no, that's not the case.
-----------------
Review copy provided by the author originally for the blog tour
Original Rating: 1.5 out of 5
Original review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/10/dnf-review-coral-and-bone-by-tiffany-duane.html">Bookwyrming Thoughts</a>
When reading the synopsis and first starting out the book, I thought Coral & Bone would be promising Sirens! Mermaids are the bad guys! How cool is that!
Problem? Early on in the book, I could already tell like I can with most books this would not go very well. The writing feels a bit choppy.
<blockquote>She was going through bookstore withdrawals and losing her sanity at the same time. She would have to try and persuade her mom to take her to Portland soon. If she could just nestle between the aisles of books, get lost for few hours, she might be able to harness some of these crazy new feelings she had been experiencing.</blockquote>
Think of a river, or any type of water source. If the water is choppy, it doesn't really bear a good sign. But if the water flows, it's pretty calm. It's precisely how I felt with Duane's writing. It just didn't seem to go really well and I felt as though I were reading a sample from a grammar book. "Sophia did this. Sophia did that. Sophia flipped. Sophia pouted. Sophia expressed her dislike."
<img src="http://4.bp.blogspot.com/-O2UQC1S43r4/VCDMO-p0xiI/AAAAAAAAD3I/_ZPjiz-LnPs/s1600/Throw%2BOut%2Ba%2BWindow.gif" border="0">
BORING. Thing is, I'm not exactly one to give up on a book when it's just 4%. In fact, I personally thought I was a bit drained out... especially from Puritan readings (it's quite the brain exercise if you ask me). Except... it gets worse.
It's CONFUSING. If there's one thing I really dislike, it's people not giving me clarification. Please. If a math teacher doesn't teach you clearly how to do a problem, how do you pass a math class with a passable grade? But goody gumdrops, does Duane confuse me.
<blockquote>She discovered, through meditation, that she was able to speak to her mom. Are you still there? Mom?</blockquote>
If her mom's throat got slit and she's dead, how is Tage able to speak to her mom, even if it's through meditation? Is her mom a ghost? Is Tage just thinking about what her mother would say if she were still alive?
<blockquote>"They took the bait."</blockquote>
What bait? You would think that as Tage and Daspar are working together toward a common goal, Daspar would reveal what the bait would be. He doesn't. What the heck?
<blockquote>"After he consumed Puras soul he was different."</blockquote>
Eh? Whoa whoa whoa. When did we enter sucking your soul out zone? How does one do that exactly, and why did Daspar do it? Protection? Did Pura sacrifice herself?
<blockquote>Remember I told you the Elosians didnt like sirens?</blockquote>
Wait a minute. Wait a minute. If Etlis is for shifters and humans stay on Earth, yet Elosians don't like Sirens, where do Sirens live? Are they immigrants? Migrants? The world building has a good start, but it's too confusing to be a fully developed world.
<blockquote>"When Natalie died
Went missing, Pepper chimed in.
Died, Catch said.
Halen looked to Dax. Is she dead or alive?
We dont know for sure. We havent found her body, but that doesnt mean the hunters didnt destroy it.</blockquote>
Goodness, even the characters are confused. "Where's Natalie? Where's Natalie? Where's Natalie?" "Oh, let's just throw Halen in and see how she does and go from there because we're not sure if Natalie's alive or not!" What happens if Natalie really is alive? Ping, pong, let's have a sister fight!
<img src="http://3.bp.blogspot.com/-rFkaK8GKFOE/VCDMTJnhFsI/AAAAAAAAD3Q/1Xq3NVQhCXM/s1600/i%2Bcan't.gif" border="0" height="179" width="320">
And speaking of Halen, our main character, I have quite the complaint about her as a character.
For fun, I pretty much thought her name was Haden. Funny, because I actually read The Shadow Prince and what do you know? Haden's the main character (well, one of them).
It's probably even a coincidence they have similar personalities and are all mopey. "I can't do this! I give up! Blah blah blah!" It's all acceptable for the first book... usually. It becomes quite the problem if the character cries wolf quite loudly. Ahem... their bark is apparently bigger than their bite.
But here's one positive aspect: Halen isn't a quitter. Despite the fact she's completely frustrated all the time, she continues.
Unfortunately, it was pretty much the only thing about Coral & Bone I liked. When that happens, especially at around 60%, it pretty much means all hope is lost and I should move on.
With all that said, you don't really want to waste your time with Coral & Bone unless you're looking for a book that confuses you. Perhaps with major tweaks, Duane's latest work would certainly be one you wouldn't want to simply pass by. But no, that's not the case.
-----------------
Review copy provided by the author originally for the blog tour
Original Rating: 1.5 out of 5
Original review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/10/dnf-review-coral-and-bone-by-tiffany-duane.html">Bookwyrming Thoughts</a>
Purple Phoenix Games (2266 KP) rated Wicked & Wise in Tabletop Games
Jul 20, 2021
Who here has only thought of dragons as fearsome fire-breathing beasts of flight in fantastical worlds of magic and whimsy? I probably would be among you, if not for the cutey little Leafy Sea Dragons in our own world. That aside, not many would guess that dragons are actually smooth businesscreatures who employ simple, yet very professional, hordes of mice as their personal accountants. I guess you just don’t know what you don’t know. So thank you to designer Fertessa Allyse for cluing us all in on the inner workings of draconic wealth management.
Wicked & Wise is a trick-taking game where players belong to teams of dragon/mouse-kind bent on epic games of cards upon which they wager and win treasures and gold. Think you know Euchre? Well this is Euchre with purpose!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
Setup is different for each play count from two to six players. For this review, we have tackled the two-player version that uses an open-handed ghost-Mouse player. Separate all card types and place them in decks, per the rules. Each Dragon player will receive 10 basic cards for their hands, and the ghost-Mouse player will be dealt five cards face-up between both players. The starting player is determined and given the Lead Token, which in this prototype copy, is a 3d-printed white dragon (amazing). Each player (or team if playing with more players) also chooses their Goal card for the round and a Table Talk card in use for the entire game. There are more rules for setup, but this is the general idea.
