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The Great Wall (2016)
The Great Wall (2016)
2016 | Action, Drama, Mystery
8
5.8 (27 Ratings)
Movie Rating
Universal Studios and Legendary’s latest monster film is from the brilliant mind of Zhang Yimou. I must say that though this was a Yimou film I was not really intrigued with the trailer and almost skipped it however I’m glad that I didn’t!

William (Matt Damon) and Toval (Pedro Pascal) are mercenaries trying to make it rich. They are on a mission in China on the lookout for legendary exploding black powder. Instead they find a huge Great Wall and are mystified as to why it was built and what it is trying to keep out. The Tao Tei, are prehistoric looking monsters who are a danger to all of humanity and the only thing stopping them is the wall. William is a skilled archer and Toval a witty fighter. With their help they might be able to save humanity from the onslaught of the Tao Tei.

 I thoroughly enjoyed this film and found it extremely entertaining. The action and unexpected humor is what sold it for me. The casting of Matt Damon and Pedro Pascal was brilliantly thought out and kept the audience laughing with the duos chemistry and how well they played off of each other.

Despite all of the controversy about having Matt Damon as the lead in a Chinese film is crazy and I think Zhang has made the right choice in doing so. To be successful in the American film industry sometimes you have to use a big star to bring in big results. Though the story and script are basic and easy to follow the action, scenery, costumes and humor are fantastic and what makes the film great. This film should definitely be viewed with the 3D option as it fully immerses the audience into and becomes a part of the story. A lot of CGI was used and though normally I am not a fan of a lot of CGI, it works with the film rather than against it. I would definitely recommend this film but the monsters might be too much for kids to handle in 3D.
  
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Matthew Krueger (10051 KP) rated Ghost Stories in Tabletop Games

Jul 28, 2020 (Updated Jul 30, 2020)  
Ghost Stories
Ghost Stories
2008 | Fantasy, Fighting, Horror, Mythology
The Gameplay (4 more)
The Strategy
Replay Value
Thinking Ten Steps Ahead
The Concept
Hard (2 more)
Luck of the dice
The cruse dice
Spooky Scary Ghosts
I learned about this game through Dice Tower reviews, Rahdo runthrough and BoardGameGeek. And it looked really good. A cooperative game in which the players protect the village from incarnations of the lord of hell – Wu-Feng – and his legions of ghosts before they haunt a town and recover the ashes that will allow him to return to life. That sounded really intresting and unquite. So i bought it and its a excellent game. Let me talk more about it..

Gameplay:

Each Player represents a Taoist monk working together with the others to fight off waves of ghosts.

The players, using teamwork, will have to exorcise the ghosts that appear during the course of the game. At the beginning of his turn, a player brings a ghost into play and places it on a free spot, and more than one can come in at the same time. The ghosts all have abilities of their own – some affecting the Taoists and their powers, some causing the active player to roll the curse die for a random effect, and others haunting the villager tiles and blocking that tile's special action. On his turn, a Taoist can move on a tile in order to exorcise adjacent ghosts or to benefit from the villager living on the tile, providing it is not haunted. Each tile of the village allows the players to benefit from a different bonus. With the cemetery, for example, Taoists can bring a dead Taoist back to life, while the herbalist allows to recover spent Tao tokens, etc. It will also be possible to get traps or move ghosts or unhaunt other village tiles.

To exorcise a ghost, the Taoist rolls three Tao dice with different colors: red, blue, green, yellow, black, and white. If the result of the roll matches the color(s) of the ghost or incarnation of Wu-Feng, the exorcism succeeds. The white result is a wild color that can be used as any color. For example, to exorcise a green ghost with 3 resistance, you need to roll three green, three white, or a combination of both. If your die rolls fall short, you can also use Tao tokens that match the color in addition to your roll. You may choose to use these after your roll. Taoists gain these tokens by using certain village tiles or by exorcising certain ghosts. One of the Taoists has a power that allows him to receive such a token once per turn.

To win, the players must defeat the incarnation of Wu-Feng, a boss who arrives at the end of the game. There are also harder difficulty levels that add more incarnations of Wu-Feng, in which to win, you must defeat all of them.

There are many more ways to lose, however. The players lose if three of the village's tiles are haunted, if the draw pile is emptied while the incarnation of Wu-Feng is still in play, or if all the priests are dead.

It is hard game but the strategy to this game is excellent cause you have to think about your moves and what to do next. That and the clock is ticking down to one of the ten Wu-Feng Minions. Also if 3 village spaces get crushed than you lose. Also the luck of the dice and the cards. The strategy is ten fold. Its hard but a excellent game and a must play game. Buy it if you havent already cause its a must. If you want to learn more or see a runthrough of the game go to BoardGameGeek, Rahdo Runthroughs or Dice Tower Reviews.