Generally speaking, Wicked & Wise is played like a normal trick-taking game with several embellishments. One such is that the leading Dragon will play the first card to set the trump suit, then the other Dragon(s) will play their card to follow. Once all Dragons have played, the Mouse players will play their one card in the same team order the Dragons followed. The Dragons’ cards are all played for the suit and numeric value, as in Euchre, but the Mouse cards are played for their special abilities printed at the bottom of each card. These abilities could include drawing cards and passing them to their Dragon teammate, or choosing to take some Gold, or discarding and redrawing more basic cards. Oh, but here is the kicker – the Dragons now get another card they may play to help tip the odds and win the trick! I am no master of Euchre (or any trick-taking game for that matter), but I know I have never seen this in any game I have ever played. Two opportunities to play a card to win the trick? Excellent.
The round Goal cards are now consulted to see if the teams achieved their chosen Goal for the round. If successful, the team takes the reward printed. If not, they lose half the amount, rounded down. Afterward, the Cleanup actions will reset hand sizes and get the table ready to play the next round. The winning team is they who are able to amass the largest collection of Gold over the course of the three rounds of play. Games can last anywhere from 30 to 60 minutes per my plays, and they get faster with more experience and more focused players.
Components. Again, this is a prototype copy of this game. That said, I am absolutely impressed with how far along this game seems to be at this point. The art is mostly complete and it is simply amazing. Beth Sobel has always received high praise from us here, and never disappoints on anything she touches. I think the cards have a great look to them, and the suits are differentiated not only by color, but also by iconography – a boon for our colorblind gamer friends. I am very excited to see where the components end up at the end of the Kickstarter campaign for sure.
Euchre has always been one of my favorite games, and it is something I can play with any type of teammate or opponent. I learned how to play on a bus in France in college and will always accept an invitation to play it. So to have a themed version of Euchre to play that also adds so many interesting new decisions and teammate roles and physical score-keeping components just hits on every level. The theme and game are not necessarily securely tied together – I think those that are opposed to a fantasy setting can easily enjoy the game or simply re-theme it themselves to almost anything.
This one is a sneaky little game that pulls you in and keeps you interested throughout its entirety, and that is a mark of a great game for me. Once game nights can get back to normal soon (I hope) I can see this coming out to the table quite often. If you are in the market for a swole Euchre replacement (or extremely fun side session for the die-hards), then I recommend you take a look at Wicked & Wise. It adds so many great new ideas to keep an old standard fresh and tasty. Do consider backing it on Kickstarter when it launches in August, and let’s see if we can get Carla to drop an image of the Lead Player Token they are planning.
Wicked & Wise is a trick-taking game where players belong to teams of dragon/mouse-kind bent on epic games of cards upon which they wager and win treasures and gold. Think you know Euchre? Well this is Euchre with purpose!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
Setup is different for each play count from two to six players. For this review, we have tackled the two-player version that uses an open-handed ghost-Mouse player. Separate all card types and place them in decks, per the rules. Each Dragon player will receive 10 basic cards for their hands, and the ghost-Mouse player will be dealt five cards face-up between both players. The starting player is determined and given the Lead Token, which in this prototype copy, is a 3d-printed white dragon (amazing). Each player (or team if playing with more players) also chooses their Goal card for the round and a Table Talk card in use for the entire game. There are more rules for setup, but this is the general idea.
Generally speaking, Wicked & Wise is played like a normal trick-taking game with several embellishments. One such is that the leading Dragon will play the first card to set the trump suit, then the other Dragon(s) will play their card to follow. Once all Dragons have played, the Mouse players will play their one card in the same team order the Dragons followed. The Dragons’ cards are all played for the suit and numeric value, as in Euchre, but the Mouse cards are played for their special abilities printed at the bottom of each card. These abilities could include drawing cards and passing them to their Dragon teammate, or choosing to take some Gold, or discarding and redrawing more basic cards. Oh, but here is the kicker – the Dragons now get another card they may play to help tip the odds and win the trick! I am no master of Euchre (or any trick-taking game for that matter), but I know I have never seen this in any game I have ever played. Two opportunities to play a card to win the trick? Excellent.
The round Goal cards are now consulted to see if the teams achieved their chosen Goal for the round. If successful, the team takes the reward printed. If not, they lose half the amount, rounded down. Afterward, the Cleanup actions will reset hand sizes and get the table ready to play the next round. The winning team is they who are able to amass the largest collection of Gold over the course of the three rounds of play. Games can last anywhere from 30 to 60 minutes per my plays, and they get faster with more experience and more focused players.
Components. Again, this is a prototype copy of this game. That said, I am absolutely impressed with how far along this game seems to be at this point. The art is mostly complete and it is simply amazing. Beth Sobel has always received high praise from us here, and never disappoints on anything she touches. I think the cards have a great look to them, and the suits are differentiated not only by color, but also by iconography – a boon for our colorblind gamer friends. I am very excited to see where the components end up at the end of the Kickstarter campaign for sure.
Euchre has always been one of my favorite games, and it is something I can play with any type of teammate or opponent. I learned how to play on a bus in France in college and will always accept an invitation to play it. So to have a themed version of Euchre to play that also adds so many interesting new decisions and teammate roles and physical score-keeping components just hits on every level. The theme and game are not necessarily securely tied together – I think those that are opposed to a fantasy setting can easily enjoy the game or simply re-theme it themselves to almost anything.
This one is a sneaky little game that pulls you in and keeps you interested throughout its entirety, and that is a mark of a great game for me. Once game nights can get back to normal soon (I hope) I can see this coming out to the table quite often. If you are in the market for a swole Euchre replacement (or extremely fun side session for the die-hards), then I recommend you take a look at Wicked & Wise. It adds so many great new ideas to keep an old standard fresh and tasty. Do consider backing it on Kickstarter when it launches in August, and let’s see if we can get Carla to drop an image of the Lead Player Token they are planning.
Hazel (1853 KP) rated Paper Towns in Books
May 30, 2017
John Green is such a good writer
Paper Towns is a brilliantly written novel by John Green. Having only previously read The Fault in our Stars I have little to compare it to and cannot say whether it is his best. I am writing this less that half an hour after finishing Paper Towns therefore it is still fresh in my mind, which may explain my slight preference over TFIOS. However the story lines are so different that it is not really fair to compare them.
Set in Orlando, Florida, Paper Towns is narrated by eighteen-year-old Quentin Jacobson (often referred to as Q). It begins with a flash back to when he and next door neighbour, Margo Roth Spiegelman, were nine and discovered a dead body in the park. It is here that the differences in character are pointed out: “As I took those two steps back, Margo took two equally small and quiet steps forward.” Q is an anxious boy, whereas Margo comes across as very confident.
Despite their childhood relationship, for the main bulk of the story Q and Margo have grown apart. They belong to different social circles: Margo to the popular crowd and Q with the gamers, band members and social outcasts. But things take a turn when one night Margo climbs through Q’s bedroom window and insists he accompany her on a nighttime adventure, going around righting wrongs and wronging rights.
But the next day Margo runs away telling no one where she is going, except it appears that she has left clues to her whereabouts. Clues only intended for Q to discover. With the help of his prom-obsessed friend, Ben; Radar, the guy whose parents own the world’s largest collection of black Santas (seriously, where does Green come up with this stuff?); and Lacey, Margo’s best friend and Ben’s soon to be girlfriend; Q struggles to understand the clues and uncover Margo’s hiding place.
To begin with it is exciting to read about Q and his friends unscrambling the hidden messages but as the story goes on and Margo is yet to be found a sense of dread creeps up on us and Q begins to think the worst.
The final section, however, is fast past and thrilling to read as the characters travel across states, with a rather short time limit, in Q’s mini van in a final attempt to find Margo. What will they find when they arrive? Will Margo still be there?
At first I was not sure that I would like this book. Chapter one is mostly about Quentin, Ben and Radar fooling around as boys do, but once everything kicks off with Margo it is really exciting. Similarly to The Fault in our Stars, Green has filled Paper Towns with clever metaphors with paper, string, balloons and grass being used to represent life. It is a very witty narrative containing lots of humour, yet also manages to convey important ideas about the way we see the world, and the people in it.
Paper Towns can be described as a contemporary, coming-of-age story. As mentioned already, Margo was portrayed as a confident girl whereas Quentin was the opposite. Despite Q stating “I wanted Margo’s disappearance to change me; but it hasn’t, not really” I think Green has shown major character developments, and possibly even role reversals. Q may never completely get rid of his anxieties and does not totally become a different person, but he does gain more confidence as he is forced out of his comfort zone, and his perception of other people also begins to alter. Margo on the other hand may not be all that she seems. The real Margo may in fact be a quiet, rather lost teen in a world she feels trapped in. I think this story and Q’s development has the potential to inspire others of similar ages and make all readers question things about themselves.
Overall, an exceptionally good read.
Set in Orlando, Florida, Paper Towns is narrated by eighteen-year-old Quentin Jacobson (often referred to as Q). It begins with a flash back to when he and next door neighbour, Margo Roth Spiegelman, were nine and discovered a dead body in the park. It is here that the differences in character are pointed out: “As I took those two steps back, Margo took two equally small and quiet steps forward.” Q is an anxious boy, whereas Margo comes across as very confident.
Despite their childhood relationship, for the main bulk of the story Q and Margo have grown apart. They belong to different social circles: Margo to the popular crowd and Q with the gamers, band members and social outcasts. But things take a turn when one night Margo climbs through Q’s bedroom window and insists he accompany her on a nighttime adventure, going around righting wrongs and wronging rights.
But the next day Margo runs away telling no one where she is going, except it appears that she has left clues to her whereabouts. Clues only intended for Q to discover. With the help of his prom-obsessed friend, Ben; Radar, the guy whose parents own the world’s largest collection of black Santas (seriously, where does Green come up with this stuff?); and Lacey, Margo’s best friend and Ben’s soon to be girlfriend; Q struggles to understand the clues and uncover Margo’s hiding place.
To begin with it is exciting to read about Q and his friends unscrambling the hidden messages but as the story goes on and Margo is yet to be found a sense of dread creeps up on us and Q begins to think the worst.
The final section, however, is fast past and thrilling to read as the characters travel across states, with a rather short time limit, in Q’s mini van in a final attempt to find Margo. What will they find when they arrive? Will Margo still be there?
At first I was not sure that I would like this book. Chapter one is mostly about Quentin, Ben and Radar fooling around as boys do, but once everything kicks off with Margo it is really exciting. Similarly to The Fault in our Stars, Green has filled Paper Towns with clever metaphors with paper, string, balloons and grass being used to represent life. It is a very witty narrative containing lots of humour, yet also manages to convey important ideas about the way we see the world, and the people in it.
Paper Towns can be described as a contemporary, coming-of-age story. As mentioned already, Margo was portrayed as a confident girl whereas Quentin was the opposite. Despite Q stating “I wanted Margo’s disappearance to change me; but it hasn’t, not really” I think Green has shown major character developments, and possibly even role reversals. Q may never completely get rid of his anxieties and does not totally become a different person, but he does gain more confidence as he is forced out of his comfort zone, and his perception of other people also begins to alter. Margo on the other hand may not be all that she seems. The real Margo may in fact be a quiet, rather lost teen in a world she feels trapped in. I think this story and Q’s development has the potential to inspire others of similar ages and make all readers question things about themselves.
Overall, an exceptionally good read.
Sensitivemuse (246 KP) rated Siege and Storm in Books
Sep 11, 2017
First half is good, slows down in the second with the last 50 pages exploding
Contains spoilers, click to show
***Spoilers ahead, you have been warned***
You’d have to read Shadow and Bone to read and understand Siege and Storm. Otherwise you’d be pretty lost as events follow up right after the first book.
The first half of the book was at a great pace and filled with lots of action, bombs, explosions, fighting, magic, all sorts of goodness you would expect for the second book to follow up for an excellent start in the first. It slows down in the second half of the book where preparations for encountering The Darkling are made and you have this whole drama with Alina and Mal going on;
Okay I was wrong about The Darkling. I was torn apart when he ended up being jackalope of the year and I was holding a banner of love for Alina and Mal.
Then Nikolai steps in.
Handsome, charismatic, swashbuckling, people sway to his beat Nikolai. I loved reading about him whenever he came into the picture. It’s like when your school crush comes into the classroom and you realize you’re going to share a table with him. That kind of giddiness is what Nikolai brings to the book.
I saw the chemistry with Alina and Mal in the first one, and it just falls apart here in Siege and Storm - understandably so as the dynamics have changed a lot and Alina has climbed up in the ladder of importance and Mal has suddenly fallen off the grid and is just considered a lowly guard of Alina the Sun Summoner. Which is pretty good right? You’re near the person you love and care about, you’re standing guard and you’re close by.
No. Can’t be that easy right? First Nikolai steps into the picture and is suddenly looking like a much better prospect and the drama with Alina looking for the Firebird to amplify her powers even more - the point where she becomes obsessed with it changes her personality and makes her more darker, assertive, and she’s not the girl we all once knew in the first book. I really love this personality change in her. There’s a slight whiny voice to it but she really steps up and grows exponentially as a character.
So I can see the romance aspect of the book falling apart, but at the same time you ask yourself is it really necessary? I can see the attempt at a love triangle with Mal and Nikolai with Alina in the middle but from what I see, she gets along fine with both of them, but does she really need one or the other as a love interest? I don’t see the chemistry there with either of them.
Sure, Alina still cares a lot for Mal but everything’s changed and it just seems like she doesn’t need romance..not yet anyway. Instead, the attempt at the romance is seen as two whiny people who can’t get their own way and they take it out on each other by indulging themselves on the road to self destruction. Again, that’s a very human trait and good on portraying that. The whininess though, I could do without. It caused unnecessary drama in the book, and endless of pages in the second half where the plot doesn’t seem to be moving forward or anywhere. It feels like an unnecessary filler.
The last third of the novel though did pick up the pace (did not make up for the whiny drama though) and provided a lot of the explosions and action you had in the first half. Not really featuring a cliffhanger ending, but it’s making me look forward to what I have to see in the third and final book of this series.
PS: My heart bled for Genya.
You’d have to read Shadow and Bone to read and understand Siege and Storm. Otherwise you’d be pretty lost as events follow up right after the first book.
The first half of the book was at a great pace and filled with lots of action, bombs, explosions, fighting, magic, all sorts of goodness you would expect for the second book to follow up for an excellent start in the first. It slows down in the second half of the book where preparations for encountering The Darkling are made and you have this whole drama with Alina and Mal going on;
Okay I was wrong about The Darkling. I was torn apart when he ended up being jackalope of the year and I was holding a banner of love for Alina and Mal.
Then Nikolai steps in.
Handsome, charismatic, swashbuckling, people sway to his beat Nikolai. I loved reading about him whenever he came into the picture. It’s like when your school crush comes into the classroom and you realize you’re going to share a table with him. That kind of giddiness is what Nikolai brings to the book.
I saw the chemistry with Alina and Mal in the first one, and it just falls apart here in Siege and Storm - understandably so as the dynamics have changed a lot and Alina has climbed up in the ladder of importance and Mal has suddenly fallen off the grid and is just considered a lowly guard of Alina the Sun Summoner. Which is pretty good right? You’re near the person you love and care about, you’re standing guard and you’re close by.
No. Can’t be that easy right? First Nikolai steps into the picture and is suddenly looking like a much better prospect and the drama with Alina looking for the Firebird to amplify her powers even more - the point where she becomes obsessed with it changes her personality and makes her more darker, assertive, and she’s not the girl we all once knew in the first book. I really love this personality change in her. There’s a slight whiny voice to it but she really steps up and grows exponentially as a character.
So I can see the romance aspect of the book falling apart, but at the same time you ask yourself is it really necessary? I can see the attempt at a love triangle with Mal and Nikolai with Alina in the middle but from what I see, she gets along fine with both of them, but does she really need one or the other as a love interest? I don’t see the chemistry there with either of them.
Sure, Alina still cares a lot for Mal but everything’s changed and it just seems like she doesn’t need romance..not yet anyway. Instead, the attempt at the romance is seen as two whiny people who can’t get their own way and they take it out on each other by indulging themselves on the road to self destruction. Again, that’s a very human trait and good on portraying that. The whininess though, I could do without. It caused unnecessary drama in the book, and endless of pages in the second half where the plot doesn’t seem to be moving forward or anywhere. It feels like an unnecessary filler.
The last third of the novel though did pick up the pace (did not make up for the whiny drama though) and provided a lot of the explosions and action you had in the first half. Not really featuring a cliffhanger ending, but it’s making me look forward to what I have to see in the third and final book of this series.
PS: My heart bled for Genya.
BankofMarquis (1832 KP) rated The Dark Knight (2008) in Movies
Apr 16, 2018
Not a Masterpiece, but has a Masterful performance
With the DARK KNIGHT, Christopher Nolan kicks his movie's up a notch. His previous films were critical - but not necessarily commercial - successes. With the 2nd of his Batman trilogy, Nolan swings for the seats and in more ways than one, hits a home run.
THE DARK KNIGHT continues the "dark, realistic" Batman story line (based on the Frank Miller Graphic Novels of the same name) that Nolan started with BATMAN BEGINS. This film starts off simply enough - a "James Bond" type of opening action sequence that has Batman tying up some loose ends (specifically regarding the villain Scarecrow), but Nolan (and his brother, the Screenwriter Jonathan Nolan) do a clever thing, they interweave the introduction of a new villain, The Joker, into this universe.
While The Joker commits crime after crime, his real purpose is to bring chaos and anarchy to Gotham City - and he succeeds wonderfully well, despite the attempts of Batman, Alfred, Lucious Fox and Detective Jim Gordon to stop him.
As is befitting a criminal such as The Joker - and also, as befitting a big budget summer tent pole blockbuster film - the stunts of this film are amazing, over-the-top, explosive and LOUD. There are death defying stunts, breathlessly captured, long, screeching car chases (that's a good thing) and fight scenes that are well choreographed and are, by the most part, done "practically" (not with the aid of CGI), including a wonderful stunt of flipping a semi-truck and trailer up in the air and onto it's back by the nose of the truck.
These stunts would mean nothing if there wasn't some folks to root for and get behind - and this film has those characters - and performances - in spades with continued good work from Nolan "Dark Knight Trilogy" regulars Christian Bale (Batman/Bruce Wayne), Detective Jim Gordon (Gary Oldman), Alfred the Butler (Michael Caine, really shining here) and Lucious Fox (Morgan Freeman - a nice character add to this universe for this trilogy). This core really brings the goods, which is good, for the newcomers to this series - Aaron Eckhart's District Attorney Harvey Dent and Maggie Gillenhall taking over the role of Rachel Dawes (from Katie Holmes) are pretty bland in comparison.
But...all of them pale in comparison to the once-in-a-lifetime performance and character of Heath Ledger as The Joker. Ledger, as most of you know, rightfully won the Oscar for Best Supporting Actor for this role - a rare feat for a "comic book" movie. This is not only the Best Supporting Actor turn for 2008, but I would argue it is one of the best Supporting Actor turns of all-time. Anytime that Ledger is on the screen, your eye goes to him and you lose all sense of anything else that is going on. His look, his tics, his pauses, his vocal patterns, his mannerisms, his walk, ALL convey a sense of the character and added all up, it is quite something to behold.
Many, many have called this their favorite "comic book" film of all time, but I don't think I share that idea. While Nolan spent much of his time on the characters, the "look" of the film and the effects and stunts, he left the story a little too thin and the length of this film is a bit too long, for my tastes. I was most certainly looking at my watch during the "thrilling conclusion" of this film waiting for it to be done.
Now...to be fair...most of the reason for that is that I was exhausted watching Ledger's performance. He wore me out. But...that's a compliment, not a complaint.
Letter Grade: A-
8 (out of 10) stars and you can take that to the Bank(ofMarquis)
THE DARK KNIGHT continues the "dark, realistic" Batman story line (based on the Frank Miller Graphic Novels of the same name) that Nolan started with BATMAN BEGINS. This film starts off simply enough - a "James Bond" type of opening action sequence that has Batman tying up some loose ends (specifically regarding the villain Scarecrow), but Nolan (and his brother, the Screenwriter Jonathan Nolan) do a clever thing, they interweave the introduction of a new villain, The Joker, into this universe.
While The Joker commits crime after crime, his real purpose is to bring chaos and anarchy to Gotham City - and he succeeds wonderfully well, despite the attempts of Batman, Alfred, Lucious Fox and Detective Jim Gordon to stop him.
As is befitting a criminal such as The Joker - and also, as befitting a big budget summer tent pole blockbuster film - the stunts of this film are amazing, over-the-top, explosive and LOUD. There are death defying stunts, breathlessly captured, long, screeching car chases (that's a good thing) and fight scenes that are well choreographed and are, by the most part, done "practically" (not with the aid of CGI), including a wonderful stunt of flipping a semi-truck and trailer up in the air and onto it's back by the nose of the truck.
These stunts would mean nothing if there wasn't some folks to root for and get behind - and this film has those characters - and performances - in spades with continued good work from Nolan "Dark Knight Trilogy" regulars Christian Bale (Batman/Bruce Wayne), Detective Jim Gordon (Gary Oldman), Alfred the Butler (Michael Caine, really shining here) and Lucious Fox (Morgan Freeman - a nice character add to this universe for this trilogy). This core really brings the goods, which is good, for the newcomers to this series - Aaron Eckhart's District Attorney Harvey Dent and Maggie Gillenhall taking over the role of Rachel Dawes (from Katie Holmes) are pretty bland in comparison.
But...all of them pale in comparison to the once-in-a-lifetime performance and character of Heath Ledger as The Joker. Ledger, as most of you know, rightfully won the Oscar for Best Supporting Actor for this role - a rare feat for a "comic book" movie. This is not only the Best Supporting Actor turn for 2008, but I would argue it is one of the best Supporting Actor turns of all-time. Anytime that Ledger is on the screen, your eye goes to him and you lose all sense of anything else that is going on. His look, his tics, his pauses, his vocal patterns, his mannerisms, his walk, ALL convey a sense of the character and added all up, it is quite something to behold.
Many, many have called this their favorite "comic book" film of all time, but I don't think I share that idea. While Nolan spent much of his time on the characters, the "look" of the film and the effects and stunts, he left the story a little too thin and the length of this film is a bit too long, for my tastes. I was most certainly looking at my watch during the "thrilling conclusion" of this film waiting for it to be done.
Now...to be fair...most of the reason for that is that I was exhausted watching Ledger's performance. He wore me out. But...that's a compliment, not a complaint.
Letter Grade: A-
8 (out of 10) stars and you can take that to the Bank(ofMarquis)
Heather Cranmer (2721 KP) rated Night Chill (Night Chill, #1) in Books
Jun 7, 2018
(This review can also be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).
The cover and synopsis of this book sounded creepy, and I love creepy! I'm always after a great horror novel, and this was definitely didn't disappoint. In fact, it reminded me a lot of Richard Laymon's novels except a lot better (and Richard Laymon is one of my favorite horror authors).
How creepy is that cover!?! (Hint: the answer is very)! I'm not sure who the little girl is on the cover. I thought it may be Melissa (not going into details due to spoilers), but I could be wrong. Still, the cover definitely grabbed my attention.
I don't really know how the title pertains to the story, but it's definitely a creepy title nonetheless.
The world building was done very well which is what makes this story that much spookier. Gunhus does a fantastic job making the readers believe that something like this could actually happen. Not once did I doubt anything in the story line. I felt that all my questions were answered throughout the book except one question about Max although it's not relevant to the story.
The pacing reels you in from the very first sentence. I devoured this book, and it held my attention very much so throughout the whole book. Never once does it slow down or go too fast that I don't know what's going on.
The plot was super spooky! The idea that a stranger with supernatural powers is trying to kidnap your child, and no one believes what you say even though it's the truth is definitely frightening. While it's probably been done before, Gunhus takes the idea and nurtures it, giving it wings to grow into something horrorific. There were some good plot twists although I did predict one early on. The ending of the book leaves it open to become a series although you can read this book as a standalone. However, if there is another book, I definitely will be reading it!
I thought the characters were very well written. Jack came across as a very devoted dad. At first, I did doubt his sanity, and I did wonder if he was hallucinating, but he quickly quashed those ideas. I loved how Jack was willing to do whatever it took to save Sarah and keep his family together. I found Nate Huckley to be an awesome bad guy although simply referring to him as "bad guy" seems so wrong because he is so much more. Huckley is intelligent, witty, and knows exactly what he wants. I found him to be scary mostly due to how he could be anywhere he wanted no matter what. He could also make people do whatever he wanted them too. He's definitely one of my favorite baddies in a book. My favorite character, however, was Joseph Lonetree. I loved how hardcore he came across although he proved to be a big softie. I understood his need to do what he did. Lonetree didn't take any crap from anyone.
I enjoyed the dialogue and found that it flowed smoothly and freely. I mostly enjoyed reading about Jack though. There is some swear words as well as violence and gore so be warned if that's not your thing.
Overall, Night Chill is a creepy story that leaves you wondering what if this really did and has been happening. The plot is fantastic, the world building spooky, and the characters amazing!
I'd recommend this book to those aged 18+ who are fans of classic horror and for fans of writers such as Richard Laymon.
(I received this title in ebook format for free from the tour host in exchange for a fair and honest review).
The cover and synopsis of this book sounded creepy, and I love creepy! I'm always after a great horror novel, and this was definitely didn't disappoint. In fact, it reminded me a lot of Richard Laymon's novels except a lot better (and Richard Laymon is one of my favorite horror authors).
How creepy is that cover!?! (Hint: the answer is very)! I'm not sure who the little girl is on the cover. I thought it may be Melissa (not going into details due to spoilers), but I could be wrong. Still, the cover definitely grabbed my attention.
I don't really know how the title pertains to the story, but it's definitely a creepy title nonetheless.
The world building was done very well which is what makes this story that much spookier. Gunhus does a fantastic job making the readers believe that something like this could actually happen. Not once did I doubt anything in the story line. I felt that all my questions were answered throughout the book except one question about Max although it's not relevant to the story.
The pacing reels you in from the very first sentence. I devoured this book, and it held my attention very much so throughout the whole book. Never once does it slow down or go too fast that I don't know what's going on.
The plot was super spooky! The idea that a stranger with supernatural powers is trying to kidnap your child, and no one believes what you say even though it's the truth is definitely frightening. While it's probably been done before, Gunhus takes the idea and nurtures it, giving it wings to grow into something horrorific. There were some good plot twists although I did predict one early on. The ending of the book leaves it open to become a series although you can read this book as a standalone. However, if there is another book, I definitely will be reading it!
I thought the characters were very well written. Jack came across as a very devoted dad. At first, I did doubt his sanity, and I did wonder if he was hallucinating, but he quickly quashed those ideas. I loved how Jack was willing to do whatever it took to save Sarah and keep his family together. I found Nate Huckley to be an awesome bad guy although simply referring to him as "bad guy" seems so wrong because he is so much more. Huckley is intelligent, witty, and knows exactly what he wants. I found him to be scary mostly due to how he could be anywhere he wanted no matter what. He could also make people do whatever he wanted them too. He's definitely one of my favorite baddies in a book. My favorite character, however, was Joseph Lonetree. I loved how hardcore he came across although he proved to be a big softie. I understood his need to do what he did. Lonetree didn't take any crap from anyone.
I enjoyed the dialogue and found that it flowed smoothly and freely. I mostly enjoyed reading about Jack though. There is some swear words as well as violence and gore so be warned if that's not your thing.
Overall, Night Chill is a creepy story that leaves you wondering what if this really did and has been happening. The plot is fantastic, the world building spooky, and the characters amazing!
I'd recommend this book to those aged 18+ who are fans of classic horror and for fans of writers such as Richard Laymon.
(I received this title in ebook format for free from the tour host in exchange for a fair and honest review).
Kristy H (1252 KP) rated Paper Ghosts in Books
Jun 4, 2018
Odd, creepy thriller
Carl Feldman was a famous photographer whose photos were well-known and whose books sold around the country. Then, he was tried--and acquitted--for the murder of a young mother. Now he lives in a home for wayward folks and criminals with dementia. Supposedly his mind is going, and there's much he doesn't remember about his past. There are tremors in his arm and gaps in his past. But each week a young woman visits, claiming to be his daughter. Eventually, she shows up to take Carl on a trip. But this isn't a father/daughter bonding ritual. She's convinced Carl knows what happened to her sister, Rachel, who disappeared when she was twelve and Rachel nineteen. She's spent years accumulating clues and evidence that point squarely to Carl's guilt--including his own photographs. How much does Carl really remember about those years? And how much is she at risk driving into Texas with a potential killer?
This was really different and odd book--not necessarily in a bad way, but it takes some getting used to and it's hard to explain, especially without spoiling anything. Our characters are few, with a focus on our female protagonist (who isn't named until the end of the book, so I won't name her here) and Carl. Both come alive through Heaberlin's well-written words, but neither are easy to like at times. Our main character is on a quest--one she's been on from the moment Rachel disappeared: to figure out what happened to her beloved sister. Her drive and desperation seep through the pages, and she's a fascinating and dynamic character, if not always a sympathetic or reliable one.
Yet she's completely lovable next to Carl, a potential serial killer who could be whispering to ghosts or plotting to kill her--it's so hard for us to know. What's so intriguing about this book is the bond to the two form as they drive across Texas, whose landscape becomes almost a third character in the novel. While at times I felt the plot dip and drag a bit, wondering where things were going, other times I was struck by the amazing dynamic Heaberlin created between the two. So much of the book is just Carl and our main character, alone in a vehicle in Texas, and it's very interesting, honestly, how she kept that interesting!
The book is creepy and tense at times, with Carl's behavior coming across as spooky and a layer of distrust covering the whole book. Who can we trust or believe? How much does Carl really remember? What is our main character really trying to achieve with this journey with Carl; is she telling us everything? I was left jumping and mistrustful, always wondering what would happen next.
The mixed media aspect of the book helps too, with not only commentary from our main character, but also excerpts from her childhood journal, pictures of Carl's, and snippets from one of his photography books. As such, things unfold slowly and ominously, overlaying the tense atmosphere of the novel. A lot happens and it can get a little perplexing at times, but it's also intriguing and compelling. A few twists and turns made me go "whoa." There's even a few moments between Carl and his "daughter" that are humorous. By the end, you're a little dazed and worn out, and the ending seems shocking. It definitely wasn't what I was expecting, that's for sure. The whole book felt the way, even though I enjoyed it.
Overall, this is slow-burning thriller that takes some time to warm to, but once you get into the rhythm, is interesting and compelling. The main characters are well-faceted, different, and unreliable. It's a creepy and tense read. 3.5 stars.
I received a copy of this novel from the publisher and Netgalley in return for an unbiased review.
This was really different and odd book--not necessarily in a bad way, but it takes some getting used to and it's hard to explain, especially without spoiling anything. Our characters are few, with a focus on our female protagonist (who isn't named until the end of the book, so I won't name her here) and Carl. Both come alive through Heaberlin's well-written words, but neither are easy to like at times. Our main character is on a quest--one she's been on from the moment Rachel disappeared: to figure out what happened to her beloved sister. Her drive and desperation seep through the pages, and she's a fascinating and dynamic character, if not always a sympathetic or reliable one.
Yet she's completely lovable next to Carl, a potential serial killer who could be whispering to ghosts or plotting to kill her--it's so hard for us to know. What's so intriguing about this book is the bond to the two form as they drive across Texas, whose landscape becomes almost a third character in the novel. While at times I felt the plot dip and drag a bit, wondering where things were going, other times I was struck by the amazing dynamic Heaberlin created between the two. So much of the book is just Carl and our main character, alone in a vehicle in Texas, and it's very interesting, honestly, how she kept that interesting!
The book is creepy and tense at times, with Carl's behavior coming across as spooky and a layer of distrust covering the whole book. Who can we trust or believe? How much does Carl really remember? What is our main character really trying to achieve with this journey with Carl; is she telling us everything? I was left jumping and mistrustful, always wondering what would happen next.
The mixed media aspect of the book helps too, with not only commentary from our main character, but also excerpts from her childhood journal, pictures of Carl's, and snippets from one of his photography books. As such, things unfold slowly and ominously, overlaying the tense atmosphere of the novel. A lot happens and it can get a little perplexing at times, but it's also intriguing and compelling. A few twists and turns made me go "whoa." There's even a few moments between Carl and his "daughter" that are humorous. By the end, you're a little dazed and worn out, and the ending seems shocking. It definitely wasn't what I was expecting, that's for sure. The whole book felt the way, even though I enjoyed it.
Overall, this is slow-burning thriller that takes some time to warm to, but once you get into the rhythm, is interesting and compelling. The main characters are well-faceted, different, and unreliable. It's a creepy and tense read. 3.5 stars.
I received a copy of this novel from the publisher and Netgalley in return for an unbiased review.
Gareth von Kallenbach (980 KP) rated the PC version of Call of Duty: Advanced Warfare in Video Games
Jun 19, 2019
Sledgehammer Games have crafted a gem in the latest chapter in the mega-selling Cal of Duty series. Call of Duty: Advanced Warfare blends old and new to create the most enjoyable and versatile entry into the series in recent years.
The game is set in the near future where Exo Skeletons, drones, and target seeking grenades have become commonplace on the battlefield.
Players are cast as a young Marine who after a successful but costly battle finds himself at a crossroads. He is given a new chance when the head of a large and powerful private defense contractor offers to make him part of the team.
At this point players will take on a deadly terror threat all over the globe and will have an arsenal of weapons at their disposal including hover bikes for a thrilling chase through Detroit.
Of course there is a darker side to the story and a bigger plot is discovered where the player must stand up for what he knows is right even if it means turning his back on others.
The graphics of the game are first rate and the facial animations have to be seen to be believed. I enjoyed the new weapons and storylines, but much of the gameplay while exciting does follow the series staples of run and gun, stealth missions, and vehicle chases.
The addition of the Exo Suit is a huge plus as it allows for jet powered jumps and moves as well as the ability to cling to metallic surfaces.
This feature enhances the storylines greatly as I enjoyed jumping to and from moving vehicles, climbing up vast buildings, and making tall jumps in combat.
What really makes this game shine is the amazing multiplay which not only combines multiple modes such as Kill Confirmed, Deathmatch, Team Deathmatch, and countless other modes, it also has co-op missions as well.
The ease of customization in the multiplay modes is great as everything from energy weapons to machine guns is available to players as is the ability to customize your perks, kill streak rewards, and accessories.
The game offers bonus items that can be accessed in menu and in game which really enhances the appeal of the game. I remember turning a solar lense on some enemies and frying them down as well as getting a giant combat suit and cutting players down to size.
I had issues with the multiplayer in Ghosts and had to force myself to play to make max level, but thankfully Advanced has not had those issues as I happily play the online modes as often as I can. I have enjoyed the maps and the variety of weapons and combat styles immensely.
The inclusion of Kevin Spacey was a nice addition as far as I was concerned as it brought a new level of menace and complexity to what could have otherwise been a stock video bad guy. You can almost understand his motivations.
I was able to complete the single player campaign in a bit over 6 hours but I enjoyed the thrill ride it contained and being able to use the abilities of the suit as well as the grapple were well featured throughout the highly detailed levels of the game.
In the end if you like Call of Duty then you will likely love this game and if you are not a fan, then no matter what the publisher and designers do will likely not appease you. For me, this was a nice mix of the old and familiar with some new directions that shows there is still plenty of life in the franchise.
http://sknr.net/2015/01/08/call-dutyadvanced-warfare/
The game is set in the near future where Exo Skeletons, drones, and target seeking grenades have become commonplace on the battlefield.
Players are cast as a young Marine who after a successful but costly battle finds himself at a crossroads. He is given a new chance when the head of a large and powerful private defense contractor offers to make him part of the team.
At this point players will take on a deadly terror threat all over the globe and will have an arsenal of weapons at their disposal including hover bikes for a thrilling chase through Detroit.
Of course there is a darker side to the story and a bigger plot is discovered where the player must stand up for what he knows is right even if it means turning his back on others.
The graphics of the game are first rate and the facial animations have to be seen to be believed. I enjoyed the new weapons and storylines, but much of the gameplay while exciting does follow the series staples of run and gun, stealth missions, and vehicle chases.
The addition of the Exo Suit is a huge plus as it allows for jet powered jumps and moves as well as the ability to cling to metallic surfaces.
This feature enhances the storylines greatly as I enjoyed jumping to and from moving vehicles, climbing up vast buildings, and making tall jumps in combat.
What really makes this game shine is the amazing multiplay which not only combines multiple modes such as Kill Confirmed, Deathmatch, Team Deathmatch, and countless other modes, it also has co-op missions as well.
The ease of customization in the multiplay modes is great as everything from energy weapons to machine guns is available to players as is the ability to customize your perks, kill streak rewards, and accessories.
The game offers bonus items that can be accessed in menu and in game which really enhances the appeal of the game. I remember turning a solar lense on some enemies and frying them down as well as getting a giant combat suit and cutting players down to size.
I had issues with the multiplayer in Ghosts and had to force myself to play to make max level, but thankfully Advanced has not had those issues as I happily play the online modes as often as I can. I have enjoyed the maps and the variety of weapons and combat styles immensely.
The inclusion of Kevin Spacey was a nice addition as far as I was concerned as it brought a new level of menace and complexity to what could have otherwise been a stock video bad guy. You can almost understand his motivations.
I was able to complete the single player campaign in a bit over 6 hours but I enjoyed the thrill ride it contained and being able to use the abilities of the suit as well as the grapple were well featured throughout the highly detailed levels of the game.
In the end if you like Call of Duty then you will likely love this game and if you are not a fan, then no matter what the publisher and designers do will likely not appease you. For me, this was a nice mix of the old and familiar with some new directions that shows there is still plenty of life in the franchise.
http://sknr.net/2015/01/08/call-dutyadvanced-warfare/
Kristy H (1252 KP) rated The Mighty Heart of Sunny St. James in Books
Jun 21, 2019
Sunny St. James is twelve and getting a new heart. She was diagnosed at the age of ten with cardiomyopathy: a failing heart. That was two years ago. Sunny’s been through a lot in her short life. Her dad passed away in an accident right after she was born. When she was four, her mom, Lena, couldn’t take care of her anymore, so she gave her to her best friend, Kate. Kate and Sunny moved to Juniper Island, where Kate runs Cherry Picked Books. And recently, Sunny’s best friendship with Margot ended. But she’s getting a heart transplant, and everything is going to change now. Sunny even has a new life plan, which includes finding a new best friend and kissing some boys. So when she meets Quinn, a new girl, on the beach, it seems like all the pieces of her plan are coming together. But Quinn makes Sunny question some things—including whether she wants to kiss boys at all.
“I’m going to die today. Definitely for a few minutes and maybe forever. Kate keeps telling me no way, nohow is it going to be forever, but she isn’t the one who’s about to have her most important internal organ switched out like a new swimsuit at the start of the summer.”
Oh this book, this book. Ashley Herring Blake did it again. She is just such a wonderful, wonderful writer. I simply fell head over heels for Sunny, who stole my heart from the first pages of this beautiful book. She is strong, vulnerable, and a darling character who came to life through Blake’s lovely writing. She goes through so much in her life—and in the chapters of this book—and yet there’s so much hope and laughter. I cannot even describe it. The book opens with Sunny’s transplant and then we move on from there, as she works to implement her three-step plan:
“Step One: Do awesome amazing things I could never do before. Step Two: Find a new best friend. Step Three: Find a boy and kiss him.”
To Sunny’s twelve-year-old reasoning, it all makes perfect sense. She has a new heart, so it’s a perfect time to be a new person. In fact, with the new heart, there’s no reason to feel the things she felt before, which might have included some desires to kiss girls. When she meets Quinn on the beach—Quinn and her mom are in town for the summer, as Quinn’s mom is a nature photographer—they become fast friends. It seems like they will be on a quest to kiss boys together. But things quickly go awry (seriously – there are some hilarious comedic scenes as the two attempt to kiss some boys). This book does such an amazing job at capturing the loneliness of young gay kids. I so wish there books like this around when I was a teen. Sunny is so sweet, so real, and so raw as she works through her confusion about liking girls. This is such a wonderful and needed book for middle schoolers (and everyone)—for queer kids as they try to figure out things like Sunny and for the allies who need to support them. I wish everyone could read it. Not only does Sunny struggle with her feelings about liking girls and boys, but she must deal with the return of her long-lost mother, Lena. In another book, these two storylines might feel crowded, but Blake handles them deftly.
And it’s such a lovely story at its heart—because, truly, it’s a book about hearts and those you love and who love you. I defy you to read this book and not fall in love with Sunny St. James. She is a character who will stick with you long after you read the last page. Blake has created yet another lasting story through her magical words. I highly recommend this book. 4.5+ stars.
“I’m going to die today. Definitely for a few minutes and maybe forever. Kate keeps telling me no way, nohow is it going to be forever, but she isn’t the one who’s about to have her most important internal organ switched out like a new swimsuit at the start of the summer.”
Oh this book, this book. Ashley Herring Blake did it again. She is just such a wonderful, wonderful writer. I simply fell head over heels for Sunny, who stole my heart from the first pages of this beautiful book. She is strong, vulnerable, and a darling character who came to life through Blake’s lovely writing. She goes through so much in her life—and in the chapters of this book—and yet there’s so much hope and laughter. I cannot even describe it. The book opens with Sunny’s transplant and then we move on from there, as she works to implement her three-step plan:
“Step One: Do awesome amazing things I could never do before. Step Two: Find a new best friend. Step Three: Find a boy and kiss him.”
To Sunny’s twelve-year-old reasoning, it all makes perfect sense. She has a new heart, so it’s a perfect time to be a new person. In fact, with the new heart, there’s no reason to feel the things she felt before, which might have included some desires to kiss girls. When she meets Quinn on the beach—Quinn and her mom are in town for the summer, as Quinn’s mom is a nature photographer—they become fast friends. It seems like they will be on a quest to kiss boys together. But things quickly go awry (seriously – there are some hilarious comedic scenes as the two attempt to kiss some boys). This book does such an amazing job at capturing the loneliness of young gay kids. I so wish there books like this around when I was a teen. Sunny is so sweet, so real, and so raw as she works through her confusion about liking girls. This is such a wonderful and needed book for middle schoolers (and everyone)—for queer kids as they try to figure out things like Sunny and for the allies who need to support them. I wish everyone could read it. Not only does Sunny struggle with her feelings about liking girls and boys, but she must deal with the return of her long-lost mother, Lena. In another book, these two storylines might feel crowded, but Blake handles them deftly.
And it’s such a lovely story at its heart—because, truly, it’s a book about hearts and those you love and who love you. I defy you to read this book and not fall in love with Sunny St. James. She is a character who will stick with you long after you read the last page. Blake has created yet another lasting story through her magical words. I highly recommend this book. 4.5+ stars.








